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Avec Battlefield Bad Company 2, EA retrouve son savoir faire en matière de FPS, tandis que
2KGames montre que Bioshock 2 est plus qu'une simple suite du premier épisode. Alien vs
Predator et Guitar Hero Van Halen sont plus discutables.
Joan Jett may sing "I Love Rock 'n' Roll," but the real message of her life story is that she
lived rock and roll, and still does every day. She has a brand new Greatest Hits album
available through her Blackheart Records, she's constantly
touring with the Blackhearts, and she even has her own iPhone app. But you're seeing her
on this side of success. The
Runaways is a movie about Jett before she became famous, how she had to fight to make her
own opportunities, and how she was told that girls shouldn't play electric guitar.
Although Kristen Stewart portrays Joan Jett in the film, Jett was frequently on set giving her
directions. She's very happy with the end result of both Stewart's performance and the story the
film tells. We spoke to Jett at Sundance this year, where she managed to exude enthusiasm for the
film, while also quietly being one of the coolest people in town. Seriously, rock and roll seeps
out of her pores. Read on through for the full interview.
The Iranian indie band talk about life as outlaws in their homeland, as documented in their new
film No One Knows About Persian Cats
At first glance, Take It Easy Hospital look like any other aspiring indie duo. Dressed
in impeccable Shoreditch chic – plaid shirt and skinny jeans for him, cute
vintage dress, black tights and brogues for her – their teenage epiphanies
came on copied cassettes of Nirvana and Pink Floyd, while these days they're more into Sigur
Rós and Foals.
Their ambition for next year, once they find a drummer, is to get on to the bill at Glastonbury
or Reading. The difference is that Take It Easy Hospital originally formed in Iran, where rock
music is banned. When the local music industry is non-existent, gigs and recording studios are
regularly raided by police and even MySpace is monitored, simply finding someone who shares your
love of guitars and plaintive vocals is fraught with difficulties.
Ash Koshanejad and Negar Shaghaghi, the twin songwriters of Take It Easy Hospital, are the stars
of a new Iranian film by garlanded Kurdish director Bahman Ghobadi, called No One Knows About Persian Cats (so named because pet cats,
like rock musicians, are outlawed in Iran). The film is a fictionalised account of the duo's
attempts to recruit a rhythm section in order to play a local underground gig and ultimately
escape to the rock-friendly west. As the two indie innocents are taken under the wing of
music-loving wide-boy Nader (Hamed Behdad), the film becomes a Linklater-esque romp through
Tehran's clandestine rock underground. All the bands and musicians featured are real, but whether
hairy blues rockers, jazz singers, class-war rappers or indie kids, they exhibit a love for
making music that overrides the fear of being arrested the moment they switch on their amps. "If
you were discovered playing rock music, you'd get arrested, you'd have to pay a fine," reveals
Ash, matter-of-factly. "Sometimes you'd go to prison."
The film gleans affectionate humour from the various bands' ingenuity when it comes to hiding
their rehearsal spaces from the authorities in diligently-soundproofed underground caverns,
shacks constructed on the roofs of tower blocks or, in one case, in a working cattle barn (much
to the cows' displeasure).
By coincidence, there is a British film out this month which also documents the struggle of a
couple of indie dreamers to form a band – except 1234 is based in London, so the
only obstacles are their own musical inadequacy and weedy sexual tension between bandmates.
Persian Cats makes 1234 look rather pathetic.
In Iran musicians are forced to behave like fugitives, even though the charges invoked against
them are vague (Ahmadinejad imposed a ban on "western and decadent music" soon after becoming
president in 2005). "It's a not a written law," complains Negar. "There isn't this red line. You
never know when you're crossing it. [The authorities] don't even really know what they're
opposing. They don't see that music brings energy and good nature to society."
In 2007, Ash's former band Font staged an open-air gig in a private garden in a suburb of Tehran.
Armed police arrived en masse to shut it down, arresting everyone in the audience, and slinging
the band in prison for 21 days. "They didn't have any law that said what they should do with us,
so they called us satanists. They said we were against the moral law and disgracing the face of
society." Ash chuckles wryly at the memory. "It was an odd experience, sleeping next to a serial
killer for three weeks. But it made me believe even more in what I was doing."
Font and Take It Easy Hospital are rarities: most Iranian wannabe rockers never even get further
then their bedrooms, due to the subtle pressure exerted within families. "Under this regime, you
don't have any opportunity to make a living from being a musician, so families prevent their
children from learning music in the first place," Ash explains. "Families are a small example of
big government. They don't trust the young generation."
When Ash and Negar were kids, the only opportunity they had to hear western rock music was when
somebody from their community travelled abroad and brought back CDs. "They'd be copied on to a
tape over and over again," says Negar. "We used to write the track names in class when the
teacher wasn't looking and take it home with such excitement to listen to it." Even so, whatever
they got depended on the tastes of the traveller; often hoping for something similar to Nirvana,
they'd end up having to make do with ABBA.
The advent of the internet changed everything for Iranian teenagers, who were suddenly able to
participate in global youth culture, employing their technological nous to stay one step ahead of
government censors. The fact that the bands in No One Knows About Persian Cats wear Strokes
T-shirts and pass around copies of the NME shouldn't seem that strange. But what is the
attraction to Ash and Negar of the kind of fey indie music that even within its countries of
origin is often considered a bit insular?
"Well, we are indie!" declares Ash. "We had to do it ourselves in bedrooms because if
you step out into the streets, you cannot even tell anyone you've just written a song. We would
make our own imaginariums in our rooms."
