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With so many female-driven films and strong roles at this year's fest, and in the spirit of
the opening night film, we'll be profiling some of the most kick-ass females representing at SXSW
this week. Next up: Skateland star Ashley Greene.
Like many of her cast mates, 23-year-old actress Ashley Greene has enjoyed a
meteoric rise in popularity thanks to her involvement in the Twilight films, in which
she plays the cheery, pixie-like vampire Alice Cullen. And, like many of her co-stars, Greene has
taken advantage of her newfound celebrity to pursue non-Twilight projects between
filming on New
Moon, Eclipse, and the
planned franchise finale, Breaking Dawn. One of those projects was Skateland, a Texas-set
coming-of-age drama set at the beginning of the '80s, in which Greene plays the best friend to
actor Shiloh Fernandez's lost protagonist, Ritchie Wheeler.
For Greene, the role of Michelle was a chance to stretch as an actor, to exercise muscles she
hadn't been given the chance to explore in her pre-Twilight days. Fans who have only
seen Greene as Bella Swan's perky BFF should enjoy watching her take the lead in
Skateland, in which she's asked to riff with her male co-stars, express subtle emotional
beats, and play out a tender love scene with Fernandez.
Cinematical spoke with Greene in Austin, where she was attending the SXSW premiere of
Skateland.
Great. We're pretty
certain Square Enix is going to make another one of these
videos now. With sales of "more than one million units in North America over the first five
days," Square Enix has good reason for that smug look on its face. Taking into account European
sales, Final Fantasy XIII has
"recorded the largest first-week sales in franchise history."
A number of factors undoubtedly contributed to the record-breaking success of the latest iteration
of the JRPG series. Not only is it the first numbered Final Fantasy game on a current
generation system, but it's also the first game in the franchise to appear on two platforms -- and
two continents -- simultaneously. Finally, it's been nearly four years since the release of
Final Fantasy XII on PS2. Fans were clearly hungry for a real Final Fantasy
fix.
Luckily for Square Enix, there's much, much more Final Fantasy in the works: Final Fantasy XIV is due this year and
Final Fantasy Versus
XIII should be ready by the time Square Enix is done counting all this money.
Great. We're pretty
certain Square Enix is going to make another one of these
videos now. With sales of "more than one million units in North America over the first five
days," Square Enix has good reason for that smug look on its face. Taking into account European
sales, Final Fantasy XIII has
"recorded the largest first-week sales in franchise history."
A number of factors undoubtedly contributed to the record-breaking success of the latest iteration
of the JRPG series. Not only is it the first numbered Final Fantasy game on a current
generation system, but it's also the first game in the franchise to appear on two platforms -- and
two continents -- simultaneously. Finally, it's been nearly four years since the release of
Final Fantasy XII on PS2. Fans were clearly hungry for a real Final Fantasy
fix.
Luckily for Square Enix, there's much, much more Final Fantasy in the works: Final Fantasy XIV is due this year and
Final Fantasy Versus
XIII should be ready by the time Square Enix is done counting all this money.
Final Fantasy XIII, the latest installment in Square Enix's seminal franchise, has sold over
one million units in North America in its first five days -- the company says it's the biggest
first-week performance in franchise history. Final Fantasy XIII, notably released on Xbox 360 in
addition to PlayStation 3 in Western markets, launched on March 9. The publisher said it sold-in
five million units worldwide for initial shipment -- bringing global shipments of the ...
If a developer is entitled to due compensation for their contributions to any project, why
would two terminated employees have to sue to get paid? A little over a month ago Jason West and
Vince Zampella, two of the lead developers at Infinity Ward and creators of the Call of Duty:
Modern Warfare franchise, were terminated by Activision. Several weeks later Jason West and Vince
Zampella filed a complaint against the publisher. The complaint alleges ...
According to reports, Crytek has told the OPM that Crysis 2 will look beautiful on the PS3. And of
course we wouldn't expect anything less from this franchise that looked so pretty on the PC
platform. Thanks
     Square Enix Europe are
pleased to announce that FINAL FANTASYÂ@ XIII has become the fastest selling title in the
FINAL FANTASY franchise history in the UK and also the fastest selling UK game of 2010
The
Predator franchise of science fiction/horror/action films is coming back into the
zeitgeist, this time without the Aliens. The trailer hit the web today; watch it to find out if the franchise is worth
revisiting.
