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Two million Britons will flee the country over the Bank Holiday weekend as the country seeks to
forget a washout August. A record number will head abroad, as holidaymakers ignore the economic
storm clouds in search of sunnier climes.
It's
hard to believe that it's been a whopping 15 years since Tim Burton's The Nightmare
Before Christmas was released. The Buttercup-stealing Humperdink, or Chris Sarandon as
Jack Skellington, Catherine O'Hara as Sally, plus a little bit of PeeWee and the wacky Greg Proops
-- the days before Johnny and Helena were in everything Burtonesque.
In commemoration of the anniversary, the Collector's Edition DVD hits shelves next week, but to
whet our hungry appetites, ShockTillYouDrop has got three clips
from the new disc. Check out how they made the Haunted Mansion as a holiday tour led by Jack, the
process of shooting the film, and finally, Tim Burton's original poem of The Nightmare Before
Christmas, all funky and animated.
It's looking to be one heck of a great re-release. From seeing how Jack's version of the Haunted
Mansion played out, to how the film was made, to Burton's old short film Vincent, it's all
there. Will it be in your basket come Tuesday?
Ok will give you some background to whats going on with me. I am not a mac fan or anything, like
many of you here I have had a lot of different mobile phones and organisers but travel a lot and
need a reliable phone etc.
Well I decided to go for the iPhone 3G, free upgrade from my current Samsung so why not eh. Anyway
everything seemed nice and happy, syncing with outlook (windows that is), has all my contacts,
photos taken, sms messages and well yeah, some apps from the App Store. Now dont get me wrong, this
App store is a nice feature but there are an awful lot of programmes on there that simply crash the
phone. I cant put my finger on exactly what happens or under what conditions things dont install
properly, but I have always used wifi connections to keep the download speed high, turn off the
autolock so the phone doesnt goto sleep whilst installing. But no matter what I am now having to
restore the iphone for the 7th time in the last 2 weeks.
Its getting very frustrating that you can only sync contacts with one machine running itunes (yes I
know about MobileMe, but I dont feel paying a large annual fee on top of my contract for something
that gives basically functionality is worth it). In my situation the phone dies, cant get it to
turn back on without just showing the Apple logo. From everything I have read on the net about that
situation it seems putting the phone in restore (in plug in the powercable and hold down the home
button till it asks for itunes link). Of course if this happens when your not at home with the one
computer you can use with all your data, you end up restoring the system to its nude form (no
data). I have a car power cable that is a glorified usb cable so am able to get the phone back to
its nude form. But my hassle with this phone is that when it dies like this, apple logo, the only
way to get it back to life is a restore. Why oh why oh why did Apple decide that a full OS restore
would result in complete loss of data. If you havent sync'd recently then photos and sms will be
lost when a restore is done. Is it really that hard to make sure all user data, esp
contacts/sms/photos are kept in place.
At the moment I just dont see how the combination of the iphone 3g OS and App store can result in a
reliable usable phone for daily use.
I know others are having such problems but I wish there were other ways to get your contacts etc
back quickly - backup and restoration does take so long as well. Looking at the windows backup of
the phone under c:userappdataroamingapple computermobilesync stores around 650 mb for me right now
with over 7500 individual files. Whose idea to create so many files of small size, gawd knows..
Seems a little mad a ppl know lots of small files takes an age to copy/backup (i have to reformat
soon).
Anyway, sorry if this is a little all over the place but I am getting a little frustrated with the
reliability of the phone. Its worrying as I am travelling abroad for two weeks very soon and would
hate to loose photos etc (I wont be taking a computer, its a holiday ;) ).
If anyone knows any form of solution (apart from removing all apps and staying with a nude phone) I
would love to hear from you. Any apps for pc out there to add contacts to the phone, not just
itunes. and no I wont jailbreak lol. Please dont get me wrong, I dont want to hate or get fed up
with the iphone, i think its got alot of potential, but has useability issues , compounded with
poor coded apps maybe on the store. Hope Apple get harder with app writers.
On the wall behind Leland Chee's desk is a portrait of an Ithorian, an alien
with a hammer-shaped head that you glimpse briefly in the famous Star Wars cantina scene. In its
leathery, foot-long fingers, the Ithorian holds a cube decorated with elaborate metallic
tracings, a device known as a holocron. Think of it as a Force-powered hard drive, capable of
storing an enormous quantity of information. "It's a piece of Jedi technology," Chee says. "It
tells you ... everything."
