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DotNetGuru.org -
1 hours and 14 minutes ago
MEF (Managed Extensibility Framework) est un framework permettant de construire des applications
réutilisables sous la forme de Plugin. Basé sur l'injection de dépendances et
le couplage faible, ce type de framework pourrait être apparenté dans le monde Java
à des outils tels que Spring, Eclipse PDE (Plugin Development Environment) ou Sun NetBeans
Platform. Microsoft publie les sources et distribue les sources de MEF sur CodePlex. Belle
initiative, saluée également par Don Box.
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Softpedia - Latest software -
1 hours and 36 minutes ago
Creates all the Group Policy objects (GPOs) that you need to deploy recommended security settings
for your environment to save you hours of work that you would otherwise need to configure these
settings ( read more)
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Media Matters for America -
2 hours and 4 minutes ago
On the September 7 edition of NBC's Meet the Press, citing a New York Post
article reporting that television talk show host Oprah Winfrey will not host Gov. Sarah Palin
on her show before the presidential election, Tom Brokaw falsely suggested that Winfrey has
hosted Sen. Barack Obama on her show during Obama's campaign for president. Brokaw stated: "Oprah
did come out for Barack Obama, did have him on the show," then asked Sen. Joe Biden: "Do you
think that some people will see that as an elitist position, that, in some ways, Democrats may be
afraid of her -- Sarah Palin?" But the Post article Brokaw cited itself reported that
Winfrey has not hosted Obama since he began his presidential campaign and that Winfrey said she
decided when she endorsed Obama that she would not use her show "as a platform for any of the
candidates."
The Post reported that "Winfrey, who tapes her high-rated daily show in Chicago, has had
Obama as a guest twice -- in January 2005 and October 2006. Both occasions were before the
Illinois senator officially announced he was running for the White House." The Post also
reported that Winfrey said: "At the beginning of this presidential campaign, when I decided that
I was going to take my first public stance in support of a candidate, I made the decision not to
use my show as a platform for any of the candidates." According to the Post, "Winfrey
added 'I agree that Sarah Palin would be a fantastic interview, and I would love to have her on
after the campaign is over.' "
From the September 6 New York Post article:
The daytime-TV talk queen said it was highly unlikely she'd have the self-proclaimed "hockey mom"
appear alongside her, even after reports that there had been discussions to have Palin appear on
a future show.
"At the beginning of this presidential campaign, when I decided that I was going to take my first
public stance in support of a candidate, I made the decision not to use my show as a platform for
any of the candidates," Winfrey said in a statement.
Winfrey, a big supporter of Barack Obama, has had other politicians on her show before, including
Presidents Bush and Clinton and former Vice President Al Gore.
The TV host did leave the door open for a Palin appearance - but only after the Nov. 4 election.
Winfrey added, "I agree that Sarah Palin would be a fantastic interview, and I would love to have
her on after the campaign is over."
Winfrey, who tapes her high-rated daily show in Chicago, has had Obama as a guest twice - in
January 2005 and October 2006.
Both occasions were before the Illinois senator officially announced he was running for the White
House.
From the September 7 edition of NBC's Meet the Press:
BROKAW: I want to move on in a moment, but here's another headline that appeared in the New
York Post -- Oprah Winfrey decided not to have Sarah Palin on the show before the election.
"No-Prah!" -- that's the New York Post headline. "TV First Lady's Palin Insult," as they
called it. Oprah did come out for Barack Obama, did have him on the show. Do you think that some
people will see that as an elitist position, that, in some ways, Democrats may be afraid of her
-- Sarah Palin?
BIDEN: Oh, no, I don't think so. I mean, I think it's -- well, I don't -- look, that's for voters
to decide. You're not going to see anything elitist. Look, what you hear immediately from Barack
Obama and Joe Biden, "Family's off limits," and we mean it, that the personal stuff relating to
some of the stuff that was popping out on the talk shows is just inappropriate.
This -- she's going to be judged, I assume, the same way I'm going to be judged: What does she
know? What does she think? What's her record? What's she going to do? And as I look down the
road, that's how I've always debated whoever I've debated, including the really tough women I
work with, the smart women in the Senate. So, I really don't view this any differently.
