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Creative Commons » CC News -
4 hours and 54 minutes ago
Today the Federal Communications Commission
(FCC)Â released its long-awaited National
Broadband Plan. The plan aims to “stimulate economic growth, spur job creation, and
boost capabilities in education, healthcare, homeland security and more.” The FCC has taken
particular interest in the power of broadband to support and promote online learning. We applaud
the FCC for working to make this a priority, especially in exploring how broadband can enable
access to and participation in the open educational resources movement, empowering teachers,
students, and self-learners. In the plan, the FCC offers several recommendations in expanding digital
educational content. A few of the recommendations are listed below:
Recommendation 11.1: The U.S Department of Education … should establish standards
to be adopted by the federal government for locating, sharing and licensing digital educational
content by March 2011.
While digital content is available currently, there are significant challenges to finding, buying
and integrating it into lessons. Content is not catalogued and indexed in a way that makes it
easy for users to search. It is also hard for teachers to find content that is most relevant and
suitable for their students. Even if one finds the right content, accessing it in a format that
can be used with other digital resources is often difficult or impossible. And if the desired
content is for sale, the problem is even harder because online payment and licensing systems
often do not permit content to be combined. These three problems—finding,
sharing and license compatibility—are the major barriers to a more efficient
and effective digital educational content marketplace. These barriers apply to organizations that
want to assemble diverse digital content into materials for teachers to use, as well as to
teachers who want to assemble digital content on their own. Digital content standards will make
it possible for teachers, students and other users to locate the content they need, access it
under the appropriate licensing terms and conditions, combine it with other content and publish
it.
Recommendation 11.2: The federal government should increase the supply of digital
educational content available online that is compatible with standards established by the U.S.
Department of Education.
[ ... ] Whenever possible, federal investments in digital education content should be made
available under licenses that permit free access and derivative commercial use and should be
compatible with the standards defined in recommendation 11.1.
Recommendation 11.4: Congress should consider taking legislative action to encourage
copyright holders to grant educational digital rights of use, without prejudicing their other
rights.
In part due to a lack of clarity regarding what uses of copyrighted works are permissible,
current doctrine may have the effect of limiting beneficial uses of copyrighted material for
educational purposes, particularly with respect to digital content and online learning. In
addition, it is often difficult to identify rights holders and obtain necessary permissions. As a
result, new works and great works alike may be inaccessible to teachers and students …
Increasing voluntary digital content contributions to education from all sectors can help advance
online learning and provide new, more relevant information to students at virtually no cost to
content providers … Congress should consider directing the Register of Copyrights to create
additional copyright notices to allow copyright owners to authorize certain educational uses
while reserving their other rights.
Many of these recommendations can help to enable the sharing and downstream reuse of Open
Educational Resources (OER) via public licenses that grant broad permissions. And as we wrote last week, the Department of
Education–through the National Education Technology
Plan (PDF)–has already offered suggestions for how open licensing can aid teaching and
learning by making content created by the federal government available for use or adaptation.
One recommendation, however, misses the mark – the suggestion that Congress direct the
Copyright Office to create a new copyright notice to allow rightsholders to authorize specific
education uses of their content while reserving all other rights. While the
suggestion for this (e) mark is a
good first step in recognizing the need for educational content to be shared widely, its utility
will be limited and its implementation confusing. To begin with, it’s difficult to
determine what will qualify as “educational” content and use. Creative Commons
considered this 7 years ago and has
revisited the question since, as an “education license” sounds very
appealing. The reality is that allowing educational uses, or worse allowing only
certain educational uses, adds to the growing problem of non-interoperable content silos whose
contents cannot be intermingled without running afoul of copyright. These qualifiers are
counter-productive in that they inhibit rather than incentivize use by teachers, learners, and
others of the resources stored and isolated in the silos. Â ”Education
only” uses would dampen innovation by publishers and other content creators
that otherwise would be enabled under an open license granting broad permissions.
Additionally, narrow permissions break the promise of a widely interoperable commons. Public
licenses that grant broad permissions for the use and reuse of content provide the most clear
path forward in solving the interoperability problem. Creative Commons supplies a standardized
framework for such public lienses, and has been adopted by many in the education community. It is
important that any future initiative intended to increase sharing of eudcational
content–legislated or otherwise–consider interoperability with existing OER as a
design requirement.
The FCC has recognized that robust broadband infrastructure is crucial for citizens to
participate effectively in the 21st century digital environment. Open licensing is a piece of
this critical infrastructure. Creative Commons hopes to continue to work closely with the FCC,
the Department of Education, and the OER community in order to implement the infrastructure
necessary to support and promote online learning.