If they'd grown up in England, Take It Easy Hospital's wan, organ-driven indie-pop, topped with
earnest observations about the "human jungle", might stand accused of being a little bit twee.
But once you learn how hard Ash and Negar have had to fight just to get their songs heard, they
take on a whole new complexion. And despite their ugly experiences in Iran, they are determined
not to make rebel rock. "Me, I don't care about politics," says Negar. "The value of art is a lot
more than politics. Politics is something that passes, but art stays for years."
Ash picks up the thread: "Politics is a tool to solve a situation at one moment. We believe that
art is pure and always depending on human nature, so we've always kept ourselves far from
politics. Our music is not dangerous, but the current regime in Iran feels that it has to keep
people away from honest expression because if they face up to the reality they will soon find out
what they are missing."
Ash and Negar agreed to star in Persian Cats not to make a political point, but to try to show
the older generation, including their parents, that music is a force for good. But while Ash has
received some positive feedback from older Iranians – "I've heard that they
walk away after seeing this film to remember what they had before the revolution"
– Negar is despondent that most of them haven't been able to overcome their
prejudices. "I guess that when people decide to close their eyes to something, you can't force
them to see the truth."
In the light of last year's post-election protests, the police crackdown on young people involved
in music and the arts has intensified. When Take It Easy Hospital's old drummer went back to Iran
several weeks after the election, he was arrested and beaten. Last January, the film's co-writer,
Iranian-American journalist Roxana Saberi, was arrested in Tehran and handed an eight-year jail
sentence on trumped up charges of being a US spy (she was eventually freed following a global
outcry).
Reluctantly, Ash and Negar decided it was unsafe to return to Iran and have successfully applied
for asylum in the UK, where they've been living since coming over to play at Manchester's In The
City festival in 2008. In the film, the duo never make it to London, so in this case, truth is
happier than fiction. However, Negar is at pains to point out that they never viewed England as
the promised land, despite our rather more relaxed laws regarding the public airing of
Farfisa-driven jangle pop.
"Some people say we've run away," says Negar. "But there is no running away. Moving from one
country to another doesn't necessarily solve all the problems that are on your mind." Proof that
indie introspection truly is an international language.
No One Knows About Persian Cats is out Fri; it previews atBrixton
Ritzy, SW2, Tue
HiFi is the best rock'n'roll bar in NYC.The room
is covered with empty album sleeves and the juke box is hands-down the best in the city
– I believe there are about 3,000 albums on it, so you can't complain about
them not having your song. There is a fantastically affordable happy hour and a great local
crowd. Like the rest of the East Village, it can get a bit much on weekend nights, but most of
the time it's my favourite bar in town. · 169 Avenue A, +1 212 420 8392. Craig Finn, lead singer of the Hold Steady
Pegu Club, New York
The entrance to the Pegu is an unassuming
doorway on the south side of West Houston Street. It's only when you are up the stairs that the
glory of this place hits you. It is like going back to the great clubs of the 20s, when the staff
were pretty and jazz and cocktails ruled. On a recent visit, two amazing Django Reinhardt-style
guitarists were swinging through 30s classics. Cocktails are taken seriously here
– the art of proper, classy drinking is almost a motto. At the weekend it can
get pretty busy as it is becoming the "in" place. · 77 West Houston Street, +1 212 473 7348. James Pearson, artistic director,Ronnie Scott's, London
Po' Monkey's, Mississippi
It was a balmy night in September when I visited Po' Monkey's juke joint. It's a ramshackle hut
powered by a single cable in the tiny town of Merigold, deep in the Mississippi delta. A poster
on the door warned: "Bring your liquor inside but not your beer." The walls were cluttered with
posters and age-old postcards, while toy monkeys swung from the rafters. It was low lit
– smoky but inviting, with beer and whiskey flowing freely. Terry "Harmonica" Bean took to the tiny
stage, elbow to elbow with the crowd, and delivered a mind-blowing, foot-stamping performance
that will stay with me forever. Delicately soulful cries came from his ageing gruff voice, while
stupendous bluegrass melodies oozed effortlessly from his antique steel guitar. This was raw
blues at its authentic and spine-shivering best. · +1 662 514 7488, 15km from Cleveland. Dan Hipgrave, co-founder ofOriginal Music
Company(originalmusictravel.com), which launched this month and specialises
in music-themed holidays
The Spirit Store, Ireland
The Spirit Store in Dundalk, County Louth, is
on the edge of town beside a small harbour. There's a small, friendly bar downstairs which opens
around 4pm, but it is the live music upstairs that is the main draw. You would be hard-pressed to
find anywhere as welcoming to an artist and more genuinely music-driven in its programming of
events. That's why I keep going back there to play, and why many other artists who have outgrown
the 120- or so capacity venue keep returning. So many venues and promoters are about the money
but Derek Turner, who books the music, is driven by something much more. · +353 42 9352697. Duke Special,
musician. His DVD box set, The Stage, A Book & the Silver Screen is out now
The Hideout, London
Not exactly a venue, not exactly a bar, entrance to Trishas/The Hideout/that door on
Greek St (as it is variously known), is obtained by boldly knocking on what appears to be the
entrance to a flat above a shop, striding through a starkly lit corridor and down a flight of
stairs, before mumbling an explanation to the owner as to why you don't appear to be in
possession of a membership card – having accidentally put it through the
washing machine normally does the trick. Inside, you'll find a cupboard-sized, candle-lit cavern
which can be hired out for private music showcases. But stumble in unannounced after hours on a
weekend and you might also find a doo wop or jazz band sandwiched into the corner between the
usual crowd of transvestites, metropolitan hipsters and veteran Italian locals. 57 Greek Street, Soho, London. Krissi Murison, editor,NME
The Shed North Yorkshire
I first played at this blink-and-you'll-miss-it shed in the tiny village of Brawby back in 1998.
