To display the most relevant entries to you in priority,
vote for the stories you are interested in
(  )
and reject those that you are not interested in
(  )
GigaOM -
3 hours and 31 minutes ago
Download the attachment
The executive summary of
the National Broadband Plan is out today, and in
addition to the stuff we’ve
already covered, we finally know how the FCC plans to treat the issue most responsible for
the current state of broadband in the U.S. — the lack of
competition. The FCC has proposed collecting more data, which is
good, but what matters is how it uses that data, which isn’t outlined in the plan. If the
FCC uses the data it hopes to collect as a means to rule and impose conditions on mergers, as
well as enforce certain polices around special access reform or sharing fiber, then that’s
going to
have an impact.
Despite outdated
maps showing that most areas are hotbeds of competition, the FCC has no real data on which
Internet service providers serve individual homes, what those ISPs charge and what speeds they
deliver. We’ve discussed the
fallacies of spending $7.2 billion in government money toward better broadband without such
data, and have called for such data for
years. But now that the FCC plans to get it, what else will they do to enforce competition?
One element is a broadband certification program — or a so-called
“Schumer box” for broadband — that gives a defined format for broadband
that shows customers what they should be getting for their dollar. So instead of paying $45 a
month for speeds advertised as up to 7 Mbps, but which really average out at 3 Mbps, the FCC
would require that I get a more accurate assessment of the service, based on reality. Other
elements include:
-
Special
access reform: the FCC pledges to undertake a review of wholesale competition rules to see
if those providing middle mile broadband are being charged competitive rates. It’s clear
that in rural areas some are paying ten to a hundred times more for middle mile access.
- Deliver more unlicensed spectrum,
which could be great, but it depends on what spectrum is freed up and would still require
investment from tech companies for devices and network infrastructure.
- Update rules for using microwave for wireless backhaul to boost capacity in urban areas and
range in rural areas.
- Figure out how to get wireless broadband providers to improve mobile broadband coverage
everywhere, not just in cities. This might involve intercarrier compensation reform.
- Change the rules around
set-top-boxes to open them up.
- “Clarify” a Congressional mandate that allows municipalities to provide broadband
in their communities. I’m not sure how this would affect existing state and local laws that
prevent municipalities from building fiber networks, but depending on the
“clarification,” it might help cities
avoid costly legal fights over building fiber networks.
- Make a statement on consumer privacy when it comes to users’ online profiles. The FCC
said it will “clarify the relationship between users and their online profiles to enable
continued innovation and competition in applications and to ensure consumer privacy, including
the obligations of firms collecting personal information to allow consumers to know what
information is being collected, consent to such collection, correct it if necessary, and control
disclosure of such personal information to third parties.” I’m not sure how far
the
FCC can go when it comes to ensuring disclosure about my online information, but my hunch is
it relates more to schemes where ISPs try to track
consumer’s web surfing to sell info to advertisers than to prevent involuntary
disclosure of private information through services like Google Buzz.
Taken together, better information about broadband speeds and pricing, special access reform,
making it easier to build out municipal fiber, and open set-top boxes will likely have the
greatest impact on consumers, while the ability to get better data on services could have the
most far-reaching effect if the FCC decides to use that information to promote competition. For
more details, we’ll have to wait for and read the several hundred pages of the complete
plan coming out tomorrow.


|
GigaOM -
3 hours and 32 minutes ago
|
Read/WriteWeb -
3 hours and 38 minutes ago
Recent data from mobile analytics firm
Flurry shows iPhone OS developer activity has increased by 185% since Apple announced their
upcoming slate computing device known as the iPad earlier this year. By measuring
new application starts within the Flurry community, the firm was
able to determine significant increases in developer activity, including the largest spike
ever in their recorded history during the month of January after the announcement occurred. The
growth continued in February and now the company reports that a large proportion of the new
applications they are seeing are custom version of existing applications tailored specifically
for use on the iPad.
Sponsor
When Apple began
taking pre-orders for the iPad on Friday, March 12th, the Apple.com website was updated with new information
about the device. One of the most significant reveals was that iPad applications would soon have
their own dedicated section within the iTunes App Store. The website text reads:
Browse a section of the store that features apps designed specifically for iPad. You'll find
hundreds that make the most of its large display, responsive performance, and Multi-Touch
interface.
Although current iPhone applications will work on the new Apple device without modifications,
developers who want to take advantage of the larger screen could use the updated iPhone SDK
(software development kit) to modify their apps in order to release custom iPad-only versions.
Now it appears that those who chose to do so will be rewarded for their efforts by having their
apps made more visible via this new section of the iTunes Store. Considering that the number
of iPhone apps now in existence is somewhere near 140,000, being able to achieve this
increased visibility will allow developers "the opportunity to establish an early presence on
this new device and drive more downloads," says Flurry.
Last week, we
took a look at some of the iPad applications we're looking forward to, including things like
comic books, magazines and games, but there's clearly a lot of others we haven't even anticipated
yet. We're only days away from knowing what those will be: Apple's iPad will be available for
sale starting April 3rd, and along with its launch, the new iPad App Store will go live as well.
Discuss


|
Comics Should Be Good! -
3 hours and 41 minutes ago
Apparently March is a month in which Gabrielle
Bell bewitches the minds of writers, as my post today, a spotlight on Gabrielle Bell, is following up
Brian's "A Year Of Cool Comics - Day 73" post of just
yesterday. I considered pulling my post (and asked Brian if he'd prefer it) but he
said I should go ahead and jump on the bandwagon...so here you go...more Gabrielle Bell!
I'll try my best to talk about different stuff than Brian, though his post about her was
insightful and smart, so it'll be hard to avoid copying him.
Yesterday Brian said in his post:
"As I've said in the past, what I love most about Gabrielle Bell's artwork is that she is an
autobiographical artist whose work cuts to the core of the story rather than the surface - what i
mean is, her style depicts the FEELING of a particular scene, rather than some photo-realistic
view of what it it "should" look like."
And this really cuts to the core of what works to me about Bell's comics, because while Bell does
not feel like a writer more than an artist, or vice versa, there is the feeling that her images
are wholly there to service her storytelling. She doesn't seem interested in the
crazy bells and whistles that sometimes come with comic art - especially independent comics which
often includes wild experimentation with the form, instead Bell seems mostly interested in
storytelling. And there's something I really love about that.
There is some mild nudity below the cut, so read with caution.
Bell's work personally hits great notes for me as she writes a lot of stories that skate the
autobiographical /memoir line nicely (Lucky is almost entirely semi-autobiographical)
and her life (though wildly different in some ways) has many things that I can relate to - such
as living in New York City and the trials of looking for a non-ridiculous apartment in this
city. Apartment hunting is a hilarious ongoing theme in Lucky, as Bell and
her boyfriend and other friends are constantly looking for something workable and yet affordable
in New York - no small feat I can assure you. And she manages to tie her ongoing
searches together nicely with what the apartments end up meaning to her, and how they exacerbate
her current situation. It generally ends up feeling much deeper than mere apartment
hunting for apartment hunting's sake. Â Check it out:

Bell also has several great stories both in Lucky (which won an Ignatz Award for Most
Outstanding Mini Comic in 2004 before it was collected by Drawn & Quarterly) and in
her latest collected work, Cecil And Jordan in New York Stories, that are about art, art
school, being an artist, trying to be an artist, and even modeling for art classes. Â
Like New York and apartment hunting, all things I can also relate to - well, not the modeling for
art students - though if Bell's take is any indication, I wish I could relate, if only so I'd
have hilarious and poignant feelings about it:
For years of reading Bell's work I used to think it was because she and I had some basic things
in common that I so enjoyed her stories, but on examination, I don't think that's it at
all. Rather I think Bell has struck a very delicate and difficult to maintain
balance for most artists doing autobio work - a balance that is about being both unflinchingly
honest and still having a sense of humor. A work that talks about serious day to day
things, but never takes itself so seriously that you get lost in a pointless narcissistic
narrative. It's not easy to do and there are thousands of really bad autobio books,
mini comics, and webcomics out there that haven't found the right balance. But
without fail Bell seems to nail that sweet spot for me.
Some of Bell's work, like the following excerpt from her story, Cecil and Jordan, from
her collection, Cecil And Jordan In New York Stories, starts off with a very
autobio feel, but by page three evolves into a much more fantastical tale, one that though based
in fantasy (a girl becomes a chair!) is really a heartfelt story about feeling invisible and
useless.

I think that Bell's artwork, mostly black and white with very simple almost utilitarian linework,
is a stumbling block for a lot of people that might otherwise really enjoy her humorous take on
day in the life stories and creative fantasy yarns. But I urge anyone that is put
off by the style, to give it a try anyway, the same way I would encourage anyone that watches
only blockbuster Hollywood films with lots of special effects, to try out some low budget
independent films or off-beat foreign films. There's a reason we've got so much
variety out there, and you'd be surprised what you might respond to if you just look past what
you are used to seeing, and what you expect to see and give something new a try.Â
Bell's stories are regularly heartfelt and funny, with not so buried messages about the choices
you make and don't make in life and the struggle to make something of yourself. Bell
isn't afraid to poke fun at herself or to look brutally at her relationships and decisions and
that honesty is easily felt in her pages for anyone that dives in. Brian compared
Bell's work to Lewis Trondheim and I would agree, though I would say she's more part
Lewis Trondheim, part Jeffrey Brown with her own crazy whimsy and female
perspective of course.
  
In addition to Bell's more autobiographical and fantastical tales, she also has a few interesting
adaptations, including one of my favorite stories, One Afternoon, from her Cecil And
Jordan collection, which is loosely based on a Kate Chopin story. It's
not a good story to post unfortunately because I'd have to post the whole thing (which I doubt
Bell would appreciate) in order for it to be fully understood, but it's a brutal tale about a
woman's brief taste of freedom, at a very high price. It's insightful and honest to
a fault - suggesting feelings and emotions on the part of the main character that few stories
would dare to admit to, or authors would even admit to conceiving of. Bell's early
collection When I'm Old And Other Stories, which in general leans much more towards
fantasy and fiction, even has a loose adaptation of Roman Polanski's 1965 film Repulsion starring
Catherine Deneuve. Recently Bell's original work has been adapted as well -
her story Cecil and Jordan was tackled in 2008 by Michael Gondry as a short
called "Interior Design"
in the film Tokyo!
Though Bell has three collected works available:Â When I'm Old And Other Stories
(Alternative Comics), Lucky (Drawn & Quarterly), and Cecil And Jordan In
New York Stories (Drawn & Quarterly); there is also a book from Drawn &
Quarterly called Kuruma Tohrimasu (Petits Livres) by filmmaker Michael
Gondry and Bell that was supposedly conceived as a thank you gift to the cast and crew of
Tokyo!. The book is mostly an art book collection of drawings and photos from the
shoot. In addition to her collected works Bell's short stories have been well
published in respected anthologies, most notably Fantagraphics's MOME, Best American
Comics 2007 and 2009, Kramer's Ergot, Drawn & Quarterly Showcase Book
Four, The Comics Journal, and Scheherazade.
Currently Bell is at work on Vol. 2 of Lucky, which as been published by Drawn & Quarterly so far as Vol. 2 #1 and Vol 2. #2, and I hope it will be given
the D&Q hardcover treatment in the future.
Bell has a semi- autobiographical "clog" (comic web log) also called Lucky, which you
can find here, along with original art
work for sale and all
sorts of other great stuff.
Bell has been featured in MOME #1, 2 (which includes an interview with Bell), 3, 4, 5,
6, 7, and 9, which you can buy here.
1 Comments
-
At
March 15, 2010, Michael wrote:
Woohoo! Boobies!
Seriously, though, good piece. I haven't delved into Bell's work, but what I see here makes
me want to. ...

|
Scientific American - Official RSS Feed -
3 hours and 47 minutes ago
The Texas Board of Education has long promoted the teaching of creationism in schools instead of
actual science. It’s former chairman and current member Don McLeroy uttered this immortal
line when confronted with numerous actual scientists urging that evolution be discussed
accurately in the curriculum: “I disagree with these experts. Somebody’s gotta stand
up to experts that are just…I think, I don’t know why they’re doing it,
they’re wonderful people.”
This stuff is important nationwide. Because Texas buys so many textbooks. So textbook publishers
tailor their products so that they’ll be marketable in Texas. And many places around the
country get stuck with the same books.
[More]
|
Mashable! -
3 hours and 48 minutes ago
Gina Bianchini, the well-known co-founder
and CEO of Ning, is stepping down from her role as
chief executive after more than five years at the helm. She will be replaced by Jason Rosenthal,
the current COO of the company.
While Ning may not be a household name on the level of Facebook or Twitter, it’s very likely you’re a
member of one of the millions of social networks created by users of the Ning platform. Ning has
grown to more than 20 million visitors, according to comScore.
The announcement was made by Ning Co-Founder Marc Andreessen. You might
remember him as the co-founder of Netscape, the web browser that was integral to the rise of the
world wide web. He will remain as chairman of Ning.
According to Boomtown, Gina Bianchini will be moving to Mr.
Andreessen’s new venture capital firm, Andreessen Horowitz, as an executive in residence
(EIR).
Tags: Gina Bianchini, marc andreessen, Nina

