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Comics Should Be Good! -
1 hours and 56 minutes ago
That's the official title. Blame DC!
So, in order to celebrate John Constantine's first appearance (in Swamp Thing #37, which
came out in 1985), DC has produced this original
graphic novel, written by Jamie Delano, who was the
writer on Hellblazer when it was launched in 1988, and drawn by Mark Simpson, who like
Frank Quitely works under a pseudonym, in this case Jock.
Clem Robins goes along for the ride as the letterer. It's 25 dollars, and given that it's Jock,
it's a really handsome comic book.
This is a strange book, because it's tough to review. I mean, it's a John Constantine story,
written by the man who had more to do with creating the John Constantine we know today than even
his creator. So Delano knows how to write a John Constantine story, and there's nothing really
more to it than that. So on the one hand, it's a pleasant enough comic. On the other hand, Delano
doesn't really do much more with it. He does a nice thing by taking John out of his comfort zone
(London) and sending him to Iraq, where his trenchcoat kind of clashes with the setting
(especially when the soldiers make him wear a bulletproof vest), but overall, the story is a
fairly standard story. John sees a woman on the tube wearing the full, black burqa, and he's
intrigued by her. He follows her to the British Museum, and when a bomb goes off in their
vicinity, he gets her out of there and back to her flat. There, she drugs him and sets him to
take the fall for the bomb. It turns out it's a grand scheme by British Intelligence to get John
to work for them. In Iraq, a prisoner has ... done some strange things. Weird, mystical things
that drive men mad. They want John to help, and the only way they can do that, as they can't
appeal to his patriotic nature, is to blackmail him. So John goes along, even though he tells
them flat out that they can expect a "hefty bill" for it.
There's a lot more to the plot, as John figures out what the deal is with the prisoner, gets
closer to the woman who drugged him (she's an agent for the Brits), and gets involved with the
usual stuff - demons and the like. That's why the book isn't great - Delano relies too much on
the standard supernatural stuff, and there's nothing here that's terribly fresh. Delano relies a
bit too much on gambling, which isn't visually exciting and therefore robs the climax, as well
drawn it is, of some tension, and he doesn't get too much into John's psychological issues, so
there's no interest there. It's mostly a puzzle box of a book, and while there's nothing wrong
with that, it's not that clever, so even as a mental exercise, it falls a bit short.
The best part of the book is John's relationship with Aseera, the woman, because Delano keeps
peeling back layers of her personality, and John has to adjust to them and move on. She's an
interesting character, full of contradictions and hidden depth, and it would have been nice to
see more of their relationship. Really, the best thing about Constantine, usually, is how he
relates to the women in his life, because he simply doesn't know how to do it right. So the parts
with Aseera are very well done, and while the rest of the book isn't bad, it stands in stark
contrast to the parts with Aseera.
Jock is good, as usual. Unlike a lot of artists who work in the "Vertigo" milieu, he seems much
more comfortable with wide-open spaces than dark, enclosed spaces, so the scenes in the desert
look tremendous, even though the rest of the book looks good as well. His unfortunate coloring
choice for Hell - lots of red - robs that part of the book of some of its power, as the linework
is drenched in the colors. I don't mind the red, but it's somewhat overwhelming. Perhaps that's
the point, but it doesn't work too well. The rest of the book, however, is very nice.
Delano actually ties some plot points in with his original run on the book, but the nice thing is
that if you've never read those issues, it doesn't really matter - it's more of a fun Easter egg
for long-time fans of the character. It reminds us how long John has been around, carrying his
own series (22 years and counting!). Delano knows John very well, and there's a lot about the
book that works. For 25 bucks, it's a bit expensive, mainly because it doesn't do anything new
with John. It's just a good, solid John Constantine book that looks great. I hoped for a bit
more, but if you're just looking for a decent supernatural tale starring Mr. Constantine, you
might want to give this a look.

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Comics Should Be Good! -
4 hours and 55 minutes ago
The first round of voting begins now!
Simply choose your favorite (whether it be that you think they're more interesting, more
appealing, whatever criteria you want to use) in the following match-up. The voting concludes 48
hours from right now!
The seeding was mostly based on the results of our 2007 DC/Marvel Character Poll and then split
into brackets based on when each character was introduced!
Enjoy
1. Robin/Red Robin (Tim Drake) vs. 16. Jewel
(Jessica Jones)poll
8. Death (of the Endless) vs. 9. Booster
Goldsurvey
5. Green Lantern (Kyle Rayner) vs. 12.
Spider Jerusalempoll
4. Deadpool vs. 13. Yorick Brownopinion
6. Starman (Jack Knight) vs. 11. Impulse/Kid
Flash/Flash (Bart Allen)polling
3. John Constantine vs. 14. Superboy (Connor
Kent)survey software
7. Dream/Morpheus vs. 10. Jesse
Custertrends
2. Rorschach vs. 15. Gambitpolls
Check back Saturday to see who advanced to the next round!
7 Comments
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At
March 18, 2010, Dan Felty wrote:
Hooray, all of my choices are winning!
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At
March 18, 2010, adebisi wrote:
Gambit doesn't stand a chance
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At
March 18, 2010, DanCJ wrote:
How can you tell who's winning?
I felt confident with most of my Golen Age votes, but I think I could ...
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At
March 18, 2010, DanCJ wrote:
Never underestimate the quantity of X-Men fans out there!
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At
March 18, 2010, Michael wrote:
Eat open elevator shaft, Gambit.
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At
March 18, 2010, Dan Felty wrote:
I voted first, Dan!
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At
March 18, 2010, Rob O'Donnell wrote:
That DreamMorpheus vs Jesse Custer threw me a bit

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Comics Should Be Good! -
4 hours and 56 minutes ago
The first round of voting begins now!
Simply choose your favorite (whether it be that you think they're more interesting, more
appealing, whatever criteria you want to use) in the following match-up. The voting concludes 48
hours from right now!
The seeding was mostly based on the results of our 2007 DC/Marvel Character Poll and then split
into brackets based on when each character was introduced!
Enjoy!
1. Batman (Bruce Wayne) vs. 16. Black
Adamsurveys "
8. Black Canary vs. 9. Lex
Luthoronline surveys
5. Robin/Nightwing/Batman (Dick Grayson) vs.
12. Aquaman (Orin)survey
4. The Joker vs. 13. Catwoman (Selina
Kyle)surveys
6. Wonder Woman (Diana Prince) vs. 11.
Hawkman (Carter Hall)online surveys
3. Superman vs. 14. The
Sub-Marinerpoll
7. Green Arrow (Oliver Queen) vs. 10.
Captain Marvel (Billy Batson)survey software
2. Captain Americs (Steve Rogers) vs. 15.
Green Lantern (Alan Scott)surveys
Check back Saturday to see who advanced to the next round!
4 Comments
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At
March 18, 2010, DanCJ wrote:
Captain Americs?
That was actually my trickiest of these. Much as I love Brubaker's series and I love ...
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At
March 18, 2010, Guido wrote:
@DanCJ
The poll may be organized by the period in which the character was introduced, but I don't
think it refers ...
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At
March 18, 2010, Nitz the Bloody wrote:
I feel somewhat guilty for picking Aquaman over Dick Grayson, but I am simply bemused by
Aquaman, whereas Dick tends ...
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At
March 18, 2010, DanCJ wrote:
Oh I know Guido, but at heart I find Cap to be a pretty crappy character in most hands.

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Comics Should Be Good! -
4 hours and 56 minutes ago
After last
year's tournament, I decided it was so fun that we should do it again!
Welcome to the 2010 DC/Marvel Comic Character Tournament!
As the NCAA basketball tournament goes along, so will a series of polls matching various comic
book characters against each other. You'll have 24 hours (from when the polls go up) to pick
whichever character is your favorite in each match-up (judged by whether they're more
interesting, more appealing, whatever criteria you feel like choosing). The winner will advance
to the next round, so on and so forth until we get a champion on April 5th!
To seed the characters, I used their rankings from the Top DC/Marvel Characters poll from awhile
back, mixed with some subjective re-seeding by me based on changes in characters since then (like
Barry Allen becoming a major character again). Also, to make things a bit different from last
year, I have split the characters into four regions based on when they debuted, Golden Age,
Silver Age, Bronze Age and Modern Age.
Here is the tournament bracket - click on it to get the full bracket and feel free to print it
out if you'd like (I dunno if it fits on one page or not).
The voting begins right now for the first two regions and noon (Eastern) tomorrow for the next
two regions.
Read on to see a more detailed list of the characters in the four regions....
(NOTE: Feel free to disagree with the following dates - but for the sake of this tourney, these
are the dates that I'm using)
GOLDEN AGE (1938-1954)
1. Batman (Bruce Wayne)
2. Captain America (Steve Rogers)
3. Superman
4. The Joker
5. Robin/Nightwing/Batman (Dick Grayson)
6. Wonder Woman (Diana Prince)
7. Green Arrow (Oliver Queen)
8. Black Canary
9. Lex Luthor
10. Captain Marvel (Billy Batson)
11. Hawkman (Carter Hall)
12. Aquaman (Orin)
13. Catwoman (Selina Kyle)
14. Sub-Mariner (Namor McKenzie)
15. Green Lantern (Alan Scott)
16. Black Adam
SILVER AGE (1955-1969)
1. Spider-Man (Peter Parker)
2. Flash (Wally West)
3. Green Lantern (Hal Jordan)
4. Daredevil (Matt Murdock)
5. Dr. Doom
6. The Thing (Ben Grimm)
7. Hulk (Bruce Banner)
8. Iron Man (Tony Stark)
9. Thor
10. Flash (Barry Allen)
11. Hawkeye (Clint Barton)
12. Cyclops
13. Oracle (Barbara Gordon)
14. Magneto
15. Sinestro
16. Doctor Strange
BRONZE AGE (1970-1984)
1. Wolverine (Logan)
2. Nightcrawler
3. Kitty Pryde
4. Punisher
5. Emma Frost
6. Darkseid
7. Madrox
8. Iron Fist
9. Storm
10. Power Girl
11. She-Hulk (Jennifer Walters)
12. Luke Cage
13. Colossus
14. Swamp Thing
15. Rogue
16. Deathstroke the Terminator
MODERN AGE (1985-today)
1. Robin/Red Robin (Tim Drake)
2. Rorschach
3. John Constantine
4. Deadpool
5. Green Lantern (Kyle Rayner)
6. Starman (Jack Knight)
7. Dream/Morpheus
8. Booster Gold
9. Death
10. Jesse Custer
11. Impulse/Kid Flash/Flash (Bart Allen)
12. Spider Jerusalem
13. Yorick Brown
14. Superboy (Connor Kent)
15. Gambit
16. Jewel (Jessica Jones)
Here's the links to the first two regions...
Golden Age Region, Round 1
Modern Age Region, Round 1
Check back tomorrow for the first rounds of the other two regions!
Now go get voting!
2 Comments
-
At
March 18, 2010, Dan Felty wrote:
What, no play-in game between Nexus and Hopey? Shame!
-
At
March 18, 2010, Thok wrote:
Well, just like regular March Madness, I think most of the 9's should be favored over the
8's. :P
The ...

