To display the most relevant entries to you in priority,
vote for the stories you are interested in
()
and reject those that you are not interested in
()
A group of artists and hackers have crafted a gadget that lets a paralyzed graffiti artist
continue making art using only his eyes. And it costs about as much as an iPod shuffle.
Zach Lieberman of the Graffiti Research Lab started working on the EyeWriter with one man in mind: Los Angeles-based graffiti artist
Tony Quan. In 2003, Quan was diagnosed with Lou Gehrig's disease, leaving virtually every muscle in
his body paralyzed except for his eyes. Lieberman and developers from Free Art and Technology,
OpenFrameworks and the Ebeling Group were inspired to create low-cost, open-source hardware and
software for eye-tracking to help Quan draw again.
Eye-tracking technology, where computers and small cameras harness eye movements for writing,
highlighting Web site text and other tasks, has lead to digital tools for disabled users. However,
as Lieberman tells NPR’s Liane Hansen, those devices usually have hefty price tags. Read more |
Permalink |
Comments
| Read more articles in Arts |
Digg this!
En partenariat avec Croustination, nous vous proposerons tous les dimanches une BD pas drôle
sur l'actualité vidéoludique de la semaine. Si malgré tout vous vous marrez,
rendez-vous sur Croustination.com pour votre dose d'humour pas drôle quotidienne.
Fiasco ou réussite ? La Protection Miracle d'Ubisoft n'est toujours pas crackée, mais
de nombreux joueurs honnêtes ont fait les frais des plantages à
répétition des serveurs d'authentification. Electronic Art se lance à
présent sur la même voie avec un Command and Conquer 4 qui nécessite de rester
connecté en permanence même pour jouer en solo.
This blog features movies and art by artists outside the spectrum of mainstream media (mostly),
just chillax and enjoy your stay. We do not take requests, recommendations on the
other hand are more than welcome.
Una preciosa composición fotográfica al estilo Escher de las escaleras del nuevo
Laboratorio Schlinger en el Caltech, fotografiada por Debit72. Una peculiar perspectiva que me
recordó un poco a la conocida Casa de escaleras.
Here is the latest in our year-long look at one cool comic (whether it be a self-contained work,
an ongoing comic or a run on a long-running title that featured multiple creative teams on it
over the years) a day (in no particular order whatsoever)! Here's
the archive of the moments posted so far!
Today we take a look at Dirk Schwieger's Moresukine...
Enjoy!
Dirk Schwieger's graphic novel from NBM Publishing, Moresukine, gets its name from the way
Japanese people pronounce the type of notebook Schwieger sketches in - a Moleskine notebook. As a
result, the graphic novel is printed in a mock-up of a Moleskine notebook.
This is a fun and interesting collection of stories by Schwieger of what happened when he allowed
people on the internet to make him do tasks when he moved to Japan.
Schwieger kept a blog where he challenged his readers to come up with things to do while he was
in Japan, and he would do them - no matter what they were (granted, of course, that they had
something to do with living in Japan, and not, like, "Watch every season of M*A*S*H* on DVD!").
Schwieger would then write up the assignments as online comics, and now his online comics are
collected into this graphic novel. Often, the assignments would basically end up being "tell us
about THIS part of Japan, Dirk!"
Schwieger has a nice, clean style of art that makes the stories easy to follow, and the stories
themselves are delivered by Schwieger nicely.
Here is a sample assignment (from the book's site here)
The rest of the book is basically just like that - while some of the assignments include staying
in one of those pod hotels, visiting one of the infamous "love hotels" and eating the potentially
poisonous fugu (this one is featured on the cover).
The book has an extra section where Dirk challenges OTHER comic book artists to talk to a
Japanese person in whatever city in which the cartoonists live and report back about the
conversation. The results are often amusing - and feature comics by James Kochalka, Ryan North
and others (Ryan's is particularly amusing).
So yeah, Moresukine is a fun, well-written, well-drawn book. Go check it out!
(NOTE: This is basically what I wrote when the book first came out - BC).
At ShoWest 2010, Dolby Laboratories, Inc., announced it has reduced the price of its reusable 3D
glasses. Starting today, Dolby exhibitors can purchase new 3D glasses at a list price of US $17.00,
reduced from US $27.50, making them even more affordable and cost-effective.
Dolby is also offering additional cost savings through new, bundled pricing for its standard
DolbyÂ@ 3D single projector kit with up to 500 pairs of glasses as well as a Dolby 3D bundle
for its large-screen solutions 3D kit with up to 1,000 pairs of glasses.
"Since our market entry just over two years ago, Dolby has shipped more than 3,200 3D systems to
over 400 exhibitor partners in 67 countries. This growth in the number of Dolby 3D equipped digital
cinemas around the world has enabled us to reduce the price of our glasses further," said John
Carey, Vice President, Worldwide Sales, Products, and Services, Dolby Laboratories. "Our
eco-friendly glasses are designed to be used repeatedly, bringing per-ticket costs well below
disposable single use 3D glasses."
DolbyÂ’s 3D glasses are high-performance, environmentally friendly passive glasses that
require no batteries or charging. The state-of-the-art color filter coating technology in the Dolby
3D glasses allows specific wavelengths of light to reach each eye, and delivers audiences vibrant
color, startling depth, and amazing clarity bringing 3D movies to life.
In addition, exhibitors aren't required to constantly track and order disposable or one time use 3D
glasses to avoid running out of stock.
"You bring the art to the people. In their cars. MAK's new exhibition, "How Many Billboards? Art in
Stead," replaces commerce with art, filling advertising space with the works of 21 contemporary
artists.
"Starting with the precedents set by Charles Ives and John Cage, VARIATIONS presents the principal
milestones of Sampling Music, looking at examples from 20th century composition, popular art and
the mass media, and the way all of these currents converge today." Curated by Jon Leidecker, who
records and performs as Wobbly. "Poet Kenneth
Goldsmith presents selections from UbuWeb, the learned and varietous online repository concerning
concrete & sound poetry, experimental film, outsider art and all things avant-garde" in
Avant-Garde
All the Time. Goldsmith's the founding editor of UbuWeb
and sometime DJ on WFMU as Kenny G. (Previously: CodPaste - a 14-part podcast about the
history and practice of sound collage and mashups. )
Publication Date: 2010 Mar 17 PMID: 20299325Authors: Briesemeister, S. - Rahnenfuhrer, J. -
Kohlbacher, O.Journal: BioinformaticsMOTIVATION: Protein subcellular localization is pivotal in
understanding a protein's function. Computational prediction of subcellular localization has become
a viable alternative to experimental approaches. while current machine learning-based methods yield
good prediction accuracy, most of them suffer from two key problems: lack of interpretability and
dealing with multiple locations. RESULTS: We present YLoc, a novel method for predicting protein
subcellular localization that addresses these issues. Due to its simple architecture, YLoc can
identify the relevant features of a protein sequence contributing to its subcellular localization,
e.g., localization signals or motifs relevant to protein sorting. We present several example
applications where YLoc identifies the sequence features responsible for protein localization and
thus reveals not only to which location a protein is transported to, but also why it is transported
there. YLoc also provides a confidence estimate for the prediction. The user can thus decide what
level of error is acceptable for a prediction. Due to a probabilistic approach and the use of
several thousands of dual-targeted proteins, YLoc is able to predict multiple locations per
protein. YLoc was benchmarked using several independent datasets for protein subcellular
localization and performs on a par with other state-of-the-art predictors. Disregarding
low-confidence predictions, YLoc can achieve prediction accuracies of over 90%. Moreover, we show
that YLoc is able to reliably predict multiple locations and outperforms the best predictors in
this area. AVAILABILITY: www.multiloc.org/YLoc. CONTACT: briese@informatik.uni-tuebingen.de.post
to:
CiteULike
Flame is an art program
created by Peter Blaskovic using Processing, a noob-friendly flavor of
Java favored by artists and hobbyists -- a variant, Wiring, serves as a programming environment for Arduino
microcontrollers.
