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[‘Design Diversions’ is a biweekly GameSetWatch-exclusive column
by Andrew Vanden Bossche. It looks at the unexpected moments when games take us behind the
scenes, and the details of how game design engages us. This time -- how emotional design can make
us think about not thinking about violence.]
Senseless violence in videogames is fun, but more importantly, it can also be intellectually
stimulating and thought provoking. While designers and critics alike cry out for more depth in
games, pathos is not the only path to artistic merit. For a medium that's constantly patronized,
misunderstood, and derided even by its supporters, sometimes satire and irony is the best way to
get a point across.
This is the philosophy of Grand Theft Auto: Vice City, as
the most unapologetic of that series so lambasted by those who were the target of the
game’s satire. The ultraviolent and candy colored Vice City is an excessively pink world in
which violence is comical and cartoonish. Violence in this game is already highly desensitized.
Pedestrians die, but after their bodies despawn the world will be back to normal as if nothing
happened, maintaining the status quo like a TV serial.
It's the worst possible environment for a serious engagement with issues of violence, but it's a
great environment to engage with how we depict violence. Most games take the opposite position of
Haunting Ground, and are designed to soften, justify, or excuse violent actions so that players
feel like heroes instead of murderers.
It's the same treatment summer blockbusters get. But unlike most of these media, Vice City goes a
step further. This is a game that mercilessly skewers the groups most opposed to its existence,
freely leaps into self parody, and satirizes the cultural attitudes towards violence that
ultimately gave it form. By the end of Vice City it's clear that everyone from the mob to the
talking heads on the radio are guilty of the same violence as the protagonist. No one in Vice
City is innocent, and neither is anyone in the world.
How to Take the Sense Out of Violence
While technology makes blood and gore more realistic, game designers continue to construct this
violence to minimize its impact. In the goriest of games (like Mortal Kombat) violence is there
to thrill or disgust, not to inspire existential terror. Designers (and gamers) get excited over
realism, but we want it for specific reasons. Despite how much we clamor for realism in graphics
and physics, emotional realism actually gets in the way of enjoying games like Grand Theft Auto.
For this reason GTA4 has actually been criticized for being too realistic. GTA4 succeeded in its
attempt to be more serious and taken more seriously, but it resulted in a different game
experience--one that many fans hadn't been looking for and subsequently found in the much less
serious Saints Row 2.
GTA4’s Nico feels more like a person than the caricature that is Vice City’s Tommy
Vercetti, and for that reason it can be hard for players to engage senseless violence. Even the
normal missions feel a little odd considering the sheer number of people you kill, creating a
scenario in which the gameplay and story don’t quite mesh.
Abstracting Emotion
Trauma Center is an interesting example of a game that uses abstraction to eliminate
squeamishness. This is a game inspired heavily by medical dramas with surgery-based gameplay.
Medical dramas have a wide appeal; exposed organs do not. Surgeons and other medical
professionals have to get used to blood and guts, but most people are pretty squeamish about
that. Even the bloody fantasy violence of the average videogame can be less intense than the
exposed entrails of a living human. Because of this, the designers went to great lengths to
create a representation of the human body that wouldn't be grotesque.
Naoya Maeda, the lead 3D and event designer said on the Trauma Team web site that he came up with
this abstract approach while thinking of how a surgeon would see the entrails. What's interesting
about this approach is that the more realistic option may be less "true." In the game, the player
is a doctor and revulsion is not part of the experience. In the same way, Tommy Vercetti attitude
towards human life is pretty obvious from the way pedestrians are depicted.
A World of Mannequins
In violent videogames, it’s common to dehumanize the enemy so that players can feel
justified in killing them. Zombies, robots, and aliens all serve their roles. With human
opponents, it’s common to make them as evil as possible, which may be why WWII is the
favorite FPS genre and Nazis the favorite foe. Ultimately though, the greatest tool for removing
humanity is simply to leave them undeveloped.
The civilians in GTA don’t mourn, cry, or express themselves. Because they don't exhibit
sympathetic actions, it's hard to empathize with them. They exist only to run screaming like
Godzilla was stomping through the city. Vice City is inhabited by crash test dummies that respawn
endlessly no matter how many times they die. It’s similar to watching Bugs Bunny gets
blasted point blank with a shotgun: the next second, he's up and chomping carrots.
No matter how many times the player dies in GTA, or however many generic citizens he wastes,
everything in the world will be respawning and back to normal in minutes. In this way, actions
that would normally appear reprehensible loose all their emotional impact. If GTA was an accurate
murder simulator, depicting the horror of real-world violence and murder with unflinching
accuracy, the nightly news stories would have been about kids getting PTSD.
