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"The Xbox 360 has once again beaten out the Playstation 3 in Japan. This has been a continuing
trend in the Japanese markets, ever since the 360's price cut a few weeks ago. Though the Wii and
Nintendo DS have more than double Microsoft's sales, the fact that the 360 is moving forward looks
promising. But what does it mean for Microsoft and gamers?"
Videogame peripherals of the past sometimes put focus on the feet instead of the hands. From the
Power Pad from the days of the Nintendo Entertainment System to the dance mat used in the Dance
Dance Revolution series, gamers the world over have used their walking sticks for more physical
gameplay experiences. But nothing that preceded it can compare to Wii Fit and the Wii Balance
Board, turning the living room into a fitness centre for the whole family.
It's fast, it's furious, it's not a predictably awful Vin Diesel film! It's Sony's high definition
remake of one of the games that first cemented it as a leader in the console industry - but does
Andy think that Wipeout HD is enough to interest gamers nowadays?
Chez Nintendo, on a visiblement le sens de l'autodérision. Clamer que les gamers ont eu leur
compte ces derniers mois avec Mario Kart, Super Smash Bros Brawl et... Wii Fit, ça fait
quand même un peu beaucoup.
This is either a
brilliant Photoshop job, some canny viral political campaigning, or both: An Xbox 360 gamer playing
Burnout Paradise spotted an Obama
campaign billboard with a “Paid for by Obama for President” caption as he whizzed by
in his turbocharged sports car, Game Politics is
reporting. The site was unable to confirm the ad’s authenticity with Burnout publisher
Electronic Arts; I’ve left messages with both EA and the Obama campaign and will update
this post if we get confirmation either way.
Its veracity aside, the virtual billboard raises an interesting question: Are political ads in
video games a good idea? In terms of eyeballs, I’d have to say yes. Roughly one-third of
American households own an Xbox 360, Sony PS3 or Nintendo Wii. In terms of effectiveness,
Brandweek
recently detailed a survey undertaken by its fellow Nielsen Games division in which 11
percent of gamers said they bought a brand after seeing it advertised in a game.
Of course, buying a brand of shoes or soda is a totally different prospect than buying a
politician’s brand in the polling booth. And young voters — the kind most likely to
notice an in-game ad — are also the least likely
to show up on Election Day.
At the very least, however, several gamer sites are now excitedly talking about the Obama
billboard, which translates into some level of viral messaging success. It’s certainly a
better idea than John
McCain’s Pork Invaders, a knock-off of a video game that was popular when Sen. McCain
was already in his 40s.
Since the launch of the iPhone App Store, we’ve seen a
wave of geo-aware social networks that make use of the phone’s GPS (or in the case of
the original iPhone, pseudo-GPS). Each of these apps aims to help facilitate social interaction
by locating nearby friends, points of interest, or people you might be interested in meeting (but
might not know yet). There’s little doubt that some incarnation of one of these apps will
help shape the future
of social networking, but there’s still a huge geo-aware market that has yet to be
tapped: Games.
Parallel
Kingdom, launching at the end of the month, is set to become one of the first massively
multiplayer online games (MMO) to hit the iPhone platform and Android platforms (both platforms
will share the same in-game network). MMO’s have been tremendously popular on personal
computers with mega-hits like World of Warcraft, and have proven to be lucrative with
subscription models that feed off their addicting gameplay. Parallel Kingdom is hoping to take
this success to a mobile platform.
At first glance, Parallel Kingdom doesn’t seem very impressive - at least from a visual
stance. The game’s interface consists of basic sprites that are overlaid on top of a Google
Map. Each icon depicts a player character, an enemy, or an item. But while the game could use
some drastic graphical modifications (especially given the 3D games already available on the
iPhone), the technology and concept behind it is where the real excitement lies.
