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Chinese woman carries water from far away A decade ago, China’s leaders gave the go-ahead to
a colossal plan to bring more than 8 trillion gallons of water a year from the rivers of central
China to the country’s arid north. The project would have erected towering dams, built
hundreds of miles of pipelines and tunnels, [...]
We're talking about a policy that would task ISPs with putting 100Mbps speeds in place at 100
million American homes within the next decade. Broadband providers are concerned with the cost
associated with the FCC's proposal, but should they be? According to ABI Research, global broadband
service revenue is expected to exceed $210 billion in 2014.
"If this kind of false propaganda continues in India, after a decade you will be hanged in this
country if you come to preach Hindu Dharma; you will be burnt alive or you will be stoned by the so
called secular, anti Hindu, elements". Also Read:Nithyananda speaks to TimesNow, ETV, Jaya TV (all
March 13), & Rajiv Malhotra (March 14)The organized criminal machinations & operations of
the anti-Hindu
Just recently, we discussed whether or not ceasing
Saturday delivery was a good idea or not for the USPS. John Potter, the US Postmaster General,
recently
said that the postal service's business model is as outdated as the newspaper industry's.
Potter said: "Twenty years ago we would laugh at the notion that a newspaper would ever embrace
the idea that maybe the channel of the future is electronic and that you may have to change your
business model," Sure, similarities between the industries definitely exist. Craigslist is a
much cheaper and more efficient marketplace for local goods than the classifieds section in the
newspaper ever was, and email is a much cheaper and more efficient means of communication than
snail mail. That said, whereas for the newspaper industry, delivering a daily, physical newspaper
to households may actually be an endangered business, the business itself of delivering physical
items to households is still very much in demand. After all, with so much shopping happening online
nowadays, someone still has to deliver the goods (until replicators, a la Star Trek, are
perfected). In fact, for over a decade now, we've been talking about this opportunity to
optimize the "last mile," and as of yet, nobody has really even come close to solving this
problem.
That said, the USPS is a government institution, and even though it does not take any tax funding
to run, an attempt to attack this opportunity may best be mounted by the private sector (like UPS
and FedEx), especially when you consider the USPS's projected $238 billion shortfall for the
upcoming decade. So, since it's not a private business, the best solution for the USPS may be to
simply accept its diminishing role in the daily lives of Americans, and focus on continuing to run
as efficiently as possible for as long as it remains useful. That said, the other solution may be
to remove the government-mandated monopoly and privatize the USPS, and then let that private entity
decide whether or not to invest in the business. Either way, it seems silly to ask taxpayers to
invest anything further in the USPS since so many alternatives exist already. We should definitely
all be appreciative of the part that the Postal Service has played in the foundation of our
country, but what else can be done?
Why are modern video games still having problems with voice acting? And what can be done to solve
them? Gamesblog investigates...
Most admirers of Quantic Dreams' interactive drama Heavy
Rain will readily agree on the game's most glaring fault – the
inconsistent voice acting. The visuals are astonishingly atmospheric, the plot (though choppy at
times) is compelling, and the lush orchestral score is wonderfully resonant... But... Well, some
of the acting performances are wooden to the point of somnambulism.
The thing is, Heavy Rain is far from alone. Although the videogame industry loves to compare
itself with the movie business, and clearly has ambitions to become the story-telling medium of
the 21st century, poor vocal performances are common, even among Triple A titles. In the last few
months Aliens vs Predator, Army of Two: 40th Day and even Final Fantasy XIII have drawn criticism
in the areas of scripting and performance. So what's going on?
"Although improving all the time, there is still a lack of focus on story and character in
games," says Andy Emery creative director at Side, a leading
provider of casting, directing and recording services to the videogame and movie sectors. "This
has to be an integral part of the project from start to finish. We see problems with poor scripts
all the time. A professional scriptwriter is an essential part of modern game development but
still we get 'developer written' scripts with alarming regularity. Even with the best Hollywood
actors on board, a poor script can result in poor voice acting."
A sometimes mediocre script certainly contributes to the problems in Heavy Rain, where key
snippets of dialogue are so laboured and cliché-ridden, they more or less eject you
straight out of the experience. But then, actors work with dodgy scripts all the time, and can
still put together a reasonably compelling performance (just ask anyone who's appeared in a
romantic comedy in the last decade). Experienced direction helps, too.
Clearly, there are deeper problems, involving the whole process of recording voice performances.
And it starts with timetabling.
Traditionally, voice acting has been recorded toward the end of the cycle, when the over-arching
structure of the game and its narrative are safely locked down. There are compelling reasons for
this. Games tend to evolve enormously over the standard two-year process, with whole missions
often culled at a late stage, as playtesting reveals unforeseen fault lines and design issues.
Having to recall actors and record chunks of new dialogue to reflect story changes is perceived
as an expensive, time-consuming chore – the last thing a hassled studio needs
in the generally hellish run up to a major delivery deadline.
But while those justifications made sense in the old days, when voice performances tended to be
restricted to skippable cut-scenes there for decoration only, they begin to look less convincing
in the modern era. With titles like Heavy Rain and the forthcoming psychological thriller Alan
Wake, where cinematic fidelity is a cornerstone of the experience, voice recording can't just be
something jammed in at the end ostensibly to cut costs. But more on that later.
There are also fundamental differences between voice acting in a videogame and voice acting in
linear artforms such as radio plays and animated movies. Due to the interactive nature of games,
actors can't be given a standard film script from which they're able to gauge the throughline of
their character and a feel for the dramatic development of the narrative. Instead, lines of
dialogue need to be isolated into chunks so they can be accessed and triggered within the game in
line with the actions of each individual player. Consequently, the performer will usually be
presented with a spreadsheet jammed with hundreds of single lines of dialogue, with little sense
of context or interaction.
As Emery argues, there's really not a lot of alternative. "For large complex RPG and MMO games,
with dialogue that could add up to over 30hrs of play time, it's simply not practical to give the
actors the whole script. You also risk information overload, with the actor struggling to focus
on the areas of importance for their character. Star Wars: The Old Republic, the new MMO being
developed by Bioware is a great example, as the project contains over 40 novels worth of scripted
dialogue. The key is to give the actors the information they need for their scenes and ensure
they are well directed by a professional and well-briefed director."
But according to David Sobolov, one of the most experienced videogame voice actors in the world
(just check out his website), the significant time
pressures mean that close, in-depth direction is not always possible. "Often, there's a need to
record a great number of lines, so to keep the session moving, once we've established the tone of
the character we're performing, the director will silently direct us using the spreadsheet on the
screen by simply moving the cursor down the page to indicate if he/she liked what we did. Or
they'll make up a code, like typing an 'x' to ask us to give them another take..." It sounds, in
effect, like a sort of acting battery farm, a grinding, dehumanising production line of
disembodied phrases, delivered for hours on end. Hardly condusive to Oscar-winning performances.
Yet the establishment of a fully-rounded character is a vital element of the acting process. Most
western drama schools conform to the model of acting developed by Russian Theatre practitioner
Constantin Stanislavsy. His works on the development of character - An Actor Prepares, Building a
Character and Creating a Role - remain essential reference texts, even though his methods have
been superseded and remixed by dozens of acting luminaries ever since – most
notably perhaps, Lee Strasberg, at The Actors Studio. Stanislavski placed enormous emphasis on
the ability of the actor to understand and inhabit the character's life, not just the two hours
of it presented on screen or stage, but everything that took place beforehand. This takes time
and imagination – elements seemingly absent from the factory-line schedules of
many recording sessions.
It's clear, however, that some studios have grasped this vital element. "The actors always have
the opportunity to learn about the character before the session," says Emery of the work
undertaken at Side. "For most leading roles the actor would have had a full audition, with a
director present to brief them about the character and their motivations. Prior to a session they
are sent their script and character bios, and where possible, an overview of the general story
arc. This allows them to better understand the character they are to play and how they should be
played."
