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Rage3D Discussion Area - 75,85,87,93,99 -
1 days and 7 hours ago
I thought it would be great living with friends...going out all the time, partys, ect....no...it
sucks...ass
I hate my roomates with a burning passion, want to live on my own, want to be as far away from my
parents and family as possible, want to be closer to work, want to have my own room (I sleep on the
couch!) I'm also SICK and tired of living in an area of ethnic populous with a culture that is very
alien to me....list goes on.
I just want to be on my own so i can expand on some ideas in peace, work on some music and do my
own thing without people being around judging, giving me advice and wanting attention.
So i'm moving out soon and getting a cat. :) I am really excited.
What should i expect living alone?
How do i cope with loneliness, boredom? adjust to the freedom? I'll be moving to an area where i
know no one.
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DCEmu Forums:: The Homebrew & Gaming Network :: PSP Dreamcast Nintendo DS Wii GP2X Xbox 360 GBA Gamecube PS2 Forums - Dreamcast News Forum -
1 days and 11 hours ago
 Dan "Shoe" Hsu
has been writing some excellent pieces on the Sore Thumbs blog about the "behind the scenes" life of a video game journalist.
(Mentally quote the word journalist if you want to make yourself feel better! -Ed.) The former
Electronic Gaming Monthly editor in chief has recently been very blunt about the touchier subjects
in games writing — accusations of bribery, the ethics of junkets, etc. — but
now, it's the PR side's turn.
An anonymous guest blogger from an unnamed "Big Publisher" explains the dirty details of games PR,
from the "banning" of editors and media outlets, to the financial arrangements publishers make with
magazines and web sites to exchange coverage for good reviews, exclusives for the best reviews.
"Any good PR people working for a game publisher understand what a developer goes through, and
should fight hard to get the game looked at by journalists fairly," Anonymous Guy writes. "This is
not to say a bad game should get a free pass, but every game should be given a fair appraisal, with
considerations made for target market and price."
Anonymous also writes that "there aren’t that many good game journalists" and that developers
— just like publishers — hold many writers in high contempt. Present gaming
blog excluded, I'm quite sure.
What I'm not so quite sure about, is whether I agree with the assessment that those working in the
game media "are living off the blood sweat and tears of creative people who love games and
regularly work 100 hours weeks." I've known more than a few folks on the press side who pour their
heart and soul and time into their jobs for inequivalent compensation.
It's a fascinating, potentially eye-rolling read, should you care that much about the integrity of
the industry and game writing in general. Fortunately, I feel like most of the accusations and
uncomfortable situations are alien to me, as our particular circumstances aren't exactly like those
of bigger print publications and web sites that employ dozens of writers, editors, designers and
layers of management.
The lazy part, though. I can relate to that.
From the
perspective of a game publisher [Sore Thumbs]
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Listening Post -
1 days and 15 hours ago
Although he passed in 1995, who can forget Bob Ross, the soft-spoken, afro-wearing public
television host of The Joy of Painting? Definitely not Raleigh's indie-poppers Annuals,
who used one of the painter's creations as the cover of its newest effort Such Fun, due
October 7. The homage is a direct one.
"The way that Bob made his paintings, and the way he paints in particular, is pretty similar to
the way that our band makes a record," the band explained. "Bob Ross starts his paintings with simple little
smudges and blotches, making 'happy trees' or 'cute little bridges.' But when it’s
finished, and his blotches take form, we see that his paintings are actually intricate
landscapes."
Have a listen to Annuals' new single "Confessor" below and let us know if it sounds like the
music you heard in your head the first time you saw Ross "beat the Devil" out of his canvases
back in the day. Looking for more tunes? Annuals hits the
road for a national tour on October 8 in Spokane.
STREAM: Annuals' "Confessor"