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DCEmu Forums:: The Homebrew & Gaming Network :: PSP Dreamcast Nintendo DS Wii GP2X Xbox 360 GBA Gamecube PS2 Forums - Dreamcast News Forum -
6 hours and 2 minutes ago
David Perry has pointed out the drawbacks of cloud gaming service OnLive compared to his own Gaikai
service, due to launch later this year, in the wake of OnLive's pricing and strategy announcements
at this year's GDC.
Although OnLive players can rent games and try free demos, they are being asked to pay for their PC
games on top of a $14.99 subscription, a pricing strategy that some are suggesting will hold back
any significant growth.
"It's very different to OnLive," he told GamesIndustry.biz. "We're not trying to replace the
consoles.
"[OnLive] have done an amazing job with the user interface [but] the cost per data centre to do all
of that streaming is very expensive. That's why they have a subscription. Would you pay $15 a month
for it? You're paying for the games on top of the service. You're paying $15 only to have the
opportunity to buy the games. $15 gives you no games. If you decide, 'I don't want to keep paying
that subscription', you've just lost access to your games bought at full price," he said.
"We were just as surprised as everyone else when we heard the final business model. That's why it's
a shot in the arm to us because now we're just perfectly positioned. You can play Call of Duty over
there for $15 or you can come here and try it for nothing. When you buy it from us, you own it, for
the rest of your life. When you buy it from over there you have to keep paying a subscription to
keep access to it."
Far from trying to replace the console market or create a distribution channel with Gaikai, Perry
said the company would be happy to stream the service onto console platforms.
"Why wouldn't we?" he asked, adding that Gaikai could stream onto anything with a screen, internet
connection and form of input, potentially including internet-connected TVs.
"Our target is for websites like yours - wouldn't it be great if when you write about something
[your readers] can try it right there? Instead of us marketing and trying to drive all the
customers to a certain URL - like OnLive for example, they have to buy every player and convince
them to come to a certain place on the internet.
"It's better when they're reading an article that - bam - it says, 'do you want to try it now?' The
publisher would like that. The game might not even be ready for release so you'd be looking at an
early preview. We can run it on our servers, they can experience it on your site, and they can make
a pre-order to EA.
"So you win, you get a demo you could never have had before. The gamer gets to play something they
could never have played before, and EA gets a pre-order a year in advance. Life is good for
everyone."
Online retailers such as Amazon will also be kept happy, said Perry, since sales can be made
through them as well as directly via publishers.
He gave other examples of how the technology could be used too - including for demos of
applications such as PhotoShop and for beta testing of games - the advantage being there would be
no code to be potentially hacked or pirated.
He also spoke about Twitter compatibility. Users will be able to post the URL of the game they're
in for their friends to try out, he said. And a longer term goal was to work with publishers so
that a user's friends will be placed into the game in the exact same spot as they are in.
"Say I discovered Starcraft's beta first out of all of my friends, I can tweet it out and say 'I'm
in Starcraft right now' and, one click, and they're all in the game too with me. That's
unbelievably compatible with the marketing needs of the publisher. And you're super cool because
you've got all your friends into the beta without them having to beg for keys, registering or
anything.
"If a publisher works with us, we'll actually teleport them to exactly where you stand because we
can give where you are in with the link. You'll see all these people appearing around you who are
your friends. That's what we'd like to get to - it's longer term, publishers need to buy into it,
but we think that would be awesome."
Perry added that the toughest challenges Gaikai had faced were now solved. A deal just struck with
TriplePoint - a company that has funded servers for Facebook and YouTube - will fund Gaikai's own
expanding network of servers, starting in the US.
"They have no fear of size and, for them, this is an exciting company because it could buy a lot of
servers."
Meanwhile, Benchmark Capital - whose partners include Gaikai board member Mitch Lasky - is funding
the business and a deal the company is currently working on will grant it deals with a majority of
internet service providers.
The issue of partnering with networks in order to ship data around has been a problem even bigger
than the one associated with latency and data centres, said Perry. "Whoever you're paying your
cable bill to, we want them to be connected directly to our servers so the data path can be as fast
as it can possibly be, and that's really hard.
"The deal we're working on gets us 900 of those deals already in place. And that would be years of
negotiation to get that done. That should put us in a very good position, where the data problem is
pretty much solved for us. We're 80 per cent done - the hardest part is now solved as far as I'm
concerned."
The 300 data centres around the US Gaikai is planning to launch with will give far greater coverage
to users than the service's two rivals, Otoy and OnLive, added Perry.
"Otoy is planning to go for very large super computers. When you use super computers you can only
afford a few data centres - they're so expensive. It's really cool technology, but the distances
they're dealing with are huge.
"And then you have OnLive with five data centres, and they have a Powerpoint slide with five data
centres on it with big circles around them, but the internet isn't wired that way with little lines
going out and big circles around data centres. You're going to get strange kidney shapes, or
mushroom shapes - it'll look like Tetris pieces the real coverage you're going to get."
