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C'est le 23 février dernier qu'EA Los Angeles, en la personne de son directeur
créatif Richard Farrelly, avait fait le déplacement pour nous présenter Medal
of Honor. Tenus au secrets depuis, nous…
Perfect Dark est sorti le 30 avril 2000 sur Nintendo 64 et avait été
développé par le studio Rareware qui était à l'époque
"marié" avec Nintendo. Perfect Dark était alors dédié à la
plate...
Power drives the people who run our nation's capital, which is clearly one of the great cities in
the world. Spectacular architecture, sophisticated restaurants, and historic statues are
everywhere. But beyond the monuments and past the tourists, there exists a world of espionage and
intrigue, secrets and deception, which are as much a part of DC as the Halls of Congress.
It's no wonder that Dan Brown chose Washington as the setting for his newest masterpiece of
storytelling, The Lost Symbol. Likewise, this guide introduces you to the haunts of spies and the
iconic symbols of Freemasons and others in DC with secrets to hide.
This app gives you insight and access to places frequented by the famous and the infamous,
including spies, politicians, murderers, film makers, and power brokers. The guide unveils the
secret undercover activities going on just below the surface of a city that many know about but
only insiders know well. You can be one of the in-the-know types. Just realize that once you enter
the realm of hidden DC, your impressions of the city will never be the same.
Hidden secrets are revealed through the unique perspective of a local travel writer who loves
intrigue. More than 100 gripping listings provide you with fascinating information collected
especially for this app. Photo slideshows accompany each entry, so you know what to expect. Google
mapping ensures that you get where you want to go. And once you buy the app, you get all the
upgrades for free.
Highlights:
* Insider info on spy incidents, sex scandals, and political intrigue
* Original text by an award-winning travel writer and longtime Washingtonian
* Filtering by category: spying, sex scandals, film locations, Dan Brown's The Lost Symbol,
art/architecture, and food/drink
* Sorting by name, distance, cost, and neighborhood
* Features more than 100 attractions with pertinent details and insider secrets
* More than 800 photos, with a slideshow for every entry
* One-click phone and website interfaces
* Google maps and walking/driving directions
* Users can offer feedback and save favorites
* Buy once and get all the upgrades for free
? About the Author ?
Leslie Atkins began her career in journalism as a television writer for Oprah Winfrey. She became a
travel guru writing local travel pieces for The Washington Post and features for many magazines,
including US Airways Magazine, AAA World, Car & Travel, and Business Traveler. Her recent book,
No Strings Attached: The Savvy Guide to Solo Travel, has won numerous national awards. Leslie lives
in Washington DC among the spies, in the midst of political intrigue and sex scandals.
? About Sutro Media ?
This guide is published in partnership with Sutro Media. By enabling local writers to share their
expertise on mobile phones, Sutro Media is making it easier and more fun to explore the world!
Présenté en Février dernier, le Sigma SD15 est le tant attendu upgrade du bon vieux SD14 lancé en
2007. Cet appareil Reflex de 14 Mégapixels embarque l’incroyable technologie Foveon
X3 du fabricant Japonais. Une technologie qui avait déjà largement
impressionné pour les DP1 et DP2. Au programme également le processeur
d’image ‘TRUE II’ qui offrirait une image plus nette et plus vive.
Malheureusement, ce n’est pas lors d’un évènement comme le CP+ 2010 que
nous testerons l’appareil, mais nous pouvons toujours vous donner nos premières
impressions.
Bien monté, comme d’habitude finalement, le SD15 semble tout de même
armé d’un meilleur plastique, ainsi que d’un meilleur écran LCD....
Bref, il nous faudra attendre un échantillon de test pour vous donner nos impressions
finales...
Announced last February, the
Sigma SD15 is the long awaited upgrade of the good old SD14 introduced in 2007. Our 14Mpix DSLR
features the manufacturer awesome Foveon X3 technology that will literally blow your mind on any
DP1 and DP2 point and shoot, as well as Sigma latest “TRUE II” image processor for
better and sharper pictures.
Now if unfortunately an event is not the best place to get the to try a camera, we can give you
however our first impression. Well build like usual but still rough on the edge like any Sigma
Camera (both Point & Shoot and DSLR) the SD15 however stand-up compare to the earlier models
with this time an overall better plastic quality and especially way better LCD monitor... Now we
will have to wait for a test sample to give our final thoughts on what could be the next big hit
from Sigma.
jj666 wrote: I could have sworn that in 5.50 it was working better in that the
scanning and repair/decoding had been split out so that whilst repairing it was still able to scan
new files.
It does seem to work slower in the latest beta i think. Though maybe its just an impression
La première fois que nous sommes tombés sur ce notebook à double
écran, c’était lors du CEATEC, et force était de reconnaître que
la bestiole faisait plutôt bonne impression, notamment avec ces deux écrans de
10.1’’... Mais la question qui nous tracassait tous était de savoir comme un
notebook propulsé par un processeur AMD Athlon NEO MV-40 cadencé à 1.6GHz et
seulement 1Go de RAM pouvait tourner correctement....
Bon, nous n’allons pas cracher le morceau tout de suite au risque de détruire tout
le suspense de ce test rapide, mais nous devons reconnaître que là, comme ça,
le Notebook Dual Screen DZ fait presque l’effet d’une drogue...
