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Joystiq -
3 hours and 5 minutes ago
 Well, this is a
surprise. Square Enix's iPhone RPG
Chaos Rings looks, in terms of design, like one of its PlayStation-era RPGs, and, in terms
of graphical quality, better than one of its PlayStation-era RPGs. Watch the trailer for
the Media Vision-developed game after the break, and you'll see what we mean. Dynamic camera
angles, detailed -- and stylish -- monsters and characters, and interesting prerendered
environments are all on display.
What's nice is that since RPGs don't really require precise controls, we can semi-safely get
interested in this game without having our hopes dashed by the platform. It could still turn out to
be terrible, but it isn't guaranteed to be.
[Via Touch
Arcade]
Continue reading Chaos Rings for iPhone looks like a real RPG
Chaos Rings for
iPhone looks like a real RPG originally appeared on Joystiq on Fri, 19 Mar 2010 12:30:00 EST. Please see our terms for use of feeds.
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JEUXFRANCE.COM : News -
5 hours and 30 minutes ago
Après le prochain Monster Hunter, Capcom continue de mettre à jour les fiches de ses
titres avec quelques nouvelles images de Lost Planet 2. Pas d'information supplémentaire,
reste à attendre la sortie prévue pour le 18 mai.
|
JEUXFRANCE.COM : News -
5 hours and 41 minutes ago
Capcom met en avant les bestioles de Monster Hunter Portable 3, nouvel épisode à
venir sur PSP et qui devrait reprendre quelques points (notamment certains ennemis) de
l'épisode Wii.
|
LiveWii RSS FEED -
8 hours and 18 minutes ago
Dans un peu plus d'un mois, les joueurs Wii seront partagés en deux clans : ceux qui
traqueront du monstre sur Monster Hunter 3 et ceux qui monteront un traque aux tueurs dans No More
Heroes 2 : Desperate Struggle. Il n'y a aucune raison de se plaindre, bien au contraire.
D'ailleurs, Namco Bandai annonce dès aujourd'hui la couleur avec un communiqué de
presse que nous vous relatons dans notre plus grande bonté accompagné de nouvelles
images du jeu et d'une jaquette frenchie définitive. Regardez bien d'ailleurs comment on
insiste sur la notion de jeu non censuré... Plus sérieusement, voilà le topo
de l'histoire pour ceux qui reviendrait d'un voyage en Laponie et qui auraient
"légèrement" l'actu Wii : 2 ans après la virée d'enfer qui l'a
propulsé en tête du classement de l'UAA (United Assassins Association), Travis
Touchdown, otaku, fan de catch et ex-assassin professionnel a tourné le dos au stress et aux
combats sans fin que lui imposait la place de n°1. Mais en son absence, la
compétition est loin de s'être arrêtée...Fini le coté underground
du métier d'assassin : la profession est maintenant devenue furieusement tendance et attire
toute une bande de décérébrés en mal de sensations fortes dont beaucoup
ont des comptes à régler avec Travis. Le nombre de cadavres au compteur va grimper en
flèche dans cette nouvelle odyssée sanglante furieusement punk qui a le bon ton
d'être disponible en version non censurée. Les combats au katana laser, votre arme de
prédilection, sont plus funs que jamais et se vivent pleinement grâce à la
télécommande Wii et au Nunchuk. L'humour est toujours aussi savoureux et fera kiffer
les fans de manga lors de scènes tout simplement anthologiques. La geek attitude est
célébrée grâce à des références permanentes dont la
pertinence fait mouche à chaque fois. Si les mots "kiffer", "geek", "katana" ou
"underground" vous bottent, alors sachez que le 30 avril sonnera le retour de Travis
Touchdown.Â

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Generation Nouvelles Technologies -
8 hours and 20 minutes ago
Square Enix vient de fournir de nouveaux visuels de Dragon Quest Monsters Joker 2 en mettant en
avant le mode multijoueur, praticable en Wi-Fi contre des joueurs du monde entier.
|
JeuxVideo.com -
8 hours and 26 minutes ago
Le phénomène Monster Hunter n'en finit décidément pas d'influencer les
développeurs de jeux vidéo au Japon. Cette fois-ci, c'est Namco Bandai qui s'inspire
du célèbre jeu de chasse de Capcom en proposant des combats à quatre joueurs
en réseau local d(...)  
|
Puissance-Nintendo -
8 hours and 49 minutes ago
Alors que les japonais vont pouvoir recommencer à chasser les monstres, dans Dragon Question
Monsters Joker 2, voilà que la boîte du titre vient tout juste d'être
dévoilée.

|
CINEMA-FRANCE.COM -
12 hours and 10 minutes ago
La boîte de production de Michael Bay, Platinum Dunes escompte produire un remake de Monster
Squad.