Alongside the news of TriplePoint's backing, Perry also said the company has secured a former
Google executive - the appointment will be formally announced in the next week.
"I contacted him and asked if he'd move to a start-up and he said, 'no, not in a million years'. He
had a stake in Google. Then I sent him an account and he emailed back to say it was an incredible
proof of concept but he still wasn't going to take the job.
"The next day he emailed again and said, 'you're not going to believe this but my wife is in love
with Spore now. So he goes, 'I'm going to take the job'. And the reason is that he realised she
would never have bought Spore or downloaded it or even have heard of it before."
The primary appeal of Gaikai to publishers will be a reduction in the costs of their advertising
and getting their games to potential buyers, said Perry.
"Normally when you're paying for someone to come and try the product, if they don't like it all
that money you've spent getting them through the install and the registration is lost. About $3
would be a typical number.
"In our situation, we sell server time to people so if someone goes to a site and clicks then they
don't like it and abort, it's cost 1 cent. So it's a complete game changer as far as the pricing
goes. We're expecting all publishers to want to give this a whirl. The idea that all software and
all applications can be anywhere with a 1 cent failure rate is really why we're getting
excited."
OnLive announced its release date - June 17 in the US - last week, but Gaikai has refrained from
confirming its own roll-out date. However, Perry did say that E3 would be when the company starts
handing out accounts to the proper network, and a release date then seems likely.
"We've been dragging our heels just a little waiting for a new chip to come out from Intel," he
said. "All the major publishers already have accounts and are testing it right now. At E3 we'll
have a pretty strong network up and running."
Apparently unconcerned by OnLive's movements he added: "In a weird way I actually want them to be
successful because it's a good thing if streaming gets a really good reputation, so I actually want
them to succeed.
"It's healthy competition but we have very different strategies and it's all going to shake itself
out over the next 18 months, say. In 18 months let's sit down and see what happened. It's going to
be interesting."
http://www.gamesindustry.biz/article...arm-for-gaikai

|
Mashable! -
6 hours and 31 minutes ago
The Real Results series is
supported by Gist, an online service that helps you build stronger relationships. By connecting
your inbox to the web, you get business-critical information about key people and companies. See
how it works here.
PR professionals use social media every single day to get the
word out about clients, to communicate with customers and to respond to questions or problems.
Twitter, Facebook, YouTube and other social sites have quickly
become important tools in a PR professional’s overall toolkit.
As one PR professional, Jeremy Pepper, told us,
“There are so many uses — conversational marketing, reaching influencers — that
PR is able to participate in conversations and answer questions, be a support system for clients
and companies, as well as empowering customers and power users to be a de facto resource for your
company, a champion for your products.”
We’re going to take a look at how PR professionals are using social media to achieve real
results when dealing with business-to-business relationships, when representing companies that
already have a well-known brand, and in politics. We’ll also look into some of the tools of
the trade that PR pros are using to measure the success of their endeavors.
The Role of Social Media in Business-to-Business PR
Pepper considers social media an important part of the public relations toolkit.
When I asked him what social media has to offer PR professionals, he said, “Social media is
a great tool for public relations people, especially if you align it to both PR goals and figure
out what the ROI is for the client or the company.”
As we’ve pointed out when discussing measuring social media ROI, having a goal
in mind or a main focus can be very important when using social media for any reason.
Pepper offered some insight into how he uses social media with Palisade
Systems, a business-to-business data loss prevention company. For Palisade, the main goal is
to increase the company’s name recognition. Because data loss prevention deals with
sensitive data and often regulatory compliance (for things like HIPPA/HITECH, FERPA and others),
having strong name recognition is important, as a known name can often be equated with trust.
Pepper explained how he goes about reaching his client’s core audience, in this case small
and medium-sized enterprises.
“At Palisade, we’ve done a three-pronged approach: traditional PR, traditional
analyst relations and social media. We have a Palisade Blog where we write and talk about Data Loss Prevention and various
issues for corporations, we are on Twitter, shooting out information, retweeting interesting
articles in the space, and participating in conversations [@PalisadeDLP], and, we reach out to security
bloggers.”
While I expected Twitter to have limited use in a B2B PR strategy, it turns out it can actually
be pretty powerful. By following security experts and industry analysts, Palisade can take part
in the conversations happening in the space. Pepper can also track keywords on Twitter and then
communicate with CIOs and IT people who are asking questions about DLP and he can then send them
case studies or reach out to start a new kind of relationship.
As Pepper said, “It lets the people know that there is another solution besides the large
corporations, and lets us have conversations with the analysts beyond the calls.”
Blogging, for instance, is one way the company can share stories beyond just what goes into a
press release.
