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Cinematical -
20 hours and 49 minutes ago
 I can see Gus Van
Sant making a Twilight
movie if he's allowed to do it in his minimalist "death trilogy" style. And maybe if Sofia Coppola
made Breaking Dawn she could use the money she makes on a more interesting film later. But
Bill Condon? He's the one
director in Summit's
wish list that I can't see doing the thing. Sure, he did a Candyman movie so he can do
horror -- which the Oscars told us Twilight is. And he also got spooky and paranormal more
than 20 years ago with his directorial debut, Sister, Sister, as well as with his early
scripts for Strange Behavior and Strange Invaders. But otherwise he's mainly a
biopic guy these days. And this is why I hope he at least takes a meeting regarding this
Twilight offer and turns his gathered research into a film about the series' creator,
Stephanie Meyer.
I'm only calling it Gods and Monsters 2 because it's 2 for Tuesday, and because it would
also deal with a person behind a very successful horror franchise. I guess better titles associated
with the James Whale-centered film might be Bride of Gods and Monsters or simply Gods
and Monsters Too. I just love the ridiculousness of those "Too" sequels. Anyway, I honestly
don't really know much about Meyer other than her religious background and the fact that she never
thought she'd make it as an author. Whatever, I'm sure the guy who gave us Kinsey and
Dreamgirls and who will give us a serviceable Richard Pryor biopic in the near future can
figure out an angle.
All I'm going to say is, age issue aside, Gods and Monsters costar Lolita Davidovich for
the lead. And to Summit: once your cash cow has dried up, milk the cow's mom for something related,
like a biopic, might still get the fans in the seats. Just get the Twilight kids to show
up as themselves for cameos.
Filed under: Remakes
and Sequels
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CrunchGear -
22 hours and 5 minutes ago

Every generation thinks that they are the first. The first to feel this way or that, the first to
make this or that revelation, the first to do and make things that we find later have been done
and made since before we could record their doing and making. But while these illusory and
fleeting firsts are common to every generation, there are true firsts being achieved
constantly, though they are often subtle enough that they are not noticed even by those in their
midst. My generation has been lucky enough to be part of a very important first.
The personal computer (in all its forms) has grown to be, I would say, the single greatest
potential source of prosperity in history. It has enabled the internet and a consequent
democratization of all sorts of arts and information, as well as the ongoing destabilization of
financial institutions via distributed money transfers. The revolution, and it really is
one, is ongoing. How unlike the world of 2000, of 1990, is the present day? And 2020 will be
doubly, triply removed. As technology further enables itself, the positive feedback creates a
greater rate of advance, and thus our acceleration; if this interests you, you should probably go
talk to Mr. Kurzweil, since he’s done a bit more work
on the idea. I’m not concerned with the singularity, however: my object is the generation
to which I belong. I propose that this generation, which I am going to call Generation I for a
number of reasons, is the only one to which the rate of advancement of technology was exactly
fitted. At no other time in history, and perhaps never in the future, will there be a group of
people whose own growth and maturation is so perfectly reflected in the principal technological
and cultural advancement of the age.
It’s a serious claim, but I hope to show that it’s founded in observation and not
egomania. And let me remark further before I begin, that I am not claiming any special
merit for this generation, only a special situation. Lastly: I will speak of
“advancement” or “progress” as if they were objectively measurable, when
clearly there is much to be said on what those concepts actually consist of. But for the purposes
of this article, let us consider them to be, say, the progressively sophisticated bending of the
natural world to our needs and wants.
As even a casual student of history (read: a grade-schooler) can see, the rate of technological
and cultural advancement has ever accelerated, of course with some interruptions due to warfare
and subjugation. This is first observable in the length of “ages” — the stone
age, 40,000 years. The bronze age, 2000 years. The iron age, 1000 years. There are too many books
written on this topic for me to spend many words on this, and at any rate this acceleration is
palpable to those of us living in the modern first world. Moore’s Law was once a simple
prediction; now it’s practically a force of nature.
Let us look at recent history, to prime our minds for the idea of what I would call a
“generational technology.” The car is a perfect example. Prototyped in the late 19th
century, manufactured widely in 1915, increasingly affordable and common over the next 30 years,
then producing a “car culture” in the 50s and 60s, followed by an increasingly
consumerized nature as the automobile was integrated completely into civilization, and cities and
lives began to be designed around it. Today the integration is complete, and perhaps we are on
the verge of another change, to a post-car world. I don’t know. But the divisions in the
car’s history, you see, are a lot like generational periods. The specific dates and years
aren’t important, as generations are a sort of rolling concept, and the lines are wherever
the historian finds them convenient to be. So let us look at the stages of the car, which I have
also given names (I’m a coining machine today):

Hammer stage: During this time, the concept and platform of the automobile were
being determined by the founders and inventors. Things like setting down how many wheels a car
will have, which method of propulsion it will use, the materials it will be built from, and so
on. There was surely some bickering here, as there was between AC and DC when prototyping
electrical devices, but one fundamental form is almost always selected, and for the car it was
four wheels, front engine, and internal combustion. This stage is performed entirely by an older
generation of inventors, investors, and engineers.
