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FredCavazza.net -
17 hours and 26 minutes ago
Ce mois-ci j’ai encore une belle moisson de jolis sites, je me demande même si je ne
vais pas passer à 5 sites coup de coeur…
Commençons avec le très mignon Cubicl, une application de collaboration en ligne
pro/perso :
La page d'accueil de Cubicl
Une palette de couleur très harmonieuse, une approche graphique
tout en rondeur, des intitulés accrocheurs et des textes courts et percutants. Rien
à redire, cette page véhicule du sérieux et de la maitrise.
Restons dans le minimalisme avec Tapbots, un
éditeur d’applications pour iPhone :
La page d'accueil de Tapbots
L’approche graphique est ici similaire au précédent site avec un style
très cartoon mais il y a une volonté afficher d’en dire le moins
possible, et ça marche ! Les descriptions des applications sont
minimalistes (même pas de captures d’écran) mais cette page d’accueil
donne sacrément envie de cliquer. La grille de lecture permet à l’oeil de
bien circuler entre les blocs, les contrastes sont excellents et
les illustrations rythment bien la page dans sa verticalité (ha
mince, je me met à parler comme un sémioticien, c’est grâce docteur ?).
Terminons avec un troisième site en rupture complète, le portfolio
de Simon Collison :
Le portfolio de Simon Collison
La page d’accueil de ce site est un
véritable électrochoc avec une touche graphique
rétro dans la plus pure tradition des manuels de taxinomie. Chaque bloc correspond
à une rubrique. Je ne peux qu’applaudir l’engagement
de ce design et le travail réalisé pour respecter les codes
graphiques de la taxonomie (fond de page, typographie, illustrations…). Facile de se
démarquer avec un site comme celui-là !
La suite le mois prochain…


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FredCavazza.net -
17 hours and 26 minutes ago
Ce mois-ci j’ai encore une belle moisson de jolis sites, je me demande même si je ne
vais pas passer à 5 sites coup de coeur…
Commençons avec le très mignon Cubicl, une application de collaboration en ligne
pro/perso :
La page d'accueil de Cubicl
Une palette de couleur très harmonieuse, une approche graphique
tout en rondeur, des intitulés accrocheurs et des textes courts et percutants. Rien
à redire, cette page véhicule du sérieux et de la maitrise.
Restons dans le minimalisme avec Tapbots, un
éditeur d’applications pour iPhone :
La page d'accueil de Tapbots
L’approche graphique est ici similaire au précédent site avec un style
très cartoon mais il y a une volonté afficher d’en dire le moins
possible, et ça marche ! Les descriptions des applications sont
minimalistes (même pas de captures d’écran) mais cette page d’accueil
donne sacrément envie de cliquer. La grille de lecture permet à l’oeil de
bien circuler entre les blocs, les contrastes sont excellents et
les illustrations rythment bien la page dans sa verticalité (ha
mince, je me met à parler comme un sémioticien, c’est grâce docteur ?).
Terminons avec un troisième site en rupture complète, le portfolio
de Simon Collison :
Le portfolio de Simon Collison
La page d’accueil de ce site est un
véritable électrochoc avec une touche graphique
rétro dans la plus pure tradition des manuels de taxinomie. Chaque bloc correspond
à une rubrique. Je ne peux qu’applaudir l’engagement
de ce design et le travail réalisé pour respecter les codes
graphiques de la taxonomie (fond de page, typographie, illustrations…). Facile de se
démarquer avec un site comme celui-là !
La suite le mois prochain…