Flame shows how far the language has grown. It basically lets you draw using your mouse pointer,
and the lines you draw look awesomely like
fire. [via Kottke]
Andy Grauland scours
Google Maps for stunning natural imagery. The 19-year old Dane has close to two dozen extracts
on his site. Take a look at places where no street view exists, and feel free to zoom/pan.
(via, see also (previously))
A new torrent has been uploaded to U2Torrents.com.
Torrent: 5763
Title: 2001-07-21 Torino, Stadio delle Alpi"Violence Is Never Right" 2silverdisc
Size: 0.99 GB
Category: Elevation
Uploaded by: bonozitoun
Description
-------------------------------------------------------------------------------
2001-07-21 Torino, Stadio delle Alpi
====================================
General Informations :
====================================
Name : Violence Is Never Right
Tour : Elevation Tour
Leg : Leg 2 - Europe
Date : 07.21.2001
Country : Italy
Town : Torino
Place : Stadio Delle Alpi
Type : Audio
Support : Silver CD
Manufacturer : Ultimate Sound
Num. cat. : US 49/50
Barcode : 21072001
Taper : Chris Voynet
Material : Danish Pro Audio 4061 > Sony TCD-D8
Performance : Live
Source : Audience
Integral : Complete
====================================
INCLUDED ON Torrrent Cover art , fa
great audience sound , Taper Chris Voynet
do not reencode to mp3
Please:
Thank you not to reseed,
I'll uploder on other tracker (dime ,...)
and other sites, thanks in advance
====================================
Setlist :
====================================
Disc 1 (07/2001)
1. Introduction / Elevation
2. Beautiful Day
3. Until The End Of The World
4. New Year's Day
5. Kite
6. Gone
7. New York
8. I Will Follow
9. Sunday Bloody Sunday / Get Up Stand Up
10. In My Life / Stuck In A Moment
11. In A Little While
12. Desire / Gloria
13. Stay (faraway, So Close !)
Disc 2
1. Bad / 40
2. Where The Streets Have No Name
3. Mysterious Ways / Sexual Healing
4. The Fly
5. Bullet The Blue Sky
6. With Or Without You / Love Will Tear Us Apart
7. One
8. Wake Up Dead Man / Walk On / Hallelujah
9. Pride (in The Name Of Love)
10. Out Of Control
====================================
Discs Contents
====================================
CD 1 & 2 : Torino - July 21th, 2001
Live U2
_________________________________________________________________________________
Disclaimer: Please do not reply to this email account it is NOT monitored.
Please visit the U2torrents.com Help section at http://www.u2torrents.com/help/ for helpful
information or to Ask a Question.
Can a luxury resort ever be green? A new hotel on the Maldivian island of Hadahaa is a true
eco-paradise
With great pride, our "butler" Atheef is describing the utter deliciousness, the supreme
sweetness, the irresistible flavour and vast superiority of the Maldivian mango. When I offer the
Indian mango in comparison, he snorts with derision: the Maldivian variety is clearly in a much
higher league. It's also only available in this island paradise for two months of the year, and
as Atheef speaks I have a flashback to childhood and the giddy excitement of strawberries coming
into season – a delight wholly unknown to my own children, for whom such
exotic delicacies are these days pedestrian staples thanks to the global food market.
The Maldives, however, is not the place to get radical about eating only local, or indeed
seasonal, foodstuffs: these idyllic islands rely on imported produce, and working out how to feed
themselves while striving to become the first carbon-neutral nation on earth is one of the many
conundrums facing the inhabitants of this breathtaking collection of islands. There are 1,190 of
them in all, scattered among some of the most pristine coral reefs in the Indian Ocean, and at
two metres above sea level this vacation paradise is one of the most threatened nations on earth.
The most pessimistic estimates suggest that they will be underwater by the beginning of the next
century, a danger their energetic new president, Mohamed Nasheed, is striving to publicise to the
international community – last October the entire cabinet donned scuba gear
and met underwater.
As a result of the very real threat on their doorstep, words like "sustainability", whispered
among a very few of the forward-thinking hotels a decade ago, are now littered generously
throughout their brochures. The bonanza that took place in the 1980s and 90s, turning the area
around the capital, Malé, into a resort metropolis with barely a care for preserving reefs
or local livelihoods, has thankfully all but come to a halt.
If the Maldives are a dot on the world map, the island of Hadahaa is a mere grain in an enormous
oceanic expanse, as far south as you can go without crossing the equator. It lies in the utterly
unspoilt and second largest atoll in the world, Huvadhoo. Until recently the whole area was off
limits to visitors, the result of a government policy that sought to protect its ecosystem but
also discouraged mingling between tourists and the local population, which put many travellers
off these islands because they felt them to be a cultural void.
Since 2007 a small clutch of hotels has been allowed to set up among the native islands under the
strictest environmental supervision, bringing employment and visitors to a region previously
ignored. The contrast between this gloriously underpopulated, development-free atoll and the
frenzy of the resort scene around Malé is extraordinary.
The latest arrivals, such as the one I'm visiting, pay more than lip service to environmental
concerns. At Alila Hadahaa, which opened in August, they have their own desalination plant to
create drinking water, hold a Green Globe Certification for planning and construction, and use
wood certified sustainable from Malaysia. Most commendable of all is the presence of so many
local staff; Maldivians make up 65% of the workforce. For a people in search of a homeland
– as their president has described them – they couldn't be
doing a better job of the audition. Staff such as Atheef – in his roving role
of villa butler – and Shamin (snorkeller, babysitter, football expert and
purveyor of popcorn) are proud of their country, eager to help you to experience more of it and
so good with the kids that I feel surplus to requirements.
For a resort so clearly not imagined with children in mind – from the lavish
luxury of the super-chic rooms to the glass and stone-hewn bathrooms – they
couldn't cater for them better. Chicken curry sans spices, jelly made to order, babysitting on
request and everywhere waiters happy to build "volcano land" in the sand, dive masters who long
to take them snorkelling. I virtually have to wrestle the staff to get the children back for a
couple of hours a day.
Alila's new resort is certainly architecturally adventurous. The two-storey state-of-the-art
restaurant with its Bauhaus severity is slightly wasted on an ageing barefoot boho like myself,
but the luxury beach bungalows and water villas make it a positively elemental experience. Of
course it's an irony that is hard for the arriving tourist to ignore that the popular wooden
water bungalows strung out on stilts above the aquamarine shallows at most resorts could, in the
course of our children's lifetime, be all that's left of this island nation.
FOR THOSE WHO stray as far south as Hadahaa, the reward is a pewter evening ocean with a hazy
shadow of islands on the far horizon, bearing no sign of human habitation. Ears pump with the
complete silence we so rarely get to hear. When I take my four-year-old son snorkelling 5ft off
the beach and find a lionfish swaying in the swell, a couple of Moorish Idols guarding the reef
and as many small yellowtails as I can count, Dan starts to choke on his snorkel in excitement.
To say the ocean is still stocked biblically here would be to underestimate what lies below.
Visiting the local villages is also now actively encouraged, as we discover when we are taken on
an afternoon trip to Gadhdhoo, where hand-weaving straw tablemats and fishing offer the only
alternative employment to the hotel and tourist sector. Despite obvious poverty and very basic
amenities, the village looks like it is auditioning for a Best Kept Town award: no rubbish,
well-tended homes with immaculate front yards and trees adorned with colourful strips of the
Maldivian flag.
