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Guardian Unlimited -
15 hours and 14 minutes ago
Opposition says leader is 'arrogant and reckless' to address parliament before dialogue is
completed
|
AgoraVox le media citoyen -
16 hours and 41 minutes ago
La stratégie du Medef peut se résumer ainsi : 3 pas en avant et 3 pas en
arrière. Le 31 janvier 2006, après un an de négociation, le Medef avait
accepté le principe d’une mise à la retraite anticipée des victimes des
travaux pénibles. Restait à régler les modalités et notamment le
financement de cette mesure. (...)
|
Roozeec Linux Blog -
20 hours and 5 minutes ago
Les vacances sont maintenant terminées, et il est donc temps de reprendre des
activités régulières…. Me revoici donc présent sur le blog en
cette fin d’été pour vous faire un petit article sur KDE 4.1. En effet , KDE
4.1 (et ses plasmoids) est assez en vogue en ce moment. Pour ne citer qu’une phrase
tirée de SVM de ce mois de Septembre : “KDE 4.1 , le bureau le plus avancé du
monde” . Là, ca en jette forcément, mais qu’en est-il réellement
? J’ai donc fait mon curieux et j’ai donc installé KDE 4.1 sur ma distribution
Ubuntu Hardy.
Tout d’abord, l’installation de toutes les librairies KDE et autres applications
nécessaires. Ca peux durer assez longtemps, dans mon cas c’était, il me
semble, 480 mo environ à télécharger….. Pour faire ceci, il suffit de
suivre la méthode indiquée sur doc.ubuntu-fr.og , section KDE 4 : http://doc.ubuntu-fr.org/kde4
Ce qui se résume à :
- Ajouter deb http://ppa.launchpad.net/kubuntu-members-kde4/ubuntu hardy main dans le fichier
/etc/apt/sources.list
- apt-get update
- apt-get install kubuntu-kde4-desktop
- apt-get install kde-l10n-fr (pour avoir KDE en francais)
A l’installation, la seule chose demandée est si on veut utiliser le gestionnaire de
connexion KDM ou GDM. J’ai choisi kdm.
Une fois ceci fait et un reboot de la machine, l’écran de login habituel apparait.
La connexion effectuée, je me suis retrouvé devant un bureau avec un bazar
incroyable. En effet, apparamment KDE a repris tous les items (ou presque) de mes programmes
lancés au démarrage de Gnome. Par exemple, les screenlets (que j’avais
désactivé sous Gnome), se sont tous réactivés sous KDE. Des
programmes également désactivés depuis longtemps au démarrage sous
Gnome, se sont réactivés (thunderbird par exemple). Etrange …..
Un peu de ménage est donc nécessaire…. Pour ce faire, tout d’abord
désactiver les programmes au démarrage. Pour les trouver, il faut cliquer sur le
menu KDE, puis Configuration du Système et ensuite onglet Avancés
et on y trouve Démarrage Automatique :
Un clic dessus et la boite de dialogue adéquate apparait :
Maintenant, il suffit de décocher ce que l’on ne souhaite pas revoir au chargement
de KDE.
Bon, voilà un bonne chose de faite.
Passons maintenant en détail un peu sur KDE 4.1. KDE 4.1 fonctionne avec des plasmoids. Ce
sont en fait des sortes des widgets (un peu comme screenlets et autres) , que vous pouvez
insérer sur votre bureau. Pour avoir la liste des widgets possibles , il suffit de
positionner et de cliquer votre souris sur le coin droit de votre bureau ou encore de faire un
clic droit sur votre bureau :
Et on y voit :
A la première installation de KDE (du moins sous Ubuntu) , tous les plasmoids ne sont pas
présents. Par exemple, celui de cadre photo n’est pas là. Pour les avoir, il
faut installer le paquet kdeplasma-addons et
kdeplasma-addons-data :
Pour installer donc un plasmoids, il faut cliquer sur celui de son choix puis cliquer sur
Ajouter un plasmoid : (par exemple ici la corbeille)
De ce fait, celui-ci apparait sur le bureau. Prenons par exemple, le plasmoids Notes. En
approchant la souris de ce widget, une sorte de menu (avec un fond noir) apparait soit a gauche,
soit a droite :
Note : En cliquant/maintenant gauche sur le plasmoid en haut a droite , on peut déplacer
le widget.
Les actions possible pour la configuration sont les suivantes :en partant des icones du haut vers
le bas sur la capture précédente
1) Redimensionnement : Clic gauche maintenu et on redimensionne le widget
2) Rotation : Clic gauche maintenu et on fait une rotation de l’objet,
comme par exemple ci-dessus avec l’objet Note.