But then there's an added inhibitive element in the videogame voice recording session
– actors usually perform in isolation. This is, of course, a necessary evil as
in-game dialogue will need to be chopped up, mixed and played in a variety of contexts. But this
isn't much consolation to the actor. "I've only worked on one game where that wasn't the case,"
says Sobolov. "When I played The Arbiter in Halo Wars, they recorded cut scene dialogue with all
the principal performers in the same room together much as they do in television animation. Most
times we have to silently skip over the other character's lines (if they're shown to us at all)
then deliver our dialogue as if we were having a conversation in real time." Again, this runs
counter to drama training where the art of reacting to other performers is an intrinsic element.
Little wonder, then, that without a full script, a character chronology to study or other
performers to interact with, voice acting can be both stilted and lacking in nuance. It's an
intrinsic problem that the key voice over studios are really looking in to. Mark Estdale,
director at casting and voice recording agency, Outsource
Media, has been working for ten years on a system to provide voice over actors with a
quick-n-dirty frame of reference for their characterisations.
"What the actor needs is something at the point of performance that they can react to," he
explains. "To provide that, you need to throw away all previous script models. What we've done is
build a database that can actually emulate game engine behaviours and recalls for the actor any
kind of pertinent information - visuals from the game, audio, other actors' lines
– and it's all instant recall. So you get the actor in the studio and when
they're in the zone you hit them with this radical system – it's all on screen
in front of them, and they're getting all the cues they'd get in the theatre or on a film
production, they're not reliant on trying to figure out what the heck's going on."
Added to this, there's a very simple way to improve the quality of acting in most videogames:
start early. "To achieve a cinematic level of quality that so many titles demand now, the voice
acting can't be left to the end of the development cycle," maintains Emery. "Making character
performances an integral part of the pre- and main production stages opens up a whole range of
opportunities to improve the final quality." Mark Estdale wholeheartedly concurs. "Actors need to
be cast when the developer is starting the design process. I'm working on one production now
where we're there really early in development, and the whole cast is involved - they're giving
voices to the characters as they're being designed."
Not only does this create a sense of ownership of the character, it also means that the director,
writer, cast and game designers get to spark off each other – schlocky lumps
of leaden dialogue, implausible character volte-faces and rampant cliché may all be
avoided in a truly collaborative and respectful environment. In some ways, what developers need
to do it stop drawing all their cinematic reference points from the big CGI-stuffed blockbusters
and start looking at the likes of Ken Loach and Mike Leigh who employ improvisation and
collaboration to build drama.
Ultimately, Emery pinpoints an evolving role within the game development process; instead of
script writers, what is needed now are 'narrative designers', experts in the creation of plot and
dialogue for an interactive medium. "Good narrative designers can work with game designers to
ensure the story and dialogue becomes a fully integrated element of the game design, rather than
a hindrance to pure interactivity. A lot of game players do not like to be stopped while a cut
scene delivers story elements and clever Narrative design can ensure the story is delivered in a
less obtrusive way.
"As narrative designers become more adept at delivering a compelling story in ways less obtrusive
to game play, the distinction between 'Story' dialogue and 'World Filling' dialogue will continue
to blur. The challenge will be to ensure ALL acting in games is believable, from in-game
greetings, to death cries, to the epic monologue."
And Emery also highlights other vital elements of convincing non-linear narrative. "Good audio
implementation ensures that individual files, separated for reasons of interactivity, can sound
like fluid, natural, overlapping dialogue once triggered in the game. Using a professional
director who is involved in casting, rehearsal and dialogue recordings makes a huge difference.
It's essential to have someone who knows the project inside out, has been on board from the
start, can talk to actors in their language and translate that into a performance."
The ultimate solution for Emery, however, is the emerging field of full performance capture, in
which one actor provides motion and facial capture, as well as the voice. "For full performance
capture sessions, it is more like a film shoot with script table reads, rehearsals and further
familiarisation with the project all prior to an actual shoot," he says. "On the actual shoot the
director will rehearse each scene with the actors together so they can get a feel of what will be
going on in each scene and how they will interact and then have multiple live takes to get the
required performance.
"On Dead Space: Extraction it was clear from the outset that the team was taking character
performances in the game very seriously. They looked for actors to provide not only a vocal and
facial performance but also facial likeness to be used in the game. Although the actors needed to
have the right voice and the right look, the team were happy to be flexible about accent. The
most important thing was to cast a group of distinct, believable characters and I think we really
hit the mark, and the gaming press agreed with us."
The weird thing is, this is exactly the avenue Quantic Dream chose. Of the four principle
characters in Heavy Rain, three were played by actors who provided the voice, motion and
facial capture data.
According to Madison Paige's body actor, Jacqui Ainsley, all the actors were given full
scripts, and they spent three years on the project – ample time to inhabit
their roles. Throughout the process, the game's creator and writer David Cage also provided
oodles of background detail regarding the moral choices at the heart of the drama. They did
everything right.
And certainly there are moments of profundity in the game, moments when the dialogue and
performances click into place with spinetingling effect. It could be that the actors were
inexperienced in games, that the audio implementation, with so many branching dialogue elements
to cope with, could not always call up exactly the right vocal intonations for the moment.
Perhaps it is down to the ambition of the project, the fact that it has effectively created its
own genre, that a few inherent weaknesses are cruelly magnified. The sheer size of the script
(apparently 16 movies worth of text) may have contributed, though this scale is becoming more
common these days. According to a preview of Rockstar's forthcoming adventure, LA Noire, in this month's Edge, the script weighs in
at 22,000 pages. Yet still, the interactive drama, a genre at the forefront of narrative
development, is in its infancy.
Most titles, however, sit in well-defined game types, developed by experienced studios. For them,
there is no excuse anymore. David Sobolov is predictably passionate on the subject. "We're moving
into a time where games are attempting to create an emotional experience rather than simply a
visceral one. If developers intend to tell more complex stories they're going to need to hire the
best talent they can find to complete that journey.
"A game can't be successful anymore if it's developed as a piece of software. It has to evoke
emotional reactions and create a reality a gamer wants to buy into to be successful. In the best
titles, good voice acting can be the glue that keeps a gamer immersed in the world that the
developer is creating, often subconsciously. The human voice is the one thing in a game that's
100% real..."
Telstra and Ericsson may have trialled a system intended to unify two-way radio and cellular
communications, but Motorola thinks its adoption could be as much as a decade away.
Broadband, not broadcast, will deliver the big laughs in decades to come -- sitcoms are staging a
comeback on the web. Shorter and darker than the half-hour TV comedies , a new wave of web series
draw from mockumentaries like The Office and Arrested Development.
The youth vote has always been a moving target for those
seeking office and those who research the reasons and patterns of young voters in America. I am
personally persuaded that this vote is not one that you can or should be counted upon to
build a political base. It is such a fragile, shifting demographic that it is hard to tell what
this segment of the populace will actually do from one year to the next.
We all know by now that President Obama did better with the 18-29 age group than any candidate
since the vote was lowered to age 18. His poll numbers among this group were very, very good. A
lot of analysis has gone into trying to figure out why. What we do know is that this age group
voted by an overwhelming 2-1 ratio for Obama. Obama brought together, in 2008, high numbers of
first-time voters, large numbers of young minorities and an exploding youth base. Some saw this
is the beginning of a new Democratic movement politically.
Recent Pew Research Center data suggests that these voters are cooling towards Democrats in
general and even President Obama. Paul Taylor, of Pew Research, recently said, “This is a
generation of young adults who made a big splash politically in 2008 [only] a year and a half
later show signs of disillusionment with the president and, perhaps, with politics itself.”
