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On the wall behind Leland Chee's desk is a portrait of an Ithorian, an alien
with a hammer-shaped head that you glimpse briefly in the famous Star Wars cantina scene. In its
leathery, foot-long fingers, the Ithorian holds a cube decorated with elaborate metallic
tracings, a device known as a holocron. Think of it as a Force-powered hard drive, capable of
storing an enormous quantity of information. "It's a piece of Jedi technology," Chee says. "It
tells you ... everything."
To Star Wars fans, Chee is the Keeper of the Holocron, arguably the leading expert on everything
that happened a long time ago in a galaxy far, far away. His official title is continuity
database administrator for the Lucas Licensing arm of Lucasfilm—which means Chee keeps
meticulous track of not just the six live-action movies but also cartoons, TV specials, scores of
videogames and reference books, and hundreds of novels and comics.
Keepin' it canonical: Leland Chee, continuity database administrator at Lucas Licensing,
maintains the Holocron — a vast FileMaker database that's consulted to make sure that any
new elements added to the Star Wars franchise fit within the existing mythology.
Producer: Annaliza Savage, Editor: Michael Lennon, Camera: John Ross
For more, visit video.wired.com.
Of course, Chee's Holocron isn't a Force-sensitive crystal. It's a FileMaker database, a
searchable repository of more than 30,000 entries covering almost every character, planet, and
weapon mentioned, however fleetingly, in the vast array of Star Wars titles and products. The
Holocron isn't just for fun—when Lucas Licensing inks a deal with a toy company or a
T-shirt designer, it vets those ancillary products to ensure they conform to the spirit and
letter of the continuity that has come before and will continue afterward. In the past 31 years,
Star Wars movies have grossed in excess of $4 billion worldwide. But retail sales of merchandise
stand at $15 billion, and 20 percent of that has been earned since 2006, the year after the final
film was released. Careful nurture of the Star Wars canon—thousands of years of story time,
running through all the bits and pieces of merchandise—has kept the franchise popular for
decades.
So Chee spends three-quarters of his typical workday consulting or updating the Holocron. He also
approves packaging designs, scans novels for errors, and creates Talmudic charts and documents
addressing such issues as which Jedi were still alive during the Clone Wars and how long it takes
a spaceship to get from Dagobah, where Yoda trained Luke Skywalker, to Luke's homeworld of
Tatooine. The Keeper of the Holocron takes this very seriously: "Someone has to be able to say,
'Luke Skywalker would not have that color of lightsaber.'"
The screening room at the Letterman Digital Arts Center, Lucasfilm's sprawling
facility in San Francisco's Presidio District, is as opulent as you would expect—plush
seats, wood panels, crystal-clear projection, and a perfect sound system. So when that classic
John Williams fanfare begins and the Star Wars logo appears onscreen in that distinctive font, in
that distinctive yellow, it quickens the pulse.
It's also when Chee, sitting next to me, tells me that in an early version of what we're
watching—a new LucasArts videogame called The Force Unleashed, due out in
September—the logo was slightly wrong. "It was off by only a few pixels, but someone in
Licensing spotted it and submitted a report."
I grab an Xbox 360 controller and soon I'm striding through the corridors of a satellite that
orbits the smugglers' moon of Nar Shaddaa, destroying everyone in my path. My character,
Starkiller, is the secret apprentice of Darth Vader, sent here to eliminate a Jedi elder ... and
leave no witnesses. I deflect laser blasts from militia troops with my lightsaber and then use
the Force to hurl a chunk of metal through a window behind them. The glass shatters, and several
foes are sucked into the vacuum of space before a safety wall snaps shut.
I'm beginning to understand the power of the Dark Side.
On the scale of badassedness, obliterating legions of good guys with the Force ranks right up
there with leaping Snake River Canyon in a monster truck that can transform into a robot. And
it's true that the game's sophisticated physics, combined with clever AI software for characters,
means that when you Force-throw a Wookiee into a tree on its home planet, Kashyyyk, the Wookiee
writhes realistically and the tree explodes in a botanically accurate cloud of splinters. But
that's not what has fans most excited about The Force Unleashed. It's the stuff that happens
between the interactive killing sprees: brief cinematic interludes that add new details—new
plot points—to the saga.
"The game is set between episodes III and IV," says Haden Blackman, who led the development team.
