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Futura-Sciences > Actualités -
14 hours and 39 minutes ago
SpaceX vient de réussir un essai statique de fonctionnement des 9 moteurs Merlin du premier
étage du lanceur Falcon-9, destiné à expédier la capsule Dragon vers
l'ISS pour y apporter du fret, voire, plus tard, pour y amener des astronautes. L'essai ouvre la
voie aux derniers préparatifs d'un lancement qui pourrait survenir dans quelques
semaines.
Tous les paramètres contrôlés ont semble-t-il donné entière
satisfaction, ce qui laisse à penser que le lancement pourrait avoir lieu à partir du
1...
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Xbox360 France.com -
15 hours and 44 minutes ago
Comme vous le savez, la date de sortie de l'extension Dragon Age : Origins - Awakening approche
à grands pas étant donné qu'elle est prévue pour le 19 mars, c'est
à dire demain. Electronic Arts profite donc de cela pour nous dévoiler le trailer de
lancement de cette extension.
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Gamespot Recent Updates [PC] -
1 days ago
We interview BioWare about the latest addition to the Dragon Age universe, as well as get our sword
fighting stance on with an extensive look at Red Steel 2 for the Wii.
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DCEmu Forums:: The Homebrew & Gaming Network :: -
1 days ago
One brilliant thing about video games is that they can react to what players do and have multiple
endings. Books can't do that. Movies can't, not even Clue. Many in gaming argue for branching
storylines. Here's an argument against:
"What we found is that if you over-branch the storylines [is that] if there was one route you went
down and got one reaction — and a completely different route got
another reaction — we found that people would get really disappointed.
They always felt they were on the wrong path. They always felt, ah, I wanted to see the
dragon!"
That's Peter Molyneux, renowned head of Lionhead Studios, speaking, in an interview with Kotaku at
Game Developers Conference last week, riffing on some talk about his team's next big role-playing
game, Fable III.
We had been discussing the propensity for gamers to abandon the games they are playing, a potential
problem for Molyneux, whose Fable III is supposed to reveal its true scope only in its second half.
The first half of the game is a hero's journey, the player-character's fight to stop a villain in
the fantasy world of Albion and Aurora. The latter half of the game sees the player as king, now
required to rule the people he saved and either enjoy or suffer the reactions of the people to whom
he promised favors on his rise to power. That concept of playing through kingly responsibility was
inspired, Molyneux had told Kotaku, by a curiosity he had about super-hero comics that never showed
the aftermath of big super-hero fights. How did the people react to the damage caused by the heroic
battle? How did they live in the aftermath? That is the back half of Fable III.
But many people don't finish games, Molyneux conceded. He mentioned that he was already fading on
Bioshock 2, because it felt too similar to the first Bioshock. He said he was playing through Heavy
Rain, but doing it in small bits because he found the game "harrowing," something he could handle
only in 20-minute doses.
To compel people to play, Molyneux believes, players should want to know what's coming next and
must sense that that next thing will be something cool, something their friends will urge them to
accomplish or see without spoiling it.
But the buzz-kill, he said, can be when the player believes they can't experience that next cool
thing at all, because of a choice they made.
It's surprising to hear Molyneux dismiss the over-branching of game stories, in part because the
technique has been used a lot by role-playing game makers like BioWare or even by the creators of
Heavy Rain. The allure of multiple endings and varied experiences can backfire. The first Fable,
Molyneux recalled, was going to have a dragon in it, but a dragon that only some players would
find, if they played the game a certain way. That frustrated the people who tested the game and was
dropped.
Molyneux has, of course, championed the malleability of Fable's content. Players are expected to
see their character and, in Fable III, his or her weapons morph. They are expected to shape the
community by marrying and divorcing, having kids and buying shops. That range of options clearly
appeals to him. But it seems that big storyline forks don't.