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FT.com - World, Europe -
1 days and 4 hours ago
Leading Swedish newspapers have published a cartoon depicting the Prophet Mohammed with the body of
a dog after the foiling of an alleged plot to kill the artist responsible for the drawing
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TVShowsOnDVD.com News -
1 days and 5 hours ago
By David Lambert - Dang, ya'll. Squidbillies is here! You better believe me, the 'billies get into
more trouble than you can shake a stick at with their latest DVD release, Squidbillies Volume 3.
Look... (more)
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Times Online:rss -
1 days and 11 hours ago
Three leading Swedish newspapers and the national broadcaster today carried a cartoon depicting the
Prophet Muhammad with a dog's body after an alleged plot to murder the artist was unveiled in
Ireland.  
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bildirgec.org -
1 days and 11 hours ago
Karikatür tarzı karakteri birçok araç ile tasarlayabilirsiniz.
Fakat tasarım alanında akla en çok gelen iki araç
Adobe Photoshop ve Adobe Illustrator'dır.
Aşağıdaki
çalışmaları bu iki program ile yaratabilir
tekniğinizi geliştirebilir ve daha farklı
tasarımlarda bulunabilirsiniz. İşte Karton karakterler yaratma
dersleri;
Drawing
Vector-Looking Cat Illustration Using Photoshop
(Photoshop ile çizilen kediyi illüstrasyon ÅŸeklinde
tasarlamak)

Create your
own monster
(Kendi Canavarınızı Yaratın)

Create your own Leprechaun for St.
Patrick’s Day
(St. Patrick’s günü için Leprechaun yaratın)

Create
a Character Mascot with Adobe Illustrator CS4
(Adobe Illustrator CS4 ile kendi karakterinizi oluÅŸturun)

devamını
oku »
ilgili yazılar
bu yazı angelsdemos
tarafından bildirgec.org adresli sitede yayımlanmak üzere
yazılmıştır. kaynak gösterilmeksizin
kopyalanamaz.
etiketler: adobe,
tasarım, web tasarım, lebron james,
web
development, tutorials, illustrator, adobe photoshop, adobe illustrator, web developer,
photoshop
ders, photoshop dersi, illustrator brushes, sb, micro bildiri, destign, web destign, illustrator ders, phoshop, adobe
photoshop cs4, adobe illustrator cs4, create a cute furry vector monster in illustrator, fantasy character in illustrator, super happy octopus character, create a killer chainsaw bunny character, illustrate a lebron james cartoon character, illustration using photoshop, create
your own monster, create your own leprechaun for st. patricks day, flying bat
ghost, character mascot with adobe illustrator cs4, cartoon
character, cartoon character destign


