Quote: Originally Posted by
Weedmonkey (Post 2982127)
This thread is for
discussion all cards that are voted in to the set. The thread is also for discussing cards that had
potential but didn't get voted in.
Round 1:
Morningstar Huntress :3mana::symg::symg:
Creature - Elf Ninja
Ninjutsu :2mana::symg:
4/4
White Order Neophyte :1mana::symw:
Creature - Fox Ninja
Ninjutsu :1mana::symw:
When ~ comes into play, all attacking creatures gain +1/+1.
2/1
Fox Protector :3mana::symw::symw:
Creature - Fox Cleric
Flash
When ~ comes into play, creatures you control gain Absorb 3 until end of turn.
3/3
Green Coin Purse :2mana:
Artifact (C)
:symtap:: Add :symg: to your mana pool.
:symtap:, Sacrifice ~: Add :symg::symg: to your mana pool. Draw a card.
Subterfuge :2mana::symu::symu:
Enchantment
Creatures you control with power 2 or less are unblockable.
:2mana::symu:: Put a creature card with power 2 or less from your hand into play. Play this ability
only during your turn.
Wavering Loyalty :1mana::symr:
Enchantment - Aura
Enchant creature
At the beginning of each player's upkeep, that player flips a coin. If he or she wins the flip,
that player gains control of enchanted creature.
Round 2:
Life Drinker :1mana::symb::symb:
Creature - Cat NInja Spirit
Fear
Whenever a card is put into an opponent's graveyard from play, you may pay :symb::symb:. If you do,
return ~ from your graveyard to your hand.
Discard ~: Target player loses 1 life
2/1
Building Hopper :2mana::symu:
Creature - Human Rogue
Whenever ~ attacks, it gains flying until end of turn.
Whenever ~ deals damage to a player, look at that player's hand.
2/2
Borrowed Time :symb::symb:
Enchantment - Aura
Enchant creature
Flash
You can control enchanted creature.
Whenever enchanted creature is dealt damage, prevent that damage. You lose that much life.
<Tribal fox name> Crusader :5mana::symw:
Creature - Fox Warrior
Double Strike, lifelink
Whenever you gain life, ~ gets +2/+2 until end of turn.
2/2
Surge of Storms :2mana::symr:
Sorcery
Put a 3/1 elemental creature token with haste into play.
Whenever one or more creatures you control deals combat damage to a player, you may flip a coin. If
you do and you win the flip, return ~ from your gravfeyard to your hand.
Roach Warrior :1mana::symb::symb:
Creature - Ouphe Warrior
Whenever ~ is put into a graveyard from play, put a token into play that is a copy of ~ at end of
turn.
When ~ is put into a graveyard from play, you lose 3 life.
3/1
Round 3:
Scrollburner :4mana::symr:
Creature - Tengu Ninja
Ninjutsu :symr::symr:
Whenever ~ deals combat damage to a player, that player discards his or her hand and draws that
many cards.
:1mana::symr:: Each player puts the top card of his or her library into his or her graveyard.
3/3
Crimson Festival :4mana::symr::symr:
Sorcery (R)
All players sacrifice all non-land permanents. Each player then reveals the top seven cards of
thier library and puts X 1/1 red tengu tokens into play, where X is the total converted mana cost
of the seven cards. Each player puts the revealed cards on the bottom of thier library in any
order.
Wandering Bud-Tender :symg:
Creature - Elf Druid
:symtap:: Add :symg: to your mana pool.
:1mana::symg:, Remove ~ from the game: Search your library for a basic land card and put it into
play tapped. Then shuffle your library. Play this ability only if ~ is in your graveyard.
0/1
Silverflame Ninja :symr:
Creature - Tengu Ninja
Ninjutsu :1mana::symr:
When ~ comes into play, it gets +4/+0 until end of turn.