Caractéristiques du Kohjunsha Dual Screen DZ :
- AMD Athlon Neo MV-40 @ 1.60 GHz
- 1 Go de Ram (4 Go Maximum)
- AMD RS780MN
- ATI Radeon HD 3200
- 160 Go Serial ATA 5,400 tpm
- Ecrans 10.1 TFT x2 avec une résolution en 1024 x 600 pour chacun
Premières impressions
Une fois tous ces autocollants Kohjinsha décollés du Notebook, le DZ a plutôt
bonne gueule... D’ailleurs il fait meilleur impression que tous les ordinateurs Kohjinsha
qui nous sont passés entre les mains ! Nous irons même jusqu’à dire que
la société d’origine Coréenne s’est enfin décidé
à investir du temps et de l’argent pour recruter un vrai designer, mais
également pour acheter du bon matos qui collera mieux aux standards actuels. C’est
certain, Kohjinsha a encore quelques domaines à revoir, mais globalement, c’est du
bon, et le DZ n’aura pas à rougir face un des entrées-de-gammes ACER ou
ASUS....
Niveau du clavier, le touché est « acceptable », mais par parfait non plus...
Disons que c’est plastique. Le trackpad, lui, n’est pas top... L’appareil sera
parfait pour de l’utilisation web à la maison, mais si vous pensiez investir dans ce
Kohjinsha DZ afin de l’utiliser en tant que machine principale pour le bureau ou la maison,
nous vous le disons tout de suite, investissez dans une souris sans fil et un bon clavier....
Contrairement à la plupart des ordinateurs portables, le DZ est un genre de Tablet PC sans
la petite « touche » tactile de l’écran. Lorsque vous faites pivoter
l’écran, cachant ainsi le clavier, l’appareil peut être manipulé
aisément dans les mains, tel un Tablet PC en mode paysage...
Un genre de capteur optique est placé à côté de l’écran
(à gauche), et les boutons de souris à droite. La config reste correcte pour ouvrir
des documents ou lancer un film, mais pour le reste ce n’est pas la solution la plus
efficace que nous ayons vu.... Fin bon, si vous êtes fans de ce genre de choses, à
la limite, autant investir dans un vrai Tablet PC.
Et ce double écran alors ?
Caché derrière l’écran principal, vous trouver le second écran,
identique au premier, qui est tout simplement coulissant... Ainsi vous obtenez deux écrans
de 10.1’’, tous deux offrant une résolution de 1024 x 600, soit au total, un
bon 2048×600. Il vous sera possible de le paramétrer comme bon vous semble, comme
étendre le bureau sur le deuxième écran, ou encore le dupliquer... Bref,
pour tous ceux qui aiment bosser sur deux écrans, ce double-écran est vraiment un
bon point !
Utilisation de tous les jours
Avoir deux écrans en un, nous ne doutions pas que cela constituait un gros plus pour notre
machine. Cependant, son processeur AMD Athlon Neo MV Cpu @ 1.6Ghz nous laissait vraiment
perplexes... Non pas que nous soyons fâchés contre AMD, loin de là,
cependant, comparé à Intel, ils n’ont pas non plus une excellente
réputation dans le domaine des appareils portables... Ceci dit, en temps normal et pour
des opérations de bases comme Outlook, Word, IrfanView (Editeur de photo gratuit), et
votre navigateur internet préféré, le DZ avec seulement 1Go de RAM et
Windows 7 fait bien mieux que prévu...
Mais vous l’aurez certainement deviné, c’est seulement lorsque vous utilisez
les deux écrans côté à côte que l’ordinateur portable
impressionne !
Dans les bureaux d’Akihabara News, nous avons l’habitude de travailler sur des
écrans doubles, et honnêtement lorsque nous nous retrouvons sur le terrain,
c’est limite la panique avec nos PC portables à un seul écran... Vous ne
pouvez pas imaginer à quel point c’est agréable de pouvoir travailler sur
Word d’un côté, et sur votre navigateur internet de l’autre... Il faut
le dire, c’est un vrai gain de temps pour « uploader » une news sur Akihabara
News !
Non le DZ pourrait vraiment changer votre vie... Et pas seulement pour des blogueurs comme nous,
mais également pour des photographes, ou pour toute personne ayant pour habitude de
travailler avec des millions de documents ouverts.
Parfait, fin presque.... Malheureusement, Kohjinsha a décidé d’équiper
son appareil d’un écran glossy... Certes, dans de parfaite conditions vous obtenez
des couleurs plus vives, mais dans un endroit avec des néons, ou dehors, c’est une
vraie galère. Cependant, étant un appareil mobile, vous devriez trouver sans
problème un endroit avec de bonnes conditions d’éclairage...
Conclusion
A ce prix, Il n’existe pas de meilleur notebook avec double écran disponible sur le
marché! Disponible pour moins de 100 000 Yens, soit 815€ chez GeekStuff4U.com, le DZ est un MUST pour tous ceux qui voyagent beaucoup, ou pour
ceux qui, comme nous, traînent dans les salles de presse lors des salons organisés
à Tokyo. C’est comme trimballer son bureau sur le terrain !
Et si vous pensez que 1Go de RAM et seulement 160Go de HDD sont insuffisants, vous pouvez
toujours opter pour l’option à 4Go proposé par Onkyo, et son DX Series...
C’est en fait le même appareil que le Kohjinsha DZ avec 2Go de RAM et 320Go de HDD
pour quelques ronds de plus !
As opposed to traditional IDE’s, which work at the same level as the Java language itself
(classes and packages), this IDE, called Code Bubbles, allows you to work at a much finer
granularity: methods, fragments of code and whatever you need for the resolution of a specific
task. All these tasks are linked to each other in a workspace, thus allowing you to stay focused
only on what is relevant for your current task.