Don’t misunderstand this data. Young adults are still more liberal than older segments of
the population. But in 2008 62% of this age group said they were Democrats and 30% Republicans.
Now the numbers are 54% vs. 40%. That is a huge swing. It was, in fact, the largest percentage
point jump by those who identified or leaned Republican among all voting age groups!
According to Pew large numbers in this age group say they still “like” the president
but they are growing dissatisfied with the progress of change in Washington. Only 46% of those
surveyed in this age group said Obama had made a real difference in changing Washington. 48% said
he had made no change!
The only group that disapproved of Obama’s handling of the war in Afghanistan was the 18-29
age group. These young adults blame Obama’s opponents for his inability to bring about
change so this may not signal a huge shift in the end. His appeal with them is still
very high, or so it seems.
What is crumbling is voter enthusiasm. This age group has never been dependable on
election day and it seems the large turnout in 2008 might not hold true in the future, though
these things can change quickly. The Pew Research Center suggests that these numbers actually
show that no party has a firm hold on these younger voters.
The millennial generation, those adults who are the children of the younger baby boomers and came
of age in the new millennium can, and may, still reshape American politics. They are reshaping
religious values and practices already. What is not so clear is what direction they will actually
go when all is said and done. The evidence is very strong that we do not know how they will go. I
look at this evidence and pray for a spiritual awakening and a new way, what I call the direction
of missional-ecumenism. Whether or not these young Americans are Democrats or Republicans matters
far less to me than whether or not they become full-orbed followers of Jesus Christ in ever
increasing numbers. I think this ought to be the passion of every Christian. This is not a matter
of party politics but of the heart and the mind of young Americans. Who will influence these
young adults and what will form their worldview in the next decade or so? Those churches and
leaders who are really discipling this generation will make the most difference in the end, not
President Obama or any other politician.
It's about time
for another teen movie based on a Shakespeare play. She's the
Man, which set Twelfth Night in the world of high school soccer, came out four
whole years ago (literally, four years this weekend). And who knows when Catherine Hardwicke's
college-setHamlet
with Emile Hirsch will be made. I'm surely not the only person spoiled by all those modernizations
of the Bard starring Julia Stiles a decade ago, and there are just so many untapped works still to
update. Since today is the Ides of March, let me suggest a high school movie based on Julius
Caesar.
Some might say (or even make video essays on
how) Mean Girls is
already a loose adaptation of the tragedy and even references the play to acknowledge intended
parallels. So you could say this is an unnecessary idea. But that's like arguing that we didn't
need She's the Man because Just One
of the Guys already existed. Okay, so maybe we really didn't. But a more literal
translation of Julius Caesar is still a good idea. You could give it a student council
setting, though not in a way that would make it too similar to Election. Or,
if that's too obvious, set it amidst some high school sport, like both She's the Man and
the Othello-based O did.
Audi A8 Hybrid concept - Click above for high-res image gallery
Thanks to the Volkswagen Group's strategy to
be the leading player in the alternative-powertrain market within the next decade, Audi has announced a rapid expansion of hybrid and
electric vehicles over the next few years. The German automaker wants to improve efficiency of its
internal combustion engines (both gasoline and diesel) by 30 percent - and it wants five percent of
the brand's model line to be electric. "In the future, our customers will be able to choose from an
increasingly broad range of driveline technologies," said Audi CEO Rupert Stadler.
Joining the A8 Hybrid
sedan, shown in concept form at the Geneva
Motor Show, will be the A6 Hybrid arriving on
its next-generation platform within the next two years. That will be accompanied by the
soon-to-be-launched Q5 Hybrid crossover. Audi
intends to brand its "e-tron" name to represent the company's electronic mobility lineup (just like
it did with "quattro" - now synonymous with all-wheel drive). Unlike its competitor BMW, which is working on smaller commuter-type urban-based
EVs, Audi is engineering its vehicles for a more expensive niche. The new models are expected to
debut in 2012.
Volkswagen Bus turns 60 - Click above for high-res image
gallery
Many automakers will build cars for decades and never create a product that can truly be considered
a cultural icon. Few that do produce multiple such models. One of those is Volkswagen.The original Beetle/Bug/Type 1 is
recognizable almost anywhere and even by people that know nothing about cars. The Beetle itself
spawned another icon in the form of the Type 2 (or
Microbus), a vehicle that is celebrating its diamond anniversary in 2010.
Like the original Bug, the Microbus had an air-cooled flat-four cylinder engine hanging off the
back of the rear axle. The front seats were moved up over the front axle creating a format that was
eventually copied by Ford, Dodge, General Motors and countless Japanese automakers.
Over sixty years, the bus became the ride of choice for surfers, hippies and iconoclasts
everywhere. Many surviving examples from the 1960s are still hauling surfboards and Deadheads
today. In the 1980s, the third-generation bus morphed into the still-loved but less iconic Vanagon,
with emissions standards forcing the adoption of water cooling in 1983. The last of the
rear-engined VW vans ceased production in 1992. A tip of the hat to Brooks!
*UPDATED: New photos added and official VW press release available after the
jump
Columnist Mona Charen falsely claimed that the House health care reform bill contains mandated
"racial and ethnic quotas for medical schools and other federal contractors." In fact, the bill
contains no quota mandates.
Charen falsehood: House bill mandates "racial and ethnic quotas"
Among the specifications of the House bill that passed last November are several sections that
mandate racial and ethnic quotas for medical schools and other federal contractors. As Allan
Favish reported in The American Thinker, the bill specifies that the secretary of Health and
Human Services, "In awarding grants or contracts under this section ... shall give preference to
entities that have a demonstrated record of ... training individuals who are from
underrepresented minority groups or disadvantaged backgrounds."
This, along with other provisions, is broad enough to cover every medical, nursing, dental school
and teaching hospital in the country and guarantees the institutionalization of racial, sex, and
ethnic quotas in perpetuity (though the use of the word "underrepresented" before "minority"
ensures that the quotas will not apply to Asians or Jews).
The rationale for quotas, insofar as there is one, is that African-Americans and Hispanics have,
on average, poorer health than other groups. Liberals assume that these disparities are the
result of discrimination or lack of access to health care rather than other factors like poverty,
eating habits, heredity, and fitness. If medical and dental schools are required to admit more
minority applicants, newly minted minority professionals will tend to those "underserved"
populations.
Of course, medical and dental schools have been practicing affirmative action for decades, but
they've had trouble recruiting large numbers of minorities. Part of the problem is that
African-Americans do not tend to gravitate to math and science (the solution to which is to be
found in families and schools). Still, for the past few decades, less-qualified minorities have
been offered spots in medical schools, with the result that: 1) Those minority professionals who
would have qualified without affirmative action bear a stigma, and 2) less-qualified minorities
fail licensing exams at much higher rates than their classmates. Is it a service to the
African-American or Hispanic communities to provide physicians and dentists who are less capable
than others? Will it improve health outcomes to be treated by less-qualified professionals?
McCaughey falsely suggested that "racial and ethnic preferences" were only criterion for
grants. Charen's statement echoes a false suggestion previously advanced by
serial health care misinformer Betsy
McCaughey, that only "racial and ethnic preferences" would be used in providing education grants
training nurses and creating secondary-school health science programs. [Wall Street
Journal op-ed,
11/7/2009]
Bill outlines preferences for federal grants, doesn't mandate quotas
Bill lists several preferences for allocating training grants, including
demonstrating a proven track record in training underrepresented minorities. In a July
21, 2009,
column, American Thinker's Favish, whose work Charen cited, referenced
Section 2213 of the draft House health care
bill, which addresses the establishment of "a primary care training and capacity building
program consisting of awarding grants and contracts." The section does not mandate quotas;
rather, it establishes guidelines that the government "shall give preference to" in awarding the
grants, including a proven track record "[t]raining individuals who are from underrepresented
minority groups or disadvantaged backgrounds." From
the bill:
''(d) PREFERENCE.--In awarding grants or contracts under this section, the Secretary shall give
preference to entities that have a demonstrated record of the following:
''(1) Training the greatest percentage, or significantly improving the percentage, of health care
professionals who provide primary care.