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News AudioFanzine -
1 days and 16 hours ago
Débarquement d'Aliens sur la planète Martin Light ! Voici les Alien LED Downlight, de
petits projecteurs encastrables.
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Gaming Section - Ars Technica -
1 days and 18 hours ago
The Behemoth left a little surprise for people who own both Alien Hominid and Castle
Crashers, and the unlockable character may have caused gamers to rediscover a past gem.
Read More...
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Rhizome.org Calendar -
1 days and 23 hours ago
[b]Outside Over There[/b][i][/i]
Fourth in the annual urbanism exhibition series curated by Emma Wilcox
September 27 - November 22, 2008
Opening Reception September 27, 7-10 PM
Gallery Aferro 73 Market St Newark NJ aferro.org
Alone and Together: Tintype Portrait Studio by Keliy Anderson-Staley
October 3 + 4th, 1-7 PM
[i]Will Work for Food[/i] by KH Jeron
Bring a can of food to barter with robots. All proceeds to be donated to Newark food banks
Performance by artist October 23rd, 7 PM
[i]
Outside Over There[/i] is an exhibition, as well as a food drive and a portrait studio. It is
inspired by the signals traveling in the airspace of cities worldwide, and the ability of these
signals to penetrate structures, by transmissions, codings and exchanges of ideology and consumer
goods, interactions real and imagined, between more and less industrialized nations, including the
cargo cult and the syndication of TV programming.
[i]
"I will not show...family vacation footage, fields of moving color or the birth of
anything.”[/i]
From See TV, by Susan E Evans
Artists: Keliy Anderson-Staley, Mireille Astore, Martin John Callanan, Karlos Carcamo, Margarida
Correia,
Susan E. Evans, Judith Hoffman, KH Jeron, Tamara Kostianovsky, Charles Huntley Nelson, Anne
Percoco,
Dorothy Schultz, Jeff Sims, Peter Tuomey Jr, Tammy Jo Wilson
The impending end of nondigital TV has evoked for some class and cultural divisions within America.
By repairing TVs with reed thatch from the NJ meadowlands, Anne Percoco suggests such divisions, as
well as the complexity of a globalized economy. Charles Huntley Nelson’s video, [i]Why Not on
TV[/i] questions the presentations of African Americans on television in relationship to their
actual history and present realities, and is narrated by an omniscient visitor who may be a space
alien.
Photographer Keliy Anderson-Staley will be operating a tintype portrait studio in the gallery on
Oct 3rd and 4th. Sitters can come solo or with a loved one. The sittings are free. A print of the
image is $10. Made with the wet plate collodion process, the leading mode of photography in the
1850's and 1860's, the portraits echo downtown Newark’s past density of commercial portrait
studio’s, while picturing the diversity of modern urban NJ.
For more information please contact Emma Wilcox ewilcox@aferro.org  

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Next Generation -
2 days and 1 hours ago
Dead Space community manager Andrew Green has told Destructoid that the game has been banned in Germany,
Japan, and China.
In Dead Space, players assume the role of engineer Isaac Clarke, an ordinary man forced to use
“strategic dismemberment” as a means of tackling a vicious alien infestation aboard a
deep space mining ship.
read
more
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Next Generation -
2 days and 1 hours ago
Dead Space community manager Andrew Green has told Destructoid that the game has been banned in Germany,
Japan, and China.
In Dead Space, players assume the role of engineer Isaac Clarke, an ordinary man forced to use
“strategic dismemberment” as a means of tackling a vicious alien infestation aboard a
deep space mining ship.
read more
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linkfilter.net - fresh links -
2 days and 3 hours ago
Socotra Island: you have to see it to believe it We covered some otherwordly places
before (see, for example, Bolvian Salt Lake, or The Richat Structure), but this island simply blows
away any notion about what is considered "normal" for a landscape on Earth.
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PlayStation 3 -
2 days and 7 hours ago
You know it's a great survival-horror game if it got itself banned in three countries. It seems
Electronic Arts' Dead Space packs a bit too much gory punch as it's been banned in
Germany, Japan, and China. Well now I really want to get my hands on the game already.
Electronic Arts hasn't made any announcements on what it intends to do about it yet. I wouldn't
have expected a ban from Japan though, seeing as they gave us The Ring and The Grudge. You'd think
they'd be fond of games that wouldn't let you sleep out of fear.
Dead Space has been moved up from its original release date, and will be released on October 14 for
the PlayStation
3 and Xbox 360. The PC version will follow on October 20. I'm looking
forward to seeing Dead Space alien/trash-can helmet costumes this Halloween.
Related Articles:

