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Should the next version of HTML, the Web standard that embodies how pages are laid out and
constructed, include explicit specifications for inline, 2-D dynamic graphics? There's valid
arguments on both sides. One side believes that the ability to plot charts and animations would
have been part of the original HTML standard anyway, had the technology existed on the back end in
the beginning; giving HTML 2-D graphics now, they say, plugs a hole left open for too long. Another
believes the HTML5 standard should simply specify an API for plug-ins.
Magnetic 3D the global leader in glasses-free, auto-stereoscopic 3D displays and 3D digital signage
solutions, announced the recent deployment of glasses-free auto-stereoscopic 3D LCD displays in the
"Suites of the Future" campaign at Sun Life Stadium for the Super Bowl held on February 7, 2010.
The "Suites of the Future" showcased entertainment innovations that redefine the stadium experience
for fans while generating additional advertising revenue channels for the franchise owners.
"The 'Suites of the Future' campaign gave NFL team owners at the Super Bowl an exclusive first look
at the next generation of out-of-home entertainment and innovative fan engagement techniques driven
by our glasses-free 3D technology," said Tom Zerega, co-founder and CEO of Magnetic 3D. "Our goal
is to deliver a unique, media-rich fan experience with glasses-free 3D entertainment and sponsored
content that literally pops off the screen. As an entertainment experience fans can only enjoy at
the stadium on game day, glasses-free 3D aligns perfectly with the franchise's goal of selling more
tickets and merchandise while providing marketing departments with a new and exciting sponsorship
opportunity in 3D."
The "Suites of the Future" enables sports and entertainment venues to target and deliver customized
2D and 3D video, promotional content as well as relevant game-day information to virtually any
display within a venue. For the deployment within Sun Life Stadium at the Super Bowl, Magnetic 3D
installed its state-of-the-art "Allura" 3D Digital Signage product line to provide a sports
entertainment experience unlike any seen before.
"The 3D technology made a great impression on all who entered the suites," said Tery Howard, Sr.
Vice President of Information Technology for the Miami Dolphins and Sun Life Stadium. "Our VIP
Super Bowl guests were amazed at the glasses-free 3D technology and the high definition clarity of
the displays. We are truly transforming the way our fans experience the game."
The "Suites of the Future" Super Bowl display solution featured a 42" Allura screen, which is
capable of displaying high definition glasses-free 3D video and images while also offering
backwards compatibility with traditional 2D using the versatile Magnetic 3D FuzionCast network
player. Through the FuzionCast player, those in the suites were even able to watch 2D content on
the same screens, providing a seamless experience for the audience. The upgrade to glasses-free 3D
content and deployment of 3D content to the "Suites of the Future" screens was greatly simplified
using Magnetic 3D's proprietary E3D auto-stereo file format, which uses the latest in image
compression technology.
Glasses-free 3D content broadcast to the suites included the football league, divisional and team
logos, as well as match-up sequences, Super Bowl history messages and a fly-through animation of
Sun Life Stadium, in addition to triggered sequences for the kickoff and halftime. Thanks to
Magnetic 3D's multi-stereo Enabl3D™ technology, no 3D glasses were required to view
the 3D content, as Magnetic 3D's lens technology creates multiple distinct images and true
Volumetric Perception™ which is the appearance of apparent "pop" and "depth" of
content displayed during playback. Essentially, the display wears the 3D glasses instead of the
viewer.
"The combination of our simultaneous 2D and 3D capable Allura displays and FuzionCAST player
enabled the 'Suites of the Future' to truly demonstrate the next level in major stadium and event
experiences at this year's Super Bowl," said Eric Angello, VP of Marketing & Creative for
Magnetic 3D. "Not only was the content an exciting complement to the game's thrilling live action,
but our content distribution channel also seamlessly deployed each stage right on cue. Throughout
the event, this maintained a steadily engaging, and unforgettable, unique in-stadium experience for
the fans, right up until we broadcast the winning logo to cement another place in football history
at the end of the game."