|
Joystiq -
4 hours and 5 minutes ago

Last week, Realtime Worlds MMO
APB featured prominently during an in-booth press conference held at GDC. The game was
playable (though, sadly, not by me), and the audience was treated to a live demo lead by the
developer's founder, ex-DMA and Grand Theft Auto co-creator, David Jones.
Using two separate PCs hooked up to their own projection setups, Jones and another Realtime Worlds
staffer hopped onto one of the game's servers and began by giving a tour of one of three main
areas, the Social District. As its name implies, this area -- which reminded me more than a little
of PlayStation Home -- is where players can meet up, trade or sell their items, build custom music
in the game's built-in sequencer and buy a new set of wheels (or upgrade their current rides). When
talking about the latter, Jones showed the vehicle customization tool, which featured not only
cosmetic mods (custom designs can be sold to other players) but performance and aerodynamic
tinkering, as well.
Before heading out onto the mean streets, Jones pointed out a couple other unique features of the
Social District: Statues and display points. The former are generated by the game as effigies of
its top players on an ongoing basis, while the latter are spots that can be "rented" in order to
publicly display players' cars that are up for sale or auction.
Gallery: APB
   
Continue reading GDC
Impressions: APB
GDC Impressions: APB
originally appeared on Joystiq on Mon, 15 Mar 2010 10:58:00
EST. Please see our terms for use of
feeds.
Permalink | Email
this | Comments

|
Joystiq -
4 hours and 5 minutes ago

Last week, Realtime Worlds MMO
APB featured prominently during an in-booth press conference held at GDC. The game was
playable (though, sadly, not by me), and the audience was treated to a live demo lead by the
developer's founder, ex-DMA and Grand Theft Auto co-creator, David Jones.
Using two separate PCs hooked up to their own projection setups, Jones and another Realtime Worlds
staffer hopped onto one of the game's servers and began by giving a tour of one of three main
areas, the Social District. As its name implies, this area -- which reminded me more than a little
of PlayStation Home -- is where players can meet up, trade or sell their items, build custom music
in the game's built-in sequencer and buy a new set of wheels (or upgrade their current rides). When
talking about the latter, Jones showed the vehicle customization tool, which featured not only
cosmetic mods (custom designs can be sold to other players) but performance and aerodynamic
tinkering, as well.
Before heading out onto the mean streets, Jones pointed out a couple other unique features of the
Social District: Statues and display points. The former are generated by the game as effigies of
its top players on an ongoing basis, while the latter are spots that can be "rented" in order to
publicly display players' cars that are up for sale or auction.
Gallery: APB
   
Continue reading GDC
Impressions: APB
GDC Impressions: APB
originally appeared on Joystiq on Mon, 15 Mar 2010 10:58:00
EST. Please see our terms for use of
feeds.
Permalink | Email
this | Comments


|
Ajaxian -
4 hours and 21 minutes ago
Cedric Dugas feels so passionate about fixed positioning in WebKit that he created A Better Mobile Web to talk about it:
The Problem
It is impossible to have an element fixed in CSS on the page in the mobile Webkit browser. When
you are surfing the web on your phone, webkit opens the page completely and acts as a viewport.
“Imagine a book in front of you. Take a piece of paper, cut a 320*416 square in it, and lay
it over the book. To read the book, move the paper around and position the hole over the words
you want to see.” -Richard Herrera
Why it is important
To create better mobile applications and websites, we need fixed positionning to give the user
better tools to browse the web on handled devices. Like a real mobile app, we could have a fixed
toolbar when scrolling on a site, it is critical to not take the user in hostage in very long
list or on long content pages. This is something we can’t really emulate in javascript as
mobile devices are not really powerful.
The solution
The Webkit team could give us a proprietary CSS property that would overwrite the viewport
behavior, and this is the proposition here. Give us a CSS property like position:
-webkit-viewport-fixed that we can apply on a div so it can be fixed to the viewport.
That is one feature request, but surely there we can add to that? The broad domain of
“abettermobileweb.com” deserves more!
What would you like to see for mobile specifically that isn’t covered in the current Web
and device API standard work?


|
Engadget -
4 hours and 23 minutes ago
 In
case you hadn't noticed, there was some trouble brewing in the NVIDIA camp. After ages of reigning
atop the land of stereoscopic 3D playback on the PC, NVIDIA is finally being confronted with a
real, bona fide standard for 3D, with zero GPUs capable of meeting it. The current NVIDIA 3D Vision-compatible cards pump out the necessary
pixels over DisplayPort or dual DVI plugs, while the official spec for 3D TVs is an HDMI 1.4 plug that accepts data from both frames at once.
We were in doubt there for a moment, but it turns out NVIDIA's cards upgrade to 1.4 just fine, and
all 3D Vision customers will be getting this as a free upgrade later this spring. NVIDIA will also
be offering this 3DTV Play software in a standalone version for $40 to folks who don't want to
bother with NVIDIA's 3D Vision stuff at all (with HDMI 1.4 you can just use the stereoscopic
glasses that come with your fancy new 3D TV, no need for NVIDIA's setup). NVIDIA is naturally
hitting all the high points of the 1.4 spec, with 1080p24, 720p60 (the official gaming spec), and
720p50. The cards will also support 3D Blu-ray. So, just about time to splurge big on that home
theater PC? We don't know... is it just us, or does that guy and his couch look a little
lonely?
NVIDIA's 3DTV Play finally solves the HDMI 1.4 gap for 3D Vision originally appeared on
Engadget on Mon, 15 Mar 2010 10:40:00 EST. Please see our
terms for use of feeds.
Permalink | NVIDIA
| Email this | Comments