Paper stage: This is the period where the creators turned the design over to the
marketers, who made it into a product. Extra features were created within the confines of the
pre-established framework, manufacturing methods were improved, the whole process made faster, and
other steps taken to make the technology affordable and attractive. For the car this was of course
improvement in reliability, luxury, and speed, among other things. It is a stage of intense
competition among marketers, who must both inform and sell to the public, to whom the idea of the
car (in, say, 1925-1940) is still new and barely affordable. They are largely ignorant on the
subject and are likely skeptical.
Tinker stage: Once the car was adopted by consumers at large, as cars were by the
close of World War II, the next (very numerous) generation grew up with the “new”
technology taken — I don’t want to say for granted but perhaps as
granted. The car culture of the 50s and 60s was a result of a generation of people in tune with an
important and exciting technology, a generation as familiar with the car as they were with the
clock. There was an expansion of the purposes of the car during this time, as well as a great
improvement in their quality, since this generation, having grown up with cars, would work to
provide the advancements that were not possible under the auspices of either their parents or the
inventors, whose ideas were likely no longer applicable. This positive feedback loop, as in other
technologies, leads to a second push and prepares the way for the fourth stage.
Mirror stage: Once the car had been proposed, adopted, and grown up alongside of,
in the three previous ages respectively, it was ready to become fully integrated. Not just because
it had gotten to a certain level of affordability or reliability, but because it was an integral
part of the modern person’s life already, and now the task was to shape civilization around
it. While the highway creation act in 1956 obviously wasn’t driven by 10-year-old baby
boomers, the obligation of government and industry to acknowledge the growing importance of the
automobile was clear enough once it was recognized at large as foundational. In this stage nearly
everyone is part of the process; the automobile has impressed itself on civilization, and
civilization must now reflect it more fundamentally. The term Mirror Stage is actually an existing psychological
one (as well as an excellent game), and
refers to the period at which a child becomes captivated with its own image. I thought it loosely
appropriate.Essentially: invention, introduction, internalization, integration.
But is there another stage? I don’t think so. The cycle is complete: the changing world
births a new technology, the technology is popularized, refined, and eventually fuels the next
change. I chose the car as a representative because it is familiar and its effects clear, but
with a little work I think that the model I’ve just suggested can be applied to pretty much
any technology, from aqueducts to longbows. But this isn’t a longbow blog — so
let’s move on.
Note that, in the example of the car, each stage is relegated roughly to a generation. The
inventing generation sells to the adopting generation, which brings up the integrative
generation. Furthermore, the inventing generation cannot be the adopting generation, and the rate
of progression in this case prohibited the adopting generation from being the integrative
generation; for the car it took around 50 or 60 years, arguably more, for it to reach its Mirror
stage. My belief is that Generation I (born roughly between 1975 and 1985) is the first
generation, and possibly the last, to see and be a part of every stage: to be a part of the
genesis, popularization, refinement, and counter-refinement of their age’s defining
technology.
Now, I don’t claim we invented the personal computer; nor, I’m sure, would those who
are cited as inventing the computer. Like the automobile, the computer was a long time
coming and was enabled by advances in many other technologies and disciplines. Early computing
was as an exercise in logic, mathematics, and electrical engineering, and its early advances
academic. What defined the automobile, and what has defined both the computer and the age in
which it has proliferated, was not in fact the creators (brilliant though they were), who were
the implements of history, but the people who used them and guided their use. For the car, that
definition was stretched out over long decades, and people grew old while automobile technology
remained young. For the personal computer and the internet, the infancy of the technology
coincided with the infancy of my generation, its adolescence with our adolescence, its growth
with our growth, in such a pas-de-deux as has no precedent in history and, for all we know, may
have no equal in futurity.
Generation I is the middle child of the information age. To be born a few years earlier would
mean to see the personal computer and the internet as an new and exciting gadget, like the VCR or
Walkman. A few years later would be to arrive late to the show: to grow up in the presence of
computers, smartphones, and the internet, but not to grow up with them. Taken for granted,
these things become black boxes; on the other hand, seen as just another set of devices and
applications, they lose their transformational potential. I think the timing is very important, but
of course as part of the generation, I am prone to that error.
Our readers will probably remember that computers around 1980 were ugly, limited, and expensive
machines. They performed a few of the functions will still value today (word processing,
calculating, games) but had no GUI and little connectivity. I don’t want to overstate the
parallels, but just for clarity in what I am driving at, consider that an apt comparison might be
to a young child, able to see and crawl, or walk totteringly — fundamentally intact, you
see, but encumbered with limitations that can only be changed with time and effort.
I remember learning just enough of my dad’s old work computer to find tic-tac-toe and play
it on the flickering amber screen. A few years later, primitive UIs are emerging, so
primitive that the command line is still unarguably the more powerful tool. Just as Generation I
begins to learn to read and to speak, the PC can be communicated to in what we understood as
plain language. The first truly popular computers proliferate, running DOS, and a few of us were
lucky enough to play with one of the later Apple II models.