Should a game's story branch? Should it be a choose-your-own adventure? For once, the argument is
in the negative. The argument has been made: Sometimes forking your gaming story is just too much,
too frustrating and too annoying.
http://kotaku.com/5495408/a-rare-arg...o-game-stories

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Unification France -
1 days ago
20h40 Médium (série) 20h35 Heroes (série) 22h30 Jeepers Creepers 2 (film)
20h45 Dragon Hunter (téléfilm) 22h20 Sanctuary (série) 20h40 Lost
(série) 22h55 Eureka (série) Cinemagic : 20h30 Chicken Little (animation) 22h20
Carrie au bal du diable (film) 21h00 Epidemic (film) 22h45 L'Atlantide (film) - Nouveaux Programmes TV
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News AudioFanzine -
1 days and 1 hours ago
Le légendaire dragon mythologique est de retour ... EBS annonce une nouvelle tête
double canal pour les bassistes, la Fafner II.
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C'est moi qui l'ai fait ! -
1 days and 5 hours ago
Tiramisu sans Å“ufs crus, pour les 10 ans de Noé Je ne demande jamais aux
enfants ce qu’ils veulent manger, ni à David d’ailleurs. Ce n’est pas que
je sois un dragon, mais comme j’ai en charge l’intendance de la...
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MTGnews.com Forums - News -
1 days and 5 hours ago
This Magic: the Gathering variant format as created as an alternative to the Elder Dragon
Highlander (EDH) format to address the issues our local group had with the EDH format; namely the
oversized EDH decks being difficult to properly shuffle and the multiplayer games taking longer
then we liked due to high starting life totals. We feel the MCH format addresses these issues while
still providing all of the aspects of EDH that we found enjoyable.
Mythic Commander Highlander (MCH) is a Magic: the Gathering variant which provides a way of
encouraging casual, interactive games with a low barrier to entry while still requiring good deck
building skills. It can be played 1-on-1 but is usually multiplayer.
Deck Construction Rules
Players must choose a Legendary Creature or Planeswalker as the Commander for their deck.
Players may choose any Legendary Creature or Planeswalker as their Commander. Two players in the
same game may choose the same Commander, an other players may include that card in their Deck even
if it’s not their Commander. Commanders that are Legendary Creatures are subject to the
Legend rule just like any other Legendary Creature; Commanders that are Planeswalkers are subject
to the Planeswalker Subtype rule just like any other Planeswalker; multiple copies of the same
Legendary Creature or Planeswalker (whether Commander or non-Commander) will all be put into the
Graveyard (or Command zone) as a state based effect.
The Commander is the principle around which an MCH deck is built. It is more easily available than
other cards in the deck, and MCH decks will usually want to leverage their Commander’s
strengths in their design. It is not, however, guaranteed to be available at every point in the
game so MCH decks should be able to function without it for a time.
The Commander’s mana cost defines what color of cards may be used in the deck.
All decks may use colorless cards.
Land cards are considered colorless.
Hybrid color cards are considered to be both of their colors.
An MCH deck must contain exactly 66 cards, including the Commander.
With the exception of Basic Lands, no two cards in the deck may have the same English name.
MCH is played with Legacy legal cards, with the follow exceptions:
Cards are legal as of their set’s prerelease
The following additional cards are banned:
Biorhythm
Braids, Cabal Minion
Coalition Victory
Empress Galina
Gifts Ungiven
Karakas
Kokusho, the Evening Star
Limited Resources
Lion's Eye Diamond
Metalworker
Painter's Servant
Panoptic Mirror
Protean Hulk
Recurring Nightmare
Riftsweeper
Sway of the Stars
Upheaval
Play Rules
The start of the game procedure for MCH is as follows:
Players announce their choice of Commander and move that card to the Command zone.
Each player draws a hand of seven cards.
Players may mulligan, using the "Partial Paris" (aka "Brittany") method.
Being a Commander is not a characteristic (MTG CR109.3), it is a property of the card. As such,
"Commanderness" cannot be copied or overwritten by continuous effects, and does not change with
control of the card.
While a Commander is in the Command zone, it may be cast. As an additional cost to cast a Commander
from the Command zone, its owner must pay {2} for each time it was previously cast from the Command
zone.