It only held 64 people and we scraped our legs on the front row's knees. It has since moved to
Hovingham village hall, though it retains its name. The man behind The Shed, Simon Thackray, has
presented events from the Fish and Chip Van Tour with a trombonist, to mixed media knitting
installations – saxophonist Lol Coxhill playing free jazz in a skip to coach
trips for folks in knitted Elvis wigs touring sites of Elvisian interest in Ryedale. My own band,
Hank Wangford and the Lost Cowboys, started a tradition of Christmas gigs at The Shed, where we
play morose songs and have a riotously miserable time. The Shed was the inspiration for my
village hall tour around Britain, which I am currently writing up as a book. And, after 235
villages, The Shed is still the loony best. · 01653 668494. Hank Wangford, writer and musician. His CD,Whistling in the Dark, is out now
A38, Budapest
For me, the greatest gig of 2009 was at A38, a
huge old ship that used to lug coal up and down the Danube. The lower deck is now a
state-of-the-art live music venue, but bits of engine room equipment are still there. Even though
the boat is held down in dry dock by 100 tonnes of concrete, the bottles still jingle on the
shelves of the bar when the parties get wild. The booking policy is great –
they've had cutting-edge electronic artists such as Ikonika, Dorian Concept and Foreign Beggars
play recently. And nothing compares with the signature dish of the restaurant on the upper deck:
rooster stew, complete with the crest and testicles of the bird. · +36 1 464 39 40. Mary Anne
Hobbs, Radio 1 DJ. Her show is broadcast on Thursdays 2-4am
Wild At Heart, Berlin
Wild At Heart is a
whisky-soaked, no-nonsense rock'n'roll joint in Berlin's old anarchist district, Kreuzberg: a
seven-nights-a-week venue painted blood red, crammed with Elvis memorabilia, Hawaiian gods and a
lifetime's supply of hard liquor. For 15 years it has presented bands from all over the world
– mostly punk, rockabilly, psychobilly, 60s garage and surf. I spent a
memorable evening there talking to TV Smith from the Adverts and another with Wreckless Eric,
both of whom started out with punk label Stiff Records in 1977, and I've played there with my
band, the Flaming Stars. The music's loud, but the welcome is friendly, and the club also runs
the Tiki Heart cafe and clothes shop next door,
where you can eat, drink and kit yourself out in a spectacular variety of rock'n'roll
clobber. · Wienerstrasse 20, +49 30 610 747 01. Max Décharné, singer in the Flaming Stars and author of A Rocket in My
Pocket: The Hipster's Guide to Rockabilly, to be published by Serpent's Tail in June
Mesa de Frades, Lisbon
Mesa de Frades in Alfama, the oldest district of Lisbon, is the sort of place you dream of
hearing fado, the traditional soulful Portuguese music. A tiny converted chapel with
tiled walls, it is full of locals and quality performers booked by owner Pedro Castro, a great
guitar player. You can come for the music, which starts late – around 11pm
– or book a table and come for an excellent dinner beforehand. A couple of
years ago I sat here watching Carminho, the amazing young fado singer who is now the talk of
Lisbon. When the music starts, the doors are shut to enclose the tiny performing space. It's what
fado in Lisbon should be, but so rarely is. · Rua dos Remedios 139A, +351 91 702 9436, mesadefrades.com. Booking is
essential. Simon Broughton, editor of Songlines magazine (songlines.co.uk/musictravel)
Il Folk Club, Turin
In the heart of Turin, off Piazza Statuto, you'll find the best of all worlds: from Wednesday to
Saturday Il Folk Club plays host to Italian and
international jazz, folk and world musicians. How this Italian institution –
legendary in Turin for over 20 years – has remained generally unknown to
travellers and music junkies outside Italy is a mystery. Alongside its regular programme, Il Folk
Club is also the launching point for Radio Londra, a monthly mini-festival which fuses British
musicians such as Jim Mullen, Kit Downes, Brandon Allen and Quentin Collins Quartet, with local
stars such as Mario Pozza, Enzo Zirilli and Dado Moroni. The bar is simple –
one central room with space for about 150 people, exposed brick walls, and a stage
– so the focus is always on the incredible music. Via Ettore Perrone 3, Turin. Sam Sollai, buyer and events coordinator, Ray's Jazz at Foyles
Gerbard, Barcelona
This little neighbourhood bar used to have a green door with panes that rattled when you opened
it, but it has now been replaced with something more solid, partly to keep the sound in. It's run
by Mar and Nacho, both dyed-in-the-wool culés (Barcelona supporters), and nights
there are long and loud. You can hear Sam Lardner, an American resident who plays his own fusion
of flamenco and bossa nova, or wonderful classical and flamenco guitarists like Daniel Figueras
and Pedro Javier Hermosilla, or the Covers Project, with frontman Philip Stanton. The eating and
drinking are delicious too – Galician-style octopus, traditional meatballs,
pimientos de padron (small green peppers), and wine for not much more than a euro a
glass. A great night out in the Alta Zona. · C/ Ivorra 24, Sarria, Barcelona, +93 203 4988. Rupert Thomson, author living in Barcelona. His latest book, This Party's Got to Stop,
will be published on 8 April
La Casona del Molino, Salta, Argentina
Salta, in north-west Argentina, is well-known for its folk music heritage. This has given rise to
the creation of pena, which roughly translates as a place where musicians and music