Le programme des 265ème LIDD de PC INpact - 8 jeux - 2 vidéos - 1 animation - 3 sites
Si certaines animations et vidéos ne fonctionnent pas du tout ou sont terriblement lentes,
n'hésitez pas à jeter un œil du côté de YouTube et ...
20h40 Les anges gardiens (film) 20h35 Ghost Rider (film) 23h10 Le jour des morts-vivants (film)
20h45 Futurama (animation) 23h10 Warehouse 13 (série) Family : 20h45 Merlin (série)
Cinegeants : 22h30 Le dernier rivage (film) Cinemagic : 20h30 Spy Kids 3D (film) Frisson : 20h40
Judge Dredd (film) Premier : 23h25 La machine à explorer le temps (film) Star : 22h50 Le
trou noir (film) 22h25 Johnny Mnemonic (film) 21h00 Le grinch (film) 22h45 Le danger (...) -
Nouveaux Programmes
TV
The North American premiere of American: The Bill Hicks Story delivers a biting dose of the late,
great stand-up's routines. But that's just the tip of the iceberg: Fans who've memorized every word
will dig the documentary's inventive animation sequences.
La sabiduría popular establece
que Flash es un comedor de recursos nato y que
HTML5 debería proporcionar más segundos de descanso a nuestros
equipos cuando estos nos sirvan para visualizar un vídeo embebido en la
web.
El próximo paso dentro del mundo Flash es nueva versión de Adobe, la
10.1 que sobre todo, viene cargada de mejoras a nivel de rendimiento, ya que
entre otras cosas implementa aceleración por hardware en la reproducción de
vídeo al menos en la versión Windows. Y en
Linux no se soporta por la elevada dispersión de sistemas Linux y las
complicaciones de cerrar un modelo fijo en cuanto a gráficos se refiere en esa plataforma.
La versión maquera no lo soporta por que, bueno digamos que a Apple no le hace
mucha gracia la tecnología Flash en general. Aunque no está todo perdido y
parece que la nueva versión podría soportar Core Animation (más en
la entrada completa).
La diferencia en el uso de la aceleración por hardware es muy apreciable,
hace poco en
ReadWriteWeb hicieron un test con Flash 10.1 y Firefox bajo Windows donde el consumo de
procesador bajó del 22% usando la versión 10.0 al 6% con la nueva versión
10.1.
Es decir que si se tiene acceso a una
aceleración por hardware tipo GPU de la que Apple ya hace uso en Mac OS
X, o si se pudiese acceder a algo similar en un iPhone, las diferencias entre
Flash y HTML5 en cuanto a consumo de recursos decrecerían hasta convertirse en
imperceptibles. Pero no es difícil ver que Apple no dará ninguna
facilidad para acceder de forma fácil a la aceleración por hardware en sus
dispositivos y menos cuando Steve Jobs ha dejado claro en más de una
ocasión que no es nada partidario de esta tecnología.
Aun así, parece que la nueva
versión de Flash para Mac hará uso de Core Animation, pero no está muy claro
que el rendimiento se aproveche al máximo como sucede en la versión Windows ni que
esté disponible en todos los navegadores, ya que parece que a día de hoy en la
plataforma maquera sólo Safari 4 implementa esa posibilidad.
Cuando el contenido a reproducir no es vídeo, HTML5 no parece que tenga un
rendimiento escaso de recursos, pero no hay una manera muy fina de medirlo ya que se han
hecho pocas pruebas de rendimiento de las animaciones reproducidas en Flash o en
Canvas/JS.
Así pues, el rendimiento mejorará sustancialmente en plataformas Windows
una vez la 10.1 de Flash haya dejado la fase beta, cosa que parece que sucederá
en breve, no osbtante los usuarios de Linux y Mac, deberán seguir confiando en la
implementación del HTML5 en los distintos browsers, cosa que les dejará un poco al
margen de momento, de las mejoras que se introduzcan en la versión Windows del plugin de
Flash.
