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RaeMote is a N900 desktop widget that turns your N900 into an Apple Remote that can control your
Mac Mini, MacBooks and iPod docks via IR. RaeMote has been developed by Thomas Perl and is available for download in the extras
testing repository. The widget works as expected and has surprisingly good range.
I was able to control my Macbook from around 5-6 meters away without having to align the device
and this worked from wide angles as well. Here is a video of the application in action. If you
haven’t enabled extras-testing, here’s how to do it.
Have you ever wanted to put some cool graffiti on your wall, but just couldn’t find the
effort to do so? Well, if fiddling with machines is more fun than spray painting to you, then you
might just have a way out – the Graffiti
Machine. The machine is controlled by a Linux box running the Enhanced Machine Controller and seems to be capable of
producing some nice graffiti art. Video of the Graffiti Machine in action is available after the
jump.
Can't
wait for another Engadget Show to roll around? Well you're in luck, friend. It's happening tomorrow
at 5:00pm ET. We'll be doing giveaways at the show taping only,
so brave the glorious sunshine and join us in person for a chance to win great prizes!
Josh will be sitting down with Nicholas Negroponte of the MIT Media Lab and the
OLPC project to discuss the upcoming XO PC and pontificate about the future of technology.
Sony will also be on hand to demo PlayStation Move motion controller and the
company's senior researcher Dr. Richard Marks will be there to give us the
behind-the-scenes story. We'll have live demos of stuff never-before-seen on Move, including some
hands-on audience demos! Much to our excitement, the usual crew will be joined by Joystiq's very
own Christ Grant for the roundtable. You'll also be meeting our new investigative
correspondent Rick Karr and we'll have plenty of amazing giveaways at the show.
Also expect an out-of-this-world performance from minusbaby
complete with stunning visuals from notendo, as well as
some other big surprises...
As you may have heard, livestreaming is back by popular demand and so is live Twitter commenting!
You will now be able to tweet your comments directly to the livestream! During the
show, just include the hashtag "#engadgetshow" and look for your tweet to show up
on the ticker at the bottom of the stream. One thing to note, The Engadget Show is a family
program, so any single instance of swearing or trolling will force us to turn off
the ticker... and it won't come back on. So, keep it clean and have fun!
The Engadget Show is sponsored by Sprint, and will take place at the Times Center, part of The New York Times Building in the heart of
New York City at 41st St. between 7th and 8th Avenues (see map after the break). Tickets are -- as
always -- free to anyone who would like to attend, but seating is limited, and tickets will be
first come, first served... so get there early! Here's all the info you need:
There is no admission fee -- tickets are completely free
The event is all ages
Ticketing will begin at the Times Center at 2:30PM on Saturday, doors will open for seating
at 4:30PM, and the show begins at 5PM
You cannot collect tickets for friends or family -- anyone who would like to come must be
present to get a ticket
Seating capacity in the Times Center is about 340, and once we're full, we're full
If you're a member of the media who wishes to attend, please contact us at: engadgetshowmedia
[at] engadget [dot] com, and we'll try to accommodate you. All other non-media questions can be
sent to: engadgetshow [at] engadget [dot] com.
Subscribe to the Show:
[iTunes]
Subscribe to the Show directly in iTunes (M4V).
[Zune]
Subscribe to the Show directly in the Zune Marketplace (M4V).
[RSS M4V] Add the Engadget Show feed (M4V)
to your RSS aggregator and have it delivered automatically.
AMD should be releasing its desktop-oriented 6-core processors, codenamed Thuban, next month. The
first release should see four chips, the Phenom II X6 1035T, 1055T (in 95W and 125W TDP
versions), and the 1075T being released. The chips, manufactured on the 45nm technology, should
be sporting 9MB of cache, not to mention an integrated DDR3 memory controller. While there
isn’t any pricing information available just yet, thanks to leaked CPU support lists, we do
know that the X6 1035T will sport 6-cores at 2.6GHz, while the X6 1055T will be clocked at
2.8GHz. Finally, the Phenom II X6 1075T will be clocked at 3.0GHz. Do you think that the chips
will give Intel’s Core i7 a run for its money?
