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Next Generation -
3 hours and 48 minutes ago
Fresh from a successful summer campaign on home consoles, Civilization now marches into
handheld territory with a slimmed-down but essentially identical version of Revolution, joining
similar strategy-orientated franchises Age Of Empires and Anno 1701 on DS.
read more
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Mac Forums - iPod touch -
4 hours and 36 minutes ago
Hi,
I have a long background in developing for touch-screen handhelds of approximately 13 years, using
either C, C++ or C#. I am now considering offering one of my Windows Mobile/WinCE products on the
iPhone. The application will have to query SQL 2005. This maybe done once at the start of a working
day or have to receive "in-the-field" updates through out the day. At the moment I offer either XML
files for syncing or syncing SQL running on the smart device with the main business server,
depending on the user environment.
I would just like to get a feel for how much porting work is going to be needed. Is anyone out
there linking to SQL 2005 and what types of objects are available to handle the data/results from
queries? For example, is there anything like a .net DataSet object? My applications at the moment
do not conform to Windows Mobile development standards at all, all of the applications do not
require a stylus, they are big simple to use buttons, easily pressed with a finger, how easy is it
to implement your own owner drawn controls, buttons mainly on iPhones?
One final question, is it easy/possible to implement kiosk type applications? In some instances it
will be essential that the user has NO access to any other software or functions of the iPhone,
they can literally only do what my application lets them.
Thanks,
CB
PS, I hope you don't put me off, I'm itching to have an excuse to start developing for iPhones!

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Mashable! -
7 hours and 29 minutes ago
This is a fairly important question to consider, I think. The gaming industry clocks in
billions of dollars in revenue each year, a good portion of which is devoted to mobile sales. Yet
if mobile Web use is going to continue climb at the solid clip, and mobile phones are to be smart
and powerful enough to conquer interactive entertainment, is there room for platforms devoted
primarily to gaming?
While Sony’s PSP hasn’t seen itself become a phenom of the mobile gaming space, the
Nintendo DS is an item
which has often been touted as something of a marvel; nearly as cool as the Wii when it first
arrived. Nintendo has consistently sold millions for several quarters. And the company will
undoubtedly sell more. But just how much more? And if/when momentum slows to a trickle, then a
crawl, and then stops, what comes after? Does Nintendo move into software exclusively, bringing
Mario, et al. to the iPhone,
Android devices,
Nokia handhelds, and other
systems?
What triggered my interest in this subject isn’t gaming itself. The most I would consider
myself is a very occasional gamer. Once in a while a little Sudoku, some Tetris, some chess.
Also, I’ve recently been draw to the “Cannon Challenge” [iTunes URL] game freely issued by Discovery for iPhone/iPod touch users. Otherwise
my free moments are devoted to other pursuits. No, gaming isn’t really the focus here.
Rather, it is the way in which mobile platforms themselves are evolving that is the basis for
this comment. They are evolving to the point that Nintendo’s handhelds, and those of its
competitor(s), will be no more. Why? Internet connectivity. More precisely, always-on
Internet connectivity.
It’s been said constantly for over a year now by various persons well-known and not so
well-known: the iPhone is a great gaming platform. Leo Laporte of TWiT, The Tech Guy, and The Lab fame, says so. Regularly. The co-hosts of
“Diggnation” offer similar
praise for the thing. I’ll say so, too. And by categorial association, I would say a number
of other smartphones are similarly equipped to provide gameplay that’s visually impressive
and entertaining as well. Indeed, because of computing power alone, it might be argued that the
likes of Nintendo won’t be able to extend its legacy in a tangible sense for many more
years.
Yes, it’s important to emphasize this new and very big nail in the coffin of
convention. It’s a point that has been echoed with increased volume in recent months. The
ever-present mobile Web. If game developers take up the task of engineering titles to connect
players with one another without limit to place or time - or, reversely, dependent on place and
time - the sort of gaming that comes with the Nintendo DS and Sony PSP in their
current Wi-Fi-enabled form, is going to quickly become outdated.
Of course, Sony has a convenient bridge to the next era of mobile gaming in its partnership with
Ericsson in the mobile phone world. That is something Sony should address, and sooner rather than
later. But Nintendo, interestingly enough, doesn’t have that option. Not yet, at least. And
rather than establish exclusives with one handset maker or another, it may well be better off
investing little to naught in hardware and focus instead on publishing titles compatible with the
modern smartphone platforms of today.