The game uses your phone’s GPS to detect your movement across the map, and each change in
physical location corresponds to a change in the game’s location. For example, our local
Starbucks might be shown to be infested with monsters, but a drive down the street may reveal an
area loaded with riches and friendly characters. And while the game uses physical location to
determine your in-game location on a macro-level, you’re still allowed to move within a
designated area without having to leave your seat (you could explore a few blocks around your
workplace without having to leave the office).
For now your actions are pretty limited: you can pick items (like weapons or gold) off the
ground, talk to people, and attack things. The game currently lacks a skill or level system, so
all combat is dictated by how much you’ve upgraded a weapon. This may be fun for a while,
but the game won’t be nearly as addictive as World of Warcraft until it implements more
advanced leveling systems, giving users an incentive to play more often (the game’s
Director Justin Beck says that these features are on the way). The game is going to be free at
launch, with plans to release a subscription based version in the future once the game’s
feature set is more fleshed out.
I think Parallel Kingdom and similar games have a chance to be huge - perhaps even more popular
than the social networks described above. While geo-enabled social networks may be fun for
networking and dating, many people will probably only use them casually. Online games have the
potential to be much more addictive, and lucrative (most games can charge around $15 a month).
That said, I think if Parallel Kingdom is going to be the game to really break this market open,
it will need to adopt an entirely new graphics engine that can leverage the iPhone and
Android’s power to display the 3D graphics these gamers are accustomed to.
Crunch Network: CrunchGear
drool over the sexiest new gadgets and hardware.
features
A massive, seamless and dynamic world delivering hundreds of hours of free-form exploration
Two campaigns: play as the ”Light” or
”Shadow” side, complete with distinct skills, rewards and
story-elements tailored to the chosen path
Six exceptional, playable characters, each with a distinct look, capabilities and in-game
motivation
Modifiable combat arts: change, upgrade and link together your alter ego’s combat skills to
match your playing style
Fight effectively from the back of a number of mounts under your control; equip and upgrade your
character’s unlockable special mount.
Deities offer unique combat disciplines and unlock additional quests.
The ultimate multiplayer experience – seamless transition between
single- and multiplayer gaming modes via LAN, the Internet, or Xbox Live
Captivating online modes of play challenge gamers in cooperative, PvP and PvE play
description
The fast 3-D action, a multitude of effects, realistic physical features and beautiful animations
of the intricate Hi-Res models create a huge and realistic game world, which does not require any
reloading.
An innovative emotional system and the depiction of an authentic world give life to both friend and
foe. A further striking component of the graphic presentation is the unique Gore Feedback, which
displays the strength and power of the player's own game character.
"Sacred 2" is the superb 3D enhanced sequel to the original Sacred, and provides more action,
monsters, scenes, weapons, combos and feedback for even more fun.
With this nForce 790i SLI Digital PWM mainboard, EVGA has gone to extreme measures to create a
killer board for the most extreme gamers. It's based on the NVIDIA nForce 790 SLI chipset and
designed for Intel Core 2 Extreme, Core 2 Quad, Pentium EE, and Pentium processors (including
45nm). Featuring an EVGA enthusiast BIOS for extended range voltage settings, 100% solid state
capacitors, 100% ferrite core chokes and an advanced 8 phase digital PWM (Pulse Width Modulation)
power supply solution, this high-performance platform delivers incredible overclocking. The EVGA
790i SLI FTW Digital PWM works flawlessly with extreme FSB (1600/1333/1066/800MHz) and DDR3
speeds (2000/1600/1333/1066MHz), and 3-WAY SLI! Plus, true 2 x16 PCI-Express and PCI Express 2.0.
Check out the specs – just make sure you're sitting down. This ATX board
supports dual-channel DDR3 memory wtih EPP up to 8GB and also supports up to 20000MHz SLi-ready
memory, SATA II with RAID 0, 1, 0+1, 5, and JBOD, 7.1-channel audio, DUAL Gigabit LAN, USB 2.0,
and IEEE 1394. This board even set 4 new performance world records at NVIDIA's NVISION in August
2008.