To Star Wars fans, Chee is the Keeper of the Holocron, arguably the leading expert on everything
that happened a long time ago in a galaxy far, far away. His official title is continuity
database administrator for the Lucas Licensing arm of Lucasfilm—which means Chee keeps
meticulous track of not just the six live-action movies but also cartoons, TV specials, scores of
videogames and reference books, and hundreds of novels and comics.
Keepin' it canonical: Leland Chee, continuity database administrator at Lucas Licensing,
maintains the Holocron — a vast FileMaker database that's consulted to make sure that any
new elements added to the Star Wars franchise fit within the existing mythology.
Producer: Annaliza Savage, Editor: Michael Lennon, Camera: John Ross
For more, visit video.wired.com.
Of course, Chee's Holocron isn't a Force-sensitive crystal. It's a FileMaker database, a
searchable repository of more than 30,000 entries covering almost every character, planet, and
weapon mentioned, however fleetingly, in the vast array of Star Wars titles and products. The
Holocron isn't just for fun—when Lucas Licensing inks a deal with a toy company or a
T-shirt designer, it vets those ancillary products to ensure they conform to the spirit and
letter of the continuity that has come before and will continue afterward. In the past 31 years,
Star Wars movies have grossed in excess of $4 billion worldwide. But retail sales of merchandise
stand at $15 billion, and 20 percent of that has been earned since 2006, the year after the final
film was released. Careful nurture of the Star Wars canon—thousands of years of story time,
running through all the bits and pieces of merchandise—has kept the franchise popular for
decades.
So Chee spends three-quarters of his typical workday consulting or updating the Holocron. He also
approves packaging designs, scans novels for errors, and creates Talmudic charts and documents
addressing such issues as which Jedi were still alive during the Clone Wars and how long it takes
a spaceship to get from Dagobah, where Yoda trained Luke Skywalker, to Luke's homeworld of
Tatooine. The Keeper of the Holocron takes this very seriously: "Someone has to be able to say,
'Luke Skywalker would not have that color of lightsaber.'"
The screening room at the Letterman Digital Arts Center, Lucasfilm's sprawling
facility in San Francisco's Presidio District, is as opulent as you would expect—plush
seats, wood panels, crystal-clear projection, and a perfect sound system. So when that classic
John Williams fanfare begins and the Star Wars logo appears onscreen in that distinctive font, in
that distinctive yellow, it quickens the pulse.
It's also when Chee, sitting next to me, tells me that in an early version of what we're
watching—a new LucasArts videogame called The Force Unleashed, due out in
September—the logo was slightly wrong. "It was off by only a few pixels, but someone in
Licensing spotted it and submitted a report."
I grab an Xbox 360 controller and soon I'm striding through the corridors of a satellite that
orbits the smugglers' moon of Nar Shaddaa, destroying everyone in my path. My character,
Starkiller, is the secret apprentice of Darth Vader, sent here to eliminate a Jedi elder ... and
leave no witnesses. I deflect laser blasts from militia troops with my lightsaber and then use
the Force to hurl a chunk of metal through a window behind them. The glass shatters, and several
foes are sucked into the vacuum of space before a safety wall snaps shut.
I'm beginning to understand the power of the Dark Side.
On the scale of badassedness, obliterating legions of good guys with the Force ranks right up
there with leaping Snake River Canyon in a monster truck that can transform into a robot. And
it's true that the game's sophisticated physics, combined with clever AI software for characters,
means that when you Force-throw a Wookiee into a tree on its home planet, Kashyyyk, the Wookiee
writhes realistically and the tree explodes in a botanically accurate cloud of splinters. But
that's not what has fans most excited about The Force Unleashed. It's the stuff that happens
between the interactive killing sprees: brief cinematic interludes that add new details—new
plot points—to the saga.
"The game is set between episodes III and IV," says Haden Blackman, who led the development team.
Translation: Play it and you'll learn what happened before the original Star Wars film trilogy
and after the prequels, two decades that have been shrouded in mystery. Over the course of the
game, players will learn the details of the internecine feud between Darth Vader and his mentor,
Emperor Palpatine, and the way these two unwittingly created the very rebellion that brought them
down.