I may be surprised, here, down the road, but, you know, I just looking forward to debating her. I
mean, why -- look, she had a great speech, but was -- her silence on the issues was deafening.
She didn't mention a word about health care, a word about the environment, a word about the
middle-class. That never parted her lips. I mean, so I don't know where she is on those things.
BROKAW: Let's talk about the polls if we can for a moment.
BIDEN: Sure.


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freshmeat.net announcements (Unix) -
6 hours and 23 minutes ago
 PHPulse is a quick development MVC framework for PHP. It is built to remove the
redundant minutia such as form processing, table creation, session handling, etc. and leave the
developer to concentrate on the actual application. It is also extremely lightweight and fast, with
a modular development environment that allows functionality to be added quickly and easily with a
built in templating engine.

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freshmeat.net announcements (Global) -
6 hours and 23 minutes ago
 PHPulse is a quick development MVC framework for PHP. It is built to remove the
redundant minutia such as form processing, table creation, session handling, etc. and leave the
developer to concentrate on the actual application. It is also extremely lightweight and fast, with
a modular development environment that allows functionality to be added quickly and easily with a
built in templating engine.

|
freshmeat.net announcements (Unix) -
6 hours and 27 minutes ago
 SMILE (Slideshow Maker In Linux Environment) is a rewrite of Manslide. Its
function is to create 3D slideshows. License: GNU General Public License (GPL)
Changes:
This release is a major evolution. It has many bugfixes, but also new features.

|
freshmeat.net announcements (Global) -
6 hours and 27 minutes ago
 SMILE (Slideshow Maker In Linux Environment) is a rewrite of Manslide. Its
function is to create 3D slideshows. License: GNU General Public License (GPL)
Changes:
This release is a major evolution. It has many bugfixes, but also new features.

|
freshmeat.net announcements (Unix) -
6 hours and 32 minutes ago
 uim is a multilingual input method framework. It aims to provide a flexible
development platform and useful user environment for input methods. It works in many environments,
including general desktop systems such as GNOME or KDE, and even in a console. It also supports
Linux Zaurus and Mac OS X. License: BSD License (revised)
Changes:
Critical bugfixes for the Qt4 bridge. A few minor fixes against 1.5.2.

|
freshmeat.net announcements (Global) -
6 hours and 32 minutes ago
 uim is a multilingual input method framework. It aims to provide a flexible
development platform and useful user environment for input methods. It works in many environments,
including general desktop systems such as GNOME or KDE, and even in a console. It also supports
Linux Zaurus and Mac OS X. License: BSD License (revised)
Changes:
Critical bugfixes for the Qt4 bridge. A few minor fixes against 1.5.2.

|
DCEmu Forums:: The Homebrew & Gaming Network :: PSP Dreamcast Nintendo DS Wii GP2X Xbox 360 GBA Gamecube PS2 Forums - GP2X News Forum -
6 hours and 38 minutes ago
Tales of Vesperia
Publisher: Namco Bandai
Developer:
Genre: RPG; JRPG, SRPG
Players: 1-4(Offline)
MSRP: $59.99
Platform: Xbox 360
The Tales series really never has gotten the proper respect it deserves. People who have
played the tales series games have most loved it, and this was shown by the love that Tales of
Symphonia and Tales of Destiny(which is actually a low point in the series in my opinion) had
received for the Gamecube. Abyss, Legendia, and just about all of the other Tales series have never
nearly gotten noticed by the mainstream in America and Europe. by releasing this RPG on the 360, it
seems Namco Bandai has been hoping for the best with results in getting the series well known in
the US. (They must not be too enthusiastic about it, since I have yet to see a commercial or
advertisement for it anywhere.) But nevertheless, here it is, the next chapter in the Tales of
series, Tales of Vesperia. Despite being on the Xbox 360, Tales of Vesperia warranted a vast
turnout in Japan, launching the often abysmal 360 sales 5 times what they normally are. Currently,
there is even a shortage of 360s in Japan right now, which has never before happened. This should
tell you a little something about the amount of influence that this series has in the
East.