lovers come together. Seven nights a week you can experience this at La Casona. The venue's five
colonial rooms are filled to the brim with musicians, professional and amateur, folk, jazz and
others, locals who come down from the Andes bearing pan pipes and drums, and some foreign
visitors, all coming together to jam the local tunes. As a musician, I found great comfort in the
fact that this kind of place exists in the world. And of course, many people come simply for the
music. · La Casona del Molino, Caseros. Lizzie Ball, violinist
and singer. She will be performing – and launching her album
– with Machaca at La Linea Festival in thePurcell Roomon London's South Bank on 27 April
Salón Rosado de la Tropical, Havana
The first time I asked a taxi driver to take me to Havana's Salón Rosado de la Tropical
back in 1989 he said it was a place for Cubans, not foreign tourists – and
certainly not lone women – and I'd better watch out as it could be rough. He'd
obviously never been inside this mecca of Cuban dance music, where all the top bands play
regularly, testing their latest material in front of the sexiest dancers on the island. In Cuba,
most music venues are geared to tourists and too expensive for ordinary Cubans, who are often not
allowed in anyway. Not so the Salón Rosado. This is the closest you can get to hanging out
with a Cuban clientele. Dedicated to the memory of Beny Moré, Cuba's touchstone band
leader of the 1950s, it started out life a Spanish cultural centre at the beginning of the 20th
century. These days there's a balcony reserved for tourists overlooking the dance floor where, if
you're lucky, you may rub shoulders with the musicians as they gather for the gig. Although today
reggaeton and hip-hop dominate street tastes, Salon Rosado continues to offer a window on to the
latest music scene and is a dancer's dream. · Avenida 41 esq. 46, Nicanor del Campo, Marianao, +53 7 203 5322. Jan Fairley has been travelling to Cuba since 1978 and is writing a book on women and
music in Cuba
Liquid Room, Tokyo
Leading Japanese venue Liquid Room has been going for about 15 years and hosts weekly bands and
DJs from Japan and around the world. The website may say it closes at 12, but the last time I
played there, as The Orb, they didn't let us out till 6am. There's a beautiful cafe upstairs and
the friendly enthusiasm of Tokyo clubbers has to be experienced to be believed. The last time I
played there I took a bag of Space Dust (the sweet!) which made me very popular.
· Higashi, Shibuya-ku, Tokyo, +81 3 5464 0800, liquidroom.net. Alex Paterson, co-founder of The Orb and HFB, his new project. HFB's first three EPs are
available from 12 April on Malicious Damage Records
New Africa Shrine, Lagos, Nigeria
Lagos is not your classic tourist destination; it's a prohibitively expensive city of 14 million
people and a crime record to frighten even the toughest traveller. But Nigeria's notorious
capital does have one musical landmark worth going the extra mile for: the New Africa Shrine. It's named after the
legendary club run by the late musical activist Fela Kuti, which was razed
by soldiers. Fela's daughter Yeni and her musician brother Femi have built up a nightclub that
can hold thousands and has live music throughout the week. It's not for the faint-hearted, but
the Shrine is probably the safest place in Lagos: it has its own police force. You'll get a warm
welcome, and hear some of the best live music in the region. · Pepple Street, Ikeja. Rose Skelton, music and travel journalist specialising in West Africa
A new torrent has been uploaded to U2Torrents.com.
Torrent: 5759
Title: 2001-10-10 * Joyce Center * University of Notre Dame * South Bend, IN * JEMS archive
masters DVD
Size: 7.66 GB
Category: Elevation
Uploaded by: JEMSHQ
Description
-------------------------------------------------------------------------------
U2
Joyce Center
University of Notre Dame
South Bend, IN
October 10, 2001
JEMS masters
Video Source: live satellite feed > satellite receiver > forgotten professional format
video tape (likely Betacam) > Digital 8 tapes
Audio Source: live satellite feed > satellite receiver > Casio DAR-100 DAT
Master Digital 8 tapes and DAT tape > Vegas edit, sync and author > Dual Layer DVD-R >
VIDEO_TS
Data Size: 7.66 GB
Video Info:
Authored with menu
NTSC
MPEG-2
720 × 480 (4:3)
29.97 fps
8.00 Mbps
Audio Info:
PCM stereo, 48 kHz, 1.54 Mbps
01 Beautiful Day
02 Until the End of the World > Two Tribes
03 New Year's Day
04 When Will I See You Again
05 Stuck in a Moment You Can't Get Out Of
06 What's Going On
07 New York
08 Pride (In the Name of Love)
09 Sunday Bloody Sunday
10 Kite
11 Angel of Harlem
12 Staring at the Sun
13 Bad > Molly Malone
14 Psalm 116 > Where the Streets Have No Name
15 I Still Haven't Found What I'm Looking For
16 With Or Without You > Shine Like Stars
17 Elevation > Creep
18 Mysterious Ways > Sexual Healing
19 One
20 Peace on Earth (tiny glitch on both audio and video masters)
21 Walk On
So…some of you know that JEMS recorded the 2001 Notre Dame webcast
direct from the satellite feed. I posted that audio a couple years ago and the response seemed to
be positive in that it was considered the best version yet to circulate (oddly, a webcast-sourced
version was posted to U2T a few months ago that some preferred even as the capture, by its very
nature, should be inferior. Not throwing stones, I just don't understand how a direct capture
from a satellite receiver could be inferior to a webcast downstream of the same source given the
state of broadband in 2001).
