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Joystiq -
31 minutes ago
pFiled under: a href="http://www.joystiq.com/category/arcade/" rel="tag"Arcade/a, a
href="http://www.joystiq.com/category/ps3/" rel="tag"Sony PlayStation 3/a, a
href="http://www.joystiq.com/category/xbox360/" rel="tag"Microsoft Xbox 360/a, a
href="http://www.joystiq.com/category/fighting/" rel="tag"Fighting/a, a
href="http://www.joystiq.com/category/tgs/" rel="tag"TGS/a/pcenterobject
classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="490" height="295"
id="viddler_5baf0104"param name="movie" value="http://www.viddler.com/simple/5baf0104/" /param
name="allowScriptAccess" value="always" /param name="allowFullScreen" value="true" /embed
src="http://www.viddler.com/simple/5baf0104/" width="490" height="295"
type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true"
name="viddler_5baf0104" /embed/object/centerFighting games have made a big comeback, and the
evidence was clearly seen at TGS this year. emTekken 6/em's announcement for home consoles is one
of the bigger stories on the show floor this year. (Probably because there wasn't that much else
happening ...) Capcom's revival of the emStreet Fighter/em franchise in a
href="http://www.ps3fanboy.com/tag/street-fighter-iv"emSFIV/em/a looks rather exciting, and the TGS
trailer offers excited fans over three minutes of anime and fighting footage.p style="clear: both;
padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"nbsp;/ppa
href="http://www.joystiq.com/2008/10/11/tgs-08-street-fighter-iv-trailer/" rel="bookmark"
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Genbeta -
1 hours and 8 minutes ago
pimg id="image47894" src="http://img.genbeta.com/2008/10/win7_68xx_uac.jpg" class="centro" alt="UAC
de Win7" /No cabe duda de que el strongControl de Cuentas de Usuario/strong es, por lejos, la
característica de Windows Vista que más polémica ha causado. Se trata de una
de las emfeatures/em que más rechazo provoca en el usuario común, y corresponde a uno
de los principales responsables de mala fama de la que goza el último sistema operativo de
Microsoft. En Redmond han tomado conciencia de las quejas de la gente, y por ello han decidido
regular la presencia de estas alertas de seguridad en Windows 7./p pConcretamente, lo que se
ofrecerá es un control más granular a la hora de configurar el UAC,
permitiéndosele al usuario modificar la cantidad de alertas de sistema que desea ver, o
incluso desactivar completamente los avisos de este tipo (las que aparecen cuando cambiamos
determinadas configuraciones) pero dejar funcionando las alertas que se muestran cuando una
aplicación requiere de permisos de administrador para continuar. /pa name="more"/a/p pAhora
cabe preguntarse, strong¿ha habido algún beneficio con la incorporación del
Control de Cuentas de Usuario en Windows?/strong Pues sí, generalmente cuando se habla del
UAC solo se relata su faceta negativa, el impacto en la productividad del usuario al llenarlo con
alertas de seguridad que, en muchos casos, están simplemente emde más/em. Pero
también debemos reconocer que el UAC ha significado una mejora significativa en la seguridad
de Windows, al notificarnos cada vez que un elemento desea entrar en el área protegida del
sistema./p pNo solo eso, sino que gracias a esta medida los desarrolladores se han visto forzados a
rediseñar sus aplicaciones para evitar que estas requieran de permisos de administrador para
funcionar. Es así como en enero de 2007 (cuando Windows Vista fue lanzado para el
público general) los usuarios se topaban con alertas de este tipo en el 50% de las sesiones,
luego esta cifra se redujo al 39% hacia finales del mismo año, y con la llegada del Service