The game has yielded a bountiful crop of tie-ins: a book, a graphic novel, a tabletop
role-playing game supplement, and several lines of toys. With no more live-action Star Wars films
forthcoming (or so we are told), games from the subsidiary division LucasArts are becoming ever
more important in expanding the universe—and perpetuating the story-product ecology. And
with every narrative beat and plot point, Chee and his dozens of colleagues with Holocron access
are there. "Licensing approves everything," he says. "Text, dialog, art ... It all comes through
our office." This is where the work of hundreds of writers and artists gets woven into a vast,
internally consistent continuum.
The power of the Dark Side: LucasArts' Haden Blackman discusses the story and the technology
behind the upcoming game Star Wars: The Force Unleashed.
Producer: Annaliza Savage, Editor: Michael Lennon, Camera: John Ross
For more, visit video.wired.com.
In his 1932 book Sherlock Holmes: Fact or Fiction, T. S. Blakeney used the term
canonicity in reference to the mystery novels and short fiction of Arthur Conan Doyle.
Holmes enthusiasts treat Doyle's work as if the great detective inhabits a coherent and logically
consistent universe. Some of the stories written by Doyle were canonical—genuine events in
that alternate universe—while others had to be considered apocryphal. (It should come as no
surprise that fans would appropriate theological terms. The ecstasy of true fandom can, after
all, approximate religion.)
Today, canon and its serial-fiction cousin, continuity, are integral to genres like mystery,
fantasy, and sci-fi. The giants of the field are known as world-builders as much as writers. J.
R. R. Tolkien supplemented his Lord
of the Rings series with hundreds of pages of appendices, genealogical charts, even
pronunciation and usage guides for the languages he invented.
Yet in the multiverse of fictional realities, Holmes's London, Frodo's Middle-earth, Buffy's
Sunnydale, and Batman's Gotham are mere planetary systems compared with the grand galactic
enterprise of Star Trek. When the original series—known to devout fans as The Original
Series—went off the air in 1969, acolytes kept the flame alive. They extended the stories
with their own fiction. They created technical manuals. Eventually, the series became a movie,
and then another, and then another TV series, and a few more after that. Each new iteration
produced more canonical information. Spock's death, Kirk's son, Picard's adventures as a cadet
... eventually, the writers' room on a Trek show became a minefield. "Someone would tell you that
a Voyager episode last year mentioned a bit of backstory with the Romulans, and now you can't do
this over here," says Ron Moore, a writer and producer on several Star Trek shows who went on to
create the new Battlestar Galactica. "You'd argue the validity of that, but they'd be, like, 'No,
now it's established.'"
Lucas Licensing oversees billions of dollars in merchandise—from pillows to Pez dispensers.
Photo: Jeff Minton
But the many strata of Star Trek books, games, comics, and cartoons haven't been well tended.
Some events in the movies and even later TV shows contradict preexisting lore. (A backward change
like that is called a retcon, short for "retroactive continuity.") Gene Roddenberry himself,
creator of Star Trek, was known to second-guess his own pronouncements about what was and was not
canonical. After a while, the retcons and inconsistencies can become off-putting to fans and
render once-beloved universes impenetrable to newcomers.
One solution: a reboot. Start from scratch, like Moore did with Galactica. Clever preservation of
original story elements retains the old fans, and streamlining and modernizing lets newbies spend
their hard-earned quatloos, too.
To Chee, the orderliness of the Star Wars canon is what sets it apart, what
makes it feel more real than all those other franchises. "Look at James Bond," he says. "What's
real in the James Bond world? What year does it take place in? It's not grounded in a real
timeline." The Star Wars chronology, on the other hand, marks time from the Battle of Yavin, the
assault on the Death Star at the end of the original Star Wars. Luke Skywalker was born in the
year 19 BBY (Before the Battle of Yavin). It says so in the Holocron.
Back in his office, Chee asks his database what else it has on young Skywalker. The result
contains scores of fields covering lineage, favorite vehicles, the planet he's from, how to write
his name in the Aurebesh alphabet. "Oops," Chee says, blocking the screen with his body until he
has minimized the window. "There are things in the Holocron that aren't public knowledge, stuff
coming down the pike two or three years from now." He won't say whether those secrets relate to
upcoming books, movies, games, or toys. Probably all of them.