Shamin explains that every evening at sunset the women and children take to street cleaning in
order to keep their collective home in good order. If only a similar civic spirit could be
nurtured in the UK. During our amble around town an elderly lady in a headscarf (since 9/11 the
Maldivians, previously relaxed Muslims with a little bit of local magic thrown in, have
increasingly been embracing a stricter Islamic code) stops me to enquire whether Molly and Dan
are my only children. When I reply that they are, she looks at me pityingly before declaring that
she has produced 14. Patting my meagre contribution to the population on their heads, she wanders
off chuckling in amusement at my uselessness as a woman.
This is my fourth trip to the Maldives and the first where I get to meet local people in their
own environment and also to eat their cuisine. Along with western delights that include breakfast
croissants the finest Parisian pastry chef would be proud of, Alila Hadahaa boasts a local
restaurant – sand-floored, trestle-tabled and musically themed
– offering the spiciest of curries, the tastiest of pumpkins, the crunchiest
papaya and chilli salads on poppadoms, and pancakes with caramel bananas or fresh coconut rice
pudding to follow. Where other Maldivian resorts can seem hell bent on ignoring their
surroundings, this one is utterly committed to celebrating them.
On our last night, as the great fiery disc of the sun begins its exhausted slide into the sea, we
spot a pod of dolphins gliding in and out of water thick as oil, feeding on the plentifully
stocked and carefully protected home reef. The children, who have been weaving coconut-frond
tapestries with Shamin, run shrieking toward the ocean, dropping clothes along the powder-white
sand as they race into the sea in pursuit of each other. The dolphins make a hasty exit to open
water, but in their absence a familiar figure steps into the frame: Shamin, waist deep in the
ocean, still in uniform shorts and polo shirt, initiating a game with the kids.
It's my abiding image of our brief sojourn on this entrancing island. Thanks not to the
cutting-edge design of the resort nor the fantastic food but to the seductive charm of the local
staff, the five nights here number among the best vacations of my life.
HOW TO GET THERE... Elegant Resorts (01244 897 515; elegantresorts.co.uk) is offering seven nights at
Alila Villas Hadahaa for the price of five, from £2,280 per adult, £2,070 per child
(based on four sharing), including breakfast, British Airways flights and all transfers.
The Maldives is engaged in an ambitious plan to become the world's first carbon-neutral country.
By 2020 all its power will come from the wind and the sun, plus a biomass plant burning coconut
husks. But the Maldives' biggest industry is tourism, so what about all the carbon emitted by the
flights? There is no magic solution, but the government's plans include offsetting the emissions
of all flights. Several offsetting methods are being examined, including buying "European
emissions permits" which reduce pollution from Europe's factories. Until the scheme is
operational, tourists have to arrange their own offsets. Mariella Frostrup did so with Climate
Care (jpmorgan climatecare.com).
Charles Arthur investigates how the ways in which we watch sport, read magazines and do business
with each other could change for ever
Don't act too surprised if, some time in the next year, you meet someone who explains that their
business card isn't just a card; it's an augmented reality business card. You can see a collection
and, at visualcard.me, you can even design your
own, by adding a special marker to your card, which, once put in front of a webcam linked to the
internet, will show not only your contact details but also a video or sound clip. Or pretty much
anything you want.
It's not just business cards. London Fashion Week has tried them out too: little symbols that
look like barcodes printed onto shirts, which, when viewed through a webcam, come to life.
Benetton is using augmented reality for a campaign that kicked off last month, in which it is trying to find models from among the
general population.
Augmented reality – AR, as it has quickly become known –
has only recently become a phrase that trips easily off technologists' lips; yet we've been
seeing versions of it for quite some time. The idea is straightforward enough: take a real-life
scene, or (better) a video of a scene, and add some sort of explanatory data to it so that you
can better understand what's going on, or who the people in the scene are, or how to get to where
you want to go.
Sports coverage on TV has been doing it for years: slow-motion could be described as a form of
augmented reality, since it gives you the chance to examine what happened in a situation more
carefully. More recently cricket, tennis, rugby, football and golf have all started to overlay
analytic information on top of standard-speed replays – would that ball have
hit the stumps, the progress of a rally, the movement of the backs or wingers, the relative
flights of shots – to tell you more about what's going on. Probably the most
common use is in American football where the "first down" line – the distance
the team has to cover to continue its offence – is superimposed on the picture
for viewers.
But those required huge systems. AR took its first lumbering steps into the public arena eight
years ago: all that you needed to do was strap on 10kg of computing power –
laptop, camera, vision processor – and you could get an idea of what was
feasible. The American Popular Science magazine wrote about the idea in 2002 – but the idea of being permanently
connected to the internet hadn't quite jelled at that point.
"AR has been around for ages," says Andy Cameron, executive director of Fabrica, an interactive
design studio which works with Benetton, "maybe going back as far as the 1970s and art
installations that overlaid real spaces with something virtual." He mentions in particular the
work of pioneering computer artist Myron Krueger.
What's changed in the past year is that AR has come within reach of all sorts of developers
– and the technology powerful enough to make use of it is owned by millions of
people, often in the palms of their hands.
The arrival of powerful smartphones and computers with built-in video capabilities means that you
don't have to wait for the AR effects as you do with TV. They can simply be overlaid onto real
life. Step forward Apple's iPhone, and phones using Google's Android operating system, both of
which are capable of overlaying information on top of a picture or video.
Within the small world of AR, one of the best-known apps is that built by Layar, which – given a location, and
using the iPhone 3GS's inbuilt compass to work out the direction you're pointing the phone
– can give you a "radar map" of details such as Wikipedia information, Flickr
photos, Google searches and YouTube videos superimposed onto a picture you've taken of the scene.
For Americans, it will also pull in details from the government's economic Recovery Act
– so that if you're on Wall Street and want to see how many billions went into
which building, it will show you.
Or, more usefully, Yelp offers an augmented reality
application that will show you ratings and reviews for a restaurant before you walk in
– the sort of thing that could make restaurants quiver with delight, or
shudder in horror.
Or maybe it wouldn't need to know where it is; only who it's looking at. A prototype application
demonstrated at the Mobile World Congress in Barcelona in February took things a little further
again. Point the phone at a person and if it can find their details, it will pull them off the
web and attach details – their Twitter username, Facebook page and other facts
– and stick them, rather weirdly, into the air around their head (viewed
through your phone, of course). "It's taking social networking to the next level," says Dan
Gärdenfors, head of user experience research at The Astonishing Tribe, a Swedish mobile software company.
And there are fabulously useful applications: at Columbia University, computer science professor
Steve Feiner and PhD candidate Steve Henderson have created their Augmented Reality for
Maintenance and Repair (Armar) project. It combines sensors, head-up displays, and
instructions to tackle the military's maintenance needs: start working on a piece of kit, and the
details about it pop up in front of
you. Imagine if you could put on a pair of special goggles when you needed to investigate
your car's engine, or a computer's innards, and the detail would pop up. That's the sort of idea
that Armar is trying to implement, though for the military at first..
Yet it's fashion which seems to have leapt quickest into this technology. The T-shirt with AR in
London Fashion Week was developed by Cassette Playa, a label that has been worn by Lily Allen,
Rihanna and Kanye West. Carri Munden, who designed it with the Fashion Digital Studio at the
London College of Fashion, described it as "mixing reality and fantasy". Adidas, too, has
launched trainers with AR symbols in the tongues: hold them to a webcam and you are taken to
interactive games on the Adidas site.
The process by which the strange symbols get translated into images is simple enough: the website
takes the feed from your webcam (you have to explicitly allow it to do so, so there are no
security worries) and analyses it for the particular set of symbols that the program is looking
for. (Some easy calculations mean the symbols can be detected whichever way up you hold the
item.) Videos and pictures are then sent back to you.
