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BLOG and MABLOG -
1 days and 8 hours ago
If we talk about "balancing" the attributes of God, we can easily fall victim to our own
metaphor. These are not discrete elements that can be placed on a balancing scale, with justice
making the left side go down, and mercy making the right side go down. Rather, God intervenes in
our story, and He does so as the one triune God, and His interventions all make sense in the
story. And in the same action, the same intervention, we can see all His attributes in harmony.
Once Spurgeon was asked to reconcile divine sovereignty and human responsibility -- he refused
for, as he put it, he "never reconciles friends." It is the same kind of thing here. God's
justice is not leaning one way with His mercy leaning another, with Him trying to keep His
balance on the high wire of the highest heaven.
"Justice and judgment are the habitation of thy throne: mercy and truth shall go before thy face"
(Ps. 89:14). This is a package; it is not an "on the one hand" and then "on the other" kind of
thing. God is not merciful to His people in spite of being a warrior. He is merciful to
His people because He is a warrior.
The divine warrior theme is found throughout Scripture, and His lovingkindness is inextricably
linked with His prowess in battle. In the psalm just cited, this truth stands out in high relief.
The psalm begins by rejoicing in God's mercies. "I will sing of the mercies of the LORD
for ever: with my mouth will I make known thy faithfulness to all generations. For I have said,
Mercy shall be built up for ever: thy faithfulness shalt thou establish in the very
heavens" (Ps. 89:1-2). But then the psalm goes on to celebrate the greatness of God as a
warrior, and links this in unambiguous ways to His mercy. "For who in the heaven can be
compared unto the LORD? who among the sons of the mighty can be likened unto the LORD?"
(v. 6). In other words, look through all the ranks of the heavenly warriors, and you will not
find one like our God. His ability to show mercy is clearly linked to His strength. "O LORD God
of hosts, who is a strong LORD like unto thee? or to thy faithfulness round about thee?"
(v. 8). And His strength is not just potential strength either, but rather actual strength in
conflict. "Thou hast broken Rahab in pieces, as one that is slain; thou hast scattered thine
enemies with thy strong arm" (v. 10). The Lord is mighty. "Thou hast a mighty arm: strong is thy
hand, and high is thy right hand" (v. 13). "For the LORD is our defence; and the Holy One of
Israel is our king"(v. 18). And look where all this power culminates -- in mercy.
"And I will beat down his foes before his face, and plague them that hate him. But my
faithfulness and my mercy shall be with him: and in my name shall his horn be exalted . . .
My mercy will I keep for him for evermore, and my covenant shall stand fast with him"
(vv. 23-24, 28).
The same gift is given to us in another psalm as well.
"And made Israel to pass through the midst of it: for his mercy endureth for ever: But overthrew
Pharaoh and his host in the Red sea: for his mercy endureth for ever. To him which led his people
through the wilderness: for his mercy endureth for ever. To him which smote great kings: for his
mercy endureth for ever: And slew famous kings: for his mercy endureth for ever: Sihon king of
the Amorites: for his mercy endureth for ever: And Og the king of Bashan: for his mercy endureth
for ever" (Ps. 136:14-20).
We don't understand biblical mercy because we don't understand the antithesis, which is another
way of saying that we do not know that the kingdom of God is in a state of perpetual war with the
ungodly. We read a passage like this, and our sympathies are immediately extended to Pharaoh and
his host, famous kings, not to mention Sihon and Og. What about mercy for them? But this
is not a question that Scripture teaches us to ask. The fact that we have learned to ask it means
that we are letting somebody else teach us when we shouldn't.
Now of course it would be easy to multiply other passages about militaristic pagans, whose
prowess in war is not linked to mercy at all. And so since Scripture doesn't make that
connection, we must not. There is no necessary connection between military might and mercy. But
Scripture does make a necessary connection between the righteous military power
and mercy.
