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CrunchGear -
8 hours and 37 minutes ago

Every generation thinks that they are the first. The first to feel this way or that, the first to
make this or that revelation, the first to do and make things that we find later have been done
and made since before we could record their doing and making. But while these illusory and
fleeting firsts are common to every generation, there are true firsts being achieved
constantly, though they are often subtle enough that they are not noticed even by those in their
midst. My generation has been lucky enough to be part of a very important first.
The personal computer (in all its forms) has grown to be, I would say, the single greatest
potential source of prosperity in history. It has enabled the internet and a consequent
democratization of all sorts of arts and information, as well as the ongoing destabilization of
financial institutions via distributed money transfers. The revolution, and it really is
one, is ongoing. How unlike the world of 2000, of 1990, is the present day? And 2020 will be
doubly, triply removed. As technology further enables itself, the positive feedback creates a
greater rate of advance, and thus our acceleration; if this interests you, you should probably go
talk to Mr. Kurzweil, since he’s done a bit more work
on the idea. I’m not concerned with the singularity, however: my object is the generation
to which I belong. I propose that this generation, which I am going to call Generation I for a
number of reasons, is the only one to which the rate of advancement of technology was exactly
fitted. At no other time in history, and perhaps never in the future, will there be a group of
people whose own growth and maturation is so perfectly reflected in the principal technological
and cultural advancement of the age.
It’s a serious claim, but I hope to show that it’s founded in observation and not
egomania. And let me remark further before I begin, that I am not claiming any special
merit for this generation, only a special situation. Lastly: I will speak of
“advancement” or “progress” as if they were objectively measurable, when
clearly there is much to be said on what those concepts actually consist of. But for the purposes
of this article, let us consider them to be, say, the progressively sophisticated bending of the
natural world to our needs and wants.
As even a casual student of history (read: a grade-schooler) can see, the rate of technological
and cultural advancement has ever accelerated, of course with some interruptions due to warfare
and subjugation. This is first observable in the length of “ages” — the stone
age, 40,000 years. The bronze age, 2000 years. The iron age, 1000 years. There are too many books
written on this topic for me to spend many words on this, and at any rate this acceleration is
palpable to those of us living in the modern first world. Moore’s Law was once a simple
prediction; now it’s practically a force of nature.
Let us look at recent history, to prime our minds for the idea of what I would call a
“generational technology.” The car is a perfect example. Prototyped in the late 19th
century, manufactured widely in 1915, increasingly affordable and common over the next 30 years,
then producing a “car culture” in the 50s and 60s, followed by an increasingly
consumerized nature as the automobile was integrated completely into civilization, and cities and
lives began to be designed around it. Today the integration is complete, and perhaps we are on
the verge of another change, to a post-car world. I don’t know. But the divisions in the
car’s history, you see, are a lot like generational periods. The specific dates and years
aren’t important, as generations are a sort of rolling concept, and the lines are wherever
the historian finds them convenient to be. So let us look at the stages of the car, which I have
also given names (I’m a coining machine today):

Hammer stage: During this time, the concept and platform of the automobile were
being determined by the founders and inventors. Things like setting down how many wheels a car
will have, which method of propulsion it will use, the materials it will be built from, and so
on. There was surely some bickering here, as there was between AC and DC when prototyping
electrical devices, but one fundamental form is almost always selected, and for the car it was
four wheels, front engine, and internal combustion. This stage is performed entirely by an older
generation of inventors, investors, and engineers.
Paper stage: This is the period where the creators turned the design over to the
marketers, who made it into a product. Extra features were created within the confines of the
pre-established framework, manufacturing methods were improved, the whole process made faster, and
other steps taken to make the technology affordable and attractive. For the car this was of course
improvement in reliability, luxury, and speed, among other things. It is a stage of intense
competition among marketers, who must both inform and sell to the public, to whom the idea of the
car (in, say, 1925-1940) is still new and barely affordable. They are largely ignorant on the
subject and are likely skeptical.
Tinker stage: Once the car was adopted by consumers at large, as cars were by the
close of World War II, the next (very numerous) generation grew up with the “new”
technology taken — I don’t want to say for granted but perhaps as
granted. The car culture of the 50s and 60s was a result of a generation of people in tune with an
important and exciting technology, a generation as familiar with the car as they were with the
clock. There was an expansion of the purposes of the car during this time, as well as a great
improvement in their quality, since this generation, having grown up with cars, would work to
provide the advancements that were not possible under the auspices of either their parents or the
inventors, whose ideas were likely no longer applicable. This positive feedback loop, as in other
technologies, leads to a second push and prepares the way for the fourth stage.
Mirror stage: Once the car had been proposed, adopted, and grown up alongside of,
in the three previous ages respectively, it was ready to become fully integrated. Not just because
it had gotten to a certain level of affordability or reliability, but because it was an integral
part of the modern person’s life already, and now the task was to shape civilization around
it. While the highway creation act in 1956 obviously wasn’t driven by 10-year-old baby
boomers, the obligation of government and industry to acknowledge the growing importance of the
automobile was clear enough once it was recognized at large as foundational. In this stage nearly
everyone is part of the process; the automobile has impressed itself on civilization, and
civilization must now reflect it more fundamentally. The term Mirror Stage is actually an existing psychological
one (as well as an excellent game), and
refers to the period at which a child becomes captivated with its own image. I thought it loosely
appropriate.Essentially: invention, introduction, internalization, integration.
But is there another stage? I don’t think so. The cycle is complete: the changing world
births a new technology, the technology is popularized, refined, and eventually fuels the next
change. I chose the car as a representative because it is familiar and its effects clear, but
with a little work I think that the model I’ve just suggested can be applied to pretty much
any technology, from aqueducts to longbows. But this isn’t a longbow blog — so
let’s move on.
Note that, in the example of the car, each stage is relegated roughly to a generation. The
inventing generation sells to the adopting generation, which brings up the integrative
generation. Furthermore, the inventing generation cannot be the adopting generation, and the rate
of progression in this case prohibited the adopting generation from being the integrative
generation; for the car it took around 50 or 60 years, arguably more, for it to reach its Mirror
stage. My belief is that Generation I (born roughly between 1975 and 1985) is the first
generation, and possibly the last, to see and be a part of every stage: to be a part of the
genesis, popularization, refinement, and counter-refinement of their age’s defining
technology.