While we were not able to capture live video ourselves, live video was recorded from the
satellite though not of the multi-camera feed. From what I was told, this was because the feeds
were coming through in PAL as that was the video system U2 employed on the road, but the
so-called Bono-cam was NTSC and that feed was recorded. Now I honestly don't recall to what tape
format the Booncam was captured (it was most likely Betacam), but well after the fact, JEMS was
able to borrow and dub those pro tapes to what was the best format we could put our hands onto on
short notice, Digital 8.
This DVD is the first time those Digital 8 tapes (three of them) have been transferred and
circulated. Our good friend KS did the authoring and the syncing to the DAT audio source. He has
done great work in the past and this one is no exception. He felt the quality was strong enough
to author as a dual-layer DVD which will annoy some of you but at this point dual-layer burners
are pretty common. This will be the only version.
Now, the real question is, is this better than what's circulating? I know at least one other
satellite capture was made of the Bono-cam and it has always been my presumption that it was the
source for all the copies in circulation. I have compared ours to the screen grabs at Achtung
Bootlegs and it does appear to be an upgrade. The colors aren't as washed out (look at the green
of Bono's guitar). The picture edges are more defined (read the word "Security" on the jackets
near b-stage), and the audio should be an improvement. I have attached screen grabs of the menus
and a few other frames to help guide you.
Sorry about the upload speed. This is going to take awhile and it will probably be turned off a
few times over the weekend.
Live U2
_________________________________________________________________________________
Disclaimer: Please do not reply to this email account it is NOT monitored.
Please visit the U2torrents.com Help section at http://www.u2torrents.com/help/ for helpful
information or to Ask a Question.
The will to learn brings confidence, and the ability to view society through truthful eyes
The socialist paradise in which I'm now sitting is a place where people from all walks of life,
young and old, firm and somewhat less firm, have – through a combination of
apprenticeship and self-examination – come to learn together about the world,
without having to pay for the privilege.
It's a public library, of course: a place which you visit voluntarily in order to learn more
things than you were taught at school. I call it "the place where dreams can come true". It's
where the project of learning continues, at your own pace and of your own volition, and where you
are understood to be an equal participant in the making and changing of your mind. No possibility
is closed off to you.
Good fortune favours the well-primed, and the habit of seeing yourself as someone who doesn't do
that sort of thing, or have that kind of luck, can be hard to get out of. But oh, to be a child
in Newham now! The east London borough has just announced a policy of giving every pupil in its
primary schools free music lessons for a minimum of two years, and the loan of an instrument of
their choice. You can almost hear its mayor, Sir Robin Wales, rubbing his hands together at the thought of spending
£1.25m a year making Every Child a Musician, as the scheme is known.
Knowing that my nan, who left school at 11, could play a bit of piano, whereas I barely know one
end of the instrument from the other, proves that no skill is transmitted by osmosis. It has to
be passed on deliberately, which is why progress can never be taken for granted, and why the
invidious nature of cultural dispossession must be kept in mind.
It's hard to convey the sheer desultoriness of our music teaching at my secondary school. For a
start, we were given one half-hour lesson a week, of which 25 minutes were spent trying to wind
up the plainly contemptuous teacher. When she couldn't be bothered, she looked out of the window
and let us get on with pressing the demo button on our Casio keyboards: playing at playing and
learning nothing in the process because the person we needed to guide us didn't think it was
worth her while.
This is shown more powerfully in 36 Children, Herbert Kohl's account of teaching in a Harlem elementary school
in the late 1960s. He shows the children that they have brains when every other teacher has told
them they're brainless. He invites them round to his apartment and puts on jazz music while they
rifle through his books and artefacts. They quickly become fascinated by Greek myths and work
together to produce a literary magazine full of allegory, truth and creativity.
Middle-class children are subjected to "accelerated learning" virtually from birth. The nascent
person of power is treated as a sponge who can take it all in, because they're assumed to have
the potential for discrimination and specialism later in life. Start with piano, violin, trumpet,
ballet and chess club and you can always drop one when, as expected, you start to show
exceptional talent in one or more of them. This enrichment of the domestic environment
– turning home life into an extension of schooling – is
taken as a given by teachers at largely middle-class schools, which stretch their children to the
extent that excelling becomes the norm.
Note that accelerated learning programmes – or "wraparound schools" which
start early and finish late, the better to fit more of these "middle-class" activities into the
daily life of working-class children – are intended to do the opposite: to
make school an extension of the home. However, the value of making educational activities
something you do outside of school, as well as inside, is surely that you stop associating
learning exclusively with schooling.
Richard Sennett, author of The Craftsman, writes convincingly of the role that
learning to read and play music has in building confidence. Mastery is a transferable skill
– once you've mastered, or at least gained a working knowledge of, one thing,
there's nothing stopping you from trying another. When my husband takes his Grade 8 exam in
classical guitar next month he'll be 35, but that won't stop him picking up another instrument to
learn straight afterwards (I know what he's like). Playing music gives him another kind of voice,
and affords him a sort of enviable mental polyphony.
You can keep people down with this kind of power: the power to deprive, to impoverish, to make
ignorant. But you can't keep them down for ever. At some point it will warp and blast out some
other way, in bitterness, in fighting, in baying for blood, the consequences of having just
enough knowledge to know you're ignorant. Learning is what enables us to look at ourselves and
our society through more detached, more truthful, eyes. Who would deny anyone that?
Red, yellow, pink, black with a hint of blue. Red, yellow, pink. Black with a hint of blue. It
was a dress, slightly shimmery. The girl wearing it talked to me about a magic guitar.