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Comics Should Be Good! -
2 days and 12 hours ago
Here's a recent (well, in English) entry, one that just finished last year. It took a long time
to come out, but once you read it all at once, it really works well. Let's delve right in!
The Killer by Matz (writer; translator, issues #4-10), Luc Jacamon
(artist; translator, issues #1-3), Edward Gauvin
(translator, issues #5-10), Marshall Dillon (letterer, issues #7-8, 10), and Joyce ElHayek
(letterer, issue #10).*
Archaia, 10 issues (#1-10), cover dated October 2006 - July
2009.**
* No letterer is credited for issues #1-6 and 9.
** Technically, issue #4 is cover dated April 2006 and issues #5 and 6 are October 2006, but I
have to assume they're typos, as issue #4 came out in May 2007, while #5 and 6 both came out in
October 2007.
SPOILERS, maybe? There's a sequel coming out, so at least you know the lead character makes it
through the book alive. Other than that, be aware! I'll try to avoid them, but you never know!
The Killer feels like a 1970s action movie, and I mean that as a huge compliment.
Even if you weren't alive in the 1970s or (like me) too young to have seen them in
the theater, thanks to the videotape and then DVD market, you've probably seen some of them:
Three Days of the Condor, The Parallax View, The Day of the Jackal, The Taking of Pelham One Two Three, The French Connection, stuff like that. They
all have a certain feel to them that earlier and later movies don't - I often wonder if it's the
level of technology. Later movies were different in tone, certainly, once the Reagan Revolution
made patriotism cool again, but even when movies go for the feel of 1970s action movies, they
seem to have a layer of sheen to them, and I wonder if that's due to technology - the cameras and
editing and whatnot are just better. I don't know - I'm not a film historian. But The
Killer feels like those movies. The violence is visceral but not overdone, the characters
are tropes but have real depth to them, and everyone's motives are somewhat murky. It's also very
"realistic" in that Jacamon never loses sight of the setting - we feel that the main character,
the killer (who never gets a name and therefore will be referred to as such throughout this
post), is actually going to these cities and places, whether it's Paris or New York or Venezuela.
The changes in setting change the mood of the book very nicely, and unlike many comics, we have a
definite sense of place in The Killer. In that way, it's also like those 1970s action
movies, which feel like they place in an actual world rather than a cartoon world of flying
bullets and invulnerable good guys.
With our killer, we get an interesting lead, a character who changes in the way we might expect
him to change. We first meet him while he's waiting for a target to arrive at a love nest, which
gives our killer some time to reflect. As he narrates, he informs us that he cares about nothing
except the money he gets for his hits.
He doesn't ask questions about why people hire him to kill others, because he
doesn't care. He wants to be left alone, he wants to make his money, and he thinks that there's
nothing terribly wrong with killing people - the world could be better off without so many
people, in his mind. He asks for no quarter and gives none. He's a compelling character in a
world strewn with anti-heroes because he is so philosophical - he has thought quite a bit about
his life and his beliefs, so we almost think he has a point. It's so amoral that we shouldn't be
fascinated by the killer, but we are. He lives his life by these beliefs, and so when his
façade cracks just a little, as it does at the end, it's more effective. When a creator
writes an anti-hero, he has to make the character's moral (or amoral) code believable. Matz does
this very well. As the killer moves throughout this comic, his life comes into more focus and his
philosophy comes through even more. It takes a great deal for him to move, even a little, from
this philosophy. That's what nice about this comic - in lesser works, the anti-hero would have a
complete change of heart. But the killer doesn't, he just modifies his philosophy enough to make
him a bit more human. It's an interesting journey that Matz takes him on, because we don't expect
it. We expect him to have some sort of epiphany and become a better person, or we expect him to
remain the hardened assassin, with no character development at all. What Matz does with him is
more subtle and far more interesting - the killer remains the same, but he becomes aware that
maybe, just maybe, he needs to think a bit more deeply about his ideas. This doesn't happen
easily, and it's impressive that Matz is able to pull it off in what is essentially a comic about
men killing each other.
The plot is interesting, too, because it doesn't rely on twists or misdirection, but it's still
complex. After the first issue-and-a-half, in which the killer reflects on his life while waiting
for the target, the plot kicks into high gear. He reaches a crucial point in his reflections and
then moves on, giving us yet another tidbit on how he lives his life. His reflections make him
suicidal, which belies the fact that he tells us that he's basically amoral.
He obviously has a conscience, and while his journey down the rabbit hole is a bit
fast, it's interesting that he doesn't really believe he has a choice in the matter - it's chance
that he continues to live. This is the only moment where we see him relying on randomness, and it
sets the stage for his "spiritual" journey. But once he moves past that, we get the plot. He
kills his target, but in the process, things go a bit sideways, and he's spotted by a policeman.
The story becomes a cat-and-mouse game - not between the killer and the cop, who is just part of
the entire set-up, but between the killer and everyone else who is after him. He becomes involved
with a Colombian drug cartel, the head of which believes the killer owes him some work because
the first target was somehow tied to them (I won't ruin it). The killer and one of the cartel's