Sensitive Violence
If there is a flaw in this form of violence in videogames, it’s that it isn’t violent
enough. It’s emotionally casual, designed specifically to not challenge the player’s
feelings of empathy or guilt. Although it takes a lot of design work to make sure the player
won’t feel sorry for the extras, seeing how many pixilated crash-test dummies you can run
over isn’t emotionally challenging for the player.
Haunting Ground has a near-opposite outcome, but the design is obviously quite intentional.
Compare GTA to the visceral Manhunt, and you can see that Rockstar is quite capable of creating
an experience uniquely tailored to inspiring certain emotions. That’s a game that really
does make the player feel like a murderer.
So Vice City is engineered for players to be as violent as possible without thinking about it.
This is where a lot of game stop, having accomplished their purpose, and just let the player have
fun. But Vice City fills the game with relentless satire, and this cleverness works in part
because it's so violent. The result is a game about thinking about not thinking about violence.
Whose America?
The talk radio blabbering about videogame violence is underscored by the incredible violence
perpetuated by the player. With Tommy Vercetti chaining rows of exploding cars and fighting
everything from SWAT to the US Army, the irony of legislating against bleeding pixels isn’t
lost on the player.
The jingoistic ads run by the game's gun stores unsubtly implicate that GTA is not the cause of
America's attitudes towards violence, but a product of it. The entrepreneurial rise of the main
character reflects a certain pulling-yourself-up-by-your-bootstraps-attitude that, along with
this construction of violence, satirically constructs Tommy Vercetti as an ideal American.
Vice City is violent videogame about America’s attitude towards violence. Vice City came
out after GTA 3, and it was born while the immediate reaction to that game was fresh in the minds
of its audience and opponents. As the in game talk show parody unfolds, extremists from all sides
fight over which vision of America to cram down the rest of the country’s throat while the
player is laughing at them and having a grand old time.
While the guests on talk radio worry about fictional violence, their world is being blown up by
the player on a regular basis. After mowing down the city in a tank, players may wonder why they
aren't the ones being discussed on the news. Shouldn't they be thinking about real violence?
Shouldn't the player? It's fun to live the American Dream as Tommy Vercetti, but is this bitter
satire worth bringing to reality?
Even though Vice City goes to great lengths to create emotionally uninvolved violence, it wants
the player to be conscious of how different this is from real world violence. At the time, the
charge levied against the playerbase and the industry was that videogames confused the two. With
the pitch perfect satire of radio pundits and activists, Vice City invites the player to think
about whether the game is more damaging to society than the people trying to ban it. Rockstar has
a clear agenda, of course, and stacks the deck in their favor. Even so, that’s a lot to
think about for a game that’s not supposed to be about thinking at all.
Pathos certainly has its place in videogames, and it's certainly something we need more of. A GTA
like game that forced players to confront the realities of murder would be an interesting idea.
It couldn't work as a satire, and it wouldn't really be fun, but that’s just fine as
it’s another way to engage the player. One of the great things about survival horror games
like Haunting Ground is that they've proven that games don't necessarily need to be fun to be
compelling.
But let's not underestimate Vice City just because it makes us laugh.
[Andrew Vanden Bossche is a freelance writer and student. He has a blog called Mammon Machine, which is updated less often than this
message, and can be reached at AndrewVandenB@gmail.com]
Peter Atwood of Turners Falls, Mass. makes his living as a
knife- and toolmaker. He produces limited runs of unique items every few days, which he then
posts on his blog, Planet Pocket Tool. The name
of his blog indicates his focus: small wrench-like tools. However, Atwood creates a wide variety
of metal items like rulers, steel shot glasses, whistles, prybars, ring tools, and so on.
in 2000 I discovered the world of custom knives and I was instantly hooked. When I realized
that I could actually make my own knives and gadgets, it got even better. And so it continues to
this day. This is what I truly love to do and I hope I can do it for the rest of my time on this
earth. I specialize in small pocket tools and key ring knives although I have made many folding
knives and even a few larger fixed blades over the years. But my main love is for the small stuff.
I'm constantly working on new designs for gadgets, prybars, small edged tools and unique hand
tools. My philosophy is if you aren't carrying it then it isn't going to be there when you need it.
Hence the obsession with small tools that pack a big punch. Let's face it, they are the ones that
are more likely to be in your pocket or on your keys rather than languishing behind the seat in the
truck or stuck in your toolbox in the garage. Read more |
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It's already
been pretty widely reported that Internet Explorer 9 will feature better
support for standards -- including HTML5. We
also know it's going to take advantage of your GPU via Direct2D and DirectWire. Now, a blog post
from the folks at AMD has revealed the IE9 will support Direct2D hardware acceleration for the
<canvas> element.