Translation: Play it and you'll learn what happened before the original Star Wars film trilogy
and after the prequels, two decades that have been shrouded in mystery. Over the course of the
game, players will learn the details of the internecine feud between Darth Vader and his mentor,
Emperor Palpatine, and the way these two unwittingly created the very rebellion that brought them
down.
The game has yielded a bountiful crop of tie-ins: a book, a graphic novel, a tabletop
role-playing game supplement, and several lines of toys. With no more live-action Star Wars films
forthcoming (or so we are told), games from the subsidiary division LucasArts are becoming ever
more important in expanding the universe—and perpetuating the story-product ecology. And
with every narrative beat and plot point, Chee and his dozens of colleagues with Holocron access
are there. "Licensing approves everything," he says. "Text, dialog, art ... It all comes through
our office." This is where the work of hundreds of writers and artists gets woven into a vast,
internally consistent continuum.
The power of the Dark Side: LucasArts' Haden Blackman discusses the story and the technology
behind the upcoming game Star Wars: The Force Unleashed.
Producer: Annaliza Savage, Editor: Michael Lennon, Camera: John Ross
For more, visit video.wired.com.
In his 1932 book Sherlock Holmes: Fact or Fiction, T. S. Blakeney used the term
canonicity in reference to the mystery novels and short fiction of Arthur Conan Doyle.
Holmes enthusiasts treat Doyle's work as if the great detective inhabits a coherent and logically
consistent universe. Some of the stories written by Doyle were canonical—genuine events in
that alternate universe—while others had to be considered apocryphal. (It should come as no
surprise that fans would appropriate theological terms. The ecstasy of true fandom can, after
all, approximate religion.)
Today, canon and its serial-fiction cousin, continuity, are integral to genres like mystery,
fantasy, and sci-fi. The giants of the field are known as world-builders as much as writers. J.
R. R. Tolkien supplemented his Lord
of the Rings series with hundreds of pages of appendices, genealogical charts, even
pronunciation and usage guides for the languages he invented.
Yet in the multiverse of fictional realities, Holmes's London, Frodo's Middle-earth, Buffy's
Sunnydale, and Batman's Gotham are mere planetary systems compared with the grand galactic
enterprise of Star Trek. When the original series—known to devout fans as The Original
Series—went off the air in 1969, acolytes kept the flame alive. They extended the stories
with their own fiction. They created technical manuals. Eventually, the series became a movie,
and then another, and then another TV series, and a few more after that. Each new iteration
produced more canonical information. Spock's death, Kirk's son, Picard's adventures as a cadet
... eventually, the writers' room on a Trek show became a minefield. "Someone would tell you that
a Voyager episode last year mentioned a bit of backstory with the Romulans, and now you can't do
this over here," says Ron Moore, a writer and producer on several Star Trek shows who went on to
create the new Battlestar Galactica. "You'd argue the validity of that, but they'd be, like, 'No,
now it's established.'"
Lucas Licensing oversees billions of dollars in merchandise—from pillows to Pez dispensers.
Photo: Jeff Minton
But the many strata of Star Trek books, games, comics, and cartoons haven't been well tended.
Some events in the movies and even later TV shows contradict preexisting lore. (A backward change
like that is called a retcon, short for "retroactive continuity.") Gene Roddenberry himself,
creator of Star Trek, was known to second-guess his own pronouncements about what was and was not
canonical. After a while, the retcons and inconsistencies can become off-putting to fans and
render once-beloved universes impenetrable to newcomers.
One solution: a reboot. Start from scratch, like Moore did with Galactica. Clever preservation of
original story elements retains the old fans, and streamlining and modernizing lets newbies spend
their hard-earned quatloos, too.
To Chee, the orderliness of the Star Wars canon is what sets it apart, what
makes it feel more real than all those other franchises. "Look at James Bond," he says. "What's
real in the James Bond world? What year does it take place in? It's not grounded in a real
timeline." The Star Wars chronology, on the other hand, marks time from the Battle of Yavin, the
assault on the Death Star at the end of the original Star Wars. Luke Skywalker was born in the
year 19 BBY (Before the Battle of Yavin). It says so in the Holocron.
Back in his office, Chee asks his database what else it has on young Skywalker. The result
contains scores of fields covering lineage, favorite vehicles, the planet he's from, how to write
his name in the Aurebesh alphabet. "Oops," Chee says, blocking the screen with his body until he
has minimized the window. "There are things in the Holocron that aren't public knowledge, stuff
coming down the pike two or three years from now." He won't say whether those secrets relate to
upcoming books, movies, games, or toys. Probably all of them.