Bonjour tout le monde Mon problème concerne l'espacement d'animations flash au sein d'une
page html. En fait, je dispose d'une vingtaine d'animations alignées sur 4 lignes. J'ai
réglé la
If you're a hardcore movie geek and you've been to Austin at least once, you're probably familiar
with the magical Tim League. Along with his wife/partner Karrie, Mr. League is the man behind not
only the sublime Alamo Drafthouse movie theaters, but
he also unleashed Fantastic Fest upon the world AND
found time to create a karaoke bar/bowling alley called The
Highball. Obviously Mr. League does none of these things by himself. But he does captain one
hell of a movie shrine.
Anyway, the man loves nothing more than scouring the planet for the finest in lunatic cinema, and
if he doesn't track it down, one of his many scouts probably will. Logically, with SXSW 2010
freshly underway, I thought it'd be fun to chat with Tim about his obsession with international
genre fare, and the man certainly didn't disappoint. Let's get to it:
How many North America film festivals do you go to each year? And how many outside North
America?
Tim: Other than Fantastic Fest, of course, I personally attend about four North American festivals
a year and probably four more outside of North America. In addition, the Fantastic Fest scouting
team generally hits another four or five international festivals beyond what I attend. My anchors
are the European Film Market/Berlin Film Festival and the Cannes Film Festival. We go to those two
every year.
What countries would you say hold the most respect (or reverence) for genre films? More
specifically, which countries/festivals love horror flicks the most?
Jadis éclatés en plusieurs articles, les différents volets des fanarts de
notre site web ont été mis à jour et rassemblés sous la même
bannière : la FanZone.Tous les concours et animations déjantés y sont
répertoriés, ainsi que les musiques qui ont su env...
Je vous livre quelques nouvelles plutôt bonne concernant le département virtuel !
Ainsi nous parlerons des usages du web au service d'une meilleure appropriation sociale des
sciences !
Wikidébrouillard sur Facebook !
Nous avons ouvert sur Facebook un groupe Wikidébrouillard, 70 personnes sont
déjà fan, inscrivez-vous : Le groupe Facebook de Wikidébrouillard
Wikidébrouillard à peine 2 ans et déjà 2 millions de pages vues !
Wikidébrouillard affiche plus d'1 million 900 mille pages vues, nous fêterons donc
les 2 millions de pages vues au mois de février compte tenue du rythme de visites
(environs 100 mille pages vues par mois).
Suivez les statistique de Wikidébrouillard ici
Des ingénieurs réalisent des fiches expériences !
Hélène Bréard et moi-même encadrons une formation à la
médiation scientifique pour tous les étudiants de 3ième année de
l'ENIB (Ecole Nationale d'Ingénieurs de Brest). Ainsi 140 étudiants vont être
formés dans nos locaux pendant tous le mois de janvier (deux groupes de 35
étudiants par jours, les lundi, mardi, jeudi et vendredi, soient 8 journées de
formation par groupe d'étudiants). Dans le cadre de ce module de formation les
étudiants ont deux exercices réels de médiation à réaliser :
Quoi de mieux qu'une pratique réelle de médiation pour se former à la
médiation ? Ces étudiants devront donc réaliser une animation dans une
classe (par groupe de 3 ou 4 étudiant) et une fiche expérience pour
Wikidébrouillard.
La base d'expériences de Wikidébrouillard passera donc à la fin du mois
à près de 350 à 400 manip !
Wikidébrouillard porté également par les Petits Débrouillards du
Maroc !
Lors du projet "Méditerranée, d'une rive à l'autre" organisé par les
Petits Débrouillards du Maroc qui s'est déroulé du 17 au 22 décembre
à Rabat, nous avons présenté Wikidébrouillard. Il a suscité un
réel engouement et j'ai été invité à aller former les
animateurs marocain à Wikidébrouillard du 21 au 28 février prochain !!
Le Portail des explorateurs : une fréquentation stable malgré un manque de
nouveautés !