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Comics Should Be Good! -
7 hours and 26 minutes ago
Here is the latest in our year-long look at one cool comic (whether it be a self-contained work,
an ongoing comic or a run on a long-running title that featured multiple creative teams on it
over the years) a day (in no particular order whatsoever)! Here's
the archive of the moments posted so far!
Today we take a look at Super Human Resources, by Ken Marcus and Justin Bleep...
Enjoy!
Super Human Resources #1, from writer Ken Marcus and artist Justin Bleep is a delightfully funny
comic book.
In fact, I would go so far as to say that it is a remarkable piece of work by Marcus, as he
really shows an effortless mixture of amusing dialogue and character-based humor all while
advancing the plot in a logical fashion that has a real pay-off at the end of the four-issue
mini-series.
The plot behind the series is that a young would-be-accountant named Tim gets a temp job at Super
Crises International, the company that bankrolls a bunch of superheroes (paying off damages from
superhero fights and hopefully recouping the money from licensing fees). I doubt that the name of
the company is unintentional, as if you liked the comedic stylings of Keith Giffen and J.M.
DeMatteis' similarly-named Justice League International, then this is the comic for you, as that
particular brand of humor is almost exactly the style that Marcus goes for in this series, and
remarkably for such a new work, pretty much achieves.
I sometimes felt that Bleep's unique art style did not exactly match Marcus' dialogue-driven,
humanistic humor, but it surely did not HURT the comic at all. And Bleep's design sense is
impeccable, and I imagine he designed a great deal of the characters who populate the comic, so
in that regard, he does a great job.
Here are nine preview pages that the guys have made available on their ComicSpace page.
In just these sample pages, you already get a feel for the offbeat humor Marcus provides, as well
as the nifty dialogue and comedic timing (as seen in the scene with the Bog). My personal
favorite bit is where the robot makes himself NEARLY invisible so as to avoid paying the money he
owes, but, well, nearly invisible is not nearly invisible enough! Classic.
It's also impressive how quickly Marcus establishes personalities for these characters, which is
useful when he can then later play against the type he established himself.
As a whole, the series is really a fun read filled with engaging personalities and a lot of
interesting comedic plotlines, and not nearly as many as you would think are the standard "making
fun of superhero conventions" types.
At the heart of this comic, the humor comes from the offbeat personalities that Marcus
establishes - it just so happens that at least half of the personalities are superheroes.
NOTE: This is basically what I said when these issues first came out - BC

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Comics Should Be Good! -
11 hours and 38 minutes ago
Vans did a limited edition production run of Kick Ass sneakers in conjunction with the release of
the new film...
Hearty Magazine is giving away a pair of the sneakers for free. Check them out here to see how you
can enter to win a pair!
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Comics Should Be Good! -
1 days and 1 hours ago
Last November, according to Wikipedia. And, probably, these two posts here which was
found by member "devildinosaur" of the Classic Comics Forum.  If anyone
can absolutely confirm these sources, PLEASE do so. It doesn't seem like this has
been reported on or noted by any of the major comic news sites.
Biographical information is sketchy, but the Comic Book DB notes that Jaaska worked for
Marvel (Hulk, Nick Fury), DC (Teen Titans),
First Comics (Scout, Airboy), and Dark Horse
(Terminator.)Â Â As devildinosaur notes, comics weren't
his primary avocation and his family didn't seem to be aware that he was a comic artist.
Here is the original
thread on the Classic Comics board, which features some very nice artwork by Jaaska and some
remembrances/appreciations.
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Comics Should Be Good! -
1 days and 1 hours ago
Why isn't there an ongoing about a person in the French Foreign Legion? That would rock. Dang, I
hope no one steals that from me before I can pitch it to Vertigo!
The second volume of Chris Schweizer's Crogan
Adventures is out! It's called Crogan's March, it's published by Oni Press, and it costs $14.95. That's fifteen bucks for over 200
pages of early twentieth-century Foreign Legion action! How can you resist???
Well, you shouldn't resist. Much like the first volume, Crogan's Vengeance, the latest
is pretty danged excellent. It's a bit darker than the first, which is, as a pirate tale, more
swashbuckling. In this book, Schweizer tackles some more pertinent issues to current events, as
the debate throughout the book is whether the French are doing any actual good in north Africa.
It's nice that in what is something that teenagers can read (the book is "rated"
for people 13 and up), we get some interesting geopolitical debate. It's far more interesting
than we usually get in comics, I'll tell you that much!
The set-up of the book is the same as the first, as will probably remain for the series. In the
present, Dr. Crogan discovers his sons, Cory and Eric, doing something that requires a life
lesson. In this case, Eric (the older brother) is trying to tell Cory what he can do with his
money, because his parents told him he needed to "watch out for him." Cory claims he can make his
own decisions, while Eric disagrees. Dr. Crogan tells them that this idea - whether someone can
take away someone else's choices - has a long history, especially with regard to colonialism.
Schweizer's conceit in this series is that the Crogan family has an impossibly impressive
pedigree - we see the family tree at the beginning of each book, and it's full of stereotypical
"action" heroes, from "Catfoot" Crogan the pirate to a Japanese ninja (yes, really) to a Wild
West gunfighter to a diamond miner to a secret agent to Peter Crogan, the hero of this book. And
they all live stories that help teach life lessons! Fancy that! Dr. Crogan explains to his sons
that the French Foreign Legion was a group of soldiers from different countries (which isn't
totally true, as many French natives fought in it) who fought for France, always in colonial
adventures (Dr. Crogan uses the past tense, but the Foreign Legion still exists). In 1912, Peter Crogan was
in the Legion, stationed in north Africa. And so the adventure begins!
Schweizer acknowledges the debt to Percival Christopher Wren, who wrote Beau Geste and
set the standard for fiction about the Legion, and in many ways, this book is extremely old
school (I've never read Beau Geste, so I can't say it's like that), with plenty of
action and adventure and soldiers awaggering about the Algerian desert. There's a martinet
sergeant, a dashing, heroic major, mysterious raiders who swarm out of the hills and besiege a
fort, and a desperate trek through the mountains to safety. If you enjoy action, you'll love
this. But Schweizer adds plenty of depth to the book, too.
The martinet sergeant is certainly tough, but he also understands a great deal
about what the Legion is doing in Africa. Captain Roitelet is a hero to the men, but when he
first shows up, he has been demoted (from major to captain) for unknown reasons (but it's implied
it's because he's too "heroic" for the stodgy officer corps). Peter Crogan is more thoughtful
than the rest of the men, but even he admires Roitelet and doesn't understand why Sergeant Ludlow
isn't besotted with him. Ludlow explains himself and his objections to Roitelet, and then
Roitelet himself tells Crogan his philosophy. It's the principle that Dr. Crogan and his kids
were debating at the beginning of the book: Ludlow believes that the rights of the French
Revolution - "liberty, equality, fraternity" - shouldn't be exclusive to France, and the common
people who live in slavery in north Africa deserve a chance for freedom. Roitelet, on the other
hand, believes they're nothing but savages who should be thankful that France is paying them any
attention. What's interesting about this argument is that while Ludlow is more enlightened than
Roitelet, he still doesn't believe the natives are capable of gaining freedom on their own. Is he
any better than Roitelet?
Later on, when Crogan gets separated from the rest of his unit, he ends up in the mountains
helping a bunch of native refugees get to the main French fort.
One of the natives, an old woman, argues with him constantly about the French
presence in north Africa. It's a fascinating argument, and it keeps getting interrupted by
events, where the two often find common ground. Schweizer never beats us over the head with it,
and just because the old woman has her moments doesn't mean she's going to form a different
opinion of Crogan or the French. It's impressive how Schweizer manages to bring up his points
while the group moves through dark caves in which lurk dangerous things. The sequence remains
tense even as the two characters argue political and cultural points.
Crogan's March is more downbeat than the first book, possibly because Schweizer is
dealing with things that are still relevant today. Piracy might still be around, but the idea of
colonialism remains a difficult point of contention among colonialists and the colonized.
Schweizer does an excellent job of giving us rip-roaring action, but there's always an
undercurrent of tragedy (mainly because it's often tragic) that leads us closer and closer to a
conclusion that gives us no easy answers. Dr. Crogan ends his tale in a wonderful spot,
explaining exactly why he do so but also making sure the readers understand the futility of war
without being graphic about it. It's really a tremendous ending to a great book.
Schweizer's the kind of artist who, on the surface, looks a bit cartoony and therefore perhaps
lacking in "realistic" details. However, he blends his exaggerated character features with
wonderful attention to detail. Check out, for instance, our first glimpse of Tafizet:
We get this throughout the book. The battle scenes are frantic, the scenes in the cave are
claustrophobic, and the characters, while they are a bit exaggerated, are still memorably drawn.
Each panel gives us plenty of visual information, even the ones that are all black (and there are
a few). Schweizer is very good. You know it's true!
If you missed Crogan's Vengeance, you should probably rectify that right away. However,
if pirating doesn't sound like your thing but legionairing does, you should definitely check this
out. You don't need to have read the first volume, and it's quite excellent.