|
GigaOM -
4 hours and 41 minutes ago
|
Library Stuff -
4 hours and 42 minutes ago
Reuters – “U.S.
regulators will announce a major Internet policy this week to revolutionize how Americans
communicate and play, proposing a dramatic increase in broadband speeds that could let people
download a high-definition film in minutes instead of hours. Dramatically increasing Internet
speeds to 25 times the current average is one of the myriad goals to be unveiled in the National
Broadband Plan by the the Federal Communications Commission on Tuesday. The highly anticipated
plan will make a series of recommendations to Congress and is aimed at spurring the ever-changing
communications industry to bring more and faster online services to Americans as they
increasingly turn to the Internet to communicate, pay monthly bills, make travel plans and be
entertained by movies and music.”
|
CNN.com -
5 hours and 8 minutes ago
|
Support Forums: Message List - Announcements (EAP) -
5 hours and 11 minutes ago
Hi Markus,
What TeamCity version do you use?
The URL path should be "/admin/issuetracker/editIssueProvider.html", but I can't
figure out how it could've changed.
Could you attach the current sources of your plugin?
---
Maxim
|
BetaNews.Com -
5 hours and 32 minutes ago
By Carmi Levy, Betanews
I risk being tagged a curmudgeon, but I'll say it
anyway: 3D television isn't ready for prime time. It isn't ready for your living room, either (or
any living room, frankly).
Headlines claiming 3D TV to be the greatest thing since the creation of 2D TV, are sadly more
than a little hyperbolic, and I wish the industry would ease back on the PR push to get us to
replace our still-new LCD and plasma televisions with 3D versions.
I know this comes as a bit of a disappointment for vendors like Samsung
and Panasonic, which last week started selling 3D TVs through US retailers. But anyone who ponies
up a triple-digit price premium for the right to wear goofy, overpriced glasses to watch content
that doesn't exist yet and can't be broadcast over conventional distribution channels is, to put
it gently, gullible.
Someday isn't here yet
Samsung, Panasonic, and other television vendors have been working themselves into a tizzy over
3D TV ever since this year's Consumer Electronics Show, where 3D TV was the
darling. Unfortunately, they're all in for a very hard lesson. Despite the headlines,
breathless press releases, and similarly breathless product reviews, 3D TV has no immediate
future in the living room. That may very well change, someday, but it'll take a whole lot of
evolution -- in technology, content and marketing -- before 3D makes the mainstream leap from
movie theaters to living rooms. Here's why:
-
No content. While a growing percentage of top-grossing movies over the past
couple of years have been 3D, the vast majority of movies and virtually all televised content
remain conventional 2D. While Avatar has used breakthrough 3D cinematography to become
the most successful movie of all time, it's an exception to the rule. How many other movies
really need the full-on 3D treatment?
-
No distribution. If you want to watch a 3D movie, you're buying or renting a
3D Blu-ray disc. Current-generation cable or satellite-based distribution simply can't support
the bandwidth required by a 3D broadcast. Will this change someday? Certainly, and for DirecTV
customers, who may have access to a grand total of three 3D channels by June, soon. But for the
rest of us, the best you can hope for is a half-resolution 3D signal from your television
provider. And don't be surprised if you're charged a premium even for that half-baked
"solution." Either way, if you do the math, your fancy new screen will be yesterday's news by
the time the majority of distributors get with the 3D program...assuming they ever do.
-
No affordability. Every new technology carries a significant premium, and 3D
screens are no different. Samsung's $2,899 package for a 46-inch screen, two sets of glasses,
and a Blu-ray player seems rich in a world awash with sub-$1,000 sets. Want more glasses?
They're $250 a pop, a figure which will be inscribed into your brain the moment you discover
your five-year-old has left them on the living room floor just as the dog sniffed around for
something new to chew. Economies of scale will, as they always eventually do, bring prices
down. But do you really want to wear special glasses every time you watch television? As
technology advances and potentially (or hopefully) makes glasses unnecessary, will your
expensive new acquisition even be compatible? Don't count on it.
-
No relevance. 3D has been around in one form or another for decades. It's had
more just-about-finally-almost-here moments than any technology deserves to have. Despite the
fact that it's finally moving past its cheesy/campy movie past and becoming an accepted
cinematographic tool, television is an entirely different ballgame. We don't watch TV like we
watch movies. The typical TV viewing session isn't an event. Watching the local news, Stephen
Colbert, or the mercifully last few episodes of Lost will never qualify as events,
either. And I don't want to see my local weather dude in 3D any more than I want to feel as if
I can touch Mr. Colbert as he faux-grills his guests. Although 3D adds some value to some
admittedly limited forms of entertainment (such as movies), it adds patently none to the vast
majority of today's televised content.
I understand the full-court press to move us all into 3D TV. Manufacturers are hurting. After
spending most of the decade coaxing us out of our now all-but-gone CRT-based televisions and into
bigger, flashier and, yes, more expensive LCD and plasma flat panels, they sat quietly by as we
hunkered down though the recession. Now they want -- nay, need -- for us to have an entirely new
reason to buy new stuff. There's always got to be a reason to drive the consumer need to replace
things before their time. And if this year's reason doesn't take off, watch for next year's CES
to carry an entirely different theme.
When my Betanews colleague Tim Conneally
called it kids-stuff in an article last week, he was uncomfortably (for vendors) close to the
truth. For all the novelty value of watching a 3D movie on a properly equipped home theatre, the
realities of content and economics mean it'll be a long time before any of this is as routinely
workable as regular old 2D HDTV is today.
Dreams don't always come
true
In the ideal world, vendors announcing products based on radically new technologies would be
greeted by thunderous applause and near-universal approval from rapturous consumers eager to
spend whatever it takes to remain current. In the real world, however, announcements are rarely
met with such unmitigated adulation. Buyers who have seen and heard it all before are growing
tired of overly optimistic vendor claims, and are rightfully challenging them. In many cases,
they're simply ignoring them outright.
That seems to be happening in my immediate circle of friends and colleagues, where no one has any
plans to replace their current equipment with 3D anytime soon. Their universal conclusion --
which I share -- is it's too early, and too many additional pieces have to come into play before
it becomes a reasonable and reasonably affordable choice for consumers. As hard as vendors have
decided to push their 3D wares in 2010, they're dreaming in three-dimensional Technicolor if they
think this is the year the mass television market moves beyond two dimensions.
Carmi Levy is
a Canadian-based independent technology analyst and journalist still trying to live down his past
life leading help desks and managing projects for large financial services organizations. He
comments extensively in a wide range of media, and works closely with clients to help them
leverage technology and social media tools and processes to drive their business.
Copyright Betanews, Inc. 2010


|
iLounge | All Things iPod, iPhone, iTunes and beyond -
5 hours and 51 minutes ago
Simplify Media, developer of the Simplify Music and Simplify Photo iPhone applications announced
Friday that it will no longer be offering its current software to new users and that it has removed
the Simplify iPhone apps from the App Store. Simplify Media was best known for its applications
that allowed iPhone and iPod touch users to stream music and view photos from their computer over a
Wi-Fi or 3G connection, even while away from home. In a post... 
|
TorrentFreak -
6 hours and 2 minutes ago
Despite many rulings which have declared file-sharing sites legal if they don’t profit
directly from copyright infringements, in recent years its become something of a custom in Spain
for music rights groups to attempt to close down sites in advance of a full hearing to assess
their legality.
One such case involves eDonkey link site elrincondejesus.com and although fairly low profile
worldwide, the site will now start to set headlines.
Back in May last year, site and bar owner Jesus Guerra received a complaint from music group SGAE
(Sociedad General de Autores y Editores) which alleged the site abused the copyrights of its
members.
In a June court appearance, SGAE hoped to get an early injunction to shut Elrincondejesus
immediately in advance of a full hearing which would happen at a later date. Guerra protested
that his site is legal, carries no advertising and simply provides links like any other search
engine.
Judge Raul N. García Orejudo threw out the request for an immediate closure of the site in
July, declaring: “P2P networks, as a mere transmission of data between Internet users, do
not violate, in principle, any right protected by Intellectual Property Law.”
Now the full case has been heard and the outcome is nothing short of a disaster for SGAE.
In order to assess if there had been a breach of Spain’s Intellectual Property Act, the
court had to decide if simply providing links to copyrighted works was the same as making those
works available to the public. Judge Raul N. García Orejudo decided that offering an index
of links and/or linking to copyright material is not the same as distribution and noted that
under current law there is nothing which prohibits such sites from operating.
In making his decision the judge also looked at the finances of the site. He said the site was
not a business since the operator of Elrincondejesus made no direct or indirect profits from its
operation. Apparently on a roll after confirming non-profit file-sharing sites are legal, he gave
users of those sites a nice surprise too.
“P2P networks are mere conduits for the transmission of data between Internet users, and on
this basis they do not infringe rights protected by Intellectual Property laws,” he
declared. Therefore, if an individual uses P2P networks like eDonkey or BitTorrent to obtain
copyright material for non-profit reasons, the act is completely legal.
The outcome of this case is such bad news for SGAE it’s expected they will appeal the
decision. Or get the law changed. Or both.
Article from: TorrentFreak, check out our new blog at
FreakBits.