[Ben's] father was a metalworker and the combination of being around metal fabrication for most
of his life and getting a couple of art degrees brought together a satisfying combination of
hacking skills. Above you can see a Graffiti
Machine that he built, which we’ll look at in-depth after the break.. This isn’t
the first CNC machine he’s worked on. [Ben] became interested in rapid prototyping but was
put off by the cost of commercial cutters, which led him to build his own CNC plasma cutter.
[Ben's] creation consists of a vertical gantry that houses the motors as well as a carriage for
the spray paint ‘rattle can’. He’s using stepper motors and belts to move the
carriage and gantry with a controller that he picked up from HobbyCNC. Let’s look at how he put it all together.
This is the can carriage. On the right, above the can, you can see the motor used to start and
stop the flow of paint. To the left you can see the timing belt used to move the carriage up and
down. Its ends are secured with C-clamps.
[Ben] uses the head of a machine screw to depress the valve of the rattle can.
The top of the gantry houses motors to move the gantry itself as well as the can carriage.
The full gantry is one piece with the can carriage traveling along its length. You can see the
timing belt that the gears use to move the can.
The two images above show the belts used to move the gantry along the top and bottom horizontal
tracks. A rod travels the length of the gantry, driven by a stepper motor on one end to move the
gears of both the top and bottom belts.
This image shows the angle-bracket that is used as a track. This gives the machine horizontal
scalability.
This closeup shows a skateboard wheel with a slot cut in it. This keeps the gantry firmly seated
in the track as it moves.
[Ben] ties the system together with a Linux box running the Enhanced Machine Controller. He’s hoping to pit man against
machine some day in a graffiti showdown. This is a great build [Ben], thanks for sharing the
details with us.
For eons
we've wondered what it would be like to walk around in a bona fide Virtusphere,
and at GDC last week we finally got our chance. The large plastic cage can turn and roll in any
direction, and once replete with a wireless head-mounted display and fake gun, we were ready to
take on some polygonal alien baddies. Getting into the cage is surprisingly easy, but unfortunately
once we had a screen strapped to our head our well-honed sense of balance was right out the window,
and we found ourselves staggering around a bit as we got used to the motion of the cage. The real
military versions have a motion sensing gun controller, but we had to do all our aiming with our
head, which didn't help. After a minute or so we got used to the "momentum" involved in moving the
cage, which felt pretty great, but we'd say our favorite part about the experience was just being
able to turn in place to confront baddies -- there's something about a few well placed steps that
really blows away a left or right tug on our 360 controller's analog stick. At the end of the day
the sheer size, cost, and ultra-dated graphics has us hardly pining for one of these in our living
rooms, but with a bit more work on the gaming end (and a working gun pointer) we could see this as
the arcade experience to beat. Check out a video of our harrowing experience (from outside
and inside) after the break.
19th March 2010: eaReckon has updated BloXpander to v1.0.2. This update brings a new feature: MIDI
Scene Selection: Now you can open or change a scene from your MIDI controller instead of having to
divert your atten...
Google’s decision to cease its operation in
China is edging closer to reality after months of negotiations. China Business News reports that
Google plans to leave China on April 10.
The report cites an unidentified Google China employee, but this information has not been
confirmed by Google. Allegedly, Google gave
its China employees the option of moving to the company’s U.S. headquarters or working
for its Asia-Pacific operations.
If this is true, it once again raises the question of what, exactly, is Google pulling out from
China: its entire operations, or just the search engine, which they’ve declined to censor?
The latter now seems more likely.
In any case, if Google does pull out, it may be a long, long time before they return. According
to Peter Lui, who was formerly Google’ss financial controller for the Asia Pacific region,
said that Google’s public announcement to leave had “burnt bridges and they’ve
burnt the Google brand in China. There is no way Google can ever come back.”
Ce n'est pas chez Nintendo qu'on craindra l'arrivée du Motion Controller de Sony, alias le
PlayStation Move. Reggie Fils-Aimé n'a ainsi pas envie de s'inquiéter le moins du
monde, car d'après lui, les joueurs Wii ne craqueront pas pour le PS Move, principalement
à cause de l'addition salée que cette expérience représentera.