Pack 1 stronglas sesiones con mensajes de seguridad bajaron a un 33%/strong./p pimg id="image47895"
src="http://img.genbeta.com/2008/10/aplicacionesPrivilegiosUAC.png" class="centro"
alt="Aplicaciones que generan cuadros del UAC en Vista" //p pPero, de todas maneras siguen
existiendo muchas aplicaciones #8220;mal hechas#8221; que necesitan de permisos de administrador
simplemente para ejecutarse (por dar un ejemplo, WinRAR). Este problema no es menor, ya que cuando
no existía el UAC strongestos programas no podían ser usados por usuarios con
#8220;cuentas estándar#8221;/strong (como las de los empleados de muchas empresas o las
sometidas a Control Parental). Y ahí nos topamos con otro beneficio del UAC, al forzar a los
programadores a hacer aplicaciones que no requieran cambios en los niveles de seguridad se
solucionan los problemas de incompatibilidad entre las cuentas de administrador y las
estándar. Los emdevelopers/em parecen haber entendido ese mensaje, ya que de otra manera no
se explica que, según las cifras de Microsoft, la cantidad de aplicaciones que generan
mensajes del UAC se stronghaya reducido en un 80%/strong durante los 20 meses que Vista ha estado
disponible para los usuarios finales./p pEntonces, no todo es tan negro. El strongUAC ha cumplido
con los objetivos por los que fue implementado/strong, pero también es cierto que la forma
en que funcionó en un primer momento no era la óptima (¿como se pueden pedir
permisos de administrador para copiar archivos de otros usuarios?), y que aun con las
modificaciones introducidas en el Service Pack 1 siguen siendo emdemasiadas /emalertas de
seguridad. Por eso, los a href="http://blogs.msdn.com/e7/default.aspx"desarrolladores de Windows
7/a mencionan que, además de las opciones de control más granular sobre el UAC que ya
mencionamos, están trabajando para strongreducir las alertas innecesarias en las funciones
de sistema/strong. Por ejemplo, se evitarán que hayan superposiciones de alertas, como las
que ocurren en Windows a la hora de descargar un archivo ejecutable, o el emclásico/em de a
href="http://www.flickr.com/photos/37s/151250154/sizes/l/"los 7 pasos que se requerían en
Vista RTM para eliminar un acceso directo del escritorio/a./p pEn Redmond también dicen
estar trabajando en mejorar los cuadros de diálogo del UAC, para que estos strongentreguen
más información relevante al usuario/strong y le permitan discriminar
fácilmente entre los que sean críticos (elementos intrusos) y aquellos de menor
importancia (desinstalar aplicaciones, modificar opciones, etc)./p pSi sumamos el trabajo de
terceros por mejorar la forma en que sus aplicaciones interactúan con Windows a el esfuerzo
de Microsoft para reducir las alertas en tareas de sistema, nos encontramos con strongun escenario
bastante prometedor/strong. Los mismos desarrolladores de Windows 7 mencionan que el objetivo es
que las alertas del UAC sean tan escasas que cuando aparezcan sea, en lo posible, solo para
cuestiones emrealmente importantes/em a las que el usuario debe prestar atención./p
pVía | a
href="http://community.winsupersite.com/blogs/paul/archive/2008/10/08/not-news-microsoft-changing-uac-in-windows-7.aspx"SuperSite
Blog/a » a
href="http://blogs.msdn.com/e7/archive/2008/10/08/user-account-control.aspx"Engineering Windows
7/a/pdiv class="feedflare" a href="http://feeds.weblogssl.com/~f/genbeta?a=1hilI21H"img
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Xbox360 France.com -
1 hours and 8 minutes ago
Lors du salon du Tokyo Game Show 08, Aaron Greenberg a annoncé catégoriquement que
Microsoft n'était pas intéressé par le format Blu-Ray pour sa Xbox 360. Voici
le dicours prononcé : « Nous n'avons aucun plan pour intégrer le Blu-Ray dans
l'expérience Xbox. Nous pensons qu'on ne devrait pas force...