''(2) Training individuals who are from underrepresented minority groups or disadvantaged
backgrounds.
''(3) A high rate of placing graduates in practice settings having the principal focus of serving
in underserved areas or populations experiencing health disparities (including serving patients
eligible for medical assistance under title XIX of the Social Security Act or for child health
assistance under title XXI of such Act or those with special health care needs).
''(4) Supporting teaching programs that address the health care needs of vulnerable populations.
Rob Glaser's 16 years at the helm of RealNetworks started with the pioneering of the early dot-com
days and ended with a courtroom drubbing at the hands of the entertainment industry. In between,
Glaser, who by most accounts saw the promise of Web video and music long before his peers, proved
himself to be a better visionary than executive. ...CNET set out to find out how
exactly Real got into this mess. In short, we found the Seattle company had drifted toward
irrelevance for a decade. No doubt, Real helped lay the foundation for streaming video and music.
But it took a backseat as Apple's iTunes ignited the digital music revolution and later when
YouTube did the same for Web video... By Greg Sandoval. [cc: the biz]
Eternal fame whore, Adrianne Curry, is single-handedly setting back the feminist movement by
decades with a single picture on Twitter. And I love it! Okay, that's not true, she doesn't
actually have any power to affect any change, in...
Steve Jobs' decade-long efforts to tear down an aging 17,250-square-foot mansion in Woodside,
California, may be nearing an end, with a judge granting the Apple co-founder approval to demolish
the home.
It’s a brand new week, which means
it’s time for Mashable’s guide to upcoming social media and web events, parties, and
conferences. For more upcoming event listings, check out Mashable’s Events section.
Is your event not on this list? Contact us at least one month before your event
and let’s establish a media partnership.
Mashable’s Weekly Social Media and Marketing Event Guide is proudly supported by
Eventbrite, the Web’s
Event Marketplace.
March 15-16, 2010, London, UK: At Social Media World Forum, learn from social networks, brands, advertisers and
analysts. Hear from leading social networks on their strategy, revenue models and how they are
approaching the future. Worldwide case studies from global brands and corporations on their use
of social media. Examine the current market conditions, future forecasts and predictions from
leading analysts. Mention you are a Mashable reader to receive 15% discount.
March 17, 2010, San Francisco, CA: Join SF New Tech, the Bay Area’s largest and longest running monthly tech event,
to get an early look at of some of the hottest new tech around. Famous for its sold out events
where executives (and the occasional hacker or two) take to the stage to strut their stuff, SF
New Tech is *the* place where early adaptors, developers, influnencers, venture capitalists,
journalists, bloggers, and regular every-day folks converge to see the latest and greatest
technology. Visit sfnewtech.com for
details.
March 19, 2010, London, UK: Justmeans’Social
Media and Stakeholder Engagement Conference will bring together the top minds in
sustainability, marketing, innovation and technology. This executive forum will explore how
technology can enable sustainable business by involving stakeholders in the value creation
process and will showcase examples of success and failure in this rapidly evolving market. Use
this link for a
10% registration discount.
March 22-23, 2010, Paris, France: At Marketing 2.0 Conference, learn from
brands’ social media initiatives, advertisers, researchers and analyst. Hear from leading
people in the Social Media business on their strategy, revenue models and how they are
approaching the upcoming trends in the Social Mediasphere. Worldwide case studies from global
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future forecasts and predictions from leading researchers. The socialmash2010
discount code gives you €200 off.
March 22-23 & 25-26, 2010, Hong Kong & Singapore: Join us at the
Social Media & PR
conference. This comprehensive two-day event sees PR practitioners from leading global brands and
agencies come together to share about the best practices, pitfalls to avoid, case studies,
how-tos, measurement and ethics of social media in PR. See social media’s relevance to both
B2B & B2C, discuss how new & traditional PR avenues can be integrated. Register today.
Save 10% when you enter ‘Mashable‘ under ‘How did you know
about this event’.
March 22-25, 2010, Dallas, TX: Attend the Advanced Learning Institute’s
17th Forum on Social Media for Government: How To Engage Your Employees And Citizens By Using
The Latest Web 2.0 Technologies To Drive Communication Results, to learn how to capture the power
of social media in your organization, along with helpful tools, tips and techniques to get
started. Hear practical advice, firsthand, from leading government agencies and organizations
such as: Transportation Security Administration; NASA; Microsoft U.S. Public Sector, CDC;
GovLoop; Southwest Airlines; National Institutes of Health; U.S. Army Reserve; City of Sugar
Land, TX; Missouri River Regional Library; City of Reno, NV; Texas Parks & Wildlife
Department; Deloitte Services, LP; GolinHarris; 2ndSix; & Panetta Communications. Mention
Mashable when registering to save $200.
March 22-26, New York, NY: Go beyond search at the Search Engine Strategies. Learn the newest trends, strategic action plans, and
technology that industry leaders are employing today. Our experts will trace the natural
evolution of search exploring topics such as: digital asset optimization, mobile application
development, transition from search to discovery and more. SAVE 15% with code
MHNY15. Program will focus on cutting edge strategies, tips, and tactics that
will be driving search in 2010. Hear from the leading voices in search and digital like Avinash
Kaushik, David Meerman Scott, Tim Ash, Ray Comstock and more.
March 23, 2010, San Francisco, CA: Swagapalooza is an experiment in viral media. On March 23rd, the world’s
most-followed bloggers, tweeters, and digital influencers will gather to judge five-minute
auditions from the creators of the latest, greatest, and most unexpected new products. Are you
one of the world’s top bloggers or tweeters? If so you deserve to be begged for your
attention and your following. Your taste and discernment make you the perfect judge of these
marketers who will come to cajole, beg, and bribe you with more free stuff than you can
imagine... Tickets are free for those who qualify.
March 23, 2010, Sacramento, CA: Northern California Social Media Society Launch
Party. Join NCSMS in celebrating their launch. Celebrate with cocktails, appetizers and door
prizes; learn about the Society and network with other individuals and businesses. The NCSMS
provides an opportunity for their members to collaborate with other individuals and advocates as
well as continue to grow social media marketing skills and smarts. Whether you want to learn or
lead, this is a great opportunity to be part of an organization which is dedicated to the
advancement of social media. The event is free to those who register.
March 23-24, 2010, Berlin, Germany: Learn, discuss and explore the challenges
and commercial opportunities that exist within the mobile internet ecosystem and make the most of
best-practice perspectives over a two day period offering a programme packed with case studies,
roundtable discussions, industry snapshots, masterclasses and fishbowl sessions. Significant
discount for Mobile Operators, Online/Mobile Communities, and Content providers! Go to iir-mobileinternet.com/mashable
for more information.
March 24, 2010, New York, NY: Social Reputation Management: Protecting and Strengthening Your Brand Across the
Social Web is a conference that will share the best case studies on how communicators and
marketers listen to conversations, monitor and comprehend what is being said, and engage through
the social web. The case studies will be followed by moderated interactive roundtables. Use promo
code MASH for a discounted rate of $155.
March 24, 2010, Rutherford, NJ: Learn about how you would grow your business,
talk to your customers, interact and engage. Social Media will help your business grow,
financially and in relation to your customers. Topics include Twitter, Facebook, YouTube,
Blogging, etc. This workshop is geared for small businesses that want to grow their fanbase and
reach potential customers and make your relationships better with by using the social web. Click
over to socialbiz324.eventbrite.com to purchase tickets to the event and use the code
mashable to save 50%.
