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I heard somewhere once that the military used to recruit gamers to be snipers. They’d
voluntarily honed their skills since childhood, and could be calm and dispassionate under fire. I
can believe that. My hands move fluidly now, too quick to worry about the heat as the drill
marches through my head. The words are voiced by some archetypal sergeant. I can almost see the
moustache.
Aim. Fire.
The man falls down, an entry wound in his hip like a juicy red apple.
I was a human rights lawyer. I knew the terrible things people were capable of. I just
didn’t think it was our natural state. I didn’t want Hobbes to be right. Yet here I
am, at a castle gate, making everyone’s life nasty, brutish and short.
Aim. Fire.
When it all switched off we were bemused. Then there was looting, rioting, arson, rape. Blood
like the pavements had just rusted. The guns showed themselves for a few days, before the
ammunition ran out. I think that killed nearly as many as the knives.
Aim. Fire. His arm still grips the ladder when it falls.
I quickly realised, hiding with the weeping weak, that the simple provision of high walls was
enough to keep us alive whilst the world went mad. It’s always the young men. Even before
the collapse, as a man you were more likely to die between the ages of fifteen and twenty-five
than any other ten-year period of your life.
Aim. Fire. Missed.
So, for all our advances, and all the many places in this great city, we ended up here. The
terrible truth is that medieval stuff just works. Forty of us here, access to the river, a safe
place to store food, fuel and medicine. Also enough to make us a target. A young man tells me
that he thinks the earth’s magnetic field flipped. Maybe he’s right. Maybe it was a
computer virus, or nanobots. It doesn’t matter.
Aim. Fire.
Of course, it was a museum, full of things we’d thought we were done with. One of the old
men from the home was a chemist. I don’t know how he made this powder, but it was worth
every moment of those terrifying midnight scavenging runs. I was nervous when we first fired the
musket, shocked when I found out I was the best shot. It turns out that shooting grouse with my
grandfather and playing countless hours of ‘longshot’ wasn’t such
a waste of time after all.
Aim. Fire. A head pops. It’s just a game.
Except that it isn’t. Maybe it’ll calm down, after some time. Maybe it’s fatty
food and television deprivation, or the closing of the world down from global feeds to your field
of vision, or worse, some horrible echo of expected behaviour, reinforced by countless films and
stories, the same cultural hangover that helps me do this. The longer this lasts, though, this
daily grind, the more I doubt it. The more this seems like our natural state.
Pour. Spit. Ram. Prime. Cock. Aim. Fire.
And there goes the ramrod. It didn’t even hit anyone.
So now we die.
A young mother dashes up to me. She’s brandishing a spare ramrod, a prize from another
exhibit. With sudden clarity, I wish that she hadn’t found it. Will it be the same
tomorrow, as it was yesterday? Can I face it?
TalkShoe this afternoon released a major upgrade to their live podcasting platform, one that
allows for a call to be created mobile, on the fly and independent of a connection to the web.
So now you can do a movie review as you leave the theater, inform your audience about a breaking
news story, or tell your friends about a hot new restaurant while the taste is still on your
tongue.
You may recall a similar service was released
back in March by TalkShoe competitor BlogTalkRadio called CinchCast. The primary difference
between the BlogTalkRadio offering and TalkShoe’s new feature is the ability to bring in
callers to the show and broadcast it live (Cinchcast is time-shifted only).
As a podcast producer who has frequently used TalkShoe as a valued production tool, I can say
that this is one feature that’s been on my personal wishlist for quite some time. It allows
TalkShoe to move into the category of journalistic tool that Twitter has found itself in, and
adds another utility to the repertoire of the New Media producer.
In essence, it finally allows users to have the same functionality in audio format they’ve
had for quite some time with the video format thanks to services like Qik and Flixwagon.
---
Related Articles at Mashable | All That's New on the Web:
I never really used any kind of instant messaging, except for aim back in college. A bunch of my
friends and colleagues seem to have all of a sudden migrated to google talk, so they convinced me
to actually use iChat. I opened it up, set up my Google Talk account, and everything seems to be
working fine.
My question, though, is what Jabber is? I set up the account as a Google Talk, but now my
preferences all say jabber. My contacts in Address Book all have Jabber next to chat names rather
than google talk. Is this just what mac calls Google Talk, or am I doing something wrong?
Adobe officially unveiled the P2P video streaming capabilities of Flash 10 to developers this week.