|
Scientific American - Official RSS Feed -
6 hours and 3 minutes ago
Although our perception of the world seems effortless and instantaneous, it actually involves
considerable image processing, as we have noted in many of our previous columns. Curiously
enough, much of the current scientific understanding of that process is based on the study of
visual illusions.
Analysis and resolution of an image into distinct features begin at the earliest stages of visual
processing. This was discovered in cats and monkeys by a number of techniques, the most
straightforward of which was to use tiny needles--microelectrodes--to pick up electrical signals
from cells in the retina and the areas of the brain associated with vision (of which there are
nearly 30). By presenting various visual targets to monitored animals, investigators learned that
cells in early-processing brain areas are each sensitive mainly to changes in just one visual
parameter, not to others. For instance, in the primary visual cortex (V1, also called area 17),
the main feature extracted is the orientation of edges. In the area known as V4 in the temporal
lobes, cells react to color (or, strictly speaking, to wavelengths of light, with different cells
responding to different wavelengths). Cells in the area called MT are mainly interested in
direction of movement.
[More]

|
Autoblog -
6 hours and 32 minutes ago
Filed under: Convertible,
Coupe, Hatchback, Mini
MINI Roadster Concept - Click above for a high-res image gallery
Just because a company starts out Mini it doesn't
necessarily mean it can't get even smaller. That seems to be the case with BMW's more affordable UK
outpost. Mini USA vice president Jim McDowell spoke at the recent Geneva Motor Show about some of the
brand's upcoming plans. Although the current lineup is powered by a range of 1.6-liter inline-four
cylinder engines, new challengers like the Audi A1 are going with
even smaller engines, and it sounds like Mini is set to follow suit.
This
spring, European-market Mini models are slated to receive engine upgrades including BMW's
Valvetronic system and direct injection for improved output, along with reduced fuel consumption
and emissions. Those same improvements will be added to North American market Minis this fall in
the company's 2011 models. The next round of upgrades will see smaller displacement engines coming
along with dual clutch transmissions.
McDowell also hinted that the upcoming roadster and coupe
variants are just the beginning, with more performance oriented models on the way. Even before
that, McDowell expects the two seat Minis to be the first roadsters to grab a significant chunk of
the affordable sports car market from the long dominant Mazda MX-5.
We love the Mini range, and we're eager to judge of whether a front-wheel car can really challenge
the rear-drive MX-5, undoubtedly one of the best roadsters of all time.
Gallery: MINI
Roadster Concept
    
[Source:
AutoGuide]
Mini's future is smaller engines, DCT, and challenging the Mazda Miata? originally appeared
on Autoblog on Mon, 15 Mar 2010 08:31:00 EST. Please see
our terms for use of feeds.
Permalink | Email
this | Comments

|
Coolest Gadgets -
7 hours and 3 minutes ago

Samsung wants to make an even bigger splash in the US market to cement their position as the top
cellphone provider Stateside, rolling out a couple of handsets in the form of the Samsung
Sunburst and the Samsung Strive. The former will be a full touchscreen display that is
accompanied by a wide range of customizable widgets, while the Samsung Strive is a stylish
vertical slider that has a full QWERTY keyboard. Expect to see both devices hit the market via
AT&T online as well as in brick-and-mortar stores from March 21st onwards. More details on
both handsets will be revealed right after the jump.
Samsung Sunburst
The Samsung Sunburst comes with a 3.0” full touchscreen display to keep you connected to
family and friends in style. It boasts a sleek, futuristic black and chrome design, where the
Sunburst’s resistive touchscreen relies on widgets to provide users with one-touch access
to their favorite features, applications and social networking sites including Facebook and
MySpace. Apart from that, you get advanced messaging features including text and instant
messaging and Mobile E-mail, offering you with options to stay connected at all times. Also, you
will find the following key features – a virtual full keyboard for easy typing, a full
browser experience with Single Zoom, Smart Unlock for easy access to applications, a 2-megapixel
camera with camcorder capability, SMS and MMS messaging, Mobile E-mail, support for AT&T
SocialNet, AT&T Mobile Music and AT&T Navigator and Bluetooth connectivity.
Samsung Strive
As for the Samsung Strive, this vertical slider will feature the styling cues of the Samsung
Propel range of messaging devices, where you will be able to choose from a couple of color
options – black/silver and purple/charcoal. The inclusion of a full, slide-out
QWERTY keyboard makes it a snap to send text messages as well as e-mail in a flurry, while you
can also access group messaging with conversations, taking advantage of threaded text messages
with video, pictures and the ability to view multiple conversations simultaneously. The Strive is
the first device of its kind from AT&T which will offer a trio of new mobile services –
a new group messaging service, AT&T Mobile Share and AT&T Address Book.
The Samsung Sunburst is pretty cheap at $39.99 with a two-year agreement and mail-in-rebate,
while the Samsung Strive is even cheaper at $19.99 for a limited time, since it falls under
AT&T’s current 50%-off quick messaging phones promotion. Any takers?
Press Release
Cool Gift Idea: Digital Picture
Frames, check out our reviews.
[ Samsung rolls
out a couple more handsets copyright by Coolest
Gadgets ]


