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GNOME-Look.org Content -
1 days and 4 hours ago
This wallpaper is in png format 1680x1050 Metal Mesh textures Gnome logo foot fetish.

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Benoit Descary -
1 days and 5 hours ago
Le service de stockage en ligne Windows Live SkyDrive rafraîchit son interface, mais surtout
augmente son offre de stockage en ligne gratuite de 5 a 25 Gigas. Il y a de
l’activité du côté la division Windows Live de Microsoft depuis quelque
temps. Il y a un mois ils ont ouvert un peu plus au grand publique Mesh,
leur service de synchronisation entre plusieurs ordinateurs et maintenant c’est au tour de
SkyDrive de faire un grand pas en avant.
Cette offre gratuite de SkyDrive viendra sans doute bouleverser l’univers du stockage en
ligne. Plusieurs joueurs tels que Box.net ou DropBox tentent difficilement de se tailler une
place et voilà que l’annonce d’aujourd’hui de Microsoft vient leur
couper l’herbe sous le pied. Bien que SkyDrive offre 25 Gigas d’espace disque, vous
ne pouvez pas charger des fichiers qui dépassent 50 Mb. Malgré cette limitation, ce
service peut très bien servir d’espace de stockage pour vos photos, documents ou
fichiers MP3.
La nouvelle interface de Skydrive est plus intuitive et offre de nombreuses
fonctionnalités. Vous pouvez créer le nombre de dossiers que vous
désirez, partager vos fichiers et photos avec un groupe d’invité et ouvrir
certains répertoires pour les rendre publiques. Si vous cherchez un endroit gratuit pour
stocker vos photos ou encore partager des fichiers et répertoires avec un groupe de
travail, Windows Live SkyDrive est sans doute l’une des meilleures
solutions actuellement disponibles.
Benoit Descary
Lien: http://skydrive.live.com
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Cellule de veille Web 2.0 Francophone -
1 days and 5 hours ago
Le service de stockage en ligne Windows Live SkyDrive rafraîchit son interface, mais surtout
augmente son offre de stockage en ligne gratuite de 5 a 25 Gigas. Il y a de
l’activité du côté la division Windows Live de Microsoft depuis quelque
temps. Il y a un mois ils ont ouvert un peu plus au grand publique Mesh,
leur service de synchronisation entre plusieurs ordinateurs et maintenant c’est au tour de
SkyDrive de faire un grand pas en avant.
Cette offre gratuite de SkyDrive viendra sans doute bouleverser l’univers du stockage en
ligne. Plusieurs joueurs tels que Box.net ou DropBox tentent difficilement de se tailler une
place et voilà que l’annonce d’aujourd’hui de Microsoft vient leur
couper l’herbe sous le pied. Bien que SkyDrive offre 25 Gigas d’espace disque, vous
ne pouvez pas charger des fichiers qui dépassent 50 Mb. Malgré cette limitation, ce
service peut très bien servir d’espace de stockage pour vos photos, documents ou
fichiers MP3.
La nouvelle interface de Skydrive est plus intuitive et offre de nombreuses
fonctionnalités. Vous pouvez créer le nombre de dossiers que vous
désirez, partager vos fichiers et photos avec un groupe d’invité et ouvrir
certains répertoires pour les rendre publiques. Si vous cherchez un endroit gratuit pour
stocker vos photos ou encore partager des fichiers et répertoires avec un groupe de
travail, Windows Live SkyDrive est sans doute l’une des meilleures
solutions actuellement disponibles.
Benoit Descary
Lien: http://skydrive.live.com
Billets relatifs


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Cellule de veille Web 2.0 Francophone -
1 days and 5 hours ago
Le service de stockage en ligne Windows Live SkyDrive rafraîchit son interface, mais surtout
augmente son offre de stockage en ligne gratuite de 5 a 25 Gigas. Il y a de
l’activité du côté de la division Windows Live de Microsoft depuis
quelque temps. Il y a un mois, ils ont ouvert un peu plus au grand public Mesh,
leur service de synchronisation entre plusieurs ordinateurs et maintenant, c’est au tour de
SkyDrive de faire un grand pas en avant.