3) Configuration : Clic gauche lance le panneau de configuration de
l’objet. Ce panneau est différent pour chaque type de plasmoid.
4) Fermeture : Fermeture du widget.
Je vous laisse l’opportunité de découvrir les plasmoids disponibles.
J’ai bien particulièrement : Cadre Photo , Notes et Vue Dossier.
L’autre principale fonction de KDE4 est la gestion 3D du Bureau. Pour activer cette
fonction, il faut cliquer sur le menu KDE, puis Configuration du Système, puis icone
Bureau et ensuite activer les effets du bureau :
Par défaut, le gestionnaire qui s’occupe des effets est Kwin et dispose de plusieurs
effet activé ou a activer. Il suffit de cliquer sur l’onglet Tous les effets et vous
avez la liste déroulante ci-dessous :
Il est possible de choisir un autre gestionnaire de fenêtres pour les effets 3D, genre
compiz ou autre. Pour celà , il faut aller dans l’interface de configuration KDE
(Configuration du système) puis onglet Avancé, puis Gestionnaire de session.
Ensuite, il faut paramétrer la partie Gestionnairre de fenetres et choisir celui que vous
voulez :
Note : Je n’ai pas testé un autre gestionnaire que Kwin.
Note : Pour activer certains effets 3D, il faut activer la touche META. Mais quelle est cette
touche META ? En fait, c’est là touche CTRL droite.
Je continue un peu mes tests et en lancant Firefox, je m’apercois que l’application
n’est pas très belle, les boutons sont grossiers , enfin bref ce n’est pas
beau. Et ceci en fait avec toutes les applications GTK (Gnome). Pour palier à ce petit
soucis, il faut installer le paquet : gtk-qt-engine-kde4
:
Ceci fait, maintenant il faut dire au système que les thèmes GTK doivent utiliser
le design KDE (Qt). Pour celà , il faut aller dans le panneau de configuration KDE, puis
dans Apparence. Maintenant est apparu le choix Styles et polices GTK :
Il faut maintenant cocher : Use my KDE style in GTK applications et ensuite
relancer KDE.
J’ai cependant noté quelques soucis :
- La touche Verrouillage Numérique n’est pas activé
- Si un DVD vidéo est inséré, le lecteur VIDEO ne se lance pas
automatiquement.
- Avec mon APN en USB, si je le connecte un popup (comme d’ailleurs pour tous les nouveaux
périphériques PNP) apparait m’indiquant la détection. Cependant, ceci
ne signifie pas qu’il est monté…..Car si je lance digikam qui se connecte sur
/media/disk , il me met une erreur comme quoi c’est non trouvé. Par contre si je
clique sur le gestionnaire de fichier Dolphin, j’arrive a voir mes fichiers. Tout ceci est
un peu etrange…..
Pour info, voici le popup qui apparait pour mon APN:
- Je n’arrive pas a configurer mon gestionnaire de connexion pour mettre l’autologin
en place. Le bouton Passer en superutilisateur n’est plus présent….
Ceci peu surement etre corrigé moyennant quelques clics …
Voilà donc un petit apercu de KDE4.1 qui vous donne envie d’essayer et maintenant,
avec tout ca le bureau devrait etre pas mal ….
Voici donc une petite capture de mon bureau avec les plasmoids 1 Notes, 2 Cadres Photos, 2 Vue
Dossier et 1 Horloge.


|
Cinematical -
23 hours and 18 minutes ago
Filed under: Action, Classics,
Comedy, Cinematical Seven
Can everyone guess where I am right now, and what I'm doing? I'm very thankful that the New Orleans
airport has free wireless available while I wait for an airplane crew to show up for my flight, so
I can return to sunny Austin. In the meantime, I have a laptop and Internet access and a stack of
DVDs to watch. I am prepared. I can watch movies indefinitely if necessary, especially if I can get
Hulu or Netflix's Watch Instantly cranked up.
I have a few suggestions for packing / purchasing / (legally) downloading movies to watch on your
laptop or other device in an airport or on a plane. Pick at least one or two movies that are old
familiar favorites. Sometimes when you're stuck in a terminal with poor food choices, a "comfort
movie" can be your very best friend. In addition, I find it difficult to listen clearly to movies
on an airplane or even in a noisy terminal (you don't want the sound too loud, so you can hear
updates on your flight's delay), so it's best to pick something where you already know what's going
on and don't need to catch every last nuance of dialogue. Big goofy action films and physical
comedies have an advantage over talkier films where you have to pay attention.