But anyway I'll stop beating around the bush and get this review started. The Tales of Series has
always been known for its signature Anime style graphics, character skits, and what is quite
possibly the best character development in the genre. So the first thing you'll notice is the
intro. Its made fully of cartoon-Anime CG, and stands out very well from many different game's
styles of cutscenes(Fact: This is one of the very few games that I've even bothered to watch the
intro of.) This highlights one of the defining traits of Tales series games; they make use of full
cartoon graphics in some cutscenes. They have done this for a while in fact: Tales of Symphonia has
1 or 2, Abyss had around 3-5, and Vesperia has around 21. It gives a very nice break from the
normalcy of full CG graphics all the time. Back from what they never really specified(correct me)
but they give a great and distinct flavor to the way the story is unraveled, and they also serve to
highlight some of the most important points in the game. The character skits were also bashed a
good bit. The thing is, they are all optional, but if you want to get the most out of the
storyline, you'll want to watch them. And I'll tell you now, if your even slightly interested in
the story you will want to watch them. They feature animated, drawn versions of the characters and
they have conversations, which ends up really helping to endear the characters to you. But don't
take it from me. Take it from what the people who have played the series have said.
The overall story also reaches a standard of greatness, and easily is the best story that a Tales
game has seen yet. It tells the tale of badass ex knight Yuri as he forges his own idea of justice
in a corrupt empire. Along the way(naturally) meeting a cast of characters who, as well, get a huge
level of development before the game is over. Unlike most JRPGs, the characters (with few
exceptions) break most boundaries of generic "save the world" JRPG characters(you know, classic
cliche characters.) Still, they do have the essence of the Japanese RPG hero, which in itself has a
bit of overall generic-ness to it. Compared to most games out there, however, they stand out well.
The story has a few linear parts to it, but Vesperia takes the storytelling abilities of the Tales
series to greater heights. Perfectly paced with some of the most well developed characters of any
JRPG out there. Much better then Symphonia, and somehow even better then tales of the Abyss. After
you finish the game, you may be begging for a direct sequel(Even more then I did with Abyss. And
thats saying something.) The story never gets boring or too cliche(though it has its moments) but
to get into the story you may have to invest a good 30 minutes or 1 hour. But oh how its worth
it.
Speaking of which, the 30 minutes you'll first be spending will probably in figuring out the combat
system. A large number of small tweaks to the ever-expanding Tales battle system greatly enhances
the it far past the likeness of Symphonia and most passed iterations of the game. The combat is
real time, and starts off a bit slow. Once you've got a full party of characters at your disposal a
a good list of moves and skills, the core combat gets deep. Awesome attacks, spells, and
combos(Mystic Artes are stunning) make up the combat in Vesperia. The main combat is fairly 2
dimensional though, as you only have the attack option of moving forward or backward. Hold the left
trigger and you'll be able to freely run around the arena however, but you'll need to attack the
enemies in a regular, linear fashion. Combos in Vesperia are also a great deal longer then in past
Tales games, if you do them right. With one character, you can get a 75 hit combo all while
continuing to do combos in the air, reaching a huge height before bringing them back down in a
broken mess with a 20 hit combo upon returning to the ground. And if you have read my Ninja Gaiden
review, you know just how much I love a kick*** combo.
I cut this flower--for HONOR!
Multiplayer has returned to this installment of Tales as well. Four people can play cooperatively
at the same time, and it is by far one of the most fun JRPGs(and one of the only ones) in terms of
multiplayer. Each player controls a different character, and uses their specific abilities to help
the team and take out monsters. Combat is fast and fun, and cooperating with the people you playe
with is key to winning the battles. Magic users don't suffer from the same boredom they do in
singleplayer when it comes to fighting bosses, since support is a huge need in battles, and with a
human player directing the magic, it becomes far more effective then it would with A.I. Its not
without some problems though. In battles you will be using a good bit of items, and to use them you
need to pause the game to use them. Its only a minor annoyance though, since most players will know
how to use items fast by the time you'll really be needing to use them often. The biggest
complaint, and the reason Namco Bandai says they excluded online play, was because there is only
one character in the overworld at any one time. I could think of a vast number of ways to make it
interesting for other players as well, but whats done is done. The lack of online stings. Badly.