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Comics Should Be Good! -
1 days and 3 hours ago
I've come to the conclusion that people are attending
cons wrong. At least I think that must be the problem, since they find them so very draining.
People I know prepare for comic conventions as if they are prepping for the Iditarod,
rather than a relaxing weekend with like-minded people.
Growing up in Europe, we'd make fun of the Americans and the way they'd go on vacation. "We
saw 4 countries in 2 days!" they would proudly exclaim, as if running at top speed through
an entire country was something to be applauded. The aim of a vacation in Europe is to soak up
the foreign culture, which can only be done by spending leisurely hours wandering cities and
villages, eating in local cafés, shopping in weird markets, and generally doing nothing
much for as long as possible. Rather than zipping from one country to another, we try to spend as
long as possible in one place, winding down and generally getting the speedy pace of modern life
out of our systems.
This is how I grew up thinking of vacations, and this is still how I approach
all of them, including the ones at comic book conventions. It's only this year
that I realize how different my attitude is to my friends and colleagues, who push themselves to
the very limit. I see now that the trepidation and anxiety with which they anticipate this season
is entirely down to their own approach to it. There are many intimidating articles with "useful
tips" about how to "survive" comic cons, and it is well-intentioned advice like this which can
spread this kind of feverish approach to comic book convention attendance.
This last weekend at the Emerald City ComicCon in Seattle I took
a relaxing couple of day off from work spending time with friends around the comic books we all
love. Since my flight arrived late on Friday (bit of rain in San Francisco held us up for 3
hours, which really makes you wonder how any planes get off the ground in the UK, but I
digress...) I didn't get in till 2am, so I slept in till 11am on Saturday and wandered to the
convention center. Now in theory I'd have loved to have been out bright and early to enjoy as
much of the convention as possible, but let's be realistic for a second, this is a week in which
I moved house and switched jobs. Having a nice hotel room meant sleeping in and taking a
leisurely shower, it was necessary to my mental and physical health. Would a couple of hours
spent on-line to get in have made my experience any better? And those couple of hours gained
inside the con; would they impact my life dramatically enough to be worth losing sleep over? Not
in my opinion.
Once inside, I met up with my brother Sam (who had been dragging his sleep-deprived arse
around for hours), and we went to say hello to some people. We managed to visit Josh
Ellingson, Darick Roberston, and Ben Templesmith for little chats before
we decided that what we really needed was a slap-up lunch. Sam and I left the convention center
and went down the street to a nifty sushi place I'd passed earlier. We knew that any food
obtained in the center wouldn't be as good, and we needed some fresh air (plus a break from the
swarming masses of people wasn't too bad either). After that I went back for a couple of hours,
which gave me time to say catch up with my old friends from iFanboy, as well as saying hello to
Mike and Laura Allred. Towards the end of the day I met Nathan Fox and
had to force myself not to buy artwork (moving house has made me realize that I own too much
stuff), but I still managed to get a fab little drawing of Zodiac out of him.
The next day I slept in again. I knew I only had one
hour at the convention until I had to catch my flight back to San Francisco, but I knew that this
would be plenty of time. In that one hour I had the best little talk with Kieron Gillen,
(who understands about haircuts, as evinced by the marvelous dos in Phonogram), and a
fascinating talk with Jim Rugg about his book Afrodisiac, (and his theories
about the internet, access to information, and the implications upon the class structure.) Almost
in passing I met Steven Seagle and found out that he wrote House of Secrets -
which I was crazy about when it was coming out, but because I'm terrible with names, had entirely
missed that - so I was delighted to talk to him. After that I had time for a quick glance at
comic books and trades on sale. Unless it's something rare or strange I don't want to drag heavy
books home, so I didn't buy anything. At the end of the day it's more fun to buy books from my
favorite comic shop and support local business.
...
Now all told, I probably spent 5, maybe 6 hours at the convention. It was relaxing, lots of fun,
and I feel like I got exactly as much culture and commentary as I could deal with in a day and a
half. Imagine how it could have gone, if I'd approached it as the "pros" do: My two solid 8 hour
days of intense exploration would have precluded all of those chance encounters, or made them
intensely rushed. In addition, I would have been too tired to socialize in the evenings (which is
half the fun) and I would have returned to San Francisco to a half-moved-in house feeling very
unprepared.
For me, the classic approach to cons was summed up
by a con-virgin I saw leaving on Saturday. When I asked what she thought of her first comic book
convention, she looked at me with haunted, frantic eyes and paused before saying; "... this
morning was very intense, there were so many people and so much stuff that I almost had a panic
attack... I left for a little break and then came back... So I managed the whole day, but I don't
think I want to come to another one of these." What a shame! The poor woman was shattered and
quite reasonably so. She was in that stuffy convention center for hours and I can't understand
why she'd make her first convention experience so horrible. Perhaps it's that all of the advice
she got came from people who go to these things with the intention of maximizing
their experience of comic conventions, i.e. quantity over quality of experience.
I think perhaps It's time for a new approach to conventions. We're adults and we need someone to
write the "Zen and the Art of Comic Con" or something like that. You know the kind of
thing, where you get to eat breakfast in bed, meander about and take lots of breaks. I'd take a
pass at it, but in all honesty it might be the kind of thing that we'll spoil by laying down
rules for it. Half the fun of my comic book convention vacations is doing what I want on my own
schedule, and I can't figure out how to write a list of how-to's for that, unless it's Aleister
Crowley's "Do what thou wilt shall be the whole of the law."
1 Comments
-
At
March 17, 2010, Wesley Smith wrote:
I haven't been to many conventions, but you couldn't drag me to something like SDCC to save
my life. Just ...

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Comics Should Be Good! -
1 days and 4 hours ago
Here is the latest in our year-long look at one cool comic (whether it be a self-contained work,
an ongoing comic or a run on a long-running title that featured multiple creative teams on it
over the years) a day (in no particular order whatsoever)! Here's
the archive of the moments posted so far!
Today we take a look at Chris Yost and Scott Wegener's Killer of Demons...
Enjoy!
The gist of Killer of Demons can be described in these sample pages from this fun 3-issue
mini-series from Image last year.
As you can see, demons exist on Earth. They are not allowed to KILL humans, but they can seduce
them into killing each other (or do various other repugnant things, like commit adultery or do
hardcore drugs).
So Dave Sloan is tasked to kill the demons, with the help of his angel advisor.
The problem is that only Dave can see the demons, so it brings to mind the question - is Dave
killing these demons because that's what God wants, or is he just imagining things and he is
actually one of the worst mass murderers alive?
Those are the questions Killer of Demons grapples with (along with the fact that Dave's
significant other happens to be a police officer, so that brings the pair into conflict on the
whole "seeming mass murder" thing.
It is a really fun comic book, especially the stuff that the demons get humans to do - demons are
everywhere, including at the fast food drive-in trying to get you to super-size your order!
Chris Yost really does a wonderful job getting all the humor out of the concept that he can, and
everyone already knows from Atomic Robo how great of an artist Scott Wegener is, so I don't need
to say how great he is (He's great, by the way).
This is a blast of a series, and I really hope this initial series isn't the last that we see of
these characters!!
1 Comments
-
At
March 17, 2010, Matt K wrote:
Dammit Brian, you forgot to talk about Dave's brother, a FBI agent in the MMO division.
Honestly probably the ...