Merch and more merch: Movies, games, comics, and novels are the tip of the iceberg. Leland Chee
shows off more Star Wars goods, like Yoda skateboards, Wookiee slippers, and Darth Tater. Beware
the Jar Jar lollipop!
Producer: Annaliza Savage, Editor: Michael Lennon, Camera: John Ross
For more, visit video.wired.com.
Lucasfilm has to plan ahead and think long term. "We don't reboot. We don't start from
scratch," Chee says. "When Chewbacca died, he died." (Poor Chewie yowled his last
yowl in 25 ABY, when he was stuck on the planet Sernpidal as it collided with its moon, Dobido,
in the novel Vector Prime, the first book in the New Jedi Order series. His death is now canon.)
"The thing about Star Wars is that there's one universe," Chee says. "Everyone wants to know
stuff, like, where did Mace Windu get that purple lightsaber? We want to establish that there's
one and only one answer."
Star Wars was the number two toy brand aimed at boys last year, behind only Transformers. But
toys account for less than half of the revenue for licensed merchandise. The Lucas Licensing
office is positively drowning in other merch. Bedspreads, window blinds, pillowcases,
wastebaskets, guitars, chairs, baseball caps, beach balls, jewelry, lunch boxes, cookie jars, and
kites all added up to $3 billion in retail sales in 2006 and 2007.
That figure includes big-ticket items aimed at adults. An R2-D2 DVD projector. A stormtrooper
golf bag. A high-end fashion line created with superstar designer Marc Ecko, including $300 Star
Wars jeans and a replica of the poncho Han Solo wore on the ice planet Hoth. There was even a
$3,000 suit of Darth
Vader-style samurai armor. "We realize that our fans have different levels of disposable
income," says Howard Roffman, president of Lucas Licensing, who joined the company a week after
the premiere of The Empire Strikes Back, in 1980. "The kids who played with the toys have grown
up."
Leland Chee strolls the San Francisco campus of Lucasfilm. Photo: Jeff Minton
There have been some egregious missteps, like the Jar Jar lollipop. It looks like a plastic bust
of the hated character, but push a button and it opens its mouth and sticks out a hideous candy
tongue for children to suck on. "The tongue had bumps on it," Chee says, wrinkling his nose.
Chee's sense of what is correct in the Star Wars universe has been a lifetime in development. He
saw the original movie at the Coronet Theater in San Francisco at age 6. He got his first plastic
Star Wars action figures—R2-D2 and that lame C-3P0 look-alike, Death Star Droid—for
his seventh birthday and from there steadily enlarged his collection, storing them all in a case
shaped like Darth Vader's head (which he still has). Chee even kept the cardboard they were
mounted on. "The packaging had great visuals, plus, like, a paragraph of backstory on the
character," he says.
It's easy to forget that before Star Wars, licensed merchandise was a different, less profitable
business. All the big toymakers turned down the rights to make Star Wars action figures; upstart
Kenner didn't sign on until a month before the film's release. The earliest product tie-ins were
novels and comics—Marvel published an adaptation of the movie a month after it hit
theaters, then continued with its own stories. Soon Marvel had smugglers Solo and Chewbacca
teaming up with questionable characters like Jaxxon, a furry green creature with big
floppy ears who wisecracked like Bugs Bunny.
"The idea of continuity was alien at the time," Roffman says. "We let Marvel Comics do the
stories they wanted as long as it didn't interfere with the upcoming movies, and they went in
some bizarre directions."
The first Star Wars novel, Splinter of the Mind's Eye, was published in 1978, before anyone knew
that sequels would be filmed, much less that Luke Skywalker and Princess Leia would later turn
out to be siblings. "Luke and Leia get ... affectionate," Chee allows. "It's very wrong."
The success of the movies led to more products: TV specials, a Saturday morning cartoon show,
newspaper comics, a board game, a D&D-style tabletop role-playing game, simple arcade and
console videogames. Young Chee bought as much as he could, including the sheet music for the
iconic theme song, which he played at his first organ recital.
After the release of Return of the Jedi, in 1983, Lucasfilm assumed that interest would wane. But
the merch kept selling. And then, Chee remembers, the novel Heir to the Empire was published. "Wait,
was it 1990?" he says, tapping a search into the Holocron. "I need to get this date right."