Now, I don’t claim we invented the personal computer; nor, I’m sure, would those who
are cited as inventing the computer. Like the automobile, the computer was a long time
coming and was enabled by advances in many other technologies and disciplines. Early computing
was as an exercise in logic, mathematics, and electrical engineering, and its early advances
academic. What defined the automobile, and what has defined both the computer and the age in
which it has proliferated, was not in fact the creators (brilliant though they were), who were
the implements of history, but the people who used them and guided their use. For the car, that
definition was stretched out over long decades, and people grew old while automobile technology
remained young. For the personal computer and the internet, the infancy of the technology
coincided with the infancy of my generation, its adolescence with our adolescence, its growth
with our growth, in such a pas-de-deux as has no precedent in history and, for all we know, may
have no equal in futurity.
Generation I is the middle child of the information age. To be born a few years earlier would
mean to see the personal computer and the internet as an new and exciting gadget, like the VCR or
Walkman. A few years later would be to arrive late to the show: to grow up in the presence of
computers, smartphones, and the internet, but not to grow up with them. Taken for granted,
these things become black boxes; on the other hand, seen as just another set of devices and
applications, they lose their transformational potential. I think the timing is very important, but
of course as part of the generation, I am prone to that error.
Our readers will probably remember that computers around 1980 were ugly, limited, and expensive
machines. They performed a few of the functions will still value today (word processing,
calculating, games) but had no GUI and little connectivity. I don’t want to overstate the
parallels, but just for clarity in what I am driving at, consider that an apt comparison might be
to a young child, able to see and crawl, or walk totteringly — fundamentally intact, you
see, but encumbered with limitations that can only be changed with time and effort.
I remember learning just enough of my dad’s old work computer to find tic-tac-toe and play
it on the flickering amber screen. A few years later, primitive UIs are emerging, so
primitive that the command line is still unarguably the more powerful tool. Just as Generation I
begins to learn to read and to speak, the PC can be communicated to in what we understood as
plain language. The first truly popular computers proliferate, running DOS, and a few of us were
lucky enough to play with one of the later Apple II models.
In 1990 the GUI and the more complex tools it enables begin to flourish and become fundamental to
the PC experience, as Windows 3.0 and the Mac Classic hit the market. Shortly after that, the
first affordable modems. BBSes, AOL and its chatrooms and fake internet, and then the revelation
of the true web with Mosaic, Internet Explorer, and so on. I won’t waste your time with
further details you’re almost certainly familiar with (having lived through them), but you
must see the way things are not moving at the rate of a stage per generation like the car. No
– they moved more quickly, but not so quick that we lost track. This particular speed of
maturation (from “infancy” to “adulthood,” which we may define as, say,
Windows XP or OS X; after that I believe the core functionality of the PC OS has not been
substantially altered), which is roughly the same as the speed of maturation for a human being,
and Generation I has the privilege of being the computer’s twin sibling, if you will.
Though the virtue of being born at the right time is not ours to claim, nor is it simply a
novelty that Generation I has grown up in tandem with a world-defining technology. As we grew up
with it, we have seen and participated in all the stages of generational technology. We witnessed
as children the squabbling between Atari, Microsoft, Amiga, and all the others as the beat the
raw metal of computing technology into a shape the world could use. We knew it when it was young,
and then we helped it become a household technology by simply being in the household, the way
baby boomer kids grew up around cars and ended up knowing cars better than any generation before
them. However, cars as a technology practically stood still for the car kids’ formative
stages. Not so for us: every year the computer was changing its case, its OS, its capabilities,
its interface — everything changed about it, but we still recognized it, the way we’d
recognize an old playmate year after year who, though changing in size, aspect, and ability, we
still know. That is how Generation I knows the computer, the internet, the
smartphone, and whatever comes next. Not as a series of devices, but as the natural progression
of a friend whom we know by sight in spite of the changes wrought by time and culture. Perhaps it
is best expressed that we know the ghost in the machine, that which has informed and guided the
progression of the technology from household appliance to a tool as fundamental as the wheel.
Captain Nemo took pride in the Nautilus “moving through a medium of movement.” He
meant the ocean, of course, a place that is never the same one instant to the next, but which he
nonetheless knew and navigated freely because… well, because he had a submarine. The
metaphor doesn’t extend that far. But the idea of moving in a moving medium is a powerful
one. To truly understand the way that the world changes around you, and to not only be able to
survive in it but to thrive, to navigate, to direct that change, that is the privilege of a
generation born into movement.
I see in my flight of fancy I’ve really built up Generation I into quite a
ridiculously grand thing, and in doing so made the same mistake that I described in the first
sentence of this article. I did not mean to do so, but the simple boon of being born alongside a
world-changing technology is not minor: it matured with us and has shaped us as much as we have
shaped it, and that means that we are on the front line for the Mirror Stage of the information
age. Can you forgive me for being excited to be a part of a sea change in civilization, a change
in infrastructure perhaps more fundamental than the integration of the automobile? Few events in
history are the equal of this impending shift, if I’m not mistaken. I of course don’t
claim it for myself or my generation; it is a glory we will share in, but which we may be able to
uniquely enjoy. Imagine being the childhood friend of the first man to set foot on Mars.
It’s no credit on yourself exactly, but you just may understand him more fundamentally than
anybody else.
What’s that I hear you saying? That we haven’t actually contributed much to the
progress of the personal computer and the internet? Very true! If I’ve claimed otherwise
I’m very sorry, because Generation I, like the baby boomer generation in the 60s,
isn’t quite ready to make our mark. The fact is we’re just starting out. What was the
work of the baby boomers? Was it driving cars around fast and knowing how to clean a carburetor?
Hell no. Their task wasn’t just to know the technology that would shape their world, but
to shape their world. And that’s our job as well. What changes the world will know
in the next 20 years are impossible to predict, but you better believe that Generation I are
going to set their shoulders to it. The Mirror Stage awaits.
And why Generation I? Before us is Generation X, or so we are told. I’ve
heard people my age, or my brother’s, as Generation Y. It’s no use naming a generation
before their purpose is clear; otherwise the Greatest Generation would be called the Kaiser Kids or
something horribly inappropriate. Generation I occurred to me as I was writing this piece, and as
far as I can tell it’s the most evocative of that which truly defines us.
Generation I reflects the burst of technology which in the last decade (as we ourselves have made
our real-world debut), has become commonplace, and the prefix “i-” has become a
universal indicator of tech. Yes, it’s a bit of a capitulation to Apple, but let’s
not fool ourselves: the iPod and iMac immediately became so synonymous with personal technology
that i- became generic almost overnight. So we’ve got Generation i. To be
honest, I’m not sure if I prefer i or I. I think that, like other instances of the letter,
capitalization may vary.
Generation I is also Generation Me: the increasing independence and
compartmentalization of the social order that is the result of the personal computer and the
internet, our totem technologies. It’s the paradox of instant connection and constant
isolation.