March 24-25, 2010, San Francisco, CA: EyeforTravel’s Social Media Strategies for
Travel conference goes beyond the ‘what is social media?’ debates
(that were so 2008!) and examines the strategic importance of social media to travel brands. The
2 day conference will share leading case studies, hits, tips and advice from top travel companies
including JetBlue, Hilton, Virgin America and more. Use the discount MASHABLE to
save $100 on the registration fee!
March 25, 2010, Santa Monica, CA: Join us for more rock solid networking with
tech geeks, VCs, entrepreneurs and good folks just like you. Schmoozd is an exclusive social
mixer bringing together professionals in marketing, advertising, technology, social media and
startups. The event is designed to facilitate knowledge sharing, relationship building and deal
making. For more information, please visit www.schmoozd.com. Mashable readers get 50% off when registering via
this link.
March 25, 2010, Toronto, ON: Join Nick La, creator of the popular blog Web
Designer Wall, owner of N.Design Studio, IconDock, and Best Web Gallery for a one-day immersion
into WordPress, the world’s most popular publishing platform. If you want to learn how to
create your own WordPress themes, understand how to use template tags and conditional tags to
format and display the data you want, or how to use WordPress as a content management system,
Nick will take you from WordPress Zero to Hero
in 7 hours flat.
March 25-26 2010, Atlanta, GA: REtechSouth: The only event in the Southeast that ties cutting edge social media
concepts and practices, plus tips and tactics on existing technologies, to the unique challenges
of the current real estate market. It’s worth attending just to absorb all the expertise
that will be in the room, as real estate’s best and brightest direct their attention
towards your needs. Presented by Better Homes and Gardens Real Estate. Save $29 off registration
by using the code Mashable.
March 29, 2010, Portland OR: The social media conference for marketers, Social Fresh is not about concept, but
focused purely on case studies from the front lines. Learn what social media can really do for
business bottom lines. One day, 35 speakers from companies like Intel, Ford, Comcast, Nike and
many more. As well as keynote Peter Shankman. Register now and use coupon code mashable for 15% off.
March 30, 2010, London, UK: The upcoming Hit Me! Social Media and Search event is designed for business owners and
entrepreneurs who want to find out the latest practical business advice and information about
Social Media and Search. Freshbusinessthinking.com has partnered with Microsoft to deliver this
power-packed one day event featuring experts and leading practitioners from the world of social
media and search. Stats published by Nielsen show that social media usage has increased by 82% in
the last year. The challenge for organisations of all sizes is how to use social media to drive
business. Over 1500 delegates have attended our one-day events and the average rating is 8.5 out
of 10 – the next one is shaping up to be the best ever with a host of experts
on hand to give you the information and advice you need to grow your business online. Mashable
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March 30-April 1, 2010, San Jose, CA: Become Location Enabled at Where 2.0. Now
in its sixth year, Where 2.0 is one of the world’s foremost events dedicated to exploring
the emerging technologies in the geospatial industry. At Where 2.0, we expose the tools pushing
the boundaries of the location frontier. Join us and meet the people behind the mashups, the
people behind the platforms, and the people looking ahead to the future of geospatial. Find out
what’s viable now, what’s lurking just below the radar and how to gain a competitive
edge. Register now and save 15% at en.oreilly.com/where2010. Use code whr10mash.
April 5, 2010, New York, NY: You need to be a social media specialist.
Today’s marketplace demands it. Content, regardless of medium or platform, is regularly
created, curated, commented upon and shared by consumers. If you’re not strategizing to
maximize the social component, you’re missing prime opportunities. Register for the
IAB Social Media Marketplace to
gain insights from Federated Media’s John Battelle, MediaLink’s Wenda Harris Millard,
Del Monte’s Doug Chavez, Deep Focus’s Ian Schafer, GE’s Andrew Markowitz and
more. Use code mashable to save $100.
April 7, 2010, Cincinnati, OH: BlogWell: How Big Brands Use Social Media features 8 great case studies on the
best social media programs at large corporations. AT&T, Dell, Duke Energy, General Mills,
Hilton, Procter & Gamble, Rogers Communications, and Tyson Foods share case studies in
corporate social media. You’ll learn how to get started, get past roadblocks, and make your
social media program phenomenal. From GasPedal and the Social Media Business Council. Get $39 off
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April 7, 2010, New York, NY: Attend the Social Media Advertising
Consortium’s April NYC Salon. Join SMAC members for a lively discussion on how brands
are organized around social media. A panel of top brands including IBM and PepsiCo, and agencies
will share insights, look at best practices, campaign successes and discuss what’s next in
measurement and research. Discussion followed by networking, wine & light hors
d’oeuvres. The cost is free for SMAC members and $45 for non-members. Mention
Mashable when registering to save 10%. Space is limited so register early.
April 7-8, 2010, New York, NY: Strengthen your business with mobile marketing,
apps, video, and content at Think Mobile, a conference focused on mobile strategy, marketing, and
mobile apps. Learn how to get your brand in front of the right customers, how to handle mobile
content, and how to make money in mobile. The full day dedicated to mobile apps will cover
building an app team, designing user interfaces, marketing your app, and targeting development
for specific platforms. Speakers represent AdMob, Pandora, Nielsen, Bravo, PCMag.com, and more.
Register with promo
code TMMASH and save 20%!
April 7-9, 2010 Sydney, Australia: ConnectNow is a three day event focusing on the intersection of social media,
emerging technologies and enterprise. The first two days is conference, where you’ll learn
from international specialists how to leverage off new trends in marketing innovation such as
augmented reality, location based services, social search, the real-time web, mobile’s
growing dominance and the importance of ’social capital’. Day three is workshop day
specifically for non-profits, charities, Government and community groups. Attend ConnectNow and
leave equipped with actionable strategies to implement to your business. Register online and
email info@connectnow.net.au quoting: Mashablemates to get 10% discount!
April 8-10, 2010, Atlanta, GA: The 2010 Nonprofit Technology Conference will
bring together more than 1,000 nonprofit leaders, IT innovators, communications gurus,
fundraising superstars and nonprofit staffers from all over. You’ll learn the latest
trends, practical how-tos, and IT solutions that can optimize your organization’s use of
technology and help you meet your mission to create more social good in the world — and
you’ll have a good time, to boot. Select “Mashable” from the “How did you
hear?” field to receive an $100 discount.
April 9, 2010, London, UK: Natural SEO, a thupr
event, aims to resolve some of the myths around SEO. The event brings together people who blog
(for themselves or on behalf of others) with tools designed to help them, and experts prepared to
share their wisdom. There are discussion streams and the chance to try out some of the software
on site in a relaxed, conversational environment. The event is free, but limited to 100 places.
April 12-15, 2010, Santa Clara, CA: The 6th annual MySQL Conference & Expo,
presented by O’Reilly Media, brings over 2,000 open source and database enthusiasts
together to harness the power of MySQL and celebrate the huge MySQL ecosystem. The O’Reilly
MySQL Conference & Expo is a new event that builds on the tradition of past MySQL conferences
(previous events were co-presented with MySQL AB and with Sun). This inclusive, innovative event
will showcase the full spectrum of the MySQL ecosystem, from global corporations and diverse
service vendors to start-ups and grassroots projects. Our growing lineup of speakers, program
committee members, and sponsors represent a wide array of some of the most influential companies
and projects in the MySQL community. Register now and save an additional 15% at: en.oreilly.com/mysql2010. Use discount code
mys10msh.