If a Commander would be put into a Graveyard or Exile from anywhere, its owner may choose to move
it to the Command zone instead. This is a replacement effect; the card never goes to the Graveyard
or Exile and will not trigger abilities. Commanders will move to the Library or Hand as normal;
only transitions to Exile or the Graveyard may be replaced.
Players begin the game with 30 life.
Commanders are subject to the Legend and Planeswalker Subtype rules; they will be put into the
Graveyard or Command zone at the same time as other Legendary Creatures with the same name or
Planeswalkesr with the same subtype.
--
These rules are derived from the Elder Dragon Highlander (EDH) rules released under the
Academic Free License (AFL) by Gavin Duggan.

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JeuxVideo.com -
1 days and 6 hours ago
Fier de son succès dans son pays d'origine, le MMORPG free-to-play chinois Loong : The Power
of the Dragon s'apprête à conquérir l'Occident dès cet
été. Comptant près de 40 millions d'utilisateurs en Chine, ce titre affiche
des ambitions sérieuses, s(...)  
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JeuxVideo.com - PC -
1 days and 6 hours ago
Fier de son succès dans son pays d'origine, le MMORPG free-to-play chinois Loong : The Power
of the Dragon s'apprête à conquérir l'Occident dès cet
été. Comptant près de 40 millions d'utilisateurs en Chine, ce titre affiche
des ambitions sérieuses, s(...)  
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JeuxVideo.com -
1 days and 6 hours ago
Après avoir connu un succès phénoménal en Chine, lE MMORPG free-to-play
Loong : The Power of the Dragon s'apprête à conquérir l'Occident cet
été.(...)  
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JeuxVideo.com - PC -
1 days and 6 hours ago
Après avoir connu un succès phénoménal en Chine, lE MMORPG free-to-play
Loong : The Power of the Dragon s'apprête à conquérir l'Occident cet
été.(...)  
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Gamespot Recent Updates [PC] -
1 days and 6 hours ago
Join us, brothers and sisters. Join us in the shadows where we stand! Latest trailer for Dragon
Age: Origins - Awakening
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Gamers.fr - Actus -
1 days and 6 hours ago
Dis moi dragon, comme tu as de grandes dents...
Les chasseurs de monstres en herbes vont pouvoir se la jouer classe avec cette version collector
de Monster Hunter 3. Précisément, ceux ne sont pas deux mais trois versions du RPG
de chez Capcom qui vont débarquer en Europe, en voici le détail en image : Vous
aurez donc le choix entre une vers...
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JeuxVideo.com - PC -
1 days and 13 hours ago
Appartenant autrefois à la noblesse de Férelden, Nathaniel Howe ne vit plus que pour
venger son père assassiné par un Garde des Ombres.(...)  
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Generation Nouvelles Technologies -
1 days and 13 hours ago
En pleine confiance, Bioware n’a pas hésité à insérer de
mystérieuses affiches dans les boites de Dragon Age Origins : The Awakening.
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Actu de Xboxlive.fr -
1 days and 14 hours ago
Electronic Arts diffuse le launch trailer de l'extension de son RPG Dragon Age : Origins -
Awakening dont la sortie est calée à demain. Dragon Age - Origins - Awakening -
Launch Trailerenvoyé pa...
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Guardian Unlimited: Gamesblog -
2 days and 2 hours ago
New character to recruit
Downloadable content (DLC) for the consoles is clearly here to stay. I got a copy of Dragon Age:
Origins - Awakening today - it was on disc, but it will be available for download - and now just
need to find the time to play what sounds like 25 hours
worth of decent content. Bioware have also just released details of a new
character called Kasumi - the galaxy's most enigmatic thief, apparently - who will be appearing
in the upcoming Mass Effect 2 DLC in April. Quite frankly I'll take any chance to play more Mass
Effect 2 and - assuming the price is not ridiculous - will be snapping this up. The premise
sounds promising enough:
The galaxy's most enigmatic thief Kasumi has enemies everywhere, but only a few could put a face
to her name. Not much is known about her, other than Cerberus has contracted her to assist
Commander Shepard in the mission to save mankind. In exchange, she requires help with a dangerous
heist to infiltrate the vault of a deadly criminal known as Donovan Hook.