Montreal, October 2008. The POP
Montréal festival throughout the city and its venues. Every night packed with
concerts, drinking, and running from venue to venue, city map in hand. On the marquee tonight:
The Persuasions, a mythical American acapella group from the 60s. The Ukrainian Federation
packed, Richie du Fire losing control in the middle of the crowd, the group who got off the stage
and passed around the mics, low rhythmic voices and high melodic voices, the concert which
finished with an amazing song by one of the organisers of the festival. One of the most amazing
concerts of our lives and the apotheosis of POP Montreal that year.
But. Victor had insisted that we not miss the concert at 11:30 at Casa Del Popolo. It was the
Luyas, his favourite new band, a
band buzzed about by most of the people I met. Casa was only a few blocks away, but it was
already too late. From the middle of the crowd, Victor signalled ‘It's
Jessie!'. The girl had a red, yellow, and pink dress on. And she talked to me about a magic
guitar. And she talked tirelessly.
Reykjavik, November 2008. Jessie had told me she'd be in town for the Airwaves festival. Not with
the Luyas, but with Miracle
Fortress, her buddy Graham's band. I found myself in Iceland on the trail of a docu-fiction
project, Sun (Set & Rise) which, bit by bit, was breaking us down with each subsequent day.
We spent a lot of our time drinking, catching shows, drinking even more, making the most of our
nights to forget the drudgery of our days. At a Yelle concert on our last night, during a stage
diving session, in a room packed with young Icelanders shouting the lyrics at the top of their
voices, a surreal moment: I broke my back, lost all my stuff, thanks to Jessie, who crushed me
into the ground before disappearing into the cold without even singing me a single note.
Perpignan, August 2009. The magic guitar Jessie had talked about was in fact the work of Yuri
Landmann, guitar-maker extraordinaire, the only person that my friend Gaspar and I had decided to
invite to Pedro
Soler's festival Guitares au Palais. Through his instruments, we'd encountered the Malian Sidi
Touré, the Dutch group The Moi Non Plus, who are the force behind Subbacultcha in
Amsterdam, the vagabond Noel Akchoté, who improvises with astonishing ease. And Jessie
Stein, who – discreetly this time – brought the sensation
of a faraway night through her accent and her soft voice. I only saw her briefly; my head, too,
was somewhere far away.
Montreal, October 2009. It had been one year since I'd discovered the Luyas and Jessie Stein. One
year of replaying the melodies in my head, dreaming about this girl and her distinctive voice.
One night, as we biked together, I told her, “Every time I hear you sing I get the
impression that I am across the ocean, even if I am close to you.” It is this sense of
nostalgia for an unknown country evoked through her music which makes me crazy for her.
POP Montreal invited me to organise another screening, but this year I was also invited to film
a series of selected
local acts for Arte Live Web. This
series was to include the Luyas, of course, whom I had long wanted to film. We had hoped that I
would be able to join them in the previous winter's snow, but fall proved to be more welcoming.
Réal : Vincent Moon
Tourné à Montreal
Réal : Vincent Moon
Tourné à Montreal
The Luyas is Jessie, Stefan (the
percussionist/drummer from Bell
Orchestre), Pietro (formerly of Arcade Fire, as well as Bell Orchestre and Torngat), and Mathieu, the group's newest
member. Jessie proposed that we film on the sidewalks of the Jacques-Cartier bridge and on the
island in the middle of the St. Lawrence. Crossing Montreal by bike felt easy, light and airy. I
had thought that Jessie would be more stressed for this little film, considering how many times
it had been delayed, but to the contrary she brought a constant humour and a capacity for
off-the-cuff improvisation. A joy to follow from in front of and behind a camera.
Réal : Vincent Moon
Tourné à Montreal
Réal : Vincent Moon
Tourné à Montreal
Film to meet, record to remember. That afternoon remains the apotheosis of numerous voyages, the
perpetual quest for sound, of many different experiences. To see these images again brings back
an entire week of musical encounters, like the confluence of emotions in a single final
explosion.
Réal : Vincent Moon
Tourné à Montreal
Réal : Vincent Moon
Tourné à Montreal
The last song of this film, shot in and around a playground, is probably the sequence which most
represents these final months of my travels – entirely improvised, from the
beginning to the end, a moment of pure musical magic the likes of which I had never filmed
before. And the last phrase, hilarious and which will stick with me for a while: "It looks like
dirt, but it's death."
New York, February 2010. The night deepens, Jessie has had too much to drink and she talks
nonstop. Under the table, she takes my hand and I remember when I fell in love with a girl who
talked about a magic guitar, who played music while looking straight into your eyes, and who sang
like a child far across the sea. Sometimes simple encounters change lives.
The fact that many people love games isn’t really that new. Retailers and even our own
governments have used our love of games to sell us products and hook us on lotteries and whatever
else they can think of to boost revenue. But the rise of online games such as World of Warcraft
and the social and “casual” games popularized by Zynga and other companies on
Facebook, such as Mafia Wars and Happy Aquarium, has arguably made gaming a far bigger part of
our culture than it has ever been — not to mention location-based apps such as Foursquare
and Gowalla, which have explicit game-like features built in. Online payment giant PayPal said
that Zynga was its
second-largest merchant last year, and PayPal does business with some of the largest
companies in the world. And get ready for even more games: Flurry Analytics says that its
research shows almost
half of the apps that are being developed for the upcoming Apple iPad are games.