|
GNOME-Look.org Content -
8 hours and 6 minutes ago
elementary
Emerald 1.1.2
(Beryl Emerald Theme)
Based on the amazing Elementary Theme by DanRabbit
http://www.gnome-look.org/content/show.php/Elementary+Desktop+Project?content=79428 this time for
emerald with gtk-ish look. Comments are very welcome.
changelog:
0.7.2 - First release, done with legacy engine, just to have more native gtk look
0.7.2.1 - Changed to "vrunner" engine, thought it looks better. The font used in is Linux
Libertine.
0.7.3 - Some tweaks and little shadows added.
0.7.3.1 - Shadow fix
0.9.6 - Minor fixes, changed the title font to Sans bold 8, suggested fonts for desktop and apps is
Sans 8 regular.
0.9.9 - Updated to the current eGTK theme and some tweaks.
0.9.9.1 - fixed bug with the shadow
1.1 - Merged with the new elementary metacity, fixes around frames, colours and the titlebar.
1.1.2 - Fixed order of normal-hover-pressed of the buttons, make the titlebar look more elementary
with the colours and removing the app. icon.
[read
more]
job recommendations:
Praktikant Programmierung/Marketing
openDesktop.org trainee 
h i v e 01 gmbh Germany, Stuttgart more about this offer
 Praktikant Events/Business/Communication
KDE e.V praktikum 
KDE e.V. Germany, Berlin more about this offer
[more jobs]

|
Comics Should Be Good! -
9 hours and 45 minutes ago
The concept is this - I tell you things that I'd have done in certain comics!!
But don't worry, I'm not talking about simple 20/20 hindsight things like pick a famous bad
storyline and just say, "I wouldn't have done that."
No, I mean more like tweaks and nudges, stuff like that.
You can check out past
years' I'ds to see what I'm talking about, or just read on (I've decided to consolidate them
all into one big post this year to better center the discussion)!
I'd Have Silver Surfer Be Out on His Own Again
To put it simply, if Jack Kirby and Stan Lee think a character set-up is a good one, it's
probably worth following their general lead.
They thought it was a great idea to have Silver Surfer be spurned by his former master, Galactus,
and travel the world experiencing new things every day. You can expand that from the Earth to the
universe and still get the same basic feel of their plans for the character, but making him go
back to being Galactus' herald?
I don't think it works - he's too interesting of a character to have him stuck as Galactus'
herald again.
Free the Surfer!
I'd Have Kept a Certain Character Killed in Cry For Justice Alive.
Spoilers for Cry For Justice!!!!
Okay, like Cry for Justice or hate it, the death of Lian Harper is pretty necessary to the plot
of Cry for Justice. It doesn't mean that it was well-told or a GOOD plot or anything like that,
but Green Arrow's granddaughter pretty much HAD to die (or someone of equivalent importance to
him, like Speedy or Dinah or Hal) to get the reaction from Green Arrow that James Robinson wanted
in the series. So I don't think it is fair for me (or anyone else) to say "I'd have kept Lian
Harper alive," because that's not a tweak or a nudge - it would drastically change the story.
However, having one of the very few gay superheroes (and one of the coolest ones, at
that) killed off IN A FLASHBACK did not seem to be a particularly important plot point, and the
same gag (showing the big bad guy using the hero's hide as a rug) could have been achieved
through any number of truly unremarkable characters (or even a new character), so I'd have kept
Tasmanian Devil alive.
I'd Make the Red Hulk be Thunderbolt Ross
I know that Ross was sort of the "obvious" choice for the alter-ego of the Red Hulk, but just
because it's the obvious choice doesn't mean that it is a BAD choice!
Having Ross turn into the very thing that he's been trying to chase down for years, and then
finding out that he LIKED it?
That's a great twist on the old Ross/Banner dynamic, particularly for a character like Ross who
wasn't exactly getting a lot of screen time anyways.
I find it hard to believe that the Red Hulk's actual identity will be cooler than Ross (maybe
somehow it IS Ross! But it's most likely going to be Clay Quartermain).
I'd Have the Lead of Haunt Have a Different Job When the Series Began.
The main character of Haunt (about a guy who merges with the ghost of his dead brother to form a
super powered being) was a priest when the series began. For, like, no reason that I can see so
far (and he no longer IS a priest anymore). It's a distracting plot point in that it really
doesn't seem to have a purpose, we never really get to see any sort of guilt (or hell, even any
real response from other characters) over his role as a priest mixing with his several vices of
his, and now he's no longer a priest - so what was the point? It was basically worth one fairly
cheap gag in #1 (look, he went to a hooker but he's a priest!!) then never really used again -
I'd have just dropped that aspect of the character period.
I'd Bring the X-Men Down to a Consistent, Moderately-sized Team.
I really think that, while the whole "Every mutant in the same area" concept is an interesting
one in general, when it comes to a regular title it is better to have a consistent main cast of
characters. There were a lot of characters in Grant Morrison's New X-Men run, but he had a main
cast, and it was relatively small.
Joss Whedon continued in this vein, and Warren Ellis after him.
But I think based on a good idea (at the time) of "Why shouldn't Uncanny X-Men get to use cool
characters like Cyclops and Emma Frost TOO?," we got this gigantic cast of X-Men, and I think the
book works best with a small, consistent, moderately-sized team.
It can even use the same characters who are in Astonishing if you'd like to keep using Cyclops
and Emma Frost and Wolverine, just get a regular team!
I'd Have Brian K. Vaughan Write Another Comic!
Come on, Brian, we're dying here! You're too awesome not to write any new comics!
I'd Make the Masters of Evil a Major Avengers Foe Again
So it's been, what, twenty years since the Avengers fought the Masters of Evil in the pages of
the Avengers?
Doesn't that just sound WRONG to you? They used to fight the Masters of Evil a lot! Like, a dozen
times in the first twenty years of the Avengers, but just the one time in the twenty years since,
and that time wasn't even in their own title, but rather in the early issues of the Thunderbolts
when the Masters were passing themselves off as heroes.
I guess The Hood's league of super-villains is BASICALLY the Masters of Evil, but I'd prefer the
"real" thing.
I'd Have Kept One Couple Apart at the End of Y the Last Man
Spoilers for the end of Y the Last Man!
I really didn't like that Hero and Beth got together at the end of Y the Last Man. It seemed way
too "cutesy" in a sort of "hey, guess what, everyone you knew ended up with everyone else you
knew!" way. I'm glad Yorick didn't end up with Beth, and I guess Vaughan figured it would save
space in the final issue by having the two characters together (so he wouldn't have to do two
separate "wrap up" visits), but it really took me out of the moment to see how two basically
random characters (who both happened to be major cast members of the title) end up together at
the end.
I'd Have Roger Stern and John Byrne do Their Red Skull Three-Parter as a Prestige Format
Series
Whether an extra-long one-shot (or hell, a three-issue mini-series), I'd bring Roger Stern and
John Byrne back to finish the story that they were prepared to do before they left Captain
America almost thirty years ago.
They were willing to do it in the past, so it's up to Marvel (well, okay, I guess it's also up to
Byrne to work for Marvel again, which might not be a possibility)! This needs to happen!
I'd Give Kieron Gillen SOME Major Book to Write
I get that the thought of having Matt Fraction and Ed Brubaker handling the ongoing titles of the
Big Three (two for Fraction one for Brubaker) is too cool of an option to pass up, so I don't
blame Marvel for not letting Gillen write Thor regularly, but he's surely shown that he's not
just capable of writing a major character, but that he would THRIVE on such a title - so someone
really ought to find a major book he could write! If not at Marvel, maybe DC?
I'd Have Not Killed Stealth
I really don't understand the concept behind killing off Stealth in REBELS, especially
off-panel!! Her relationship with Vril Dox was fascinating - there had to be a better way to set
up an adversarial position between Vril and Querl than to kill off Stealth (NOTE: If she returns
to life due to Blackest Night, then, well, my apologies for even bringing this up as a
complaint).
I'd Reveal That the Time Displaced Alpha Flight Died in The New Avengers' Collective
Storyline
Or that the Time Displaced Alpha Flight (from Scott Lobdell's Alpha Flight run) are still alive -
either or.
In either event, I'd use the gaping loophole Lobdell left for everyone at the end of that series
and bring back Alpha Flight.
You don't even have to use them right away - just establish that they're alive out there and if
someone EVENTUALLY wants to use them, have the option be there.
Open the door, basically.
I'd Bring Wesley Back Into the Pages of Angel
Angel spoilers ahead!
While Wesley did, indeed, die in the last episode of Angel, Joss Whedon made a point of saying
that, had the show been renewed for Season 6, Wesley would be back, so now that Angel continues
as a comic book, I don't see the point in keeping Wesley out of the comic. He was a strong part
of the After the Fall storyline, and he'd be a great addition to the current cast (which,
otherwise, IS a pretty interesting cast, a nice mix of established characters and characters
introduced in the comic).
I'd Have Wally West's Parents Show Up Once in Awhile
While I can understand why people would not be interested in using some of Bill Loebs' Flash
supporting cast like Chunk (although I like him a lot), I really don't understand why the fact
that Wally's parents are both alive is not more of a plot point in any Flash comic. I mean,
Wally's dad hasn't appeared in a comic in over ten years! Basically, since Bill Loebs last wrote
a Flash (or Flash-related) comic, Wally's parents have been no-shows.
I think that's a shame - Bill Loebs did strong work with Wally's mother, Mary, and his father,
Rudolph, and I'd like to see them show up once in awhile.
I'd Give Nick Fury and His Old SHIELD Allies Their Own Book
I LOVE the parts of Secret Warriors spotlighting Nick Fury, Ex-Agent of SHIELD.
I don't MIND the third-generation superhero characters, but I don't like them as much in a book
that would be near-perfect if it was just Nick Fury, Ex-Agent of SHIELD.
So, well, I suppose I'd like a Nick Fury, Ex-Agent of SHIELD comic, basically.
Those are MY I'ds for this year - now share yours, too!