And Generation I is Generation One. This is the most important of all. The
coincidence of timing that resulted in us being born with silicon in our mouths also charges us
with a serious responsibility — though what it may be is yet unknown. No generation is
warned of the tribulations ahead, though with luck our task will be suited to our unique
position. But why the One? If, as I suspect, we are in fact the first wave of a new,
tech-integrative sort of people, then surely the kids born after us, into a world already
possessing high-speed internet, Wikipedia, and GPS smartphones, are Generation II. What better
than to start giving version numbers to our offspring? Seems like something Generation I would
do.
I’d like to conclude with an apology. If you’ve read this far, there’s a good
chance you’re seething with anger at having been excluded from what I seem to think is the
most awesome generation of all time, who invented everything worthwhile and will do everything
important in the future. I want to correct that potential misconception, though I understand where
it’s coming from. Obviously the pioneers of the information age are largely baby boomers, and
of course Generation X is one of the great utilizers of technology. And for that matter, kids today
fulfill many of the conditions that I think make Generation I so special. I can only say that I
tend to get carried away, and that our special situation is really the main thing we have going for
us. Am I reaching? Very likely. Am I romanticizing? Most certainly. Let’s chalk it up to
youthful vigor.
It is probably true that every distinct generation is born into a confluence of circumstances
that is consequential in its own way. Too often, though, I have felt that people my age have been
maligned as a passive generation, one of consumption and luxury. That’s actually true as
far as it goes, but there is much beneath the surface; who would have thought that the boomers,
flower children and hot-rodders in the 60s, would be galvanized by the civil rights movement and
Vietnam, emerging to become the most powerful demographic in the country, and perhaps the world,
for decades running? It is toward such heights that Generation I must drive itself. We must show
ourselves equal to the special favor we have been granted, and do our part to carry the world
into the next age, whatever it asks of us.
Note: if you comment about how this article was too long for you to read, your
comment will be deleted. Who cares?


|
Guardian Unlimited -
10 hours and 28 minutes ago
PM to get up close and personal during the election campaign by meeting local heroes in their
living rooms
John Major had his soapbox, and Tony Blair a battlebus. Barack Obama relied heavily on the web.
Gordon Brown, however, is going to deploy a different sort of secret weapon at the forthcoming
general election – your sofa.
Coming to a home near you, the prime minister intends to get up front and personal during the
campaign, holding intimate meetings in the living rooms of pillars of the community, in the hope
that his message will then ripple out and through the constituency.
The sitting room sessions might not be glamorous, but they are quite "Gordon"
– and will help him to come across as a normal human being, is the thought of
Labour strategists.
They are also more in keeping with these austere times, and could even favourably contrast with
the the glitz, helicopters and cash that may characterise the well-funded Tory campaign.
"We think it is a format that will work for Gordon," said a Labour insider. "We have to try
something different in the face of public attitude to all politicians. Sometimes Gordon is going
to need an hour to bring people over in a way in which he cannot in five minutes."
Tea with the prime minister is certainly the antithesis of the Sheffield rally during which Neil
Kinnock famously, and rather embarrassingly, shouted "Well all right!" to 5,000 Labour supporters
– an event deemed to have been instrumental in losing the 1992 election.
The belief is that, in an age of unbridled cynicism, politicians need to persuade local
opinion-formers of their authenticity, and it is these people who will influence the views of
others. Downing Street officials say the strategy works for Brown, and will be a key part of the
campaign armoury, alongside the traditional TV interviews and town hall meetings. Brown and his
team have road-tested the sofa sessions in places such as Llanelli and Gravesend to see if he
comes over successfully in the living room. Those invited included nurses, teachers, business
people and community leaders.
Diane Keating, a headteacher who shared tea and biscuits with Brown, said he was very jovial. "He
made a joke," she said. "It was around the time he had been criticised for his handwriting after
writing to the family of that soldier killed in Afghanistan, and he told me that he had been to
his son's parents' evening recently and the teacher had said he was doing very well but needed to
improve his handwriting." The prime minister said: "That runs in the family!"
Patrick Wintourguardian.co.uk © Guardian News & Media Limited 2010 | Use
of this content is subject to our Terms & Conditions | More Feeds

|
Mashable! -
11 hours and 34 minutes ago
This series is supported by Rackspace, the better way to do hosting. Learn more about Rackspace’s
hosting solutions here.
Contrary to popular belief, web developers do sometimes
leave their desks, and when they do, that’s always when clients seem to call or disaster
seems to strike.
We’ve highlighted some iPhone apps here that will help you out in those situations, and a
few others that will stash several neat tricks up your proverbial sleeve for when you’re
away from the office.
Have a look, and if you’re an iPhone-owning web dev, let us know which apps you find useful
for your work in the comments below.
1. Code Cheat
Sheets
Concentric Sky offers a range of code “cheat sheets” ideal for when your mind just
goes blank and you’re away from your usual reference material. Priced at $0.99 each, there
are apps available for CSS, mySQL, JavaScript, php, RegEx, jQuery and HTML — the last three
of which let you write and test code inside the app. Searchable, and clearly laid out, the info
in the apps is available offline, unlike other options that link out to external references.
Whether you want to brush up on the bus, or need to code on-the-go, these will be a useful weapon
in your web design arsenal. Another great alternative is jQuery 1.4.
Cost: $0.99 each
2. Color Stream
A little bit like Adobe’s Kuler on
your handset, Color Stream is an app that will help you narrow down the correct color, or palette
of colors, for a project. The Lite version of the app is available for free, and lets you create
a palette of five colors side-by-side using a slider bar in either RGB or CMYK modes. You can
then identify your chosen shades by their hexadecimal values for use on the web. This is handy
enough, but the paid-for option (priced at $2.99) offers even more functionality, such as the
ability to save palettes, use the built-in color schemes, or even match colors perfectly by
creating a palette based on elements from an image or photo.
Cost: Lite version is free, full version is $2.99
3. FTP on the Go
If you need to be able to securely log-in to a server away from your desk, then this app —
which emulates desktop FTP clients on your mobile — might well be the answer. As well as
offering the ability to edit text on the fly and make those changes live quickly, there’s
the option to view common file types, download them to your iPhone, e-mail them, and upload
videos and correctly-sized pics from your mobile device too. Meanwhile, cleverly getting around
the iPhone’s multi-tasking issues, there’s a built-in web browser so you can see
changes without leaving the app, allowing for speedy work — which as far as we know, no
client has ever complained about.
If you don’t need access to your FTP server, don’t forget about Dropbox for the iPhone, which will let
you view your Dropbox folder while on the go.