April 12-15, 2010, Washington, DC: Attend the Advanced Learning
Institute’s Forum on Social
Media for Recruiting in Government & Defense: Using Web 2.0 Technologies To Attract,
Retain, And Engage Top Talent To Become An Employer Of Choice, to learn how to incorporate the
power of social media into your organization’s recruiting strategy, along with helpful
tools, practical tips and techniques to get started. Hear practical advice, firsthand, from
leading government agencies and organizations such as the: Internal Revenue Service; Library of
Congress; Booz Allen Hamilton; Sodexo, Inc.; U.S. Air Force; Peace Corps; Arbita, Inc.; Panetta
Communications; CollegeRecruiter.com; Bold Interactive; Campbell-Ewald; Brazen Careerist &
CampusGov. Mention Mashable when registering to save $200.
April 12-16, 2010, New York, NY: Attend New York Entrepreneur Week (NYEW), a non-profit movement formed around a single
belief: entrepreneurs change the world. The New York Entrepreneur Week movement gives you the
opportunity to actively engage the foremost entrepreneurs, investors and dealmakers both in the
State and from around the world. Now is the time for entrepreneurs who have the will and drive to
prove they can achieve anything, to stand up and come together in New York State for another
groundbreaking NYEW event. Receive 75% off with code: Mashable 2010.
April 16-17, 2010, Royal Oak, MI: FutureMidwest, the region’s largest two-day technology and knowledge
conference, is aimed at helping professionals successfully add digital strategies to their
communications programs. Technology and online tools have dramatically changed the way we do
business. FutureMidwest will highlight the effect this transition has had on companies. The
conference will feature presentations, group breakout sessions, relationship-building
opportunities and influencers who are redefining business in the digital age. For a 50% discount,
e-mail your name to hello AT FutureMidwest DOT com with the subject line “It’s
Happening Mashable.” Then go to the Web site and register as a student.
April 16-18, 2010 Montreal, Quebec, Canada: The iPhone Boot Camp offers a three day
workshop on iPhone and iPad Development, covering basic to advanced features such as web
services, database, core location and animation, audio and camera and augmented reality. The
workshops are limited to fifteen developers and is a full 24 hours of training. The iPhone Boot
Camp is a well established certificate training program that has trained over 200 iPhone
developers in dozens of cities since 2008. Our instructors are all developers with several apps
in the store and experienced trainers using proven course material. Most developers are able to
develop an app for sale in the app store after completing the training. The(...)
For more than two decades, Social Security collected more money in payroll taxes than it paid out
in benefits — billions more each year. Not anymore. This
year, for the first time since the 1980s, when Congress last overhauled Social Security, the
retirement program is projected to pay out more in benefits than it collects in taxes
— nearly $29 billion more.
This image, taken with atomic force microscopy, shows E. coli bacteria after they have been exposed
to the antimicrobial peptide CM15. The peptides have begun destroying the bacteria’s cell
walls. For two decades, scientists have been pursuing a potential new way to treat bacterial
infections, using naturally occurring proteins known as antimicrobial peptides (AMPs). Now, MIT
[...]
I risk being tagged a curmudgeon, but I'll say it
anyway: 3D television isn't ready for prime time. It isn't ready for your living room, either (or
any living room, frankly).
Headlines claiming 3D TV to be the greatest thing since the creation of 2D TV, are sadly more
than a little hyperbolic, and I wish the industry would ease back on the PR push to get us to
replace our still-new LCD and plasma televisions with 3D versions.
I know this comes as a bit of a disappointment for vendors like Samsung
and Panasonic, which last week started selling 3D TVs through US retailers. But anyone who ponies
up a triple-digit price premium for the right to wear goofy, overpriced glasses to watch content
that doesn't exist yet and can't be broadcast over conventional distribution channels is, to put
it gently, gullible.
Someday isn't here yet
Samsung, Panasonic, and other television vendors have been working themselves into a tizzy over
3D TV ever since this year's Consumer Electronics Show, where 3D TV was the
darling. Unfortunately, they're all in for a very hard lesson. Despite the headlines,
breathless press releases, and similarly breathless product reviews, 3D TV has no immediate
future in the living room. That may very well change, someday, but it'll take a whole lot of
evolution -- in technology, content and marketing -- before 3D makes the mainstream leap from
movie theaters to living rooms. Here's why:
No content. While a growing percentage of top-grossing movies over the past
couple of years have been 3D, the vast majority of movies and virtually all televised content
remain conventional 2D. While Avatar has used breakthrough 3D cinematography to become
the most successful movie of all time, it's an exception to the rule. How many other movies
really need the full-on 3D treatment?
No distribution. If you want to watch a 3D movie, you're buying or renting a
3D Blu-ray disc. Current-generation cable or satellite-based distribution simply can't support
the bandwidth required by a 3D broadcast. Will this change someday? Certainly, and for DirecTV
customers, who may have access to a grand total of three 3D channels by June, soon. But for the
rest of us, the best you can hope for is a half-resolution 3D signal from your television
provider. And don't be surprised if you're charged a premium even for that half-baked
"solution." Either way, if you do the math, your fancy new screen will be yesterday's news by
the time the majority of distributors get with the 3D program...assuming they ever do.
No affordability. Every new technology carries a significant premium, and 3D
screens are no different. Samsung's $2,899 package for a 46-inch screen, two sets of glasses,
and a Blu-ray player seems rich in a world awash with sub-$1,000 sets. Want more glasses?
They're $250 a pop, a figure which will be inscribed into your brain the moment you discover
your five-year-old has left them on the living room floor just as the dog sniffed around for
something new to chew. Economies of scale will, as they always eventually do, bring prices
down. But do you really want to wear special glasses every time you watch television? As
technology advances and potentially (or hopefully) makes glasses unnecessary, will your
expensive new acquisition even be compatible? Don't count on it.
No relevance. 3D has been around in one form or another for decades. It's had
more just-about-finally-almost-here moments than any technology deserves to have. Despite the
fact that it's finally moving past its cheesy/campy movie past and becoming an accepted
cinematographic tool, television is an entirely different ballgame. We don't watch TV like we
watch movies. The typical TV viewing session isn't an event. Watching the local news, Stephen
Colbert, or the mercifully last few episodes of Lost will never qualify as events,
either. And I don't want to see my local weather dude in 3D any more than I want to feel as if
I can touch Mr. Colbert as he faux-grills his guests. Although 3D adds some value to some
admittedly limited forms of entertainment (such as movies), it adds patently none to the vast
majority of today's televised content.
I understand the full-court press to move us all into 3D TV. Manufacturers are hurting. After
spending most of the decade coaxing us out of our now all-but-gone CRT-based televisions and into
bigger, flashier and, yes, more expensive LCD and plasma flat panels, they sat quietly by as we
hunkered down though the recession. Now they want -- nay, need -- for us to have an entirely new
reason to buy new stuff. There's always got to be a reason to drive the consumer need to replace
things before their time. And if this year's reason doesn't take off, watch for next year's CES
to carry an entirely different theme.
When my Betanews colleague Tim Conneally
called it kids-stuff in an article last week, he was uncomfortably (for vendors) close to the
truth. For all the novelty value of watching a 3D movie on a properly equipped home theatre, the
realities of content and economics mean it'll be a long time before any of this is as routinely
workable as regular old 2D HDTV is today.
Dreams don't always come
true
In the ideal world, vendors announcing products based on radically new technologies would be
greeted by thunderous applause and near-universal approval from rapturous consumers eager to
spend whatever it takes to remain current. In the real world, however, announcements are rarely
met with such unmitigated adulation. Buyers who have seen and heard it all before are growing
tired of overly optimistic vendor claims, and are rightfully challenging them. In many cases,
they're simply ignoring them outright.
That seems to be happening in my immediate circle of friends and colleagues, where no one has any
plans to replace their current equipment with 3D anytime soon. Their universal conclusion --
which I share -- is it's too early, and too many additional pieces have to come into play before
it becomes a reasonable and reasonably affordable choice for consumers. As hard as vendors have
decided to push their 3D wares in 2010, they're dreaming in three-dimensional Technicolor if they
think this is the year the mass television market moves beyond two dimensions.