Cette offre gratuite de SkyDrive viendra sans doute bouleverser l’univers du stockage en
ligne. Plusieurs joueurs tels que Box.net ou DropBox tentent difficilement de se tailler une
place et voilà que l’annonce d’aujourd’hui de Microsoft vient leur
couper l’herbe sous le pied. Bien que SkyDrive offre 25 Gigas d’espace disque, vous
ne pouvez pas charger des fichiers qui dépassent 50 Mb. Malgré cette limitation, ce
service peut très bien servir d’espace de stockage pour vos photos, documents ou
fichiers MP3.
La nouvelle interface de Skydrive est plus intuitive et offre de nombreuses
fonctionnalités. Vous pouvez créer le nombre de dossiers que vous
désirez, partager vos fichiers et photos avec un groupe d’invités et ouvrir
certains répertoires pour les rendre publics. Si vous cherchez un endroit gratuit pour
stocker vos photos ou encore partager des fichiers et répertoires avec un groupe de
travail, Windows Live SkyDrive est sans doute l’une des meilleures
solutions actuellement disponible.
Benoit Descary
Lien: http://skydrive.live.com
Billets relatifs


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GNOME-Look.org Content -
1 days and 7 hours ago
This wallpaper is in png format 1680x1050 Mesh texture with cmyk gradient.

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CowcotLand -
1 days and 18 hours ago
Comme tous les autres constructeurs Thermaltake fait dans le boitier Gamer. Pour les petits budgets
il y a le M9, et pour ceux qui peuvent se le permettre il y a le SPEDO. Les recettes sont les
mêmes que chez la concurrence, avec un style sobre mais légèrement agressif, de
l'acier, du Métal Mesh et une ventilation capable de refroidir toutes les configurations.
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BlenderNation -
1 days and 22 hours ago
Panzi wrote two texture nodes that were recently committed to the Blender svn repository. He
demonstrates their use by creating procedural terrains. Nifty stuff. Panzi wrote: Recently I wrote
two tiny texture nodes. They don't do much, just exposing the coordinates (x,y,z) to the node
system and a node that calculates the distance between two coordinates (vectors). [...]
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Planet Lisp -
2 days and 2 hours ago
pI#8217;m getting married in a few weeks, and one of the final tasks was to make some favors for
the guests. a href="http://heather.unwashedmeme.com/blog/"Heather /a and I decided on coffee mugs
with a cute logo. We quickly came up with the concept of a heart with gears inside, as we#8217;re
having a steampunk/victorian themed wedding. After one very frustrating evening with
the gimp (which ended in a crash before I saved the file), I decided attempt two would be
procedural, so I fired up my trusty REPL and a href="http://www.xach.com/lisp/vecto/"vecto/a:/p div
id="attachment_107" class="wp-caption alignnone"a
href="http://ryepup.unwashedmeme.com/blog/wp-content/uploads/2008/12/heart_10.png"img
class="size-medium wp-image-107" title="heart_10"
src="http://ryepup.unwashedmeme.com/blog/wp-content/uploads/2008/12/heart_10-266x300.png"
alt="final version" width="266" height="300" //ap class="wp-caption-text"final version/p/div pI
seriously considered how to calculate the gear size, teeth, and rotation so they mesh perfectly,
then gave up and specified them manually via guess-and-check. The code is at a
href="http://paste.lisp.org/display/71465"http://paste.lisp.org/display/71465/a./p pI was pretty
happy, it ended up being one evening of hacking, with much of that taken rendering test images to
get gear placement, rotation, and teeth correct. I was able to get everything drawing
in terms of one variable *r*, so I could scale the size of everything simply. In
retrospect, that could probably have been done just as easily using a
href="http://www.xach.com/lisp/vecto/#scale"vecto:scale/a. I used a
href="http://www.xach.com/lisp/vecto/#with-graphics-state"vecto:with-graphics-state/a more than I