In 1990 the GUI and the more complex tools it enables begin to flourish and become fundamental to
the PC experience, as Windows 3.0 and the Mac Classic hit the market. Shortly after that, the
first affordable modems. BBSes, AOL and its chatrooms and fake internet, and then the revelation
of the true web with Mosaic, Internet Explorer, and so on. I won’t waste your time with
further details you’re almost certainly familiar with (having lived through them), but you
must see the way things are not moving at the rate of a stage per generation like the car. No
– they moved more quickly, but not so quick that we lost track. This particular speed of
maturation (from “infancy” to “adulthood,” which we may define as, say,
Windows XP or OS X; after that I believe the core functionality of the PC OS has not been
substantially altered), which is roughly the same as the speed of maturation for a human being,
and Generation I has the privilege of being the computer’s twin sibling, if you will.
Though the virtue of being born at the right time is not ours to claim, nor is it simply a
novelty that Generation I has grown up in tandem with a world-defining technology. As we grew up
with it, we have seen and participated in all the stages of generational technology. We witnessed
as children the squabbling between Atari, Microsoft, Amiga, and all the others as the beat the
raw metal of computing technology into a shape the world could use. We knew it when it was young,
and then we helped it become a household technology by simply being in the household, the way
baby boomer kids grew up around cars and ended up knowing cars better than any generation before
them. However, cars as a technology practically stood still for the car kids’ formative
stages. Not so for us: every year the computer was changing its case, its OS, its capabilities,
its interface — everything changed about it, but we still recognized it, the way we’d
recognize an old playmate year after year who, though changing in size, aspect, and ability, we
still know. That is how Generation I knows the computer, the internet, the
smartphone, and whatever comes next. Not as a series of devices, but as the natural progression
of a friend whom we know by sight in spite of the changes wrought by time and culture. Perhaps it
is best expressed that we know the ghost in the machine, that which has informed and guided the
progression of the technology from household appliance to a tool as fundamental as the wheel.
Captain Nemo took pride in the Nautilus “moving through a medium of movement.” He
meant the ocean, of course, a place that is never the same one instant to the next, but which he
nonetheless knew and navigated freely because… well, because he had a submarine. The
metaphor doesn’t extend that far. But the idea of moving in a moving medium is a powerful
one. To truly understand the way that the world changes around you, and to not only be able to
survive in it but to thrive, to navigate, to direct that change, that is the privilege of a
generation born into movement.
I see in my flight of fancy I’ve really built up Generation I into quite a
ridiculously grand thing, and in doing so made the same mistake that I described in the first
sentence of this article. I did not mean to do so, but the simple boon of being born alongside a
world-changing technology is not minor: it matured with us and has shaped us as much as we have
shaped it, and that means that we are on the front line for the Mirror Stage of the information
age. Can you forgive me for being excited to be a part of a sea change in civilization, a change
in infrastructure perhaps more fundamental than the integration of the automobile? Few events in
history are the equal of this impending shift, if I’m not mistaken. I of course don’t
claim it for myself or my generation; it is a glory we will share in, but which we may be able to
uniquely enjoy. Imagine being the childhood friend of the first man to set foot on Mars.
It’s no credit on yourself exactly, but you just may understand him more fundamentally than
anybody else.
What’s that I hear you saying? That we haven’t actually contributed much to the
progress of the personal computer and the internet? Very true! If I’ve claimed otherwise
I’m very sorry, because Generation I, like the baby boomer generation in the 60s,
isn’t quite ready to make our mark. The fact is we’re just starting out. What was the
work of the baby boomers? Was it driving cars around fast and knowing how to clean a carburetor?
Hell no. Their task wasn’t just to know the technology that would shape their world, but
to shape their world. And that’s our job as well. What changes the world will know
in the next 20 years are impossible to predict, but you better believe that Generation I are
going to set their shoulders to it. The Mirror Stage awaits.
And why Generation I? Before us is Generation X, or so we are told. I’ve
heard people my age, or my brother’s, as Generation Y. It’s no use naming a generation
before their purpose is clear; otherwise the Greatest Generation would be called the Kaiser Kids or
something horribly inappropriate. Generation I occurred to me as I was writing this piece, and as
far as I can tell it’s the most evocative of that which truly defines us.
Generation I reflects the burst of technology which in the last decade (as we ourselves have made
our real-world debut), has become commonplace, and the prefix “i-” has become a
universal indicator of tech. Yes, it’s a bit of a capitulation to Apple, but let’s
not fool ourselves: the iPod and iMac immediately became so synonymous with personal technology
that i- became generic almost overnight. So we’ve got Generation i. To be
honest, I’m not sure if I prefer i or I. I think that, like other instances of the letter,
capitalization may vary.