Cost: $6.99
4. Ego
For an on-the-go, at-a-glance look at you site’s stats, either for your own consumption, or
to keep a customer satisfied, Ego is a one-stop-shop for such data. This app does not go into
extreme detail, but it will summarize data from Ember, Feedburner, Google Analytics, Mint (with an additional download), Squarespace, Twitter and Vimeo. Data such as how many Twitter followers an account has
racked up, feed subscription totals, and visitor numbers are all at your fingertips in an
easy-to-use app that saves you logging into to a plethora of individual services. The developer,
Garrett Murray, says Ego offers a flexible framework for adding support for other services, and
welcomes suggestions on adding other stat-tracking options.
Cost: $1.99
5. Read & Note
In addition to offering a full-screen browser (as opposed to the iPhone’s Safari window),
this app allows you to make notes on, or copy and paste text from, web pages. Whether
you’re browsing around for inspiration or assessing a site for changes/improvements, being
able to easily annotate the web with a mobile app is simply brilliant. Other functionality
includes the ability to upload .txt .doc .pdf .ppt .xls .rtf .jpg files, bookmark sites, and
share uploaded documents over Wi-Fi to any web-enabled computer.
Cost: $1.99
Series supported by Rackspace
Rackspace is the better way to do hosting. No more worrying about web hosting
uptime. No more spending your time, energy and resources trying to stay on top of things like
patching, updating, monitoring, backing up data and the like. Learn why.
More web development resources from Mashable:
- 5 Free Android Apps for
Web Developers
- 10 Popular Firefox Add-ons
for Web Developers
- 10 Essential Chrome
Extensions for Web Developers
- 11 Outstanding Online
Resources for Web Developers
- 7 Superb Social Plugins for
WordPress
Tags: apps, code, html,
iphone apps, Mobile 2.0, web design, web developer, Web Development, web development series


|
GameSetWatch -
23 hours and 37 minutes ago
[In a column originally published in Game Developer
magazine, former lead designer on Firaxis' Civilization IV and current EA 2D staffer Soren
Johnson examines the role of luck in games, which he describes as "a social lubricant
– the alcohol of gaming, so to speak."]
One of the most powerful tools a designer can use when developing games is probability, using
random chance to determine the outcome of player actions or to build the environment in which
play occurs. The use of luck, however, is not without its pitfalls, and designers should be aware
of the trade-offs involved – what chance can add to the experience and when it
can be counterproductive.
Failing at Probability
One challenge with using randomness is that humans are notoriously poor at accurately evaluating
probability. A common example is the Gambler’s Fallacy, which is the belief that odds will
even out over time. If the Roulette wheel comes up black five times in a row, players often
believe that the odds of coming up black again are quite small, even though clearly the streak
makes no difference whatsoever.
Conversely, people also see streaks where none actually exist – the shooter
with a ‘hot hand’ in basketball, for example, is a myth. Studies show
that, if anything, a successful shot actually predicts a subsequent miss.
Also, as designers of slot machines and MMO’s are quite aware, setting odds unevenly
between each progressive reward level makes players think that the game is more generous than it
really is. One commercial slot machine had its payout odds published by www.wizardofodds.com in 2008:
* 1:1 per 8 plays
* 2:1 per 600 plays
* 5:1 per 33 plays
* 20:1 per 2,320 plays
* 80:1 per 219 plays
* 150:1 per 6,241 plays
The 80:1 payoff is common enough to give players the thrill of beating the odds for a a big win
but still rare enough that the casino is in no risk of losing money. Furthermore, humans have a
hard time estimating extreme odds – a 1% chance is anticipated too often and
99% odds are considered to be as safe as 100%.
Leveling the Field
These difficulties in accurately estimating odds actually work in the favor of the game designer.
Simple game design systems, such as the dice-based resource generation system in Settlers of
Catan, can be tantalizingly difficult to master with a dash of probability.
In fact, luck makes a game more accessible because it shrinks the gap –
whether in perception or in reality – between experts and novices. In a game
with a strong luck element, beginners believe that, no matter what, they have a chance to win.
Few people would be willing to play a chess Grandmaster, but playing a backgammon expert is much
more appealing – a few lucky throws can give anyone a chance.
In the words of designer Dani Bunten, "Although most players hate the idea of random events that
will destroy their nice safe predictable strategies, nothing keeps a game alive like a wrench in
the works. Do not allow players to decide this issue. They don’t know it but we’re
offering them an excuse for when they lose ('It was that damn random event that did me in!') and
an opportunity to ‘beat the odds’ when they win.”
Thus, luck serves as a social lubricant – the alcohol of gaming, so to speak
– that increases the appeal of multiplayer gaming to audiences which would not
normally be suited for cutthroat head-to-head competition.
Where Luck Fails
Nonetheless, randomness is not appropriate for all situations or even all games. The "nasty
surprise" mechanic is never a good idea. If a crate provides ammo and other bonuses when opened
but explodes 1% of the time, the player has no chance to learn the probabilities in a safe
manner. If the explosion occurs early enough, the player will immediately stop opening crates. If
it happens much later, the player will feel unprepared and cheated.
Also, when randomness becomes just noise, the luck simply detracts from the player’s
understanding of the game. If a die roll is made every time a StarCraft Marine shoots at
a target, the rate of fire will simply appear uneven. Over time, the effect of luck on the
game’s outcome will be negligible, but the player will have a harder time grasping how
strong a Marine’s attack actually is with all the extra random noise.
Further, luck can slow down a game unnecessarily. The board games History of the World and Small
World have a very similar conquest mechanic, except that the former uses dice and the latter does
not (until the final attack). Making a die roll with each attack causes a History of the World
turn to last at least three or four times as long as a turn in Small World.
The reason is not just the logistical issues of rolling so many dice – knowing
that the results of one’s decisions are completely predictable allows one to plan out all
the steps at once without worrying about contingencies. Often, handling contingencies are a core
part of the game design, but game speed is an important factor too, so designers should be sure
that the trade-off is worthwhile.
Finally, luck is very inappropriate for calculations to determine victory. Unlucky rolls feel the
fairest the longer players are given to react to them before the game’s end. Thus, the
earlier luck plays a role, the better for the perception of game balance. Many classic card games
– pinochle, bridge, hearts – follow a standard model of an
initial random distribution of cards that establishes the game’s
‘terrain’ followed by a luck-free series of tricks which determines the
winners and losers.
Probability is Content
Indeed, the idea that randomness can provide an initial challenge to be overcome plays an
important role in many classic games, from simple games like Minesweeper to deeper ones
like NetHack and Age of Empires. At their core, solitaire and Diablo are not so
different – both present a randomly-generated environment that the player
needs to navigate intelligently for success.