have before, and that made the drawing operations very straightforward./p pI got a little
optimistic with the gear-internal generic method, I thought to make many different styles for the
inside of the gear, but ended up with only solid and spoked varieties, so had only one
specialization for the generic method./p pThe internal shape of the gear (the number of spokes, or
if it#8217;s solid) was determined randomly, and I wrote a quick make-samples function to generate
a batch of images. Then I reviewed those with the fiancee to find a random arrangement
we liked./p pTo pick a suitable font I found all the .ttf files on my computer, then looped through
those to make a test logo for each font (the test-font function). This proved
pointless, as Heather knows her fonts and picked one from memory while I was scrolling through
hundreds of png files./p pThe logo is off at the mug printers, and I should be getting a test mug
in the mail this week. Hopefully it will work out and I can offer a
href="http://lispers.org/"secret alien technology/a to all my wedding guests./p

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fsdaily.com - Free Software News - Published news -
2 days and 2 hours ago
pThe olsr.org OLSR daemon is an implementation of the a href=http://en.wikipedia.org/wiki/OLSR
target=_blank rel=nofollowOptimized Link State Routing protocol/a. As such it allows mesh routing
for any network equipment. It runs on any wifi card that supports ad-hoc mode and of course on any
ethernet device..../p
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Pocket PC Thoughts -
2 days and 5 hours ago
http://www.dallasnews.com/sharedcon...n1.4a219e8.html
"Blockbuster Inc. caught up to the competition last week by introducing a set-top box that
brings rentals from the Internet to the television. Now, the Dallas-based company hopes to pass
the pack by teaming with Microsoft Corp. on new mobile services that will let customers watch
even more movies on more devices. 'Eventually, we'll give customers instant access to any movie
on any device with an Internet connection and a screen,' said Keith Morrow, Blockbuster's chief
information officer."
I really love Netflix and their Watch Now service but the truth is their selection is pretty slim
pickings. Out of the 400 DVD's in my Netflix queue, only 9 of them are available as Watch Now
titles. Out of all of those 9 movies, I cannot play any of them on my Windows Mobile devices or
any other mobile device I own. It will be very interesting to see how Blockbuster is able to pull
this off, especially since they mention the ability to stream any movie on any device. Now the
real question is does any movie count as any movie they carry in their stores and online service
or will this be like Netflix where it is any movie they will have in their handful of movies that
are able to stream. Only time will tell. It is nice however to see big name companies already
utilizing the new Live Mesh platform.

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freshmeat.net announcements (Global) -
2 days and 6 hours ago
img src="http://c.fsdn.com/fm/screenshots/16514_thumb.jpg" align="right" alt="Screenshot"
hspace="10" vspace="10" The Mesh Viewer is an easy-to-use, lightweight application for displaying
three dimensional models (triangular meshes) from a variety of file formats. It uses OpenGL to
render the models. Triangular meshes can be displayed texture mapped (with optional bilinear
filtering), solid, or as a wire frame (all lines or just the front lines). Loaded models can be
rotated, translated, and scaled (all done with the mouse). The model is lighted by multiple light
sources. Viewpoints can be saved. hr / strongLicense:/strong GNU Lesser General Public License
(LGPL) hr / strongChanges:/strongbr / This release features support for new 3D file formats, qmake
support, several minor enhancements (bounding box, mouse wheel support, etc.), and some bugfixes.