“One recent example is that EPISD (El Paso Independent School District) is a legacy
customer of Palisade Systems, and recently signed up for the DLP solution. I interviewed the IT
staff for the press release, and got great anecdotes that weren’t really appropriate for
the press release. But I was able to tell them in the blog post, and expand on why they continue
to use Palisade — because of our support, and our product.”
Social Media Drives Authenticity
Political figures have really embraced social media — the White House has an official
presence on Twitter, Facebook and YouTube, plus its own blog-powered website, for example —
and more and more local and national representatives from all over the world are taking to the web
to connect with their constituents.
Claire McCaskill, the junior U.S.
Senator from Missouri, is one politician that has embraced social media in a big way. On Twitter,
@clairecmc has nearly 37,000 followers
— making her the second-most popular person in Congress, according to Tweetcongress.org. The Senator also has a
YouTube channel and a
Tumblr blog that she uses to share
information with her constituents and to respond to questions.
Anamarie Rebori, a spokesperson for Senator McCaskill, told us that the senator actively uses
social media. “While it definitely has changed the way she gets the word out, McCaskill has
said that if anything, she is glad she has the opportunity to bring a more personal touch to her
communications and get outside the Washington bubble,” Rebori said.
Especially for politicians, authenticity is an important part of PR. According to Rebori,
McCaskill has been able to utilize social media to communicate authentically. “People seem
to respond best to an authentic touch over Twitter, and that’s something that Senator
McCaskill has been able to convey in her use of social media,” Rebori said.
“It’s really her typing each of those tweets, and people can tell.”
Senator McCaskill makes a point of reading every tweet that is addressed her way — and she
also makes a point to respond to others on Twitter, either via @replies or direct messages.
However, as the Senator explained in her Tumblr blog, she
doesn’t follow anyone.
That’s not because of lack of engagement, it’s because it’s the best
way the senator can allocate her resources. Furthermore, the senator has developed a hashtag for
Missourians to use so that she can connect with as many of them as possible. If you’re a
Missouri resident and you use #MO in a tweet, chances are it will get the senator’s
attention.
There are huge possibilities from a PR perspective for politicians who use social media, as
Senator McCaskill’s success shows.
Building Brand Loyalty
Pepper also works with computer bag and accessory provider Targus. Because the company is already well-known in its space, the goals for
public relations are different than with other brands. “Working with a very well-liked
brand, it’s both hard and easy to get conversations going,” Pepper said, who
explained that responding to negative feedback is rarely an issue because Targus gets very
little.
Instead, the approach for Pepper has been figuring out ways to develop brand loyalty and turn
customers into fans. One method that has yielded results for Targus is utilizing its Twitter account for giveaways and promotions
and monitoring Twitter conversations to target bag-buying consumers.
In one situation, Pepper followed a conversation between a user who had a bag from a rival
company. Pepper tweeted the user a coupon code for 25% off, which ended up being more than what
the company that made his old bag had offered him and resulted in the user writing about his
experience. That’s the type of thing that can create long-time customers and also get users
observing or reading about the situation to consider Targus for their next product.
Using social media has provided Pepper with a simple way to build brand loyalty without having to
invest significant time and resources.
Tools of the Trade
Josh Jones-Dilworth, the founder and CEO
of the PR and marketing consulting firm Jones-Dilworth, Inc. (and a Mashable guest author) has a lot of
expertise in blogging and social media. As such, Jones-Dilworth has developed his own system for
measuring the effectiveness of different social media approaches as they relate to PR.
Jones-Dilworth explained that while it’s fairly easy to measure conversations and
engagement on an empirical level, putting that analytical data into context so that it can be
evaluated as cause and effect is considerably more difficult.
“Right now we are doing a lot of work to mash up social data with business data to get
cause and effect. Some products are starting to support this action — but only a few. I
think this is the next big wave. You’ve got to be able to tie causes to effects, and that
is the big challenge right now, what all our clients want, and what is frankly the hardest to
accomplish.”
We absolutely agree that this is both a big challenge when evaluating the successfulness of
social media in any context — PR or otherwise — and that it is going to be a large
area of growth in the future.
For the future, Jones-Dilworth sees visualizations and modeling as two key components to watch
for.
“Visualization [is important] because we really need to be able to make these streams come
alive and make them navigable, otherwise you’ve got death by data, pure and simple. More is
more is more until it isn’t.
Modeling is all about predicting out futures: Who will be the Farecast of social media? Who will
help with intelligent decision support?”
However, just because he doesn’t have all the tools at his disposal now doesn’t mean
that Jones-Dilworth is operating in the dark. Here is Jones-Dilworth’s list of the tools
that he uses for tracking social media results in his work as a PR pro:
He also points to these tools that he enjoys playing with:
Until we reach the stage where drawing contextual correlations between social media actions and
results can be more easily measured (or at least, more easily distilled), it is vital to have
concrete goals before starting a social media strategy in PR and to also have some sort of
baseline.