An interesting recent use of randomness was Spelunky, which is indie developer Derek
Yu’s combination of the random level generation of NetHack with the game mechanics of 2D
platformers like Lode Runner. The addictiveness of the game comes from the unlimited
number of new caverns to explore, but frustration can emerge from the wild difficulty of certain,
unplanned combinations of monsters and tunnels.
In fact, pure randomness can be an untamed beast, creating game dynamics that throw an otherwise
solid design out of balance. For example, Civilization 3 introduced the concept of
strategic resources which were required to construct certain units – Chariots
need Horses, Tanks need Oil, and so on. These resources were sprinkled randomly across the world,
which inevitably led to large continents with only one cluster of Iron controlled by a single AI
opponent. Complaints of being unable to field armies for lack of resources were common among the
community.
For Civilization IV, the problem was solved by adding a minimum amount of space between
certain important resources, so that two sources of Iron could never be within seven tiles of
each other. The result was a still unpredictable arrangement of resources around the globe but
without the clustering that could doom an unfortunate player. On the other hand, the game
actively encouraged clustering for less important luxury resources – Incense,
Gems, Spices – to promote interesting trade dynamics.
Showing the Odds
Ultimately, when considering the role of probability, designers need to ask themselves "how is
luck helping or hurting the game?" Is randomness keeping the players pleasantly off-balance so
that they can’t solve the game trivially? Or is it making the experience frustratingly
unpredictable so that players are not invested in their decisions?
One factor which helps ensure the former is making the probability as explicit as possible. The
strategy game Armageddon Empires based combat on a few simple die rolls and then showed
the dice directly on-screen. Allowing the players to peer into the game’s calculations
increases their comfort level with the mechanics, which makes chance a tool for the player
instead of a mystery.
Similarly, with Civilization IV, we introduced a help mode which showed the exact
probability of success in combat, which drastically increased player satisfaction with the
underlying mechanics. Because humans have such a hard time estimating probability accurately,
helping them make a smart decision can improve the experience immensely.
Some deck-building card games, such as Magic: The Gathering or Dominion, put probability in the
foreground by centering the game experience on the likelihood of drawing cards in the
player’s carefully constructed deck. These games are won by players who understand the
proper ratio of rares to commons, knowing that each card will be drawn exactly once each time
through the deck. This concept can be extended to other games of chance by providing, for
example, a virtual “deck of dice” that ensures the distribution of die rolls is
exactly even.
Another interesting – and perhaps underused – idea from the
distant past of gaming history is the “Element of Chance” game option from the
turn-based strategy game Lords of Conquest. The three options available – Low,
Medium, and High – determined whether luck was only used to break ties or to
play a larger role in resolving combat.
The appropriate role of chance in a game is ultimately a subjective question, and giving players
the ability to adjust the knobs themselves can open up the game to a larger audience with a
greater variety of tastes.


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Savage Minds: Notes and Queries in Anthropology — A Group Blog -
1 days and 4 hours ago
In an unfortunately-forgotten bit of 70s academic bloodsport, Marvin Harris and Marshall Sahlins
battled it out in the
pages of the New York Review of Books over the origin Aztec cannibalism: was it, as Harris
argued, something Aztecs were driven to as a result of a protein deficiency? No, Sahlins
answered, but even if it was all of the symbolism and institutions surrounding it would still
have to be explained as a result of culture, not nutrition. Sahlins’s argument was
devastatingly convincing because it explained two phenomenon with a single maneuver: Aztec
cannibalism was a result of culture, not nutritional needs, just as Harris’s belief in it
was motivated not by facts, but by his own (American) cultural tendency to see human behavior as
shaped by biological factors.
A disagreement with similar contours is afoot today. The latest skirmish in the Jared Diamond
wars deals not only with issues of scholarly accuracy, but also the cultural/personal motivation
of the protagonists as well as the social effects of their arguments. The main protagonists are
the authors of Questioning Collapse, an edited volume in which expert scholars take issue with
Jared Diamond’s reading of their specialty topics: the Rapa Nui (Easter Island) specialist
discusses Diamond’s use of the Rapa Nui data, the Incan specialist discusses Diamond on
Pizzaro and Atahualpa, and so forth. The book is critical of Diamond, who has responded with a
review in Nature
that is none too friendly itself.
The Usual Denunciations are
already issuing from Stinky Journalism.org, which mostly focus on how unethical it was for
Diamond to write a review of a book that criticized his book without explicitly telling readers
the book he was criticizing criticized him. You can check it out if you want, but I think its
much more interesting to see how the back and forth between Questioning Collapse and
Diamond exemplified some of the issues that played out twenty years earlier in the Sahlins/Harris
debate. How do we tack between the social effects of our work and its accuracy? How can we
address the cultural underpinnings that motivate an author’s writing without falling back
into ad hominem attacks? How well does Collapse stand up to scholarly scrutiny?
And how good a job does Questioning Collapse do of reaching out to Diamond’s
popular audience? These questions are worth asking — even if you are a little burned out on
the Jared Diamond wars.
In this piece I want to review Questioning Collapse through the lens of these issues.
I’ll start by working backwards from Diamond’s review in Nature to the book
itself. In the end, I find Questioning Collapse’s critique of Diamond extremely
compelling, particularly for the way it highlights the theoretical difficulties of
Diamond’s position. That said, however, Questioning Collapse’s (henceforth
‘QC’) authors often don’t do the readers any favors
— as a piece of public anthropology I feel it has a long way to go.
Diamond’s piece is actually a review of two books, Questioning Collapse and
The Cambridge Companion to the Aegean Bronze Age. In the event, however, only about 400
of its 1300 words focus on the later volume. In the review, Diamond pulls a classic Sahlins
maneuver, arguing that the authors are driven by a tendentious preference for a “positive
message about human behavior” is “laudable” but, unfortunately, does not mesh
well with the facts. The result is a “naively optimistic redefinition” of the data
which “inevitably forces one to distort history and to avoid trying to explain what really
happened.” Indeed, Diamond even claims that although they take issue with his work the
authors of QC “do not offer a substitute thesis” for facts which “cry
out for explanation, even if one relabels them as something other than collapse”. Political
correctness, it seems, blinds Questioning Collapse to The Facts. Or, as the subtitle of
the review puts it, ‘realism’ (i.e. Diamond) must trump
‘positivity’ (i.e. QC).
In fact there are four themes in Questioning Collapse: that of resilience (as opposed to
collage), of colonialism (‘empire expansion’), of the similarity of
current environmental issues to the past, and that of what constitutes an adequate popular
anthropology. Diamond deals mostly with the first two topics in his review, and I will skip the
third here but I’ll address the rest as well as make a few points about the factual errors
each side accuses the other of having.