|
Comics Should Be Good! -
1 days and 10 hours ago
John A. Walsh has the first chapter of his new graphic novel, Go Home Paddy, on his website
here. He will be
adding new pages to the book every Tuesday and Thursday.
The book is about an Irish immigrant in Boston in the mid-19th Century.
The first chapter was strong, although be forewarned, it might be really difficult for you to see
on your screen. I ended up having to just download each individual page to be able to read them
myself, but maybe you'll have a better experience - I figure it's worth throwing that warning out
there just so I don't have to hear the complaints here if someone has a problem.
|
Comics Should Be Good! -
2 days ago
Random Thought! A special edition of random thoughts this week, people! It's
random thoughts time! Get excited!
Link Thought! Quickie
Reviews (Mar 10 2010) (The Unwritten makes a small comeback!). Is it Just
Children? (or is it okay to kill everyone?). High Road/Low Road on Chris Jericho/Edge at WrestleMania (I really love this,
but still have to argue against it... dammit). Wrestling 4Rs featuring my review of the first edition of TNA Impact in its new
semi-live Monday night timespot (spoiler: I thought it was shit). Fuck Me? (people who
comment on wrestling sites are much funnier than those who comment on comics sites). Wrestler of the Week (only two weeks left...). Art
Discussion Month 2010 (it passes the halfway mark today... I'm mostly done! Also, check out
Frank Teran's comment in my discussion of the Hellblazer issue he drew... it's all
gossipy and fun!). The Splash Page Podcast Episode 8.1 (Tim swears, but I had to bleep it out to
keep the podcast clean). The Splash Page
Podcast Episode 8.2 (I swear, but I had to bleep it out to keep the podcast clean). An interview with Keith Champagne on WWE Heroes (yes, it's on this blog, but
people miss things...).
Random Thought! I'm oddly comforted by the thought that, if I lived in Russia,
comics would be reviewing me... (Taken from my Twitter feed on Sunday.)
Random Thought! I have no interest in that Young Allies book beyond how
awesome the name Bastards of Evil is. That's not just a good bad guy team name, it's a Joe
Casey-esque bad guy team name, and no one does supervillains who revel in their villainy as well
as Casey these days, so nicely done, Mr. McKeever.
Random Thought! Because it gives me focus, the rest of the column will be my
"I'ds of March" to follow-up on Brian's annual posting. Sure, that was yesterday, but I don't
want to step on his toes, let him do his thing and I'll keep mine in this column. If I remember
next year, the 15th will be on a Tuesday and mine will actually go up on the day. I did this
previously, on my blog, two years ago. (Linking to that so I won't repeat myself...)
I'd... have ended Secret Invasion with Noh-Varr helping to turn the
tide against the Skrulls and, then, turning on the heroes, because he intends to take over the
planet himself and remake it in Hala's image. Not taking over then, Norman Osborn could still be
in charge and Dark Reign happens mostly as planned, but Noh-Varr is set up as a threat, someone
who isn't working for the same goals as anyone.
I'd... have brought Steve Rogers back in Captain America as a regular
arc with Butch Guice as the artist, kicking off his run on the book. Not necessarily as smart a
sales/business move, but I think it would have worked artistically better.
I'd... have not marketed Joe Casey's tenure on Superman/Batman as a
follow-up to "Our Worlds at War" and would have also let people know that was writing the book
when the first issue came out in October and made it clear what was going on.
I'd... hire Jim Starlin to take over one of the Marvel cosmic books. With Thanos
coming back, all we need is Starlin. It would lighten the load for Abnett and Lanning a bit and
also give the line a little bit more diversity in writing. I've enjoyed the unified vision, but,
come on, DnA and Starlin writing those characters? That would be amazing.
I'd... have hired J.M. DeMatteis to write Spider-Man: The Clone Saga.
Or, at least, a back-up strip to give the series a little more flavour and breathing room. I'd
have also included some extra material like one-page interviews on the story throughout the
series. Small things to make it a better experience.
I'd... have not made Wednesday Comics exclusively 12-part serialised
stories. Do some one-offs and short serials, mix things up a bit, play with the newspaper format.
I'd... have released the "Final Crisis Aftermath" book in a different manner,
maybe not all at the same time nor with such similar titles. They all sort of blended together
that way when they might have done better by making their differences more obvious and trying to
target each book's specific audience more directly.
I'd... release Paul Jenkins's Hellblazer run in trades. Plus, I do a
trade or two of the remaining uncollected issues from that series. The one- and two-parters that
popped up over the years.
I'd... have hired almost any other artist than Philip Tan for the second
Batman & Robin arc. That arc sticks out like a sore thumb and DC could have found
someone much better suited to Morrison's writing -- and someone whose work doesn't look ten times
worse in the middle of Frank Quitely- and Cameron Stewart-drawn arcs.
I'd... have hounded Chip Zdarsky to contribute to Strange Tales...
because he's great.
I'd... hire Paul Cornell and Leonard Kirk to do a second Dark X-Men mini-series
later in 2010 to explore what happens to the characters without Norman Osborn in charge. That
could be very interesting and act as a nice sequel to the recently-concluded mini.
I'd... have hired a writer with sensibilities much more in common with Grant
Morrison than Keith Giffen to write The Authority: The Lost Year. A cool idea for a book
that went wrong by hiring the wrong writer to do it. That needed someone much more in tune with
the way Morrison writes.
I'd... have chosen more Spider-Woman over the motion comics animated
thing.
I'd... have made those Dark Reign: The List issues actually... you
know... mean something...? Like, made them count for something lasting and important within the
"Dark Reign" story rather than just coming out and... not really doing much of anything.
I'd... hound and pester Craig Ferguson until he agrees to write an Aquaman
comic, dammit!
Random Thought! That was fun.
***
Random Comments! Your comments. My replies. Rather obvious. Trying something new
by replying to portions of comments directly. If it's confusing or people don't like it, let me
know.
Bill Reed said: People actually watched Corner Gas? Really? Did they enjoy
it? Does one have to be Canadian to enjoy it? Some station or another here in God's United States
aired it for a bit there, and I stumbled upon it one day... it's like some kind of terrifying
black hole of quality.
Corner Gas is a decent, middle-of-the-road sitcom. It only produces a couple of chuckles
in an episode, but gets the odd big laugh. Or, it did when it was on. I don't think it's a
uniquely Canadian thing, but who knows with you Americans?
I'm tired of this shtick already. Deadpool isn't that overexposed. I proved it with maths.
Still, he does have a surprising amount of solo titles, more than I think the market will be able
to support. In a year's time, he'll probably be back to one, unless the movie comes out.
Just because other characters appear in more books, doesn't mean Deadpool isn't overexposed.
Something like that is relative to the character and how much exposure is too much. Spider-Man
and Batman appear in more books? Fine, but we're also used to them appearing in a lot of books.
There's a longtime demand for them to appear in numerous books. As of yet, there's an apparent
shortterm demand for Deadpool that could easily turn against the character like happened to
Punisher and Ghost Rider. Your math, while interesting, doesn't tell the whole story.
CW said: The whole 'Deadpool overexposure' thing is really weird for me. Not
because I hate the character, or I'm offended by the character being rammed down my throat, but I
guess I'm from the time when Joe Kelly and Ed McGuness couldn't buy readers for his solo series.
I grew up with Deadpool as a third-rate Wolverine knock-off (violent guy with an attitude)
fighting second-rate characters (Black Tom?) from a second rate X-book (Leifeld-era X-Force, you
suck!). That Joe Kelly was able to take the character and make something truely moving and
halarious is nothing short of miraculous. The book was constantly fighting cancelation, and
although it never really recovered after McGuness left the book, it was still one of the best
books Marvel was publishing at the time.
Everything being published today featuring the character is a pale shadow of what was done in
that first series. I don't believe that later work of any creator or of any character can
diminish the original work, but what's being published as Deadpool comics these days makes me
almost say he's been ruined. As it is, I see those books as being the one shining gem in a big
pile of turd. And it makes me realize just how funny and vindictive the fates must be to make
*now* be when Deadpool is at his most popular among the hoi poi. It's almost like something...
Deadpool would come up with.
Agreed. Having read Deadpool books for reviewing purposes at CBR, I can vouch for the
lack of funny. They're cute. There's maybe one funny moment per issue. Then again, humour is
relative, so maybe lots of people are finding the current books very funny. I did enjoy
Deadpool's recent guest-spot in Amazing Spider-Man by Joe Kelly and Eric Canete. That
was great.
Mecha-Shiva said: Frisky Dingo, man... what a great show. I ran into Adam
Reed at my mechanic's (I had no idea what he looked like, but he started talking to someone at
the counter and I'm wondering why this guy sounds like Xander Crews then he said his name and it
made sense) but lacked the balls to say hello or anything. I don't understand why Frisky Dingo
(or the all-too-brief Xtacles spinoff) never got the same kind of attention as the Venture Bros.
Not to take anything away from the Venture Bros., which is great, but... other than the crappy
animation, I see nothing not to like about Frisky Dingo. Ka-kow.
I can understand why: The Venture Bros. do self-contained episodes. Frisky
Dingo opted for episodes that told one big story, much like a comics storyarc written for
the trade. That doesn't make it less good, it just makes it harder for people to get into it.
That, and The Venture Bros. is better. Sorry.
Mario said: People who don't like Deadpool or constantly whine about his
overexposure are simply in denial of their desire to read a comic that will have no "serious"
long term effect. Deadpool comics are all about enjoyment (in the best and worse ways
possible).
No, I'm all for those books. I've read recent Deadpool books and they're just not good.
Not funny or entertaining.
Jason Arron's Wolvering doesn't suck.
No, Jason Aaron's Wolverine book doesn't suck. That's what made me realise that I just don't care
for the character. I'd read an issue here and there and enjoy what I've read, and, yet, I felt no
desire to read another issue.
FunkyGreenJerusalem said: That's because it's by an Australian director
Gregor Jordan, who makes the most empty and souless films of all time. He won a big short film
competition in Australia with a clever short... although apparently it's VERY similar to another
short, or scene from an old film. He then made a crime film which wouldn't have gone anywhere,
except it had Bryan Brown swearing a lot, and was the breakthrough (in Australia, which led to US
work) of Heath Ledger. That got him signed up to a five picture film, and it's been a slow and
steady output of dribble ever since. (I know his career because I keep thinking every film will
be his last, and am just shocked at watching his mediocrity continue to live). Having seen The
Informers the other week, don't stress Chad, just about every character in it will die of AIDS
soon after the credits. (Although I think we're supposed to ignore that by combining the stories,
and making them all happen at once, nearly every character had, presumably, unprotected sex with
someone who had slept with another character, all leading back to the girl who dies of AIDS at
the end... AIDS of course being added in, as it's not in the novel, to give the film some kind of
ending).
I haven't read the collection in a while, but, yeah, I don't remember AIDS being in any of the
stories. Hell, the girl doesn't even die necessarily in the book. Thanks for the background info.
From what I read, the director really fucked with the script and cut it down considerably.
I loved when that book hinted that Xavier was in their heads and manipulating the X-Men the
whole time. That never went anywhere.
That was very frustrating. Xavier was perfectly happy to alter Magneto's memories and mind, but
wouldn't act on a larger scale to solve the problems with mutants and humanity -- or, at least,
influence the minds of the right people to move things along. Again, small-scale, status
quo-feeding bullshit.
So you're praising Ellis for writing a nice outline of a story, and then publishing it as a
story? From memory, the book has a scene where the main characters - all of whom have nothing
original or distinguishing about them - are standing in a warehouse. The police are intercut with
the heroes talking, surrounding a warehouse, and they kick down the door... but they have the
wrong warehouse. That's Chuck Austen level of writing.
No, Ellis wrote a conclusion to his story, but part of it was introducing ideas that could be
more fully explored in the future. And that scene happened, but it, you know, made sense in
context and wasn't bad. But, I'm not going to change your mind.
Willie Everstop said: Random Thought! What the hell is up with comic
characters leaving the word what out of the phrase "What the hell" lately? Is it a creator quirk
or just some weird way to avoid censorship? It always seems out of place to me.
I say 'the hell?' or 'the fuck?' Just a variation on the phrase that some people use.
TimCallahan said: Hey, I was an English major and I read ALL the assigned
books. (Problem was: I usually didn't read them until the day before the final, and Chaucer isn't
really all that great when you read him like that. He may not be great for other reasons -- the
jury is still out on that.)
I did that with Moby-Dick since it was the one book in my American lit class in
undergrad that we had to discuss in an essay on the final exam. By the halfway mark, I
was skipping the chapters on whales, sticking to the narrative. Good times.
Rome said: BTW, did you like the new Iron Man 2 trailer? Any thoughts on the
Suitcase Armor?
Looks decent. No real thoughts or judgements since the first movie was good enough to earn the
sequel a viewing. So, I'm trying not to care too much, preferring to leave my thoughts until I
see the finished product with everything in its proper context.
Jack Norris said: As soon as the words "hero's journey" pop up in an
argument, I automatically feel less obligated to read on in a respectful manner. It's become the
fans & critics (oh, and let's not forget some creators as well) version of "because, uh...
because Jesus, God and the Bible, that's why!" in the way that it's just an empty appeal to
authority.
Agreed. But, the endpoint of Peter's progression into adulthood is leaving Spider-Man behind and
learning about real responsibility. Just the way it is.
Mike Loughlin said: My problem with JMS' better comics (Midnight Nation,
Rising Stars, Supreme Power) is that he spent an awful lot of time on set-up, and very little on
delivery. I read all 18 issues of Supreme Power, but got the impression that the story JMS wanted
to tell would have taken at least 50 more. Rising Stars started out great (although the art was
sub-par), but ended limply. Midnight Nation is a self-contained story, at least, but they seemed
to spend most of the issues lurching toward a rather predictable conclusion (I liked it, despite
its flaws). I think JMS is good at world-building, but falters when it comes to structuring.
Yeah, that's why Babylon 5 was so great: he had the room to set up plots and characters
and world build without it cutting short the eventual payoffs. Comics are limited by page-count
and the speed at which they come out and JMS seems to need more room to work. He hasn't adapted
to the medium as much as he should have by this point.
That's it. Thanks for reading. Later.