high-ranking soldiers, Mariano, go on some jobs, with the killer teaching Mariano some tricks of
his trade. Eventually, he begins to track down the people who want to kill him and why they do.
As I wrote, it's not tricky, but it is complex. One event leads to another quite organically,
drawing the killer further and further in. We think he finds the bad guy early on, but then he
realizes that there's another, higher level to the plot against him. He thinks the Colombians
might be after him, but they have their own motives. When the bad guys destroy his house and beat
up his girlfriend (who is also unnamed), he flees Venezuela and heads to one of his apartments in
France, where he can track the bad guys better. It's here he meets Antoine and becomes friendly
with him, which becomes complicated when he finds out that Antoine is a cop. Every event either
reveals part of the plot against him, builds another wall he has to scale, or strips away a bit
of his tough-guy exterior. Again, Matz doesn't rely on shocking revelations (the grand scheme is
rather pedestrian), he simply shows a man moving through life, figuring things out based on his
life experiences (and a little violence) and doing something about it. He lets absolutely nothing
get in his way. The only person he allows to live is a small child in issue #2, but he has no
compunction about killing women if it suits his needs.
At the end, he needs to make a choice about what's important to him, and Matz has
done a nice job reaching that point, so when he makes the choice, it feels quite natural. Has the
killer changed that much? Not really, but perhaps he'll learn to ask more questions about his
targets in the future.
Part of the fantastic feel of the comic is Jacamon's art, which is stellar. It's astonishingly
intricate, as Jacamon creates a verisimilitude in both the characters and the settings. The
characters are interesting because they look real. The killer himself looks a bit dorky, with his
thinning widow's peak, his bushy eyebrows, and his cheesy moustache (which he does shave in the
middle of the book, but he's still dorky). Jacamon (and Matz, to be sure, but a lot of it has to
do with the art) manages to make him a bad-ass, though, despite his appearance. Jacamon gives him
a cool demeanor and even grace, and his body language lets us know he is not a man with whom you
want to fuck. When he does lose it, it feels far more dangerous, because Jacamon's portraits of
his violent outbursts are so out of character. We see this throughout, and the final time, in
issue #8, it's even more horrible. He's been taken to the men who burned down his house and beat
up (and possibly raped) his lover, and he goes absolutely nuts on them. We know it's coming and
we aren't even shocked, because we've seen it from him before, but it's still disturbing. It's a
wonderful contrast with the way Jacamon draws him. The other characters are drawn very well, too.
Mariano and Antoine look like regular men, and while the women are beautiful, they aren't
unrealistic. The killer's lover is a lovely young lady, but when she gets beat up, she actually
looks beat up, and we feel worse for her and we feel that the killer's reaction is justified. The
bruises and cuts on her look like they hurt, so when she and the killer make love, we feel the
tenderness between them even more, because they both need to be careful but want each other so
much. Jacamon does a marvelous job breaking panel borders when the action gets crazy and
frenetic, which does a nice job speeding up the book when it needs to be sped up. His details of
the cityscapes and the Venezuelan jungles are amazing, and each panel places the characters in a
specific place.
Not a lot looks aided by computers, which is even more impressive. In some of the
scenes, it appears that he scanned in photographs, then painted them (it appears to be the same
kind of thing Bryan Talbot did in Alice in Sunderland, if anyone owns that), which helps
make it look less "computerized." Jacamon's colors are magnificent, too - he uses bright greens
and blues in the Venezuela scenes, more muted colors in the urban scenes, and other nice choices,
such as the cool blues in a night club when Mariano seduces an important woman in their quest.
This book is also very casual about nudity, which is refreshing. American comics have become less
skeevy about showing nudity, but European comics still have a leg up on them. Jacamon enjoys
drawing attractive women, but they also look like people who actually exist. In one scene, the
killer's lover lies on a bed, and her breasts aren't standing straight up, they're falling to the
side. It might not be flattering, but it is real. The sex scenes are also nicely done, with
nothing looking too silly - nobody is involved in crazy gymnastics like you often see in movies.
There's a final trick that Jacamon does, and it's difficult to describe. It appears he cuts
strips out of the panels and moves the strips slightly down so that it jars the flow of the panel
slightly. He does this in crucial situations, like in issue #2 when the killer feels like he's
going crazy. I don't describe it well, so let's check it out:
This is a beautiful book, and adds greatly to the menacing world in which the killer lives. Matz
does a great job making the characters sound real, and Jacamon does a great job making the world
real.
The first part of The Killer has been released in a hardcover trade, and the second part
is due this month (I just received it in the mail, so it might be out this week, for all I know).
I don't know if Archaia has plans to bring out all ten issues in one giant trade, but we'll see.
The sequel is due soon, and I'm looking forward to seeing how the creators will top this series.
And be sure to give a look at the Comics You
Should Own archives, which will one day be complete! So swear I!
1 Comments
-
At
March 9, 2010, pmpknface wrote:
I've got the 1st HC and can't wait for the 2nd! Look at this: KILLER HC VOL 02 ...

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