The new film is called Predators (evoking Aliens, the sequel to Alien) and the
premise seems to be that several of humanity’s most effective killers are stranded on a
jungle planet where they’re hunted for sport by a whole legion of predators. The film stars
Adrien Brody, Lawrence Fishburne and Topher Grace, and it’s directed by Vacancy
and Armored director Nimród Antal. Sin City’s Robert Rodriguez is
one of the three credited screenwriters.
Adrian Brody is a surprise choice for leading man, seeing as how the first Predator film
starred Arnold Schwarzenegger; let’s just say no one would picture Brody playing Conan the
Barbarian. We’ll see if the new vibe works when the movie hits theaters this July.
Kiryû Kazuma fait son grand retour et débarque cette fois sur PlayStation 3 ! La
franchise parvient elle à franchir le cap avec succès ? Réponse dans notre
Vidéo-Test en compagnie de Maxence et Virgile. [...]
Warner Bros. Interactive Entertainment (WBIE) et TT Games dévoilent une nouvelle vidéo
pour le très attendu LEGOÂ@Harry Potterâ„¢ : Années 1-4 pour Xbox
360, Wii, PlayStation 3, Nintendo DS, PSP et PC.
Cette vidéo donne aux fans un aperçu de l'univers plein d'humour du jeu !
LEGOÂ@ Harry Potterâ„¢ : Années 1-4 offre aux joueurs la
possibilité de s'essayer à la magie en se lançant dans l'aventure Harry Potter,
version LEGO. Dans la peau de Harry Potter, Ron Weasleyâ„¢, Hermione
Grangerâ„¢ et de plus de 100 autres personnages, les joueurs assisteront à
des cours de magie, apprendront à lancer des sorts, prépareront des potions, voleront
sur leur balai et accompliront de nombreuses tâches qui leur permettront de gagner des
récompenses. Ils pourront, tout au long du jeu, explorer librement les lieux
emblématiques de l'univers de la franchise, tels que le château de Poudlard, le chemin
de traverseâ„¢, la Forêt interdite et le village de
Pré-au-Lardâ„¢ !
It looks
like Dark Horse is champing at the bit to squeeze a bit more commercial success out of BioWare's
deep space opera franchise following the impressive sales of the Mass Effect comic mini-series, "Redemption."
During a Dark Horse Comics panel at the Seattle-based Emerald City Comic-Con, it was announced that
Mass Effect writer Mac Walters and John Jackson Miller, writer of the original
mini-series, would be teaming up to create a regular, monthly Mass Effect comic.
According to Comic Book
Resources, the plot of the series will "follow the second game." We don't know if that means it
will actually cover the events of Mass Effect 2, or if it takes place shortly thereafter.
What we do know is that the panel also brought the announcement that Patton Oswalt is
working on a Firefly comic which takes place shortly after the events of Serenity, and that's the best news
we've ever heard in our whole lives.
It looks
like Dark Horse is champing at the bit to squeeze a bit more commercial success out of BioWare's
deep space opera franchise following the impressive sales of the Mass Effect comic mini-series, "Redemption."
During a Dark Horse Comics panel at the Seattle-based Emerald City Comic-Con, it was announced that
Mass Effect writer Mac Walters and John Jackson Miller, writer of the original
mini-series, would be teaming up to create a regular, monthly Mass Effect comic.
According to Comic Book
Resources, the plot of the series will "follow the second game." We don't know if that means it
will actually cover the events of Mass Effect 2, or if it takes place shortly thereafter.
What we do know is that the panel also brought the announcement that Patton Oswalt is
working on a Firefly comic which takes place shortly after the events of Serenity, and that's the best news
we've ever heard in our whole lives.
Last night Bloody Disgusting's Chris Eggertsen visited the set of Infestation director
Kyle Rankin's latest, Nuclear Family, a thriller set in the backdrop of the apocalypse.
While on set Chris had a chance to speak with star Ray Wise who updated him on the progress of
Jeepers Creepers III,
Victor Salva's long delayed sequel to his creature feature franchise started back in 2001.