However, if you have a few mates to play the game with locally, you've got nothing to worry about.
The multiplayer is fast and fun, though not without its annoyances.
And there isn't a Tales game without its puzzles. Vesperia beats Abyss in terms of puzzles that you
have to actually think your way through, rather then guessing or easy puzzles. The puzzles usually
makes use of logical decisions to solve them, which is done by iteraction to the vast environments.
Once you find what is interactive and what isn't the puzzles usually consist of you trying to
figure out how to get these two things to do what they are supposed to. Vesperia won't guide you
through them either. They are fairly difficult, which for you people out there who like challenging
puzzles will please fairly well. But the main problem I had with these puzzles is how the story is
usually at a hugely climactic part when the game throws a tough, time-consuming puzzle at you. As a
design choice, its absolutely perfect. It makes the player not want to finish playing till they
have beat that puzzle and see what comes next in the story. As a person who really isn't very big
on puzzles in games, I got fairly aggravated at this. However, this part does come down to personal
preference, so I won't be adding or taking away score for its timing. The puzzles aren't really
complicated though, which makes the design of them quite ingenious. Still, there are some puzzles
that are there really to JUST build hype for the next major plot twist, and they usually aren't so
much challenging as they are time consuming. Still, as an RPG first and a puzzler, well, not first,
Vesperia has some very well designed puzzles. They aren't exceptional or amazing, but they do give
a well rounded amount of challenge to they're players, at(in my opinion) some of the worst
times.
Back to combat, the combat system has no trouble staying fresh and fun through the entire game, but
despite smaller tweaks and more attacks and magic, its not so much different from Abyss and
Symphonia's battle systems. So I guess you could say that while its obviously better and smoother
then past Tales games, the combat really isn't very innovative.
You'll probably hear the phrase "not extremely innovative" for a good bit of things about this
game. The storyline, while well done and interesting through the game, is basically exactly what
You'd expect from a Japanese RPG. Not writing it off, but the overall feel of it feels very
traditional, and the plot shares many of the feelings you'll get from playing Tales of the Abyss.
In fact, this game could best be described as "fun and fresh, but not too fresh." Yes it is
confusing, but I think you can understand. The game makes a fantastic sequel, but not an amazing
new take on the series. But you know what they say, why fix it if it isn't broken.
The Tales classic Anime-inspired look is back and better then ever.
More things from the past games have returned here without much change too; the ones most
profoundly effecting gameplay being the Overworld, cooking, and synthesizing. Likewise, all have
had an upgrade, despite being very similar to they're Symphonic roots. The ridiculous loading times
in Abyss have been fully done away with in Vesperia, and the Overworld runs at a perfect framerate.
Monsters appear on screen, and are never random battles(one of my all time favorite parts of the
Tales series) and the detail displayed in the overworld is as colorful and fine for the monsters as
it is in the battle arena. Cooking and synthesizing are basically the same, with more things to
learn and eat(and that your teamates will sometimes complain if you don't cook often enough. I
probably did it once every 5 hours, so its not a big deal.) Overall, you could say the core
gameplay isn't taking the series to a whole new height, but its doing everything a sequel should in
terms of freshness.
The graphical design of the Tales series is basically they're series trademark. Tales has always
tried to look as close to an anime in terms of graphics as they can, and with the graphics Vesperia
has, they are getting extremely close. The entire world is a beautiful cell-shaded look(Trust me on
this. I would never say the word beautiful. Thats how good it looks.)that is extremely colorful and
endearing. Its got a sort of charm that Symphonia certainly had, and its been translated very well
into the HD era.
The character models aren't lacking much depth and detail to them, though the characters appear
less detailed then Eternal Sonata who uses a similar style(also published by Namco Bandai.) While
they are a bit less detailed then the aforementioned, Eternal Sonata makes use of rigid outlines,
whereas Vesperia's characters more or less are distinctly visible against the watercolor look of
the background by shading. Overall it looks fantastic, and the art direction isn't to be messed
with either. Backgrounds in towns, cities, dungeons, and other enter able areas for the most part
are just as detailed as the characters, and sport a very artistic look to them. The animations are
clean and crisp, and some of the battle animations look awesome. Most of the animations by normal
attacks and some Artes are pretty normal, not bad, but nothing that'll have you screaming about how
awesome it looks. They do exactly what they are supposed to, look fine, and thats really all they
need to do.