Generation I is also Generation Me: the increasing independence and
compartmentalization of the social order that is the result of the personal computer and the
internet, our totem technologies. It’s the paradox of instant connection and constant
isolation.
And Generation I is Generation One. This is the most important of all. The
coincidence of timing that resulted in us being born with silicon in our mouths also charges us
with a serious responsibility — though what it may be is yet unknown. No generation is
warned of the tribulations ahead, though with luck our task will be suited to our unique
position. But why the One? If, as I suspect, we are in fact the first wave of a new,
tech-integrative sort of people, then surely the kids born after us, into a world already
possessing high-speed internet, Wikipedia, and GPS smartphones, are Generation II. What better
than to start giving version numbers to our offspring? Seems like something Generation I would
do.
I’d like to conclude with an apology. If you’ve read this far, there’s a good
chance you’re seething with anger at having been excluded from what I seem to think is the
most awesome generation of all time, who invented everything worthwhile and will do everything
important in the future. I want to correct that potential misconception, though I understand where
it’s coming from. Obviously the pioneers of the information age are largely baby boomers, and
of course Generation X is one of the great utilizers of technology. And for that matter, kids today
fulfill many of the conditions that I think make Generation I so special. I can only say that I
tend to get carried away, and that our special situation is really the main thing we have going for
us. Am I reaching? Very likely. Am I romanticizing? Most certainly. Let’s chalk it up to
youthful vigor.
It is probably true that every distinct generation is born into a confluence of circumstances
that is consequential in its own way. Too often, though, I have felt that people my age have been
maligned as a passive generation, one of consumption and luxury. That’s actually true as
far as it goes, but there is much beneath the surface; who would have thought that the boomers,
flower children and hot-rodders in the 60s, would be galvanized by the civil rights movement and
Vietnam, emerging to become the most powerful demographic in the country, and perhaps the world,
for decades running? It is toward such heights that Generation I must drive itself. We must show
ourselves equal to the special favor we have been granted, and do our part to carry the world
into the next age, whatever it asks of us.
Note: if you comment about how this article was too long for you to read, your
comment will be deleted. Who cares?


|
Engadget -
22 hours and 59 minutes ago
 This
one looks to have largely gotten lost among the hubbub of CeBIT earlier this month, but it seems
like Archos quietly announced a followup to its Archos 13 laptop, which is now set to debut sometime
next month. Complete details are still a bit light unfortunately, but the revised model will sport
that always desirably "classy look," along with an Atom D510, Windows 7 Home Premium for an OS and,
presumably, a 13.3-inch display. No word on pricing just yet, but the original Archos 13 came in at
an even $800.
Updated
Archos 13 laptop to roll out next month originally appeared on Engadget on Wed, 17 Mar 2010 17:06:00 EST. Please see our terms for use of feeds.
Permalink Archos
Lounge | Tweakers.net
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Toronto Classifieds at eClassifieds4U: Free Classified Ads in Toronto -
23 hours and 34 minutes ago
Bring in your music to be reviewed by our panel of Music Industry Veterans. Here's a valuable
opportunity to receive direct constructive feedback from the varying perspectives of Music
Producers, Radio Programers, and Songwriters.
**Rules for Demo-Listen Derby:
* Bring in submissions between 12:30 - 1pm
* One track per personband only. Indicate which track to be played.
* All submissions will be drawn randomly at the Schmooze event.
* We will review as many submissions as time will allow.
Panel:
Doug Romanow - Toronto-based producer and owner of Fire Escape Recording. His production work has
won numerous awards including Juno-nominations and Best Producer awards for Michael Pickett, an
ECMA nomination for Pop Record of the Year for Erin Crosby, and an Artist of the Year award for The
Satallites at the National Reggae Awards. Douglas produced the debut album for Isobelle Gunn, a
Hamilton trio performing at the 2009 Canadian Country Music Awards
Dulce Barbosa - db Promotions & Publicity. Past and present clients include: Roch Voisine,
Olivia Newton John, The EarthTONES, Carlos Morgan, Shobha and many more.
Joe Chisholm - President and founder, IndieCan Radio the XM syndicated highly acclaimed hit
podcast.
BONUS!! - Get a free copy of Canadian Musician Magazine when you attend this Schmooze!
Date: Sat. March 27th 2010
Time: 1pm - 3:30
Where: 935 Bloor St. West, Long & McQuade Music Store (upstairs in big seminar room)
How Much? $10.00 or $Free with Schmooze Membership (register for your free membership now at
www.bigschmooze.ca)
www.bigschmooze.ca
.

|
Cinematical -
1 days ago
The first thing you notice about Lebanon,
Pa. is how freaking gorgeous it is. There was a time when you came to a festival like SXSW
expecting its indie world premiere slate to largely feature movies that look like they were shot
through a screen door. Ben Hickernell's second feature, "filmed" on a $15,000 Red One camera in
Philadelphia and surrounding communities, looks as good as any moderately budgeted studio feature,
and better than most. The fact that filmmaking has become so cheap anyone can do it is repeated so
often that it's become a truism, but I'm not sure any movie has illustrated it as starkly as this
one. The effect is amplified by the fact that I saw Hickernell's debut, Cellar, five years
ago at the now-defunct Philadelphia Festival of World Cinema. It did not look like this.