C'est en se confiant à nos confrères britanniques de CVG que Mike Hayes, le
président de SEGA Europe et Amérique du Nord, est revenu sur plusieurs points du
moment comme la comparaison Wii/PlayStation Move, MadWorld 2 ou encore sur la présence d'un
jeu 'core' et 'nerveux' de la firme présent à l'E3 2010. Extraits...Quand on lui
demande si SEGA pense à une suite pour MadWorld qui a été un immense
succès critique et si ce sera sur différents formats, il affirme :Â "Comme
le dirait Blackadder (NDR: personnage crée par Rowan 'M. Bean' Atkinson) : oui... et non.
C'est une chose sur laquelle nous nous sommes penchés et sur laquelle nous discutons
toujours. Mais il n'y a aucune chose définitive à dire à ce sujet pour le
moment." Le point sur la stratégie de SEGA concernant les jeux Wii dits 'core' revient
irrémédiablement sur le tapis, notamment si du fait des problèmes
post-MadWorld, une réduction de leur présence est envisagée
:Â "Non, pas du tout. Vous verrez à l'E3 de toute manière. Quant à
savoir si ce jeu sera super-matûre, c'est un aspect différent. Mais le marché
Wii est immense. S'orienter vers du jeu super-hardcore ? La réponse est non, probablement.
Mais est-ce que l'on pense que des jeux 'nerveux' peuvent avoir leur place sur Wii ?
Oui."Â Mais l'ami Mike martelle (ou Hammer, c'est selon) qu'il est injuste de comparer
la Wii et la PlayStation 3 concernant la détection de mouvements
:  "Oui, je pense que la comparaison est injuste, abusive. Il
ne fautpas oublier que Sony a lancé une pléthore d'accessoires à succès
auparavant. Que ce soit avec l'EyeToy ou ses manettes, Sony a répondu présent avec le
succès qu'on lui connait. Mais sinon, à quel point la comparaison avec la Wii
est-elle mauvaise ? Il ne faut pas oublier que c'est l'une des consoles ayant remporté le
plus de succès de tous les temps. Pour quelque chose comme la PS3, la détection de
mouvements permettra sans doute de faire des choses géniales. On n'a pas un diamant de la
taille de mon poing, mais est-ce que je parierai mon salaire sur les chances de succès de
Microsoft et Sony dans ce domaine ? Je pense que les chances sont élevées. Microsoft
prend très au sérieux Natal et dépense sans compter sur son
développement. Sony également et dispose d'une solide réputation
derrière elle."Â Une fois encore, il semblerait que SEGA ne soit pas tout
à fait près à couper le cordon ombilical avec la Wii. Outre les paroles sur le
combat acharné que vont se livrer les constructeurs dans quelques mois, c'est surtout la
présence d'un titre inédit et dévoilé à l'E3 qui attire notre
attention. A votre avis ? Un nouveau jeu mêlant Mario & Sonic ? Le retour
d'une vieille franchise ? Du beau, du neuf, du lavé avec Mir Laine ?Â
Intéressants, ces propos de Mike Hayes, président de
SEGA, recueillis par le site CVG, qui indique que le jeu de
PlatinumGames (le tout attaché, sinon vous allez vexer Monsieur
SEGA, attention…) pourrait bien l’être un des jeux que la
firme a l’intention de lancer comme une franchise à suites :
“Nous voulons cibler les core gamers avant n’importe qui d’autre. Nous avons
notre shooter avec AvP et notre RPG avec Alpha Protocol
– et nous voulons vraiment transformer ces jeux en franchises. Si vous en
parlez, oui, nous pourrions lancer des suites à Bayonetta,
AvP, Alpha Protocol et nous pourrions faire de
Vanquish un hit. Ajoutez à cela les séries Football
Manager et Virtua Tennis pour vous rendre compte que nous disposons
d’un portfolio plutôt fourni.”
Parents rejoice! Peter Pan's erstwhile sidekick has branched out to become a bona fide DTV
franchise for Disney, with the help of her "Disney Fairies" clique. The studio that brought you
Tinker Bell in 2008 and Tinker Bell and the Lost Treasure in 2009 has announced
that "the world's favorite fairy" will be spreading her mirth and magic for audiences of all ages
on September 21, as the worlds of fairies and humans meet for the first time in the new CG feature
movie, Tinker Bell and the Great Fairy Rescue....
Square Enix's acclaimed JRPG goes platinum in US and Canada within five days of PS3, Xbox 360
release, becoming fastest-selling installment in franchise history.