|
Comics Should Be Good! -
2 days ago
by John Lees (check out John's column, Comic Book Club, at ProjectFanboy here)
Okay, so who reads Scalped? For those of you unfamiliar with the series, Scalped is a sprawling
crime drama by writer Jason Aaron and (for the most part) artist R.M. Guera, published by DC
Comics’ celebrated Vertigo imprint. Set on the Prairie Rose Indian Reservation in South
Dakota, it tells the story of Dashiell Bad Horse, a prodigal son returning to his childhood home
and falling under the sway of community leader turned gangster Chief Red Crow. The comic has been
widely met with critical acclaim, not least from here at Comic Book Resources. As well as
regularly reviewing the book, CBR has prominently featured Scalped right here on the Comics
Should Be Good blog. The comic is a constant fixture on What I Bought by Greg Burgas, who offers
plenty of insightful commentary on the developing narrative. Brian Cronin, meanwhile, devoted an
entire week of 2009’s Year of Cool Comic Book Moments to Scalped. CBR ranked the series at
#5 in its Best of 2009 list. Looking beyond this site, Jerome Maida of the Philadelphia Daily
News not only ranked Scalped as the best comic of 2009, but as one of the greatest comics of all
time.
But the response to the book has not been universally positive. Some detractors have accused the
comic of
perpetuating negative Native American stereotypes, even going so far as to condemn those who
praise Scalped as part of the problem. As readers of Scalped, are we guilty of promoting racism?
Well first, I would suggest arguing on these lines takes us up a blind alley where we don’t
look too closely into the facts and simply accept that Scalped and its author are racist,
knowingly or otherwise. So I am going to take things back a notch, and ask: is Scalped really
racist?
To answer this question, we need to take a closer look at Scalped, and see how the comic itself
holds up against such accusations. The most common complaint is the idea that the comic portrays
all Native Americans as criminals and lowlifes. While yes, there are violent characters in
Scalped and many laws are broken, this is a crime story, and is therefore by its very definition
going to focus on criminals. But it should also be noted that thoroughly decent, law-abiding
Native characters such as Granny Poor Bear and Franklin Falls Down challenge the notion that the
book presents all Indians as scum, while the very worst figures in the book, those most devoid of
redeeming qualities – such as psychotic killer Diesel or the amoral,
vindictive FBI agent Nitz – are white.
One line of criticism I have encountered demanded more balance, that for every Native American
engaging in crime or wallowing in drunken despair we should see another doing good for the local
community or enjoying a happy and contented life on The Rez. This to me seemed like an odd
request, not only because it would be utterly incongruent with the somber tone established in
this particular comic, but because it clashes with the very dynamics of the genre as a whole.
Should a comedy have balance by having half its content be harrowing drama? Should a horror have
balance with extended sequences devoid of any suspense or peril? Why should the crime genre not
be too much about crime? Perhaps, as I shall touch on later, it is more to do with the color of
the characters committing the crimes.
I think part of the problem could be that much of this criticism is based on the first few issues
of Scalped, or on the first graphic novel collecting the series: Indian Country. In these early
chapters, the focus seems to be less on character than action, and while I wouldn’t
necessarily say the characters are presented as racial stereotypes, one could see them as noir
archetypes: the outsider, the gangster, the wise old drunk, the femme fatale. While there were
some glimpses of the depth that was to come – take, for example, the series of
near-misses and miscommunications that prevent Gina Bad Horse from getting in touch with her son
in issue #4, which in the next issue are given tragic significance - in its beginning, the series
felt more like a conventional crime thriller, well told. I’d argue that it was with the
collection of issues contained in the second graphic novel, Casino Boogie, that Jason Aaron
really began to stretch his wings and the book’s unique voice was truly established. From
this point on, the intricate experimentation with time and chronological structure made Scalped
less about constant action than dwelling on a single moment, reflecting on it from different
perspectives and examining its causes and consequences. Characterization came to the forefront,
and those archetypes began to get a lot more complicated, turning into nuanced, multi-faceted
individuals. As a result, critiques based solely on the first handful of issues don’t just
seem outdated, but rather it’s like they miss the point of Scalped entirely, almost as if
they were talking about a different comic.
As an example of this, one character that has been a target of particular scorn is Lincoln Red
Crow. Based on his first appearance in the first issue, it might be easy to dismiss him as a
one-note caricature, just a typical gangster heavy. In his first appearance, he has just finished
scalping some unknown victim, so it is perhaps understandable to assume the character is to
become a stereotypical Indian villain. But as the series develops, Red Crow evolves into a
fascinating, tragic figure. Red Crow’s soul has been steadily eroded by the moral
compromises and Faustian pacts he has made to open his casino. Driven by a desire to bring
prosperity to the struggling Oglala Lakota tribe, this casino for him represents these lifelong
dreams becoming a reality.
After decades of fighting to secure his people’s future, he has succeeded, but at the cost
of becoming the very thing he hates the most. “You done spent too long playin’ the
part a’ the poor, old pissed-off ‘skin who wouldn’t be caught dead
workin’ for the man,” sneers one associate, “Cause now you are the man, and you
don’t know what the hell to do with yourself.”
But still, some would continue to disregard this complexity, concluding that the book’s
readers will only view him as a “savage Indian” or a “greedy Indian”. Not
only is this an inaccurate appraisal of Red Crow’s story – classic
themes like “the loss of idealism” and “power corrupts” are universal,
not exclusively Indian - but it severely underestimates the intelligence and morality of the
comic’s readers, assuming they must all be as racist as its author is imagined to be. What
is the more likely scenario? That deep down, all readers of Scalped secretly hate Indians, and
they were attracted to a comic with Native criminals through an insatiable desire to validate
their own bigotry? Or that readers of Scalped just happen to like strong storytelling and
compelling characters?
Red Crow is a mass of contradictions, with Aaron encouraging the reader to alternatively view him
as a tragic hero, a monster, an optimist, a tyrant, a loving father, an abusive father, a mentor,
a traitor, courageous, cowardly, spiritual, violent, a man on a downward spiral of despair. But
these racially-charged arguments against the book can only see Red Crow as an Indian, with all
these other aspects of his character becoming secondary, simply ways of commenting on him as an
Indian. In this line of thought, it seems a white criminal can be a fully-fledged character in
his own right, but an Indian criminal must be seen as a representation of all Indians. Who then,
out of Aaron and his detractors, is more racially progressive?
Here is a scene featuring Red Crow from the conclusion of a 2009 storyline...
It has been said that the reader generates just as much meaning from a text as a writer does, and
as such no matter how fair and nuanced writers become in their depictions of Natives, the
possibility of someone (over)reading a subversive racist subtext into everything will always
remain. I believe Scalped to be the victim of what I call the stereotype that wasn’t there.
By this, I mean that it is easy to assert that a creator is racist, but it is more difficult for
said creator to conclusively prove that they’re not, meaning a piece of fiction can be
burdened with a vague stigma of racism even without any substantial evidence to actually confirm
what, with Scalped, too often amounts to overreaching assertions built on skewed interpretations.
Sadly, this mindset only hinders the representation of Natives (and other minorities) in fiction.
It can be a vicious cycle, with writers reluctant to tackle minority-based stories for fear of
being perceived as racist and so contributing to the underrepresentation of these minorities in
fiction. And when a minority character does see the light of day, are they to be portrayed in a
manner more “sensitive” (some would say patronizing) than their white counterparts,
so as not to offend anyone? What a regressive view of minority characters, where their loftiest
aspiration should be to not be offensive! Some critiques go so far as to suggest we should only
allow white characters to be featured in crime stories, to be sure no one can equate any minority
to criminality. I would say this is a dangerous precedent to be setting in the name of
“equality”. It seems like backwards logic to me, that because there aren’t
enough minority-focused stories out there, we should further limit them by branding certain
genres out-of-bounds for anything but white characters. Isn’t it a better solution to stop
viewing characters as “white criminals” or “Indian criminals”, to look
past their color for more substantial ways of defining them?
With Scalped, Jason Aaron demonstrates that a Native American character can be just as flawed and
damaged as a white character. Far from being racist, I would suggest that is a necessary step
towards that sought-after equality.
One could argue that Scalped is too violent, too foul-mouthed, too unrelentingly bleak and
depressing. These are all complaints based on what is right there on the page, ready to be
received by its audience in one way or another. Accusing the book of racism, however, is
dependent on leaps of logic and speculation on both the writer’s intention and the response
of other readers that are insulting to both writer and reader alike. For those yet to read the
book, my recommendation would be to check out Scalped for yourself – there are
currently five graphic novel collections available – and make up your own mind
about it. But please, judge it on its merits as a crime story or a character drama rather than on
its stereotypes or lack thereof, because Scalped is so much more than just an “Indian
comic”.