As C.S. Lewis argues in some essay somewhere, the Christian Church has produced two suggested
solutions to the horrific nature of war, those proposed solutions being pacifism and chivalry.
The pacifist option, with its overrealized eschatology and perfectionism, has unfortunately been
the seedbed of many disasters. As Martin Luther once put it, when the lion lies down with the
lamb prematurely, the lamb must be replaced frequently. The chivalric option has been, given the
condition of this world, by far the more effective option, and has the advantage of imitating the
Lord. The warrior who fights powerfully and who shows mercy effectively is one who imitates the
Lord in a comprehensive way.

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Joystiq -
1 days and 10 hours ago
pFiled under: a href="http://www.joystiq.com/category/culture/" rel="tag"Culture/a/pdiv
align="center"a href="http://www.secrettechnology.com/madethis/enemy6.html"img vspace="4"
hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/12/yourenemy.jpg"
alt="" //abr //div If you were to ask us our favorite game developers, we would probably glibly
toss off some line about a tie between Miyamoto and Will Wright, but we'd be lying. Our secret
favorite developer, the one who really emgets/em us, is and ever shall be Jason Nelson, creator of
ema href="http://podcasts.joystiq.com/2007/05/02/flash-game-offers-doorway-into-madness/"Game,
Game, Game and Again Game/a /emand a
href="http://www.joystiq.com/2007/10/30/journey-to-madness-again-with-alarmingly-these-are-not-lovesick/"emalarmingly
these are not lovesick zombies/em/a. He has finally returned with more mind-bending non-fun in a
href="http://www.secrettechnology.com/madethis/enemy6.html"emi made this. you play this. we are
enemies/em/a, an "artwork/platform game/digital poem." br /br /Can you survive "playing" through 10
levels of your favorite web sites reimagined as platformers? (And yes, that list includes Joystiq,
as you can see in the image above.) Can you handle the punishment? Do you even want to? We think
so.p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"a
href="http://www.joystiq.com/2008/12/01/surrender-your-sanity-to-jason-nelson-in-imtyptwae/"Surrender
your sanity to Jason Nelson in IMTYPTWAE/a originally appeared on a
href="http://www.joystiq.com"Joystiq/a on Mon, 01 Dec 2008 11:25:00 EST. Please see our a
href="http://www.weblogsinc.com/feed-terms/"terms for use of feeds/a./pp style="clear: both;
padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"nbsp;/ppa
href=http://www.secrettechnology.com/madethis/enemy6.htmlRead/anbsp;|nbsp;a
href="http://www.joystiq.com/2008/12/01/surrender-your-sanity-to-jason-nelson-in-imtyptwae/"
rel="bookmark" title="Permanent link to this entry"Permalink/anbsp;|nbsp;a
href="http://www.joystiq.com/forward/1387358/" title="Send this entry to a friend via email"Email
this/anbsp;|nbsp;a
href="http://www.joystiq.com/2008/12/01/surrender-your-sanity-to-jason-nelson-in-imtyptwae/#comments"
title="View reader comments on this entry"Comments/a/p pa
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Rhizome.org Calendar -
1 days and 13 hours ago
a sequel of sorts to game, game, game and again game...br / based on screen shots from odd and
popular sites...br / artwork/platform game/digital poem... br / br / title: i made this. you play
this. we are enemies.br / http://www.secrettechnology.com/madethis/enemy6.htmlbr / br / cheers,
Jason Nelsonimg src="http://rhizome.org/syndicate/nothing.gif?f=announce" border="0"img
src="http://feeds.feedburner.com/~r/rhizome-announce/~4/471378139" height="1" width="1"/
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iPod touch Fans forum -
1 days and 15 hours ago
 Category: Games
Released: Nov 25, 2008
Price: Free
Description:
Enjoy this light, beautiful, and addictive quick puzzle game! Can you capture the field before the
computer or your friend does? Start with just one tile in the corner of the field, and recolor
every move, capturing more and more adjacent tiles of the same color to dominate the board. Sounds
simple? Try it and see if you can beat the game. Please note that the Lite version is only played
on the smallest field size with the easiest difficulty level. Seven Colors supports both a
single-player mode against a computer and a two player mode against one of your friends (or
enemies) on the same iPhone. Three levels of difficulty and three board sizes are also included for
different levels of challenge.