What is the impact of all that gaming on our society? One academic, Lee Sheldon of Indiana
University, says the generation that has grown up with ubiquitous online gaming is bringing that
culture with it into the educational system, and ultimately into the workforce. “As the
gamer generation moves into the mainstream workforce, they are willing and eager to apply the
culture and learning-techniques they bring with them from games,” Sheldon, an assistant
professor at the university’s department of telecommunications, told
ITNews. He said older managers will have to “figure out how to educate themselves to
the gamer culture, and how to speak to it most effectively.”
Sheldon is already experimenting with that: over the last year, he started grading two of his
classes (both involved with game design) using a system based on “experience points”
or XP, similar to the way gamers in World of Warcraft and other massively-multiplayer games award
points for various tasks. Students started the year at level one, with zero XP and then gained
points — and higher grades — by completing “quests” and
“crafting,” which corresponded to giving presentations and doing exams and quizzes.
Students also formed “guilds” similar to the gaming groups that rule WoW and other
multiplayer games, and Sheldon says that his students seemed far more engaged than they had been
before.
A similar phenomenon was the topic of a panel at the
recent SXSW conference in Austin, where Christopher Poole, the founder of the controversial
discussion forum known as 4chan, and Web historian Jason Scott discussed the site and its culture
— which in some cases consists of offensive material, but also involves public advocacy
through offshoots such as the Anonymous group. According to
a description from Austin360, Scott compared the behavior at 4chan to a game, but one in
which the objective was to come up with something more shocking and/or hilarious than your
competitors.
Scott noted that another site behaves in almost the exact same way: Wikipedia. And he’s got a point — the
“crowdsourced” encyclopedia relies in many cases on unknown and unpaid editors and
writers to produce and structure and verify its content, people who to some extent compete for
the recognition of their peers on the site, and in some cases wind up “levelling up”
to become senior editors and members of the internal Wikipedia “cabal” of site
managers. Although Wikipedia doesn’t explicitly award experience points, the concept is the
same, and it motivates people in similar ways.
The moderation of comments at Slashdot is based on a very similar system: users are able to
gain “karma points” through
positive actions such as posting sensible comments, voting on other comments and flagging abusive
comments. When they get enough points, they are selected by the site’s algorithm to be
official moderators, and can then “spend” the points they have removing comments. In
such a system, it doesn’t ultimately matter whether someone is anonymous or not, because
there is an incentive for them to follow the rules and behave properly (although there are always
users who don’t care about the rewards and try to “troll” or disrupt any site).
The bottom line is that good games take advantage of people’s innate desire to compete with
each other, but balance that with their need to receive rewards, including the approval of their
peers — rewards that in some cases can be used to modify their behavior in certain ways.
Those are principles that don’t just apply to games. Jesse Schell, a former creative
director at Disney Imagineering Virtual Reality Studio, had a great presentation at the DICE 2010
conference last month in which he talked about the rise of social gaming and
what we can learn from it, which is embedded below.
I love this panoramic series of photos of Matthew Good's workshop. He
describes the contents:
Ohm's Law Medicine Man balsa wood glider (half finished) Make:Electronics book, Maker's
Notebook Woolly Mammoth clone guitar pedal, nearly done 2.5 gallon fishtank, testing out
temperature logging via LM34 and Arduino There are no less than five computers on/around my desk.
Not all are visible. Small cheap telescope Printing plate of some old ship Guitars More guitars The
mess? Oh, that just means I'm getting work done.
I can't believe he didn't mention the X-Files poster!
(Note: Click on the image for a larger version of the panorama.)
The culture clash between social games and core gamers was on full display at GDC. I have
been called a traitor to the cause of core gamers, even.
At the awards show, when a Zynga rep claimed the social games award for Farmville and did a
little bit of recruiting from the stage, he was not only booed, but someone shouted out,
“But you don’t make games!” This is a common sentiment out there in the usual
gamer haunts.
I have many many thoughts on all this — and I have been posting some of them in various
places when discussions arise.
Yes, Farmville is a game. It just requires fairly little skill compared to games
for “advanced” gamers. But by any reasonable definition of game, it fits perfectly.
You have to make choices (they are strategic choices rather than real-time, but so what? Games
have a long tradition of
slower play). The choices require knowledge and skill (the skill is what gets derisively
called “spreadsheet gaming” by the cognoscenti, but that’s a brush that EVE
Online and other MMOs have been tarred with too). You have to prepare for the challenge. You can
screw up. You get rewarded for doing well, etc.
It may seem elementary to those who can juggle complicated business sims, but think of it as the
training wheels version for novices to that genre, and you won’t be far off. I think people
who didn’t play games in the early days forget that the level of complexity they enjoy
today is a phenomenon of the last ten years, a symptom of typical genre development. Social
games are more advanced than most of the games made from 1970 to 1988.
Yes, social games truly are social. They just work on somewhat different modes
than real-time synchronous games do. Instead of rewarding real-time teamwork the way that group
combat in an MMO, playing on a soccer team, or being a member of a chorus line does, they reward
asynchronous behaviors.
Most specifically, there is a lot of exactly the sort of weak-tie social design that was
intrinsic to Star Wars Galaxies and Asheron’s Call: stuff around gifts,
networks of mutual benefit, etc. More, they are exploring some of these things in a deeper way
than MMOs do (because MMOs fall back on the synchronous crutch). Which is more indicative of
social ties, a user who logs in once a week for a raid, or a user who logs in every day to send
every friend a gift? The answer is not straightforward, if you dig into social networking data.