Here's what AMD's Robin Maffeo had
to say: "The MSHTML rendering layer has been enhanced to use Direct2D and DirectWrite instead
of GDI. Direct2D enables GPU accelerated 2D graphics and text, and allows sub-pixel positioning. In
addition, the GPU is used for scaling (bitmaps are mapped to textures), which is ideal for zooming
and moving images around the screen. This GPU support translates directly into improved readability
of pages, more precise placement of text and images, and smooth scrolling and zooming.
[...]The <canvas> element will be accelerated on the GPU via Direct2D and will enable
hardware accelerated rendering contexts for application development, improving visual display,
reducing CPU usage, and improving power usage."
That's great news if it's accurate, since <canvas> enables all kinds of graphical goodness --
everything from that 2D jigsaw puzzle you see above to more complex gaming graphics rendered
on-the-fly. As Maffeo puts it, "more fully utilizing the underlying hardware platform allows the
development of rich graphical interactions (using HTML5 and JavaScript) that were not previously
feasible."
If you enjoy the ongoing browser war, brace yourself for an exciting 2010.
If you follow Mashable,
chances are you either visit the website directly, or subscribe to our RSS feed, daily emails or
Twitter and Facebook pages. Given that there are dozens of ways to follow Mashable, we thought
we’d round these up in a useful blog post.
We’re also aware that some people get a little overwhelmed by all the content we create
every day. That’s why we recently created separate feeds, Twitter and Facebook accounts for
all of the topic channels here on Mashable: Social Media, Mobile, Web Video, Entertainment,
Business, Tech, Apple and the Mashable Jobs board.
If you find the full Mashable feed a little too much, please do consider subscribing to these
individual channels instead.
Love/hate my
Pitch of the Day articles? Either
way, you should definitely check out this blog called Movies They Should Make, which Risky Biz turned me onto last night. Similar to my pitch posts, the blog comes up with
ideas for movies that should be made -- in case you couldn't figure that out from its name. But
they've got Photoshop skills I lack and so all their pitches are in the form of perfectly designed
movie posters. The casting they come up with is pretty great, too. Geoffrey Rush starring in a
Rupert Murdoch biopic? I wish I'd come up with that.
Unfortunately, the site isn't as consistent as you might like. Since its first post, dated July 11,
2009, there have only been six posters put up on the blog. Hopefully after the Hollywood
Reporter and Cinematical props, though, they'll make more. Current ideas, though you
really do need to see them for yourself, include a Nosferatu remake with Christoph Waltz,
Kate Winslet and, in some role, Dakota Fanning.
There's also an Oliver Stone-directed film about Martin Luther King, Jr.'s assassination, which
would actually make sense and fits in with a current trend in MLK movies (including Selma and
Spielberg's biopic). And another great idea: Don't Ask Don't Tell, starring Robert
Pattinson and Shia Labeouf in what appears to be a cross between Brokeback Mountain and
The Hurt
Locker.
The fun part of the site involves a poll where we get to vote on whether we think the proposed film
will make back its production cost. Each has the option of selecting "no!," "just about" and
"definately!" [sic]. So now I ask you to vote on the blog. Should it make more posters? No1? Just
about? Or Definately!?
2 gagnants! Pour le gagnant n°1, - Un nom de domaine chez Gandi, pour un an (.fr, .tel,
.com, .net, .info, .me, .mobi, .uk, .be, .eu). - Une petite présentation du gagnant, de son
blog ou de son site, sur Morceau(x) de Vie, avec des liens et tout et tout. - Toute mon estime.
Pour le gagnant n°2, - Un badge offert par Lalex, auteur du blog « Feuilles de
velours ». - Un chèque cadeau d’une valeur de 5 euros chez Amazon.fr. - Une
petite présentation du gagnant, de son blog ou de son site, sur Morceau(x) de Vie, avec des
liens et tout et tout. - Toute ma reconnaissance.
mikrorechner writes "The H Online has a writeup of the problems encountered by LiMux (Wikipedia
entry), one of the most prominent Linux migration projects in the world, trying to introduce free
software into the highly heterogenous IT infrastructure of the City of Munich. Quoting: 'Florian
Schiessl, deputy head of Munich's LiMux project for migrating the city's public administration to
Linux, has, for the first time, explained why migrating the city's computing landscape to open
source software has taken longer than originally planned.'" Here is Shiessl's blog, in which he
details some of the transition problems.
mikrorechner writes "The H Online has a writeup of the problems encountered by LiMux (Wikipedia
entry), one of the most prominent Linux migration projects in the world, trying to introduce free
software into the highly heterogenous IT infrastructure of the City of Munich. Quoting: 'Florian
Schiessl, deputy head of Munich's LiMux project for migrating the city's public administration to
Linux, has, for the first time, explained why migrating the city's computing landscape to open
source software has taken longer than originally planned.'" Here is Shiessl's blog, in which he
details some of the transition problems.