1/1
Flame Mauler
:2mana::symr:
Creature - Ape Ninja (creature type doesn't' matter)
Ninjutsu Sacrifice a Mountain
When Flame Mauler would deal combat damage to a player, you may have it deal damage equal to its
power to target creature. If you do, it deals no combat damage this turn.
3/1
Savannah Ambush
:symw::symw: (Rare)
Instant
For each creature attacking you, put a 1/1 white cat solider token into play.
Meteor Rider
:2mana::symr::symr::symr:
Creature, Tengu Ninja
Haste, at the end of turn, sacrifice Meteor Rider.
When Meteor Rider deals combat damag to an oponent, remove all artifacts, creatures and lands from
the game.
Ninjitsu :5mana::symr::symr::symr:
3/1
Chaos in the Matrix
:3mana::symu::symr:
Enchantment
Whenever a player plays a nonland card, that player puts that card in his or her graveyard and
reveals cards from the top of his or her library until he reveals a card of the same type, that
player puts that card in the stack and the rest in the bottom of his or her library in any
order. 4.
Cave of Mysteries
Eerie Sierra**
Palace Arboretum**
Tengu Scout **
Acquired Information ***
Primordial cataclysm ***
Level the Playing Field ***
Quote: Originally Posted by
Guardman (Post 2982474)
Level the Playing Field :3mana: :symw: :symw:
Enchantment (R)
At the beginning of your upkeep if an opponent controls more creatures than you, that player
chooses a creature he or she controls. You gain control of that creature.
Quote: Originally Posted by
Hawk (Post 2982491) More to be edited in
later...
- Green creature with flash
Tengu Scout
:2mana::symg:
Creature - Tengu Scout
Flash
Tengu Scout can only be blocked by creatures with flying.
When you play Tengu Scout, if a player has paid a ninjutsu cost this turn, Tengu Scout costs
:2mana: less to play.
2/2
Cave of Mysteries
Land (R)
:symtap:: Add :1mana: to your mana pool.
:3mana:, reveal the top card of your library: Cave of Mysteries becomes a creature until end of
turn that has power and toughness equal to the converted mana cost of the revealed card, and is the
color of the revealed card.
So it might be a mighty 16/16 monster...or whiff and die when you reveal a land. Quote: Originally
Posted by
Arix (Post 2982500)
Eerie Sierra
Land - Mountain Swamp
~ comes into play tapped unless you control at least two other lands.
Uncommon Quote: Originally Posted by
Forgotten One (Post 2982565) - Blue
sorcery
Primordial Cataclysm :3mana::symu::symu::symu:
Sorcery
Return 3 target permanents to their Owner's hand.
All things crave to go back to their roots.
- Uncommon dual land (i.e. produces two colors of mana)
Palace Arboretum
Land
As Palace Arboretum comes into play, you may reveal a Forest or Plains card in your hand. If you
don't , ~ comes into play tapped instead.
:symtap:: Add :symw:: or :symg: to your mana pool. Quote: Originally Posted by
Weedmonkey (Post 2982576)
Blue Sorcery
Acquired Information :3mana::symu:
Sorcery
Choose a card type. Target opponent reveals his or her hand. Draw 2 cards for each card of those
chosen type revealed this way.
5
Wrathful Virac: ****
Charl00ki’s Card: ***
Thunder Crash: ***
Fox Evoker: ****
Requite: ***
Ninja Swarmlord: ***
Quote: Originally Posted by
Weedmonkey (Post 2982856)
Red Global Burn:
Thunder Crash :4mana::symr::symr:
Instant
Landcast :1mana::symr:
~ deals X damage to each creature and each player, where X is 2 plus the number of land cards in
all graveyards.
Rare Green Ninja
Swarmlord :4mana::symg:
Creature - Elf Ninja
Ninjutsu :symg::symg:
Whenever ~ deals combat damage to a player, that player can't play spells this turn.
:symtap:: Put a 1/1 green Insect creature token into play.
