Silicon Alley Insider -
17 hours and 19 minutes ago
pa href="http://www.theregister.co.uk/2008/11/21/reuters_sadville_end_of_an_era/"img
class="float_right" src="/~~/f?id=4926e724796c7a65008d8c79maxX=158maxY=187" border="0"
alt="eric-reuters-headshot-nobrand.jpg" title="eric-reuters-headshot-nobrand.jpg" width="158"
height="187" /The Register/a is reporting the a href="http://sl.reuters.com/"Reuters Second Life/a
bureau has closed, and adds about the embedded reporter there:/p p style="padding-left:
30px;"Reports of a marketing evac team swooping in a virtual huey to snatch Eric Reuters from the
firm's Sadville bureau - while harried by squadrons of flying penises and pursued by crazed locals
bent on acts of bestial sexual brutality - could not be confirmed./p pI can add details: For a year
and a half, I reported under the byline a
href="http://secondlife.reuters.com/stories/author/eric/""Eric Reuters"/a in Second Life, before
settling in at my new home here at a href="http://www.alleyinsider.com/"SAI/a./p pSo what happened?
Is Second Life dying? No, but the buzz is gone. For all the sound and fury over recent a
href="http://www.alleyinsider.com/2008/10/linden-lab-s-survival-plan-spike-second-life-user-fees"price
hikes/a and a
href="http://www.alleyinsider.com/2008/11/linden-lab-pulls-back-second-life-price-hikes"layoffs at
Linden Lab/a, Second Life has a community of fanatically loyal users. Since Linden Lab derives its
revenue from user fees, not advertisements, Second Life is much more likely to survive the Web 2.0
shakeout than most other startups./p pIt's hard to say what, if anything, Linden Lab can do to make
Second Life appeal to a general audience. The very things that most appeal to Second Life's
hardcore enthusiasts are either boring or creepy for most people: Spending hundreds of hours of
effort to make insignificant amounts of money selling virtual clothes, experimenting with changing
your gender or species, getting into random conversations with strangers from around the world, or
having pseudo-nonymous sex (and let's not kid ourselves, sex is a huge draw into Second Life). As
part of walking my "beat," I'd get invited by sources to virtual nightclubs, where I'd right-click
the dancefloor to send my avatar gyrating as I sat at home at my computer. It was about as fun as
watching paint dry./p pBut here's how Linden Lab can make Second Life more fun and a better
business:/p ol listrongBuild good newbie-oriented content./strong Linden has always taken the
position they're in the 3D platform business, and can't be expected to build anything with their
own tools or even know what others are doing in Second Life. That argument didn't fly when the a
href="http://secondlife.reuters.com/stories/2007/08/14/virtual-speakeasies-defy-second-life-gambling-ban/"gambling
scandal/a broke and it doesn't work now. Second Life has a monster learning curve, and Linden Lab
needs to hold new users' hands through every step of their first five or six hours. A big content
push isn't even that expensive: the company has proven a
href="http://secondlife.reuters.com/stories/2008/03/03/linden-lab-hiring-up-to-40-part-time-content-creators/"it
can pay Second Lifers $10/hr/a to do these things and have skilled content creators begging for the
job./li listrongAcknowledge that Second Life's reputation is now a liability./strong This isn't the
worst thing in the world, but it does mean Second Life can't sit back and hope word-of-mouth brings
in hordes of new users like it did back in 2006. Second Life needs to advertise, and the ads need
to be hip. New CEO Mark Kingdon has an ad background and should have the right r sum to pull off a
makeover./li listrongRadically simplify the user interface./strong The Second Life UI is a mess,
and there's been no major changes to it in Second Life's 5+ years. Making the Second Life
experience easy-to-use, even graceful, isn't a nice-to-have, it's a business imperative./li
listrongAbandon the idea that Second Life is a a
href="http://www.alleyinsider.com/2008/10/second-life-offers-business-teleconferencing-now-penis-free"business
app/a./strong I wasn't in Second Life to play, I was there on assignment for Reuters. The login
server would crash. I'd try to reach sources, but Second Life's IM window would hang on "waiting"
all day when trying to figure out who was online. "Teleports" -- the ability to move from point to
point anywhere in Second Life -- would stop working and I'd get locked out of my own office. These
weren't one-offs, they were my daily, first-hand, happens-all-the-time experiences. For all its
bugs, Second Life is tolerable as a playground, but enterprise users will never and should never
use it for business. Re-focus on the core mission: Keeping the hobbyists happy and converting
potential recruits into hardcore (read: fees-paying) users./li /ol pNone of these things will make
Second Life palatable to the general public, but it will draw new traffic and keep a lot more
potential users with the right temperment for Second Life from quitting in frustration on their
first day. That might be enough for the next year or two./p pThere's an incredible depth, passion,
and camaraderie to the Second Life community that more popular online experiences like MySpace or
World of Warcraft can't match. And while I didn't find it compelling, there really is something
awesome about buying be able to "buy" a grid of blank 3D space, mold it like clay into an elven
forest, a futuristic space station, or a bdsm dungeon, and then invite your friends to hang out./p
pstrongSee Also:/strongbr /a
href="http://www.alleyinsider.com/2008/10/linden-lab-s-survival-plan-spike-second-life-user-fees"Real
Estate Crashes In Second Life, Too: Linden Lab's Bailout Plan/abr /a
href="http://www.alleyinsider.com/2008/11/linden-lab-pulls-back-second-life-price-hikes"Linden Lab
Pulls Back Second Life Price Hikes, Confirms Layoffs/abr /a
href="http://www.alleyinsider.com/2008/10/second-life-offers-business-teleconferencing-now-penis-free"Second
Life Offers Business Teleconferencing, Now Penis-Free/abr /a
href="http://www.alleyinsider.com/2008/11/how-google-could-have-made-lively-work"How Google Could
Have Made Lively Work: No Sex, More Ads, Firefox /a/p pa
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