à moins que...ou pas ! pDès l’annonce de No More Heroes : Desperate Struggle,
nos amis gamers commençaient à transpirer du slip, allons nous encore avoir droit
à cette horrible censure qui amputait une grosse partie du fun procuré par ce titre ?
Allons nous devoir l’importer ? Que vais-je manger ce soir ? Sandy saura-t-e... /p
pimg src="http://cache.gawker.com/assets/images/gizmodo/2008/10/wowmouse.jpg" width="350"
height="240" align="left" hspace="4" vspace="2"/SteelSeries' World of Warcraft MMO mouse is
officially the most ridiculous gaming mouse I have ever seen. Designed with Blizzard just for WoW
gamers (just in time for Wrath of the Lich King), it has strong15/strong programmable buttons. You
don't even have that many fingers. And it has flashing disco lights. In 16 million colors. Of
course, this much nerd doesn't come cheapmdash;it'll be $90 when it drops next month, but
SteelSeries gear is tank-like, so you'll be stuck with it for a long time. Which is good, since
you're going to be very lonely if you buy one./p blockquotepDesigned by Blizzard® and
SteelSeries specifically for World of Warcraft®, The World of Warcraft® MMO
Gaming Mouse provides remarkable benefit to all World of Warcraft® gamers, regardless of
level or play style. The mouse can be customized to fit the users personal preferences; the
illumination feature allows for up to 16 million colors, programmability of all 15 buttons via an
intuitive and easy to use drag and drop interface. The fluid integration of software with hardware
will provide the user with an amazing in-game experience featuring superior performance, comfort
and control. The World of Warcraft® MMO Gaming Mouse is fully scalable to meet and
exceed the requirements of even the most discerning World of Warcraft® gamer./p p* 16
million illumination choices * A total of 15 programmable buttonsbr / * Several predefined macros
and posibility to create your ownbr / * World’s first gaming mouse designed exclusively for
World of Warcraft®/p p· Cable (braided): 2 m / 6,6 ft.br / · 15 buttonsbr
/ · 800 - 3000 CPIbr / · 3,6 mm lift distance/p pNovember 2008/p/blockquote p [a
href="http://www.steelseries.com/teaser_heaven/add_to_basket/wow"SteelSeries/a]/p br style="clear:
both;"/ a style='font-size: 10px; color: maroon;'
href='http://www.pheedo.com/hostedMorselClick.php?hfmm=v3:077268ea785d266a98fb48c4e6373490:ZmPO09cYxz0a%2BvCk%2BesYV76kve5LxBT%2B4hYBpvo2XPurFiNmihMCZaj4TqPsVOWzvjG3JYm92QmKXA%3D%3D'img
border='0' title='Poll' alt='Poll' src='http://www.pheedo.com/images/mm/poll_securityslow.png'//a
br style="clear: both;"/ img alt="" style="border: 0; height:1px; width:1px;" border="0"
src="http://www.pheedo.com/img.phdo?i=7f23fb78a87eb6b9e7e66c8114adf9a1" height="1" width="1"/ img
src="http://www.pheedo.com/feeds/tracker.php?i=7f23fb78a87eb6b9e7e66c8114adf9a1" style="display:
none;" border="0" height="1" width="1" alt=""/ pa
href="http://feeds.gawker.com/~a/gizmodo/full?a=PIXsj1"img
src="http://feeds.gawker.com/~a/gizmodo/full?i=PIXsj1" border="0"/img/a/pdiv class="feedflare" a
href="http://feeds.gawker.com/~f/gizmodo/full?a=RHV0M"img
src="http://feeds.gawker.com/~f/gizmodo/full?i=RHV0M" border="0"/img/a a
href="http://feeds.gawker.com/~f/gizmodo/full?a=Cd8VM"img
src="http://feeds.gawker.com/~f/gizmodo/full?i=Cd8VM" border="0"/img/a a
href="http://feeds.gawker.com/~f/gizmodo/full?a=IHcAm"img
src="http://feeds.gawker.com/~f/gizmodo/full?i=IHcAm" border="0"/img/a a
href="http://feeds.gawker.com/~f/gizmodo/full?a=qaIQm"img
src="http://feeds.gawker.com/~f/gizmodo/full?i=qaIQm" border="0"/img/a /divimg
src="http://feeds.gawker.com/~r/gizmodo/full/~4/416878696" height="1" width="1"/
There is a study out today that suggests people who are…ummm, you know…too
“quick” in the sack might make really good gamers. Ouch. Makes you wonder about that
professional gamer dude. Blame S0m30n3 for this one.