pa href="http://feedads.googleadservices.com/~a/upgJsOxeUdnoxDZnNVjUfQ735p8/a"img
src="http://feedads.googleadservices.com/~a/upgJsOxeUdnoxDZnNVjUfQ735p8/i" border="0"
ismap="true"/img/a/pimg
src="http://feedproxy.google.com/~r/freshmeat/feeds/fm-releases-global/~4/5QtSQBheHhI" height="1"
width="1"/

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freshmeat.net announcements (Unix) -
2 days and 6 hours ago
img src="http://c.fsdn.com/fm/screenshots/16514_thumb.jpg" align="right" alt="Screenshot"
hspace="10" vspace="10" The Mesh Viewer is an easy-to-use, lightweight application for displaying
three dimensional models (triangular meshes) from a variety of file formats. It uses OpenGL to
render the models. Triangular meshes can be displayed texture mapped (with optional bilinear
filtering), solid, or as a wire frame (all lines or just the front lines). Loaded models can be
rotated, translated, and scaled (all done with the mouse). The model is lighted by multiple light
sources. Viewpoints can be saved. hr / strongLicense:/strong GNU Lesser General Public License
(LGPL) hr / strongChanges:/strongbr / This release features support for new 3D file formats, qmake
support, several minor enhancements (bounding box, mouse wheel support, etc.), and some bugfixes.
pa href="http://feedads.googleadservices.com/~a/t9PEY-nNokTPmfzj1EK6-PM-zH8/a"img
src="http://feedads.googleadservices.com/~a/t9PEY-nNokTPmfzj1EK6-PM-zH8/i" border="0"
ismap="true"/img/a/pimg
src="http://feedproxy.google.com/~r/freshmeat/feeds/fm-releases-unix/~4/5QtSQBheHhI" height="1"
width="1"/

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DCEmu Forums:: The Homebrew & Gaming Network :: PSP Dreamcast Nintendo DS Wii GP2X Xbox 360 GBA Gamecube PS2 Forums - Dreamcast News Forum -
2 days and 7 hours ago
Last week, I dropped by the PlayStation.Blog to find out what you wanted to know about Ubisoft’s new release, Prince of Persia. And to my excitement,
there were well over a hundred questions about the first Prince of Persia game on the PS3. I took
the time to answer some of the most interesting questions regarding everything from combat to the
game’s new art style. Thanks for your support, and don’t forget that Prince of Persia
is available today!
Charliesdad asked: Wondering how you addressed the
balance issues from earlier entries in the series. For example, Sands of Time was amazing, but
going back to it recently the combat wore thin after a while (especially in the first big group
fight) to be followed by long stretches of almost no combat. Does the new game fall on one side or
the other or is there a middle ground that you all shot for and hit? And Demo tomorrow?
Maybe?
- First, one of our main goals in combat was to make every fight grandiose and meaningful, to
make every encounter feel more epic. Thus, we decided to make the new combat system a duel mode
in which every enemy has special attributes, a unique personality, cool moves, and his strengths
and weaknesses. Having one enemy to fight at one time gave us much more possibility to push this
encounter to the limit. Every enemy is as strong as the Prince and will seize his chance to use
the environment, his corrupted abilities to counter every mistake the player makes. Every enemy
has a background and their own personal objectives that will help push the story forward. Also,
there are multiple combat moves and these will take some time to figure them all out and access
the most spectacular combos. Using your glove, Elika, your sword and acrobatics, players will be
able to combine those to create some breathtaking moves. This new combat system is not meant to
be button mashed, but instead requires timing, strategy and the right combo depending on the
situation. Also, many quick real-time mini-games where the player has a little fraction of time
to react will keep the tension high. The battle system uses some dramatic camera shots that make
every fight feel even more epic. Battles will take place usually before saving a fertile ground
and pushing away the Corruption. There are different challenges before healing a fertile ground,
one might be an acrobatic challenge, a puzzle, a fight and a lot of them are mixes of them
all.
Sorry, there are no demo plans at this time.
KingBroly asked: What’s the framerate like on the PS3 version? I’ve heard
this game employs the same engine as Assassin’s Creed, and the framerate on the PS3 version
of that…not so good.