|
Joystiq -
1 hours and 30 minutes ago
pFiled under: a href="http://www.joystiq.com/category/xbox360/" rel="tag"Microsoft Xbox 360/a, a
href="http://www.joystiq.com/category/strategy/" rel="tag"Strategy/a, a
href="http://www.joystiq.com/category/tgs/" rel="tag"TGS/a/pdiv align="center"img width="490"
vspace="4" hspace="0" height="368" border="1"
src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/halo-wars-tgs-490-1.jpg" alt="" /br //div
Shortly after learning that the Flood would be a
href="http://www.joystiq.com/2008/10/08/roll-up-your-pants-the-flood-confirmed-in-halo-wars/"making
an appearance in emHalo Wars/em/a, we were whisked away to a meeting with Ensemble's Graeme Divine
where we immediately asked: "Is the Flood a playable race?" As quickly as we asked it, we were
answered: no. With an emphasis on the story-driven single-player campaign, Divine told us that the
multiplayer component would only include the UNSC and Covenant forces, as already revealed, and the
campaign would only be playable as the UNSC, not the Covenant. br /br /But that brings up another
issue: how is the Flood present in a prequel taking place 20 years before the events in emHalo:
Combat Evolved/em? The more Halo-aware amongst you (read: total nerds) will recall that the
introduction of the mysterious Flood in that seminal title was a surprise to the player and,
indeed, to the entire UNSC command. When asked if they're a
href="http://en.wikipedia.org/wiki/Retconned"retconning/a the Flood earlier into the emHalo/em
timeline, Divine said that the events observed in Halo 1 "was the first time UNSC knew about the
Flood." So how does the existence of the parasitic aliens twenty years earlier go entirely
unrecorded? Unsurprisingly, they're not saying (our guess: everyone dies). br /div
class="postgallery"pstrongGallery: a href="/photos/halo-wars/"Halo Wars/a/strong/pa
href="/photos/halo-wars/997406/" class="gallerythumbnail"img
src="http://www.blogcdn.comwww.joystiq.com/media/2008/08/halowarsboxart2_thumbnail.jpg" alt=""
title="" //aa href="/photos/halo-wars/997402/" class="gallerythumbnail"img
src="http://www.blogcdn.comwww.joystiq.com/media/2008/08/halowarsboxart1_thumbnail.jpg" alt=""
title="" //aa href="/photos/halo-wars/927647/" class="gallerythumbnail"img
src="http://www.blogcdn.comwww.joystiq.com/media/2008/07/screenshots_1280_016_thumbnail.jpg" alt=""
title="" //aa href="/photos/halo-wars/927646/" class="gallerythumbnail"img
src="http://www.blogcdn.comwww.joystiq.com/media/2008/07/screenshots_1280_020_thumbnail.jpg" alt=""
title="" //aa href="/photos/halo-wars/927645/" class="gallerythumbnail"img
src="http://www.blogcdn.comwww.joystiq.com/media/2008/07/screenshots_1280_014-1_thumbnail.jpg"
alt="" title="" //a/divpa
href="http://www.joystiq.com/2008/10/11/tgs-08-a-guided-tour-of-the-halo-wars-campaign/"
rel="bookmark"Continue reading emTGS 08: A guided tour of the Halo Wars campaign/em/a/pp
style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding:
0;"nbsp;/ppa
href="http://www.joystiq.com/2008/10/11/tgs-08-a-guided-tour-of-the-halo-wars-campaign/"
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Annonces lesjeudis.com -
1 hours and 33 minutes ago
Societe : LOGICA - Lieu de travail : paris - Type de contrat : CDI - Salaire : A négocier -
Detail : Au sein d'une équipe de projet, selon votre expérience, vous : - Comprenez
et expliquez aux clients, ou en interne dans le groupe projet, les différents concepts
utilisés dans les solutions EAI (WebMethods, Microsoft, BEA, IBM,etc), - Préconisez
les bonnes pratiques d'urbanisme technique, - Mettez en place, adaptez et administrez des
architectures EAI, - Assurez leur bon fonctionnement au sein d'infrastructures complexes, - Auditez
les architectures existantes utilisant des solutions EAI. De formation supérieure en
informatique, jeune diplômé ou expérimenté, vous avez l'envie et la
motivation d'évoluer dans une structure focalisée sur la qualité et la valeur
ajoutée de ses prestations pour ses clients. Nous sommes convaincus que les
compétences et l'engagement de nos collaborateurs sont un facteur clé de notre
succès ! Jeunes diplômés : vous êtes animés par l'ambition
d'évoluer et un stage dans le domaine de l'infrastructure IT vous a confirmé votre
volonté d'appréhender nos métiers! Expérimentés : vous disposez
d'une connaissance approfondie d'une solution EAI vous voulez rejoindre une structure à
forte technicité ainsi qu'une entreprise innovante, de référence pour ses
clients et salariés ! Mobilité en Ile de France et anglais constituent des atouts
majeurs ! Les connaissances suivantes seront un plus très apprécié -
Connaissance approfondie d'une solution EAI du marché (WebMethods, Microsoft, BEA, IBM,.), -
Connaissance de la gestion des pools de connexions, (Mqserie et ou Tuxedo), - Connaissance du
langage SHELL Unix serait un plus, - Connaissances d'au moins une base de données
relationnelle (Oracle, MySQL, Sybase et/ou SQL server), - Connaissance d'un serveur web
(Apache/IHS, IIS) Doté d'un esprit d'analyse et de synthèse, dynamique, curieux,
perspicace, votre sens du service client et du travail en équipe seront des avantages pour
votre épanouissement et votre évolution professionnelle.