La France est le paradis de la franchise. Enfin un paradis-bis puisqu'elle n'est encore qu'un
jardin d'Eden miniature à côté de ce Walhalla que sont les Etats-Unis
et leurs 760 000 établissements. Mais bon, avec 51 000 enseignes, elle peut tout de
même garder la tête haute au palmarès du clonage commercial.
Avec un quatrième opus qui aura pulvérisé les records de recettes de la
franchise, il était plus qu'évident que les producteurs ne s'arrêteraient pas
en si bon chemin.
SEGA's keen to turn Aliens vs. Predator, Alpha Protocol and Bayonetta into franchises, as well as
take Total War in "another direction".
"People often ask if we'd take Total War in that [MMO] direction and we're constantly looking at
it, but MMO is a very competitive market," SEGA West boss Mike Hayes told CVG. "It goes back to
the start of the interview - we want to get the core games right before anything else.
"We've got our shooter with AVP and our RPG with Alpha Protocol - we really want to make that
into a franchise. That's the area where we need some success, to sequel-ise that. If you think
about it, we can sequel-ise Bayonetta, AVP, Alpha Protocol - if we can make a hit of something
like Vanquish - then you add that to Football Manager and Virtua Tennis - we actually have a
broad portfolio."
—Zynga: The FarmVille creator has hired Steven Chiang as president of the
development studios, CEO Marc Pincus announced on his blog this week.
Chiang co-founded EA-owned Tiburon Entertainment, the studio best known for the Madden NFL
franchise. A longtime EA executive, he was most recently SVP and group GM for EA Sports.
—Fairchild Fashion Group: Patrick McCarthy, chairman and editorial
director of Condé Nast’s Fairchild Fashion Group and de facto editor of the fashion
magazine W is leaving the company at year’s end. He joined Fairchild as a reporter
in 1977, rising to chairman and editorial director in 1997.
—Emmis Communications: One we missed earlier this month: Greg Loewen added
president of Emmis Publishing to his role as chief strategy officer. The units regional and city
mags include Texas Monthly and Los Angeles. Loewen replaced Gary Thoe, who left
to focus on his family business, MidCountry Media, Inc. Loewen joined Emmis in 2007 from the
Toronto Star, where he was VP-digital media and strategy.
—Zynga: The FarmVille creator has hired Steven Chiang as president of the
development studios, CEO Marc Pincus announced on his blog this week.
Chiang co-founded EA-owned Tiburon Entertainment, the studio best known for the Madden NFL
franchise. A longtime EA executive, he was most recently SVP and group GM for EA Sports.
—Fairchild Fashion Group: Patrick McCarthy, chairman and editorial
director of Condé Nast’s Fairchild Fashion Group and de facto editor of the fashion
magazine W is leaving the company at year’s end. He joined Fairchild as a reporter
in 1977, rising to chairman and editorial director in 1997.
—Emmis Communications: One we missed earlier this month: Greg Loewen added
president of Emmis Publishing to his role as chief strategy officer. The units regional and city
mags include Texas Monthly and Los Angeles. Loewen replaced Gary Thoe, who left
to focus on his family business, MidCountry Media, Inc. Loewen joined Emmis in 2007 from the
Toronto Star, where he was VP-digital media and strategy.
[In this opinion piece, Game Developer EIC Brandon Sheffield takes Electronic Arts
and Visceral to task for their competition asking fans to "design a kill" for Dead Space, calling
it "incredibly regressive for our industry."]
Here we are in an era of video games coming under intense scrutiny for their violence, and for
any hint of sexuality. This is an era in which the Australian and German governments are
rejecting the sale of certain games by the handful, Venezuela has banned all
“violent” video games with sweeping terms, and psychologists study the effects of
violent games on behavior around the clock.
It’s in this climate that EA has chosen to launch its Design a Kill for Dead Space
2 contest, which to me runs second only to Acclaim’s attempt to buy ad space on
tombstones in terms of irresponsibility.
Here’s the text from the press release, describing the contest:
"Have you ever played a video game and thought ‘wouldn’t it be cool
if...’ Well, Visceral Games announced that fans of the critically-acclaimed Dead Space
franchise can make their “what if” dreams a reality. This is their chance to
design a kill and get it in the game. Players can submit ideas via text, video or still
images.