Bioware seem to be cornering the market in quality DLC then, but what else is out there? I'll be
checking out the Bioshock 2 DLC very soon but anyone else got any good recommendations? Or are
you simply too busy ploughing through your ever increasing to-play pile to get round to buying
some DLC?
Greg Howsonguardian.co.uk © Guardian News & Media Limited 2010 | Use
of this content is subject to our Terms & Conditions | More Feeds

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Emu Nova | Actualité -
2 days and 2 hours ago
MESS, acronyme de Multiple Emulateur Super System, est sans doute le plus gros
émulateur existant. Il gère plus d'une centaine de machines. Il reprend le noyau de
MAME pour simuler les machines arcade. Il émule également les consoles et les
ordinateurs.
Chrono Trigger
Nouveaux pilotes supportés :
- Casio PV-1000 [Wilbert Pol, plgDavid]
- Research Machines Nimbus [Phill Harvey-Smith]
- Iskra-1031 [Miodrag Milanovic]
- Iskra-1030M [Miodrag Milanovic]
- EC-1840, EC-1841, EC-1845 [Miodrag Milanovic]
- Spektr BK-001 [Miodrag Milanovic]
- Zvezda [Miodrag Milanovic]
- MK-88 [Miodrag Milanovic]
- Poisk-1, Poisk-2 [Miodrag Milanovic]
- PK8020 Neiva, PK8020 Kontur [Miodrag Milanovic]
- C64 Direct-to-TV (not working) [Guru, Fabio Priuli]
Nouveau système promu du statut NON_FONCTIONNEL :
- Victory MPT-02 and clones [Curt Coder]
Pilotes du squelette :
- Amstrad MegaPC
- Amstrad MegaPC Plus
- BestZX
- Contel Codata Corporation Codata
- Digital Microsystems DMS-86
- Digital Microsystems DMS-5000
- Digital Microsystems ZSBC-3
- Sanyo PHC-25 [Gilles Fetis, Curt Coder]
- Tandy 2000 [Curt Coder]
- TRS-80 Model II [Curt Coder]
- TRS-80 Model II/16 [Curt Coder]
- Victor 9000 [Curt Coder]
- Xerox 820-II [Curt Coder]
- Xerox 16/8 [Curt Coder]
Changement dans les pilotes :
- [ABC80] Correction partielle des entrées du clavier.
- [APEXC] Correction du désassemblage dans le débogueur.
- [C16] Connexion du lecteur de disquette 1551 du Commodore.
- [C64] Ajout d'un accès en lecture-seule pour les disquettes D64.
- [C128] Ajout d'un accès en lecture-seule pour les disquettes D71 double face.
- [C128] Le bus série IEC rapide est maintenant supporté avec un 1571/1581.
- [COCO3] Correction de l'émulation du minuteur haute résolution du Coco3.
- [INTV] Correction de la détection des collisions.
- [MIKROMIK] Correction d'une régression de segmentation de la mémoire.
- [ODYSSEY2] Correction de la forme du caractère $.
- [PDP1] Correction d'un crash lors de l'invocation du débogueur.
- [PET] Changement du lecteur de disquette du Commodore 4040 pour les séries 2001/30xx/40xx.
Changement du lecteur de disquette du Commodore 8050 pour les séries 80xx.
- [SCV] Correction d'une l'implémentation de l'audio upd177c.
- [SMS] Correction d'un blocage de PGA Tour Golf.
- [SNES] Travail sur la vidéo de la Super NES.
- [SNES] Retrait de l'implémentation de mult/div à travers les minuteurs puisqu'elle
cassait beaucoup de jeux dans la version 0.136.
- [SNES] Correction de problèmes dans les modes haute-résolution.
- [SNES] Correction de la lecture de la manette série cassée depuis la version 0.134.
Vous pouvez de nouveau lancer Super Double Dragon et Super Star Wars Empire Strike Back (et
probablement d'autres jeux).
- [SNES] Correction des graphiques "offset-per-sprite".