In compiling this list of specific recommendations, I tried to avoid the overwhelmingly obvious
choices for watching movies in airports -- personally, I don't want to watch disaster films at
times like this, or even spoofs of disaster films like that timeless comedy Airplane. The Terminal
and Snakes on a Plane also a little too close for comfort. I thought instead of lighter fare, with
scenes that emphasized the fantasy world of airline travel, good or bad, and the magic of escapism.
Next time, I'm tucking a few of these in my laptop bag myself.
Continue reading Cinematical Seven: Movies to Watch While Stuck in an
Airport
Permalink | Email
this | Comments

|
Mac Forums - iPod touch -
1 days ago
Leopard 10.5.4
Safari 3.1.2
A lot of peeps ask how to download .flv vids that they come across on various websites. And some
use the solution of the activity window double-click, while others use a plugin for their
browser.
I was just watching some news vids and I accidentally command+clicked on the play
button and… it brings up a dialogue asking if you want to save
the vid to your downloads folder!!!!!
I notice the dialogue says "still downloading, or no .flv" if it hasn't finished downloading, but
after that it says "copy movie to downloads folder" and lists the size of the file.
Holy Crap! I never knew! :eek:
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Romandie News -
1 days and 1 hours ago
Les autorités libyennes ont entamé mardi soir le dialogue avec les pirates qui ont
détourné sur la Libye un avion d'une compagnie intérieure ...
|
Open"Source::critere -
1 days and 1 hours ago
L'Agence France Presse (AFP) a publié une dépêche titrée : « La
cheffe de la diplomatie suisse souhaite favoriser le dialogue avec Oussama Ben Laden et
Al-Qaïda ». Cette imputation a été reprise dans Le Monde sous le titre :
« La ministre des affaires
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Open"Source::critere -
1 days and 1 hours ago
DIPLOMATIE. Dans un discours sur le dialogue, la ministre a fait une allusion au chef d'Al-Qaida
qui n'est pas passée inaperçue. © Le Temps SA, 2008
|
DCEmu Forums:: The Homebrew & Gaming Network :: PSP Dreamcast Nintendo DS Wii GP2X Xbox 360 GBA Gamecube PS2 Forums - Dreamcast News Forum -
1 days and 6 hours ago
via Kotaku
Quantic Dream's David Cage walked us through a Heavy Rain demo at Games Convention last week,
giving us a taste of how the game actually plays. While much of the presentation touched on facets
of Heavy Rain's "rubber band" storyline and little things, like motion captured eye movement, Cage
paused often to talk up the PlayStation 3 game's control scheme.
We've already written about the driving game inspired character control -- the R2 button moves her
forward, with the left analog steering her head and shoulders -- so let's focus on how everything
else is done.
After discussing how the character walks, Cage showed us how to interact with objects. Outside of
the residence that the protagonist was investigating were a pair of metal trashcans and a mailbox.
Both could be opened with the right analog stick, using forward and back motions that translated to
on-screen movement. Pulling back on the stick fully opened the mailbox door fully, pushing it
forward closed it. You may have seen this interactivity showcased in the game's Games Convention
trailer, with the character opening a refrigerator with a sweeping arc of the right analog
stick.
Heading up to the house's front door, a context sensitive control scheme appeared in the bottom
right corner, giving us two options — knock or ring the doorbell. Both could done repeatedly,
with a side to side motion of the right stick.
Following that, another context sensitive control option became available, letting the player call
out to whomever might be inside. This was done with SIXAXIS control, giving us three dialogue
options. This could be done in concert with the knocking/doorbell-ringing for maximum annoyance to
whomever might be at home.
As the character walked around the house's right side, we encountered a barrel. It wasn't of the
exploding type, just a regular, non-combustible barrel that Cage wanted to use as a step. Pushing
the object over with the square button, his controlling assistant pushed it forward with a thrust
forward of the SIXAXIS. To right it again, he hit the square button.
Heavy Rain also gives players access to internal dialogue. Using the L1 button, we can listen to
the main character's thoughts, giving players helpful clues about how to progress or simply to
learn her opinion about the pros and cons of the current situation. There were two options when
deciding whether to break and enter the house, one "daring", one "cautious."
Much of what we saw in the house was controlled via these methods, with brief Quick Time Events
requiring randomized button presses. One, triggered by bumping into an overturned bottle, simply
required a quick push of the triangle button.