Website: http://www.ketara.ca/7colors.html
Support Website: http://www.ketara.ca/7colors.html
Note: The description above is the official one supplied by the application
developer and does not necessarily represent the views or opinions of this site or its staff.
Get it on iTunes: 7 Colors Lite

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Wired Top Stories -
1 days and 21 hours ago
img src='http://www.wired.com/images/article/magazine/1612/pl_games_stack_t.jpg'/img: p Since the
arcade heyday of citeSpace Invaders/cite and citePac-Man/cite, coin-op machines have coaxed kids
into forking over their pocket change. But once it's GAME OVER, what are you left with? Empty
pockets and your initials on the high-score table? That won't buy those Warhammer figurines.
/ppWell, now one of the hottest toy trends out of thrifty Japan is piggy banks that turn
stockpiling yen into a game. In 2006, the Tomy company launched its Jinsei Ginko ("Life Bank"), a
coin repository with an electronic version of the board game Life. It was such a hit that today
there's a range of increasingly sophisticated banks, tailored for both genders and encompassing
several genres. /ppHere's a look at a few piggys that are gobbling up the nation's yen, and the
gameplay you get when you drop some dough. /p img
src='http://www.wired.com/images/article/magazine/1612/white_bank1_t.jpg'/img: p This high-tech
piggy bank started it all. The LCD screen is inhabited by a stick-figure avatar who can have
various jobs like businessman or musician or president. He is your pet, sort of like a Tamagotchi
that you have to feed with yen. /p p Let's play it safe, join the work force as a corporate
warrior. Our young salaryman starts out in a one-room dilapidated apartment, eating bowls of cheap
noodles. Five days in, he has only saved a mere 500 yen. Pathetic. /pimg
src='http://www.wired.com/images/article/magazine/1612/white_bank2_f.jpg'/img: p Work, work, work.
Endless! Our businessman races back into his office, briefcase in tow, only to end up hunched over
a desk late into the night. /p img
src='http://www.wired.com/images/article/magazine/1612/white_bank3_f.jpg'/img: p Here comes the
bride, the stick figure bride! (Isn't she a knock out?) We've dumped thousands of yen into the
Jinsei Ginko, and our avatar is moving up in the virtual world. With enough money in the bank and
ample stick-figure charm, the salaryman is able to convince a fetching young lady to accept his
hand in marriage. /p img
src='http://www.wired.com/images/article/magazine/1612/white_bank4_f.jpg'/img: p As you move closer
to maxing out the bank at 100,000 yen, your avatar moves out of his urban shoebox into a penthouse
apartment with a beautiful view of the city. Raise your glass, salaryman-san. You've hit the 2-bit
LCD big time! /p img src='http://www.wired.com/images/article/magazine/1612/tower_bank1_t.jpg'/img:
p The worst part of Japanese RGPs is grinding through the damn game, looking for money. Here's a
thought: Look in your wallet! Instead of using in-game currency, BankQuest uses emyour/em coins. /p
p Still wet behind the ears, our hero enters the Tower, but he's brought an ax to a sword fight
mdash; not to mention a stupid-looking hat. Let's plunk some cold hard cashola into the bank so we
can level up. Whenever players put change into this role-playing lock box, the gargoyle's mouth
glows red and the in-game hero gets credit. /p img
src='http://www.wired.com/images/article/magazine/1612/tower_bank2_f.jpg'/img: p Once you've
converted real money into virtual money, your avatar can buy weapons, armor and even health mdash;
regeneration potions in the village shops outside the castle walls. "Welcome!" says the shopkeeper.