Of course, the concept is not new since it’s exactly what Mylynshare is trying to achieve, but to be honest, every time
I’ve tried to get into Mylyn (and I tried several times over the past years), I ended up
giving up in frustration. This is not to say that Mylyn is a bad product, just that retrofitting
such an idea on a traditional IDE, no matter how flexible, is probably impossible.
Still, I can’t shake this impression that it should be possible to mix both approaches, and
considering the mindsharing that Eclipse has, being able to offer an intuitive and lightweight
add-on that would enable the kind of unit of work granularity that Code Bubbles enables could be
very interesting.
And this thought led me to git, but I’ll need to make a digression first.
One of the strengths of git is its branching model: branches are so cheap that you find yourself
branching all the time and then switching, merging and committing very often.
Another interesting aspect of source control systems (not limited to git) is that the diffs that
you are creating capture the unit of work that is relevant to you. And a git branch is actually
very similar to a Code Bubbles Workspace.
So how about an Eclipse perspective that would be based on git branches?
The perspective wouldn’t just show the diffs, an information that is in itself not very
interesting, but it would be a bit smarter than that and be able to infer that if you modified a
couple of lines in the method init(), the that whole method should become a bubble in that
perspective. Intelligent linking between bubbles could also be provided by looking at the
chronological order in which the methods have been edited: git would only know that you added two
lines in the method init() and that you then renamed a field in the class Foo, but the
perspective would note that the two events are related since they followed each other, and it
would reflect this by linking the bubbles.
"The Shoot" is a pretty fun title. The on-rails shooter propels you through a series of cheesy
movie sets, populated by cardboard cut-out civilians, antiquated B-movie aliens and hulking robots.
And then you shoot them ... on the shoot. See? What's more fun than a title with a double
meaning?
Although the title is a riot, my time with the game left me feeling disappointed and
annoyed. Lightgun shooters have a comfy home on Wii, and the point-and-shoot mechanics of games
like House of the Dead:
Overkill are a natural fit for the controller. The PlayStation Move is similarly
well-suited, both in terms of aiming ability and comfortable weighting. But "The Shoot" felt like a
second-rate shooting range, marked by a slow pace and obvious simplicity.
Those can't be trotted out as negatives for every gamer, but if you're a Joystiq reader, there's
something you have to know: In order to activate a useful slow-motion effect in "The Shoot," you
have to -- I'm not kidding -- spin around on the spot like a ballerina with an ice-cream
cone in her hand. I imagine Sony would like to separate its motion controller from the Wii's stigma
of vapid, gestural-overload games, so pulling an early-days Wii stunt like that makes for a bad
impression.
"The Shoot" is a pretty fun title. The on-rails shooter propels you through a series of cheesy
movie sets, populated by cardboard cut-out civilians, antiquated B-movie aliens and hulking robots.
And then you shoot them ... on the shoot. See? What's more fun than a title with a double
meaning?
Although the title is a riot, my time with the game left me feeling disappointed and
annoyed. Lightgun shooters have a comfy home on Wii, and the point-and-shoot mechanics of games
like House of the Dead:
Overkill are a natural fit for the controller. The PlayStation Move is similarly
well-suited, both in terms of aiming ability and comfortable weighting. But "The Shoot" felt like a
second-rate shooting range, marked by a slow pace and obvious simplicity.
Those can't be trotted out as negatives for every gamer, but if you're a Joystiq reader, there's
something you have to know: In order to activate a useful slow-motion effect in "The Shoot," you
have to -- I'm not kidding -- spin around on the spot like a ballerina with an ice-cream
cone in her hand. I imagine Sony would like to separate its motion controller from the Wii's stigma
of vapid, gestural-overload games, so pulling an early-days Wii stunt like that makes for a bad
impression.
Julian Farrior, CEO of Backflip Studios, shared some of the company's ups and downs
after one year on the app store. He pushed the idea that free apps are an excellent way to drive
revenue, but you can also employ some interesting tactics if you can predict the market. One of
Backflip's apps is Paper Toss, a very popular ad-supported free game with about 400,000
impressions per month. So in the pre-holiday period they put ...
At last, we've felt
Sony's long awaited motion controller, now at last officially known as "PlayStation
Move," in our unworthy, sweaty hands. We have a bunch of videos on the way, along with some
impressions to share, but for now you can revel in our first close-ups of the controllers in the
gallery below.
SAN FRANCISCO — At a GDC event today, Sony showed off its new PlayStation Move controller,
along with a number of games. The audience response was positive, but the demos shown, including
sports games and sword-and-shield-style battles, seemed both inspired and informed by what the
Wii has done before.
In fact, while Sony claimed that for under $100 you'll be able to get the PlayStation Eye, a
motion controller, and a game, almost all the demos were played with two motion
controllers. There is also a second controller, much like the nunchuk, used during the SOCOM
beta. Sony, it seems, will need you to have two Moves, and the secondary controller.
The demos included archery, boxing, and golf, all of which are things we've seen on the Wii, and
which will be bundled together in a game called, as of now, "Sports Champions." The other demo
game looked very much like Eyetoy, but with augmented reality. You hold the controller, but on
the screen you see a paintbrush or a tennis racket. It's very impressive technology, and seems
very solid. Another game turns the controller into a fan you use to blow chicks into bird nests.
Very cute.
LittleBig Planet is another Move demo; the player with the PlayStation Move helps the Sackboy get
to the next area. "Motion Fighters," which is, again, a working title, is a fighting game. You
can lean to make the fighter move, and you have to actually punch. The Move Subcontroller is the
nunchuk, so you'll need one of those as well. (This is getting expensive.)