Andy Cameron says that the arrival of an open-source, hence free, AR tool kit has let companies
build their own AR applications, using Flash – the pervasive animation and
video technology used for many online ads and YouTube's videos – "which
immediately meant you had huge penetration, because Flash is everywhere". (Something like 98% of
all computers are reckoned to have Adobe's Flash Player installed.)
"If you build your AR application with Flash, then you can get it out to everybody in the world
with a computer with a webcam," says Cameron.
Benetton is using AR in its latest campaign, called "It's My Time" which aims to get members of the public to put themselves forward as
potential models, and uses AR to show more details about existing models. But its first most
visible use of AR was last year in issue 76 of Benetton's Colors magazine, a quarterly
fashion product. Dozens of pages have AR symbols: hold the page up to a webcam, and you see film
and more photos of the person on the page. "The Colors editor and the creative director
of Fabrica got very excited about it," says Cameron.
Cameron can see huge potential which could even revive the fortunes of print advertising. "Think
of a commercial page, an advert, in a fashion magazine. It's pretty expensive. With this
– and this is the way that the more hard-nosed people in Benetton saw the
advantage – it means that you can get more products on the page." Print an AR
code, get people to come to the site, and you can show them so much more, while measuring the
return from your effort.
The technical cost is a tiny part of the overall effort. "The printing and photography cost [of
the advert] is the same. And the development cost is pretty small."
And of course where advertisers go, the publications that house them are sure to go as well.
Esquire magazine in the US and Wallpaper* in Europe have done "augmented
reality" editions, with Robert Downey Jr coming to life on the cover of the former, and AR text
providing videos and animation in the latter. But there are more possibilities for journalism
using AR: for example if you "geotag" newspaper articles (so that you say that an item relates to
a particular place) then someone visiting a site could learn about events relevant to the area
via their smartphone.
Book publishers too are leaping in: Carlton Publishing will release an AR book in May, featuring
dinosaurs that pop out of the pages when viewed, yes, through a webcam. Future releases include
war, sport and arts titles which will also have extra AR elements.
Yet in media it's the advertisers who are most excited. The possibilities of geotagged, targeted
adverts – which in effect hang in the air until someone comes along to find
them with a smartphone – or of AR adverts which open up a whole new world of
opportunities (and perhaps discounts or loyalty bonuses) when you follow them through
– are yet another glimpse of the holy grail ofads that know exactly who and
where you are.
Is there a risk that we'll all become AR'd out – that it will become boring as
advert after advert invites us to hold it up to a webcam? "What's hot today is ancient history
tomorrow," says Cameron. "There have been a lot of bad uses of this technology with a rush to use
it. We have had the chance to reflect on what it means and how to use it. The key is that it
should be an enhancement of the stuff on the printed page."
Even so we're still in the early stages, he argues. "It's very primitive –
having to use a webcam, holding a magazine up to it. Obviously we're really interested in the
opportunities with handheld devices. It's very frustrating that the iPhone doesn't allow access
to the live video stream." (Nor does it run Flash, another problem for would-be AR designers.)
"People in design are very annoyed with Steve Jobs," he observes. "We don't really understand why
Apple won't allow that."
Given that access, he says, "you could hold your iPhone up to a billboard and get something
amazing right there". What about the alternative, such as Google's Android-based Nexus phone? "It
looks like you could do it on that," he says. But of course the iPhone is a target market. "Maybe
Apple wants to keep that for itself," Cameron says. "Maybe they're lodging patents. Or maybe the
processor on the iPhone isn't fast enough."
Yet there are some who think that AR has already had its brief time in the sun. At the Like Minds
conference in Exeter at the beginning of March, Joanne Jacobs, a social media consultant,
described an AR application that demanded you buy a T-shirt and then go and sit in front of your
webcam – so you could play Rock, Paper, Scissors. By yourself.
"It's hopeless," Jacobs said.
Cameron admits to some uncertainty about AR's measurable impact. "I don't know if it sells more
things, but it seems clearly a good thing if we can get people who may be customers to
participate in the adverts." But, he adds: "If people start to play with the adverts in a way
that exposes them to more products, that's got to help bring a commercial return."
Lundi :
Après un passage d'une heure sur BFM Radio, déjeuner avec la délicieuse
Marjorie Paillon journaliste de BFM TV / France 5. Oui, oui, délicieuse et punchy. Elle
déménage la demoiselle, elle avance et elle veut faire avancer. J'aime beaucoup ces
femmes du web qui ne ressemblent ni à des putasses ni à des camionneuses. A suivre.
Mardi :
Évidemment à la soirée de Relancement de France Soir (j'ai zappé
celle du Bus). Évidemment. Des peoples dans tous les sens, des politiques de droite
partout et des journalistes de gauche (France Soir recrute...). Notamment Emmanuel Beretta du
Point qui tente d'arracher des mots d'Alexandre Pugatchev sans se présenter. Je l'ai
coincé. Je n'aime pas cette méthode de rapace. Elle ne grandit pas le métier
de journaliste.
Mercredi : Atroce nouvelle d'une amie alors enceinte m'annonçant la perte
de ses jumelles. J'ai eu un mal fou à enregistrer ma chronique sur France
Info.
Jeudi : Le
matin en mode recruteur pour du luxe, déjeuner avec un vidéaste de talent,
l'après midi en mode juré pour Ambassadeur de Star, en début de
soirée chez André pour célébrer des blogueuses puis passage à
Art Paris parce que j'aime l'art contemporain. Voi-là.
Vendredi : Filage pour la soirée du 24 mars qui s'annonce chaude
(invitation
ici). Je serai le seul à défendre les blogueurs au fond : ni agence,
ni journaliste. Les autres ont des intérêts professionnels dans l'histoire.
Samedi : L'art de la sieste. Un art majeur qu'il faudrait apprendre dans les
écoles de nos élites. Ces instants où la somnolence se dispute aux images
éveillées. Contemplation.
Dimanche : "Tant de mains pour transformer ce monde, et si peu de regards pour
le contempler !" Julien Gracq. What else ?
Vu, telephonu, skypu (hors Les blogueuses de
André et leurs - déjà - très nombreuses clientes !):Pierre Abruzzini, Perséphone, Stéphane Zibi,
Violette, Christophe Rémy, Thomas Rivoire, Xavier Moisant, Petites Phrases, David Abiker,
Thomas Clément, Elysee Inside, Guy Birenbaum, Floriane Pelletier, Duel au soleil, Olivier
Godest, Charles Liebert & Vinvin.
Aaron Alai designed this kicking electronic
business card, which demonstrates how transistor amplifiers work. When you touch two
electrodes on it, a small amount of current is conducted through your body, which is then
amplified by a transistor to light an LED. I like the clean design, which is both functional and
descriptive of how it works. [via Hacked Gadgets]
I love blues mixed with oranges. I have ever since I watched Jawbreaker for the first
time, and was desperately jealous of Julie and her funky bedding. And, lucky me, I've been able to
enjoy this combination all over the place these days. It's a popular modern color combination, and
has become a beloved contrast in Hollywood's world of film-tweaking. However, as blogger Into the
Abyss points out, it's overtaking Hollywood.
Abyss writer Todd Miro has shared a pretty excellent account of how this teal-orange phenomenon
came to be, and some of mainstream cinema's worst offenders. He explains how Oh
Brother, Where Art Thou? was the first feature to get scanned into a computer and put
through a Digital Intermediary (DI) process, which allows filmmakers to control the color of every
element in a film. This lead to complimentary color theory (where flesh tones thrive with teal)
being implemented in many big-screen flicks, no genre being safe -- the horror and gloom of
Wolfman, the superhero ways of Iron Man 2, the digital wonder of Tron 2,
the retro laughs of Hot Tub Time Machine, and the prize for "one of the worst examples of
unchecked teal and orange stupidity" --
Transformers 2.