Resilience versus collapse, or, seven million Mayans can’t be wrong
Is Diamond correct when he says QC’s feel-good agenda prevents it from seeing the
truth about collapse? On this first major claim, I think Diamond and QC are talking past
one another. At the broadest level, QC takes issue with the three key words in Collapse’s
title: ‘collapse’, ’success’, and
‘choose’. What, specifically, counts as collapse? The authors of QC
argue that there is more to societal continuity than Diamond’s focus on population size and
social complexity. There are, they point out, millions of Mayan people alive today
— how then can we say that Mayan culture has disappeared? They also point out
that it is hard to tell where one society starts and another begins. Is agriculture in the
Netherlands an example of ecological success once we think about the effects their importation of
fodder has on countries like Brazil from which they import it? And
‘success’: how long does a society have to be around before it is
officially considered to be one? In his excellent article in the QC McNeill points out
that Diamond plays fast and loose with dates — the Greenland Norse, for
instance, survived longer than all of the modern societies that Diamond lists as successes. And
‘choice’: many of the authors of the volume point out that societies are
not people — different parts of them make different decisions for different
reasons. Often times ‘choices’ are the emergent property of many
individual decisions. And in a world where actions have unintended consequences, even selfish
choices might end up being sustainable ones, and vice versa. It is for this reason that the
authors tend to focus on ‘resilience’ rather than
‘collapse’ — on the way that populations change over
time, but tend overall to endure.
In sum, QC argues that Diamond’s notion of collapse is too simple. Societies are
not externally bounded and internally homogeneous. They do not make decisions like humans do.
They change through time, making it difficult to identify when they change beyond recognition.
Long-term trends are, they argue, mostly for continuity, which is why they use the term
‘resilience’ rather than collapse. Mayans are still around. Easter
Islanders are still around — in fact, QC has little boxed-in sections highlighting
contemporary descendants of supposedly-collapsed societies.
Diamond is not having any of it. He responds that “It makes no sense to me to redefine as
heart-warmingly resilient a society in which everyone ends up dead, or in which most of the
population vanishes, or that loses writing, state government and great art for centuries…
Even when many people do survive and eventually reestablish a populous complex society, the
initial decline is sufficiently important to warrant being honestly called a collapse and studied
further.” Diamond’s model of collapse is that familiar to us from the video game
Civilization by Sid Meier: civilizations all grow in one direction towards more and more
complexity with bigger and bigger cities, and if they go down in size, you lose. The authors of
QC have a more anthropological understanding of societies, insisting that they not
internally homogeneous or externally bounded, that they persist in time, and that we must
understand their ups and downs.
At heart, then, the resilience/collapse debate is a discussion of interpretation, not facts. Many
readers will probably find Diamond’s civilization-or-bust definition of collapse
compelling, and agree with him that ‘positivity’ leads
QC’s authors to a tendentious interpretation of the facts. This is a pity since I
think QC takes a principled and satisfying theoretical position on collapse. Still, one
can see why popular readers might not be swayed.
It’s the Colonialism, Stupid
Diamond does remarkably less well when it comes to ‘empire expansion’.
One of the most egregious howlers from Diamond’s review is his claim that “although
the authors of Questioning Collapse may wish it were otherwise, students and laypersons
alike know that Europeans did conquer the world” and that “the authors seem
uncomfortable with the glaring fact that it is Europeans, not Native Australians or Americans or
Africans, who have expanded over the globe in the past 500 years.” The kindest thing one
can say about Diamond’s position here is that it is unintelligible, because the alternative
options are that a) Diamond’s personal animus against the authors was so intense he could
not understand the content of the book or b) he simply did not read the book he is reviewing.
As far as I can tell, Diamond believes the book argues the exact opposite of what it actually
says. He appears to think that the authors of QC are arguing that the hand of European rule lay
lightly on the colonized world, which never suffered population loss. QC doesn’t
admit that there is such a thing as ‘empire expansion’? How about the
ending of Michael Wilcox’s essay in the volume (one of my favorites):
Diamond’s tidy explanation of conquest and global poverty is not only factually incorrect;
it gives us the sense that its origins lie somewhere out there, beyond the agency of the reader.
The implication is that if conquests were situated long ago, somewhere else, then we are
powerless over their contemporary manifestations. Conquests are never instantaneous,
transformative, or all encompassing. They are enacted, reenacted, and rewritten for each
succeeding generation. In this sense Diamond’s narrative of disappearance and
marginalization is one of conquest’s most potent instruments. (p 138)
Does this sound like someone who didn’t get the memo that “Europeans did conquer the
world”?
Diamond accuses QC of down-playing the role of colonialism in human history, and not
offering an alternate explanation for the collapse of indigenous society, when in fact
colonialism is their alternate explanation for the collapse of nonwestern societies.
Wilcox writes “a more appropriate troika of destruction [than guns, germs, and steel] would
be ‘lawyers, god, and money’”. Terry Hunt and Carl Lipo write that
“ancient deforestation was not the cause of population collapse. If we are to apply a
modern term to the tragedy of Rapa Nui, it is not ecocide but genocide.”
In sum, QC attempts to take the moral high-ground out from underneath Diamond when it
comes to colonialism, arguing that he underplays the horrors of colonialism because his cultural
blinkers prevent him from seeing the truth. Indeed, one of the major arguments of the book is
that Diamond (and other social scientists) aid and abet on-going oppression of indigenous people.
The proper response from Diamond — had he noticed — would have been to cast the
authors of QC as a bunch of lefty radicals who have given up on Scientific Accuracy in
the name of advocacy. Except of course he didn’t notice.
Some readers may find Wilcox’s invective overheated, and find the anti-colonial agenda of
QC too ‘pc’ in their denunciation of the book’s social
effects. That is why it is so gratifying that the volume also takes up the issue of accuracy and
never lets go: Diamond is not just tendentious, he is also wrong. The fact that Diamond simply
missed this major part of their argument really detracts from his credibility.
Fact Checking
Beyond these overarching themes there are a number of particular factual disputes between Diamond
and the authors of QC. In his review, Diamond argues that the Yali he met and the Yali
that Gewertz and Errington’s volume is about are different people; he argues against Wilcox
that Chaco canyon was deforested; he argued against Berglund that the Greenland Norse died out,
rather than emigrating; he argues against Taylor that ecology was a factor in the Rwandan
genocide; and he argues against what he calls David Cahill’s “absurd rewriting”
of the Spanish conquest of the Inca.