- Fluidity of control and animation quality are hallmarks of Prince Of Persia games. We would
never ship a POP title unless we were confident the player could fully appreciate the movement of
the Prince in acrobatics and combat and – simply put
– framerate hiccups get in the way of that. They break the </p> We
have some of the most talented PS3 engineers at Ubisoft working for us on POP (and Ubisoft has
now made quite a few PS3 titles) and I can assure you the performance on the PS3 is the same as
the 360 – a solid 30fps throughout the game.
narde15 asked: are their any trophies?
- POP does indeed ship with trophies from day one.
FeaturePreacher asked: Will the prince be able to
use different weapons besides the sword that is seen in gameplay videos?
AND
Will the prince be able to level up his combat abilities? I hope the prince has a long list of
combat combinations. Does he?
- We want the player to feel like the Prince is an adventurer with a lot of experience already
– he is an acrobatic warrior who has already been through and seen a
lot. As such it made sense to us that he start out this adventure with all his abilities
unlocked. Elika, on the other hand, evolves in her abilities as the game progresses, unlocking
new magical abilities. What is important to us is that the player still feels a sense of
progression and development because the « duo » of the Prince and Elika are certainly
evolving as you play.
Finally, simply because the Prince has access to all of his abilities from the beginning of the
game, doesn’t mean the players will know how to use them all. If it is your first time
playing POP, don’t expect to be able to pull off the 14 hit combos and complete long
uninterrupted strings of acrobatics without pausing - you’ll evolve towards that in time
as you get more comfortable with the game systems.
SantanaClaus89 asked: Ever since The Sands of Time this series has been in a downward
spiral. What if anything has been done to take the series ”back to its
roots” so to speak?
- In POP Sands of Time trilogy, the innovation was the Sands of Time. We felt the need to find
a new innovation for this new chapter:
- Open-ended structure
- New combat system
- New artistic direction
- Role of the secondary character, Elika
But you can also rest assured we’ve also kept the core fundamentals of what made the
Sands of Time trilogy great.
- The balanced mix of acrobatics and combat
- Excellent visuals
- Highly detailed character and story
- Highly responsive controls
- 1001 night’s universe / fantasy elements
As you read this some reviews will have already hit online (IGN scored PoP 9.3, for
example). One of the best compliments that any reviewer has given us so far is that we’ve
recaptured the magic and mystery that made the original Sands Of Time so great.
narde15 asked: are you working on a prince of persia, playstation home space? will you
consider one in the future?
- We are not currently working on a Prince of Persia home space but we might consider it for
future games.
DeforMAKulizer asked: What made you guys ditch the
realistic style followed in AC and trying out for the new water color style? And which game was
hard to code for… AC with its realistic graphics? Or maintaining the water
color feel in PoP?
Thanks! Can’t wait to go back to the PoP series =D
- We wanted to embrace the fantasy nature that defines every Prince of Persia game. The
‘Photorealistic’ artistic direction that is seen in so many games
right now did not fit in well with the magical world we were exploring with this game. We wanted
to try something new and the ”Illustrative” art style really
represents our vision in this game – to make it feel like a storybook.
chaosatom333 asked: I am disappointed that U guys didn’t include any
time-shifting powers.
They were awesome. Why did u guys do that?
- That mechanic started to feel old to us – it had been copied in many
other games and had lost some of its uniqueness. Elika is our new sands of time and I think she
more than makes up for their absence.
chaosatom333 asked: How long in production have u guys been?
- Three years, start to finish.
chaosatom333 asked: How long is the game relatively
speaking? like 12-16 or less. Something like that. How much platforming is there? The more the
better imo.
Fights are nice too.
- An average player will probably take around 12-15 hours to finish the game if they do the
bare minimum needed to complete it. If you take the time to learn all of the backstory of the
characters (through our ODD system) and collect all of the lightseeds (to get all of the
trophies) I think you can certainly expect more in the range of 18-20 hours.
In terms of the breakdown between acrobatics and combat, it is hard to say for sure due to the
open structure of our world. Certainly, though, there is the potential for you to spend a lot
more of your time doing acrobatics then combat.
narde15 asked: how big is the world of prince of persia? will their be side
quests?