SOCOM 4 is coming to the PS3, and you'll be able to play with the Move and the Subcontroller. It
looks just like Wii first- and third-person shooters, at least in terms of controls. The
technology was integrated "very quickly, with very little overhead."
We'll have a chance to go hands-on with these games at the event's conclusion, so expect
impressions and photos later. The technology looks solid, it's real, but it all looks like things
we're already used to from the Wii. Sony is banking we'll buy these products to get a
motion-controlled experience with high-definition graphics. A risky gamble.
SAN FRANCISCO — At a GDC event today, Sony showed off its new PlayStation Move controller,
along with a number of games. The audience response was positive, but the demos shown, including
sports games and sword-and-shield-style battles, seemed both inspired and informed by what the
Wii has done before.
In fact, while Sony claimed that for under $100 you'll be able to get the PlayStation Eye, a
motion controller, and a game, almost all the demos were played with two motion
controllers. There is also a second controller, much like the nunchuk, used during the SOCOM
beta. Sony, it seems, will need you to have two Moves, and the secondary controller.
The demos included archery, boxing, and golf, all of which are things we've seen on the Wii, and
which will be bundled together in a game called, as of now, "Sports Champions." The other demo
game looked very much like Eyetoy, but with augmented reality. You hold the controller, but on
the screen you see a paintbrush or a tennis racket. It's very impressive technology, and seems
very solid. Another game turns the controller into a fan you use to blow chicks into bird nests.
Very cute.
LittleBig Planet is another Move demo; the player with the PlayStation Move helps the Sackboy get
to the next area. "Motion Fighters," which is, again, a working title, is a fighting game. You
can lean to make the fighter move, and you have to actually punch. The Move Subcontroller is the
nunchuk, so you'll need one of those as well. (This is getting expensive.)
SOCOM 4 is coming to the PS3, and you'll be able to play with the Move and the Subcontroller. It
looks just like Wii first- and third-person shooters, at least in terms of controls. The
technology was integrated "very quickly, with very little overhead."
We'll have a chance to go hands-on with these games at the event's conclusion, so expect
impressions and photos later. The technology looks solid, it's real, but it all looks like things
we're already used to from the Wii. Sony is banking we'll buy these products to get a
motion-controlled experience with high-definition graphics. A risky gamble.
Roadside flashers - Click above to watch the video
after the break
Ever wonder what would happen if Robbie the Robot had an addled tryst with a photo-radar box?
Neither have we. Some possibly addled Europeans, though, have inadvertently created that union's
possible love child with their own nocturnal hijinks.
Mocking the roadside photo radar 'Gatso' units, one giggle-prone youth donned a box and fired a
strobe at passing automobiles in a taunting fashion. At least they didn't do their impression of a
high-pressure car wash, right?
Make the jump to see the video.
An anonymous reader writes "'Alien' and 'Star Wars' art director Roger Christian was given
£25,000 by George Lucas in 1979 to make a 25-minute medieval B-feature called 'Black Angel.'
This spiritual tale of a knight on a strange quest was inspired by Christian's near-fatal fever
when he fell ill in Mexico making 'Lucky Lady.' 'Black Angel' made a huge impression, not least
because it shared the dark tone of 'Empire Strikes Back.' John Boorman showed it to the crew of
'Excalibur' as a template for how he wanted his film to look, and 'Black Angel' went on to
influence films such as 'Dragonslayer' and 'Legend' throughout the 1980s and beyond. But it has not
been seen by anyone since 'Empire' finished its theatrical run. Two weeks ago Roger Christian
unearthed a print of a film that was thought lost forever, and in this interview he talks about
'Black Angel,' and provides the only picture from the film that has ever hit the Internet."
An anonymous reader writes "'Alien' and 'Star Wars' art director Roger Christian was given
£25,000 by George Lucas in 1979 to make a 25-minute medieval B-feature called 'Black Angel.'
This spiritual tale of a knight on a strange quest was inspired by Christian's near-fatal fever
when he fell ill in Mexico making 'Lucky Lady.' 'Black Angel' made a huge impression, not least
because it shared the dark tone of 'Empire Strikes Back.' John Boorman showed it to the crew of
'Excalibur' as a template for how he wanted his film to look, and 'Black Angel' went on to
influence films such as 'Dragonslayer' and 'Legend' throughout the 1980s and beyond. But it has not
been seen by anyone since 'Empire' finished its theatrical run. Two weeks ago Roger Christian
unearthed a print of a film that was thought lost forever, and in this interview he talks about
'Black Angel,' and provides the only picture from the film that has ever hit the internet."
Microsoft Labs has an insanely-cool tech demo product called Pivot. In a nutshell, it's a completely new browsing paradigm which
lets you "swim" in the ocean of data rather than drown in it. You can zoom in and out on complex
sets of data, and slice and dice them in all sorts of crazy ways.
I saw a TED talk about it (you can watch it too, after the jump) and on the one hand it seemed
very cool, but the guy presenting it was also the developer and was very familiar with it. This
made me wonder what it's like to use it for the first time -- it's such a paradigm shift, that I
just had to see what's the learning curve and how it actually works in real life.
So I downloaded and installed it, and made a short screencast documenting my initial impression.
It's very different than the TED Talk because I'm obviously a first-time user, which is the whole
point really. My video is after the jump.
My own video:
The original TED Talk showing an overview of Pivot:
Andrew Dubber points
us to an interesting post by musician Steve Lawson, where he talks about how he usually uses his
blog and other social media accounts to write about others' music rather than always talking about
his own, noting that he can probably help others make more money than he can make for himself. And there's a reason for
that: if you're posting about something you love that you think is awesome, people take it
seriously. If you're posting about yourself as being awesome, people think you're an
egomaniac.