The technology itself is still in its infancy, but the mere fact that Adobe decided to embrace P2P
for Flash 10 made a lot of headlines earlier this year. Many people, including Om over at GigaOM,
wondered whether Adobe was taking aim at the CDN market with this technology and whether we will
soon all watch our YouTube videos in a P2P fashion.br / br / The short answer is: We
won’t — at least not with Adobe’s help. The current P2P
implementation, which goes by the name Real-Time Media Flow Protocol (RTMFP), isnÂ’t
really suited for mass-scale video delivery. Instead, it focuses solely on scenarios in which one
client exchanges live video or audio data with another client. Think video conferences, Flash-based
VOIP or even multi-player games. Just not YouTube. Not anytime soon.a
href="http://newteevee.com/2008/12/04/adobe-makes-p2p-flash-video-available-to-developers/"
target="_blank" Continue reading on Newteevee.com./abr / br/div class="tagblock"small
class="ttags"Tags: a href="http://technorati.com/tag/adobe" rel="tag"adobe/a, a
href="http://technorati.com/tag/flash" rel="tag"flash/a, a href="http://technorati.com/tag/flex"
rel="tag"flex/a, a href="http://technorati.com/tag/air" rel="tag"air/a, a
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src="http://feeds.feedburner.com/~r/p2pblog/~4/475132265" height="1" width="1"/
Adobe officially unveiled the P2P video streaming capabilities of Flash 10 to
developers this week. The technology itself is still in its infancy, but the mere fact that Adobe
decided to embrace P2P for Flash 10 made a lot of headlines earlier this year. Many people,
including Om over at
GigaOM, wondered whether Adobe was taking aim at the CDN market with this technology and
whether we will soon all watch our YouTube videos in a P2P fashion.
The short answer is: We won’t — at least not with Adobe’s help. The
current P2P implementation, which goes by the name Real-Time Media Flow Protocol (RTMFP),
isn’t really suited for mass-scale video delivery. Instead, it focuses solely on scenarios
in which one client exchanges live video or audio data with another client. Think video
conferences, Flash-based VOIP or even multi-player games. Just not YouTube. Not anytime soon.
RTMFP is essentially based on the idea that real-time video or voice interaction between two
users of Flash or Air applications shouldn’t have to deal with the latency and bandwidth
burden of a server-based relay. It’s just faster and cheaper to let the kids talk amongst
themselves. Adobe does use a central server to authenticate users and facilitate the exchange of
the data, but the actual video streams flow directly between the users of the application in
question.
So who is running that server? RTMFP will eventually be supported by future versions of
Adobe’s Flash Media Server, but the company wants to first integrate it into its new Cocomo cloud services, which
went into beta last month. For now, only a subset of all Cocomo servers run by Adobe support
RTMFP, but Adobe developer Nigel Pegg assured me that his team hasn’t seen any capacity
problems just yet.
Pegg first wrote about the new protocol earlier this week on Adobe’s Collaborative Methods blog, detailing
how Flex developers can add RTMFP support to their applications with a few lines of extra code.
He told me that one of the big advantages of this solution is that it switches effortlessly
between centralized and P2P data delivery. “We tend to see performance degradations after a
certain number of receiving participants is reached,” he said.
One example for such a problem would be if you use a Flash P2P video chat and your broadband
connection simply can’t support to serve all participants. “What’s cool about
how Cocomo approaches this is that, once that limit is reached, Cocomo’s foundation classes
swap down automatically, in mid-stream (to server-based video delivery)”, Pegg explained.
Speaking of video delivery: Adobe goes to great lengths to dispel the myth that it plans to
P2P-ify all web-based Flash video with this new protocol. “Flash player 10 will not enable
swarming, multi-cast or broadcast quality live video,” the protocol’s FAQ (PDF) reads, and it goes on: “RTMFP
will have no impact on the business of a CDN.” The company even tries to avoid the acronym
P2P completely, instead talking about client-to-client streaming.
Of course, the fact that Adobe doesn’t support any YouTube — or even
Ustream-like environments — with RTMFP doesn’t mean that the company
won’t go down that road eventually. Adobe CTO Kevin Lynch told Om earlier this year that the company is “taking small
steps” and “using P2P in a very basic form” to make sure it doesn’t break
web video. Which could mean that this is a first step down a potentially very disrupting path.
News/release from flav1994
As the game becomes addictive, has good graphics and it should be emphasized that it is well
structured. Our aim will be to dodge rocks that will appear to go far to make progress, we will
have to circumvent and win points when we get to 300 points above the game. Do not go thinking that
they are only 300 points is easy to achieve, in contrast, the rocks will increasingly have to be
quicker and faster than them not to destroy us.