/pimg src='http://www.wired.com/images/article/magazine/1612/tower_bank3_f.jpg'/img: p As you
toggle through the goods in the shop, you'll spot cool merch like this blade that looks like it
could cut a swath through hundreds of tiny LCD monsters. Must-have. /pimg
src='http://www.wired.com/images/article/magazine/1612/tower_bank4_f.jpg'/img: p Back in the Tower,
our hero's brandishing his new gleaming sword and fancy hairdo. Just like in a standard RPG,
leveling up changes the characters' appearance, and right now you look pretty darn good. /pimg
src='http://www.wired.com/images/article/magazine/1612/tower_bank5_f.jpg'/img: p Just like in any
standard RPG, enemies pop up asking for a butt-whoppin'. Ack! There's a globby one. But with a
badass sword in hand, that monster is so toast. The hero roams dungeons killing monsters and
amassing treasure before he faces down the final boss, the dastardly spendthrift Devil Warudollar
(emwaru/em means "bad"). /p img
src='http://www.wired.com/images/article/magazine/1612/heart_bank_hunk_t.jpg'/img: p Why drain your
purse on dates with real men? Following schmaltzy romance novel plot lines, Ikemen Bank is a vault
you can fall in love with. Literally. This heart-shaped vault is a emrenai/em (dating game) that
lets frugal gals find romance while saving money. emIkemen/em is Japanese slang for "handsome guy,"
and there are five hunky suitors to select from: the cool dude, the TV star, the rich kid, the buff
athlete and the sugar daddy. Just look at that dreamboat. He's so, well, dreamy. /pimg
src='http://www.wired.com/images/article/magazine/1612/heart_bank_rice_t.jpg'/img: p Cool guy is
hungry, and when cool guy is hungry, you damn well better feed him. Tonight's din-din is a
traditional meal. "Delicious!" he says, emptying another bowl of rice. /pimg
src='http://www.wired.com/images/article/magazine/1612/heart_bank_holdclose_t.jpg'/img: p What. An.
Evening. Tonight was truly a date to remember forever and ever. That is, until the next one. But
before parting, cool guy pulls you close, whispering sweet nothings. Each time a coin is inserted,
he'll say things like "I want to smooch," or "You really look great today," or "Let me give you a
shoulder rub." Swoon! /pimg
src='http://www.wired.com/images/article/magazine/1612/heart_bank_sayonara_t.jpg'/img: p Great date
aside, you're totally busy with real world stuff! And you totally forget to insert money into your
Ikemen Bank for a whole working week. Your greedy hunk writes you a letter that simply says,
"emSayonara/em." No translation needed. /pbr style="clear: both;"/ a style='font-size: 10px; color:
maroon;'
href='http://www.pheedo.com/hostedMorselClick.php?hfmm=v3:2c57fdaa67026c727731d01fed441262:613lc78hik1NULFov2dZuXax%2BoS6oFREi6qD2oI8H5OKGVDe7BrwH0Me2v8Q9goojR%2FROf38DJ%2Fc6A%3D%3D'img
border='0' title='Add to Facebook' alt='Add to Facebook'
src='http://www.pheedo.com/images/mm/facebook.gif'//a a style='font-size: 10px; color: maroon;'
href='http://www.pheedo.com/hostedMorselClick.php?hfmm=v3:c4e1cf2b0866451d525fa29e1e9195ed:1o%2Bsgx5ysTxyLikMBLGnFrsl7lb%2F%2Fu0xzWk8oKBwFMUu1zsBAMuBYTPRdIznqvMT4b%2FwxlLNOzH3'img
border='0' title='Add to Reddit' alt='Add to Reddit'
src='http://www.pheedo.com/images/mm/reddit.png'//a a style='font-size: 10px; color: maroon;'
href='http://www.pheedo.com/hostedMorselClick.php?hfmm=v3:a529d7f28be5ec78d6874abf084feae3:08gOUcR%2BvkNVEf9kXhBNZo%2BgwGBxbvwb0P6QQvHQbYx6cYp0td76C11zIpCt1bhgYO6umlVPhN0U'img
border='0' title='Add to digg' alt='Add to digg' src='http://www.pheedo.com/images/mm/digg.gif'//a
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src='http://www.pheedo.com/images/mm/google.png'//a br style="clear: both;"/ a
href="http://www.pheedo.com/click.phdo?s=b4b35ae1016f5298984a0ee52bcdec06p=1"img alt=""