Merch and more merch: Movies, games, comics, and novels are the tip of the iceberg. Leland Chee
shows off more Star Wars goods, like Yoda skateboards, Wookiee slippers, and Darth Tater. Beware
the Jar Jar lollipop!
Producer: Annaliza Savage, Editor: Michael Lennon, Camera: John Ross
For more, visit video.wired.com.
Lucasfilm has to plan ahead and think long term. "We don't reboot. We don't start from
scratch," Chee says. "When Chewbacca died, he died." (Poor Chewie yowled his last
yowl in 25 ABY, when he was stuck on the planet Sernpidal as it collided with its moon, Dobido,
in the novel Vector Prime, the first book in the New Jedi Order series. His death is now canon.)
"The thing about Star Wars is that there's one universe," Chee says. "Everyone wants to know
stuff, like, where did Mace Windu get that purple lightsaber? We want to establish that there's
one and only one answer."
Star Wars was the number two toy brand aimed at boys last year, behind only Transformers. But
toys account for less than half of the revenue for licensed merchandise. The Lucas Licensing
office is positively drowning in other merch. Bedspreads, window blinds, pillowcases,
wastebaskets, guitars, chairs, baseball caps, beach balls, jewelry, lunch boxes, cookie jars, and
kites all added up to $3 billion in retail sales in 2006 and 2007.
That figure includes big-ticket items aimed at adults. An R2-D2 DVD projector. A stormtrooper
golf bag. A high-end fashion line created with superstar designer Marc Ecko, including $300 Star
Wars jeans and a replica of the poncho Han Solo wore on the ice planet Hoth. There was even a
$3,000 suit of Darth
Vader-style samurai armor. "We realize that our fans have different levels of disposable
income," says Howard Roffman, president of Lucas Licensing, who joined the company a week after
the premiere of The Empire Strikes Back, in 1980. "The kids who played with the toys have grown
up."
Leland Chee strolls the San Francisco campus of Lucasfilm. Photo: Jeff Minton
There have been some egregious missteps, like the Jar Jar lollipop. It looks like a plastic bust
of the hated character, but push a button and it opens its mouth and sticks out a hideous candy
tongue for children to suck on. "The tongue had bumps on it," Chee says, wrinkling his nose.
Chee's sense of what is correct in the Star Wars universe has been a lifetime in development. He
saw the original movie at the Coronet Theater in San Francisco at age 6. He got his first plastic
Star Wars action figures—R2-D2 and that lame C-3P0 look-alike, Death Star Droid—for
his seventh birthday and from there steadily enlarged his collection, storing them all in a case
shaped like Darth Vader's head (which he still has). Chee even kept the cardboard they were
mounted on. "The packaging had great visuals, plus, like, a paragraph of backstory on the
character," he says.
It's easy to forget that before Star Wars, licensed merchandise was a different, less profitable
business. All the big toymakers turned down the rights to make Star Wars action figures; upstart
Kenner didn't sign on until a month before the film's release. The earliest product tie-ins were
novels and comics—Marvel published an adaptation of the movie a month after it hit
theaters, then continued with its own stories. Soon Marvel had smugglers Solo and Chewbacca
teaming up with questionable characters like Jaxxon, a furry green creature with big
floppy ears who wisecracked like Bugs Bunny.
"The idea of continuity was alien at the time," Roffman says. "We let Marvel Comics do the
stories they wanted as long as it didn't interfere with the upcoming movies, and they went in
some bizarre directions."
The first Star Wars novel, Splinter of the Mind's Eye, was published in 1978, before anyone knew
that sequels would be filmed, much less that Luke Skywalker and Princess Leia would later turn
out to be siblings. "Luke and Leia get ... affectionate," Chee allows. "It's very wrong."
The success of the movies led to more products: TV specials, a Saturday morning cartoon show,
newspaper comics, a board game, a D&D-style tabletop role-playing game, simple arcade and
console videogames. Young Chee bought as much as he could, including the sheet music for the
iconic theme song, which he played at his first organ recital.
After the release of Return of the Jedi, in 1983, Lucasfilm assumed that interest would wane. But
the merch kept selling. And then, Chee remembers, the novel Heir to the Empire was published. "Wait,
was it 1990?" he says, tapping a search into the Holocron. "I need to get this date right."