Not too long ago a report released by comScore noted that US mobile subscribers’ had
essentially balanced pan-Atlantic rate of 3G adoption with residents of Europe, after years of
lagging behind. If comScore’s numbers are anything accurate, they only add weight to the
line that mobile phone gaming is the logical extension to come from the market. The next cash
cow. Naturally, this requires that consumers take to the all-in-one approach to mobile
communications, which they’ve been slow to do. But the advent of Nokia’s newest
N-Series devices as well as those from Apple and Samsung, etc., have done much to whet the
consumer palate. So much so that a migration is simply inevitable.
To be sure, this is a good thing. Change rarely does good things for nostalgia, but it
enables progress to continue on. The sheer volume of possible applications of GPS- and 3G- and
4G-infused networking, let alone gameplay, piques the interest of millions of people. Privacy is
of course an ever-present concern. But gamers have made plain their desire to take the
multiplayer experience as far as it can allow. That has been the case with Xbox Live fans,
PC-based MMORPG devotees, and it will also be true for mobile gamers, too. Heck, the
possibilities given via the Nintendo DS specifically have intrigued a global supply of users. So
gaming over wireless cellular telephony spectrum is really just upping the ante. It is very much
within reach.
Now, there is a limit to what you can do given that sort of infrastructure and personal
componentry. A small screen can only provide so much opportunity to developers. But the social
aspect is where things go big. It’s more a matter of developers’ thinking anew about
the handheld world, and seeing what they’ve already constructed in the realm of iPhone and
Android, they presumably won’t be short for ingenuity for many years to come.
Which brings us back to the future that Nintendo - and to lesser extent, Sony - will encounter
and be forced to navigate. Mobile gaming is critical to its business, regardless of its clear
success with the Wii. Will we see Mario soon emerge on the N96, a BlackBerry’s touchscreen,
the iPhone, and a Sony Ericsson Walkman of some sort? I’ll venture to say yes. Somewhat
soon, anyway. It’s only sensible that they make it happen. If only because it has become
increasingly evident that smartphones themselves are now being designed to be the next generation
of all-purpose playgrounds, and Nintendo could well make a fortune introducing itself and its
trademark craftwork to the wider world of pocket computers and the cloud they inhabit.
---
Related Articles at Mashable! - The Social Networking Blog:
Nintendo and
Microsoft Announce Game Developer Platforms
Opera Mini Launches
‘Dimension’ for Mobile Browsing
Windows
SideShow For iPhone And iPod Touch Released
Mii to Become Social Network - MiiSpace?
Disney to Launch Social Network for
Nintendo Gamers
Budding Germany-Based Mobile Social Network Qeep
Going Global
Google Search Now on
Windows Mobiles, Too


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Gizmodo -
10 hours and 50 minutes ago
Tomorrow night at 10PM, Food Network
kicks off Alton Brown's latest TV show,
Feasting on Waves, where the Mensa-smart kitchen geek and his crew hop into two
50-foot catamarans and sail around 15 different Caribbean islands in search of quality cuisine,
shooting and editing the hi-def episodes right there on the boats. It turns out, despite his
disdain for specialized kitchen gadgets, Brown is a certifiable gizmophile. He has owned maybe 20
Macs, most recently a MacBook Air and an iMac that has "never crashed." He also has a Panasonic
ToughBook running XP, and an Eee PC which he totally loves. He carries an iPhone and at least one
Garmin GPS units wherever he goes.
I got him on the phone to ask what, exactly, he used to document his Feasting on Waves
experiences, and how he managed to keep it all juiced up, net-connected and dry while meandering
through the islands. Here's our fun exclusive interview, with photos of Brown (and his gear) in
action:
How do you produce a TV show from a
sailboat?
One of the things about the Feasting shows in general is that they have a very small
crew, and we are moving with very little space. We are extremely packed and technology dense. We
had two 50-foot catamarans—it sounds fun but it wasn’t that fun.
So you shoot and edit as you go?
This year we decided to go completely tapeless: Panasonic P2 cards on 200s. We’re
downloading them into our portable Avid edit system. We take as much audio equipment as we take
video equipment. The funny thing is, professional audio hasn’t gotten a whole lot smaller.
Although hi-def cameras have gotten smaller, lenses have gotten better and battery time has
gotten better, audio is still the tricky part of the process for field reporting.
I see you were also using a little Panasonic?
I was lucky enough to be one of the first people in the US to get Panasonic’s HDC-HS100
AVCHD camcorder. It’s got a nice little Leica lens on it. We take everything through a
DaVinci color correction system. Once we do that, you really can’t tell the difference
between my little camera and the big cameras—it’s all 1080i. We have some scenes that
were 100% shot with just my camera.