Common Threads
PR professionals are using social media in a lot of ways to either supplement or add on to
existing PR strategies. The most successful PR pros focus on creating active relationships and
truly engaging with their customers (or constituents) to have a real conversation.
It isn’t about just putting a PR pitch on Twitter or Facebook, it’s about using the
platforms in ways that help clients to connect.
Are you a PR professional? How do you use social media to get real results in your job? Let us
know in the comments!
Series supported by Gist
Gist helps
you build stronger professional relationships by bringing together information from across the
web for all your contacts and their companies giving you the right information at the right
moment to get a first meeting, deliver an amazing pitch, or just find a better way to make a
connection. Gist does all the work for you, assembling a dynamic collection of all your contacts
and their companies from your email inbox, your social networks, or even your CRM system
automatically building and updating their profiles as new content is published
– by them or about them.
Image courtesy of iStockphoto, sodafish
Tags: claire mccaskill, jeremy pepper, josh jones-dilworth, palisade dlp, politics, pr,
PUBLIC RELATIONS, real results, targus


|
Cinematical -
6 hours and 43 minutes ago
 In the world of
film journalism, there has been talk of 'critic-proof' films (ie: those movies that no matter how
many bad reviews they rack up, the fans just don't care and will see them anyway). But when it
comes to the Twilight
franchise, it's almost gone beyond 'critic-proof' and straight into 'mockery-proof', because it
seems like no matter how many jokes the critics make or how much snark we direct at fans, nothing
can stop the love story of Bella Swan and Edward Cullen. Which is good for Summit Entertainment's
bottom line, but to their credit they do seem determined to up the 'dignity' factor in each
installment of the fantasy romance, and prestige seems to be the word of the day. The latest news
of Summit's search for respectability is courtesy of Entertainment Weekly, who are
reporting that the
studio reached out to Sofia
Coppola, Bill Condon
( Dreamgirls), and -- wait for it -- Gus Van Sant to take helm of the
last installment in the franchise, Breaking
Dawn.
Now I have an obsessive need to find out how a story ends sometimes, and while I wasn't willing to
work my way through Meyer's opus, I did cheat a little and treat myself to some
spoilers here and there. There's no doubt about it, it's going to be a tricky
proposition adapting this book for the big screen (as
we've discussed at length before), and if you've read it, I'm sure you will agree (I mean --
spoiler alert -- what was up with that C-section thing?). So far, only Van Sant has confirmed that
he has spoken to Summit about the job, but was obviously not providing any more information than
that. It's a strange short-list to be sure, and I can't even imagine the near toxic levels of ennui
the story could reach if Coppola were to take the job.
After the jump: Breaking Dawn could break the bank....
Filed under: Romance,
Sci-Fi &
Fantasy, Casting,
RumorMonger, Remakes and Sequels
Continue reading Sofia Coppola or Gus Van Sant to Direct 'Breaking
Dawn'?
Read | Permalink | Email this | Comments

|
Comics Should Be Good! -
6 hours and 44 minutes ago
This book came out two months ago, but I waited until I had some other stuff to review so I could
do a few days of "reviews a day." I don't mind waiting a while with standalone long-form novels,
though, because it's not like the Next Big Event will be spoiled if you don't read this right
away! And there's some minor nudity below. You can handle it!
Naomi Nowak's latest book, Graylight, is
published by NBM and costs a mere $12.95. I'm extremely torn
about this book. I don't love it, but I do think it's a work that can be enjoyable. Allow me to
explain!
On the recommendable side, Nowak's art is astonishing (uh-oh, I just gave away what's not
recommendable about it). A quoted review on the back calls it "Pre-Raphaelite," which isn't a bad
description (it's actually the coloring of the book that's called that, but it does apply to the
design of the book as well, or at least what I know of the Pre-Raphaelites seems to apply) -
Nowak's art is lush, almost Edenic, with a bold color palette that I hesitate to call "girlie,"
but I'm sorry - that's the word I thought of. Nowak uses lots of deep greens and blues and
purples, and she puts her characters deep into nature, so that flowers and butterflies threaten
to overwhelm the pages. She designs the book so that each page (or double-page spread) is a
complete drawing, eschewing panels quite often to build a page in which the separate drawings
bleed into each other, highlighting the riotousness of nature even more. She does use panels, but
lays them out on the page so that they crash into each other at jagged angles, overlap each
other, and generally look "sloppy" - it's not sloppy, because Nowak is going for a deliberate
effect, but it's not a "traditional" design or even a frenetic design like we often see in "edgy"
comics. It's much more of a melding of the panels, as Nowak uses the panels like she does the
larger splashes - as ways to create a holistically pleasing scene. Nowak's attention to detail is
tremendous, even though it doesn't, surprisingly, extend too much to her characters. With a few
exceptions on a few pages, the characters remain inexpressive, which is rather odd. Occasionally
we can see that Nowak can do more with faces, so the fact that she doesn't is a bit
perplexing. Nowak is Swedish, and this book apparently takes place during a northern summer,
meaning the daylight lasts most of the day - we get a sense of dreaminess from the endless light,
which is a nice trick. Because we get a sense that these people just aren't getting enough sleep,
we get a feel that they are somehow dreaming while they're awake, and it heightens the sense of
strangeness that is pervasive in the book. Nowak's art is a true treat.