It was actually 1991 when Hugo Award-winning writer Timothy Zahn released the novel, set five
years after Return of the Jedi. The book spent 19 weeks on the New York Times best-seller list
and proved to Lucasfilm that even without new movies, it still had a market. "I was in college at
UC Davis by then, but that book brought me back into Star Wars," Chee says.
Without movies at the core, though, Lucas Licensing couldn't afford to be lackadaisical—no
more Jaxxons, no more incestuous flirtations. "We set parameters," Roffman says. "It had to be an
important extension of the continuity, and it had to have an internal integrity with the events
portrayed in the films." Closely tending the canon was paying off with fans. Essentially, all the
new comic books, novels, and games were prequels and sequels of one another. If you wanted to
know the whole story, you had to buy them all. Neither Lucasfilm nor its licensees will divulge
just how much money Lucasfilm gets for each item; suffice it to say the percentage is
substantial.
Chee applied for a job as a software tester at LucasArts shortly before Star Wars: Special
Edition was rereleased in 1997. The film was an updated version of the 1977 original, with new
visual effects and added scenes. (The special edition proved that the canon is vulnerable to
retcons. In the most egregious example, an f/x tweak now has alien errand boy Greedo, not Han
Solo, shooting first in the cantina
duel. This made Solo a more simplistic character.) Chee scoffed at the fanboys who waited in
line for three days outside the Coronet to see a movie they already owned on VHS. He had the
self-restraint to wait until 5 am on the day of the release to queue up.
When Chee got home from the movie, there was a message on his answering machine. He had the gig.
"That was the last time I had to wait in line to see a Star Wars movie," he says.
At first, his job entailed identifying and logging game bugs. His uncanny command of Star Wars
lore and his organizational skills allowed him to rise quickly to the role of lead tester, which
eventually led him to work on the 1998 title Behind the Magic.
Magic wasn't so much a game as an interactive CD-ROM of Star Wars trivia, a treasure trove of
data for überfans that included a timeline, a searchable glossary, scripts, and deleted
scenes. Assembling it revealed inconsistencies in the canon. "There were differences in the
layout of the Millennium Falcon between the original Star Wars and The Empire Strikes Back," says
Blackman, who, in addition to being project lead on The Force Unleashed, also wrote and did
research for Magic. "The continuity fix is that Han Solo made some modifications to the ship's
interior."
Around 2000, Chee moved from LucasArts to Lucas Licensing, where he was tasked with creating an
even more detailed version of Magic for internal use. "We had several game-design teams, several
comic book writers, and dozens of novelists," Roffman says. "We needed a reference for everyone
who was playing in our sandbox."
Chee was the perfect person for the job. "I've been amassing Star Wars knowledge my whole life,"
he says. "My friends were always like, what the heck are you ever going to do with all of that?"
Chee's answer: Create a FileMaker doc similar to the ones he had used to track game bugs. He
started transferring information from Magic, from binders, and from the stream of new novels and
comics. "You don't know how much you don't know until you get here," he says. "Like, I'd never
heard the radio dramas."
In a forum on StarWars.com, PiccoloKenobi
poses a question that we've all wondered about at one time or another: Are the Low Altitude
Assault Transport gunships used by the Grand Army of the Republic spaceworthy, or are they
limited to traveling within a planet's atmosphere?
"LAATs can be sealed to operate in the vacuum of space," Chee decrees in a response post. "But
the standard LAAT is not equipped for long-distance space travel."
In the world of continuity maintenance, Chee is something of an anomaly. Most geek-friendly
franchises rely on volunteerism—while Chee was building the Holocron, fans of other canons
were working outside official imprimatur. Babylon 5 has a fan-created database. The Buffyverse
has several. In fact, the best source for Star Wars information on the older stuff that Chee
hasn't logged yet is an online database created and maintained by a community of fans that Chee
views with wary respect. It's called, inevitably, the Wookieepedia.
Naturally, some fans chafe at the Lucasfilm pronouncement-from-on-high approach. Take Curtis
Saxton, a theoretical astrophysicist at the Mullard Space Science Laboratory in the UK. Beginning
in 1995, he released a series of amateur technical commentaries on TheForce.net, a Star Wars
omnibus site, that sent shock waves through the fan community.