What will make you think "thats awesome!" about the graphics are some of the magic and special
attacks. As usual, Mystic Artes look absolutely awesome, and the new Burst Artes are pretty sweet
too. They effects in this game are up and away the most well done part of the graphical aspect.
Colorful, brilliant and appealing magic attacks are found in every battle. While some of the melee
fighters don't have a "bang" to they're visual attack styles, the magic users spare no expense
lighting up the battlefield. Nothing quite like seeing some of the best Artes in Tales history
rendered in full HD with these effects. It'll make any Tales fan shed a tear.
Probably gonna hurt.
The backgrounds that DON'T share the same detail as the characters, effects and towns are the
Overworld backgrounds. While by no means bare, the lack a huge amount of variety. When you
encounter an enemy, you go to a mini arena to duke it out, and the backgrounds there are even
worse. They certainly don't look bad, but they have little to absolutely no interaction at all with
the character, which makes them have no part in determining a battle. Its more of a problem of what
they lack rather then what they do wrong. Really, it doesn't make any matter where you fight when
it comes to determining the battle. The landscapes in the background look good, but the foregrounds
are severely lacking in detail. This has always been the case for Tales games, and it couldn't hurt
to much to make the backgrounds a little more stand-out-ish while in combat.
Jumping topics to sound here. The musical score has a very emotional feel to it, and will well
envelope you in some of the battles. it may sound strange, but the music sometimes even effects
your willingness to fight some of the battles. Other battles the music will send you into a fiery
feeling that you just want to beat the crap out of your enemy. Even other times will make you just
want to mess with some of the enemies. The point being that the music helps to inspire much of the
emotions in the game, and it works absolutely well for its purpose. And I'm willing to make a bet
that no one out there can finish this game and NOT have Bonnie Pink's song Ring a Bell(the games
theme song) stuck in their head for the next few days. The music is obviously inspired, and it does
its job of inspiring you as well. A fantastic soundtrack for what its supposed to be, though
listening to the tracks along without the substance of the cutscene or battle may not be as good as
listening to it in game.
Voiceovers are(considering the infamy of JRPGs with western VOs) rather well done. While there
annoying characters in the game, the characters you will be hearing the most won't sound bad. The
lead character especially does his job well, and is probably the best voice in a Tales game since
Symphonia's Regal. The emotions that they're voices convey will reach you, which just goes along
with the fact that the characters are extremely well done and fleshed out.
The story in Vesperia isn't as long as Symphonia or Abyss. In fact, as far as the main story goes
its can be completed in 30-40 hours, which is a bit average for a JRPG, while short for a Tales
game. The side quests give this game a huge amount of extra life though. In fact, it nearly doubles
the life of the game well past 80 hours. Should you also take the time to get a significant amount
of grade for a second play through will probably take you upwords 150 hours. To say the least its a
massive game, and if you have people to play it with it will become much longer. So its not over
quickly, but you'll defineatly be wanting more when it is over.
Great backgrounds, though they could use more interactivity.
Wrapping it up.
Major Selling Points:
--Anime styled Graphics
--Fast and fluid combat system
--Explore a massive, expansive world
--Characters are extremely well fleshed out
--Decently challenging and fun puzzles
Major breaking Points:
--Doesn't break much new boundaries
--Intricate puzzles are placed at some of the worst times.
--Check closing comments
Story: 9.5
An interesting and thrilling tale with some of the most well developed characters ever made. The
story doesn't really break any huge boundaries though.
Graphics: 8.5
The classic tales anime style characters have never looked better. They don't have the same amount
of detail as Eternal Sonata, but they still shine. The art direction and the watercolor look of the
towns are also charming, but arena backgrounds and some dungeons look bare. Environmental
interaction is at a low.
Sound: 9
An epic soundtrack really brings out the emotion of the scenes. The Voice overs are well done and
show each characters personalities and feelings very well.