However ... the writing doesn't keep up. Nowak is going for a very impressionistic kind of comic
here, which is fine, but she does have a story to tell, and she doesn't do a great job. She's
telling the story of a young lady named Sasha and the unusual love triangle in which she finds
herself. But Nowak, in trying to avoid overexplaining, gives us hardly any narrative whatsoever.
What we get is a lot of dreamy scenes where people say things that often have no connection with
what anyone else is saying. It's a tough go. It begins on the first few pages. We see a woman
holding a baby, and then we see the father leaving. She then tells the baby that she'll never let
a woman "capable of this devastation" come into the baby's life, and that he'll "never end up"
like his father. The father then committed suicide. It's obvious that the father cheated on the
mother and she threw him out, which is not a bad way to start the story, but we can already see
that Nowak is going more for a mood than anything else. This becomes problematic as we move
along.
In the present, we meet a girl named Sasha, who's a thief. In the woods one day, she meets a man
she's seen hanging around town named Erik, who is off to interview a reclusive author for his
newspaper. He invites Sasha to come along as his "photographer," but the author - the same woman
we saw in the beginning - doesn't like this, and Sasha has to leave ... but not before she steals
a book from a shelf in the house. The woman's son, Edmund - the same baby we saw in the beginning
- then tries to track down the book, with less-than-desirable results. Sasha is romantically
involved with Erik, but Edmund desires her as well. His mother, Aurora, who promised to protect
him from women like Sasha, takes some extreme measures. And that's all I really want to say of
the general plot, because I don't want to spoil it.
Nowak makes us work too much, however. Sasha doesn't seem to be that evil, despite her thievery.
She doesn't really "act" upon Edmund too much, and Edmund doesn't seem to fall too far under her
spell, such as it is. Sasha's relationship with Erik comes completely out of nowhere - on one
page, they seem to have no connection whatsoever, and the next, they're naked together, and a few
pages later, they're arguing about whether Sasha should tell her friends she's in a relationship.
This makes the "love triangle" that forms with Edmund even more enervating, because not only do
Sasha and Edmund not have much of a relationship, neither do Sasha and Erik. So when Aurora
decides to take action, we not only don't completely understand her motivation (as much as we can
figure it out; and Edmund is still a grown man, so maybe she should let go a bit), but we don't
understand why this random girl has raised her ire. There's a vague explanation, but it doesn't
help too much. This weakens the climax of the book.
Nowak, as I wrote, is counting on us to do a lot of the lifting. That's fine - more comic writers
should do that. She leaves it up to us to make connections, and for the most part we can, but
where the writing really fails is with the characterization. If we're going to infer major plot
points, we need to have a clearer grasp of the characters. If Nowak wants Aurora to be seen not
as an overbearing mother or a martyr for her child's happiness but some of both, she needs to do
a better job with Aurora herself. If she wants us to care about Sasha and her odd kleptomania,
Sasha needs to be more compelling. The love triangle falls apart because all three characters are
ciphers, and therefore we don't feel anything for any of them. It gets back to the Nordic setting
- if Nowak is matching the aloofness of the characters with the dreamlike and slightly surreal
surroundings, well I guess she succeeded, but it doesn't necessarily make the book worth reading.
As I always feel when I read a comic by someone who is clearly talented and is also working
outside the superhero mainstream, I hate that I don't like this more. If you're interested in
Nowak's art, I would recommend it highly. If you're looking for that art to work in conjunction
with a solid story, you'll probably be disappointed. Nowak has done two other graphic novels, and
I'm actually interested in getting at least one to see how her writing is in those. That's how
cool her art is. But on the whole, Graylight falls a bit short. It's too bad.

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Comics Should Be Good! -
9 hours and 6 minutes ago
Here is the latest in our year-long look at one cool comic (whether it be a self-contained work,
an ongoing comic or a run on a long-running title that featured multiple creative teams on it
over the years) a day (in no particular order whatsoever)! Here's
the archive of the moments posted so far!
Today we take a look at the initial story arc from Brian Michael Bendis and Michael Gaydos'
Alias...