|
GameSetWatch -
12 hours and 3 minutes ago
[Continuing his
'Sound Current' series of interviews with notable game music creators for GameSetWatch, Jeriaska
catches up with Heavy Rain composer Normand Corbeil to discuss the creation of the soundtrack to
the acclaimed Quantic Dream-developed PlayStation 3 exclusive.]
Composer Normand Corbeil previously joined game
director David Cage and film composer Angelo Badalamenti on the production of Quantic Dream's paranormal thriller Indigo Prophecy, titled
Fahrenheit in Europe.
The soundtrack to Cage's follow-up title, the interactive drama Heavy Rain, was recorded at Abbey
Road Studios and has recently been made available on iTunes. In addition, a code to download the
soundtrack album comes with the Collector's Edition of the game. In this interview, Corbeil
discusses his approach to adding nuance to the personalities of the story's central characters
through the use of the musical score.

The Heavy Rain Collector's Edition released in Europe
The storyline of Heavy Rain involves several central protagonists who each have
their own distinct musical themes. How did you decide which facets of their character or
backstory would best be complemented by aspects of the game score?
Normand Corbeil, Heavy Rain composer: David [Cage] briefed me very precisely. Each
character has a different way of seeing life, and that was more important than what they do in
the game.
For Ethan, we focused on the piano. The theme is something very human, fragile but strong at the
same time. For Madison there is a chamber orchestra with a smaller setup, both strong and
emotional. Jayden is an investigator and researcher in a sad and crazy world, so his theme is
dark. There it’s the opposite, a symphony orchestra. Shelby’s theme is drawing on
French film noire from the 60’s: cop stories, a bit jazzy, brass and flutes.
I don’t want to say too much about it because I think we love to discover the themes by
ourselves—people don’t want too many hints. Also, you never know if what
you say will spoil the plot.
David Cage is himself a musician. Did this help make communicating easier in the process
of writing the score?
I think the most important part of his being a musician is that he understands the aspects of a
musician’s work. He never involves himself directly in the notes, in the way I do the
orchestration. He briefs me about the characters and prefers that to talking directly about the
music.
Did this allow you greater freedom to make your own artistic choices?
I think that’s it exactly. David really knows when it’s time for him to stop talking.
That adds to the great pleasure of working with him.
How would you describe the process behind your previous collaboration for Quantic
Dream?
That I did with Angelo
[Badalamenti], who I was working with on several projects at the time. The three of us met in
New York for an afternoon, and then I worked on it for a month and a half. I think they
appreciated what I did, because they called me back for Heavy Rain.
Of course many people know Badalamenti’s music from David Lynch films. Are there
particular movie scores of his that have stood out in your memory?
It’s difficult to say. Muholland Drive is a very, very interesting score, and "really
Angelo." I think he is among the greatest composers alive and it was a privilege to work with him
and observe his process.
When you are working on game projects like Heavy Rain, do you think of it as
“making game music?”
No, especially not at the beginning. I think that David came to Angelo and I because he does not
want people thinking too narrowly about games, or musicians thinking too much about cues. He is
concerned most with the emotion and the journey. Of course in the end because it is a game we are
recording all the variations to the themes, but at the beginning at least it is the same as
working in film.
Around how many cues ended up being recorded?
We recorded the cues, varying the mood and duration on the fly with the orchestra, for instance
saying to the clarinet player to play the part of the harp. We did all these variations because
we could not afford to come back later with the orchestra. At the end I delivered around 250
cues.
Even after that, when I returned to Montreal, I recorded a solo piece on piano. Each time you
hear a solo piano in the game, it’s me playing. Now, the number might be closer to 300
cues. That gave Quantic Dream a lot of music to play with, and they said to me they used them all
in the game.
How were these many cues labeled?
They changed all the titles for the soundtrack release. For me it was like “Ethan, Piano
1,” “Ethan, Piano 2”... We had only a short time, a couple months starting the
fifth of June 2009 and ending at Abbey Road, for everything.
Have you had a number of experiences recording at Abbey Road Studios before?
I’ve done many things there. I’m used to working with the musicians, the sound
engineer Jonathan Allen, and the assistants. I love when I’m at Abbey Road because I know
that I don’t have to concern myself with anything other than music. Everything else is
taken care of. They’re taking notes on all of your suggestions and if you need to hear the
62nd take, they can play it back to you in two seconds. It’s like Jonathan is co-producing
with me, the way he knows the music.
This title has been years in the making, and yet the score had a tight production
schedule. Did you ever feel pressured for time on Heavy Rain?
Of course. The reason why they waited until the end was because they were not sure exactly how
they wanted the music. More music was required than for a movie, because there are so many
beginnings, so many middles and ends. You have to take care that each piece of the puzzle fits
together.
It was a bit crazy, especially because it was for a symphony orchestra and I am doing the
composing and orchestration alone, but I’m used to working that way on films and miniseries
and it was amazing to do. I did ask that if I am involved in a next game that I be given a bit
more time.
There are any number of activities open to the player that are very uncommon to what we
are used to seeing in games. Guiding Ethan through a day of playing with his son at the park is
one example. In your observation do you feel this format of an interactive drama allows for the
player to be engaged in the story and the identities of the characters on an experiential
level?
I don't want to speak for David, but yes. People want more than to watch TV passively. They want
to be involved, and games if designed correctly can offer tools to be involved. Some people are
resistant to Heavy Rain because they are used to having a jump button and a run button,
but for a lot of people I think it was interesting. Being involved in all these choices, maybe
some people will feel closer to the characters.
Are you currently looking into to the possibility of writing for interactive dramas in
the future?
Of course. It would be a shame not to use the technology to go further as an art form. Compared
with other games, this is closer to the suspense thrillers I'm used to doing, more about human
beings. For me the interactivity is inspiring—to know that somebody can decide
to go one way or another. I think it holds a lot of possibilities for storytelling and for a
composer. Heavy Rain is just the start.
[To learn more about Normand Corbeil, visit the composer's official website. Images courtesy of Quantic
Dream. Heavy Rain (Original Soundtrack from the Video Game) is available for purchase on iTunes.]