How did you connect to the internet?
It’s kinda funny, the entire time that I was in the islands, I had perfect e-mail with my
iPhone. The entire time. I think there was once, during a midnight crossing, the Anegada Passage,
where I lost internet for about half an hour. The rest of the time, I was getting e-mail through
either EDGE or something else [probably GPRS].
I did not even take a computer with me on that trip. I decided I just didn’t want to see a
computer for a while. And at the time, I figured you know, computers, boats, water, scuba diving.
I thought about taking the ToughBook along, and then I thought about taking the Asus because
that’s a great little box. Then I thought, the hell with it. I took a few pads of paper,
some pens and my iPhone.
You also carry GPS everywhere, right?
As a motorcyclist, as a hiker and as a pilot, I’m pretty sold on Garmin. In the first
Feasting on Asphalt, I had a touchscreen weatherproof version of the StreetPilot for my
motorcycle that even worked with gloves on. I just really love how their interfaces work. You
don’t even need manuals for most of their stuff, the stuff is so intuitive.
In New York, I use Google Maps with my iPhone, because I know where I am—I don’t need
GPS. If I was going some place where I needed GPS, I’d use my Garmin Colorado [shown in top
pic], which I really really like. It’s a really great marine box. It’s splashproof,
but it comes loaded with all the marine functions, so it’s really easy to do marine chart
info if you get the right cards for it. You can sail the world with one.
So it was your navi on land and sea?
Everywhere. We basically documented the entire Feasting on Waves journey in the
Colorado. Every place we went, we popped a waypoint. It’s got so many easy functions for
calculating distance it made navigating around the island easier. Even islands that didn’t
have roads at all, we could get good topographic information.
Do you adhere to the old sailor’s adage that you should never have just one form of
navigation?
Abso-stinking-lutely. When I fly, I may have full GPS on the plane, but I got a full set of
charts too, and I keep the charts out while I’m flying to make sure I know where I am. In
this day and age, if I have a major power outage, I just whip out my handheld, the 496, a
spectacular handheld aviation GPS. But there could be a catastrophic satellite failure, different
things could happen that could make GPS unusable—I guess.
I think your unit would fail before the satellite did.
Something could happen to satellites, you never know. So I always want to know where I am on
paper, too.
And on the island, what was your backup?
There were a lot of times where I didn’t have a backup. On islands, I sometimes
didn’t have anything else, because there aren't reliable paper maps for those places. The
only time I wasn’t using Garmin to navigate was when we were underwater—I don’t
think they have an underwater unit yet. We did a fair amount of scuba diving, and you’re
still on your own under water. You still gotta use a compass.
I think you just invented something.
Underwater GPS would be spectacular. I don’t know how deep you can go with that technology
without having serious problems. Even 50 to 70 feet would be useful. I wonder why they
haven’t done that yet. I’ll ask Garmin when I can get that. For rec diving, having
that kind of application would be fantastic.
Note: I asked Garmin why there wasn't a scuba GPS, and I got a quick reply: "The reason for
no scuba GPS is simple... the signal is deflected by water."
So how do you keep everything charged up?
That’s a problem. Especially on the boats, it was really difficult. We got down there and
realized that the power systems on the boats which were all 220V—the power wasn’t
clean enough for our editing computers. On St. Martin, we had to go buy a Honda
generator to run on the back of the boat to give us good steady clean 120V.
The Colorado runs on AAs, so I took a batch of rechargeable AAs. I ran the recharger for that in
the cabin where I also charged my iPhone and my little camera batteries. I had to have three
chargers. My other camera only runs on regular batteries, not rechargeables.
What kind of camera is it?
It’s an old metal Canon EF—about 30 years old. I also carry a 35mm Leica
point-and-shoot with a fixed 40mm lens. I was shooting slide film in the Canon and print film in
the Leica.
So you’re not shooting digital?
Not on this. I wanted Ektochrome—nothing looks like Ektochrome. I’m old school that
way. I have a pretty decent Canon digital, and a Leica digital as well, but I didn’t want
to have to deal with the chargers, and I wanted super robust technology, so I went film. I like
film. You can’t beat it. I spent most of my career as a cinematographer before I went to
culinary school, so I just got a thing about film emulsions. It’s still the way I think. I
just don’t appreciate digital photography as much as I should.