- It’s quite big. It will take you some time to travel from one end to another. Also, It
depends of the path you take to make your way around. Additionally our world features a lot of
vertical gameplay, taking you up to some dizzying heights to survey the world down below you as
you progress through your quest. The size and height of our world certainly gives it a massive
sense of scope.
Munkeh111 asked: What percentage of the game is combat? I am hoping for a high
percentage of platforming!
- It’s hard to say for the exact percentage but you will spend more time platforming than
fighting that’s for sure. Collecting all the light seeds will definitely make you spend
hours exploring the world, platforming and using your head to figure out how to get to that light
seed! There are many combats as well.
lifeRPGs asked: What are Ubisoft’s plans for
the after-PoP?
- I’d be drawn and quartered if I gave away those secrets. Just a few days ago I saw an
advanced prototype of an incredibly top-secret game and was floored with how cool it looked and
felt. While I watched it being demoed I was furiously taking notes for ideas to draw inspiration
from on my next game.
CrimsonFox13 asked: Beautiful art style. I’ve never played a Prince Of Persia
game before, although I’ve always been interested. The beauty of this game captivated me. The
game reminds me of Team ICO games. There’s a beautiful landscape with platforming involved,
like the Team ICO games, and you’re traveling with a woman, just like in ICO. Did you draw
any inspiration from either or both of the Team ICO games?
- Team ICO is definitely an inspiration for us and both Shadow Of The Colossus as well as ICO
were games we played extensively during the development of POP. Team ICO consistently proves that
videogames can be so much more then ”just” a form of entertainment
– they can enlighten, teach, and make us feel. I welcome any and all
comparisons to the incredible development talent of that studio.
It was very important to us, though, that our game be incredible accessible and action packed,
too. We were not creating a game just for those players who like
”art” in their games. We have spectacular acrobatics, incredible
combat and a rich story. In many ways we consider games like Burnout influential as well in
their immediate accessibility – you pick up the controller, press a
few buttons, and right away spectacularly rewarding things occur. This was very important to us
in the development of POP.
farmer_steve asked: For somebody who has never played a Prince of Persia game, how
would you explain the experience? And what do you think is the main draw to it?
- The first Prince of Persia game was created in the late 80s by Jordan Mechner and has become
one of gaming’s most well-known franchises. Prince of Persia is a game with a balanced mix
of acrobatics, combat and puzzle solving set in a fantastic Persian world where you control The
Prince, the most agile warrior of all time as he Runs, Jumps, Flips and Fights his way towards
saving the world. All the games are inspired by the 1001 night’s universe and feature an
epic storyline with strong character development.
luckettx asked: How many language tracks have been
recorded for the Blu Ray release of this game in Europe?
- English, French, Italian, German and Spanish. There are other localized versions (one Dutch,
another Polish, another Russian) but the main version will have those five languages on it.
Yuriki93 asked: Does this game have anything story-related to the previous
games?
- No, nothing that will affect the main narrative. We put in a few tongue and cheek references
(hint: pay attention to the ODD system) but just as a ‘nod and a
wink’ to the hardcore fans. We are telling a new story within the
”Book” of Prince of Persia.
SomethingClever asked: From where did you draw inspiration from (games or other) in
this iteration of PoP Some of the big reactions to date have been about the voice of the Prince.
What led your team to choose such an American sounding voice actor, and was there any concern over
people associating that voice to Nathan Drake?
- The choice of Nolan North (Nathan Drake) as the voice of the Prince is entirely intentional.
When we were designing the character of The Prince and trying to identify his personality, the
two characters we returned to most often were Han Solo and Indiana Jones. Both, of course, played
by Harrison Ford. Nolan North showed in his characterization of Nathan Drake an uncanny
resemblance to Indiana Jones both in terms of tone and delivery. We thought it particularly
appropriate given the heavy influence of these characters in the writing of The Prince that the
voice actor we use be one who manages to capture the essence of the influencing characters
deeply.
zombiefriend asked: oh also i just remembered is
PoP going to have subtitles? i rly hope so b/c i have hearing loss and i wasnt able to fully
appreciate ACs story like i wanted to
- Prince Of Persia, like all Ubisoft games now, is subtitled in all languages.