- [SNES] Correction de problème de défilement.
- [SNES] Ajout du support de la souris et du SuperScope.
- [SNES] Correction d'un débordement OAM.
- [Spectrum] Ajout du support des formats ach, .frz, .plusd, .prg, .sem, .sit, .snp, .snx et .zx.
Théoriquement, correction des problèmes avec les formats .sna et .sp.
- [Spectrum] Ajout du support du format de chargement rapide .raw.
- [TX0] Correction du désassemblage dans le débogueur.
Changements dans les sources :
- Basé sur MAME 0.137.
- Reconstruction de l'interface MOS6526 CIA. Ajout de retours de service SP/CNT. Correction des
transferts du port série.
- Nettoyage pour l'utilisation de driver_data et Standard C library.
- Correction d'erreurs 'uninitialized variable'.
- Implémentation du signal 'disk changed' (DSKCHG) du lecteur de disquette.
- Implémentation du signal 'disk double sided' du lecteur de disquette.
- Emulation des lecteurs de disquettes du Commodore au niveau matériel : 1551, 1571, 1581,
2040, 3040, 4040, 8050, 8250, SFD-1001.
- Ajout du support en lecture-seule pour les formats d'image de disque : D64, D71, D81, D80, D82.


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PlayStation 3 -
2 days and 3 hours ago
Atlus has released a new 3D Dot Game Heroes vignette called "The Most Interesting Hero in 3D".
Why's he so interesting? Because even dragons consider him a boss. Check it out after the
jump. 
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JeuxVideo.com - PC -
2 days and 4 hours ago
A l'occasion de la sortie de Dragon Age Origins : The Awakening, Bioware nous propose une
vidéo de cette première extension.(...)  
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Eurogamer - PC -
2 days and 6 hours ago
They have a voice. They're going to use it.
Let's remove any confusion from the start. Dragon Age: Origins - Awakening is not another piece
of crappy DLC following the dismal inclusions we've seen since the BioWare RPG's release last
November. This expansion is 25 hours of full-scale new content, essentially an entire new game,
that picks up the story however you may have left it. It has a new setting, a (mostly) new crew
of companions, new abilities, skills, spells and talents, and most importantly, a re-imagined
approach that's appropriate to a shorter format while still achieving the necessary sense of
scale.
You've finished Dragon Age, right? By necessity, this review has to mention the events at the end
of that game, so consider yourself spoiler-warned. That said, we can all rest easy because the
Archdemon has been defeated, the Blight quashed, and now all citizens of Ferelden live in happy
bliss, singing songs of praise to the mighty Grey Warden [your name here] who saved the day.
Except, of course, that's not the case at all. It's never that easy.
There are a number of ways you could have chosen to end Dragon Age. The consequences of these can
be dramatic enough that you might not even have a character to import into the start of
Awakenings. My character, Simon, survived, and so I pick things up with the level 21 Grey Warden
being attacked on his way to Warden stronghold Vigil's Keep to take up his post as Commander.
Attacked by darkspawn.
Read more...


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LiveWii RSS FEED -
2 days and 7 hours ago
Tout comme ce sera le cas avec Monster Hunter Tri et Dragon Quest IX, Nintendo prendra soin d'une
autre licence importante lors de sa sortie en Occident. Dans un communiqué de presse, le
constructeur annonce son partenariat avec Koei en vue de l'édition de Samurai Warriors 3 aux
Etats-Unis. ...
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Nintendo Difference -
2 days and 7 hours ago
Hoo Avalon, célèbre Ile de la littérature Arthurienne aurait-elle un rapport
avec Avalon Code ? Pas si sûr ! En tout cas ce qui l'est c'est que cet A-RPG a
été développé par Matrix Software à qui l'ont doit quelques
remakes sur Nintendo DS (Final Fantasy III & IV, Dragon Quest IV) mais aussi le
célèbre Alundra sur Playstation ! Alors, à quelle sauce vous sera
proposé Avalon Code (disponible en Europe dès vendredi) ? Réponse dans ce test
: Cliquez sur l'image...
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