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news 3dvf -
2 days and 12 hours ago
3dtotal vient de publier deux nouveaux making-of 2d : Alien Priest de Emrah Elmasli et On The
Precipice of the Universe de Alexey Kashpersky .
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DCEmu Forums:: The Homebrew & Gaming Network :: PSP Dreamcast Nintendo DS Wii GP2X Xbox 360 GBA Gamecube PS2 Forums - Dreamcast News Forum -
2 days and 14 hours ago
Agentq has released a
new version of ScummVM for the DS, heres the release info:
Please test this new beta version of ScummVM, and post your results here. It would be good to know
which games you have tested.
If you see problems, please post the details here, and include details of your setup.
Since this is a beta version, full instructions are not yet available, but instructions for use are
essentially the same as the previous version, so see the ScummVM DS website at http://scummvm.drunkencoders.com
Hopefully, this build should now work. I'm espcially interested in people who want to test Lure of
the Temptress, Kyrandia 2 and 3, and Inherit the Earth.
Fixes in beta4
- Fix crashing in Inherit the Earth and Lure of the Temptress
- Speedups for all Kyrandia games
Fixes in beta3
- Mouse cursor palette corruption fixed.
Fixes in beta2
- Mouse cursor icon is hidden when screen tap method is enabled
- Audio is no longer corrupted when high quality mode is on
- Speed fixes for Kyrandia engine (thanks, LordHoto!)
- Properly enabled AGI and CINE engines
- Fix occasional mouse button getting held down
New Features
- New games supported:
- Lure of the Temptress
- Nippon Safes
- Lost in Time
- New laptop trackpad style input method
- New option to drag for hover, tap for click, and double tap for right click
- Reorganised options screens
- New top screen scaling options
- The usual round of bug fixes
Supported Games
Build A:
Manic Mansion
Zak McKracken and the Alien Mindbenders
Indiana Jones and the Last Crusade
Loom
Passport to Adventure
The Secret of Monkey Island
Monkey Island 2: LeChuck's Revenge
Indiana Jones and the Fate of Atlantis
Day of the Tentacle
Sam & Max Hit the Road
Bear Stormin' (DOS version only)
Fatty Bear's Birthday Surprise (DOS version only)
Fatty Bear's Fun Pack (DOS version only)
Putt-Putt's Fun Pack (DOS version only)
Putt-Putt Goes to the Moon (DOS version only)
Putt-Putt Joins the Parade (DOS version only)
Build B:
Beneath a Steel Sky
Flight of the Amazon Queen
Build C:
Simon the Sorcerer 1/2
Elvira 1/2
Waxworks (Amiga version only)
Build D:
Sierra AGI games
Gobliiins 1 - 3
Bargon Attack
Ween: The Prophecy
Future Wars
Lost in Time
Build E:
Inherit the Earth (DOS Floppy version only)
Build F:
Kyrandia 1
Build G:
Lure of the Temptress
Build H:
Nippon Safes Download and Give Feedback Via Comments
Attached Files scummvmds0-12-0beta4.zip
(7.79 MB)

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Gizmodo -
2 days and 16 hours ago
Honestly, we'd have posted the Stimuli 3.0 lamp even if it did nothing special. Just look at it,
sitting there all science fiction-y, like some huge alien computer's vulnerable data core. But it
just...
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Mac Forums - iPod touch -
2 days and 18 hours ago
Okay, I was just watching The One Show (which will only mean anything to any Brits out there) and
they were discussing whether e-Books would catch on or not.
This is what I think: in principle it's a good idea, but I think they've missed the point of a book
a bit. All the designs I've seen so far have tonnes of buttons on them more akin to a PDA. A book
has an excellent user interface already, so your best bet is to mimic it as closely as possible. My
ideal e-book would be like this:
1)Two screens that fold over together (like a book!) to encapsulate the text right to the edges
with a hard border that brings it up to standard paperback size rather than just one screen, which
I think is too alien to hook avid bookworms.
2)At the bottom, just to the left and right of the fold, 2 buttons, 1 to go forwards and 1 to go
backwards a page (operated with your thumb that naturally sits on the fold when holding a
paperback. A double click on the forwards or back with your thumb put you forward 10 pages and a
triple click 100 pages.
3)Two extra buttons to bring up the library selection and select (scroll with the forwards and back
that is already there).
Other than that, what do people feel about ebooks in general?

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