Not that Ben Hickernell is "anyone." Lebanon, Pa. is problematic, but it does a lot of
things right, and winds up being one of the more engaging films at this year's festival. An
urban-rural culture clash drama, it begins with the death of the protagonist's father, who moved
from Philly to the titular rural community after leaving his wife and son when the latter was a
young boy. The son, who is named Will and is now a hunky big-city ad man played by TV vet Josh Hopkins, has to travel to
Lebanon to sell dad's house and otherwise get his affairs in order.
Filed under: Drama, SXSW, Theatrical Reviews
Continue
reading SXSW Review: Lebanon, Pa.
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Cinematical -
1 days ago
Late Beatle George Harrison may no longer be with us, but his film production work lives on thanks
to indie home entertainment giant, Image. The company has announced the acquisition of Harrison's Handmade Films library, a collection of
titles produced by the rock icon which showcases a wide range of movies covering multiple genres.
The DVD/Blu-ray and electronic debuts are set for undisclosed times. The label's first theatrical
release is the seminal Terry Gilliam flick, Time Bandits, which was one of several of
Handmade's titles under threat of a
remake several years ago, but nothing has come of it to date.
The fantasy adventure tale about a young boy who befriends a group of time-traveling dwarves isn't
the only hit to Harrison's credit. "The Handmade library contains some of the greatest and most
influential films of the past thirty years," said Ted Green, chairman and CEO of Image. "Their
legendary expertise with home entertainment is the perfect match for our picture collection." That
collection also includes movies like the British gangster drama The Long Good Friday
starring Bob Hoskins and Helen Mirren; Neil Jordan's 1986 noir Mona Lisa, which
Kids' director Larry Clark is developing into a remake -- starring Eva Green; the black comedies and farces How
to Get Ahead in Advertising, Withnail and I, A Private Function with Michael
Pain ( Monty Python) and Maggie Smith ( Harry Potter), and the nutty Water
starring Michael Caine and Valerie Perrine. [after the jump: what about that Harrison/Scorsese
documentary?]
Filed under: Deals, Distribution, Home Entertainment
Continue reading Image Acquires Rights to George Harrison's Handmade Library
Titles
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Engadget -
1 days and 1 hours ago
 Palm
might be able to use a bit of good
news
right about now, but it looks like it may not be able to count on that coming from AT&T. As
AllThingsD's John Paczkowski reports, Canaccord Adams analyst Peter Misek is now saying
that Palm's still as yet unconfirmed launch on AT&T has been pushed back from its rumored April
debut to June or July. What's more, Misek says that the delay isn't one of the usual variety, with
AT&T reportedly citing a "long list of technical issues with the Pre and Pixi," and even going
so far as to decrease its initial order size and "sharply reduce" its marketing budget for the
launch. Of course, we are still taking about a rumored delay to an unconfirmed launch, but we
should be hearing directly from Palm soon enough -- it's scheduled to report its third-quarter
earnings after Thursday's closing bell.
Palm's
AT&T launch pushed back to summer? originally appeared on Engadget on Wed, 17 Mar 2010 14:28:00 EST. Please see our terms for use of feeds.
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Cinematical -
1 days and 1 hours ago
It was during the somewhat underwhelming tribute to filmmaker John Hughes, during this year's
Oscar telecast, that my eyes misted up ever so slightly. I realized what a big part of growing up
his movies had been for me (and I know untold others). In fact, I still get a twinge of nostalgia
when I catch one of his films on a Sunday afternoon. But as much as I may love his films, if I had
to pick my favorite Hughes' comedy, I would have to go with Sixteen
Candles. Unlike so many other '80s films, it's a movie that isn't bound by age,
what decade it is, or even what passed for fashion sense, it just remains a very funny movie, and
one of Hughes' best. So for today's Scenes
(Songs) We Love, I went with a song that maybe isn't the most well known from the film, but it
was a big hit around my house thanks to an older sister with a taste for all things 'Mod' --
and she was a redhead, how cool was that? So, if are you unfamiliar with the awesomeness
that is The Specials, may I introduce you to "Little Bitch."
The Specials had formed in 1977, but by 1981, most of the original lineup was long gone. The song
would have been relatively old by the time Hughes got his hands on it for Candles, since
it was on their 79' debut self-titled
album. You have to be pretty familiar with the film to place the track, because if you blink
you'll miss the classic ska song. But for the curious (and the obsessive) out there, it is the
soundtrack to one of my favorite comedy dances of all time, Joan Cusack getting down in a
neck brace; like I said, it's easy to miss. However, it is a perfect example of Hughes' spectacular
taste when it came to music in his films, and how he would find songs that maybe weren't pop hits,
but exposed teens, and pre-teens like myself, to what good music was -- and Cusack doing the
new-wave twist was the icing on the cake.