Yes, it is arguably even an MMO. The core activity is single-player, but the
features around gifting, fertilizing, helping build structures collaboratively, etc, are all
massively multiplayer techniques. Oh, they are not yet truly virtual worlds, though some of them
do feature real-time chat, and more will over time, because in many many cases it is a value-add
of a feature.
It’s surprising, in a way, how little collective action matters in most MMOs.
Here’s a medium that allows it better than any other game type, and yet we still see fairly
little collective action — and when we do, it’s raids
— arguably, exactly the wrong sort of collective action to really play to the
strengths of what virtual spaces can do, precisely because what MMOs offer is spaces with
thousands in them, not spaces with a few dozen.
Well, here we are. Collective action is starting to matter in the social games, and it’s
going to matter more, not less precisely because it is an assumed core premise of the genre.
Yes, social games make money. Do some Googling, people! And no,
it’s not all from scams.Yes, there are shady practices. But not all games use
them, and if they do, it is less every day as the market gets cleaned up. And even when they do,
they are not the bulk of the money.
Social games are not just a fad. There have been a lot of comparisons to things
like motion control, 3d imaging, and so on. But back in 2008 there were Gamasutra articles about
whether retro-looking
gaming was a fad; before 3d graphics got good enough, there were questions about whether it
was a fad… the key thing to look at here is whether there are underlying technical and
social factors that are pushing development in a particular direction.
In the case of retro looks (which are now a firmly established aesthetic), the answer lay in the
somewhat complicated fact that a younger gamer sees all previous aesthetics side-by-side and does
not judge their quality based on technology, the way that older gamers do. A push towards
innovation and artistic intent in game design called forth the ghost of the 8-bit era, and the
pixelated look became an identity badge. Tech helped this along — the rise of Flash as a
common game development platform resulted in a “Flash aesthetic” driven by the
display limitations that today we see in console games such as PixelJunk Eden and
Patapon.
In the case of 3d, the march of technology simply made it work over time, and it evolved from
gimmick to tool. This may yet happen with 3d displays as well, or motion control.
In the case of social games, you have to look at the overall context too. As I have been saying
for quite some time, all games are becoming
connected experiences. And it turns out that social networks are becoming the glue. They are
sweeping away all the “gamer-only” networks that so many companies started.
The value in these networks lies in the connectivity to friends, the easy distribution of content
across the social graph, the web accessibility, and so on. These are things that we now take for
granted. The genie is not going to go back into the bottle.
Now, is the investment level going to change? Absolutely. The white-hot heat around the segment
will definitely subside as everyone gets used to the fact that the market is here to stay.
No, social games won’t turn into core games. This is one of the
misconceptions that AAA developers often have as they try to establish themselves in the market.
It is absolutely true that social games are going to grow more sophisticated over time. But they
will do so by growing further along the direction they have already been going.
If you look at the AAA game world today, you can trace just about everything in it to the early
core gamer market. Video games got going with sports, dragons, robots, guns, jumping &
climbing, and cars. Those were the first big ideas. And here we are now, decades in, and they are
still the big ideas. Many other ideas have come along since, but somehow they have always been
quirky, “outside the mainstream” — like, say, when Rollercoaster
Tycoon, or Guitar Hero, or The Sims came along. The only way
something like “playing house” can possibly be “outside the mainstream”
is if there’s a subculture in charge.
Well, social games are here and they managed to get themselves established largely without
reference to those tropes. As a result, they have a different set of starting premises. Many of
the things that were “quirky” are “normal” and vice versa. Central design
tropes include cooperation rather than competition; asynchronous rather than
synchronous play; social dynamics; and a very different set of core cultural references.
There’s more.
What will happen over time is that this new audience will grow in sophistication. They already
take for granted all of the elements of a farming game, for example. You can think of the farming
game as equivalent to any other genre, and replete with design tropes that are exactly equivalent
to conventions like WASD, hit points, skill point allocation, rocket jumping, and
tank-nuker-healer, if you like.
All that is going to happen is a recapitulation of design history, only with a new of new
assumptions embedded in the games:
a far broader set of cultural references.
a new and different set of core artistic choices driven by different rendering technology
a fresh and exciting set of design paradigms built around asynchronous sociability and
large-scale weak-tie “guild” structures — hoo, is there a design
essay lurking in the difference between a guild and a neighbor ring...!
a whole new set of business models and practices
What this boils down to is that social games will grow along those axes, and not
magically turn into what core gamers today consider to be core games. It’s a mistake to
think that the game development industry is going to manage to magically make this audience fall
in love with sports, dragons, robots, guns, jumping & climbing, and cars.
But there’s hope for core gamers nonetheless: These games are the new home
of “worldy” games, in some ways. And they are bringing neglected genres back to life.
Social games are going to push boundaries in design areas that are currently neglected. A
renaissance in simulation and strategy games is likely, and I don’t think it is an accident
that so many prominent AAA strategy game developers are in social games now.
If what you have craved is greater user agency and impact on a persistent world, a greater sense
of community and economic interdependence — those are features that are intrinsic
to this new market. As an example, I would point out that there was a core MMO game that many of
the readers of this blog loved that had a farming game where you had to check in every few days
to collect your stuff and decide what to try to harvest next. And it’s wasn’t
Farmville. It was Star Wars Galaxies. In many ways, the features that were seen
as oddest or least “gamer-like” in the worldy MMOs are going to be among core
features in the social games: housebuilding, shopkeeping, farming, dancing, dress-up, even
hairdressing. Right now, these are one-to-a-game. But one possible direction of development is
that they not be.
I have thoughts on what all this means for the core games we know and love, but I’ll leave
those for another day.
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