Il y a un peu de changement sur planet-libre ces derniers temps. D'abord Jonas a été avalé par la baleine du temps, notre benjamin
de l'équipe s'est en effet retiré un peu de la vie informatique pour se consacrer
à une vie plus saine, puis la fine équipe de modérateurs a gagné du
galon. Nous passons donc avec Frédéric Bezies, Christophe Gallaire, et Philippe
Scoffoni administrateurs du planet pour prêter main forte à Thomas et à Grégoire qui je pense préfèrent se préoccuper du
développement technique de l'outil bilboplanet plutôt que de régler des
problèmes "administratifs".
Ceux qui trouvaient déjà la modération détestable, seront ravis
d'apprendre qu'en plus de nos traditionnels travaux de censure journaliers, nous aurons la joie
de sélectionner les sites figurant sur le planet, de les refuser et même de faire
sauter les comptes quand quelqu'un nous replace douze fois des messages n'ayant qu'un rapport
vague avec le libre.
Fruit du hasard ou pas, mais il se trouve que nous avons ces derniers temps des emplois du temps
de ministre et qu'un petit coup de main ne serait pas de refus, c'est pour ça que nous
lançons cet appel. La modération du planet n'est pas bien compliquée, il
suffit déjà d'être un lecteur assidu, et de faire sauter les articles qui ne
cadrent pas avec le planet.
Les candidats doivent avoir une bonne connaissance du libre, avoir compris le principe du
fonctionnement du planet-libre, avoir les épaules larges ou aimer se faire traiter de
facho de façon régulière, et suffisamment d'humour pour collaborer avec la
promotion en place, sachant qu'on peut considérer Greg et Thomas comme des gens normaux,
Philippe aussi, par contre en ce qui me concerne, Fred Bezies ou le Grand Maître C, c'est
déjà plus difficile, un peu de recul et d'humour sont donc à prévoir.
Malgré nos désaccords, nos caractères parfois haut en couleur, nous n'avons
jamais eu de problèmes entre nous, comme quoi c'est possible.
Is this thing on? We received quite a few e-mails about this, so let's put this rumor to rest.
Director Darren Lynn Bousman already said
this in a previous blog post, and now we're reiterating it, Mother's Day WILL NOT be arriving in
theaters April 30. The film is still being edited and is in post-production. Updates soon. In the
thriller penned by Scott Milam, three brothers on the run from the law head for home, only to
discover that their mother lost the house in a foreclosure. Mother ingeniously orchestrates her
sons' escape, teaching the house's new owners and their guests a few lessons along the way.
La première des "Chroniques" téléchargeables d'Heavy Rain, actuellement
réservée aux acheteurs de l'édition collector, sera mise en ligne le premier
avril sur le PlayStation Store pour tous les autres possesseurs du jeu. La date a été
annoncée aujourd'hui sur le PlayStation.Blog américain, qui pr...
The first time you walk into an Apple
Store and pick up an iPad, you’ll understand the hype: Apple has managed to create a
beautiful, thoughtfully designed, compelling product in a space where mediocrity was, until now,
status quo. But odds are you probably won’t buy one — at least not yet.
And that’s OK.
For despite the high level of anticipation
for and proclamations
associated with the
launch of the Apple device, the fact remains that outside of a few select vertical uses (like
medicine), tablets are constrained by their own form factor, stuck in the nether realm between
productivity and portability. Standing onstage during the device’s unveiling, Steve Jobs
himself posed a question that acutely underscores the tablet dilemma: Is there room for a
third category of product that sits between your two most essential devices, the laptop and
phone? As much as I’m looking forward to the iPad, I’m still not sure there is.
To date, no one’s been able to scale tablets as a core personal computing product, though
it’s certainly not for lack of effort. Just about every player in the electronics world has
given tablets a go, from Nokia with its Maemo-based N-series Internet communicators to Dell with
its Android-based mini-slates to all manner of Windows-based convertible and slate tablet PCs.
But the problem with all of them — and the iPad may also be included
— isn’t that they’ve been unable to offer fundamentally
differentiated experiences from the devices we already own and carry.
Think back to the iPod — before it existed, there wasn’t such a thing as
taking your entire music (and eventually, video) library with you wherever you went. But the
concept proved to be so elemental that it transcended the iPod as a device, and became a staple
in nearly every product Apple makes, from iTunes on the Mac to the iPhone. In his iPad launch
presentation, Jobs seemed pretty clear about the fact that the iPad won’t replace your
phone or laptop (at least not any time soon), and yet Apple has still been deficient in
demonstrating more than scaled-up iPhone experiences (like browsing, light email, and gaming) or
scaled-down desktop experiences (like iWork).