This is a really good way of thinking about things -- and highlights an issue that goes way beyond
just music. It's why so many corporate blogs suck. Because they just talk about their own
company, and appear to be propaganda. But it also highlights another important point: the value of
passed links. We've noted
in the past that when people pass around links (or music or books or whatever) it's the person
who's doing the passing whose reputation is at stake. And,
because of that, we tend to trust people passing links to others much more than people just
promoting their own stuff. And this doesn't need to be reciprocal. Steve notes that he just blogs
about music he likes -- and sometimes he hears from the musicians saying it resulted in a spike in
earnings somehow, and that's great.
To some extent, this also explains some of our position on things like ad blockers. Sites telling
visitors who use ad blockers that they're not welcome are shoving aside visitors who very well may
pass on a link that has tremendous value. The viewpoint held by sites like that seems to undervalue
passed links, believing the only true value is in the immediate and direct ad impression. But when
you focus on just letting people experience whatever cool stuff you're creating, some of them will
pass it on to others, and that "vote" in your favor may be incredibly valuable.
So, while Steve focuses on the point of helping others make more money, if you're doing cool stuff,
it's worth remembering that a lot of that stuff comes back around (in even more valuable ways). One
of the problems we see with so many anti-consumer businesses is that they feel the need to
directly monetize every user/visitor/listener, rather than recognizing that the mislabeled
"freeloaders" can pay it back in ways that greatly outweigh any sort of direct payment
opportunity.
2011 Nissan NV2500 HD - Click above for high-res image gallery
We're here in St. Louis attending the National Truck Equipment Association show, and we just
watched Nissan officially pull the covers off its NV
commercial van for the first time in front of a live audience. Our initial impression: They aren't
kidding when they say there's an optional High Roof... at 105.5 inches (76.5 of which is usable
inside), we have to wonder whether that sucker will fit inside your run-of-the-mill suburban
garage.
Of course, that High Roof is optional, and the space it affords inside will allow most
80-percentile human beings to stand straight up for cargo loading purposes - up to 300 cubic feet
of it. For those who don't need such a cavernous cargo area, the standard height measures 83.9
inches from the ground, and 55.4 of those inches are ready for stowage inside.
We were able to grab some live photos from the show floor, but sadly Nissan isn't quite ready to
let us inside to see the interior details. In any case, check out our high-res gallery below and
click here for the rest of the details.
Pour faire suite aux puissantes impressions de Faskil sur Metro 2033, voici un nouveau trailer qui
met en avant l'ambiance sordide qui va se dégager du titre. On regrettera tout de même
l'absence de…
On a joué avec le Motonav N765 au Mobile World Congress (MWC), mais maintenant on en a un au
bureau, car Motorola se prépare à le lancer aux U.S. Pour une vue d'ensemble des
fonctionnalités, Vous pouvez vous référer à notre post du MWC.
Dès maintenant, nous allons partager avec vous une galerie photos "unboxing" et une
première impression sur l'aspect physique de l'appareil avec quelques informations.
Le Motonav N765t (N700 Series) a un grand écran 5.1". C'est si grand que Motorola l'a
appelé "cinematic". Avec un tel écran, Motorola peut afficher plus d'information,
tout en laissant la carte visible en permanence. La surface de l'écran a reçu un
traitement non-glossy, ce qui pourrait aider, sous la lumière directe du soleil.
Ubisoft's bluff-based strategy game R.U.S.E. will be released on 3rd June on PC, PS3 and Xbox
360, according to the press release announcing the latest round of beta testing. We're checking
whether that's accurate for Europe.
The date arrives as a public PC beta test gets underway on Steam, granting access to six
factions, seven maps and three multiplayer modes. Head over to Steam's R.U.S.E. page to join in.
R.U.S.E., for those who don't know, involves tricking opposing generals by using a number of
pre-defined ruses. It's a clever idea, and we delved into the multiplayer side of the game this
December past to see how it worked. Our hands-on impressions of R.U.S.E. tell all.
Alors que Apple a profité des Oscars pour diffuser le premier spot publicitaire
pour l’iPad, HP continue habilement de faire monter la pression autour de sa future
tablette HP Slate, que d’aucuns voient déjà comme un iPad Killer (si
cette prédiction est aussi exacte que la précédente,
l’iPad n’a pas trop de souci à se faire).
Le teasing, à base de vidéos courtes et particulièrement
alléchantes, ne montre que quelques actions sur l’écran de la bête,
dans une pénombre très glamour qui donne évidemment au geek l’envie
irrémédiable d’en posséder une là maintenant tout de suite bien
sûr. Le pourvoir de l’image et de la suggestion.
La deuxième vidéo montre un truc absolument é-pous-tou-flant : le
HP Slate sait lire le Flash, tout le Flash, quelque soit la version et le type de site ou
d’animation ! Oui, comme votre ordinateur ! Ou comment transformer une fonctionnalité
affligeante de banalité en argument commercial massue en prenant le contrepied de
l’iPad. L’effet Apple encore, mais en creux cette fois, sur l’air de
regardez ce que je sais faire et que la Pomme n’est même pas capable
d’assurer. Pas mal vu finalement. Adobe Air n’est pas oublié non plus
puisque le Slate sait aussi l’interpréter, comme le montre l’application Air
Pandora.
Tout sarcasme mis à part, regardez bien cette deuxième vidéo : on y pour la
première voit le Slate en action dans un environnement naturel, sans montage publicitaire,
sans effets, ce qui permet de découvrir un peu mieux son interface.