None of Diamond’s factual claims are very convincing. Which Yali was which does not matter,
because Gewertz and Errington’s merely use the conversation with Yali as a set piece to
raise a series of other claims about colonialism in Papua New Guinea, none of which Diamond
addresses. Diamond offers as evidence that overpopulation was a factors for genocide in Rwanda a
school teacher’s assertion that “The people whose children had to walk barefoot to
school killed the people who could buy shoes for theirs.” Which seems to me to be an
argument about inequality rather than population pressure — if it is not just
a statement about shoes. Wilcox provides two citations to back up his claim that Chaco canyon was
forested, while Diamond never cites his sources in the review or in Collapse, and so it
is impossible to verify his claims. This also makes his claim that there is archaeological
evidence of the death of the Greenland Norse impossible to verify. His claim that David
Cahill’s paper is an “absurd rewriting” of Incan-Spanish relations seems to
miss Cahill’s careful and, as far as I can tell, uncontroversial point that conquerors
often keep local systems of social stratification intact and install themselves on top of them.
Now, it is surely unfair to ask a 1300 word review to exhaustively respond to all of the
criticisms made in a 375 page book. Still, one can’t help but notice that the authors of
QC make serious claims that throw Diamond’s entire reading of societal collapse
into question, and Diamond’s response is to ignore the forest and call out a few trees.
When people like Terry Hunt and Carl Lipo argue that Diamond’s claims about Rapa Nui are
fundamentally mistaken, you expect such big-issue claims to merit a response.
Of course, Questioning Collapse was not perfect either
That said, the authors of QC do not always make it easy for readers to be swayed to their point
of view. The editors claim that “participants committed themselves to setting aside
abstruse academic prose and cumbersome in-text references in favor of a more user-friendly
text.” Really? Can we blame Diamond for not lingering carefully over, for instance,
Cahill’s prose when it contains sentences like this:
It encoded all the familiar generic facts of colonial conquests as seen by Europeans: the mutual
incomprehension and marveling at the mirror-image alterities; the chasm between New World and Old
World epistemologies, “true” rational knowledge against heathen superstition; clever
Castilian against dullard Inca; true believers versus the unevangelized barbarians, at best seen
as promising neophytes; asymmetrical technologies manifest in the flash of steel and the thrust
of lance against bronze close-combat weapons, slingshot, cotton armor and buckler; European
initiative against the kind of unquestioning obeisance associated with “oriental
despotism.”
I am guessing the average reader will quit long before they get to the part of the sentence where
they miss the Wittfogel reference. While several of the authors write clearly and passionately,
on the whole Diamond still wins the contest for clear prose. In fact, many of the essays employ
all the apparatus of scholarly prevarication: introductory sections reflecting on what it means
to write for a popular audience, wider theoretical issues of contextualization, and so forth. You
must wade through all this to get to the point where they actually talk about why they think
Diamond is wrong.
Or you may not. One of the strangest things about this otherwise very ballsy collection is that
many — maybe even most — of the articles do not actually
quote Jared Diamond. Sometimes I think the authors are so immersed in the topic that they forget
to leave signposts to the reader about what they are doing. Joel Berglund’s piece, for
instance, appears to be a valuable detailed commentary on Diamond’s chapters on Norse
Greenland, but only if you put the two books next to one another. For many readers it will seem
like a tour of various facts about Norse Greenland which mentions Diamond at the start.
Cahill’s paper often takes aim at “standard colonial tropes” of
“indegnous dullards who ‘didn’t know what hit them’”
or views in which “Andean civilization… becomes a kind of
‘unenlightened’ primitive polity”. The positions he put in scare
quotes are certainly worth criticizing — but are they Diamonds? A close reading — and
actual citation — of Diamond’s argument would have made the essay stronger,
especially since Cahill’s data so obviously gainsays the claims Diamond actually does make.
The best pieces — Hunt and Lipo’s and Wilcox’s, McNeil’s, and so forth
— are very strong (disclosure: I share a department with Hunt) and other pieces could have
profited by being as tightly written.
Above all, a central argument of QC is that the world is
‘complex’ and it would be better if popular audiences did not need to
have it ’simplified’. As Thomas Hylland Eriksen reminds us, however, this simply will
not fly. Public anthropology is, I’ve argued, the bar at the conference — when people
tell you straight up and without hedging what they think is really going on in their papers. It
is in the nature of the game to “dare to be reductive”. I think QC would
have done better to explore how to reduce effectively, rather than lament the fact that such a
move was necessary — or attempt to avoid making it at all.
Taking the fight to the streets?
Regardless of what you think about the particulars of Questioning Collapse, it
establishes once and for all that mainstream academic authors consider Diamond’s work to be
problematic. Coming from a major major press (Cambridge) with a roster of quality specialists,
Questioning Collapse is undoubtedly Ivory Tower. If anything, it could have let down its
hair a bit more. If only there were some way to reach a popular audience… to take the
fight to the streets… in like… say… a blog…? Luckily, they have one, although it has not been updated
regularly.
It seems to me QC’s blog could serve two purposes. First, it would also be an
excellent place to begin a long and exceedingly detailed analysis of some of the particular
factual claims Diamond makes — particularly those in the Nature
review. This is the sort of intellectual spadework that publishers are not keen on, which should
be made available to the public, and works well in small sub-essay size units which can be
clearly written and do not take forever to read. Blog posts, in other words.
Second, Questioning Collapse is relatively expensive (US$30) and formally written
— not ideal for spreading the word. The website could become a great location for remixed
versions of the articles: piece available for download as teaching resources, or for the casual
reader, where the authors cut right to the chase, free and open access, for anyone who is
interested in reading them.
Conclusion
In sum, QC excels in empirical accuracy, not public outreach. While I find their
arguments persuasive — in most cases, completely persuasive
— I think they could have done a better job reaching a broader audience. There
is a danger that their accounts of the social effects of Diamond’s work, and his
personal/cultural motivations for writing could turn into ad hominem, which would be a
shame. Because Diamond is a public figure, the proper course would be to be even more
scrupulous in adhering to standards of professionalism and impartiality than a scholar normally
would, even though the impulse is (I imagine) to go in rather the other dimension. From my point
of view, the central issue has got to be the empirical adequacy of his claims.
As for Diamond, the impression I get of him is of a scholar who increasingly refuses to adhere to
the best practices of the university, and who can get away with it because of the power and
influence that comes from being in the public eye. Of course, there is nothing wrong with going
AWOL from the academy if one wants to become a free-floating intellectual. But Diamond is not
Carlos Castaneda, and his audience gives him credence because of his situation within the academy
and his role as a translator of technical discourse. It is easy to become complacent when
you’re, you know, an ultra-rich Pulitzer Prize-winning author (or so I imagine!). But one
must resist the temptation to relax one’s standards. Both lay readers and his colleagues
deserve better work than we see in Nature review.
In the seventies, Sahlins and Harris didn’t have the Internet to fall back on. Today, we
are blessed with a means of communication that allow incensed scholars to argue endlessly in
front of the entire planet! Now that the book is published, I look forward to seeing the authors
of Questioning Collapse – and perhaps even Diamond himself?