|
DCEmu Forums:: The Homebrew & Gaming Network :: PSP Dreamcast Nintendo DS Wii GP2X Xbox 360 GBA Gamecube PS2 Forums - Dreamcast News Forum -
1 hours and 38 minutes ago
Filed under: Microsoft Xbox
360, Strategy, TGS

Shortly after learning that the Flood would be making an appearance in Halo Wars, we were whisked away to a meeting with
Ensemble's Graeme Divine where we immediately asked: "Is the Flood a playable race?" As quickly as
we asked it, we were answered: no. With an emphasis on the story-driven single-player campaign,
Divine told us that the multiplayer component would only include the UNSC and Covenant forces, as
already revealed, and the campaign would only be playable as the UNSC, not the Covenant.
But that brings up another issue: how is the Flood present in a prequel taking place 20 years
before the events in Halo: Combat Evolved? The more Halo-aware amongst you (read: total
nerds) will recall that the introduction of the mysterious Flood in that seminal title was a
surprise to the player and, indeed, to the entire UNSC command. When asked if they're retconning the Flood earlier into the
Halo timeline, Divine said that the events observed in Halo 1 "was the first time UNSC
knew about the Flood." So how does the existence of the parasitic aliens twenty years earlier go
entirely unrecorded? Unsurprisingly, they're not saying (our guess: everyone dies).
Gallery: Halo
Wars
   
Continue reading TGS 08: A guided tour of the Halo Wars campaign
Permalink | Email
this | Linking Blogs | Comments
</img>
</img>
More...

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AvaxHome - All the news -
1 hours and 48 minutes ago
div class="center"div class="image"a
href="http://pixhost.ws/avaxhome/big_show.php?/avaxhome/1e/61/0009611e.png" target="_blank"img
src="http://pixhost.ws/avaxhome/1e/61/0009611e_medium.png" id="external_img_614686"//a/divbr/ bASP
XMLMaker v3.1.0.1 | 7MB/b/divbr/ ASP XMLMaker is an easy-to-use code generator for creating ASP
(Active Server Pages) that output XML from a Microsoft Access Database or any ODBC Data Source. You
can instantly serves XML for Ajax, RSS, Flash or any other applications that consumes XML. ASP
XMLMaker is designed for high flexibility, many options enable you to generate the XML in a format
that best suits the client applications. The generated codes are clean and easy-to-customize. ASP
XMLMaker is an indispensable tool for modern Web development and is suitable for both beginners and
experienced developers alike.
|
Joystiq -
2 hours and 28 minutes ago
pFiled under: a href="http://www.joystiq.com/category/xbox360/" rel="tag"Microsoft Xbox 360/a, a
href="http://www.joystiq.com/category/tgs/" rel="tag"TGS/a/pdiv align="center"a
href="http://www.joystiq.com/photos/microsoft-booth-tour-tgs-2008/1091257/"img width="490"
vspace="4" hspace="0" height="368" border="1" align="middle"
src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/tgs08-ms-booth-tour-4906.jpg" alt=""
//abr /smallemtake the tour/em/small/div br /Nestled comfortably alongside major content partners
like Capcom, Electronic Arts, and Square Enix is the Microsoft booth - a bright white oasis of
relatively line-free gaming. Seriously, our wait in the Resident Evil 5 co-op line at Microsoft's
booth this morning: approximately five minutes. The wait at Capcom's emResident Evil 5/em booth?