|
Comics Should Be Good! -
2 days and 1 hours ago
This book came out two months ago, but I waited until I had some other stuff to review so I could
do a few days of "reviews a day." I don't mind waiting a while with standalone long-form novels,
though, because it's not like the Next Big Event will be spoiled if you don't read this right
away! And there's some minor nudity below. You can handle it!
Naomi Nowak's latest book, Graylight, is
published by NBM and costs a mere $12.95. I'm extremely torn
about this book. I don't love it, but I do think it's a work that can be enjoyable. Allow me to
explain!
On the recommendable side, Nowak's art is astonishing (uh-oh, I just gave away what's not
recommendable about it). A quoted review on the back calls it "Pre-Raphaelite," which isn't a bad
description (it's actually the coloring of the book that's called that, but it does apply to the
design of the book as well, or at least what I know of the Pre-Raphaelites seems to apply) -
Nowak's art is lush, almost Edenic, with a bold color palette that I hesitate to call "girlie,"
but I'm sorry - that's the word I thought of. Nowak uses lots of deep greens and blues and
purples, and she puts her characters deep into nature, so that flowers and butterflies threaten
to overwhelm the pages. She designs the book so that each page (or double-page spread) is a
complete drawing, eschewing panels quite often to build a page in which the separate drawings
bleed into each other, highlighting the riotousness of nature even more. She does use panels, but
lays them out on the page so that they crash into each other at jagged angles, overlap each
other, and generally look "sloppy" - it's not sloppy, because Nowak is going for a deliberate
effect, but it's not a "traditional" design or even a frenetic design like we often see in "edgy"
comics. It's much more of a melding of the panels, as Nowak uses the panels like she does the
larger splashes - as ways to create a holistically pleasing scene. Nowak's attention to detail is
tremendous, even though it doesn't, surprisingly, extend too much to her characters. With a few
exceptions on a few pages, the characters remain inexpressive, which is rather odd. Occasionally
we can see that Nowak can do more with faces, so the fact that she doesn't is a bit
perplexing. Nowak is Swedish, and this book apparently takes place during a northern summer,
meaning the daylight lasts most of the day - we get a sense of dreaminess from the endless light,
which is a nice trick. Because we get a sense that these people just aren't getting enough sleep,
we get a feel that they are somehow dreaming while they're awake, and it heightens the sense of
strangeness that is pervasive in the book. Nowak's art is a true treat.
However ... the writing doesn't keep up. Nowak is going for a very impressionistic kind of comic
here, which is fine, but she does have a story to tell, and she doesn't do a great job. She's
telling the story of a young lady named Sasha and the unusual love triangle in which she finds
herself. But Nowak, in trying to avoid overexplaining, gives us hardly any narrative whatsoever.
What we get is a lot of dreamy scenes where people say things that often have no connection with
what anyone else is saying. It's a tough go. It begins on the first few pages. We see a woman
holding a baby, and then we see the father leaving. She then tells the baby that she'll never let
a woman "capable of this devastation" come into the baby's life, and that he'll "never end up"
like his father. The father then committed suicide. It's obvious that the father cheated on the
mother and she threw him out, which is not a bad way to start the story, but we can already see
that Nowak is going more for a mood than anything else. This becomes problematic as we move
along.
In the present, we meet a girl named Sasha, who's a thief. In the woods one day, she meets a man
she's seen hanging around town named Erik, who is off to interview a reclusive author for his
newspaper. He invites Sasha to come along as his "photographer," but the author - the same woman
we saw in the beginning - doesn't like this, and Sasha has to leave ... but not before she steals
a book from a shelf in the house. The woman's son, Edmund - the same baby we saw in the beginning
- then tries to track down the book, with less-than-desirable results. Sasha is romantically
involved with Erik, but Edmund desires her as well. His mother, Aurora, who promised to protect
him from women like Sasha, takes some extreme measures. And that's all I really want to say of
the general plot, because I don't want to spoil it.
Nowak makes us work too much, however. Sasha doesn't seem to be that evil, despite her thievery.
She doesn't really "act" upon Edmund too much, and Edmund doesn't seem to fall too far under her
spell, such as it is. Sasha's relationship with Erik comes completely out of nowhere - on one
page, they seem to have no connection whatsoever, and the next, they're naked together, and a few
pages later, they're arguing about whether Sasha should tell her friends she's in a relationship.
This makes the "love triangle" that forms with Edmund even more enervating, because not only do
Sasha and Edmund not have much of a relationship, neither do Sasha and Erik. So when Aurora
decides to take action, we not only don't completely understand her motivation (as much as we can
figure it out; and Edmund is still a grown man, so maybe she should let go a bit), but we don't
understand why this random girl has raised her ire. There's a vague explanation, but it doesn't
help too much. This weakens the climax of the book.
Nowak, as I wrote, is counting on us to do a lot of the lifting. That's fine - more comic writers
should do that. She leaves it up to us to make connections, and for the most part we can, but
where the writing really fails is with the characterization. If we're going to infer major plot
points, we need to have a clearer grasp of the characters. If Nowak wants Aurora to be seen not
as an overbearing mother or a martyr for her child's happiness but some of both, she needs to do
a better job with Aurora herself. If she wants us to care about Sasha and her odd kleptomania,
Sasha needs to be more compelling. The love triangle falls apart because all three characters are
ciphers, and therefore we don't feel anything for any of them. It gets back to the Nordic setting
- if Nowak is matching the aloofness of the characters with the dreamlike and slightly surreal
surroundings, well I guess she succeeded, but it doesn't necessarily make the book worth reading.
As I always feel when I read a comic by someone who is clearly talented and is also working
outside the superhero mainstream, I hate that I don't like this more. If you're interested in
Nowak's art, I would recommend it highly. If you're looking for that art to work in conjunction
with a solid story, you'll probably be disappointed. Nowak has done two other graphic novels, and
I'm actually interested in getting at least one to see how her writing is in those. That's how
cool her art is. But on the whole, Graylight falls a bit short. It's too bad.