Toujours pas d’indications sur le prix ni sur une date de sortie en revanche. Bavez
maintenant mais gardez-en un peu, car mon petit doigt me dit que ce n’est pas la
dernière fois que HP va nous faire saliver avant la sortie de son Slate.
Maintenant que tout le monde a dû recevoir son code pour la bêta de Blur et que
certains ont sans doute passé quelques heures au sein des courses endiablées que
propose son mode multijoueur, pourquoi ne pas venir partager vos impressions ? N'hésitez
pas, dites ce que vous pensez du potentiel du jeu...
Random Thought! Saying that a hero is great because he has the best villains
doesn't make me want to read a comic about him, it just makes me wish those villains were paired
with an interesting hero he doesn't need great villains to be worth reading about. A comic with
an awesome hero and awesome villains is what I want.
Random Thought! I didn't take advantage of that Amazon.com sale for a variety of
reasons... okay, only one: money. Though, I was tempted with that Marshal Law omnibus...
though, I see that Amazon has it listed as coming out later in the month, but Top Shelf says it's
coming out in 2011. So, I'm thinking orders for that one probably won't get filled at that price
with plenty of time to cancel before it comes out.
Random Thought! After talking about it with Tim, I do have an odd desire to go
back and (re)read some of those mid-90s Marvel novels and short story collections. Diane Duane
did a Spider-Man trilogy (plus an X-Men book), Peter David wrote a Hulk one, I also remember some
Daredevil and X-Men ones along with the various 'Ultimate' books... those were what the short
story collections were called, I believe. Sitting in a closet in my parents' house is a copy of
Ultimate X-Men. One of the odder releases from that period had to be the Silver Surfer
collection. Though, I imagine that's a character that would work well in prose short stories,
actually.
Random Thought! Rewatched the first season of Frisky Dingo on DVD this
weekend and I have to ask: great superhero story or greatest superhero story?
Yeah. Boosh.
Random Thought! Also watched this weekend: Old School, which I've seen
numerous times and never rises above mediocre. That flick needed something else. Like maybe
seeing the frat in action beyond one party or something. The Taking of Pelham 123, which
is a decent movie. Cassandra's Dream, which is better than Match Point as Woody
Allen took his examination of what happens when someone kills someone else to a whole other
level... fantastic. The Informers, which adapts Bret Easton Ellis's short story
collection and doesn't work. By intermingling the stories as it does, it tries to add up to
something more, but winds up with a whole that's far less. The meaningless/lack of plot in the
stories works taken one at a time, but not mixed together chronologically. Some solid
performances, but half of the cast were doing American Psycho Christian Bale
impressions. It did put me in the mood to reread the book (and maybe Less than Zero,
too, but I think I'll leave that until closer to June when Imperial Bedrooms comes out).
I also caught the first episodes of Hiccups and Dan for Mayor, two new sitcoms
featuring people from Corner Gas. Hiccups is actually a Brent Butt show (he
created/wrote it) with his wife, Nancy Robertson (Wanda) as the star, and it's funny in a madcap
insane way. Dan for Mayor stars Fred Ewanuick and never gets going, though the end of
the episode almost makes me want to see what happens next.
Random Thought! Have reread the first half of Preludes and Nocturnes,
the first Sandman trade, and it's good. Nothing that's blown me away yet, but it's
enjoyable. I will keep you all posted as I progress in the reread.
Random Thought! Oh yeah, Cop Out wasn't too bad. I've seen better buddy
cop movies, but this one worked mostly because Bruce Willis and Tracey Morgan had good chemistry
and seemed to be having fun a lot of the time. Definitely a movie that was better than the
trailers/ads made it out to seem since the comedy was a little more organic and
situation-specific than can be gotten across without context in quick-cuts. Not fantastic, but
something that could make for a good rental when it's out on DVD.
Random Thought!Greek Street is slowly turning itself around and looks
like it will become a good book, while The Unwritten continues to sink... tomorrow's
issue will be a make it/break it one with me, I think.
Random Thought! The overexposure of Deadpool seems odd to me because I've always
thought of Deadpool as I think of key lime pie: fantastic in small doses on rare occasions, but
pure fucking shit if you try to have too much of it too often.
Random Thought! I realised yesterday that I have absolutely no affinity for
Wolverine as a character. I've always suspected that, but it's been confirmed. I don't dislike
the character, I just don't care.
Random Thought! It could have been worse: Prometheus could have been written as
skilled as he's supposed to be and he could have just killed all of the heroes.
Random Thought! J. Michael Straczynski on Superman and Wonder
Woman... I don't know what to think. JMS can deliver good writing, but even the comics work
of his that I've liked hasn't been the sort I'd rate too highly. It's good, maybe very good at
rare times... His best work (from what I've read), Rising Stars was held back by him
having far to say than could be contained by the comic, limited by artists and page counts. He
seems like he functions best when given a larger platform like the five years of Babylon
5 where there's 22 44-minute episodes per season and lots of time to flesh out numerous
characters, giving 6-10 of them very good stories over the course of the series.
Random Thought! As JMS will admit, he has a habit of asking questions and,
sometimes, that leads to good stories, but, sometimes, it's asking questions that aren't required
or contain answers that don't add anything. His recent Joker/Atom issue of The Brave and the
Bold being a good example. Then again, his retconning of Loki's origin was fantastic. The
Spider-Totem stuff... eh... not exactly my bag. Hit or miss.