Tipped off by Mother Nature about the upcoming summertime, Scythe has come up with a brand new
cooler for your multi-core processor, the first to make use of the T.M.L.F. (Trident Multi Layer
Fin) structure. Named Yasya, Scythe's latest creation measures 130 x 108,5 x 159 mm, weights 848
grams and features a nickel-plated copper base, six heatpipes, and a Slip Stream 120 mm fan that
works from 470 to 1900 RPM and boasts a maximum sound output of 37 dBA.
Yasya is compatible with Intel LGA 775/1156/1366 and AMD Socket 754/939/940/AM2(+)/AM3 processors,
is bundled with a PCI fan speed controller and has a recommended price tag of $57 / 35.90 Euro
(without VAT).
Taiwanese titan Gigabyte Technology has just revealed its plans to introduce a secsy and pretty
feature-rich mini-ITX motherboards based on Intel's H55 chipset. Known as H55N-USB3, the upcoming
board has support for LGA 1156 processors, two DDR3 memory slots, four SATA ports, a PCI-Express
x16 slot for more serious graphics, and, as its name suggests, USB 3.0 connectors, two of them
(likely powered by NEC's famous
controller).
Gigabyte's product also packs Gigabit Ethernet, 7.1 channel audio, an eSATA port, as well as D-Sub,
DVI and HDMI outputs. The H55N-USB3 is expected to hit stores around mid-April.
PARIS, March 19, 2010 /PRNewswire/ -- Valeo annonce aujourd'hui un projet de cession de son
activité speed controller Telma, fabricant de ralentisseurs
électromagnétiques, à l'actuelle équipe de direction. Cette
opération comprend ...
Australian iPhone developer and accessory manufacturer 22Moo posted an updated render of its
GameBone, its accessory designed to attach to an iPhone/iPod Touch and add console-style controls
with a physical directional pad and real buttons (the new photo now shows only four face buttons,
leaving out the two shoulder buttons visible in the previous
render).
The GameBone's new design also features a 2000mAh battery for additional power, an LED to show
charging state and capcity, start/select buttons, built-in stereo speakers, a 3.5mm headphone
jack, and an omni-directional microphone. The accessory now attaches to the handset instead of
using a Bluetooth wireless controller setup.
The controller won't automatically work with every game, as developers will need to incorporate
GameBone into their titles first, but developer Manomio has already pledged support for the pad.
Manomio's releases include
Flashback for iPhone, the Commodore 64 emulator app, and an upcoming Amiga emulator app.
22Moo plans to release the GameBone in the fourth quarter of 2010. The company plans to make the
GameBone software development kit available for free to all iPhone SDK developers who want work
with an alternative to cumbersome virtual joysticks in April 2010.
[Finishing up our GDC written coverage, we were going to pick just one lecture,
but we decided to just go with all of the major ones, as well as the big announcements - lots of
neat stuff to check through here.]
With Game Developers Conference 2010 now at an end, we've rounded up the top announcements, from
Sony Move through OnLive's release specifics, and write-ups of the biggest talks into one handy
news story.
The official GDC 2010 page on Gamasutra has more
than 100 news stories on one of the biggest events of the gaming year, but we're now highlighting
the biggest product-related announcements of the show.
This will be followed by our pick of the top ten most intriguing write-ups from the more than 450
sessions on display at this year's GDC in San Francisco - created by the UBM Techweb Game
Network, as is this website.
Here are some of the top announcements and write-ups from last week's show:
The Announcements
GDC: Sony's Motion
Controller Is 'PlayStation Move'
"At GDC on Wednesday, Sony revealed more details about its PS3 motion controller, which isn't
called Arc or Gem, but 'PlayStation Move,' a product Sony says will bring on 'the next generation
of motion gaming.'"
GDC: OnLive Gets Launch
Date, Reveals Initial Publishers
"Cloud-based game streaming service OnLive has announced an official U.S. launch date of June 17,
2010, including games from Electronic Arts, Ubisoft, 2K Games, THQ and Warner Bros. Interactive
Entertainment."