Of course, it would be a failure of imagination to assume there won’t eventually be
something built on the iPad platform that simply couldn’t be hosted on a phone or laptop.
But so far Apple hasn’t shown it to us, which may be why so many are still lukewarm on the
device’s prospects. This also might be why iBooks was January’s dark horse
announcement — it was the only app Apple showed off that seems to call out for the iPad by
name. But long-form reading is still arguably better suited to devices like the Kindle and Nook,
which benefit from E Ink displays, while shorter-form media (namely periodicals) went all but
ignored by Apple, which punted to publication-specific apps like the New York Times reader. Had
Apple attempted to create a new, ubiquitous, standard format for magazines and newspapers, and
leveraged its sales infrastructure for subscription content, the iPad might have been hailed as
the iPod of publishing.
There’s no question Apple has (re)defined the tablet dialog and raised the bar for the
space moving forward. For browsing the web, the iPad experience is second to none; the product
itself almost seems to melt away, leaving the user to feel as though they’re literally
reaching in and touching the content. And by the time the iPad’s price drops in a year or
two, Apple may be able to parlay a groundbreaking product into a market leadership position. But
in the mean time, the countdown to launch has begun and Cupertino’s set its sights on
building yet another market, we’ll have to see just how many people are ready to put their
money where Apple’s tablet is.
Ryan Block is the co-founder of gdgt and the former editor in chief of Engadget. Disclosure: gdgt is backed by True Ventures, a venture
capital firm that is an investor in the parent company of this blog, Giga Omni Media. Om Malik,
founder of Giga Omni Media, is also a venture partner at True.
The e-book war between Amazon.com and Apple
is getting uglier. Dennis Johnson cites a report in
Publishers Marketplace (subscription required) that alleges that Amazon.com is
telling publishers that if they switch to an agency model (ala Macmillan) , they
will lose Amazon as a platform for both e-books and print.
This battle, which in many ways mirrors similar struggles between record labels and online music
stores, underscores some of the challenges that moving into widespread digital distribution for a
formerly non-digital product can bring.
The Agency Model Conundrum
Recently, Macmillian’s CEO John Sargent explained the agency model, as it relates to e-book
sales, in his blog:
“Starting at the end of March, we will move from the ‘retail model’ of selling
e-books (publishers sell to retailers, who then sell to readers at a price that the retailer
determines) to the ‘agency model’ (publishers set the price, and retailers take a
commission on the sale to readers).”
In other words, Macmillan wants to be able to control how much digital books are sold for on a
per-book basis. Much like music publishers fought (and eventually won) the right to sell certain
digital tracks or digital albums for more (or less, in some cases) than the $0.99 per track/$9.99
per album standard, publishers want that same control.
Amazon disagrees. And while it did acquiesce to
Macmillan’s position at the end of January, it apparently has no plans of making those
same concessions for future publishers.
In the Publishers Marketplace report, Michael Cader writes:
“At least one independent publisher of scale was told categorically by Amazon in a recent
phone call initiated by the retailer that Amazon would not negotiate agency selling terms with
any other publishers outside of the five initial Apple partners. This publisher was told that if
they switched to an agency model for e-books, Amazon would stop selling their entire list, in
print and digital form. In conversation, Amazon is said to have reiterated that as matter of
policy they are declining to negotiate an agency model with any publisher outside of the five who
have already announced agreements with Apple’s iBookstore.”
In other words, the agreements that have been made with the five publishers signed to work with
Apple — Macmillan, Harper Collins, Penguin, Hachette, and Simon & Schuster — will
not be passed on to smaller publishers.
It seems even the agreement with the other four publishers outside of Macmillan (known as Agency
Four) isn’t set in stone.
Cader also writes:
“The indications are that if the Agency Four have not finalized new digital sales
agreements with Amazon prior to the launch of Apple’s iPad, they could face delisting from
direct sale at Amazon, as Macmillan did.”
Translation: If those publishers don’t finalize a new digital agreement with Amazon before
the launch of the iPad, they risk being removed from
Amazon.com
Amazon Is Biggest Now, But For How Long?
Because it is both the biggest seller of e-books and print books, Amazon has enormous power in
the publishing industry. However, it’s unclear how long it will be able to play hardball
with publishers, especially as formidable competitors like Apple (with iTunes) and Google emerge.
Apple, interestingly, held a reverse stance with music executives for many years before finally
changing course in January of 2009 with the introduction of variable pricing. However, one reason
Apple was able to exert so much influence over record labels pricing was because until Amazon
launched its service (again, Amazon took the reverse approach with music, letting publishers set
variable pricing for tracks and albums), there was no real competitor in the digital music space.
Amazon isn’t quite as lucky. First, e-books have been around for years and are available in
a variety of formats from a variety of different storefronts. In fact, Amazon sold digital books
long before it introduced the Kindle.