She said men with primary premature ejaculation tended to be fast reactors generally. "These men
have very quick reflexes. They may be excellent at playing tennis or computer games, for
example."
SteelSeries' World of Warcraft MMO mouse is officially the most ridiculous gaming mouse I have ever
seen. Designed with Blizzard just for WoW gamers (just in time for Wrath of the Lich King), it
has...
a href="http://img.qj.net/uploads/articles_module/124802/Final-Fantasy-XIII-5_qjgenth.jpg?322339"
rel="lightbox[article124802]" title="Final 20Fantasy 20XIII 20- 20Image 201 20 26nbsp 3B 20 20
26nbsp 3B 20 3Ca 20href 3D 22http
3A//img.qj.net/uploads/articles_module/124802/Final-Fantasy-XIII-5.jpg 3F322339 22 20target 3D
22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22
20border 3D 220 22 3E 3C/a 3E"img style="margin-bottom: 3px; margin-left: 3px;" alt="Final Fantasy
XIII - Image 1" title="Final Fantasy XIII - Image 1"
src="http://img.qj.net/uploads/articles_module/124802/Final-Fantasy-XIII-5_qjgenth.jpg?322339"
align="right" border="0"/aOn October 12, at the Tokyo Games Show 2008, there will be one live
premiere that will surely gather 'round most - if not all - of the gamers at the said event. It's
from a href="http://ps3.qj.net/tags/square-enix/281" id="tag" title="Game developer, Father of
Final Fantasy series"Square Enix/a, and can you guess what it is?brbrThat's right, it's the Live
Premiere of a href="http://ps3.qj.net/category/Final-Fantasy-XIII/cid/1717"span title="Final
Fantasy XIII for the PS3" style="font-style: italic;"Final Fantasy XIII/span/a for the PlayStation
3. The big moment will happen at the PlayStation HALL Limited Live, at exactly 16:00 to 16:45
(that's 4PM, for those not familiar with military time).brbrWe have no idea what will be shown, but
that only makes things more exciting. Although we're betting it's gonna be some real-time footage
of the game, maybe this time with some action scenes. The first day of the TGS, Squeenix showed
real time footage from the game, with Noctic and Stella talking withough any voice acting.brbrWe'll
keep you updated on this one as more news comes rolling in.brbrhr style="width: 100 ; height:
2px;"brspan style="font-weight: bold;"Related Final Fantasy XIII Articles:br/spanullia
href="http://ps3.qj.net/Final-Fantasy-XIII-s-Crystal-Tools-engine-demoed-with-Pigtailed-Girl/pg/49/aid/124385"span
title="read here" style="font-style: italic;"Final Fantasy XIII's Crystal Tools engine demoed with
Pigtailed Girl/span/a/lilispan title="read here" style="font-style: italic;"a title="No delay for
FFXIII PS3"
href="http://ps3.qj.net/Final-Fantasy-XIII-scans-no-delay-360-development-won-t-start-until-PS3-version-is-done-more/pg/49/aid/124215"Final
Fantasy XIII scans: no delay, 260 development won't start until PS3 version is done,
more/a/span/lilispan title="read here" style="font-style: italic;"a title="Final does not mean last
for FF"
href="http://ps3.qj.net/Square-Enix-producers-Final-in-Final-Fantasy-doesn-t-mean-last-/pg/49/aid/123670"Square
Enix producers: 'Final' in Final Fantasy doesn't mean 'last'/abr/span/li/ulbrbr pa
href="http://feeds.feedburner.com/~a/qj/ps3?a=9eA4Tr"img
src="http://feeds.feedburner.com/~a/qj/ps3?i=9eA4Tr" border="0"/img/a/pimg
src="http://feeds.feedburner.com/~r/qj/ps3/~4/417288055" height="1" width="1"/
Peter Molyneux told me today that his decision to pour much of the emotional connection
of upcoming role-playing game Fable II into the lead character's furry companion seemed justified
after he ran into a duo of gamers in the lobby of his hotel earlier this week.