Enjoy!
With the news that Jessica
Jones would be returning to the superhero game in New Avengers, I thought it'd be a fun idea
to re-visit the early days of Jessica Jones in the pages of Alias.
When we first meet Jessica, she is accosted by a jerk of a client and she ends up throwing him
through her door after he tries to hit her.
Thus we learn her background...
And soon after, we discover that she is in a dark, dark place in her life right now...
At the end of issue #1, after Jessica is hired to find the sister of a woman, she tapes the
sister with a man, who turns out to be, well, someone that Jessica did not expect...
Jessica is then thrown into a whole big mess of a conspiracy that goes all the way to the highest
level of national politics, and it all revolves around the world of superheroing that Jessica
left behind long ago.
The greatest thing about Alias is that Brian Michael Bendis did such a good job creating a
multi-faceted character in Jessica that he basically can just throw her into different situations
just to see how she will react.
It makes Alias a very interesting book to read, especially because she's a likable enough
character that you WANT to see her make the most out of her life.
Michael Gaydos handles the darkness of the tale quite well - he is a strong storyteller and the
sequences in the book are top rate.
This first storyline is collected in the first Alias trade, along with the following story arc.
If you enjoyed Bendis' earlier crime comics, then Alias is right up your alley as it has the same
character-driven focus that his crime comics had. Very well crafted comics.

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Gamers With Jobs - -
9 hours and 11 minutes ago
It's interesting how quickly countervailing opinions become prevailing opinions these days. Don't
get me wrong, I'm glad that the Internet is so good at challenging every belief I would care to
share (and a few that I should probably keep to myself). It's good to question your beliefs and
ideas, and it's good to have voices that tell me not to pin my hopes, dreams and livelihood to a
falling star. I'm sure my wife appreciates all the naysayers who've stopped me from chasing
daydreams that would lead me away from my fairly secure job with steady paycheck and reliable
insurance benefits. But few dreams become reality on accident, and well entrenched cynicism will
never stop me from daydreaming.
A lot of ears pricked up when companies started murmuring about streaming high-res games over the
internet. Wild, crazy rumors about a world where we wouldn't need to struggle to keep pace in the
PC-hardware arms race. A new world where we'd almost automatically keep up with both new system
requirements the Joneses. Next thing, I was thinking about jet-pack commutes and sex-worker AIs
that downloaded right into your high-tech pants at the blink of an eye.
But I can count on the Internet to challenge those daydreams. Maybe OnLive's game-streaming
service wouldn't be quite as shiny without the studio lighting and lens effects. Maybe that jet
pack would turn out to be a gas-guzzler, or the AI sexbot would download and start up while I was
in the middle of weaving through jet-pack traffic, and even then it'd be all pixelated and
awkward. But a jet pack would still be pretty cool, even if it wouldn't get a reasonable price
point and the kinks worked out until iJet 3.0. And maybe, like my purchase of the original
Kindle, buying iJet 1.0 could be a small vote of confidence in the potential of the technology.
read more

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Guardian Unlimited -
9 hours and 54 minutes ago
Kraft executive Marc Firestone apologises to MPs angry over Cadbury takeover and says US food
group will not cut jobs in British factories for two years
Kraft promised today there would be no job cuts at any of its UK factories for at least two years
after it was taken to task by MPs for making misleading statements during the battle to
buy the British confectioner Cadbury.
The US food group caused a furore when, days after it took control of Cadbury, it reneged on a promise to save the Somerdale factory in Keynsham, near Bristol.
The pledge to preserve jobs was made by Kraft's executive vice-president, Marc Firestone, after
he endured a two-hour grilling by the business
select committee. He also issued Kraft's first public apology since the closure of Somerdale
was confirmed last month.
"We are sorry to the people who we disappointed," he said. "We fully understand that for over two
years colleagues at Somerdale had been under a closure programme and our statement created
uncertainty, and when we announced we would not take it forward, hopes were dashed. We are
terribly sorry for that."
Jack Dromey, the Unite union's deputy general secretary, who also gave evidence to the committee,
said Kraft had "lied" and the assurances given to MPs did not go far enough. He said Kraft had
refused to engage with the union during the takeover battle and added: "The committee forced
Kraft to take stumbling steps in the right direction but the company needs to go further and give
a five-year guarantee."
Zoe Woodguardian.co.uk © Guardian News & Media Limited 2010 | Use
of this content is subject to our Terms & Conditions | More Feeds

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CrunchGear -
10 hours and 15 minutes ago
Might as well get this over with now. The FCC
has announced its National Broadband Plan,
which describes where the agency would like to see the U.S. in a few years’ time
vis-à-vis broadband and connectedness. It’s sorta like the
UK’s
Digital Britain report, published last year. The big thing is this: it’s in
America’s best interest to turn itself into a first-world nation again, and the best way to
do that is to develop its Internet infrastructure a wee bit more. That’s the gist of it:
better, faster Internet access for many more people.