The e-book market has evolved much more quickly than the digital music space, which leaves less
wiggle room for retailers, like Amazon, to exert pressure.
However, make no mistake, for smaller publishers, the risk of losing listings on Amazon.com is
still probably a big enough threat to have an effect.
We’ll keep following this situation as it develops.
In
continuing to look at the way that Facebook has become a driving force behind online news
consumption, Heather Hopkins of Hitwise has dove into the numbers again, this time examing
how Facebook users compare with others in return visits.
According to her article,
Facebook not only drives a high amount of traffic, higher than Google News, but its users are far
more loyal, as well.
Sponsor
Hopkins took a look at the data earlier this month, noting that Facebook drives
three times as much traffic to broadcast than Google News, and now we find that these users
are also repeat offenders. That is, they don't just visit once, they come back for more. From the
Hitwise
blog:
Hitwise data indicate that visitors from Facebook are more loyal to News and Media websites
than are visitors from Google News. In particular, among the top 5 Print Media websites in the week
ending March 6, 2010, 78% of Facebook users were returning visitors compared to 67% from Google
News. The figures are almost identical for Broadcast Media, with a 77% returning rate for Facebook
compared to 64% for Google News.
Why do we care about this metric? Because "visitors aren't as valuable if they don't come back.
Advertisers and retailers need some assurance that visitors will return again and again." Hopkins
notes that even visitors from Google.com, often the leading source of traffic to these sites, are
outpaced by those from Facebook when it comes to return visits. But why is this?
Hopkins doesn't get into the "why" behind the numbers, but we'd be willing to wager that it has
something to do with a few reasons. First, content posted by peers is more likely to be
compatible with an individual's world view. Second, their trust in friends as sources might lead
them to return for more.
Google, on the other hand, can give great results just the same as it can lead you to the most
worthless pages you've imagined. It doesn't offer that one thing we can all trust - the valued
opinion of a friend. It's also possible that the friend making the recommendation in the first
place is a return visitor who repeatedly recommends the articles they read.
Whatever the reason, the numbers tell us one thing for sure - news outlets need to focus on
making sure it is as easy as possible for readers and viewers to share content on Facebook. Or,
as Hopkins so succinctly puts it, "with recent Pew
Research showing that Newspapers have seen ad revenue fall 26% during the year and 43% over
the past three years, understanding where to find loyal readers is becoming increasingly
important."
C'est une bizarrerie que la rédaction d'une nécrologie au chevet même, ou
quasiment, de qui en fait l'objet, fût-ce une collègue impitoyablement lucide,
fût-ce une amie. A moins que, appliqués à la personne de Marie-Dominique
Arrighi, ce ne soient les canons du genre, trop timorés ou pudiques, qui eussent
constitué une bizarrerie. Cette exigence d'aller au bout de sa lucidité, cette
revendication de « plus de conscience », variante du « Mehr Licht ! »
(« Plus de lumière ! ») légendaire du vieux Goethe agonisant, on ne
l'évoquerait pas si, depuis neuf mois qu'elle le tenait serré, le blog de « MDA
» n'avait matérialisé le work in progress d'une mort devenue plausible. (...)
Source: Libération
Emily Haas' Armenian Experience, a blog by a Peace Corps Volunteer (PCV) in the former
Soviet republic, post photographs and an insight into
the lives of women in Armenia. The blog says that the
project is to “show how hard the women in Armenia work and the important and overlooked
role they hold in society.” Meanwhile, Ianyan has started to publish a series of posts on what it means
to be a woman in general.
Una buena noticia para los que se preocupen mucho por su privacidad: Google anuncia que
está trabajando en un método para permitir a sus usuarios no ser
registrados en su servicio de estadísticas.
Según dicen en su blog, los desarrolladores de Google Analytics crearán
plugins para los distintos navegadores que evitarán el seguimiento del
usuario, con el fin de proteger su privacidad y ofrecerles más libertad.
¿Cómo interpretar esto? La verdad es que es una maniobra complicada. Ya
existen addons para Firefox y Chrome que niegan la ejecución de scripts y que se
pueden configurar para desactivar el código de Google Analytics; así que,
¿por qué Google desarrollará el plugin mencionado?
Para mí, esto puede tener como fin mejorar su servicio de
estadísticas. Mientras los usuarios usen plugins de terceros para bloquear Google
Analytics, no se podrá saber a ciencia cierta cuántos usuarios se quedan fuera de
las estadísticas. Sin embargo, si es Google quien distribuye el plugin, sí
que se tendría un recuento de esos usuarios con el que se podrían ofrecer
estadísticas más cercanas a la realidad.
¿Y qué impacto tendrá esta medida? Probablemente solo haya dos opciones.