It was actually 1991 when Hugo Award-winning writer Timothy Zahn released the novel, set five
years after Return of the Jedi. The book spent 19 weeks on the New York Times best-seller list
and proved to Lucasfilm that even without new movies, it still had a market. "I was in college at
UC Davis by then, but that book brought me back into Star Wars," Chee says.
Without movies at the core, though, Lucas Licensing couldn't afford to be lackadaisical—no
more Jaxxons, no more incestuous flirtations. "We set parameters," Roffman says. "It had to be an
important extension of the continuity, and it had to have an internal integrity with the events
portrayed in the films." Closely tending the canon was paying off with fans. Essentially, all the
new comic books, novels, and games were prequels and sequels of one another. If you wanted to
know the whole story, you had to buy them all. Neither Lucasfilm nor its licensees will divulge
just how much money Lucasfilm gets for each item; suffice it to say the percentage is
substantial.
Chee applied for a job as a software tester at LucasArts shortly before Star Wars: Special
Edition was rereleased in 1997. The film was an updated version of the 1977 original, with new
visual effects and added scenes. (The special edition proved that the canon is vulnerable to
retcons. In the most egregious example, an f/x tweak now has alien errand boy Greedo, not Han
Solo, shooting first in the cantina
duel. This made Solo a more simplistic character.) Chee scoffed at the fanboys who waited in
line for three days outside the Coronet to see a movie they already owned on VHS. He had the
self-restraint to wait until 5 am on the day of the release to queue up.
When Chee got home from the movie, there was a message on his answering machine. He had the gig.
"That was the last time I had to wait in line to see a Star Wars movie," he says.
At first, his job entailed identifying and logging game bugs. His uncanny command of Star Wars
lore and his organizational skills allowed him to rise quickly to the role of lead tester, which
eventually led him to work on the 1998 title Behind the Magic.
Magic wasn't so much a game as an interactive CD-ROM of Star Wars trivia, a treasure trove of
data for überfans that included a timeline, a searchable glossary, scripts, and deleted
scenes. Assembling it revealed inconsistencies in the canon. "There were differences in the
layout of the Millennium Falcon between the original Star Wars and The Empire Strikes Back," says
Blackman, who, in addition to being project lead on The Force Unleashed, also wrote and did
research for Magic. "The continuity fix is that Han Solo made some modifications to the ship's
interior."
Around 2000, Chee moved from LucasArts to Lucas Licensing, where he was tasked with creating an
even more detailed version of Magic for internal use. "We had several game-design teams, several
comic book writers, and dozens of novelists," Roffman says. "We needed a reference for everyone
who was playing in our sandbox."
Chee was the perfect person for the job. "I've been amassing Star Wars knowledge my whole life,"
he says. "My friends were always like, what the heck are you ever going to do with all of that?"
Chee's answer: Create a FileMaker doc similar to the ones he had used to track game bugs. He
started transferring information from Magic, from binders, and from the stream of new novels and
comics. "You don't know how much you don't know until you get here," he says. "Like, I'd never
heard the radio dramas."
In a forum on StarWars.com, PiccoloKenobi
poses a question that we've all wondered about at one time or another: Are the Low Altitude
Assault Transport gunships used by the Grand Army of the Republic spaceworthy, or are they
limited to traveling within a planet's atmosphere?
"LAATs can be sealed to operate in the vacuum of space," Chee decrees in a response post. "But
the standard LAAT is not equipped for long-distance space travel."
In the world of continuity maintenance, Chee is something of an anomaly. Most geek-friendly
franchises rely on volunteerism—while Chee was building the Holocron, fans of other canons
were working outside official imprimatur. Babylon 5 has a fan-created database. The Buffyverse
has several. In fact, the best source for Star Wars information on the older stuff that Chee
hasn't logged yet is an online database created and maintained by a community of fans that Chee
views with wary respect. It's called, inevitably, the Wookieepedia.
Naturally, some fans chafe at the Lucasfilm pronouncement-from-on-high approach. Take Curtis
Saxton, a theoretical astrophysicist at the Mullard Space Science Laboratory in the UK. Beginning
in 1995, he released a series of amateur technical commentaries on TheForce.net, a Star Wars
omnibus site, that sent shock waves through the fan community.