Think "infinity." Check out our gallery below for a quick walkthrough of what the big M's got on
display at TGS this year.br /div class="postgallery"pstrongGallery: a
href="/photos/microsoft-booth-tour-tgs-2008/"Microsoft booth tour (TGS 2008)/a/strong/pa
href="/photos/microsoft-booth-tour-tgs-2008/1091257/" class="gallerythumbnail"img
src="http://www.blogcdn.comwww.joystiq.com/media/2008/10/tgs08-ms-booth-tour-10249_thumbnail.jpg"
alt="" title="" //aa href="/photos/microsoft-booth-tour-tgs-2008/1091262/"
class="gallerythumbnail"img
src="http://www.blogcdn.comwww.joystiq.com/media/2008/10/tgs08-ms-booth-tour-102410_thumbnail.jpg"
alt="" title="" //aa href="/photos/microsoft-booth-tour-tgs-2008/1091258/"
class="gallerythumbnail"img
src="http://www.blogcdn.comwww.joystiq.com/media/2008/10/tgs08-ms-booth-tour-10246_thumbnail.jpg"
alt="" title="" //aa href="/photos/microsoft-booth-tour-tgs-2008/1091265/"
class="gallerythumbnail"img
src="http://www.blogcdn.comwww.joystiq.com/media/2008/10/tgs08-ms-booth-tour-10247_thumbnail.jpg"
alt="" title="" //aa href="/photos/microsoft-booth-tour-tgs-2008/1091261/"
class="gallerythumbnail"img
src="http://www.blogcdn.comwww.joystiq.com/media/2008/10/tgs08-ms-booth-tour-10245_thumbnail.jpg"
alt="" title="" //a/divp style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px;
border: 0; margin: 0; padding: 0;"nbsp;/ppa
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src="http://feeds.joystiq.com/~r/weblogsinc/joystiq/~4/417489016" height="1" width="1"/

|
Mac Forums - iPod touch -
3 hours and 6 minutes ago
Alright guys here is a little bit of a complex question (or at least I think it is)
I downloaded crossover because I wanted to use some windows programs like .exe
the program I want to use requires .NET Framework so I installed that.
However, in order to insteall .NET Framework I need to get internet explorer for windows. Microsoft
Interent Explorer 5.01.
I went on this site http://www.microsoft.com/windows/int...wnload-ie.aspx tried downloading internet
explorer 8 and 7 but when I launch this comes up
"Extraction Failed. Newer Windows Version Needed"
Does anybody have any idea what to do?
Thanks!
|
DCEmu Forums:: The Homebrew & Gaming Network :: PSP Dreamcast Nintendo DS Wii GP2X Xbox 360 GBA Gamecube PS2 Forums - Dreamcast News Forum -
3 hours and 8 minutes ago
Filed under: Microsoft Xbox
360, TGS

For the first two and a half years of the Xbox 360's lifespan, owners eagerly looked forward to
regular "spring" and "fall" updates, packing more functionality into their consoles through (what
Microsoft marketing would later call) the "magic of software." With the absence of a spring update this year and the subsequent announcement of the New Xbox Experience we wanted
to know if Microsoft would return to the biannual updates ...
So we asked John Schappert during our sitdown earlier this week in Tokyo. He said, "I don't know if we're going to
tie ourselves to a spring fall release schedule" and continued, "I like staying focused on bigger,
more impactful releases ... maybe it'll be twice a year, maybe less frequently, to-be-determined."
Speaking of what those future updates could consist of, Schappert said that Microsoft is asking
itself, "What's the next big launch? What do we bring? When can we bring it? And how can we do it
in a big way?"