So, keep an eye out next time you pop a disc into a player or hit the cineplex, you may just find
yourself drowning in a sea of teal and orange. If you've noticed the phenomenon before, what flicks
do you find to be the worst offenders?
It's another Jacques Tardi-drawn comic! All hail Tardi! (And hey! I get to break out the
Not-Safe-For-Work warning! Just so you know!)
Yesterday, I looked at an adaptation by Jacques Tardi of a book written in the 1970s. Today, we
look at a comic that actually came out in the 1970s and is now back in print! It all works out!
You Are There was written by Jean-Claude Forest, who is best-known for this (well, the comic on which it
was based), and drawn by Monsieur Tardi. Kim Thompson translated this sucker, and Fantagraphics published this bad bear. You will be charged no
more than $26.99 for this, which isn't bad considering it's 163 big-ass pages chock full of grand
Tardi art.
This is a very strange comic that doesn't completely work. Forest, channeling his inner Mark
Twain, wrote in an early book edition about You Are There: "No one should see in Ici
même a pamphlet, a satire on our society or the men who represent its political
regime. Nor did I have any specific intention of mocking man's attachment to property. If this
attachment leads to grotesque situations in this book, it does so no more than politics, law,
groceries or fornication; it serves through its ramblings a story, a plot whose basis lies
elsewhere and was intended, so far as I was concerned, to speak of something entirely different."
If that's so, it's too bad, because You Are There works best as an absurdist critique of
society and politics. It's a rambling, occasionally surreal look at a man who is crazy only
because a crazy society says he is; who then is really insane? Perhaps Forest meant it as a love story, and there is a romance at its heart, but
the romance is just as odd as the rest of the book, so it's unclear what, exactly, Forest was
saying with this comic.
The situation is certainly interesting: Arthur There, the protagonist (and hence the title of the
book) lives in a place called Mornemont, which, as we learn early on, was once a vast tract of
land of which he is the sole heir. Over the decades and centuries, however, Mornemont has been
subdivided into smaller plots of land, each owned by a different family. Arthur is embroiled in a
lawsuit to get all the land back, but in the meantime, his one victory has given him ownership of
all the walls and the gates through them. He lives in a narrow shack built on one of the walls
and makes a living by charging a toll every time someone wants a gate open, gates to which he has
the only keys. Throughout the book, he rarely comes down off the walls - the residents, he
believes, would kill him for trespassing. His lawsuit to reclaim the rest of the land, however,
continues throughout the book. In Paris, the president fears that he's going to lose the
election, so he begins making plans to hole up somewhere and plan his triumphant return.
Naturally, he picks Mornemont, but the reason he does is clever and changes Arthur's life quite
significantly.
Ultimately, this is a story of a man fighting against the forces of conformity, as Arthur
desperately tries to remain his own man. Everyone wants him to change, and even if some of the
things that happen in the book are in his own mind, he clings to a dream when a lesser (or,
perhaps, saner) man would have given up on them. He falls for Julie, who's the daughter of one of
the couples living on "his" land, and their relationship is bumpy, to say the least. Julie is a
bit crazy, too, in a different way than Arthur. She has what we might categorize as Tourette's,
with no internal filters to stop her from saying whatever's on her mind or doing whatever's on
her mind. Arthur's behavior is the polar opposite of Julie's, as he keeps everything inside
him. This provides the very odd climax of the book, at which their personalities have switched
places, to a degree. Julie believes in nothing, while Arthur believes in everything, so when
they're on a row boat, about to escape from their pasts, suddenly things are different for both
of them. The final image of the book, a surreal summation of events in the book, becomes a
comment on what men will do to change their lives. It's not a particularly happy ending, but it
is a logical ending.
The one thing you must deal with as you commence reading the book is that, even with a fairly
standard narrative, Forest writes oddly. Apparitions appear for no reason. The scene shifts
quickly in the middle of a page with no narrative tags to show it. Julie and Arthur often appear
to be saying simply what's on their minds and not actually talking to each other. Julie's
frankness about nudity and sex is unusually disconcerting (not because she likes sex and being
naked, but because of the way she's so aggressive about it, especially in public). There's a
strange, detached tone to the book, so even when serious things are occurring, Forest presents it
absurdly, making it difficult to penetrate the author's intent (if, indeed, he had any). It's a
complex work that keeps the reader at arm's length, which makes it hard to love.
Tardi, however, is stunning. The strange world of Mornemont and its walls are fully realized,
with astonishing detail that makes Arthur's desires even more concrete. The warren of homes and
barriers along which Arthur runs provide a surreal backdrop for Arthur's fantasies, which Tardi
simply places in the panels with no preamble, integrating the hallucinations so well into the
"real" that they occasionally catch us off guard. It's a beautiful evocation of how Arthur sees the world. The stolid governmental
world crashes against the private lives of the politicians, a theater of fluid sexuality and
vice. At the end of the book, Tardi turns the tenants of Mornemont into costumed caricatures,
medieval archetypes, and fools, who attack Arthur's home because they're tired of his lawsuit.
Tardi pulls out all the stops, with the army moving in and the homeowners turning riotous and the
two worlds crashing together. The absurdity of Forest's script is brought to amazing life, from
Arthur's odd gatekeeper outfit to Julie's unabashed sexuality - at one point she sucks her thumb,
and it's a creepily erotic sight. It's a tremendous work of art, heightening the weirdness of the
narrative very well.
I would recommend You Are There because it's a thoughtful look at the pressure of
conformity and what drives a man mad. But it is a difficult comic, because Forest isn't
interested in making too much sense, even though it's fairly easy to figure out "what happens."
Tardi is fantastic and makes the book even wackier, which isn't a bad thing. I have to warn you
about it, but it's definitely worth a look.
If you’re a gadget-lover fed up of filling your home
with ice white this and brushed aluminum that, then check out this selection of totally
stylin’ items offering a design blast from the past.
Retro, vintage, old school or just classic, whatever your interpretation, we’ve dug out ten
gadgets that boast classic good looks as well as bang-up-to-date functionality.
Olympus’ Pen E-P1 is chock full of digital goodness in a design that harks back to the SLR
glory days and the original Pen’s release back in 1959, which made a big impact on the
camera market with its small dimensions. With a 12-megapixel sensor and capable of capturing
movies at 720p, the modern micro four thirds snapper offers digital SLR-standard pics in a more
compact format with those vintage looks that are good enough to lick.
Science and Sons’
Phonofone II is a wickedly old-fashioned iPod speaker, or in the words of its creator
“audio console.” Using no power, the gramophone-styled device utilizes passive
amplification and cunning acoustics to boost the audio output of standard earphones to around 55
decibels. With an entirely ceramic construction, it’s as much sculpture as it is
speaker.
So far only released in Korea, LG thrilled fans of retro style when it revealed a classic CRT
television, complete with bunny ears aerial and channel-changing knobs. The 14-inch set stands on
chrome legs and if you’re doing the back-in-time trip all the way, can display in black and
white or sepia. Despite its vintage appearance it offers a digital tuner and does come with a
remote control for when you get bored of fiddling with the knobs.
A professional USB mic, the Snowball from Blue Microphones claims to offer plug’n'play ease
of use with both Macs and PCs but the power to capture anything from the softest vocals to the
loudest garage band. Angled as ideal for podcasting, the vintage appearance of this modern
peripheral may serve to remind users of the rich heritage of broadcasting and inspire them to
podcast about more than the hilarious antics of their cat. That, and it will look wicked-cool on
your desk.
Available in black, white, red and an outrageously retro avocado green, say goodbye to fiddly
modern earbuds with these totally cool cans from Panasonic. The Panasonic Old School Monitor
Stereo Headphones, to give them their full title, offer leather-cushioned listening comfort you
can only dream of if you’re used to in-ear audio efforts and look so darn cool you’ll
be tempted to wear them out — even when you’re not listening to music.