— move these issues forward.


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Gamers With Jobs - -
1 days and 15 hours ago
It's interesting how quickly countervailing opinions become prevailing opinions these days. Don't
get me wrong, I'm glad that the Internet is so good at challenging every belief I would care to
share (and a few that I should probably keep to myself). It's good to question your beliefs and
ideas, and it's good to have voices that tell me not to pin my hopes, dreams and livelihood to a
falling star. I'm sure my wife appreciates all the naysayers who've stopped me from chasing
daydreams that would lead me away from my fairly secure job with steady paycheck and reliable
insurance benefits. But few dreams become reality on accident, and well entrenched cynicism will
never stop me from daydreaming.
A lot of ears pricked up when companies started murmuring about streaming high-res games over the
internet. Wild, crazy rumors about a world where we wouldn't need to struggle to keep pace in the
PC-hardware arms race. A new world where we'd almost automatically keep up with both new system
requirements the Joneses. Next thing, I was thinking about jet-pack commutes and sex-worker AIs
that downloaded right into your high-tech pants at the blink of an eye.
But I can count on the Internet to challenge those daydreams. Maybe OnLive's game-streaming
service wouldn't be quite as shiny without the studio lighting and lens effects. Maybe that jet
pack would turn out to be a gas-guzzler, or the AI sexbot would download and start up while I was
in the middle of weaving through jet-pack traffic, and even then it'd be all pixelated and
awkward. But a jet pack would still be pretty cool, even if it wouldn't get a reasonable price
point and the kinks worked out until iJet 3.0. And maybe, like my purchase of the original
Kindle, buying iJet 1.0 could be a small vote of confidence in the potential of the technology.
read more

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Michael Geist's Blog -
1 days and 22 hours ago
NDP MP Charlie Angus has shaken up the copyright reform process today with a pair of proposed
measures. The first is a private member's bill that would expand the scope of the private
copying levy to include digital audio recorders (DARs) such as iPods. Bill C-499 comes as a
response to earlier court cases that ruled that DARs are beyond the scope of the current law.
The second is a planned motion that calls for support to reform the Copyright Act's fair dealing
provision by adding the words "such as" to make the current list of fair dealing categories
illustrative rather than exhaustive. In addition, the motion codifies the six criteria
discussed in Canadian caselaw for determining whether a particular use of a work qualifies as fair
dealing.
I'm certainly supportive of Angus' effort to push copyright issues into the spotlight. I'm
particularly supportive of the upcoming motion on fair dealing. I've been advised that the
motion states:
Fair Dealing Provisions within the Copyright Act
That, in the opinion of the House, the government should amend section 29 of the Copyright Act in
such a way as to expand the Fair Dealing provisions of the act; specifically by deleting section
29. and inserting the words,
29. Fair dealing of a copyrighted work for purposes such as research, private study, criticism,
news reporting or review, is not an infringement of copyright.
29.1 In determining whether the dealing made of a work in any particular case is fair dealing, the
factors to be considered shall include,
(a) the purpose of the dealing;
(b) the character of the dealing;
(c) the amount of the dealing;
(d) alternatives to the dealing;
(e) the nature of the work; and
(f) the effect of the dealing on the work.
This approach is precisely what thousands of Canadians supported during last summer's copyright
consultation. It strikes the right balance - it's fair dealing, not free dealing - and it is
based on current Canadian jurisprudence. Greater fair dealing flexiblity benefits creators,
innovators, educators, and the broader public. The motion deserves strong support from all
parties.
The attempt to expand the private copying levy in Bill C-499 is more problematic. I am not as
opposed to private copying as some, but I think expanding the system in this manner raises real
concerns. First, I think we need to work on fixing the system before we work on expanding
it. There are ongoing concerns about distribution of proceeds, copying vs. making available,
and overbroad coverage of the levy that should be addressed.
Second, the bill expands the levy to audio recording devices, defined in C-499 as "a device that
contains a permanently embedded data storage medium, including solid state or hard disk, designed,
manufactured and advertised for the purpose of copying sound recordings, excluding any prescribed
kind of recording device." This covers everything - iPods, iPhones, Blackberries, Androids,
iPads, personal computers. While the CPCC (the private copying collective) may not target all
of these devices, there is nothing in the bill that prevents them from doing so.
Third, the bill deals solely with sound recordings, but there have already been calls to extend to
video and other forms of content. Expanding the levy in this manner without addressing those
issues leaves open the prospect of an even bigger levy in the future.
Fourth, the competitive concerns associated with levies on devices cannot be ignored. The
last attempt to place a levy on iPods led to charges as high as $75 per device. That market
distortion leads consumers to purchase outside Canada, which means no levy, no sales taxes, and
lost retail sales.
Fifth, we need to think about the interaction between private copying and anti-circumvention
rules. The industry is pushing for anti-circumvention rules that would prohibit Canadians
from picking the digital lock on copy controls found on CDs. If Canadians have paid for the
right to copy via the levy, surely those rights should not be trumped by the use of DRM. Yet
that is precisely what both Bills C-60 and C-61 proposed.
Sixth, the industry cannot have the levy and continue to claim that Canada is an illegal
downloading haven. Canadians have paid more than $250 million in fees associated with the
levy and the Angus bill would ratchet that up dramatically.
Angus' comments in the House of Commons this morning are posted below:
Mr. Speaker,
I rise today to submit a bill to update the Canadian copyright Act, which extends the Private
Copying Levy to the next generation of devices that consumers are using for copying sound
recordings for personal use.
The private copying levy is a long-standing Canadian solution that has compensated artists for some
of the enormous copying that is taking place.
At the same time, updating the levy will provide legal certainty for fans to copy songs onto an
i-Pod or MP3 player.
The levy is a compromise that works. In a world of endless downloading and copying, it provides a
monetizing stream for the artists who create such phenomenal cultural works.
Mr. Speaker, there are two dead end roads on the copyright debate. The first dead end is the belief
that digital locks, predatory lawsuits and zero tolerance on access can push consumers back in
time.
The other dead end is the belief that all the great works of film, music and art can be looted at
will.
If we are going to move down the right road we must get serious about securing a monetizing stream
for creators.
Canada has a chance to strike the right balance:
No. 1: artists have a right to get paid. This is why I am bringing forward the bill on updating
copying levy.
No. 2. Consumers, educators and researchers have a right to access those works - which is why I
will be tabling a motion on defining fair dealing to protect those rights.
Mr. Speaker, the New Democratic Party will continue to work to ensure that copyright laws are
updated to protect artists while ensuring access to these amazing works. 

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