The NXE is certainly a bigger, more impactful release. We're assuming, however, that Microsoft
doesn't plan on reinventing the wheel every couple years in which case what "big" functionality
should we expect in future Dashboard updates, regardless of when they're released? No, really,
we're asking you.
Gallery: New
Xbox Experience
   
Read | Permalink | Email this | Linking Blogs | Comments
</img>
</img>
More...

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Joystiq -
3 hours and 27 minutes ago
pFiled under: a href="http://www.joystiq.com/category/xbox360/" rel="tag"Microsoft Xbox 360/a, a
href="http://www.joystiq.com/category/tgs/" rel="tag"TGS/a/pdiv align="center"img width="490"
vspace="4" hspace="0" height="327" border="1" align="middle"
src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/tgs08-john-schappert-1.jpg" alt="" /br
//div For the first two and a half years of the Xbox 360's lifespan, owners eagerly looked forward
to regular "spring" and "fall" updates, packing more functionality into their consoles through
(what Microsoft marketing would later call) the "magic of software." With the a
href="http://www.joystiq.com/2008/05/22/microsoft-no-spring-dashboard-update-this-year/"absence of
a spring update/a this year and the subsequent announcement of the a
href="http://www.joystiq.com/tag/New-Xbox-Experience/"New Xbox Experience/a we wanted to know if
Microsoft would return to the biannual updates ... br /br /So we asked John Schappert during our a
href="http://www.joystiq.com/2008/10/09/tgs-08-john-schappert-on-nxe-halo-3-recon-and-xbox-in-japan/"sitdown
earlier this week/a in Tokyo. He said, "I don't know if we're going to tie ourselves to a spring
fall release schedule" and continued, "I like staying focused on bigger, more impactful releases
... maybe it'll be twice a year, maybe less frequently, to-be-determined." Speaking of what those
future updates could consist of, Schappert said that Microsoft is asking itself, "What's the next
big launch? What do we bring? When can we bring it? And how can we do it in a big way?"br /br /The
NXE is certainly a bigger, more impactful release. We're assuming, however, that Microsoft doesn't
plan on reinventing the wheel every couple years in which case what "big" functionality should we
expect in future Dashboard updates, regardless of when they're released? No, really, we're asking
you.br /div class="postgallery"pstrongGallery: a href="/photos/new-xbox-experience/"New Xbox
Experience/a/strong/pa href="/photos/new-xbox-experience/1034211/" class="gallerythumbnail"img
src="http://www.blogcdn.comwww.joystiq.com/media/2008/09/2848768817_d02588f68d_o_thumbnail.jpg"
alt="" title="" //aa href="/photos/new-xbox-experience/953596/" class="gallerythumbnail"img
src="http://www.blogcdn.comwww.joystiq.com/media/2008/07/new-xbox-experience-guide2_thumbnail.jpg"
alt="" title="" //aa href="/photos/new-xbox-experience/953595/" class="gallerythumbnail"img
src="http://www.blogcdn.comwww.joystiq.com/media/2008/07/new-xbox-experience-guide1_thumbnail.jpg"
alt="" title="" //aa href="/photos/new-xbox-experience/953592/" class="gallerythumbnail"img
src="http://www.blogcdn.comwww.joystiq.com/media/2008/07/new-xbox-experience-themed_thumbnail.jpg"
alt="" title="" //aa href="/photos/new-xbox-experience/953591/" class="gallerythumbnail"img
src="http://www.blogcdn.comwww.joystiq.com/media/2008/07/new-xbox-experience-pinata_thumbnail.jpg"
alt="" title="" //a/divp style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px;
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Joystiq -
4 hours ago
pFiled under: a href="http://www.joystiq.com/category/ps3/" rel="tag"Sony PlayStation 3/a, a
href="http://www.joystiq.com/category/xbox360/" rel="tag"Microsoft Xbox 360/a, a
href="http://www.joystiq.com/category/action/" rel="tag"Action/a/pdiv align="center"a
href="http://www.joystiq.com/photos/resident-evil-5-10-03-2008/1091255/full/"img vspace="4"
hspace="0" border="1"
src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/resident-evil-5-shooter-controls-small.jpg"
alt="" //abr /smallemclick to enlarge/em/smallbr //div If there was any doubt as to whether the
emResident Evil/em series had abandoned its traditional survival-horror mechanics in favor of a
more action-packed horror experience, the appearance of "shooter" controls in the franchise's fifth