A fan-made video critiquing Curtis Saxton's theory of the Endor Holocaust. Video: The
Endor Holocaust
Saxton wasn't writing fan fiction—it was more like fan physics. He started out by
estimating the size and power of various Star Wars vehicles and weapons, including the Death
Star's planet-destroying superlaser (2.4 x 1032 joules to blow up the planet Alderaan). His
numbers didn't jibe with those in the Lucas Licensing-approved tech manuals. But he persisted.
And that's what led to the Endor Holocaust. At the climax of Return of the Jedi, Death Star II
explodes while orbiting a forested moon called Endor, populated by cuddly creatures called Ewoks.
Saxton considered the Death Star's orbit, the power output of its hypermatter power source, and
the sheer tonnage of debris its destruction would have generated, then concluded that the
climactic battle must have rained death and nuclear winter onto the teddy-bear tribe. He wrote:
"The mass-extinction event at Endor is an inevitable physical consequence of the
circumstances at the end of Return of the Jedi. As such, it indirectly enjoys canonical status,
even though it was not clearly portrayed in the film." In other words, science says the Ewoks are
dead.
You can't posit the genocide of the Ewoks without igniting a backlash. In the forums, debates
raged between self-described Saxtonites and their foes. This willingness of some obsessives to go
deeper into the fictional world than its original creators did is a mainstay of fandom. "It goes
back to Hugo Gernsback, the father of modern science fiction, who encouraged readers to dig into
his stories, expand on them, and critique the science," says Henry Jenkins, a sci-fi fan and MIT media-studies professor.
Despite Saxton's heretical notions, he later worked on four official technical manuals. And the
notion of an Endor Holocaust has been incorporated into several comics—as foul propaganda
spread by Imperial loyalists. But the fact that official Star Wars products even addressed the
idea shows how influential writing like Saxton's can be. It's called fanon—fan-generated
canon—and it's still a controversial notion to the priesthood at Lucasfilm. "I don't like
the term," Chee says. "There's no such thing as fan continuity."
Yet even within the Holocron, not all reality is created equal. Chee coded a pulldown menu that
lets him categorize entries. S, for example, stands for secondary continuity—early unvetted
works, such as The Star Wars Holiday Special. Sure, it introduced fan-favorite character Boba
Fett to the continuity. But it also featured Princess Leia singing a carol to celebrate the
Wookiee ceremony of Life Day, and Harvey Korman in drag playing a cooking instructor making
Bantha Surprise.
Princess Leia serenades Wookiees on their homeworld Kashyyyk. From the quasi-canonical
Star Wars Holiday Special. Video: Star Wars Holiday Special - Leia sings
And then there's the very top level of canon, the inviolable, infallible level of Truth, marked
GWL—George Walton Lucas. It's the divine word of the Creator who stands outside his
universe and is not subject to the rules that govern it. Lucas approves every important addition
to the canon. The ambitious story beats contained in the new game The Force Unleashed were
permitted only after he signed off—and spent hours talking to the developers about the
relationship between Darth Vader and the Emperor.
Yes, he'll accept outside ideas. The novel Heir to the Empire introduced the planet of Coruscant,
capital of the Old Republic, which Lucas later incorporated into the prequels. But he also used
those prequels to retcon the hell out of Chee's otherwise well-integrated universe. Anakin
Skywalker built C-3P0? GWL. Yoda knows Chewbacca? GWL.
"George's view of the universe is his view," Chee says with a slightly grudging tone. "He's not
beholden to what's gone before."
The careful tending of the Star Wars continuity has yielded great wealth, but the key to a
productive farm is to leave some fields fallow. A complete Holocron would leave little room for
fantasy—for fans who, as Jenkins says, "love unmapped nooks and crannies, the dark shadows
we can fill in with our imagination."
That's something that GWL understands. For instance, the origins of the Jedi master Yoda, his
species, and his home planet are off-limits. The backstory isn't even in the Holocron. "It
doesn't exist, except maybe in George's mind," Chee says. "He feels like, 'You don't have to
explain everything all the time. Let's keep some mystery.'"
But ... what about the Holocron?
"We work around him," Chee says.
Senior editor Chris Baker (chris_baker@wired.com) wrote about the return of
Futurama in issue 15.12.