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Comics Should Be Good! -
2 days and 4 hours ago
Here is the latest in our year-long look at one cool comic (whether it be a self-contained work,
an ongoing comic or a run on a long-running title that featured multiple creative teams on it
over the years) a day (in no particular order whatsoever)! Here's
the archive of the moments posted so far!
Today we take a look at the initial story arc from Brian Michael Bendis and Michael Gaydos'
Alias...
Enjoy!
With the news that Jessica
Jones would be returning to the superhero game in New Avengers, I thought it'd be a fun idea
to re-visit the early days of Jessica Jones in the pages of Alias.
When we first meet Jessica, she is accosted by a jerk of a client and she ends up throwing him
through her door after he tries to hit her.
Thus we learn her background...
And soon after, we discover that she is in a dark, dark place in her life right now...
At the end of issue #1, after Jessica is hired to find the sister of a woman, she tapes the
sister with a man, who turns out to be, well, someone that Jessica did not expect...
Jessica is then thrown into a whole big mess of a conspiracy that goes all the way to the highest
level of national politics, and it all revolves around the world of superheroing that Jessica
left behind long ago.
The greatest thing about Alias is that Brian Michael Bendis did such a good job creating a
multi-faceted character in Jessica that he basically can just throw her into different situations
just to see how she will react.
It makes Alias a very interesting book to read, especially because she's a likable enough
character that you WANT to see her make the most out of her life.
Michael Gaydos handles the darkness of the tale quite well - he is a strong storyteller and the
sequences in the book are top rate.
This first storyline is collected in the first Alias trade, along with the following story arc.
If you enjoyed Bendis' earlier crime comics, then Alias is right up your alley as it has the same
character-driven focus that his crime comics had. Very well crafted comics.

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Comics Should Be Good! -
2 days and 4 hours ago
Showcase is one of the great titles of the Silver Age. Alas, many of the best known books from
that series (Showcase #4, Showcase #34 and Showcase #60 are all examples) are very pricey. This
week I'm taking a look at some later issues that are less well known, but are noteworthy all the
same and can be found for relative peanuts:

Showcase #72
I love westerns, and you should, too! Johnny Thunder is one of the greatest western strips of
all-time and Showcase #72 reprints the story “Unseen Allies” from
All-American Western #104. It also has a fun late 50s Trigger Twins story originally
published in All-Star Western #101. There’s also a short 3-page Joe Kubert story
about the Texas Rangers. Toth, Infantino and Kubert all in one place? And a new Russ Heath cover?
Priceless, you say? We all VGish copy recently sold for $1.04 on eBay.
Showcase #78
Created by Len Wein and Marv Wolfman, Jonathan Sebastian "Jonny" Double is a penniless private
eye located in San Francisco. He’s a cross between Sam Spade and Alan Ginsberg, dig? It may
seem a bit dated today, but it’s a fun ‘hippie noir’ concoction
and Jack Sparling’s inventive layouts lets the reader know that DC is up for a little
experimentation. A VG copy recently sold on eBay for $2.75
Showcase #79
What can I say about Showcase #79 that hasn’t already been said? It is simply one of the
most beautiful books put out by DC during the 60s. Dolphin’s origin tale “The Fantasy
at 14 Fathoms” was written and drawn by Jay Scott Pike, one of the most talented artists of
the 50s and 60s. It is a beautiful thing and should be a part of everyone's collection. As an
added bonus, this issue also includes a reprint of Aqualad's origin with terrific Ramona Fradon
artwork. I have not seen any recent sales, but I'd imagine a copy in VG could be found for well
under $10.
Showcase #87 to #89
These issues featured Joe Kubert’s Firehair, and is a must read for a Kubert fans. This is
a different character than the Firehair who had her own title for Fiction House circa 1950 but
the overall concept is the same. DC’s writers and editors obviously noted the shift that
was going on in Hollywood vis-à-vis how westerns were constructed or, more appropriately,
deconstructed. Kubert had become the Kubert that we all know and love at this stage and he was
really playing around with layouts. The fever dream that is issue #89 is particularly impressive.
Last week, a 2 book lot of issues 86 and 87 in VGish sell for $4.25.
Showcase #91 to #93
Manhunter 2070 is a terrific strip that ran in the final three issues of the first incarnation of
Showcase. An interplanetary bounty hunter named Starker is the star of this strip and the
combination of exotic locales, a witty robot assistant and Mike Sekowsky artwork give it a real
‘Star Hawkins’ vibe. Personally, I think DC was onto something here as
these stories were very entertaining and I’ll always believe there’s room on the
spinner rack for sci-fi noir. Showcase ended on a high note. These are dirt cheap as issues #92
& #93 (VG+ and VG-) recently sold for $1.01 and all 3 issues in VGish sold for $5.50.
There's also the likes of Nightmaster and Jason's Quest among others from the last few years of
Showcase, but I'd suggest starting with the ones I've noted above. For more comic book
talk - stop by my blog Seduction of the
Indifferent

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Comics Should Be Good! -
2 days and 6 hours ago
Next week, the first issue of Titan's WWE Heroes comic series comes out and, being a big
wrestling and comics fan, I wanted to get some more info on the series, so I went straight to the
most logical source: Keith Champaigne, the writer of the book. He provides some background on the
series and how it fits into the WWE Universe below the cut.
Chad Nevett: For those unaware, what's the
basic premise of WWE Heroes?
Keith Champagne: First off, thanks for your interest and help in promoting these comics, it's
much appreciated.
WWE Heroes is, more than anything, concerned with the eternal rivalry between two
brothers: The Firstborn and The King Of Shadows. Since the dawn of time, these two have been
fighting for dominance and their conflict has actually helped to shape recorded history. For
instance, it's inferred that the fall of Rome was largely brought about by the machinations of
the King Of Shadows.
So there's a mythology that we've created for this series and it actually has a deep connection
to the WWE, something that will pull our favorite WWE Superstars and Divas smack dab into a war
they could have never imagined.
What makes it different from the weekly WWE TV shows?
I'd say the stakes are much higher than the typical RAW or SMACKDOWN match. We have a lot of
wrestling action, don't get me wrong but here, the matches are an important part of the story, a
tool of a sorts in the over-arching story that becomes more increasingly important as we go,
something that envelopes the entire roster.
It's not unlike the build up to a pay-per-view show in terms of structure. We just approach it
from a different way.
How are you approaching the characters? How loyal to their on-screen personas are you
remaining?
Wrestlers switch allegiances quite a bit so I'm not so concerned with portraying individuals as
good or evil, but as real people who have been swept up in a horrible situation. If there's a
long standing relationship, say between Triple H or Shawn Michaels, I try to texture that into
the story but I'm really approaching the WWE superstars as the men and women behind the tights,
not their public characters.
Are there any specific WWE superstars you'll be focusing on as the leads?
Primarily the most well-known, main event players: Triple H, Undertaker, and Shawn Michaels
probably get the most attention. Vince has a large role. Big Show and John Cena are prominent.
And I try to get face time for as many of the mid-card guys as I can but the spotlight is
definitely on the biggest names.
Is there a specific time in the WWE's history that you're working from
continuity-wise?
Nah. WWE continuity changes so much, so quickly that trying to tie it into a specific period
would drive me mad. We're creating our own continuity.
Having said that, I would like to do something that begins in the boom of the 80's, hits the peak
in the 90's, and concludes today. It's tricky to pull off because of likeness rights but it's not
impossible.
With wrestlers changing from heel to face
(or vice versa), obviously some allegiances wouldn't be possible in the WWE now -- do you think
that will be problematic for readers? Was that at all problematic for you as a writer? (For
example, since the comic appears to have been written and drawn prior to Batista's heel turn, him
working with John
Cena would fly in the face of their current feud.)
This is one of the biggest reasons why we decided to create our own continuity for the comics.
Every turn would force continual re-writing and recasting of rolls in the comic and force me to
jump off a building. We took the safer, saner path.
Have you consulted with any WWE superstars on their characters in the comic?
No, but I'm told that more than a few of the WWE superstars are excited to see how they're
treated in the comic. So for the record, Big Show? I'm sorry. It was for the story.
The WWE superstars are welcome to contact me if they have ideas for their characters they'd like
me to try to implement.
Wrestling is very action-oriented, often quickly paced with fluid movements whereas
comics are a more static medium. What can happen in the ring in two or three seconds could take a
page to convey. How have you approached the in-ring action in the comic to make it work for the
medium?
A good wrestling match tells a story and I've tried to approach that the same way in the comic.
In some cases, the context of the match is defined by the story. In others, the match becomes the
story we're telling. But every match is designed to peak and valley and unfolds with its own
rhythm. The matches have been ridiculously thought out.
Is there a specific audience you're writing for? Obviously, like any fan community,
wrestling fans look for different things. Since the WWE has been targeting kids strongly in the
past year, is the comic aimed at children more than, say, smarks who read the dirt sheets and
online sites for spoilers, rumours, and backstage gossip? Or are you trying to appeal to as much
of the fanbase as possible?
I consider myself a lifelong wrestling fan and I'm writing a wrestling comic that I'd like to
read. That's really my only gauge for any of this. There's nothing in there that would preclude
the younger audience from enjoying it and there's nothing in it that would alienate the older
demographic. But mostly, I asked myself what I'd like to see in a wrestling comic and started
from there.
I don't know how to ask this without seeming too snarky, but you've said online that
you're a wrestling fan, so how about we conclude things with a few quick 'prove your fan cred'
questions? Favourite wrestler of all time? Favourite current wrestler? Favourite match of all
time? (If it helps, I'd say my favourite wrestler of all time is Bret Hart, my current favourite
is Chris Jericho, and my favourite match is the 1991 Intercontinental Championship match between
Bret
Hart and Mr. Perfect.)
My all-time favorite wrestler is Andre The Giant. Kind of an obvious choice but I just always
loved Andre when I was young. I make no apologies for it. I was also a big fan of Mil Mascaras
and the original Tiger Mask.
Keeping things focused on WWE, as far as in-ring work, I think it's really hard to top Shawn
Michaels. He's one of the all-time greats. As far as characters, Rick Martel as "The Model"
always cracked me up. His blindfold match w/ Jake Roberts is a classic!
Of the current, newer crop of wrestlers I like David Hart Smith, I'm interested in seeing where
he and Dibiase Jr go with their careers.
And my all-time favorite match? It's tough to narrow it to just one, maybe one of the 60 minute
Flair/Steamboat classics from the 80's. Steamboat/Savage from Wrestlemania 3. The Rock and Triple
H had a great ladder match at Summerslam 98, which I was backstage for. Does that give me
wrestling cred?
***
Thanks to Keith and Titan. WWE Heroes #1 is on sale March 23 and you can view the
trailer for the issue here.