Since the contest began last week, there are over 1,000 entries already, so the cooler the
kill, the better chance it has of winning a place in the upcoming Dead Space 2 video
game. To prove to the Visceral development team that they have the right stuff, players have to
demonstrate Isaac Clarke defeating or dismembering various Necromorphs including the Slasher,
Lurker, or Leaper using their own signature kill.
The grand prize winner will not only have an opportunity to have their dismemberment move
recreated in the game but they’ll also win the opportunity to have their likeness modeled
onto a non-player character in the game."
Where To Draw The Line?
I don’t believe we should shy away from violence in games – violence is
a part of life, and can make for very interesting scenarios in games. And it’s no secret
that a large majority of fun video games are based on conflict, much of which is combative. But I
also believe that asking fans to think as hard as they can about an innovative way to
kill someone is a very regressive thing for our industry.
Just think for a second about what EA is actually asking people to do. Yes, this is what many of
us do every day – there are those of us who design combat and combat scenarios
for a living. But asking fans to do it is just too much.
First, it’s acknowledging that games can inspire fans to think of ways to kill. Second,
through promotion, the contest is saying this is a good thing to do, or that it would be
fun, posing ‘wouldn’t it be cool if...’
Third, it’s implied that this is a proper way to enter the industry (that’s part of
the implication, that this design will be your foot in the door). That really hammers home the
misconception that all we do is think of ways for things to kill each other.
Fourth, it asks for documented evidence of this fan violence. EA must certainly have plenty at
this point, with over 1,000 submissions, which anyone will be able to view once the competition
is over at the official Facebook
page.
Fuel For The Fire
Many in the mainstream media, parent-advocate groups, and in the public opinion at large consider
the game-playing population to be mostly children. And for better or for worse, it’s likely
that a number of children have in fact played the M-rated Dead Space. This kind of
contest is amazing fodder for the groups that want to limit and restrict games, and it’s
hard to believe EA or Visceral would not be aware of this.
If they are not aware of the regressive nature of this competition, as the video on the official
page seems to suggest, that is incredibly unconscious, and certainly indicative of the immaturity
of our industry. This seems like the sort of thing you should really think through. Perhaps
we’re all so desensitized to violence in this industry that they did not think about it in
this light.
If the intention is to get the contest to stir up controversy, well I suppose they may achieve
their goal. If the mainstream media does get wind of the competition, and they get hold of even
one video of a kid doing a “brutal kill” on his brother, the shitstorm begins. I do
not think the results of this storm will be positive for anyone.
Little To Smile About
One of the images that accompanies the press release (above) shows a sample entry from an actual
fan, in which all the descriptions of actions are accompanied by smiley faces, such as "knee in
the head ^^." This description comes after the one that says "grabs the head and shoot in the
neck."
You could argue that since the creatures you kill are not human, this is not so bad. I would
disagree. They are humanoid enough, and asking fans to figure out a way to kill anything
is enough to cause a horrified gut reaction in any parent or politician that may see it. A
company as large as EA cannot simply make the “games are just fun” excuse. I do not
believe this is an overreaction. I believe the reaction from those outside the game industry
would be magnitudes above what I write here.
You could argue I’m bringing more attention to this contest by mentioning it here, and
you’d be right. I think we have to take these things to task when we see them, and I can
only hope that if an intrepid journalist is researching this “brutal kill” phenomenon
they might see this article and pause before decrying the entire industry as actively breeding
violence in its players.
Know that the assumptions and drives of one marketing campaign do not reflect the majority. There
are those among us who recognize that this is regressive, and I would caution any game company
against taking this sort of action in the future.
[The Master Shake Signal] Ever
heard of a French gaming chain named Micromania? Yeah, neither had we until this morning's GameStop
conference call, where the game retail giant's CEO J. Paul Raines specifically cited the
(GameStop-owned since 2008) franchise for its member loyalty program ("Megacard") and the success
it's had in Europe. "We believe that the loyalty program at Micromania drove some of the highest
sales per store in Europe that we've seen, so we think it's a very effective program, and that's
the base for what we added to our existing loyalty program here at the Edge," Raines said,
confirming the rumored plan to add a
customer loyalty system at GameStop. When asked about when the new loyalty program would start
rolling out, Raines stated that it'll be arriving this May in "four markets" (which could be
anything from entire regions of the US to specific states or anything in-between -- we've followed
up for clarification).