Carmi Levy is
a Canadian-based independent technology analyst and journalist still trying to live down his past
life leading help desks and managing projects for large financial services organizations. He
comments extensively in a wide range of media, and works closely with clients to help them
leverage technology and social media tools and processes to drive their business.
icalendar version 1.1.3 has been released! This is a Ruby library for dealing with iCalendar files.
Rather than explaining myself, here is the introduction from RFC-2445, which defines the format:
The use of calendaring and scheduling has grown considerably in the last decade. Enterprise and
inter-enterprise business has become dependent on rapid scheduling of events and actions using this
information technology. However, the longer term growth of calendaring and scheduling, is currently
limited by the lack of Internet standards for the message content types that are central to these
knowledgeware applications. This memo is intended to progress the level of interoperability
possible between dissimilar calendaring and scheduling applications. This memo defines a MIME
content type for exchanging electronic calendaring and scheduling information. The Internet
Calendaring and Scheduling Core Object Specification, or iCalendar, allows for the capture and
exchange of information normally stored within a calendaring and scheduling application; such as a
Personal Information Manager (PIM) or a Group Scheduling product. The iCalendar format is suitable
as an exchange format between applications or systems. The format is defined in terms of a MIME
content type. This will enable the object to be exchanged using several transports, including but
not limited to SMTP, HTTP, a file system, desktop interactive protocols such as the use of a
memory- based clipboard or drag/drop interactions, point-to-point asynchronous communication,
wired-network transport, or some form of unwired transport such as infrared might also be used. Now
for some examples: Changes: ### 1.1.3 2010-03-15 * Revert component sorting behavior that I was
trying to make the tests run more consistantly on different platforms. * Added new test for
multiple events in a calendar which caught that break.
About 240 million people worldwide are missing more than one tooth, and while only 10 million
have opted for dental implants. Also, there are currently 32 million people in the US that wear
dentures and 20 million have fit, function and appearance problems! The good news is that over
the past decade dental implants have become the state-of-the-art way to permanently replace
missing teeth compared to old fashioned and out dated 17th century technologies. Having dental
implants can end the embarrassment of missing one’s teeth so patients can chew and smile
again. With Teeth-In-One-Day and even Teeth-In-One-Hour Dental Implants patients are able to walk
out of Dr. Irfan Atcha's Dental Implant Center with fixed non-removable implant teeth that would
normally have taken years to complete with traditional outdated approaches. (PRWeb Mar 15, 2010)
There are two things I hate about a job like this: Carrie, and the viewer-at-home.
That’s not true. There are dozens of things I hate: network executives,
directors, producers, footage editors with their nasally little ‘we could have used a
little better resolution here. ” I hate pretty much everyone involved in a
documentary, but it’s the viewer-at-home who matters. Once that viewer decides
they don’t like Carrie, don’t like fish, or don’t like learning, all of us are
out of a job.
“There’s the entrance!” Carrie squeals. If nothing else, she has
enthusiasm.
It’s a low-budget gig. Unlike Carrie up ahead, who was lucky enough to be
female, skinny, blond, and (of lesser importance) a marine biologist, Tommy-crap-for-lighting and
Joe-the-assistant-camera-guy (that’s me) actually have to lug junk into these
tunnels. The sound guy and lead cameraman are resting cozy on the boat, practically
retired.
“Over here,” she calls, swimming smoothly over a long-still turnstile and into the
submerged station lobby. I bring the cameras around an ancient ticket machine but
find nothing more than a ragged hole, smaller than a kid’s fist. “There
are thousands of these,” Carrie continues, looking at my headcam. Who the hell
wears makeup underwater? “Even though their slowed metabolism gives them
twenty or thirty minutes underwater, the skeletal structure hasn’t changed
much. If it weren’t for these nests, they’d make easy dinner for
anything down here. A single Long Island Crocodile could take out a whole school in
seconds.
Great. Crocodiles. I really ought to read a pamphlet or two about this
junk before strapping on the cam and jumping overboard.
My comm beeps and the cameraman patches in, private to me and Tommy. “Can we
get a shot of these rats?”
“Carrie, they want rats,” I say, switching frequencies.
“We’re working overtime here,” he says. I hear the hiss of a
bottle opening.
On the main channel, Carrie’s still rambling science. “Marine biologists
continue their search for the secrets of the tunnel rat,” she says.Â
“Despite intensive study, their rapid evolution remains a mystery, and we can only hope
that in decades to come-”
“Joe, can you get a better shot of that hole?” Tommy comms.
Carrie, caught up in describing the rats’ miraculously pathetic life, doesn’t notice
as I clickswitch my handcam to fisheye without turning my helmet camera from her face.
And then, Tommy delivers a kick to the ticket machine with so much force that I have no idea how
he pulled it off with flippers.
They crawl and swim, dozens, maybe hundreds, not just from the hole but from the ticket slot as
well, from unseen gaps behind and beneath the machine. An emptying hive of nearly
hairless grey and pink rodents, tails swishing and feet scrabbling for purchase as a stream of
bubbles trail upward from a corner.
“That’s what we need!” open-comms the cameraman. “We can
edit out that kick, right?”
Only the glow of Tommy’s sidelight lets me see Carrie shake her head.Â
“You can’t just empty a whole colony like that!” she says, voice
weak. “Do you have any idea how territorial–”
“Look, Carr, we’re making a documentary here,” comes a new voice, the assistant
director. Asshole must have been monitoring everything.
“They’ll only invade another colony, and–”
“Let the marine biologists worry about that junk, okay? All of you, back to
the boat, and–”
“I am a marine biologist.”
“Back to the boat. Now.”
It’s a month until filming starts on Carrie’s next Learning Channel adventure, and
hopefully, it’ll be somewhere warm.
This new outtake clip is an extended conversation (two minutes and 35 seconds compared to just a
few seconds in the original version) with Ferrell and Carvey riffing off of one another in their
roles. Some father and son issues start to bubble up (pardon the pun) and things get a little
weird.
Funny or Die produced and distributed the Ron
Howard-directed “Presidential Reunion” skit, which brought together two decades of
Saturday Night Live presidents — Ferrell as George W. Bush, Carvey as
Bush Sr., Fred Armisen as Barack Obama, Darrell Hammond as Bill Clinton, Dan Akroyd as Jimmy
Carter, Chevy Chase as Gerald Ford and surprisingly, Jim Carrey as Ronald Reagan. It also
features Maya Rudolph as a weight-lifting Michelle Obama.
The video directed viewers’ attention to financial aid reform organization Main Street Brigade. We’ve embedded the
new Carvey and Ferrell outtake below, along with the original video and two other outtake videos.
I became aware of Joseph Girzone’s Joshua series some years ago. I knew they were selling
like hotcakes but this might have been the very reason I didn’t give them the time of day.
Their very popularity tended to put me off. I guess that says more about me than I care to admit
but such books were not on my shelves. Actually my first real exposure to Girzone was through his
little book titled Trinity. I wanted to determine if Girzone’s view of God was both
helpful and orthodox. (In case you want to know, it is!)
Jospeh F. Girzone retired from the active Catholic priesthood in 1981 and embarked on a second
career as a writer and speaker. In 1995 he established the Joshua Foundation, an organization
dedicated to making Jesus better known throughout the world. He lives in Altamont, New York.
What Father Girzone clearly possesses is a unique ability to make Jesus' words and actions come
to life for contemporary audiences. I found myself, in reading four of his books in the Joshua
series, often moved to reflect on the heart of Jesus for the broken and marginalized. His series
provides fictional depictions of Jesus' return (Joshua) to the present-day world. Joshua is a
human person who people do not know what to do with when they encounter him through his words and
actions. The Joshua series has clearly inspired millions of readers have read these phenomenal
best-sellers.