style="border: 0;" border="0"
src="http://www.pheedo.com/img.phdo?s=b4b35ae1016f5298984a0ee52bcdec06p=1"//a img
src="http://www.pheedo.com/feeds/tracker.php?i=b4b35ae1016f5298984a0ee52bcdec06" style="display:
none;" border="0" height="1" width="1" alt=""/ pa
href="http://feeds.wired.com/~a/wired/index?a=geW5eI"img
src="http://feeds.wired.com/~a/wired/index?i=geW5eI" border="0"/img/a/pimg
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Rage3D Discussion Area - 75,85,87,93,99 -
2 days and 14 hours ago
Quote: Starting out as a baby dinosaur inside an egg, players would have to press a button
repeatedly to break the shell and venture forth into the labyrinth for food.
Use the Z key to bite, press the X key to kick out, and hold the C key to jump. You can run by
tapping the left or right arrow key twice, which helps increase the jump distance. Enemies receive
more damage from bites, and chomping on them once they're lying on the ground restores health by a
small margin. Evolution is also gained through eating, with eager chompers shifting from one growth
phase to another quicker than a player who avoids confrontation with the archaeologists.
You can restart a level at any time by pressing the F2 function key. A short ending is shown after
you've completed the game, but like most Commonplace Book competition entries (e.g. Verge) it
hardly rewards the player with anything other than a congratulatory screen after all the key
presses their fingers had to endure. Source
http://www.indiegames.com/blog/
Forum Link
http://forums.tigsource.com/index.php?topic=3764.0
Download
http://www.l-ames.com/logan/from_primordial_egg.zip

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DCEmu Forums:: The Homebrew & Gaming Network :: PSP Dreamcast Nintendo DS Wii GP2X Xbox 360 GBA Gamecube PS2 Forums - GP2X News Forum -
2 days and 16 hours ago
From Primordial
Egg is a Commonplace Book competition entry created by Logan Ames, developer of the exploration
platformer Nothing. Starting out as a
baby dinosaur inside an egg, players would have to press a button repeatedly to break the shell and
venture forth into the labyrinth for food.
Use the Z key to bite, press the X key to kick out, and hold the C key to jump. You can run by
tapping the left or right arrow key twice, which helps increase the jump distance. Enemies receive
more damage from bites, and chomping on them once they're lying on the ground restores health by a
small margin. Evolution is also gained through eating, with eager chompers shifting from one growth
phase to another quicker than a player who avoids confrontation with the archaeologists.
You can restart a level at any time by pressing the F2 function key. A short ending is shown after
you've completed the game, but like most Commonplace Book competition entries (e.g. Verge) it
hardly rewards the player with anything other than a congratulatory screen after all the key
presses their fingers had to endure.
Name: From Primordial
Egg
Developer: Logan Ames
Category: Platformer
Type: Freeware
Size: 2MB
Direct download link: Click here
More...

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Open"Source::critere -
2 days and 16 hours ago
Cela commençait à faire longtemps depuis que nous avions évoqué l'un
des projets les plus excitants de l'année 2009, le Public Enemies de Michael Mann. Voir en
effet le réalisateu[...]
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DVDRAMA : Les News -
2 days and 17 hours ago
Cela commençait à faire longtemps depuis que nous avions évoqué l'un
des projets les plus excitants de l'année 2009, le Public Enemies de Michael Mann. Voir en
effet le réalisateu[...]
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