It has a nice menu with three options and only two available, we hope that its author will bring
improvements in this little game.Download and Give Feedback Via Comments
Attached Files xtremmshellfinal.rar
(7.06 MB)
News/release from adrian-SAYA
As the game becomes addictive, has good graphics and it should be emphasized that it is well
structured. Our aim will be to dodge rocks that will appear to go far to make progress, we will
have to circumvent and win points when we get to 300 points above the game. Do not go thinking that
they are only 300 points is easy to achieve, in contrast, the rocks will increasingly have to be
quicker and faster than them not to destroy us.
It has a nice menu with three options and only two available, we hope that its author will bring
improvements in this little game.Download and Give Feedback Via Comments
Attached Files GokuScapeCfPlusEs.rar
(1.36 MB)
pimg id="image48834" src="http://img.genbeta.com/2008/12/friendconnect_.jpg"
class="centro_sinmarco" alt="Google Friend Connect" //p pFue en Mayo cuando strongGoogle/strong
presentó su strongFriend Connect/strong y ha sido hoy cuando de manera oficial se ha
anunciado la disponibilidad de este servicio para cualquier webmaster que la quiera incluir en su
sitio web./p pPara situarnos un poco, strongGoogle Friend Connect/strong es un servicio que nos
ofrece Google para que sin necesidad de desarrollar (funciona copiando y pegando trozos de
código) podamos integrar redes sociales en nuestros sitios web que no cuenten con estas
posibilidades. /p p/pa name="more"/a/p pLos visitantes a nuestra página web se podrán
loginar con sus cuentas de usuario de strongGoogle, Yahoo, AIM u OpenID/strong por ejemplo e
interactuar con el contenido de la página así como con los otros usuarios loginados
en el sitio, ya sea con comentarios o compartiendo recursos propios./p pA continuación os
dejo un breve video presentado por el equipo de strongGoogle/strong donde se explica el
funcionamiento:/p pobject width="425" height="344"param name="movie"
value="http://www.youtube.com/v/N94s7ix0JPo#38;hl=es#38;fs=1"/paramparam name="allowFullScreen"
value="true"/paramparam name="allowscriptaccess" value="always"/paramembed
src="http://www.youtube.com/v/N94s7ix0JPo#38;hl=es#38;fs=1" type="application/x-shockwave-flash"
allowscriptaccess="always" allowfullscreen="true" width="425" height="344"/embed/object/p pA
título personal creo que este, junto a otros movimientos que han hecho
compañías como Facebook, demuestran la tendencia de hacia donde van actualmente las
redes sociales: captar nuevos usuarios y una vez los tienen, consolidarlos para que accedan a los
otros servicios pero desde su mismo sitio web, generando beneficios aún usando otras redes
no propias./p pVía | a
href="http://googleblog.blogspot.com/2008/12/google-friend-connect-now-available.html"Blog Oficial
de Google/abr / Sitio Oficial | a href="http://www.google.com/friendconnect"Google
FriendConnect/a/p pa
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src="http://feedads.googleadservices.com/~at/gtgEy7E6uW05VKhifcpYY4tz6u8/i" border="0"
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src="http://feedproxy.google.com/~r/genbeta/~4/QXqiphG9zuk" height="1" width="1"/
Administrative Note:
Message to User:
Original Post: Quote: Quote: Originally Posted by legolas911 (Post 1071360) When
you say "chinese" your implementing the fact that all chinese people are fraudulent people.
Maybe you should rethink your title and aim it at one sole person, not a whole race. :rolleyes:
Looks like we've got a banner carrier!
China has a HUGE counterfeit market. Particularly with electronics. It's a huge issue, and why so
many people are wary about ordering anything from China. It's not racism. It has nothing to do with
the people themselves being Chinese. It has to do with the fact that China allows counterfeit goods
to be produced and sold.
German startup Club Cooee has
launched its 3D instant messaging service in private beta, and it doesn’t disappoint. The
service is a hybrid between traditional instant messengers like AIM and 3D social networks like
Second Life, allowing users to converse in chat bubbles while using their 3D avatars to express
emotions, and can also share photos and links visually. TechCrunch readers can grab one of 500
invites to the private beta here.
The application is very sleek, sporting an intuitive interface and quick, good looking graphics.
Each user can customize the appearance of their 3D avatar to their liking by modifying both their
physical appearance and purchasing in-game outfits using Club Cooee credits. Players can converse
either in private chats or as groups, and can meet in a number of public rooms designed to look
like virtual restaurants and meeting places. Each player is also given a room that they can
spruce up using a variety of in-game items, like televisions (which will be able to show YouTube
videos) and furniture.