After the jump; I know you know you're just a little bitch!
Filed under: Comedy, Music & Musicals,
Fandom, Scenes We Love
Continue reading Scenes (Songs) We Love: "Little B**ch" from 'Sixteen
Candles'
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GameSetWatch -
1 days and 2 hours ago
[Every week, we sum up sister iPhone site FingerGaming's top news and reviews for Apple's nascent -- and
increasingly exciting -- portable games platform, as written by editor in chief Danny Cowan and
authors Mathew Kumar and Jonathan Glover.]
This week, FingerGaming covers Capcom's iPhone port of Street Fighter IV and interviews
IGF winners Randy Smith, Jetro Lauha and Jani Kahrama.
Also in this set of stories are the advent of The Graveyard on Apple's system, the
top-selling and highest-grossing apps, and a number of other notable news and analysis pieces.
Here are the top stories from the last seven days:
- Street
Fighter IV Now Available in App Store
"The iPhone version of Street Fighter IV includes eight playable characters -- Ryu, Ken,
Chun-Li, Blanka, Guile, Dhalsim, Abel, and M. Bison. Each fighter retains his or her full move
set, including specials, focus attacks, and ultra combos."
- Road
to the IGF Mobile: Spider’s Randy Smith
"Having recently won the IGF Mobile Best iPhone game award, FingerGaming spoke to industry
veteran and Tiger Style head Randy Smith about the studio’s stunning debut heading into the
IGF."
- Top-Grossing
Game Apps: Monopoly Overtakes Final Fantasy
"EA’s Monopoly finishes as this week’s highest-grossing game in the App
Store. Square Enix’s former chart leader Final Fantasy drops to second place,
while Backflip Studios’ physics puzzler Ragdoll Blaster 2 takes third in its debut
week."
- Eliss
Creator Reveals Faraway for iPhone
"Faraway retains Eliss’s outer space setting and vector graphic style,
and introduces a new single-input gameplay mechanic revolving around gravitational pull."
-
Top Free Game App Downloads: FingerZilla, Sniper Strike Lead Daily Rankings
"Inert Soap’s destruction sim FingerZilla captures the free app chart’s top
spot. Donoma Games’ shooter Sniper Strike finishes at second place, as BayView
Labs’ virtual aquarium Tap Fish takes third."
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Road to the IGF Mobile: Stair Dismount Developer Secret Exit
"Taking time out from working on their sequel to Zen Bound, Stair Dismount mastermind
Jetro Lauha and cohort Jani Kahrama took time out of their busy schedule to speak to FingerGaming
about the development of their IGF Mobile finalist sequel."
-
Gameloft Shows Off Splinter Cell: Conviction, Zombie Infection at GDC
"Splinter Cell: Conviction is a third-person shooter built using an upgraded version of
Gameloft's N.O.V.A. engine, while Zombie Infection clones the survival horror
gameplay of Capcom's Resident Evil 5."
-
Top-Selling Paid Game Apps: Alpine Crawler World Debuts in Top Three
"Dimension Technics’ physics-based offroading sim Alpine Crawler World sees fast
sales in its premiere week, and finishes behind All-in-1 Gamebox and Doodle
Jump in today's chart."
- Indie Art
Game The Graveyard Arrives on iPhone
"Indie games developer Tale of Tales has released a free iPhone version of its 'explorable
painting' The Graveyard, with a paid edition offering the possibility of a different
ending."


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Autoblog -
1 days and 2 hours ago
Filed under: Car Buying
AOL Autos iPhone app - Click above to learn more and download
 Our brethren over at AOL
Autos are having a big day today. They've just launched the official AOL Autos iPhone app,
which you can download for your iPhone or iPod Touch by clicking here. The cost of the app is zero pesos, so there's
nothing to lose by trying it out.
You'll want this app if shopping for a new car is in your future. Why? It basically takes all of
that research you did at home on your computer and crams it into a mobile app that goes with you.
That way you can visit a dealership armed with all of that information about pricing and options at
your finger tips.
The app allows you to narrow down your new vehicle search by price, type and style, or you can
directly hit the vehicle you want by make and model. Once you've found a model, you can pick a trim
level and select options, and the app will keep a running tally of what the vehicle costs as you
go.
There are also photo galleries for each vehicle, expert opinions, user reviews and the ability to
save models that you've built and send them to your friends and family. We've talked with the AOL
Autos folk and are encouraged to hear that this won't be an app that gets forgotten in the App
Store. Their team is already working on updates to improve functionality and add new futures, which
will debut in the coming months.
We know what you're thinking: Where's an Autoblog app for the iPhone? Good question. First, do us a
favor and go download the AOL Autos app. The more
popular their app is, the more incentive our bosses have to unleash the Autoblog news flow in an
iPhone app for your portable pleasure.
[Source: AOL Autos]
AOL
Autos debuts official iPhone app for new car shoppers originally appeared on Autoblog on Wed, 17 Mar 2010 13:14:00 EST. Please see our terms for use of feeds.