Una, que haya tantos usuarios bloqueando Google Analytics que los webmasters tengan que
buscar otra solución de estadísticas más eficaz. Y dos, que
más webmasters se pasen a Google Analytics, que al proporcionar una opción a los
usuarios que no quieran entrar en las estadísticas, ofrecería datos más
reales y útiles.
Habrá que dejar que el tiempo pase para ver qué es lo que ocurre con las
estadísticas de Google. Seguramente en Google se lo hayan pensado mucho y
hayan decidido que este es el mejor paso. Pero en Google también son humanos y pueden
equivocarse.
Dan Kantor
knows the web, and he knows music. Better still, he knows how to make the two play nicely together.
If you're not familiar with his work, Dan built Spinner --
AOL's popular music site -- when he was part of our family.
Now he's on his own, and he's got a new musical marvel to share: ExtensionFM. While using the extension inside Google Chrome is fun
enough, it's easy to see just how cool it's going to be on the Google Chrome OS smartbooks and
tablets that are due out later this year.
The concept behind ExntensionFM is a simple one: scan the webpages you browse for embedded MP3s and
build a library of tunes inside your browser. You can also put together playlists, and the music
will keep streaming in the background as you happily (or unhappily, depending on your modus
operandi) surf the web.
ExtensionFM also provides listings of artists and albums in your library, and a list of the sites
you've listened to -- which adds a whole 'nother layer of cool. Once you've grabbed a track from a
particular site, ExtensionFM keeps tabs on it for you. We'll have more on this after the break,
along with more screenshots and Dan's screencast! Right now, I've got
some 2 Skinnee Js queued up from Archive.org, with some SXSM tracks from Sam Roberts on deck. Play
controls are always within reach -- just click the ExtensionFM button in your browser actions area.
Now, back to
that 'subscription' thing...Sites in your library are set to auto-update by default -- which you
can disable on a per-site basis if you prefer to update things manually. Right click and hit
refresh to do a quick check for new tunes. You can also play or queue entire sites, or delete them
if your tastes have changed. I've played with
ExtensionFM in Hexxeh's builds of Chromium
OS -- the source of Google's upcoming Chrome
OS. To me, there's no question that this will be an absolutely killer extension for your
Chromebook (or tablet). It's an awesome, easy-to-use bridge between all the great, free music in
the cloud and your lightweight browser OS.
So what's next for ExtensionFM? I mentioned to Dan the possibility of using Chrome's bsync
abilities to store your library in the cloud, and he said they've been pondering that already.
Doing so would give you log-in-anywhere access to your music...Anywhere including, say, an Android
handset -- where it wouldn't be a big stretch to tap into Google's APIs to give you
music-on-the-go.
"We want exfm to be the only player you need," Dan told me. They're well on the way to achieving
that goal: ExtensionFM is pure awesome.
Right now, ExtensionFM is in closed beta. If you want in on
the action, head over to our
Facebook page -- or share this post on Twitter and make sure you @downloadsquad!
YouTube mantiene un litigio con Viacom desde hace años. La propietaria de
entes como MTV, Dreamworks, Bob Esponja TV Nickelodeon o Paramount solicita compensaciones
monumentales por el supuesto daño que sufre por la cantidad de vídeos suyos que los
usuarios suben a YouTube, “sin que estos hagan lo suficiente por evitarlo”.
Pero ahora YouTube le devuelve la colleja a Viacom, y de qué forma. En un post en su blog
oficial, denuncian que Viacom ha estado subiendo sus propios vídeos a
YouTube a través de no menos de 18 empresas de marketing, con el objetivo de
tener más argumentos en su demanda a YouTube. En muchas ocasiones, esos vídeos han
sido estropeados de forma intencionada, para que parezcan filtrados o robados.
Otras veces los vídeos han sido subidos por empleados de Viacom. Incluso muchos ejecutivos
de la empresa han afirmado públicamente que sus vídeos deberían mantenerse
en YouTube. Vamos, que desde el servicio de Google insisten en que en Viacom no tienen
nada clara ni siquiera su postura, pero que a pesar de ello mantienen la demanda.
Incluso no se han cortado un pelo y llegan a mofarse de Viacom por la gran
cantidad de meteduras de pata que han tenido con sus propios vídeos:
En incontables ocasiones Viacom demandó la retirada de fragmentos de vídeo que
ella misma había subido a YouTube, sólo para volver más tarde a pedir
tímidamente que volvieran a ser publicados. De hecho, alguno de los muchos vídeos por
los que Viacom nos demanda fueron subidos por la propia Viacom.