Perhaps the most interesting implementation of the PlayStation 3 controller was during one of the
stealth-action sequences. Forced to hide from the killer during the demo, the protagonist sneaked
behind an open door, something that required the player hold X, then the R1 button, then the
triangle button.
Another version of this sort of finger Twister game occurred when she sought shelter in a large
wardrobe, requiring four consecutive button presses. We didn't actually see anyone from Quantic
Dream fail at this, but it added a nice bit of tension to the scene.
Some of these control methods have been featured in Quantic Dream's previous games, but Heavy Rain
looks to bring them all together into a cohesive package that feels thoroughly well implemented. We
definitely look forward to going hands-on with the PlayStation 3 controller whenever Sony decides
that's something it wants us to do.

|
Romandie News -
1 days and 9 hours ago
Le DFAE a exclu tout dialogue avec le chef d'Al-Qaïda Oussama Ben Laden. Cette mise au point
est intervenue au lendemain du discours de Micheline ...
|
Open"Source::critere -
1 days and 9 hours ago
Le président du Comité national du dialogue social (CNDS) a expliqué mardi
à Saly la "persistance" des problèmes dans le secteur de l'éducation et dans
d'autres domaines, par le fait d'un "mauvais système de négociation collective".
|
Open"Source::critere -
1 days and 9 hours ago
Le directeur de cabinet du ministre du Travail a souligné mardi à Saly la
nécessité de "renforcer les capacités" des partenaires sociaux en
général et ceux de l'éducation en particulier en matière de dialogue
social et fait part de la "détermination" du
|
Open"Source::critere -
1 days and 9 hours ago
Un atelier de formation sur "les négociations dans un contexte de crise" à
l'initiative du Comité national du dialogue social (CNDS) s'est ouvert mardi en
présence de représentants de syndicats d'enseignants, a constaté un
journaliste de l'APS.
|
Wired Top Stories -
1 days and 9 hours ago
SAN JOSE, California -- Jeff Han has some simple advice for companies thinking about how to
integrate the latest interface technology into their products: Start over.
"It's like Yoda said, you must unlearn what you've learned," he says, referring to the 40 years
that the mouse and keyboard have dictated how we interact with computers.
Admittedly, that's no easy task, so the multitouch pioneer and his company, Perceptive Pixel, have devoted the better part of two years
to building an entirely new multitouch framework from the ground up. Instead of simply mapping
multitouch technology to familiar interfaces and devices, Han's goal is far more sweeping: To use
the technology as a foundation for an entirely new operating system.
That would be an ambitious goal for anyone, but it might be within reach for Han, who until two
years ago was virtually unknown outside of academia. His demonstration of a multitouch display,
which was sensitive not just to one finger (or a stylus) but to each of a user's ten digits,
wowed the crowd at TED in
2006 and put multitouch on the map. Since then, Han's company has put multitouch screens on CNN and
the Democratic
National Convention, among other places. Microsoft's multitouch-enabled table, the Surface,
has been showing up in Las Vegas
casinos. And Apple's iPhone has shown that multitouch can be wildly popular, leading many
other companies to try adding multitouch and other innovative
interfaces to their own products.
Wired.com caught up with Han shortly after he joined Nvidia CEO Jen-Hsun Huang onstage at the
inaugural Nvision visual-computing conference on Monday.
Wired.com: You mentioned it in your TED talk two years ago and you brought it up
again today: We've been tethered to the keyboard and mouse for close to 40 years. So how far has
multitouch technology really come over the past couple years? And is it any closer to freeing us
from the tyranny of the mouse and keyboard?
Jeff Han: Well, the reason why multitouch is really exciting is because ... we
realized immediately it's really an undiscovered country. We knew there was a lot of mileage to
be had by entering this field. So, really, on a high level, I can honestly tell you we're just
scratching the surface with multitouch.
The progress we've been making, and the progress other research groups and companies out there
have been making, that's still seminal stuff. There's a lot more we have to figure out. Some of
the really trivial things -- like taking two fingers and zooming into a picture -- that's done.
But the kind of stuff we really think will unlock this technology is not just simple extensions
to the keyboard and mouse stuff.
I see companies out there starting to do some multitouch stuff -- and all they do is remap to the
standard way we interact with computers.
Wired.com: Yeah, it seems like today multitouch is really more of a technology
that's just slapped on top of the normal interfaces we're all accustomed to.