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Cinematical -
1 days and 3 hours ago
The 2010 film festival season is well underway, and after attending back-to-back monsters like
Sundance and SXSW, there's always a huge part of me that looks forward to the Gen Art Film Festival and its
simple pitch of seven shorts, seven features and seven parties spread across seven days in New York
City. To help spread the word this year, the good folks at Gen Art have put together this
tantalizing sneak peek at the films premiering between the nights of April 7th-13th, 2010, and
they've handed it over to Cinematical to debut. Why? Because we're cool like that.
I've heard people refer to Gen Art's fest as "the best of the fests" since they usually program
films that were very successful at other festivals; sort of like a highly entertaining playlist
featuring some of the films festival audiences liked best this past year. And for their special
15th Annual Gen Art Film Festival, they're bringing out the big guns -- screening Sundance audience
award winners (like happythankyoumoreplease,
a film which you'll be able to watch the first footage from in the video after the jump) and
Slamdance audience award winners (like The Wild
Hunt), as well as other fest favorites like Mercy, Tanner
Hall, Teenage
Paparazzo, Waiting for
Forever and Elektra
Luxx (a personal favorite of mine).
Check out this special exclusive sneak peek at all the films screening at Gen Art this year after
the jump, then hop on over to their official
website for more info on the festival, like schedules and ticket info.
Filed under: Fandom, Exhibition, Gen Art, Trailers and Clips
Continue reading Exclusive Sneak Peek at the 15th Annual Gen Art Film
Festival
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Electronista | Gadgets for Geeks -
1 days and 3 hours ago
 The widely leaked HTC Supersonic should get its formal introduction at
next week's CTIA phone expo, a scoop re-confirms today [subscription required]. Although already
pegged for March, sources for the WSJ said the Android smartphone with WiMAX should not only debut
at the show but be the centerpiece of Sprint chief Dan Hesse's keynote presentation on March 23rd.
The company had already signaled that it would have a WiMAX phone by summer....
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Autoblog -
1 days and 4 hours ago
Filed under: Performance,
Crossover, Ford, Quick Spin
Yee-Ha! in a 2011 Ford Edge Sport - Click above for high-res image
gallery
Manufacturers used to roll out all-new cars every five-to-eight years. Somewhere around the halfway
point - usually year three - much hoopla would be made about new front and rear fascias, the
addition of some standard features and some new option packages. (*Yawn*). These changes were
designed to give shoppers a reason to look at a car that was getting long-in-the-tooth.
Ford Motor Company sung by this songbook for decades, but it's not any longer. As we've seen with
the Escape, Fusion and Mustang, the Ford brand is
rolling out significant product changes any time they darn well please. For example, the 2010 Fusion could have been a standard refresh, but
instead included three all-new powertrains, a significantly upgraded interior, and the expected
front and rear fascias.
Introduced as a 2007 model at the close of 2006, the Edge was Ford's second attempt at a more car-like
crossover. (Anybody remember the Freestyle/Taurus X ... uhh, not so much.) Heading into its fifth
year of production, the Edge needed some serious attention. It just got it: We
reported so on the eve of February's Chicago Auto Show.
Following the new model's public debut, Ford offered
Autoblog an exclusive opportunity to ride in a 2011 Edge Sport with some development engineers so
we could have an early, behind-the-scenes look at their handiwork. The new Edge doesn't go on sale
until later this Summer, but you can read all about our experience at the Dearborn Development
Center right now after the jump.
Gallery: First Ride: 2011 Ford Edge
Sport
   
Photos by Rex Roy / Copyright (C)2010 Weblogs, Inc.
Continue reading Exclusive First Ride: 2011 Ford Edge Sport
Exclusive
First Ride: 2011 Ford Edge Sport originally appeared on Autoblog on Wed, 17 Mar 2010 11:58:00 EST. Please see our terms for use of feeds.
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BLABBERMOUTH.NET Latest News -
1 days and 5 hours ago
Combing the complex atypical rhythms and technical precision of math rock with the sensational
brutality of progressive metal, Washington D.C.'s PERIPHERY will unleash its self-titled debut on
April 20 through Sumerian Records.
|
BLABBERMOUTH.NET Latest News -
1 days and 6 hours ago
"Lemmy", the long-awaited documentary examining the life and career of MOTÖRHEAD front man and
rock icon Lemmy Kilmister, made its debut during the South by Southwest (SXSW) Film Festival this
past Monday, March 15 at the historic Paramount Theatre in Austin.
|
The Tech Report: News -
1 days and 6 hours ago
St. Patrick's Day Ars Technica notes survey: Macs cost notably less to support than Windows PCs
Apple iPad orders drop sharply TechEye claims Intel's Larrabee to do a Lazarus DigiTimes reports
Acer to globally debut Calpella Timeline notebooks March 22 and Taiwan-based industrial PC makers
suffer short...
|
TechConnect Magazine -
1 days and 6 hours ago
CoolIT's second- or next-generation Freezone Elite cooler, which combines air, liquid and
thermoelectric components to keep your CPU as cold as possible, has started to become available,
with at least one store having it in good supply.