I know, I know—we managed to get through an entire discussion about a food show without
talking about the freakin' food. Good thing there are already clips of the show (alas,
non-embeddable) up at Food Network's website, so take a look. The awesome photographs of Alton were
shot—digitally—by Marion Laney, ForgottenGulf.com.


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Gizmodo -
1 days and 2 hours ago
Though it's in no way official, I happen to enjoy Google Blogoscoped's analysis of the Google
Chrome logo and agree with the influences listed. In addition to the hodge podge of handheld
Simons,...
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Processing Blogs -
1 days and 8 hours ago
Mrmr is a wonderful tool for turning your Apple mobile device into a multi-touch controller for
performance and controlling visuals and music. It allows custom control layouts, it’s
beautifully geared to things you can do with your fingertips, and it’s fully open source.
As is often the case on this site, we have two messages. One is about a specific technology to
play with, the other about the broader possibilities of digital work.
The specific: Our friend Eric Redlinger has ported his Mrmr open-source
OpenSoundControl multi-touch controller app to the 2.x firmware for iPhone and iPod touch.
We’ve got screenshots, as seen above or via our Flickr stream, and
Eric is looking for beta testers from the CDM community. (More on that in a second.)
The deeper issue: Beyond just Apple’s device, there’s a new
opportunity to make controllers standard, open, and self-configuring. Why would you want to do
that? Eric explains the vision:
Controlling your multimedia performance or installation with a handheld touchscreen device is
cool, but what do you do when your friends want to spontaneously participate using their devices?
Typically a long tutorial follows in which you explain what OSC and MIDI are and how they need to
find and install a special app, then configure the server and port settings, etc. And, oh yeah,
you’ll need their device’s IP number...etc.
Now imagine that conversation being like this: Go to the appstore on your phone right now and
download this app. Launch the app. Play.
That’s Mrmr (pronounced murmur), and it exists already for the Mac and for the iPhone/iPod,
with clients for other devices to come. Although it is not yet on the appstore, you can beta test
it today. Ed.: Damn. I still want to pronounce it “mister mister.” -PK
Mrmr consists of a couple of protocols to specify the type and screen location of interface
control ‘widgets’, and specifies a way to send the resulting key
presses, slider values etc. back to the VJ/DJ app of your choice. It uses standard OSC for its
messaging protocol so it works with any existing app that supports Open Sound Control support.
What this means for you is that you can design a custom interface for your Max/MSP/Jitter / Pure
Data / Quartz Composer / etc. environment and push that interface onto your phone, and onto
others’ phones, providing a great new way to add multi-user, collaborative elements to your
set!
And, of course, this ultimately has implications not just for the multitouch Apple mobiles but
future multitouch technology, too.
Project page / wiki: http://poly.share.dj/projects/#mrmr
How to get involved in the beta: Eric is definitely looking for testers.
You’ll need to email your device ID of your tester iPod touch or iPhone running the 2.x
firmware. There are two ways to go about that. Here’s a set of instructions for how to find
the ID:
Providing
Your iPhone Device ID to a Developer
If you use that approach, be sure to put “mrmr beta” in the subject header.
Even better, Erica Sadun has built an app for the job.
Ad
Hoc Helper [iTunes Link]
Download it, run it, and it automatically sends off an email with the ID with the subject line
already filled in.
Either way, address your emails to eric (at) share [dot] dj with the ID — and
let us know how it goes. We hope to have more support materials up on using mrmr very soon, so
stay tuned.

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PlayFrance : News PS2, PSP et PS3 -
1 days and 8 hours ago
SEGA a annoncé hier lÂ’arrivée de Football Manager Handheld 2009 sur PSP
pour le 14 novembre prochain. Le communiqué de presse sÂ’étalant surtout
sur les nouveautés des versions PC et...
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Engadget -
1 days and 12 hours ago
Filed under: Handhelds,
Laptops

Just as you were getting your head wrapped around Atom-branded Diamondville-class processors based on a Silverthorne architecture, along comes the next
generation. Expected to arrive in Q3 of 2009, the new 45-nm Pineview processors will come in
hyperthreaded single- and dual-core versions like the current generation Atom 2xx- and 3xx-series.
However, the procs will be based on a new Lincroft micro-architecture boasting an integrated
graphics core and memory manager that connects to memory via DMI, not a FSB. Unfortunately, the all
important TDP power-draw off your tiny netbook's battery in currently undefined. Hit the read link
for the full roadmap and processor timeline if that's the kind of thing that twirls your
propellor.
[Via RegHardware] Read | Permalink | Email
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