"I met a couple of people downstairs the first time who played Fable, I didn't know them before,
and one guy was super fanatical about his dog," Molyneux said. "He just asked me a million
questions. 'Am I doing this right?' and 'Can I find this book and train the dog?' and 'How come
I've seen other people's dogs?' and they're better at finding treasure.' He was talking all about
the dog, he really cared about the dog.
"The other bloke standing next to him said, 'Ah, you're such a wimp. I just left my dog and he was
hurt and he had to crawl around and I found it funny. It just made me laughed he was so injured all
of the time.'"
"That was a fantastic moment for me because I realized that's what I wanted. Some people are going
to be fanatical about the dog, but I didn't want to ram him down your throat. I didn't want to
insist that you had him."
But does that mean you can play through Fable II without the help and companionship of the game's
emotional anchor, the dog? Sort of.
"If you don't use those dog treats to heal your dog he is going to stay sick and if he stays sick
he is not going to be able to keep up and you're not going to be traveling with him," he said.
Not only is that built into the game, but the Lionhead team was so aware of the possibility that
some gamers may want to go it completely alone, they created that opportunity very early in the
game.
The first time you fight with the dog in fact, he gets injured.
"If you don't want your dog you just leave him injured. Thats it," Molyneux said. "Eventually, he's
going to catch up to you, it may be in half an hour's time and you may be in a pub. But you can
leave him way behind."
The decision to not include some sort of toggle for the dog and instead force gamers to abandon the
dog to be rid of him was born of Molyneux's design philosophy for the game.
"I could have put into the menu, I could have put something that said disable dog, but how does
that make you feel anything?" he said. "I wanted people to realize this dog loves you. There has to
be a consequence to your action. The consequence is he is going to catch up to you and that's when
he is going to make you feel guilty. It's an emotion consequence rather than it being a GUI
tool."
Filed under: Loco
Roco
"Sorry it took so long," LocoRoco designer Tsutomu Kouno told me. In spite of the
original's high-profile and well-received launch on the PSP, it's been over two years since we saw
these lovable blubbers hit Sony's handheld. The silence around the long-rumored sequel is a bit
baffling, as getting our hands on with the upcoming PSP title revealed a disarming amount of new
content for the sequel.
It's undeniable that the original LocoRoco charmed hardcore gamers, thanks to its lovable
style and rather unique design. However, it couldn't keep the attention of these gamers, as it was
perhaps a bit too simplistic. While children and casual gamers were enchanted, hardcore
gamers needed substance beyond tilting left and right.
So perhaps LocoRoco 2 is Kouno's attempt at bridging the gap between hardcore and casual
audiences. The upcoming PSP-exclusive sequel maintains all the saccharin sweetness of the original,
but adds new gameplay features that add a tremendous amount of depth to the experience. The sheer
amount of content found in this UMD/downloadable game is staggering.