Sure, headsets are all well and good but there’s no romance in looking like a call center
phone operator. The P*PHONE from Hulger will give you the satisfying feel of a proper chunky
handset in your hot little paw and turn a VoIP call into a conversation. Available in white,
black, red and green, the P*PHONE is offered on its own for $50 and with a cool desktop base for
$99. As well as working with certain mobiles (and certain others with adaptors) the P*PHONE
offers easy USB hook-up to a PC.
Back in the olden days folks would create real-life music “tapes” with
playlists recorded on to them to either share with a friend or loved one or enjoy themselves
(“Best Driving Songs Ever”, “My Breaking Up With Dave Tape”, etc). Help
make sure the art of the mixtape is not lost with this USB effort that takes on the form of an
old analog blank audio cassette tape (complete with sleeve that you can scrawl the track list on)
but with a brand spanking new USB flash drive nestled in the middle.
Mathletes with a penchant for the past will enjoy this retro calculator’s baby blue looks
and oversize dimensions. Whether you’re totting up the cost of your new flared jeans, or
calculating how much cheese you’ll need to melt to make the perfect fondue, your numerical
queries will be solved in Seventies style.
You’d be forgiven for mistaking this for a vintage deck, but in fact it offers more modern
tech than many music systems. Sure, there’s the option to take your vinyl for a spin, but
there’s also playback from SD memory cards and USB storage devices as well as from iPods
and other MP3 players. In addition to normal playback this turntable can record your records to
your computer, which means you won’t have to re-purchase all your vinyl to get it
digitized, and it has an FM radio.
While the wider world gets hyped up about Sony’s Move and Microsoft’s Project Natal,
sit back, relax and enjoy some 8-bit gaming with the Retro NES USB Controller from ThinkGeek,
described as perfect for creating old school gaming nostalgia on your laptop. With a USB
connection, it’s perfect for MAME and other emulators and is sooo much cooler than trying
to save the princess using your keyboard.
Rugged Ridge's Pinewood Derby Jeep CJ8 - Click above to enlarge
While some of us have never tried to fashion a Pinewood Derby racer out of a block of wood, the
chances of such an endeavor turning out half as well as the work of art that is the Rugged Ridge
Jeep CJ8 is next to nothing.
The Jeep Scrambler is a classic, and this wooden Derby
version is impressively accurate, right down to fender flares, mirrors, off-road lights, jerry can,
Hi Lift Jack, tube steps and spare tire carrier - all hewn from a single block of pine.
While we're not experts on the subject, we imagine the scale Jeep's aerodynamics are about as good
as the real thing - which is to say, pretty darn bad. Still, the Pinewood Derby Jeep CJ8 managed to
snag a third place finish in its racing debut. Nicely done!
This article has been published at RLSLOG.net - visit our
site for full content.
Art Mahjongg is the latest incarnation of the classic chinese board game.
Apart from a little luck the game requires strategic thinking from the players.
Description:
Need help finding the right game for taking a break? They love to combine clever and to think
strategically?
Then ART MAHJONG is 2, the latest implementation of the ancien Chinese board game for the PC,
just right for you! Design the game is provided according to your wishes – for a lot of
variety! Choose from eight different stone structures, as well as many beautiful backgrounds with
matching stone motifs. Available to you the traditional Chinese characters to images from the
fields of marine, Middle Ages, flora and motifs from ancient Egypt.
They also want to keep your “gray matter” something on the go? Why not play one
against the clock or choose a different difficult level. Be charmed by this popular classic games
for all ages!
Yakuza fait partie de ces
séries bénéficiant d’une curieuse aura de sympathie, bien que, sous
nos contrées, peu de personnes, finalement, y ont vraiment joué. La faute a une
plate-forme exclusive, la PlayStation (2 puis 3) et, surtout, un univers et une
accessibilité un peu à part. Difficile, en effet, d’apprécier les
Yakuza sans s’y plonger corps et âme, et prendre le temps de lire les tonnes de
dialogues qui emmaillent chaque opus. À cet égard, le fait que Yakuza 2 n’ait pas
été traduit en français — tout comme ce troisième
épisode, qui ne propose que des sous-titres anglais — n’a
évidemment pas arrangé les choses… Quoi qu’il en soit, on
appréciera particulièrement, ici, la possibilité de regarder les
résumés vidéo des deux premiers volets, véritables petits films de
15-20 minutes commentés par la voix chaude de Takaya Kuroda (Kiryu dans
le jeu). Une manière pour certains de se rafraîchir la mémoire, et pour les
autres de découvrir des scénarios (tordus) suintant l’énergie et la
passion, entre trahisons, combats à mort et improbables coups de théâtre.
Notons qu’à l’écrivain Hase Seishu, scénariste
des deux premiers opus — et de l’épisode Kenzan —
succède Masayoshi Yokoyama, un illustre inconnu qui a su heureusement
respecter à la lettre l’esprit Ryû ga Gotoku, à
quelques mièvreries près. L’indéboulonnable Toshihiro
Nagoshi (qui a oeuvré notamment sur les Super Monkey
Ball… et Shenmue
!) reste le maître d’oeuvre, et partage avec Hideo Kojima, un vieux
compagnon de troquet (véridique), un amour certain pour les cinématiques à
rallonge, ici plus que jamais présentes.
Okinawa way
Difficile, pour un fan de la première heure, de ne pas être immédiatement
emballé par Yakuza
3. Enfin, la qualité de réalisation —certes imparfaite sur
certains points — permet de faire honneur au sens du détail qui
caractérise la série. Quant aux cinématiques, elles transcendent un
character design d’une qualité et d’une variété
étonnante, soutenu par des visages désormais presque photoréalistes. Le
bonheur. À l’image d’un Kazuma Kiryu désormais retiré du monde
et cherchant avant tout la paix, le début du jeu vous invite à découvrir
l’île d’Okinawa, son temps superbe, ses touristes en chemises à
fleurs… Une atmosphère idyllique entachée par une conspiration
politico-mafieuse dont on conçoit peu à peu l’ampleur, tandis que l’on
devine, évidemment, que la retraite de l’ex 4ème chef du clan
Tôjô, qui administre désormais un orphelinat, ne peut être que de courte
durée. Une parenthèse d’une dizaine d’heures avant
l’inévitable retour à Kamurocho qui, toutefois, permet de se faire la main,
et découvrir à peu près tous les aspects du titre entre mini-jeux (on va y
revenir), intérieurs de magasins modélisés avec un soin maniaque, ambiance
de foule plus vraie que nature (on regrette juste une atmosphère sonore un peu en
deçà) et, il faut bien le dire, missions diverses pas toujours follement
intéressantes. Entre livraisons de nouilles, recherche de gamine égarée,
cache-cache et transport de glaces à six boules, on n’a en effet pas toujours
franchement l’impression d’incarner le yakuza le plus classe du monde. Les petites
frappes que vous croisez sans cesse et qui ne manquent jamais de vous provoquer
— les inconscients — sont heureusement là pour
arranger ça…
Mawashi-geri dans ta face
Coeur du gameplay, les combats dans Yakuza 3 se révèlent, sans
surprise, d’une richesse ahurissante. Comme dans les précédents opus,
c’est en gagnant des points d’expérience que vous pourrez améliorer
certains de vos talents, et étendre votre palette de coups. Projections, esquives,
contres, rétablissement sur chute, garde… Les possibilités offertes
permettent de développer son propre art du combat, tandis que l’on
privilégiera plutôt telle ou telle capacité (résistance,
vitesse…), le tout en ayant la possibilité, évidemment, d’utiliser
diverses armes blanches ou de poing, ces dernières étant de surcroît
customisables. Surtout, le dynamisme des combats et la possibilité sans cesse
renouvelée de découvrir de nouveaux finishing moves —
différents en fonction de l’environnement immédiat, du type d’armes ou
d’objets utilisés, de la partie du corps que vous attrapez, etc.