Han: Well, there are two reasons for that. One, it's really hard to unlearn the
mouse. When you've grown up and have been living and breathing the GUI and the WIMP (window,
icon, menu, pointing) interface, it's actually really hard to think differently. Two -- and this
is why our company has been spending a lot of time and energy on the software side of things --
it turns out that no operating system right now really understands multitouch at a fundamental
level.
What we've been really spending our energy on is this framework. We even have to throw away the
traditional event model ... and dispense with some of that lower-level machinery and pull it out.
Right now, no operating system will work that way except in a graft-on format.
What we've done is essentially rebuilt that entire stack. We did it because there was enough
stuff to actually pull out. We didn't want to. Frankly, nobody really wants to rebuild something
like that, but we knew there would be some payoffs. It took a lot of time, but since the TED 2006
talk, that's what we've been doing -- just the fundamental behind-the-scenes stuff, the
foundational work.
Wired.com: During your demos, you tend to use pretty beefy screens. You also
talk a lot about how multitouch is also fundamentally about being multi-user. For the types of
interfaces and user experiences you envision, are these bigger screens going to be a necessity?
Han: The thing to keep in mind with all of our work is that we're not really
advocating replacements. Multitouch is natural and useful for different modes [of computing] that
may be inappropriate for the keyboard and the mouse. But there's always going to be things that
the keyboard and mouse excel at.
That said, we really see multitouch's potential being unlocked when you make it large. When you
think of multitouch as "ubiquitous" or "pervasive" computing -- words that have been thrown
around a lot in the past ten years -- ironically, there are really two ways to do such computing:
Giant wall displays and personal ones that you carry with you all the time. [They are] totally
different spectrums though.
Wired.com: At the time of your 2006 TED talk, you said there was very little
investment flowing into multitouch. We now have a hugely successful product that has captured the
attention of consumers and the tech industry alike. How does the multitouch landscape evolve from
here?
Han: I think there's going to be an ecosystem out there. I don't think there's
going to be one dominant player.
There's a danger, however, in that it's a bit of a gold rush land grab at the moment. It took a
long time to make a GUI out of the elements of a mouse: The dropdown menus, the buttons, the
dialogue box and everything else associated with it. It's going to be dangerous having multiple
parties all doing this with multitouch on their own, saying we think this three-point gesture
should be interpreted this way, and so on.
Wired.com: We've actually already explored whether there could be a coming
patent
battle over multitouch gestures as the technology gets more pervasive. So, based on those
dangers you just highlighted, do you yourself patent your own gestures?
Han: A lot of our research is coming up with gestures or manipulation metaphors.
We have a general framework that a lot of the stuff shakes out of, actually. In terms of patents,
as a small company, it's very important for us to protect our IP. So we do actively file patents
both on hardware and software sides.
Wired.com: But for the technology to become truly pervasive isn't it important
to have, say, a universal series of gestures that everyone can agree on?
Han: That's a great question. In order for this ecosystem to survive, there's
going to have to be some standards bodies that say even though we're competitors, let's agree on
some terminology, let's agree on some sub-gestures that none of us technically own.
The problem is, multitouch is such a hyped field right now, it's very, very tempting for
companies to start saying: Oh, we have multitouch, too. Now multitouch is starting to have all
these different meanings that all of us don't necessarily agree on.
Our definition of multitouch -- and we're starting to use the term true multitouch --
means an arbitrary number of finger points at the same time, or styluses, or any other object
really. But there are other companies that take a more constrained view. Multi means
more than one in English, right? So there's a two-touch system that is out there. And they're
calling it multitouch. That's terrible because those are the kind of unsynchronized efforts by
different players that can really cause a lot of harm for the rest of the industry.
Wired.com: So if we're just scratching the surface with multitouch, where do you
see things going? Obviously we have one very popular multitouch device: the iPhone. But the
technology is also migrating to the desktop, although multitouch capable PCs seem like awkward hybrid devices. They
seem sort of gimmicky.
Han: One of the things that makes us a little different from the other players
out there is that we're not trying to go right to the home. Because there's still so much unknown
stuff in the multitouch space, we're trying to figure out how this technology is useful for
things like productivity first -- how is it useful in specialized markets. And then we hopefully
learn a lot there and see how it's applicable to the rest of the consumer market.
I actually think it's very important to start using these systems not as gimmicks or for doing
things like, say, ordering drinks at a restaurant. Instead, let's see how useful this will be for
helping collaboration in a creative company or for info visualization or presentation.
Wired.com: Like the "Magic Wall" you built for CNN.
Han: Right. But stuff where the technology really impacts a lot of people.