Seen below, the Freezone Elite V2 features a nickel-plated copper waterblock, a 121 x 82 x 65 mm
aluminum radiator, a 210 L/hour pump with a sound output of under 15 dBA, and a 120mm ball bearing
fan working at 1100 to 2500 RPM.
CoolIT's solution has support for AMD AM2/AM2+/AM3 and Intel LGA 775/136 processors, and costs
339.99 Euro / £302.13.

|
TechConnect Magazine -
1 days and 9 hours ago
Asus has listed the EB1501U and EB1012U EeeBox PC models on its website to confirm the upcoming
arrival of the two nettops boasting USB 3.0 connectivity. Set to be available in
Noble White and Modern Black, the two compact systems run Windows 7 Home Premium, and have a 1.6
GHz Atom 330 dual-core processor, first-gen ION graphics, 2GB of RAM, a 250GB hard drive, Gigabit
Ethernet, 802.11b/g/n WiFi, a multi card reader, D-Sub and HDMI outputs and two USB 3.0 ports
The EB1012U weights just 1.1kg and lacks an optical drive, while the EB1501U is 1.2kg and features
a slot-in DVD writer. Both EeeBox PCs should make their retail debut late this month or in April at
sub-$500 prices.
EeeBox PC EB1501U
EeeBox PC EB1012U

|
Joystiq -
1 days and 11 hours ago
 NPD has
released its monthly list of the top 20 PC games, and while Star Trek Online made a valiant showing
in the month of its debut, landing at number two for the main game and number four for the
collector's edition, it was beaten in the end by the Sims 3: High End Loft
Stuff (yes, "Stuff") content pack. The Sims juggernaut of a brand continued to
rock the top 20, claiming six spots total, and perennial favorite World of Warcraft continued to place almost
all of its current editions on the list in three different spots.
Other big titles in February were Bioshock
2, the Everquest II:
Sentinel's Fate expansion, and Mass
Effect 2. Aliens vs.
Predator appeared at a miserable number 19, below something called the Mumbo Jumbo Assortment. Full list after the break. We'll
say this about PC game players: They know what they like, and they stick with it.
[via
Big Download]
Continue reading Sims 3 expansion beats Star Trek Online in February's PC top
20
Sims
3 expansion beats Star Trek Online in February's PC top 20 originally appeared on Joystiq on Wed, 17 Mar 2010 05:00:00 EST. Please see our terms for use of feeds.
Read | Permalink | Email
this | Comments

|
Joystiq -
1 days and 11 hours ago
 NPD has
released its monthly list of the top 20 PC games, and while Star Trek Online made a valiant showing
in the month of its debut, landing at number two for the main game and number four for the
collector's edition, it was beaten in the end by the Sims 3: High End Loft
Stuff (yes, "Stuff") content pack. The Sims juggernaut of a brand continued to
rock the top 20, claiming six spots total, and perennial favorite World of Warcraft continued to place almost
all of its current editions on the list in three different spots.
Other big titles in February were Bioshock
2, the Everquest II:
Sentinel's Fate expansion, and Mass
Effect 2. Aliens vs.
Predator appeared at a miserable number 19, below something called the Mumbo Jumbo Assortment. Full list after the break. We'll
say this about PC game players: They know what they like, and they stick with it.
[via
Big Download]
Continue reading Sims 3 expansion beats Star Trek Online in February's PC top
20
Sims
3 expansion beats Star Trek Online in February's PC top 20 originally appeared on Joystiq on Wed, 17 Mar 2010 05:00:00 EST. Please see our terms for use of feeds.
Read | Permalink | Email
this | Comments


|
PhoenixJP.News -
1 days and 12 hours ago
Acer will unveil its Calpella Timeline series notebooks equipped with Intel Core i3 and Core i5
processors for the global market on March 22, according to industry sources in Taiwan.
|
Manerasdevivir.com -
1 days and 13 hours ago
Mess of Skirts, una de las nuevas propuestas más frescas y prometedoras del pop rock
alternativo, es un dúo musical formado Marta Martín (Salamanca, 1990) y Alba Lucas
(Salamanca, 1989). Ellas destacan por encima de todo por una excelente, única, capacidad
creadora que les permite hacer canciones en inglés, frescas a la vez que originales,
adictivas y al mismo tiempo complejas. Acaban de presentar su nuevo EP 11:11 producido por Plag,
grabado en los estudios Dalamix de Madrid y dirigido por José Luis de la Peña
("Papito" de Miguel Bosé). 11:11 es un EP de tres canciones que comparten en sus letras la
desazón del abandono para derretirse en una música que se recrea en los sentimientos
y que va directa al corazón, llevándolo a un estado de alegre melancolía.
Puedes escuchar los tres temas en www.myspace.com/messofskirts.
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