3/3
Quote: Originally Posted by
Arix (Post 2982904)
Wrathful Virac :4mana::symw::symw::symw:
Creature - Spirit Beast
As ~ comes into play, destroy all other creatures. ~ comes into play with a +1/+1 counter on it for
each creature destroyed this way.
0/0
Rare
Fox Evoker :3mana::symu:
Creature - Fox Wizard
Flash
When ~ comes into play, creatures you control gain shroud until end of turn.
2/2
Common
Requite :2mana::symw:
Instant
All damage that would be dealt to you this turn is dealt to target creature or player instead.
Draw a card.
Rare
Quote: Originally Posted by
Charlo0oki (Post 2983049)
- Red global burn spell (Inferno, Earthquake etc.)
<Card Name> :symr::symr:
Sorcery
As an additional cost to play ~, discard any amount of cards.
~ deals 2x X damage to each creature and player where X is the number of different card types
discarded.
6.
Shock Collar: ****
Heavenshield's Order: ***
Obsidian Gargoyle: ****
Wandering Star: ****
Impure Thoughts: ****
Quote: Originally Posted by
Arix (Post 2983389)
Heavenshield
Order :symw::symw:
Creature - Human Flagbearer
Whenever a spell or ability an opponent controls is put onto the stack, if that spell or ability
could target a Flagbearer in play but doesn't, that opponent changes one of its targets to a
Flagbearer.
Whenever a creature you control becomes the target of a spell or ability, it gets +0/+2 until end
of turn.
2/2
Uncommon
Quote: Originally Posted by
Weedmonkey (Post 2983416)
White Gargoyle
Obsidian Gargoyle :2mana::symw::symw:
Creature - Gargoyle
Flying
~ has defender as long as you control another creature.
6/6
Quote: Originally Posted by
Guardman (Post 2983435)
- A creature with a mana cost of :symu:
Wandering Star :symu:
Creature - Star 0/1 (C)
Flying
Whenever CARDNAME is returned to your hand from play, you may pay :1mana:. If you do draw a card,
then discard a card.
. Quote: Originally Posted by
Hawk (Post 2983788) - "trap" artifact:
Shock Collar
:3mana:
Artifact
When Shock Collar comes into play, name a card type.
Whenever a player plays a card of the chosen type, counter that spell unless that player has Shock
Collar deal 3 damage to them.
Quote: Originally Posted by
Forgotten One (Post 2983911)
Impure Thoughts :1mana::symb:
Sorcery
As an additional cost to play Impure Thoughts, pay any amount of life.
Look at the top X cards of your library, where X is the amount of life paid. Choose 2 of those
cards and put them into your hand, and the rest on the bottom of your library in any order.
[/color] 7
Sow the Crops***
Spellbreaker Grifter***
Tengu Sellfan****
Death Dealer***
Time Stone***
Quote: Originally Posted by
Hawk (Post 2983946) - Green spell with landcast
Sow the Crops
:2mana::symg::symg:
Instant
Search your library for a land card and put it into play.
Forestcast :1mana::symg:
-artifact that benefits playing during an opponents turn
Time Stone
:5mana:
Artifact
Spells players play during their turn cost :1mana: more to play.
Spells players play during another players turn cost :1mana: less to play.
Quote: Originally Posted by
Guardman (Post 2983987)
- Red Mercenary
Tengu Sellfan :symr:
Creature - Tengu Mercenary 2/2 (C)
At the beginning of your upkeep pay :symr: or tap CARDNAME.
Quote: Originally Posted by
Charlo0oki (Post 2983999)
- Black creature that can destroy other creatures somehow.
Death Dealer :symb::symb::symb:
Creature - Horror
Shroud
:symb::symb::symtap:: Destroy target creature and put a -1/-1 counter on ~.
When ~ is put into a graveyard from play, you lose 3 life for each -1/-1 counter on it.
3/4
Quote: Originally Posted by
Weedmonkey (Post 2984242)
- Blue creature with Ninjutsu
Spellbreaker Grifter :1mana::symu::symu:
Creature - Fox Ninja
Ninjutsu :symu:
Whenever ~ deals combat damage to a player, that player sacrifices a permanent unless he or she
pays :1mana:.