|
MacUpdate - Mac OS X -
13 hours and 8 minutes ago
Sente 6.1.4
Sente is the premier academic reference manager for Mac OS X. Sente's
iTunes-like interface makes finding, reviewing, organizing and using the academic literature in
your field easier than ever.
Sente (pronounced sen-tay) makes literature searches easier by providing a front-end to hundreds
of data sources around the world, including: PubMed, Web of Science, Ovid, many university
library catalogs, various Ovid databases (e.g., Books in Print, CAB Abstracts, Current Contents,
PsychINFO -- all by subscription) Agricola, the U.S. Library of Congress, and any other
literature database that supports Z39.50 or SRU, and MARC or Dublin Core record syntax.
Sente updates the results of your searches each day so that you can easily stay current with new
results. This means that you will learn about important new papers as soon as they appear in any
of the databases you search. And the results will remain available until you find the time to
review them, even if that happens when you are not connected to the Internet.
Sente provides numerous tools to help you keep your reference library organized, including:
unlimited custom data fields, unlimited custom keywords, star ratings, custom statuses, and
filters that can use any of these criteria to automatically produce custom subsets of your data.
When it is time to write up your own research, Sente takes care of the details of properly
formating citations and bibliographies. Sente includes over 100 pre-defined bibliography styles
(e.g., Vancouver, APA, Chicago, Science, etc.) as well as an easy-to-use bibliography format
editor that lets you modify the supplied formats or create your own.
A fully-functional, 30-day trial version is available here at MacUpdate for download from
www.thirdstreetsoftware.com.
WHAT'S NEWVersion 6.1.4:
IMPORTANT: Sente 6.1 is not backwards compatible with Sente 6.0. When you first open a Sente 6.0
library in Sente 6.1, Sente will make changes to the library that will prevent it from opening
correctly in Sente 6.0.
For this reason, it is essential that you MAKE A COMPLETE BACKUP of your library and all
attachments prior to installing and launching Sente 6.1. If you are unable to use Sente
6.1. for any reason, you will need to restore your library (and attachments) from your backup to
revert to 6.0.
Bug Fixes
- Fixed two bugs in the handling of attachments in libraries which have been set to use the
"link to" option for attachment handling. (1) attachments added to existing references were being
lost on restart; and (2) automatically downloaded attachments were not being handled correctly.
REQUIREMENTSMac OS X 10.5.8 or later.
PRICE$129.95
DEVELOPER Third Street
Software, Inc.
DOWNLOADS21923
DOWNLOAD NOW
(14 MB)
More information

|
DIGITIMES: IT news from Asia -
13 hours and 54 minutes ago
LED packaging house Ledtech Electronics plans to set up its third production plant in China as the
volume of orders it is expecting to receive is about 30-40% higher than its current capacity,
according to company chairman Frank Liu.
|
MetaFilter -
15 hours and 1 minutes ago
Remember the many news stories about the femicides in Ciudad Juarez? Since
1993, hundreds of mutilated female bodies had turned up in the deserts surrounding this border
city, and these horrific crimes have never been solved. Several books have been written on
the subject; you might also recall that Jennifer Lopez made a movie about it. But now, with the (gender-neutral)
bloodbath that Ciudad Juarez has turned into, it is shocking, indeed offensive, yet true, that we
can look back at the decade of femicides as being relatively peaceful when compared to current
events. The annual murder rate is now in the thousands (compared to just a
few hundred per decade for the femicides), making CJ the most dangerous city in
the world, more so than Baghdad, Caracas, or Port-au-Prince.
Some of those killed were directly involved in the drug trade, but many others are innocent
bystanders or victims of mistaken identity or simply in the wrong place at the wrong time. Nobody
is safe. Recently, sixteen teenagers were
killed at a party. And just this weekend, two US citizens (one an employee of the US Consulate in
CJ) and a third person (married to a consulate employee) were shot and killed in separate
incidents in broad daylight on Saturday afternoon (in the first, a baby was left alive in the car
seat, and in the second, two small children were wounded but left alive). The State Department is
now allowing other embassy workers to send their families out of the killing zone.
Previous MetaFilter posts here and here. Reading the State
Department's travel advisory
for Mexico may make you rethink your plans for spring break.
Many (including the US State Department) agree that the insatiable US appetite for drugs is a major
contributing effect to the carnage. 

|
|
What is Matoumba?
A website that sorts everyday the most relevant information to you.
Vote for the news and Matoumba will learn your tastes and the information that you like the most.
It is all FREE!
|