The FCC’s goal is to have, by 2020, 100 million homes (out of a projected 130 million)
wired with 100 mbps broadband. The agency has said that broadband represents the country’s
“greatest infrastructure challenge.” It’s not bridges and subway tunnels
anymore—though we could sure use those, too—it’s about making sure you’re
able to use the Internet easily and effectively. The idea is to make the Internet the
country’s primary means of communication.
The executive summary, a quick
synopsis of the otherwise gigantic report, says that broadband “is a foundation for
economic growth, job creation, global competitiveness and a better way of life. It is changing
how we educate children, deliver healthcare, manage energy, ensure public safety, engage
government, and access, organise and disseminate knowledge.” All true. Think of your
typical day: how many times do you use the Internet? (And think of those days when, for whatever
reason, your Internet connection is down—freak out!) You wake up and you read the news; you
check your bank account to make sure you’re not being charged weird fees for no reason; you
look to see if your kid’s school is closed because of the snow; you check the weather; you
read your work and personal e-mail; you check your Facebook and wish your brother-in-law a happy
birthday (even if you don’t mean it); you tweet to the world that “today feels like a
good day, gonna be productive”; you download the new Jimi Hendrix album from iTunes and
stick it on your iPhone; and you order a Michio Kaku book from Amazon.
It’s broadband, it’s the Internet! It’s the future!
Now, it’s one thing for the FCC to say, “This is what we’d like to see,”
but it’s another thing for that to actually happen. The U.S. doesn’t have the best
Internet infrastructure out there—yes, we’re not the best at something, don’t
cry—and that could be for a number of reasons. One, the U.S. is pretty big. The best wired
countries—the Netherlands, South Korea, Norway, places like that—aren’t very
large to begin with, and they’re more urban. That is, the majority of the population lives
in cities, unlike here in the U.S. where suburbs and exurbs dominate. There’s a reason why,
having lived in and around New York my entire life, I go to other places in the country and
think, “Man, this is what the rest of America looks like? This is weird.”
Not bad, just different. New York might as well be Jupiter compared to Texas. Anyhow, cities are
far easier to wire for broadband than Kansas. It’s often not worth the local Internet
Service Provider’s time (and money!) to wire you and your neighbor’s house on Smith
Street.
But that’s why we need to think of broadband as infrastructure and not some silly little
thing. Did we depend on private companies to construct the Inter-state Highway System? Why should
broadband be any different?
Will taxes go up to pay for this? I don’t know. I do know that I’d rather
see tax dollars go to an improved broadband infrastructure rather than, say, bridges to nowhere
or ridiculous corn subsidies. (I just saw Food, Inc. and I’m all worked up.)
Let the record show that I already have 100 mbps broadband (well, 101 mbps!) and it’s
really neat.
I, for one, would like to see the U.S. embrace broadband rather than see it fight tooth and nail
against progress—big government this, big government that. That’s such a
tired argument.
Flickr


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Download Squad -
10 hours and 45 minutes ago
Filed under: Internet,
Security
 It's all
the rage at the moment: drop your cumbersome, expensive and high-maintenance physical servers and
get some virtual servers! Basically, instead of managing an entire physical server -- hard disk,
processors, power, etc. -- you can now buy a share of a large server. They're called VPS or VDS --
virtual private/dedicated servers -- and it turns out the majority of these
new servers are not very secure.
The report by Gartner ( which costs $95)
highlights the usual, inherent risks of moving to a new platform. VPSes, due to the new and
immature software used to split a server's resources, can be insecure. It's not such a
huge problem now, with only 18% of enterprise processing occurring on virtual servers, but by 2012
that will climb to over 50%. Right now, with the sheer number of unsecured physical dedicated
servers, hackers are unlikely to target VPSes... but that will change!
Gartner suggests that organizations do their homework before switching to virtualized server
resources -- and specifically they need to know the ' hypervisor' backwards and forwards. The hypervisor's
job is to effectively split the physical server into discrete portions -- but as you can imagine,
if the hypervisor is compromised, every user's data then becomes available. Such security concerns
also pertain to cloud computing, though you have to assume that providers like Amazon know what
they are doing.
This is just a teething issue, and I'm sure network and system administrators will get on top of
things sooner rather than later.
[via Network
World] Share
60% of virtual servers are less secure than their physical counterparts originally appeared
on Download Squad on Tue, 16 Mar 2010 10:00:00 EST.
Please see our terms for use of feeds.
Read | Permalink | Email this | Comments
Virtual private server -
Dedicated hosting service - Hypervisor
- Server
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Download Squad

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