A fan-made video critiquing Curtis Saxton's theory of the Endor Holocaust. Video: The
Endor Holocaust
Saxton wasn't writing fan fiction—it was more like fan physics. He started out by
estimating the size and power of various Star Wars vehicles and weapons, including the Death
Star's planet-destroying superlaser (2.4 x 1032 joules to blow up the planet Alderaan). His
numbers didn't jibe with those in the Lucas Licensing-approved tech manuals. But he persisted.
And that's what led to the Endor Holocaust. At the climax of Return of the Jedi, Death Star II
explodes while orbiting a forested moon called Endor, populated by cuddly creatures called Ewoks.
Saxton considered the Death Star's orbit, the power output of its hypermatter power source, and
the sheer tonnage of debris its destruction would have generated, then concluded that the
climactic battle must have rained death and nuclear winter onto the teddy-bear tribe. He wrote:
"The mass-extinction event at Endor is an inevitable physical consequence of the
circumstances at the end of Return of the Jedi. As such, it indirectly enjoys canonical status,
even though it was not clearly portrayed in the film." In other words, science says the Ewoks are
dead.
You can't posit the genocide of the Ewoks without igniting a backlash. In the forums, debates
raged between self-described Saxtonites and their foes. This willingness of some obsessives to go
deeper into the fictional world than its original creators did is a mainstay of fandom. "It goes
back to Hugo Gernsback, the father of modern science fiction, who encouraged readers to dig into
his stories, expand on them, and critique the science," says Henry Jenkins, a sci-fi fan and MIT media-studies professor.
Despite Saxton's heretical notions, he later worked on four official technical manuals. And the
notion of an Endor Holocaust has been incorporated into several comics—as foul propaganda
spread by Imperial loyalists. But the fact that official Star Wars products even addressed the
idea shows how influential writing like Saxton's can be. It's called fanon—fan-generated
canon—and it's still a controversial notion to the priesthood at Lucasfilm. "I don't like
the term," Chee says. "There's no such thing as fan continuity."
Yet even within the Holocron, not all reality is created equal. Chee coded a pulldown menu that
lets him categorize entries. S, for example, stands for secondary continuity—early unvetted
works, such as The Star Wars Holiday Special. Sure, it introduced fan-favorite character Boba
Fett to the continuity. But it also featured Princess Leia singing a carol to celebrate the
Wookiee ceremony of Life Day, and Harvey Korman in drag playing a cooking instructor making
Bantha Surprise.
Princess Leia serenades Wookiees on their homeworld Kashyyyk. From the quasi-canonical
Star Wars Holiday Special. Video: Star Wars Holiday Special - Leia sings
And then there's the very top level of canon, the inviolable, infallible level of Truth, marked
GWL—George Walton Lucas. It's the divine word of the Creator who stands outside his
universe and is not subject to the rules that govern it. Lucas approves every important addition
to the canon. The ambitious story beats contained in the new game The Force Unleashed were
permitted only after he signed off—and spent hours talking to the developers about the
relationship between Darth Vader and the Emperor.
Yes, he'll accept outside ideas. The novel Heir to the Empire introduced the planet of Coruscant,
capital of the Old Republic, which Lucas later incorporated into the prequels. But he also used
those prequels to retcon the hell out of Chee's otherwise well-integrated universe. Anakin
Skywalker built C-3P0? GWL. Yoda knows Chewbacca? GWL.
"George's view of the universe is his view," Chee says with a slightly grudging tone. "He's not
beholden to what's gone before."
The careful tending of the Star Wars continuity has yielded great wealth, but the key to a
productive farm is to leave some fields fallow. A complete Holocron would leave little room for
fantasy—for fans who, as Jenkins says, "love unmapped nooks and crannies, the dark shadows
we can fill in with our imagination."
That's something that GWL understands. For instance, the origins of the Jedi master Yoda, his
species, and his home planet are off-limits. The backstory isn't even in the Holocron. "It
doesn't exist, except maybe in George's mind," Chee says. "He feels like, 'You don't have to
explain everything all the time. Let's keep some mystery.'"
But ... what about the Holocron?
"We work around him," Chee says.
Senior editor Chris Baker (chris_baker@wired.com) wrote about the return of
Futurama in issue 15.12.