To monetize, the site will allow users to buy extra credits to purchase virtual goods, and will
also offer premium services for a fee. Founder Alexander Jorias says that the service is also
planning to generate revenue with a number of B2B partners, and that little, if any money will
come from standard advertising.
While its execution is impressive, Club Cooee will have a few factors working against it. For
one, there’s no way to converse over the network when you don’t have the client
installed - you can’t message users via text messages, nor can you talk to them in a web
interface like meebo. The windowless
application may also confuse some users at first, as it can be easy to accidentally click on a
desktop icon or file while interacting with the Club Cooee client. And finally, it’s
Windows only at the moment (though a Mac version is promised).
Club Cooee will also be facing quite a bit of competition. There is no shortage of virtual
worlds, with available offerings like Second Life, Small Worlds,
Journeys (covered
here), and a number of kid-friendly worlds (Google’s attempt, Lively, is shutting its doors this month).
Crunch Network: CrunchBoard
because it’s time for you to find a new Job2.0
Facebook Connect is now open for business, allowing any developer to let users login to their websites using
their Facebook credentials. Additionally, other key Facebook features, like your friends list,
can now be integrated into third-party applications, which can in turn send data back into
Facebook and the News Feed.
If there were an OpenID for Dummies book, its publisher would be Facebook Connect, because for
all intents and purposes, it’s the same thing, at least to 99.9% of end users who
experience it. For an example of how it works, the new Citysearch beta, which launched
a couple weeks ago, allows users to use their Facebook login to write reviews and leave comments.
Those actions are then broadcast back to the Facebook News Feed.
That’s a big win for two obvious reasons: (1) you don’t need to register for
a Citysearch account, provided you’re one of the 130 million people that now has Facebook
(2) Citysearch gets a ton of free exposure, as Facebook users who leave reviews and comments have
those activities broadcast back to their mini-feed.
Now, OpenID works similarly – you can sign-in to third-party websites using
credentials from popular services like Yahoo and AIM – but both as a user and
a developer, the benefits aren’t as tangible as those being offered by Facebook Connect.
The remaining advantage for OpenID is that it doesn’t tether users to one service
– since so many companies are now identity providers, just about everyone
already has an account somewhere they can use on sites that accept OpenID logins.
But, I don’t think that’s enough to hold back Facebook Connect from being a powerful
force in identity management, and a must-add feature for websites with social features. It would
seem that a lot of big websites already agree, as Facebook has signed on more than 100 launch
partners, including CBS, CNET, CNN, Vimeo, and even My.BarackObama.com. And, according to
Facebook, early testing of Connect shows a 50 percent increase in engagement on websites that
have implemented it.
That’s not to say Facebook isn’t without competition – MySpace has
already launched its own similar effort on a number
of websites, while Google
Friend Connect, likely not as a matter of coincidence, today opened up its doors for any
developer to implement. But with its existing and growing lead in social networking, along with
an approach that any end-user can understand, Facebook appears to have a big advantage.
---
Related Articles at Mashable | All That's New on the Web:
One day, back when I was 17 and a Zep-head, my girlfriend popped a tape into the car dash, and this
_sound_ came out. It was my first time hearing the Violent Femmes, and their songs were everything
that Led Zeppelin's had stopped being -- simple, direct, urgent, short. I was reminded of that
moment when I came across Jeff "Bone" Smith's new comic RASL. In the year of "Watchmen: The Movie",
it's great to see something this simple. It's a cat-and-mouse story whose protagonist is an art
thief with a getaway device that is part teleporter, part ""subtle
knife":www.wisegeek.com/what-is-the-subtle-knife.htm", being pursued across various universes by a
lizard-like human with a gun but not, so far, very good aim. The back story would fit on an index
card, there is about as much sub-plot as there is vermouth in a martini, and the graphic style
looks like something you'd draw on a napkin, if you were really good at drawing on napkins. (The
gun, for further old skool cred, even goes "Pow Pow Pow".) It's a black and white rendering of a
very 'shades of gray' world; by my count, every character but one is deeply morally compromised,
and the one exception, Annie, was killed in Issue #2. It's also written and drawn by the same
person, and an issue costs less than a Grande Frappuccino (there are three out so far; the next one
is in Spring 09). In an era when creating a graphic novel can occupy a staff the size of a B1
bomber crew, its great to see a single person trying to tell a simple story well. Smith's Site |
RASL on Heavy Ink...br style="clear: both;"/ a
href="http://www.pheedo.com/click.phdo?s=95ce0d424fcf70e46396f2a59805eac1p=1"img alt=""
style="border: 0;" border="0"
src="http://www.pheedo.com/img.phdo?s=95ce0d424fcf70e46396f2a59805eac1p=1"//a img
src="http://www.pheedo.com/feeds/tracker.php?i=95ce0d424fcf70e46396f2a59805eac1" style="display:
none;" border="0" height="1" width="1" alt=""/
Google Friend Connect,
the company’s identity management offering for developers, is now available for anyone to
signup without waiting to be whitelisted. Similar to Facebook Connect and MySpace Data
Availability, the basic premise is that you can login with your Google (or Yahoo, AIM, OpenID)
credentials on third-party applications without signing up for a separate account.