Le Portail des explorateurs, hors Wikidébrouillard, reçoit en moyenne 200 visite
par jours, ce qui est plutôt modeste. Ceci dit les nouveautés n'abondent pas sur ce
site !!! En effet, quelques clubs Petits Débrouillards ont réalisé un j'ai
fait, il y a actuellement peu de participation spontanée pour poster des Léons dit,
des Photos Mystère, ou autres.... Parmi les bonnes résolutions de 2010,
engageons-nous à mieux animer la participation à ce sites !
Les sites institutionnels de l'association
Le site web institutionnel de l'association reçoit quand à lui une moyenne de
près de 200 visites jours.
Le site national des Petits Débrouillards est devenu un agrégateur des flux RSS des
sites régionaux.
La région Bretagne, en partenariat avec toutes les régions françaises Petits
Débrouillard à développé un nouveau squelette de site régional
(voir l'exemple de l'auvergne). Petit à petit, les régions se mettent donc à
SPIP
Nouveaux usages, nouveaux services
Le groupe Facebook des Petits Débrouillards
Le groupe Facebook des Petits Débrouillards du Maroc
Les Petits Débrouillards sur Twitter !
Mon compte sur twitter
Le compte des Petits débrouillards Ile-de-France
Le compte Twitter des Débrouillards québécois
Tous nos sites ont accusés une baisse de fréquentation pendant les fêtes de
fin d'année ! On peut supposer que cette période a plus été
consacrée à des activité moins numériques que sociales dans le monde
analogique matériel !
Last fall, I interviewed Pixar CTO/indie film producer Oren Jacob for a GigaOm Pro
piece about using online data in the offline world. At the time, Jacob was considering the
idea of putting his latest project, the Spellbound-esque documentary Ready Set Bag!, online in full for free, as a means of
figuring out how to target audiences who might subsequently go to theaters to see the film again.
Since then, though, Jacob and his team have revised their strategy considerably, and today, at
the Tweet House SXSW event, Jacob announced the launching
of a new Blip channel for the purpose of spreading the word about Ready Set Bag!,
enlisting an eclectic yet well-known team to create content about the film, including
Auto-Tune the News creators the Gregory Brothers, mash-up artist Mike Relm, animation studio Jib-Jab and Pop17 founder
Sarah Austin.
Ready Set Bag! tracks a large ensemble cast of grocery baggers training to win the title
of Best Bagger in America at a national competition held every year in Vegas. Jacob is currently
in process of negotiating a deal with a to-be-named distribution company and is aiming for a
summertime release in 35-40 cities (to date, the movie played at film festivals and individual
theaters, mostly in northern California).
Because the film was a documentary, there’s hours of footage directors Alex D. da Silva and
Justine Jacob had to leave on the cutting room floor — and it’s that, plus the
existing film, which will be made available to the Gregory Brothers, Relm, Austin and anyone else
who wants to get involved with the channel, which launched today with the film’s trailer.
Each will experiment with the existing content in their own way — for example, JibJab will
use animation techniques similar to their
other photo-based series to introduce audiences to the film’s cast of intrepid grocery
baggers. (If you need help guessing what the guys behind Auto-Tune the News might do,
then I feel sorry for you.) In addition, excised storylines and deeper character pieces will be
uploaded as well, giving audiences a broader look at the world of the film.
In order to get his starting line-up of channel contributors, Jacob relied on both old-school and
new media networking, which included approaching Michael Gregory in the men’s room after
seeing him speak at NewTeeVee Live last November. But with the channel’s launch, anyone
will be allowed to submit ideas for their own remixes, spoofs or other contributions directly to
Jacob, who called it “a wide-open casting call” when we spoke via phone.
Those involved committed for a number of reasons, ranging from altruistic — all ad revenue
from the online content will be donated to food banks around the country — to more nerdy
— Jacob showed them the film, and they liked it. Having been provided with a DVD of the
film as well, I get why so many have gotten on board. Ready Set Bag! is an extremely
kind, human story, and you also learn a lot about the challenges of grocery bagging — which
might not seem super-exciting to you, but that’s just because you’ve never seen it
done right. The challenge for a film like this is, of course, getting seen, but Ready Set
Bag! might just be able to bring the eyeballs in.