GDC: Microsoft Announces
XNA Game Studio 4.0
"Microsoft has announced version 4.0 of its XNA Game Studio development package, which includes
support for its new Windows Phone 7 Series, as well as enhancing features for Xbox 360 and PC
game development."
Valve Confirms Mac Versions
Of Steam, Valve Games
"Valve will release its Steam digital distribution service for Mac along with Mac-native versions
of its own games, the company confirmed today, calling the Mac a 'tier-1 platform.'"
GDC: Will Wright Peels Back
Layers Of Entertainment, Games
"Will Wright (The Sims, SimCity) explained how 'perspectives are more valuable than solutions' in
a fascinating talk during the closing hours of the Game Developers Conference 2010 on Saturday."
GDC: Jenova Chen's
HeavenVille Wins Game Design Challenge
"HeavenVille, Jenova Chen (Flower), took this year's top prize at the GDC Game Design Challenge,
which also featured games by designers Kim Swift, Heather Kelley, and Erin Robinson."
GDC: Sid Meier's Lessons On
Gamer Psychology
"'Gameplay is a psychological experience,' according to legendary Civilization creator Sid Meier,
who gave tips on taking advantage of player psychology during his GDC keynote Friday."
GDC: Blizzard's Core Game
Design Concepts
"Blizzard EVP of game design Rob Pardo shares Blizzard's core design concepts, offering examples
of places where the World of Warcraft developer succeeded and failed in creating compelling
multiplayer experiences."
GDC: Nintendo's Sakamoto's
Four Creative Tenets
"Nintendo's Yoshio Sakamoto explains the methodology that allows him to create two franchises as
polar-opposite as Metroid and Wario Ware -- and drops hints on Other M."
GDC: Peter Molyneux On
Simplifying And Enhancing Fable III
"Lionhead's Peter Molyneux talked about the 'angst' Lionhead went through on whether to de-RPG
Fable III -- and why and how the team went through that process, from a design perspective."
GDC: Indie Keynote -
Championing Immediacy And Depth
"Tiger Style co-founder Randy Smith (Spider: The Secret of Bryce Manor) delivered the keynote of
the Indie Games Summit, encouraging indie developers to embrace a philosophy of immediacy and
depth to hasten their popular ascendancy."
GDC: 2D Boy's Carmel On A
New Alternative For Indies
"At the 2010 Independent Gaming Summit at GDC, 2D Boy's Ron Carmel talked about why traditional
publishing just doesn't work for indies -- and why the newly-unveiled Indie Fund hopes to offer
alternatives."
PlayStation’s own Kevin Butler, VP
of humorous adverts, is coming at you from the future in this latest promo clip for the
recently-named Move
motion controller.
While demoing the abilities of the Move with a boxing game and an FPS, Butler manages to poke fun
at both the Nintendo Wii and Microsoft’s coming-soon Project Natal system for the Xbox 360
that takes motion control a step further by making your body the controller.
“Come on, who wants to pretend their hand is a gun? What is this, third grade?,”
Butler asks, while stating that the Move offers “what we in the future call
‘buttons’ which turn out to be pretty important to those handful of millions of
people who enjoy playing shooters, or platformers, well, anything that doesn’t involve
catching a big, red ball” — the latter in reference to a Natal demo.
Hit play now to see the “now-eristic” Move in action, as well as a baseball tip-off
for the coming season:
The VNB132 variant features Intel Celeron SU2300 1.20GHz CULV processor whereas the VNB141 model
pairs Intel Core 2 Duo 1.30GHz CPU. Both the laptops include 2GB RAM and a 250GB or 320GB hard
disk. Graphics is powered by Intel GMA 4500MHD controller. There is Wi-Fi b/g/n, 7-in-1 card
reader, three USB ports, 1.3MP Webcam, HDMI port and DVD Burner.
The VBN132 comes with 4-cell batteries and priced at $649. Whereas the VNB141 will include 6-cell
battery and comes with a $829 price tag. Both the ultra-portables run Windows 7 Home Premium OS.
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