1/1
8
Master of Disguise***
Coal Smother****
Twisty Passages**
Experienced City-Raider**
Springheart Elemental**
Jagged Wakazashi***
Quote: Originally Posted by
Hemlock (Post 2984463) Red Enchantment
Twisty Passages
:symr:
Enchantment
:symr:: Target creature can't block another target creature you control this turn.
:4mana::symr:, Sacrifice Twisty Passages: Creatures can't block this turn. Quote: Originally Posted
by
Guardman (Post 2984567)
- Blue Shapeshifter (Clone, Vesuvan Doppelganger etc.)
Master of Disguise :2mana: :symu: :symu:
Creature - Shapshifter Ninja 0/0 (R)
Ninjutsu :2mana: :symu: :symu:
As CARDNAME comes into play, you may choose a creature in play. If you do, CARDNAME comes into play
as a copy of that creature.
- Common/uncommon green fattie
Experienced City-Raider :5mana: :symg: :symg:
Creature - Ape Warrior 4/4 (C)
Landcast :1mana:
When CARDNAME comes into play draw 2 cards.
Quote: Originally Posted by
Hawk (Post 2984627)
- common black removal
Coal Smother
:3mana::symb:
Instant
Mountaincast :1mana:
Destroy target non-green creature. If there is a Mountain card in your graveyard, Coal Smother
deals damage equal to that creature's power to its controller.
- ninja equipment
Jagged Wakazashi
:2mana:
Tribal Artifact - Ninja Equipment
Equipped creature gets +2/+0 and has "whenever this creature deals damage to a player, that player
discards a card".
Equip :2mana:
:2mana:, return an unblocked creature you control to its owner's hand, reveal Jagged Wakazashi from
your hand: Put Jagged Wakasazhi from your hand into play, attached to target creature. Quote:
Originally Posted by
Arix (Post 2984755)
Springheart Elemental
:2mana::symg::symg:
Creature - Elemental
Trample
Whenever an opponent taps a land for mana, that player may add one mana of any colour to his or her
mana pool.
6/6
Uncommon
. 9
Lifegift hookshank ***
Accoladed Fox ****
Spellshards ***
Charlooki's counter***
Spellbind*****
Merchant tome****
Quote: Originally Posted by
Hemlock (Post 2984966)
White weenie
Accoladed Fox
:symw::symw:
Creature, Fox
Flash, First Strike, Plainscast :symw:
2/1 Quote: Originally Posted by
Charlo0oki (Post 2984970)
- Counterspell variant
<Card Name> :3mana::symu::symu: or :1mana::symub::symu::symu: if multicolor
is ok.
Instant
Counter target spell. If a spell is countered in this way you may return a card in your graveyard
with a converted casting cost of X to your hand where X is the converted casting cost of the
countered spell. Quote: Originally Posted by
MikeTheMugger (Post 2984992) - Black
Ninja
Lifegift Hookshank :2mana: :symb:
Creature- Ninja
Whenever ~ deals combat damage to a player that player loses 2 life and you gain two life.
Ninjutsu :symb:
2/1
Quote: Originally Posted by
Weedmonkey (Post 2985020)
Counterspell
Spell Shards :4mana::symu::symu:
Instant
Islandcast :2mana:
Counter target spell. At the beginning of that player's next main phase, that player adds :xmana:
to his or her mana pool, where X is the countered spell's converted mana cost.
Artifact
Merchant's Tome :2mana:
Artifact
At the beginning of your upkeep, you may shuffle a card from your hand into your library. If you
do, draw a card.
Quote: Originally Posted by
Arix (Post 2985113)
Spellbind :1mana::symw:
Enchantment
Nonland permanents have "This permanent doesn't untap during your untap step" and "At the beginning
of your upkeep, you may pay :1mana:. If you do, untap this permanent."
Uncommon/rare