Random Thought! I do not understanding the thinking behind the 'evolution' of
Noh-Varr from Marvel Boy to the recent back-up story in Ms. Marvel #50 where
it's not the same character. At all. It's almost impressive how it happened, but, fuck, way to
turn a cool, different character into something that's completely mediocre and boring.
Random Thought! And, so, I leave you to watch the Tuesday afternoon replay of
Monday Night Raw since I watched Impact last night for the 4Rs...
***
Random Comments! Wherein I respond to comments chosen by me and possibly edited
to suit my needs. If you don't see your comment here, that's only because you said stupid,
pointless things, and you should really stop doing that.
Bill Reed said: I disagree. I see where you're coming from, but I don't
think one responsibility necessarily trumps another with Spider-Man. It doesn't mean Peter
wouldn't be wracked with guilt, fighting crime and risking his untimely demise even though he has
an infant at home who needs him, but that's why he's Spider-Man. His origin revolves around
inaction in the face of crime. He can never stop being Spider-Man. (Is this Spidey mini a new
prequel to Spider-Girl? I wonder.)
I can't begin to describe how much I hated [The Life and Opinions of Tristram Shandy,
Gentleman]. It took over a month to get through, I think, in a Novel class in college; we were
all sick of it. I know, I know, they were making up the concept of "novel" as they went along,
but man. It drove me insane. Maybe I should try it again.
Yep. An English degree doubles as a bullshit degree. It's a B.A. in B.S. I've done the same, and
I know many others who did. It's a marvelous thing to witness in action. I was dozing off in
class one day, the professor called me out and told me to discuss something, I looked down, read
a sentence, tossed off some insightful remarks, and went back to dozing off. A winner was me. (I
couldn't help it, dammit, it was 8 in the morning. No one should be awake at 8 in the morning.)
Sure, it's unhealthy to fake your way through everything, but I found a lot of great books in my
English studies career. And I also skimmed or skipped a lot of books I couldn't be arsed with. It
happens.
When Peter Parker becomes an actual adult, Spider-Man needs to end because that life is an
extension of his childhood. It's a hero's journey from childhood to adulthood and part of being
an adult would be placing his personal responsibilities at the forefront. That's why he can't get
married and have kids: it would end the story. That's his endpoint. "Spider-Man: The End" is just
he gets married and has a kid. No more Spider-Man.
I'm enjoying Tristram Shandy, but I can see why it would cause people to hate it. This
is my second attempt to read it and I'm sticking it through. The sad thing is that it's very
clever, but the execution is boring in a lot of places.
In uni, I was usually taking three English classes and two poli-sci classes at any given moment,
so it just wasn't possible to read everything -- nor did they expect me to. It was just a matter
of picking and choosing which things to read, paying attention, and using your brains to not let
on when you hadn't read anything. I found having to discuss works I hadn't read made me better at
discussing things I had read since it made me more creative and imaginative... and able to
squeeze a lot of information out of what little I had read.
Joe H said: I love your idea for the X-Men and building a new
culture/government/etc, but it has some problems: these cultures, lifestyles, etc. don't develop
overnight in terms of the Marvel timeline and such the X-Men would have to move "faster" in time
than the rest of the MU. Or else they'd be expecting us to believe that these elements DID happen
over night. Maybe Morrison did something similar, but the genius thing he did was instead of show
the culture grow, he just introduced it as if it was already there but the mainstream (and in
turn the reader) only just now became aware of the growth, expansion, popularity of the mutant
culture. And as mentioned in that article of Greg's you posted a link to, superheroes barely ever
manage running a government for long.
The X-Men as a concept are so limited by their shared universe connections -- and the desire to
keep the characters relatively static for trademark purposes. Despite changes in settings and
teams, not many characters have radically changed or grown, which is ironic about a book about
evolution and change. There's a lot of potential to really branch out and explore very
interesting ideas. That was one of the things that pissed me off about Millar's Ultimate
X-Men run: there were so many hints at the characters breaking free from the boring us/them
dynamic of Xavier and Magneto, but it never happened. Can't fight the status quo in superhero
comics.
Omar Karindu, with the power of SUPER-hypocrisy! said: Tristram Shandy is
excellent stuff; I was surprised at how much of today's humor it anticipates. Sterne was
basically doing 18th century metafiction jokes.
Oh, definitely. It's amazing how ahead of his time he was. Or how behind everyone else was
depending on how you want to look at it.
FunkyGreenJerusalem said: Even weirder... I enjoyed Wildcats V2, more than
3.0. Casey and Phillips take on this group of people, who had banded together to fight a threat
that was now gone, trying to find something to do with their lives, and still only hanging out
with each other despite not really having anything in common... was fantastic.
Conceptually, 3.0 is a way more interesting book, but V2 was just better in my eyes. Possibly
because having read the book on and off in their earlier adventures, I enjoyed seeing a writer
take characters who clearly weren't suited to being forced to grow up and be 'mature', grow up
and be mature, and part of their character arcs was how much they weren't enjoying it, or suited
to it.
[...] that would just highlight that Black Summer isn't very good!
Volume two is a lot better than Version 3.0, but the latter gets more notice. Despite some
interesting ideas, Version 3.0 is actually pretty conventional in its focus on action stories.
The corporate intigue stuff takes a back seat most of the time, whereas volume two was a
fantastic examination of these former soldiers as they try to find new lives without a mission,
tied together by some concept of family that they can't escape. It was far more radical than
Version 3.0, I think.
Black Summer is good. I love the final issue. It's more of an argument than a strong
narrative, something for someone to pick up on and use in crafting their own story.