So what can GameStop consumers expect from this new loyalty program? Not many details were given,
but a few speculative ideas were offered. "Ours will have different rewards, it won't be purely a
markdown program that gives you discounts once you reach a certain threshold," Raines said, adding,
"It will also have unique rewards like tickets to shows and early entrance to midnight launch,
etc." No mention was made of how this will effect those of you with current Edge card
subscriptions, nor if this new rewards program will be separate altogether. We've contacted
GameStop corporate for clarification and will update this post if we hear more, but for now you can
read Raine's entire statement after the break.
[The Master Shake Signal] Ever
heard of a French gaming chain named Micromania? Yeah, neither had we until this morning's GameStop
conference call, where the game retail giant's CEO J. Paul Raines specifically cited the
(GameStop-owned since 2008) franchise for its member loyalty program ("Megacard") and the success
it's had in Europe. "We believe that the loyalty program at Micromania drove some of the highest
sales per store in Europe that we've seen, so we think it's a very effective program, and that's
the base for what we added to our existing loyalty program here at the Edge," Raines said,
confirming the rumored plan to add a
customer loyalty system at GameStop. When asked about when the new loyalty program would start
rolling out, Raines stated that it'll be arriving this May in "four markets" (which could be
anything from entire regions of the US to specific states or anything in-between -- we've followed
up for clarification).
So what can GameStop consumers expect from this new loyalty program? Not many details were given,
but a few speculative ideas were offered. "Ours will have different rewards, it won't be purely a
markdown program that gives you discounts once you reach a certain threshold," Raines said, adding,
"It will also have unique rewards like tickets to shows and early entrance to midnight launch,
etc." No mention was made of how this will effect those of you with current Edge card
subscriptions, nor if this new rewards program will be separate altogether. We've contacted
GameStop corporate for clarification and will update this post if we hear more, but for now you can
read Raine's entire statement after the break.
Wow, I completely forgot about this project as it has been on the shelf for over three years. Paradox Entertainment, the company
bringing Conan back to the bigscreen, has optioned the horror pitch Speed Demon, co-developed by the f/x-vet
Stan Winston, for Peter Winther to direct. Winther also developed the project, described as a
supernatural actioner about an underworld enforcer, who while hunting a small-time crook on a
desert highway discovers that he is also being tracked by a mysterious, terrifying creature. Mike
Sorrentino and Randy Vampotic penned the script for the project that Patrick Tatopoulos (the
Underworld franchise, I Am Legend) worked with Winston to design creatures for
the film.
He's
been acting for 30 years and recently even became part of a franchise (Dukes of Hazzard),
but I would never think of Willie
Nelson as a movie star. Yet the country music icon and star of 1980s Honeysuckle Rose
has launched a production company called Luck Films, which will produce 3-5 films a year, many
featuring Nelson and/or his music. Nelson isn't going at this alone, though. Joining him are
actor/producer Kerry Wallum, actor/filmmaker Norman Macera and producers Scott Macauley and David
Von Roehm. According to Variety,
each release will have a budget under $3 million.
The company's first movie, which I can't find any info on except that it will star Nelson and start
shooting in May, is called The Dry Gulch Kid. The next, titled Shoot Out of Luck, will feature Nelson and
Randall 'Tex' Cobb as sideshow cowboys who "tangle" with the mob for a comedic hybrid of the
Western and gangster genres. The film's IMDb page adds that it will be "a dramatic, suspenseful
journey that ends with a musical celebration." Sounds to me like Stir Crazy meets The
Cowboy Way meets ... well it doesn't really matter because it's Willie Nelson and Randall
'Tex' Cobb going up against the mob. My 1980s-dwelling adolescent self would have been all over it.
I was incredibly skeptical until about a week ago when 20th Century Fox posted this special behind-the-scenes look at Nimrod
Antal's Predators, the
latest film in the franchise from Troublemaker Studios producer Robert Rodriguez. The tease was
simply astounding leaving me drooling for today's trailer debut -- speaking of, it's now online and
available for viewing below! What do you think? Are you reading to head to the aliens' home planet
on July 9th?
What's new in the latest installment of the venerable RPG franchise? Oh, only just about
everything. A look back at Final Fantasy's fantastic roots and the current state of affairs in
Pulse and Cocoon.
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