Filed under: Sony PSP, TGS, Casual
"Sorry it took so long," LocoRoco designer Tsutomu Kouno told me. In spite of the
original's high-profile and well-received launch on the PSP, it's been over two years since we saw
these lovable blubbers hit Sony's handheld. The silence around the long-rumored sequel is a bit
baffling, as getting our hands on with the upcoming PSP title revealed a disarming amount of new
content for the sequel.
It's undeniable that the original LocoRoco charmed hardcore gamers, thanks to its lovable
style and rather unique design. However, it couldn't keep the attention of these gamers, as it was
perhaps a bit too simplistic. While children and casual gamers were enchanted, hardcore
gamers needed substance beyond tilting left and right.
So perhaps LocoRoco 2 is Kouno's attempt at bridging the gap between hardcore and casual
audiences. The upcoming PSP-exclusive sequel maintains all the saccachrin sweetness of the
original, but adds new gameplay features that add a tremendous amount of depth to the experience.
The sheer amount of content found in this UMD/downloadable game is staggering. Gallery: LocoRoco
2 Continue reading TGS 08: LocoRoco 2 grabs us with cuteness and
depth
pFiled under: a href="http://www.joystiq.com/category/psp/" rel="tag"Sony PSP/a, a
href="http://www.joystiq.com/category/tgs/" rel="tag"TGS/a, a
href="http://www.joystiq.com/category/casual/" rel="tag"Casual/a/pdiv style="text-align:
center;"img hspace="0" border="1" vspace="4"
src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/locoroco4902tgs.jpg" alt="" /br //div
"Sorry it took so long," emLocoRoco/em designer Tsutomu Kouno told me. In spite of the original's
high-profile and well-received launch on the PSP, it's been over two years since we saw these
lovable blubbers hit Sony's handheld. The silence around the long-rumored sequel is a bit baffling,
as getting our hands on with the upcoming PSP title revealed a disarming amount of new content for
the sequel.br /br /It's undeniable that the original emLocoRoco/em charmed hardcore gamers, thanks
to its lovable style and rather unique design. However, it couldn't keep the attention of these
gamers, as it was perhaps a bit emtoo/em simplistic. While children and casual gamers were
enchanted, hardcore gamers needed substance beyond tilting left and right.br /br /So perhaps
emLocoRoco 2/em is Kouno's attempt at bridging the gap between hardcore and casual audiences. The
upcoming PSP-exclusive sequel maintains all the saccachrin sweetness of the original, but adds new
gameplay features that add a tremendous amount of depth to the experience. The sheer amount of
content found in this UMD/downloadable game is staggering.br /div
class="postgallery"pstrongGallery: a href="http://www.joystiq.com/photos/locoroco-2-1/"LocoRoco
2/a/strong/pa href="http://www.joystiq.com/photos/locoroco-2-1/1089114/"img
src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/locotg-shippo_thumbnail.jpg" alt=""
title="" //aa href="http://www.joystiq.com/photos/locoroco-2-1/1089113/"img
src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/locotg-ppt26_thumbnail.jpg" alt=""
title="" //aa href="http://www.joystiq.com/photos/locoroco-2-1/1089112/"img
src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/locotg-ppt22_thumbnail.jpg" alt=""
title="" //aa href="http://www.joystiq.com/photos/locoroco-2-1/1089111/"img
src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/locotg-hinadori_thumbnail.jpg" alt=""
title="" //aa href="http://www.joystiq.com/photos/locoroco-2-1/1089110/"img
src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/locotg-buibuibooon2_thumbnail.jpg" alt=""
title="" //a/divpa
href="http://www.joystiq.com/2008/10/10/tgs-08-locoroco-2-grabs-us-with-cuteness-and-depth/"
rel="bookmark"Continue reading emTGS 08: LocoRoco 2 grabs us with cuteness and depth/em/a/pp
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0;"nbsp;/ppa
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Le : 10/10/2008 16:47 br /Quand je te parle, tu ne me reacute;ponds plus Et mecirc;me quand tu
reacute;ponds, je suis (...) pa
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