También critican la doble moral de Viacom, que ha venido utilizando
YouTube como medio publicitario, subiendo vídeos o no denunciando la retirada de algunos,
mientras hacía el juego sucio y mantenía la demanda. Estas tácticas han
dificultado, según el post, detectar qué contenido de Viacom era autorizado por
esta y cuál no. “Pero Viacom piensa que YouTube debería saberlo de alguna
forma.”
Si vas a embarcarte en una demanda absurda, por lo menos no tires piedras sobre tu propio tejado.
Y sobre todo, no subestimes la capacidad de Google de analizar tus movimientos
online, sumar dos más dos, y devolvértela con creces. Su negocio se basa
en tener datos y sacarles el jugo, ¿sabes?
While we've seen
no shortage of smartphone-powered robots in the past, the Nokia camp has been
sadly under-represented. But, there's a new one coming to balance things out, a machine called Niko
that has Lego Mindstorm NXT 2.0 components
for a body and an N900 for a brain. The bot
has been under construction for a few weeks but it has just made its YouTube debut with the short
video posted after the break, showing it roving around and taking a photo whenever it bumps into
something. When all systems are go and the machine is set free Niko will be posting messages and
pictures to Twitter describing its every move in thrilling detail. We can't wait for it to
start picking fights with @CourtneyLoveUK.
Google lets
its employees spend one day each work week focusing on their own projects, a practice that's
delivered 50% of Google's
offerings, including Gmail. Tech blog WebWorkerDaily suggests mixing up your work schedule by
setting aside your own 20-percent time.
More »
Google lets
its employees spend one day each work week focusing on their own projects, a practice that's
delivered 50% of Google's
offerings, including Gmail. Tech blog WebWorkerDaily suggests mixing up your work schedule by
setting aside your own 20-percent time.
More »
Renamerox is the simple way to rename, copy and move hundreds or thousands of
files or folders with a single Drag-and-Drop using presets.
When you want to prepare files or folders for your website, blog, and backups, or when you need
to organize or duplicate files, or when you make copies of your audio and image files for your
iPod or iPhone, you spend valuable time copying and renaming each item by hand.
Renamerox is an universal binary application that renames,
copies or moves your files and folders with a powerful
engine, making your daily work flow easier. You no longer need to alter each file or
folder by hand.
Why navigate through all the folders on your hard disk?
Renamerox supports drag-and-drop. An intelligent Drag-and-Drop engine makes the
application easy to use. Drop as many files as you want or a folder that contains
hundreds or thousands of files to the main window or to the
application icon to rename, copy and move your files and folders.
In order to have different settings for different jobs, use a preset
(pre-defined setting) for each job.
The powerful renaming engine allows you to:
set a new name with index, prefix and suffix.
add a prefix and suffix.
add a prefix.
add a suffix.
add random digits as prefix.
add random digits as suffix.
replace a piece of the name.
set or to change the file-extension.
convert the file name to small or cap letters.
convert the file name to Titlecase.
truncate some letters from left or right.
create a new name with Roman Numerals index, prefix and suffix.
add Roman Numerals as prefix and suffix.
Undoing the renaming process reverts to the original names of the items.
When you drop files or folders on the Renamerox application icon, Renamerox will start up and
will immediately begin the job. If the checkbox "Quit after Job" is checked in the preferences,
Renamerox will quit automatically after the job is finished.
Renamerox offers several additional options to optimize the renaming process.
WHAT'S NEWVersion 1.0.2 final:
Added the ability to generate random digits.
Added the ability to set a limit for the random digits.
Added the ability to use the random digits as prefix or suffix.
Récemment mis à jour par le biais d'un patch détaillé sous cet article,
M.A.G. réserve deux autres cadeaux à ses joueurs dans les jours à venir, comme
on peut le lire sur le blog officiel du jeu. Pour commencer, un Trooper Gear Pack gratuit sera mis
en ligne le 25 mars sur le PlayStation Store. Ce...
Gigabyte vient d’annoncer, de manière officieuse via son blog, être en train de
travailler sur une carte mère au format mini-ITX destinée aux processeurs sur socket
LGA1156.
The first beta for Ubuntu 10.04 LTS (Lucid Lynx) is ready for your downloads! See http://www.ubuntu.com/testing/lucid/beta1 for a
list of mirrors, and for suggestions on how to participate in testing for the Ubuntu 10.04 LTS
final release.
I’m sure we ordinarily consider ourselves above such things, but, as it is Friday afternoon
on the Journalism.co.uk blog, here is a pretty regrettable subbing error from the Telegraph to
brighten up your (rainy, if in the south of England) day.
http://www.flickr.com/photos/skepchick/4445007033/ The typo was amended quite quickly, as you can
imagine, but not quickly enough for [...]
Gigabyte vient d’annoncer, de manière officieuse via son blog, être en train de
travailler sur une carte mère au format mini-ITX destinée aux processeurs sur socket
LGA1156.
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