Honestly, those are the application areas that we're learning the most from. How does a CAD
designer manipulate multiple parts of a building or engine with only his hands? Those are the
tough questions. That's why we chose to go after those markets for now. Plus, by the time we get
to the consumer, we won't be experimenting anymore. We'll know that this is the way to do things.
Wired.com So, aside from building a new multitouch OS from the ground up, what
else have you been working on? And long term, will multitouch simply give way to multi-gesture,
as in Minority Report?
Han: One of the things we're working on that we're really excited about is the
fact that our devices use pressure information. They actually know how hard you're pressing on
them with each of your fingers. So there's a neat thing we're going to show off in a couple
months where we're using the pressure information to actually help you manage those 2D objects on
the screen. You'll be able to push things and slip things underneath each other. It's extremely
elegant and it actually works on single touch too.
The answer to the second question is: I hate Minority Report. I hate pure gestural interfaces
because they actually work very poorly. It's been proven. The human body really needs that kind
of tactile feedback. However, combining it with touch, I do believe that for a future far out
there, integrating the two together may actually be more successful that each one on its own.


|
Rage3D Discussion Area - 75,85,87,93,99 -
1 days and 10 hours ago
Spectral Force 3
GameRanking:
62%
IGN Score: 49%
1.0 Presentation
Sloppy with no real discernable effort.
3.0 Graphics
No part of the visuals will make you remember you're playing an Xbox 360 game.
2.0 Sound
The music is horrible. The sound effects are terrible.
6.0 Gameplay
There's nothing new or exciting here and the strategy is limited, but it gets the job done.
3.5 Lasting Appeal
Replaying missions until the end of time doesn't add to the appeal.
4.9 Poor OVERALL
(out of 10 / not an average)
Operation Darkness
GameRanking:
50%
IGN Score: 25%
2.0 Presentation
A perfect example of how to turn a fun idea into pure tedium.
1.0 Graphics
The game technically does have graphics.
3.5 Sound
Terrible voice acting, but at least most dialogue is voiced.
3.0 Gameplay
How did they manage to mess up a camera in a turn-based strategy game?
3.0 Lasting Appeal
If you can find any joy in this mess, then you'll find many hours of deluded fun.
2.5 Terrible OVERALL
I had played some good stuff from Atlus before and I liked it, so when I heard these two games
coming to the 360, I was excited! Today I went down to two stores looking for Tales of Vesperia and
they didn't have it. However, I did see these two on the shelves and was like, "What?! These two
came out!?" But before I snatched them and took them to the register, I remembered, "Hey, there's a
slight chance these might suck so let me grab my phone and go to gamerankings.com to make sure they
came out good" Cept that I had left my phone at home by mistake :bleh2: So I decided to hold off
since Tales of Vesperia was probably much better anyways.
So I came home and here I am reading these reviews like :eek: "I would've killed myself if I had
went through with spending $126 on these two turds..."

|
Rezo.net -
1 days and 10 hours ago
Que l'Helvétie accepte de s'attabler avec le malin et consente à ripailler avec
Belzébuth me défrise.
Et je ne peux que regretter la déclaration de Micheline Calmy-Rey, ministre des affaires
étrangères suisse.
Laquelle vient d'annoncer qu'elle serait prête « à s'asseoir à la table
du dirigeant d'Al-Qaida, Oussama Ben Laden » pour engager un dialogue. (...)
|
Romandie News -
1 days and 11 hours ago
Suite à la publication d'une dépêche de l'AFP titrant abusivement sur le fait
que la cheffe du DFAE favorise le dialogue avec Al-Qaida et Ben Laden, ...
|
RSS Feed from BlinkList.com -
1 days and 14 hours ago
Poova Thalaiya, will have Sherin dub in her own voice for the first time. Sanjay Ram who is the
producer of the movie has taken up song writing along with story, screenplay, dialogue for the
movie. The movie is based on a true story ...
|
VTR-Hardware -
1 days and 15 hours ago
Keysonic vient de nous annoncer son nouveau clavier KB-616RF. Même si son nom ressemble pas
mal à un fichier de mise à jour Microsoft, il s’agit vraiment d’un
clavier et même de clavier sans fil. Le KB-616RF dialogue en effet avec le PC par le biais
d’ondes radio fréquence (2.4 Ghz) jusqu’à une distance de 10
mètres. Comme vous pouvez le voir sur la photo ci-dessous la partie droite de ce clavier se
compose d’un trackball, d’un pavé numérique et de touches mu
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