Gameplay: 9
The combat system hasn't had a huge overhaul, but small fixes and tweaks and some awesome new
features show that the Tales series still has life in it yet. Challenging puzzles are pretty fun(if
poorly placed), but there is a good bit of running around to do. Nothing to hold it down
though.
Replayability: 9
The main quest will take you from 30-40 hours, but side quests can get you well over 150.
Achievements won't have you running back to the game.
Value: 8.9
At a full price tag, this game is well worth it. The best JRPG on the 360 yet, and the best Tales
game ever.
Overall: 9/10
Tales of Vesperia does everything its supposed to and nothing it isn't. There isn't really any big
flaw or major problem with the game, and the experience is a perfectly authentic JRPG one. However,
the game doesn't break new ground by any means, and may seem a bit too similar to past Tales games.
Still, Vesperia has everything a JRPG fan could want-- a great combat system, and epic(If very
common) storyline, great characters, and a pipe smoking dog that fights with a sword.

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Planet Ubuntu -
6 hours and 56 minutes ago
As I already mentioned in my last posting
I participated in this years Google Summer of
Code. I sent an application for the MoinMoin Wiki Project and
got elected as one of the students who were allowed to work on MoinMoin over the summer. My task was to
Extend and refactor the MoinMoin Storage Engine.
Historically, MoinMoin has always stored everything as text files on the disk. There are several
disadvantages to this old approach:
- Due to the way the files were stored, the storage didn’t scale well.
- It is almost impossible to have separate dedicated “database” servers.
- Pages, users and attachments weren’t stored uniformly, thus making the system more
complex.
The idea of my task (not the first of its kind) was to inject an abstracted storage layer.
MoinMoin now talks to some object it knows is a storage backend and does not care how
the backend handles storage technically. The things you store inside backends are called
items which have revisions. Pages, users and attachments are now uniformly
stored as or inside such items. MoinMoin just says “store this item” and the backend
does, depending on what kind of backend it is.
The administrator defines what backends to use for user and data storage. You can choose between
several backends, e.g. a Mercurial backend
(which was another GSoC task)
or a filesystem backend (still useful if you don’t have a database). It is not difficult to
write a new backend since all you need to do is implement a single class (The new API was
designed for that). There are some other (still unfinished) backends that can be used as
middleware, e.g. a backend that wraps other backends and stores items in the correct backend
depending on the name of the item. There is also a converter script that takes a source and a
target backend and transfers all the data from the source to the target backend. This is
especially useful in combination with the read-only FS17 backend. As the name indicates, this
backend supports reading data from your “old” MoinMoin 1.7 installations. This allows
you to migrate to the new storage system and swap backends easily afterwards in case your
requirements change. The sheer amount of backends I just mentioned should be proof enough that it
is not hard to write a new backend, especially since there are even more backends in existence.
As a side note: These changes make it possible to come up with a SQL or even a SQLAlchemy backend. (The benefit of the latter is to be
database-agnostic.)
Note, however, that this will not make it into MoinMoin 1.8. There is still work that needs to be
done. If you want to help or even contribute a backend, join #moin-dev on Freenode and we will help you get started.
It was fun to participate. The other developers were friendly and welcoming, which is essential
in an Open Source environment. So thanks Thomas, Alexander, Reimar, Radomir and Armin! I
especially need to thank Johannes for being a
fantastic mentor (no objections)! I learned a lot from all of you. So thanks a bunch for allowing
me to work on your project and thanks Google for driving the Summer of Code!

|
RSS Feed from BlinkList.com -
10 hours and 1 minutes ago
Mobile web Internet usage is exhibiting healthy growth in 2008. More Americans are purchasing
Web-friendly cellular phones and consuming more online content overall, particularly material
outside carriers’ “walled-garden” environments. That’s according to a new
report issued by mobile technology vendor Crisp Wireless, which claims that the total number of
mobile Web impressions generated by users surged [...]
|
Mac Forums - iPod touch -
17 hours and 18 minutes ago
Hello,
I am fairly new to my mac computer so please be patient with me. I need some helping installing the
new three part DVD set of the Myst 10th anniversary edition software that I just got. It says that
Myst and Riven both need the classic environment to run in, but I am not sure how to do that. (I
have a brand new mac book with OSX leopard, 10.5.2). It says that Exile should be able to run
without classic, but when I try to run it it tells me to insert the DVD rom even when it is already
in there, and I have tried waiting until I run the program and then inserting the disk, but that
doesn't work either. I could really use some help with this, in very simple speak that I can
understand. Thanks for any help you can give me =D
|
Rage3D Discussion Area - 75,85,87,93,99 -
18 hours and 46 minutes ago
Two problems... First off, the tray icon in the lower-right doesn't always seem to load. Any way to
fix this?