installment should completely eradicate it. You know, if the fact that the not-zombies emdrop
ammo/em wasn't enough to convince you.br /br /As hinted at in an earlier a
href="http://www.joystiq.com/2008/09/03/resident-evil-5-control-overhauled-to-be-more-gears-like/"producer
interview/a, a href="http://www.joystiq.com/tag/resident-evil-5"emResident Evil 5/em/a does indeed
have an optional control scheme that is more in line with the third-person shooter genre. The left
analogue stick now allows you to strafe to the left and right, with aiming (enabled via the left
trigger) and turning assigned to the right analogue stick. The controls are a step away from
emResident Evil 4/em's tank controls and feel considerably more familiar and intuitive.br /br
/We're relieved -- and you may be inclined to disagree -- that Chris Redfield and his spirited
partner are still unable to move and shoot at the same time. By not entirely giving in to the
demands of shooter fans and placing one significant limit on your offensive capabilities, Capcom
has preserved the sense of anxiety felt when a monster approaches. Shoot or run? Make the choice!br
/div class="postgallery"pstrongGallery: a href="%GalleryURL%"Resident Evil 5
(10-03-2008)/a/strong/pa href="/gallery/resident-evil-5-10-03-2008/1091255/"img
src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/resident-evil-5-shooter-controls-large_thumbnail.jpg"
alt="" title="" //aa href="/gallery/resident-evil-5-10-03-2008/1076393/"img
src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/shot0249-00000_bmp_jpgcopy_thumbnail.jpg"
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src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/shot0240-00000_bmp_jpgcopy_thumbnail.jpg"
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InformationWeek RSS Feed -
4 hours and 26 minutes ago
New products involve running large data warehouses on clusters of small, low-cost servers.
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DCEmu Forums:: The Homebrew & Gaming Network :: PSP Dreamcast Nintendo DS Wii GP2X Xbox 360 GBA Gamecube PS2 Forums - GP2X News Forum -
4 hours and 48 minutes ago
 Microsoft is planning to reduce the number of annoying warning popups appearing
in Windows 7. Also known as user account control prompts, these things are proven to all too often
either lull us into a robotic state of acceptance (clicking "yes" without reading) or a more active
state of wrath. (YES, you stupid computer, I do want to install the Adobe suite that just
cost me a month's salary!) The reason Windows programmers are able to reduce the warnings is funny:
Most of them come from Windows itself.
We've all been there: The screen goes dark and suddenly Windows is warning us of a potential threat
to our very lives! Even though this occasionally draws our attention to malware that's
trying to sneak in, internal Microsoft studies show that the UAC prompts have been a security
threat as well as a sanity challenger. But it's apparently self-inflicted, as 29 of the top 50 UAC
prompts in Vista SP1 are Windows components.
According to Ben Fathi, a programmer who blogs on the Engineering Win 7 site, another leading cause
of annoyance is duplicate warnings: IE7 will point out something, and then Windows will go and
point out the same thing. Even if it is a threat—and it very likely could
be—the redundance factor gets people all grumpy.
What makes us happy is that—long before Win 7 is in beta release—Microsoft
already knows this, and has compiled a list of the challenges for the team: • Reduce
unnecessary or duplicated prompts in Windows and the ecosystem, such that critical prompts can be
more easily identified.
• Enable our customers to be more confident that they are in control of their systems.
• Make prompts informative such that people can make more confident choices.
• Provide better and more obvious control over the mechanism.
Good for you, guys. Too bad this list wasn't around during Vista development. [ Engineering
Win 7 via Webmonkey]
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Demonoid.com - Applications - Windows -
5 hours and 29 minutes ago
Category: Applications br / Subcategory: Windowsbr / Quality: No quality infobr / Language:
Englishbr / Uploaded by: metalmicmacbr / Size: 338.24 MBbr /
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