The first book in the series, and the one that launched Girzone on his new career as a writer, is
titled:
Joshua: A Parable for Today. This was followed by what appears to be about several dozen
books in the Joshua series that is now almost three-decades in the making. If you want to get
into Girzone I suggest the place to begin is still with the original book: Joshua: A Parable
for Today. It will intrigue you and almost certainly make you think a great deal more about
the uniqueness of Jesus in a whole new way. I also enjoyed one of his more recent books,
Joshua’s Family (2007), which is rightly called a prequel to his
earlier books. It deals with a young Joshua in his family context. Nothing silly, like the
pseudo-gospel accounts is to be found here at all. Another book, The Parables of Joshua (2001), did not move me in quite the same way since
Girzone’s interpretation of the parables is both exasperating and even questionable at
times. (The interpretation of biblical parables is always problematic and trying to make them fit
into modern political, religious and social contexts is particularly difficult.)
This last comment leads me to the major question that I have about all of Girzone’s
fiction: How much of the interpretation in these well-written novels is the result of
Girzone’s political and social views and how much of it is based on good, solid
understanding of the Scripture and the biblical record that we do have of the earthly life of
Jesus? Let me hasten to say that Joseph Girzone is writing fiction. It will bother some very
conservative Christians that a writer would even attempt to fictionalize a modern character who
represents Jesus in our world but I am not among those who question the use of this genre in this
way. The fact is clear: Girzone’s writing can serve as a great tool for making you rethink
Jesus in some very good ways.
Joseph Girzone’s most recent book is Jesus: A New Understanding (2009). This is one of the rare non-fiction books
that he has written. It is an unusual attempt to allow the stories of Jesus that we have in the
New Testament to inform an account of Jesus that is somewhere between a classical Christology and
a modern reckoning with the human person of Jesus that we see in the New Testament Gospels. I
sometimes disagreed with a point Girzone makes here or there but more times than not I found this
book very hard to put down. I took it on a trip in November and read it in a few days. Honestly,
it often thrilled me! The author’s distinctly Catholic view came through, and at times he
made his case for this view quite powerfully. On a few occasions I felt like some special effort
was made that went beyond what we actually know about Jesus.
After reading some of Girzone’s work (about seven books in all) I began to search for
information about him on the Internet. He is loved and despised, as you can find out on your own.
I am not an apologist for Girzone but I will tell you that I thoroughly enjoyed Joshua.
I can see why some Catholics are troubled by Girzone’s Joshua since the author
puts him right in the middle of several Roman Catholic conflicts in the modern day. His view will
clearly not sit well with those who believe the Vatican should not be questioned. Again, his
views seem (at this point in my reading) to represent some liberal Catholic thinking on certain
social and political issues but at the same time he seems totally committed to allow the
Scripture to guide him, often in a most surprising and helpful way.
Einstein, who would be 131 today, needs no introduction. The foremost mathematician of the 20th
Century, he held a position at the Institute of Advanced Study, one
of the most storied intellectual centers in the world. Nobel Prize. He published papers on such
physics-related topics as molecular physics, thermodynamics, the behavior of photons, statistical
mechanics, electromagnetism, fluid mechanics, quantum mechanics and so on. Before he became a
professor he worked in the Swiss Patent Office for nearly a decade, evaluating the latest
electrical inventions.
OK, he was a genius, we get it. But perhaps the best thing we can learn from Al was his humanity.
He wasn't a computer: he made mistakes, he had pet
theories that he promoted even though they were patently wrong; he pooh-poohed other science that
turned out to be true.
What we can learn from Einstein's mistakes is that it's alright to make them ourselves. Let's
make a glorious mess of that next project. Let's try out something that probably won't work.
Let's tilt at the windmills of established thought. Who knows, we might learn something?
At right, a
picture of Taco, a ten-week-old siberian husky puppy who moved in with us last week!
Some of you may have seen my final column in Inc.,
in which I announce my retirement from blogging effective March 18th, the 10-year anniversary of
Joel on Software.
Writing for Inc. was an enormous honor, but it was very different than writing on my own website.
Every article I submitted was extensively rewritten in the house style by a very talented editor,
Mike Hofman. When Mike got done with it, it was almost always better, but it never felt like my
own words. I look back on those Inc. columns and they literally don’t feel like mine.
It’s as if somebody kidnapped me and replaced me with an indistinguishable imposter who
went to Columbia Journalism School. Or I slipped into an alternate universe where Joel Spolsky is
left-handed and everything he does is subtlely different.
I’m not going to stop writing altogether.
What I am stopping is the traditional opinionated essay that has characterized Joel on
Software for a decade. I’m not going to write Ten Ways to Get VCs to
Salivate, I’m not going to write Why You Have To Buy a $10,000 Italian Espresso
Machine for your Programmers, and I’m not going to write Python is For Aspergers
Geeks or Ruby is for Tear-streaked Emo Teenagers. After a decade of this, the whole
genre of Hacker News fodder is just too boring to me
personally. It’s still a great format... the rest of you, knock yourselves out... I just
can’t keep doing that particular thing.
There will still be some posts here—don’t unsubscribe. There will be
announcements of new projects, stories of things that I’m doing, and links to other things
I might write, like HgInit, the Mercurial tutorial.
Philip Greenspun and Dave Winer (with DaveNet, even before Scripting News) pioneered the Internet
Pundit style of essay writing which has served so well for fifteen years. They started as lone
voices in a new medium, but the genre spread like wildfire. It was perfectly prognosticated in
the 1990 Christian Slater movie Pump Up The Volume. If
you’ve already forgotten it, here’s what happens (not a spoiler): Slater plays a kid
with a low-power radio station in his bedroom, broadcasting in the middle of the night to the
other isolated, angsty kids in his high school. Interesting drama ensues. 102 minutes later, by
the time the credits roll, high school kids everywhere are spouting their opinions on their own
pirate radio stations. And that’s exactly what happened with blogging, until we got where
we are today, with millions of people expressing themselves and using the exact same narrative
techniques and stories and styles that the first bloggers pioneered.
What we need now, I feel, is not another essay repeating No Silver
Bullet for the 18,000th time. We need something that is more objective (based on
measurable truth and falseness rather than just lists of anecdotes about successful projects and
failed projects). We need something that reflects the best new ideas about what authorship means
in 2010, not just electronic forms of 18th-century pamphlets. We need to stop rewriting the same
things again and again (fail fast! NDAs are worthless! Execution matters, not ideas! Use the
right tools for the job!). Instead we should start filling in the long tail of knowledge.
So that’s what I’m going to do with the next decade.
More details on my faux retirement:
I’m drastically cutting back on speaking engagements. I already committed to speak at
Business of Software 2010, in Boston in October,
so that’s still on.
This week’s StackOverflow Podcast will be
the last in that format. Jeff and I are working on a new format and will come up with something
exciting, new and different, so stay tuned for the details, but the current format is getting
kind of tired.
Although I appreciate that many people find Twitter to be valuable, I find it a truly awful
way to exchange thoughts and ideas. It creates a mentally stunted world in which the most
complicated thought you can think is one sentence long. It’s a cacophony of people shouting
their thoughts into the abyss without listening to what anyone else is saying. Logging on gives
you a page full of little hand grenades: impossible-to-understand, context-free sentences that
take five minutes of research to unravel and which then turn out to be stupid, irrelevant, or
pertaining to the television series Battlestar Galactica. I would write an essay
describing why Twitter gives me a headache and makes me fear for the future of humanity, but it
doesn’t deserve more than 140 characters of explanation, and I’ve already spent 820.
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