In an August 20 Politico
article, chief political correspondent Mike Allen and senior political writer Jonathan Martin
uncritically reported Sen. John McCain's assertion during an "exclusive" interview: "Lobbyists
don't come to my office. Because they know they're not going to be an earmark. They know they're
not going to get a pork-barrel project. Senator [Barack] Obama's gotten lots of 'em." Allen and
Martin offered no challenge to McCain's claim that "[l]obbyists don't come to my office" or his
suggestion -- reportedly false -- that McCain does not do favors for lobbyists. They did not
mention actions McCain reportedly
took on behalf of lobbyist Vicki Iseman's clients, Paxson Communications and Glencairn Ltd.,
nor did they note that McCain reportedly facilitated land-swap deals that
benefited wealthy developers who were major McCain donors, one of whom had hired lobbyists who
formerly worked on McCain's campaign and Senate staff.
Indeed, in an article in which Allen and Martin reported that McCain "called lobbyists 'birds of
prey' Wednesday and vowed to enforce a lifetime ban on lobbying for members of his
administration," of McCain's own numerousties to lobbyists, the reporters wrote only:
"The topic of lobbyists is sensitive for McCain because several of his top aides had lucrative
lobbying practices."
Vicki Iseman
In a February 21 article
detailing McCain's connections with Iseman, a lobbyist with the firm Alcalde & Fay, The
Washington Post reported:
Three telecom lobbyists and a former McCain aide, all of whom spoke on the condition of
anonymity, said that Iseman spoke up regularly at meetings of telecom lobbyists in Washington,
extolling her connections to McCain and his office. She would regularly volunteer at those
meetings to be the point person for the telecom industry in dealing with McCain's office.
The Post further reported:
In the years that McCain chaired the commerce committee, Iseman lobbied for Lowell W. "Bud"
Paxson, the head of what used to be Paxson Communications, now Ion Media Networks, and was
involved in a successful lobbying campaign to persuade McCain and other members of Congress to
send letters to the Federal Communications Commission on behalf of Paxson.
In late 1999, McCain wrote two letters to the FCC urging a vote on the sale to Paxson of a
Pittsburgh television station. The sale had been highly contentious in Pittsburgh and involved a
multipronged lobbying effort among the parties to the deal.
At the time he sent the first letter, McCain had flown on Paxson's corporate jet four times to
appear at campaign events and had received $20,000 in campaign donations from Paxson and its law
firm. The second letter came on Dec. 10, a day after the company's jet ferried him to a Florida
fundraiser that was held aboard a yacht in West Palm Beach.
McCain has argued that the letters merely urged a decision and did not call for action on
Paxson's behalf. But when the letters became public, William E. Kennard, chairman of the FCC at
the time, denounced them as "highly unusual" coming from McCain, whose committee chairmanship
gave him oversight of the agency.
McCain's campaign denied that Iseman or anyone else from her firm or from Paxson "discussed with
Senator McCain" the FCC's consideration of the station deal. "Neither Ms. Iseman, nor any
representative of Paxson and Alcalde and Fay, personally asked Senator McCain to send a letter to
the FCC regarding this proceeding," the campaign said.
In addition, The New York Times
reported on February 23 that, on a separate issue, McCain -- along with then-Sen. Conrad
Burns (R-MT) -- sent a letter to the FCC on December 1, 1998, "urg[ing] the commission to abandon
plans to close a loophole vitally important to Glencairn Ltd., a client of Vicki Iseman, a
lobbyist." The Times further reported, "The provision enabled one of the nation's
largest broadcasting companies, Sinclair, to use a marketing agreement with Glencairn, a far
smaller broadcaster, to get around a restriction barring single ownership of two television
stations in the same city." McCain's December 1 letter warned that the FCC's plan to close the
loophole, which McCain argued constituted a refusal to follow congressional intent, "will become
part of our overall review of the commission's functions and structure during the next session of
Congress," according to the Times article.
Arizona land swaps
In a May 9 article headlined "McCain
Pushed Land Swap That Benefits Backer," the Post reported that McCain
"championed legislation that will let an Arizona rancher trade remote grassland and ponderosa
pine forest here for acres of valuable federally owned property that is ready for development, a
land swap that now stands to directly benefit one of his top presidential campaign fundraisers."
The Post continued:
Initially reluctant to support the swap, the Arizona Republican became a key figure in pushing
the deal through Congress after the rancher and his partners hired lobbyists that included
McCain's 1992 Senate campaign manager, two of his former Senate staff members (one of whom has
returned as his chief of staff), and an Arizona insider who was a major McCain donor and is now
bundling campaign checks.