PlasmaGlory asked: I know that your philosophy with Elika was to make someone that
would never hold you back, so what’s to stop someone from just hiding in a corner and mashing
the ”Elika Button”?
- It wouldn’t help much to just tap the Elika button in a corner. The game requires you
to use all of the Prince’s abilities combined with Elika in order to be effective. Whenever
you need Elika’s Help, she is there to do so, but only if you are doing something as well
(ie: fighting, in the middle of a jump, etc).
Standing in a corner and mashing the Elika button will just summons a compass power over and
over again – not much help in defeating the guardians of Ahriman.
jazzyrider asked: what additional items are packaged with the limited edition versus
the normal package?
- Collectible Limited Edition packaging
- An exclusive look at the making of Prince of Persia
- A Prima digital mini-strategy guide full of developer’s secrets
- A digital art book
- The original soundtrack scored by master composer Inon Zur
sainraja asked: I am looking forward to this but
how similar is this to Sands of Time?
Sands of Time was magical! I loved every minute of it. I thought the story was put together very
well. It was the Uncharted of last generation! I can’t to try this out but I am hoping it
will give me the same feeling that Sands of Time did.
- We consider POP to be the spiritual successor of Sands Of Time. We invested a lot of time and
energy into trying to ensure that the sense of magic, wonder and mystery that was so special and
unique in SOT was reproduced in this new POP adventure while still bringing some strong visual
and gameplay innovations to the series.
In terms of your passion for Uncharted, let me simply say I share your enthusiasm. Uncharted
for me was an incredible game because it was so much more than the sum of its parts. I have a
hard time putting my finger on the one feature of Uncharted that stood out as my favorite while
I was playing, but as soon as I finished I wanted to start over from the beginning and play
through again. It is easily one of my favorite PS3 games to date.
Dark_Vincent asked: Will there be different difficulty levels?
- The game has just one difficulty level, but the challenge certainly progresses as you play
and (hopefully) get more comfortable with the mechanics. New traps are released, more corruption
infects the world, and the enemies unlock new abilities and combos.
TripOpt55 asked: Hey, I can’t wait for this game. Here’s my questions:
Does the game autosave (or how does it save)? Can you create multiple save files?
- POP features a ‘save anywhere’ system. No matter what you are
doing, you can create a save (new save or overwrite – there is space for
10 save game slots). We don’t save the exact location, though (ie: if you are in the middle
of the air and save, when you load you won’t fall to your death) but rather the last stable
platform you were on. Don’t worry, though, these are never very far apart.
Zankantou asked: What motivated your team to take the franchise into a radically new
direction artistically?
How did you guys come to the conclusion that this new installment should be not, or loosely,
related to the previous trilogy in the last generation of consoles?
Is your team considering using this new artistic engine for future games as well?
- In terms of the art direction, we wanted to do something new, something unique. Most of our
favorite games – the ones that stand out in our minds years after
playing them – had unique visual styles that did not try to emulate
reality. Additionally, as I said above, we felt a more fantastic artistic direction would mesh
well with our fantasy universe and story. Finally, we wanted to take the incredible concept art
and illustrations that our teams created as reference material and do them justice by creating
the tools and technology needed to make our game look like the illustrations
– a highly detailed painting brought to life.
In terms of why we left behind the old trilogy, we felt the story of the Sands Of Time had been
told and it was time to move on. We had never planned to continue to tell the story of the
Sands of Time Prince forever, and the universe of Prince of Persia has so much potential for
other themes to explore. By creating a new Prince, on a new adventure, we’ve added a
wealth of material to the Prince of Persia universe to potentially explore in future games.