22h30 Doctor Who (série) 22h25 Dark Angel (série) 20h45 Aeon Flux (film) 22h10
Drôles de fantômes (film) 22h40 Smallville (série) Cinehappy : 20h40 Young
Dracula (série) Cinenovo : 20h40 Six Feet Under (série) 21h30 Les sorciers de Waverly
Place (série) Cinemagic : 20h30 Peter et Elliot le dragon (animation) 22h30 The Wild (film)
Premier : 23h00 28 semaines plus tard (film) Frisson : 20h40 Masters of Horror (série) Star
: 19h45 L'homme qui valait 3 (...) - Nouveaux Programmes TV
Battle vs.
Chess appears to bring Battle
Chess to a new generation, with a similar hook and a name that just skirts a potential
copyright lawsuit. With "upbeat combat visuals & mechanics," the game sounds like a modern
update of the classic chess game that let us watch chess pieces beat the stuffing out of each
other. There don't appear to be any videos showing BvC's animations. The real draw of the
original Battle Chess was each piece had a unique way of dispatching its foe -- a modern
update would hopefully have more varied animations.
The title is being developed for several platforms, including PC, Mac, DS, Wii and Xbox 360.
Battle vs. Chess touts that it uses the Fritz! chess algorithm software and it is
currently making moves for a May 2010 release.
Battle vs.
Chess appears to bring Battle
Chess to a new generation, with a similar hook and a name that just skirts a potential
copyright lawsuit. With "upbeat combat visuals & mechanics," the game sounds like a modern
update of the classic chess game that let us watch chess pieces beat the stuffing out of each
other. There don't appear to be any videos showing BvC's animations. The real draw of the
original Battle Chess was each piece had a unique way of dispatching its foe -- a modern
update would hopefully have more varied animations.
The title is being developed for several platforms, including PC, Mac, DS, Wii and Xbox 360.
Battle vs. Chess touts that it uses the Fritz! chess algorithm software and it is
currently making moves for a May 2010 release.
Execs Downplay Web Video Threat; Cablevision, Rovi and Disney execs dismissed
cord cutting fears at the 2010 Media Summit in New York. (Light
Reading)
Pick Your Favorite Rev3 Shows & Create a Personalized Feed; Revision3
viewers can now generate personalized RSS feeds, combining new episodes from shows like
Diggnation and Film Riot to one single feed. (Revision3 Blog)
Disney and Starz Entertainment Extend Pay TV Output Agreement; Disney will
continue to supply Starz with theatrical releases from Walt Disney Pictures, Walt Disney
Animation Studios, Disney-Pixar, Touchstone Pictures, Hollywood Pictures and Marvel Entertainment
through 2015. (press release)
Recognizing Courage, Securing Online Freedom; Google celebrates Reporters
Without Borders’ World Day Against Cyber Censorship on YouTube. (Official Google Blog)
Revenge of the Cable Guys; Business Week devotes this week’s cover story
to cable’s fight against cord cutting and over-the-top competition. (Business
Week)
Comedy Time Teams with American Greetings for E-Card Line; studio focused on
short-form comedic content for mobile devices aims to bring some fun to St. Patrick’s Day
and other e-card-worthy occasions. (emailed release)
The tracks which interested me today were “How do you test
that?”, which dealt with scenarios where testing (especially automation) is
particularly challenging, and “Browser as a
Platform”, which is self-explanatory.
I didn’t make it to this talk, but Bespin
looks very interesting. It’s “a Mozilla Labs Experiment to build a code
editor in a web browser that Open Web and Open Source developers could love”.
I experimented briefly with the Mozilla hosted instance
of Bespin. It seems mostly oriented for web application development, and still isn’t
nearly as nice as desktop editors. However, I think something like this, combined with Bazaar and
Launchpad, could make small code changes in Ubuntu very fast and easy to do, like editing a wiki.