Chris Walters said: I've always thought Sandman worked better whenever it
was a series of standalone issues about the Endless interacting with people throughout history
than when it tried to tell an actual ongoing story. Although I generally found the story arcs to
be intriguing (though I definitely didn't like all of them), I thought the self-contained stories
like Dream's relationship with Shakespeare or Death visiting Element Girl or the story of Joshua
Abraham Norton were much more interesting and fun to read.
I found the whole thing very hit or miss. Some storyarcs were good, some weren't. Some
stand-alones were good, some weren't. Not too much of it really blew me away, though. Even the
very good stories were few and far between from what I can remember. We'll see when I reread what
I've got.
Rome said: About New Avengers; It's good to have Immonen back on track with
Bendis.. they are doing a good job now, and I hope they keep the "street"-level vibe of the first
volume.. At least that's how I see Cage working, because as much as I like the character, he is
destined to be that "you-can-count-to-kick-the-bad-guy's-ass-without-being-in-the-frontline" kind
of character..
A street-level urban Avengers group to the global, big supervillain group would be good. And I'm
with you on Cage. Bendis has worked hard to make that character a central figure in the Avengers
and despite people scoffing, I think he'll be around for a while. He kind of reminds me of the
Thing in that 'regular guy that will always fight for what matters' way. I could see the two of
them getting along and am looking forward to them interacting in the new book. Two New Yorkers
that will fight like hell to defend their friends and family and innocent people.
Layne said: Bernard's rink was very strong on strategy but poor on actual
execution through the whole Round Robin; if they had come up against an aggressive team early on,
I doubt they would have gotten very far.
Chad: I'm not sure what sort of stuff you dig, but maybe we can work out some sort of
trade!
The execution was awful in the last couple of games. I couldn't believe it. And, yeah, shoot me
an e-mail (via my blog) and we can work something out.
Dan Felty said: I didn't care for 1602 at all. There was a whole lot of
set-up and winks to the audience. It felt like all concept.
I'll take anybody's Sandman trades off their hands if they're not wanted (for real!).
I'll keep that in mind, Dan. Marvel 1602 was a bit too cutesy, but if you accept that
that's all it was trying to be, it's a lot easier to take.
Mike Trevors said: Chad, what didn't you like about Sandman? Was it just not
your thing or did you actually feet like it wasn't "good comics"? Even though it's been hyped
beyond belief, I still look at Sandman and see some of the greatest stories ever told in comics
form.
I love this whole "8 smartest people" because it shows how utterly ridiculous logic is in the
superhero world (or, more importantly I guess, in superhero fan's brains). "Smartest" is a
completely meaningless word which, at best, denotes some kind of relative/subjective status. So
people getting all riled up over the order and whether people should or shouldn't be present is
hilarious. The Intellegencia probably mean the 8 most dangerous (to them) superheroes who
predominantly use their brain. Looking at it from this perspective, the choices so far make
perfect sense. Especially Tony Stark since Invincible Iron Man has done a pretty good job of
showing how key his intelligence is, even going as far as to call it his superpower.
The storytelling was weak early on, but got stronger. I guess, really, there wasn't much in it
that grabbed me. Emotionally, I was left cold; intellectually, there wasn't anything here that I
hadn't seen elsewhere (and, usually, done better). It was a fine book, but nothing about it
compelled me to go beyond the sixth volume.
Agreed on the 'smartest' thing. Definitely focuses on a very specific form of intelligence/genius
that leaves a lot out.
Neal K said: I think not reading all the assignments is pretty common
practice in most Lit classes. I remember one of the classes in my undergrad where we were
assigned some insufferable D.H. Lawrence novel. Not a single person in the class read the entire
book, but the quality of classroom discussion didn't really suffer for it. We were able to piece
enough together from lectures and skimming the novel to come off as if we had actually read it.
Its funny, because I was nervous about the exam, then later found out in subsequent conversations
with classmates that I had probably read more of the book than anyone else, and I stopped halfway
through.
Yeah, there are a few books I remember standing out for that reason. Wacousta being one
for Canadian lit.
Jack Norris said: Here's a peeve for you, inspired by the just-concluded
games: lameass, ignorant douche-bagular "what's up with Curling? How's that even a sport?" cracks
every time certain Americans are reminded of its existence.
I didn't see any of those this year. Mostly, I saw comments on Twitter from a lot of people who
were really enjoying curling -- and never the American team's matches. It was people watching
Canada and the European countries put on fantastic matches.
Here's Modern Family star Julie Bowen in Hawaii on Sunday, and this is a woman who should probably
remained fully clothed. No, really, up until I saw these, I was under the impression Julie Bowen
was smoking hot. Turns... ...read full story
Immortalisé à l'écran par Viggo Mortensen, Aragorn (ou Grand-Pas pour les
intimes), descendant d'Isildur aura fort à faire pour laisser une impression tout aussi
impérissable dans la future énième adaptation de la trilogie de Peter Jackson.
Après un épisode sur Xbox 360 et PlayStation 3 aussi bancal qu'un Saroumane sans
bâton, c'est sur Wii que le rôdeur tentera de marquer les mémoires.
Résolument axé action/aventure, Le Seigneur des Anneaux : La Quête d'Aragorn
permettra de retrouver la plupart des scènes marquantes du Seigneur des anneaux et de
parcourir la Terre du Milieu en compagnie de nos joyeux héros. Si l'on constate
une amélioration graphique par rapport aux premiers médias fournis, on ne peut que
rester dubitatif pour le moment sur le résultat et l'expérience finale, Wiimote et
Nunchuk en mains. Reste un mode coopératif qui pourrait amener une certaine plus-value
à ce titre prévu pour le mois de mai en Europe.
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