— font qu’au final, chaque nouvelle échauffourée peut se
révéler différente de la précédente. Évidemment, pour
cela, il faut creuser au maximum le “fighting system”, comme dirait Van Damme, mais
tous ceux qui se donneront cette peine prendront un pied monstrueux, vraiment, à
démonter yak’ et wesh-wesh à tous les coins de rue. Cadeau Bonux :
désormais, avec son téléphone portable, Kazuma peut “saisir” une
scène qui l’interpelle dans la rue (première
“révélation” : une petite vieille qui percute une voiture en scooter et
fait un soleil…), et s’en inspirer pour mettre au point un coup spécial, le
tout étant ensuite relaté, de façon assez drôle, sur un blog
imaginaire ! Un principe complètement con… et absolument réjouissant.
Serial gamer
On trouve de tout dans Yakuza
3 : des bars et des restaurants à écumer, des salles clandestines proposant des
jeux de cartes ou de dès exotiques (chô-han, koi-koi, oicho-kabu…), des
tournois d’Ultimate Fighting underground, des courses-poursuites, des clés de
consignes disséminées ici et là qui permettent de récupérer
différents objets, du bowling, du golf, des jeux de fléchettes, des sessions de
pêche à la ligne… Pas mal de choses déjà visibles dans les
précédents épisodes, mais que l’on retrouve avec toujours autant de
plaisir et qui bénéficient évidemment ici d’un soin particulier. Il
faudra notamment gérer particulièrement bien les sticks analogiques pour certaines
épreuves, comme le billard ou les fléchettes, qui réclament de la
concentration et une vraie précision (ce qui en énervera plus d’un). On ne
soulignera évidemment jamais assez à quel point Yakuza 3, à
l’image là encore de ses illustres prédécesseurs, ne se prend pas au
sérieux et s’autorise une constante autodérision. Tout est dans le
détail : ennemi qui vous attaque avec un énorme thon congelé, finishing
moves à la violence totalement démesurée, séances de karaoké
durant lesquelles Kiryu aligne les paroles niaises et chante comme une casserole, salary man qui
vous défie à un concours de biture et roule sous la table… L’ambiance
légère du jeu, qui contraste sainement avec l’atmosphère plus
sérieuse des cinématiques, fait que l’on parcourt le jeu avec un plaisir
toujours renouvelé.
No woman, no cry
Sujet (évident) de discorde, “l’ablation” avérée des
versions américaine et européenne du jeu, qui se voient amputées de la
séquence des bars à hôtesses, notamment, a donné à certains
gamers l’envie de couper la dernière phalange du petit doigt des responsables de
cette décision a priori aberrante. Et fait naître des velléités de
boycott. Bien que je n’excuse en aucun cas ce genre de procédés, il convient
toutefois de ranger les canifs. Ne plus avoir l’occasion de draguer à loisir
quantité de jeunes femmes aux coiffures improbables, trop heureuses de faire suer votre
carte bleue, n’a finalement rien de dramatique. Surtout qu’il est toujours possible
d’en rencontrer quelques-unes au hasard, dans la rue (et de profiter d’elles pour
commander en une fois toute la carte d’un resto histoire d’accumuler les points
d’expérience !). De plus, dans un effort louable, la version “premium”
du jeu proposée en Europe contient différents bonus, entre B.O. d’une
trentaine de titres, tableau “interactif” détaillé des relations entre
personnages (dont on retrouve l’équivalent dans les menus du jeu) et DLC
gratuitement téléchargeables (malheureusement très axés baston, et
pas forcément inoubliables). Bref, un titre d’une richesse absolue, quoi qu’il
en soit, et à la durée de vie impressionnante, de toute façon incontournable
pour tous les amoureux de la série. Ceux-là pardonneront aisément les
quelques dérives d’un titre ancré dans des mécanismes certes un peu
old school, et apprécieront pleinement ce que Yakuza 3 sait proposer de
mieux : une fantastique aventure humaine.
On peut reprocher à Yakuza 3 certaines choses : une maniabilité parfois un peu raide, une
difficulté évidente à innover d’un épisode à
l’autre, une durée de vie artificiellement augmentée par des missions pas
toujours passionnantes, une atmosphère curieusement gnangnan sur toute la partie qui se
déroule à Okinawa… Et pourtant, la magie, cette fois encore, fonctionne.
Bénéficiant d’heures de cinématiques superbes, impressionnant de
possibilités, et proposant un système de combat riche et soigné, ce nouvel
opus ne peut être qu’accueilli à bras ouverts par les amoureux du Japon en
général, et les habitués de la série en particulier. Quant aux
quelques éléments malheureusement absents de cette version occidentale
— le résultat de coûts de localisation trop élevés,
dit-on officiellement chez Sega — il serait dommage qu’ils fassent
oublier à certains la qualité globale du jeu, qui n’a, dans le fond, rien
perdu de sa superbe.
Gameblog.fr est LE site internet de jeux vidéo français du moment, totalement
incontournable et surtout indispensable. Accompagné de commentaires pertinents, et surtout
poilants, vous y retrouverez toute l’actualité Jeux vidéo, les derniers tests
en avant première, des reportages exclusifs, des interviews, des émissions
vidéos, des chroniques, de superbes Podcast... Bref, le nirvana du Jeux Vidéo a la
française!
Biosensors and Bioelectronics, Vol. 20, No. 11. (15 May 2005), pp. 2218-2227.
Fish chromatophores have been shown to be promising biosensors for the detection of hostile agents
in the environment. However, state-of-art methods for such applications are still based on
extensive use of data/signal processing, in conjunction with need for a skilled human observer to
carry out the detection. As a result, conventional methods are complex, costly and cumbersome
rendering them useless for field applications requiring low-cost portable solutions capable of fast
detection. A new technique is proposed based on the popular scheme of observing the aggregation
response in chromatophores for detection of toxicity, and a solution using optical detection and
electronic processing is outlined. This scheme has the advantage of being low in cost while
providing simple, fast and reliable detection. Vivek Sharma, Arthi Narayanan, Thirumalai Rengachari, Gabor Temes, Frank Chaplen, Un-Ku
Moon
Seine neueste Erzählung Deutschland macht
dicht pflanzte Dietmar Dath nach Frankfurt am Main, wo sich im Schatten der glitzernden
Bürotürme ein junger Abiturient in einer Anti-Coming-of-Age-Geschichte erst nicht so
Recht verlieben und dann mit Recht aus dieser überhaupt nicht jugendlichen Not heraus,
gemeinsam mit Rosalie Vollfenster, was für ein Name, nicht mehr und nicht weniger als das
gesamte Land retten will. Deutschland macht dicht ist geschrieben von Dath
und reichlich illustriert von Piwi. Ab Montag, den 22.
März, steht das Werk im Buchhandel. Das erste Kapitel schon heute vorab und exklusiv bei
uns.
1. Schöner Junge
In der hübschen, aber viel zu teuren deutschen Stadt Frankfurt am Main lebte ein junger
Mann. Wer ihn anschaute, fand ihn schön: schwarzhaarig, mit Augen voll Seele, nicht zu
scharfen, keineswegs aber weichen Gesichtszügen, ein bißchen muskulös, ein
bißchen traurig, ein bißchen schlampig. Er trug sich mit heftigen Absichten und war
auf genau die richtige Art und Weise frech. Viel redete er nicht. Aber was er sagte, das
saß.
Die aus eigener Schuld Dummen und Elenden hatten Angst vor ihm. Von denen gab es viele.