If you've been hankering after the Femisapien from WowWee ever since she made her debut at CES
2008, your long wait will soon be over. You can place an order for the Femisapien for
$99.99, also known as E.M.A. the Kissing Robot.
Sophisticated and independent, her advanced design and AI allow her to move in distinctly fluid
ways. She is intelligent and interactive, speaks her own form of Femmish and responds to user
gestures, touch, and sounds with her own. She can even interact with and control other Wowwee
robots. Tilt her head to access her three main function modes: Attentive Mode with interactive
wandering, seeing and hearing functions, Responsive Mode for walking and scripted actions, and
Learning Mode where she remembers exactly how you move her. FemiSapiens hands have control
switches you touch to change her motion, or activate with gestures she can see.
Guess many parents will be $99.99 poorer come this holiday season.
Warner has announced their latest Blu-ray bundle, packaging four Christmas classics as the
'Essential Holiday Collection.' Due on October 28, the four-disc set will include the Blu-rays of
'Elf' and 'National...
We are starting easy on the Hometheater components holiday gift tips as we still expect several
new announcements in the Blu-ray and video streaming categories. The new Toshiba XD-E500
upscaling DVD player is possibly the best affordable DVD player out the...
You can already do a lot with Photobucket–host your photos, create albums, slide shows and even share
videos. Photobucket has managed to integrate with a number of third party services, creating
multimedia to be easily shared on your Facebook profile, in a variety of ways. While
much of
Photobucket’s initial popularity seemed to fluctuate with a love-hate relationship with
MySpace, in the end MySpace
made the move to acquire
Photobucket, making the photo-hosting and sharing service even more deeply integrated with a
widely-used social network.
Now, Photobucket has teamed up with online scrapbooking tool Scrapblog to provide its users another way in which to chronicle and share
their multimedia content. This is offered through a Scrapblog application which is now available
through Photobucket, providing scrapbook templates that can be created from scratch or take
advantage of one of Scrapblog’s many themes celebrating vacations, sports, weddings, and
holidays.
There are also branded template options that are modeled after popular television programs such
as Disney’s “High School Musical 3.” Seeing as Scrapblog is partnering with
more and more brands such as Carnival for highly specific scrapbook themes, the new availability
of its application on a service like Photobucket could easily be spread even further across the
Web.
Seeing as Photobucket already had a great deal of custom options, including themes for various
events and holidays, one way in which to further extend the options available to users is more
comprehensive ways in which to turn media into a story-telling device. More applications are
emerging with portable methods in which to share media, some, like the mobile app Moblyng, work directly with content already
existing on MySpace, and others, like Heekya,
present themselves specifically for such integrated story-telling tools.
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Related Articles at Mashable! - The Social Networking Blog:
On the heels of a record-setting second quarter, retailer GameStop says that its
higher full-year guidance factors in $50 price cuts for both Xbox 360 and PS3 in the holiday
season. The retailer is unconcerned, says COO Dan DeMatteo, about Sony's digital distribution
push -- nor the just-announced 160 GB PS3 designed in part to accommodate and encourage more
downloadable games. In a post-results analyst call attended by Gamasutra, DeMatteo called the
revenue stream for ...
The Prime Minister has return from his holiday to find his £100,000 blog, which launched
last week is taking
a bit of a shoeing in the press. Downing Street has learned that running a high tech,
interactive, multimedia Nu Meeja operation* isn't as easy as El Reg makes it look....
Belgian metallers THURISAZ have issued the following update: "After the tours in Spain, Portugal,
Ireland and The Netherlands, we took some nice and relaxing holidays.
I'm not able to add any kind of artwork to AIFF audio files, since I updated iTunes to version
7.7.1!?
I really need to be able to add covers to my albums!!! I'm currently digitalizing my whole CD
collection.
This issue has put everything on hold, and I still have to import a whole lot of albums before my
holiday is over! :mad:
As mentioned above, I currently use iTunes 7.7.1 to rip and "archive" my music. Furthermore, I keep
my library "organized" and on my primary hard-drive. I import my albums with the built-in AIFF
encoder, have the settings set to "Automatic" and error correction turned on.
Furthermore, it really used to work in previous iTunes versions! :confused:
Apple has probably messed something up.
Is there a work around, or even fix for this bug???