You can see this in action right here on the sidebar of Mashable, where you can join our
community using your Google credentials. You can also invite other people to join from within the
application, either by emailing them (you’ll see a list of your Google contacts) or sharing
the links on MySpace or Facebook.
Another example implementation is Qloud, the
music discovery service, where you can now sign-in using your Google account, and then be able to
save playlists and see which of your friends are already users. Additionally, part of what Google
wants to do is allow for simple implementations where webmasters can simply copy and paste code
for various Google Gadgets – like comments or reviews – to
enable social features.
More details about Friend Connect are available in the demo below:
---
Related Articles at Mashable | All That's New on the Web:
The disappearance of the PS2 backwards compatibility of the PlayStation 3 had caused the
dissatisfaction of a number of players. It appears, however, it has not been completely abandoned.
Indeed, according to our sources at a publisher of games, backwards compatibility should be part of
a recent firmware update for the PS3. Withdrawn at the last moment, it could still be contained in
a forthcoming updates. This addition would aim to facilitate the arrival of PS2 games on the
PlayStation Store. Stay tuned ...
KingofGnG writes "AV-Comparatives, the Austrian team of experts dedicated to antivirus tests
acknowledged as a reference point in the field, has published the second part of the mid-year
comparative, an ideal addendum to the one already released in the past September. This time the aim
is to evaluate the antimalware tools effectiveness against unknown threats, in a test scenario
meant to prove the heuristic part and the generic markers of the on-demand scanning engines." The
best in show (of 16 anti-malware packages evaluated), Avira AntiVir was able to find 71% of the
unkown malware it was exposed to in the first week, dropping to 67% after the fourth.pa
href="http://it.slashdot.org/article.pl?sid=08/12/04/1922249amp;from=rss"img
src="http://slashdot.org/slashdot-it.pl?from=rssamp;op=imageamp;style=h0amp;sid=08/12/04/1922249"/a/ppa
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br /What it doesbr /br /Headquartered in Silicon Valley, PlaySpan is a virtual goods marketplace
that provides game publishers and developers with a new source of revenue, and with a chance to
expand and consolidate their existing user bases. br brAs it is fit, the site subdivides itself in
sections which are geared towards gamers and publishers, and the payment solutions are concisely
described online. Basically, payments are handled using the PayByCash platform –
a platform that was established approximately 10 years ago, and which supports more than 70
different payment methods across 200 territories spanning the globe. Moreover, a pre-paid card is
available and it goes by the apt name of the “Ultimate Game Card”. So far, this prepaid
card is supported only in the US, but worldwide support is being worked upon right now. br brAll in
all, PlaySpan is a platform that adheres to the aim which is expressed on the site: bringing the
power of commerce and Web 2.0 technology to the gaming experience. Pay the site a visit if you
intend to take your gaming experience further afield. brbr /br /In their own wordsbr /br
/“PlaySpan is a revolutionary platform that brings the power of commerce and Web 2.0
technology to the gaming experience.”br /br /Why it might be a killerbr /br /Gamers
everywhere will appreciate the services on offer, while companies and publishers will benefit from
the added exposure.br /br /Some questionsbr /br /When will the Ultimate Game Card be supported
worldwide?br /br /Link: a href='http://www.playspan.com'http://www.playspan.com/abr /Our Review: a
href='http://www.killerstartups.com/Web20/playspan-com-virtual-goods-marketplace'http://www.killerstartups.com/Web20/playspan-com-virtual-goods-marketplace/abr
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U.K. independent labels’ representatives have consulted a lawyer through trade body AIM after
independent distribution company Pinnacle went into administration, roughly equivalent to Chapter
11 insolvency in the U.S.
br /Why it might be a killerbr /br /The many aspiring web-based store owners out there will find
the available solutions compelling. br /br /Some questionsbr /br /How much does the company charge
for its services?br /br /In their own wordsbr /br /“Do you have an e-comm