Second, what's the deal with this?
http://img258.imageshack.us/my.php?i...apture1ha5.gif
There is no possible way that either my GPU temperature OR my system environment temperature are
changing by over 150C per second. ATT is obviously reading things wrong... Anyone ever seen
anything like this?
|
Guardian Unlimited -
1 days ago
Top expert's advice on diet change to save environment likely to provoke strong reaction from food
industry
|
Guardian Unlimited -
1 days ago
Environment, science & technology: As the 'light greens' desert the cause, Zoe Wood looks at
whether it is a blip or a worrying new trend
|
Guardian Unlimited -
1 days ago
Environment, science & technology: Unique laboratory at bottom of Cleveland mine could be first
to discover what is holding the universe together
|
Gizmodo -
1 days ago
If you think that the final mission to service the Hubble Space Telescope is going to be
boring, you haven't seen this video yet. Not only the astronauts will be risking their lives as
usual at 366 miles above the Earth, but the sheer amount and the difficulty of the
tasks—from repairing components to replacing them to installing new
gadgets—makes the mission an almost-impossible one, with soundtrack to match.
I never imagined this was going to be such an ambitious and daunting work.
First, there's the pressure the astronauts are going to be facing. In addition to the stress of
the spacewalks and the manual work in a weightless environment, they know this is not only the
final mission, but also a single shot to service the mighty telescope. If some of the tasks are
not completed, there's no way to return back another time and fix whatever is broken. The mission
crew knows that Hubble is a vital instrument to science—one that keeps
expanding our knowledge of the Universe, helping to answer the most crucial question Humanity has
ever faced: where the hell do we come from?—and that the astronauts are men
and women of science. And they are going to be the ones responsible for giving science this
amazing tool for ten more years.
Then there's the time constrain: just eleven days. As John Grunsfeld—one of
the mission astronauts with Andrew Feustel, Gregory Johnson, Megan McCarthur, Michael Good, Scott
Altman, and Michael Massimino—puts it: "We got a lot of things we want to
repair in Hubble and upgrade in Hubble, and not a lot of time to do it." During that short time,
this is all the things they have to do:
Repairs
· Repair two failed instruments in space, which is the first time such a task is going to
be attempted. This will be a test to see if Nasa can do this kind of tasks in future missions to
the Moon and Mars. The repairs will require removing 110 (yes, a hundred and ten) little screws.
While this seems easy, not only it will take a lot of time in zero gravity, but the screws, like
any other floating debris, may become a big problem for the security of the astronauts up there.
· The first instrument to be repaired is the Advanced Camera for Surveys (ACS). It was
installed in 2002, and then died after being the most used instrument in Hubble for years.
· Then they have to fix the Space Telescope Imagine Spectrograph (STIS). This is a black
hole hunter which also did the first detection and chemical analysis of a planet orbiting another
star.
New instruments
· They will install the fanciest, most advanced spectrograph in space: the Cosmic Origin
Spectrograph.
· In addition to the COS, they are also going to install the Wield Field Camera 3. This
new camera is ten times better than the current instrument, and will let us see into the past of
the Universe deeper and farther than ever before.
Spacecraft service
· In addition to the pure science aspect of the mission, Nasa also wants to upgrade and
fix the spacecraft itself, starting with the gyroscopes, which will be upgraded.
· They also are going to install a refurbished fine guidance sensor.
· The batteries are going to be replaced for the first time since Hubble went into space.
· A new outer blanket layer, this time a solid shield, will be put on top of the current
blanket.
· Thermal insulation will be replaced on sev | |