Finally, I believe very strongly in the artistic choices we took for POP and sincerely hope
that this Illustrative style is used again at Ubisoft moving forward. Of course I don’t
have any specific details, but I think it safe to say that the response has been positive
enough that we’ll likely be returning to this stylistic choice in the future.
More...

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BlenderNation -
2 days and 10 hours ago
Jonathan Williamson has published a tutorial on Blender#039;s retopo tool on Blender. From the
Blender wiki: #034;Retopo (remake topology) is a tool for remaking the topology of a mesh.
It#039;s...br/ br/ [read the full article on blendernation.com]img
src="http://feeds.feedburner.com/~r/Blendernation/~4/472668513" height="1" width="1"/
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BlenderNation -
2 days and 10 hours ago
Jonathan Williamson has published a tutorial on Blender's retopo tool on Blender. From the Blender
wiki: "Retopo (remake topology) is a tool for remaking the topology of a mesh. It's the opposite of
the sculpting tools: instead of reshaping the model but leaving the topology the same, it reforms
the topology, but maintains the same shape [...]
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Gizmodo -
2 days and 10 hours ago
pimg src="http://cache.gawker.com/assets/images/gizmodo/2008/12/blockbuster_winmo.jpg" width="616"
height="179" style="display:block;" /Can you do this, Netflix, hmm? a
href="http://gizmodo.com/tag/blockbuster"Blockbuster/a wants to bring its rival streaming movie
service to your phone via Microsoft's Live Mesh platform./p pThe Dallas Morning News is reporting
that Blockbuster (which calls the Big D home) is planning on upping the ante in its battle with a
href="http://gizmodo.com/tag/netflix"Netflix/a by streaming its online offerings via Microsoft's
broad cloud/data sync service Live Mesh—which means it could have an easier
entree onto Windows Mobile, which is one of the Mesh's supported platforms along with OS X.
Blockbuster's CIO also envisions using Live Mesh to sync your movie watching with multiple
web-connected PCs and TVs./p pInterestingly, Netflix's online player uses Microsoft's Silverlight
platform—which also has an API tie-in to Live Mesh. Something tells me that
with their year-plus head start, Netflix has got something in the oven for a mobile application as
well. [a
href="http://www.dallasnews.com/sharedcontent/dws/bus/stories/120108dnbusblockbuster.3ef53b1.html"Dallas
Morning News/a]/p br style="clear: both;"/ a
href="http://www.pheedo.com/feeds/ht.php?t=camp;i=e5551d5f0f93ec9816360e7d9d15e647amp;p=1"img
style="border:0;"
src="http://www.pheedo.com/feeds/ht.php?t=vamp;i=e5551d5f0f93ec9816360e7d9d15e647amp;p=1"
border="0" //adiv class="feedflare" a href="http://feeds.gawker.com/~f/gizmodo/full?a=h1tCDkbM"img
src="http://feedproxy.google.com/~f/gizmodo/full?d=120" border="0"/img/a a
href="http://feeds.gawker.com/~f/gizmodo/full?a=bMzyItlV"img
src="http://feedproxy.google.com/~f/gizmodo/full?d=41" border="0"/img/a a
href="http://feeds.gawker.com/~f/gizmodo/full?a=qS5FPaUK"img
src="http://feedproxy.google.com/~f/gizmodo/full?i=qS5FPaUK" border="0"/img/a a
href="http://feeds.gawker.com/~f/gizmodo/full?a=AbpC5fZX"img
src="http://feedproxy.google.com/~f/gizmodo/full?i=AbpC5fZX" border="0"/img/a /divimg
src="http://feedproxy.google.com/~r/gizmodo/full/~4/v-2BC5sdRu8" height="1" width="1"/

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Gizmodo -
2 days and 10 hours ago
Can you do this, Netflix, hmm? Blockbuster wants to bring its rival streaming movie service to your
phone via Microsoft's Live Mesh platform. The Dallas Morning News is reporting that Blockbuster...
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