Manchmal stieß er in der U- oder S-Bahn gegen ferngesteuerte Bankidioten, die sich auf
albernen Metallrollern zwischen den Menschenströmen in langen Trippel- und kurzen
Gleitphasen fortbewegten. Dann maß er sie von oben bis unten und sagte, nicht laut, aber
deutlich, den Satz: „Du gehörst beseitigt.“
Im Rieseneinkaufszentrum „My Zeil“ wollte er einmal eine von
aufgetakelten Lebedamen blockierte Furt zwischen zwei Parfümtheken passieren. Sie gaben ihm
den Weg nicht frei. Da hob er beide Arme und sprach: „Laß mich durch, ich
muß Geschenke für tolle Frauen kaufen, ihr wißt ja, wie das ist, seid ja auch
tolle Frauen!“
Die Lebedamen lachten und verliebten sich. Er durfte durch.
Der schöne Junge besuchte das vernünftigste Gymnasium der Stadt. An Dienstagvormittagen
fragte ihn dort manchmal seine Mathematiklehrerin, warum er montags nicht zum Unterricht
erschienen war. Er guckte jedesmal traurig, wenn er ihr, mit leichten Variationen im Wortlaut,
dann erklärte: „Wissen Sie, das ist so: Leider war ich tot. Kommt vom
Feiern.“ Sie sah es ein; er galt stets als entschuldigt. Diese Art Überzeugungskraft
war es, die dem schönen Jungen bei allen, die ihn kannten, Respekt verschaffte.
Unter der Woche stand er abends mit seinen älteren Rocker-Brüdern und deren
türkischen HipHop-Kumpels gewöhnlich an der Galluswarte herum. Wenn er dort die
zermürbten Redakteure der Erhabenen Zeitung sah, die eben ihren Arbeitsplatz verlassen
hatten, um zu Frau und Kind zu fahren, rief er ihnen hinterher, während sie in die
Pendelzüge stiegen: „Hey Süßer! Den ganzen Tag mitschreiben
macht fett und verrückt!“
Oft sah ihm Jesus Christus aus der Deckung dabei zu.
Jesus Christus hatte ein Hobby: Er interessierte sich aus Liebe zum Nochniedagewesenen stets
für die bestmöglichen Menschen. So stand der Heiland mitunter am Wasserhäuschen
oder oben am Gleis, auch mal unauffällig neben der Litfaßsäule, und spähte
nach dem schönen Jungen.
Man erkannte den Erlöser selten; Jesus Christus trug zu dieser Zeit einen langen Mantel,
schwarze Jeans, mal ein T-Shirt, mal ein Hemd, immer feste Stiefel und einen schwarzen Cowboyhut.
Als er den schönen Jungen nach Wochen und Monaten der eingehenden Beobachtung
schließlich gut genug kannte, um sich über dessen Witze nicht mehr zu wundern,
beschloß er, für einige Zeit aus dieser Geschichte zu verschwinden, denn es gab vor
seiner Rückkehr einiges zu erledigen.
Der schöne Junge hieß Hendrik.
Seine Familie hatte nicht viel Geld, da sich sein Vater, ein bedeutender Professor, zu viele
Kinder gewünscht und Hendriks Mutter die ungeschickterweise sogar gekriegt hatte.
Weil aber Hendrik der klügste und jüngste von vier Brüdern war und sein Vater als
bedeutender Professor wenigstens einen Nachkommen haben wollte, der ihm keine Schande machte,
durfte Hendrik das vernünftigste Gymnasium der Stadt besuchen.
Dort war er mit zwei Mädchen gut bekannt. Sie hießen Rosalie und Clea.
Rosalie Vollfenster schaute zwischen langen glatten dunklen Haaren kritisch in die Welt und war
furchtbar gescheit. Ihr Vater litt an keiner Armut, sondern war einer der Herausgeber der
Erhabenen Zeitung. Clea Pinguin (den Nachnamen sprach man französisch aus:
„Pängwäh“) brachte bei Unruhe die blonden Strähnen zum
Wippen und war arg eingebildet. Ihre Mutter hatte sogar noch mehr Geld als Vater Vollfenster,
weil sie als junge Frau vor lauter Schönheit von einem Glück ins andere gestolpert
war.
Rosalie Vollfenster und Clea Pinguin hatten eines gemeinsam: Sie hätten beide gern was mit
Hendrik angefangen. Hendrik, der sonst alles wußte, was er wissen wollte, hatte aus gut
versteckter Tapsigkeit leider keine Ahnung, was er mit den beiden Mädchen anfangen sollte.
So kam es, daß er keine Entscheidung zwischen ihnen traf. Die wäre ihm, wenn er einen
guten Grund dafür gewußt hätte, eigentlich leichtgefallen: Clea fand er putzig,
aber fade; Rosalie hatte er heimlich sehr lieb.
Die Heimlichkeit dieses Liebhabens war allerdings derart heimlich, daß er selbst fast gar
nichts davon mitbekam. Der Groschen rollte und rollte, immer im Kreis herum, und wollte einfach
nicht fallen.
Schließlich brachte ihn Rosalie, eher nebenbei als gezielt, zumindest auf eine Idee, was
man mit Clea anfangen konnte. Aus dem, was dann geschah, ergab sich etwas, das er
schließlich nicht mit Clea, sondern doch noch mit Rosalie anfing: die mehr oder weniger
notwendige Rettung Deutschlands.
Davon soll hier erzählt werden.
Comme chaque samedi, retrouvez notre sélection de concerts à ne pas manquer. Cette
semaine : Monaco live Music, Crookers, Festival Art Rock, Hocus Pocus et Unighted dy David ...
Blender lead developer Ton Roosendaal turns 50 today! Even so, he’s one of the freshest and
most inspiring minds that I know, and his passion for Blender, art and everything
‘Open’... [read the full article on blendernation.com]
Publication Date: 2010 Mar 17 PMID: 20236947Authors: Ballester, P. J. - Mitchell, J. B.Journal:
BioinformaticsMOTIVATION: Accurately predicting the binding affinities of large sets of diverse
protein-ligand complexes is an extremely challenging task. The scoring functions that attempt such
computational prediction are essential for analysing the outputs of Molecular Docking, which is in
turn an important technique for drug discovery, chemical biology and structural biology. Each
scoring function assumes a predetermined theory-inspired functional form for the relationship
between the variables that characterise the complex, which also include parameters fitted to
experimental or simulation data, and its predicted binding affinity. The inherent problem of this
rigid approach is that it leads to poor predictivity for those complexes that do not conform to the
modelling assumptions. Moreover, resampling strategies, such as cross-validation or bootstrapping,
are still not systematically used to guard against the overfitting of calibration data in parameter
estimation for scoring functions. RESULTS: We propose a novel scoring function (RF-Score) that
circumvents the need for problematic modelling assumptions via non-parametric machine learning. In
particular, Random Forest was used to implicitly capture binding effects that are hard to model
explicitly. RF-Score is compared with the state of the art on the demanding PDBbind benchmark.
Results show that RF-Score is a very competitive scoring function. Importantly, RF-Score's
performance was shown to improve dramatically with training set size and hence the future
availability of more high quality structural and interaction data is expected to lead to improved
versions of RF-Score. CONTACT: pedro.ballester@ebi.ac.uk; jbom@st-andrews.ac.uk SUPPLEMENTARY
INFORMATION: Additional experiments, codes implementing RF-Score and usage instructions enabling
the reproducibility of all results are available at Bioinformatics online.post to:
CiteULike
A website that sorts everyday the most relevant information to you.
Vote for the news and Matoumba will learn your tastes and the information that you like the most.
It is all FREE!
Find here the history of the stories you found interesting.
Show this to people who share the same interests as you,
and if they use Matoumba, their own votes will fine recommandations to you.