Why Mobile Apps Need Real-World Testing Coverage and How Crowdsourcing Can Help
Doron explained how the unique testing requirements of mobile handset application are well suited
to a crowdsourcing approach. As the founder of uTest, he explained their approach to connecting
their customers (application vendors) with a global community of testers with a
variety of mobile devices. Customers evaluate the quality of the testers’
work, and this data is used to grade them and select testers for future testing efforts
in a similar domain. The testers earn money for their efforts, based on test
case coverage (starting at about $20 each), bug reports (starting at about $5 each), and so on.
Their highest performers earn thousands per month.
uTest also has a system, uTest Remote Access, which allows developers to
“borrow” access to testers’ devices temporarily, for the
purpose of reproducing bugs and verifying fixes. Doron gave us a live demo of the system, which
(after verifying a code out of band through Skype) displayed a mockup of a BlackBerry device with
the appropriate hardware buttons and a screenshot of what was displayed on the user’s
screen. The updates were not quite real-time, but were sufficient for basic operation. He
demonstrated taking a picture with the phone’s camera and seeing the photo within a few
seconds.
Dylan did a great job of extrapolating a future for web development based on the trend of the
past 15 years. He began with a review of the origin of web technologies, which were focused on
presentation and layout concerns, then on to JavaScript, CSS and DHTML. At this
point, there was clear potential for rich applications, though there were many
roadblocks: browser implementations were slow, buggy or nonexistent, security models were weak or
missing, and rich web applications were generally difficult to engineer.
Things got better as more browsers came on the scene, with better
implementations of CSS, DOM, XML, DHTML and so on. However, we’re still supporting
an ancient implementation in IE. This is a recurring refrain among web developers, for whom IE
seems to be the bane of their work. Dylan added something I hadn’t heard before, though,
which was that Microsoft states that anti-trust restrictions were a major factor which prevented
this problem from being fixed.
Next, there was an explosion of innovation
around Ajax and related toolkits, faster javascript implementations, infrastructure as a
service, and rich web applications like GMail, Google Maps, Facebook, etc.
Dylan believes that web applications are what users and developers really want,
and that desktop and mobile applications will fall by the wayside. App stores, he says, are a
short term anomaly to avoid the complexities of paying many different parties for software and
services. I’m not sure I agree on this point, but there are massive advantages to the web
as an application platform for both parties. Web applications are:
fast, easy and cheap to deploy to many users
relatively affordable to build
relatively easy to link together in useful ways
increasingly remix-able via APIs and code reuse
There are tradeoffs, though. I have an article brewing on this topic which I hope to write up
sometime in the next few weeks.
Dylan pointed out that different layers of the stack exhibit different rates of
change: browsers are slowest, then plugins (such as Flex and SilverLight), then toolkits
like Dojo, and finally applications which can update very quickly. Automatically updating
browsers are accelerating this, and Chrome in particular values frequent
updates. This is good news for web developers, as this seems to be one of the key constraints for
rolling out new web technologies today.
Dylan feels that technological monocultures are unhealthy, and prefers to see a
set of competing implementations converging on standards. He acknowledged that this is less true
where the monoculture is based on free software, though this can still inhibit innovation
somewhat if it leads to everyone working from the same point of view (by virtue of sharing a code
base and design). He mentioned that de facto standardization can move fairly quickly; if 2-3
browsers implement something, it can start to be adopted by application developers.
Comparing the different economics associated with browsers, he pointed out that
Mozilla is dominated by search through the chrome (with less incentive to improve the rendering
engine), Apple is driven by hardware sales, and Google by advertising delivered through the
browser. It’s a bit of a mystery why Microsoft continues to develop Internet Explorer.
Dylan summarized the key platform considerations for developers:
choice and control
taste (e.g. language preferences, what makes them most productive)
performance and scalability
security
and surmised that the best way to deliver these is through open web
technologies, such as HTML 5, which now offers rich media functionality including audio,
video, vector graphics and animations. He closed with a few flashy demos of HTML 5 applications
showing what could be done.
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