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Comics Should Be Good! -
2 days and 11 hours ago
Here is the latest installment of the Comic Critics strip, courtesy of Sean Whitmore (writer) and
Brandon Hanvey (artist)! You can check out the first hundred and eight strips at the archive
here and you can read more about Sean and
Brandon at the Comic Critics blog.
Enjoy!
Let us know what you think, either here or at the ComicCritics
blog!
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Comics Should Be Good! -
2 days and 21 hours ago
Tsutomu Nihei's Biomega is a bleak, nihilistic vision of the future that is also
surprisingly entertaining.
In the first pages of the book, a man on a motorcycle enters a town populated by people who've
been zombified by a disease simply known as "N5S," which is currently ravaging the
planet. He's looking for a young woman whose biology may be the key to modifying the
disease and fighting off virtual human extinction . The subsequent pages follow him
as he battles not only zombies, but sentient bears as well (yes, you read that right) in his
quest to recover the girl and to stop a shadowy organization's conspiracy to spread the disease
to every part of the earth.
Unlike a lot of science-fiction or fantasy manga, there is no sense that Nihei is spending much
time world-building, so much as the brutal world that the protagonist encounters just
exists. The art is the real star of the book and it often feels as though
we are perched right inside the main character's brain, making it incredibly easy to follow the
action. David Welsh aptly compared the book to a first person shooter video game in
his excellent review,
noting "With its fast pace and progressively escalating stakes, Biomega actually does a
better job capturing the experience of playing a video game than comics that are actually
adaptations of existing franchises."Â Not being a fan of first person shooter games,
I found the experience quite novel in comic book form. It made the book easy to
digest, but also a strangely light, airless reading experience in spite of the heavy subject
matter (human body parts fly quite a bit in parts of the book). While there is next
to no character development, there is a strong sense of real space and time, as the strange
motorcyclist proceeds to fight his way from one fantastically realized humanity-deprived
environment to the next.
Oddly, I found reading the book enjoyable but am not entirely sure if I liked the
comic. Post-apocalyptic manga may be a well-worn genre but there is certainly enough
weirdness here (once again, the talking bear, who is wielding a rifle, is incredibly memorable)
to distinguish this title from other artists' attempts to destroy the earth as we know
it. What may set Nihei's vision apart is his ability to tear apart the fabric of
human existence so stylishly.
3 Comments
-
At
March 15, 2010, Eric Rupe wrote:
Despite my general loathing of all things zombie related, I really enjoyed this. Not so much
for the plot, which ...
-
At
March 15, 2010, Bill Reed wrote:
Having seen the panel with the be-rifled bear, I think this might be the manga that gets me
reading manga.
-
At
March 15, 2010, Danielle Leigh wrote:
Eric -- yeah, I'm totally not into zombies and yet this comic went over pretty well with me.
And ...

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Comics Should Be Good! -
3 days and 1 hours ago
As Our Dread Lord and Master explains, if you send us something in the mail, we will review it
... no matter what! So beware! Be aware!
Now, that's not to say Omega Comics Presents #1, which is published by Pop! Goes the Icon and costs $3.50, is a bad comic. But it's
not terribly memorable, either. It's an anthology book, so you just never know what you're going
to get, but at least if one story sucks, you'll get another one in that very issue! So let's
check out the stories in this, okay?
The lead story gives the comic its name, as it's called "Omega." Much like Marvel comics, above
the splash page is a brief paragraph explaining the scenario: In the aftermath of 9/11, a covert
domestic anti-terror unit called Strike Force Omega has been sniffing out threats and stopping
the bad guys.
Omega is made up of agents who have superpowers, as well. So we're off!
This is the first chapter of the story, so the creator, PJ
Perez, has to set things up quickly. Terrorists take over Hoover Dam and a high-school tour
group in the process. Strike Force Omega is notified and a few of them take off for Nevada.
That's it, plot-wise. Before they leave, we get some hints about future installments, as they
believe that they have a mole inside the team (it's just like CTU!), a fear that is only
exacerbated when they realize the dam was taken without them getting any intelligence about it.
Their boss, Colonel Lamar Washington, believes it's Al-Qaeda, but he's not sure. He also only
sends two members of the team, because they need to keep it quiet. So there's a bit more going on
beyond just the plot. Not a lot, but enough to be intriguing. Perez's art is somewhat typical of
this kind of low-budget indy comic - he has talent, certainly, but needs work on fluidity and
nuance. His characters are very stiff and a bit disproportionate, with very little variation in
their facial features and emotional range. Perez doesn't really have a ton of action in this
chapter, which is probably a good thing, as from the way he draws his characters it appears he
might have difficulty with that. But there's potential.
The next story, "Odd Job," is the best in terms of writing. Robert Durham's art is nothing
spectacular (it reminds me a bit of Chris Wozniak's, which, unfortunately, isn't really a
compliment), but it is more intricate than Perez's, which is necessary for this story, which
takes place in an old mansion and therefore needs some atmosphere.
Durham is fine with that, but again, his figure work is stiff. But Alex
De-Gruchy's story is a nifty little ghost story with a nice twist, as a couple hires a friend to
clean out their mansion before they move in. The mansion belonged to the woman's
great-grandfather, who was a mobster during the 1920s. He and his wife now haunt the house, and
both, naturally, show up when Hank starts his job. It's actually fairly clever - nothing great,
but De-Gruchy has a decent sense of pacing and timing and even knows when to let Durham tell some
of the story. It's an interesting ghost story, which is kind of hard to pull off.
The third story, "Making No Magnifisense," unfortunately, is pretty terrible. John Dimes writes and draws it, and there's really nothing
redeeming about it. The art is ugly, very rough and uneven, sketchy in places and more detailed
in others, never really cohering. Dimes does have a halfway decent double-page spread in the
middle of the story that shows a battle on the psychic plane, but otherwise, it's poor. And the
story, about a superhero who is approached by an odd little man who is more than he seems, is
lousy too. Dimes plays it completely straight even though both characters are ridiculous, and it
reads like a half-baked Stan Lee script, with utter bombast and a strange idea that comes out of
nowhere and resolves just as quickly.
I get that the writers need to be quick about it in an anthology, but "Odd Job,"
which is three pages longer than this, is packed with plot, while this is simply goofy. I hate
criticizing something in a tiny indy comic that is obviously a labor of love, but this story is
just no good.
The final story, "(All We Are Saying is) Give Pizza a Chance," is written by Dino Caruso and notably drawn by Jason Copland, the only creator in this book that I've heard
of. Jason is a pretty cool guy (plus he likes Marillion, so you know he's jake) and a good artist, and
it's no surprise that this two-pager is the most professional looking of the issue, with solid
figure work, a good eye for detail, and people who look like actual people. The story is set in a
pizza parlor and is a rather silly joke, but it raises a chuckle, and that's fine and dandy. It's
difficult to believe that there are people as stupid as the pizza parlor proprietor in the world,
but perhaps there are! But it's a fun little joke.
As this is a seriously independent comic, I doubt if you'll find it lying around your local
comics shoppe. You can go to the web site and buy it there. I can't recommend it completely, but
if you're looking for something a bit off the beaten track, check it out. It's a typical first
issue from a tiny press, which means there's room for improvement. But the fun of comics comes
through rather well, and there's nothing wrong with that!

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