When McCain's legislation passed in November 2005, the ranch owner gave the job of building as
many as 12,000 homes to SunCor Development, a firm in Tempe, Ariz., run by Steven A. Betts, a
longtime McCain supporter who has raised more than $100,000 for the presumptive Republican
nominee. Betts said he and McCain never discussed the deal.
The Post also noted that "opponents were baffled by [McCain's] seemingly
contradictory positions" on the legislation, and quoted Janine Blaeloch, founder and director of
the Western Lands Project, asserting, "The bizarre thing to me regarding McCain is, we spent a
lot of time with his staff, and we all seemed to be on the same page about the problems with this
swap. But somehow, John McCain kept pushing it forward."
Additionally, the Post reported:
Betts is among a string of donors who have benefited from McCain-engineered land swaps. In 1994,
the senator helped a lobbyist for land developer Del Webb Corp. pursue an exchange in the Las
Vegas area, according to the Center for Public Integrity. McCain sponsored two bills, in 1991 and
1994, sought by donor Donald R. Diamond that yielded the developer thousands of acres in trade
for national parkland.
Lobbyists bankrolling McCain's campaign
According to Public
Citizen, McCain's campaign is supported by 76 fundraising bundlers who are either current or
former lobbyists, more than double that of any other candidate of either party who has run for
president this election cycle. Indeed, in a July 16 article,
The New York Times reported that McCain "released an updated list of his top money
collectors on Tuesday, revealing that nearly a fifth of those who have brought in the largest
amounts for him, more than $500,000 each, are lobbyists or work for firms that engage in
lobbying."
From the August 20 Politico article:
Sen. John McCain (R-Ariz.) called lobbyists "birds of prey" Wednesday and vowed to enforce a
lifetime ban on lobbying for members of his administration.
"Whenever there's a corrupt system, then you're going to have these birds of prey descend on it
to get their share of the spoils," McCain said in a half-hour interview with Politico following a
town-hall meeting in the southern part of this swing state.
McCain, clearly weary of vice-presidential speculation, began by saying preemptively that he was
not going to say anything about the hot topic. His mood initially seemed sour, and his answers
were clipped, although he warmed as the conversation went on.
"Let me just begin by saying that to save you some time, I'm not going to comment on the vice
president," he said. "You can ask away, but ... I'm sure you understand."
The topic of lobbyists is sensitive for McCain because several of his top aides had lucrative
lobbying practices.
His tough new language is designed to build his case that he would be an agent of change in a
race against an opponent who has built his entire campaign on the premise that he will reform the
political status quo in Washington.
"I point out what my record is, which is one that has not won me Miss Congeniality over the
years," he said. "People want change in America -- we all know that -- and very legitimately so."
The senator went so far as to say: "Lobbyists don't come to my office. Because they know they're
not going to be an earmark. They know they're not going to get a pork-barrel project. Senator
Obama's gotten lots of 'em.:"
McCain's plan for the strict admonition on future lobbying by White House aides is part of a
policy he imposed on his campaign staff this spring after questions were raised about their past
clients.
"I would not allow anyone who worked for my administration to go back to lobbying," McCain said.
"They would have to make that pledge."
[...]
Although McCain's campaign has become increasingly sharp in its attack on Obama, spending was one
of the few times the senator even mentioned his opponent.
"Senator Obama has asked for nearly a billion dollars in earmarked pork-barrel projects. And he
rails against lobbyists? I've never taken a single one," McCain said.
In response to a question about the influence industry, McCain noted: "I think there are too many
lobbyists in Washington."
"But the fact is that they are the symptom of a disease," he continued. "As long as you have
earmarking and pork-barrel spending and bridges to nowhere and money for DNA of bears in Montana
and museums and all that, then you're going to have lobbyists.
"So it's kind of entertaining to me to attack the lobbyists rather than the source of the
problem, which is the earmark. They'd all be out of business -- most of 'em would be out of
business if we stopped pork-barrel and earmark spending."
To protect your application's unauthorized copy by using image integrity functions (Platform SDK's
ImageHlp APIs) and to manage certificates in a portable executable (PE) image file.
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The new Grenadian Prime Minister announces his intent to “set up an Integrity Commission to
ensure integrity in public life”. Corruption-free
Anguilla comments: “If he is really serious, then one of the most corrupt, failed
states in the West Indies may yet be turned around. If it is just empty promises…then we
shall have been betrayed by our leaders once again.”
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