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AgoraVox le média citoyen -
12 hours and 33 minutes ago
« Le train de l'égalité des chances » stationne ici tout à
l'heure. Je vais aller y faire un saut. Vous connaissez Monster.fr ? J'ai consulté le site
du "train de l'égalité des chances". Les conseils qui y sont prodigués en bas
de page à droite sous la rubrique « Bien se préparer à l'emploi »
sont intéressants, vous allez voir. Les fiches ont été confectionnées
par Monster.fr Alors, vous connaissez Monster.fr ? Non ? C'est bon signe. (...) - Tribune Libre 
|
AgoraVox le média citoyen -
12 hours and 33 minutes ago
« Le train de l'égalité des chances » stationne ici tout à
l'heure. Je vais aller y faire un saut. Vous connaissez Monster.fr ? J'ai consulté le site
du "train de l'égalité des chances". Les conseils qui y sont prodigués en bas
de page à droite sous la rubrique « Bien se préparer à l'emploi »
sont intéressants, vous allez voir. Les fiches ont été confectionnées
par Monster.fr Alors, vous connaissez Monster.fr ? Non ? C'est bon signe. (...) - Tribune Libre
|
Guardian Unlimited: Gamesblog -
12 hours and 35 minutes ago
New fantasy hack and slasher looks promising
Dungeon crawler games have fallen way
out of fashion in the last 10-15 years, so the genuine excitement shown by the developers of new
title Hunted: The Demon's Forge
at the recent press launch was understandable. Clearly the standard marketing and focus group
considerations would have been taking into consideration when green lighting the game but you
definitely got the feeling that Hunted is a labour of love for the team. Not surprising, perhaps,
when you consider that the project lead is Bard's Tale veteran
Brian Fargo.
Hunted is a third-person, co-op based, action RPG with a standard fantasy setting that felt very
familiar. The decent enough visuals won't win any awards either but this doesn't look like a game
where you'll be gawping at the scenery. The demo showed a lot of hack and slash action and even
more of the female protagonist – yes, this isn't a good example to use in any
"games have grown up, honest!" style argument - but it does look like it could be fun to play,
especially in co-op. The dynamic between the male melee character and the female archer was an
obvious co-op design decision and the demo showed what could be a common sight
– the archer picking off enemies from range while the melee character hacks
away up close. This all sounds very MMO-like but while customisation is available you will not be
able to create your own character from scratch. I spoke to game director Maxx Kaufman about
design, influences and how co-op will work.
What is the background to the game?
Being huge fans of fantasy and Dungeon & Dragons, we were inspired to create a game that
would allow us to get lost in a dungeon, fight AND explore a really cool fantasy world. As a kid
I always dreamed of fighting monsters with a sword and a bow as well as exploring for magic and
treasure. Now in Hunted I can do that. It is an exhilarating experience to see this world come to
life.
Why is now the time to relaunch the dungeon crawler genre?
In the past these games have always been very successful but I think that they've gotten lost
with the MMO craze. We really felt that it was time to bring the dungeon crawl back
– but in a way that made sense to today's gamer.
Hunted is a cover action game at its core but it also allows the player the opportunity to
explore the game's vast environments. At certain times in the game the player will be fighting
waves of enemies while at other times they'll be searching through dark, eerie dungeons.
Do you think the linear dungeon crawl experience will appeal to gamers used to the wide
open worlds of Fallout and World of Warcraft?
The world in which Hunted takes place is really rich and exciting. We like to think of it as
getting on a roller coaster whether you are alone or with a friend – it's just
a really engaging experience either way. Players will be on an adventure that takes them through
numerous locales – they'll go deep into underground dungeons, make their way
through really awe-inspiring outdoor environments and wind their way through these old towns. Our
goal is to create a compelling experience that gives players the sensation of being in a Lord of
the Rings-esque movie.
How important is the co-op to the game?
Co-op is vital to our game. It was planned from the very beginning that this would be a co-op
game and our design and story is based around that. In the past co-op games have had a tendency
to tether players together. We have implemented the opposite philosophy that we call co-op at a
distance. We encourage the players to separate and support one another from a distance.
All of our spells and skills are based around the idea of players being apart but able to help
each other. For example you can heal a downed player by throwing a re-gen vial at a distance.
This avoids the tedious task of running to your partner and slapping them back to life. Ice
arrows will allow Elara, our ranged character, to shoot and freeze enemies from a distance.
Caddoc will then simply smash them into pieces. Caddoc has a levitation skill that will allow him
to create a radius of levitation around his sword that will cause enemies in the area to float
harmlessly around him. Elara is then able to shoot them from a distance.
Co-op at a distance is threaded through every aspect of Hunted's design, from enemies to spells,
and in the level design. It even carries over to the single-player mode. A player can play the
game with an AI partner and still get a similar experience.
How important is the story to the game?
For us, the story sets the mood and it gives us an important frame work from which to create the
game.
For players, as with most games, the story unfolds as they make their way through the game. Those
who want to delve deeper in the story can find clues and information to the game's 500 year plus
lore. Alternatively, if you are the type of player who is only interested in action, you can play
through the game and still have a rich experience.
How does online play work - do you get XP etc in someone else's game?
Players that play online will gain crystals, which are the currency used to gain spells and
skills. For example, if you play online and you are further ahead in the game than I am, I can
play with you, and the crystals I gain can be transferred back to my single player campaign.
What customization options are available?
There are various weapons and items the player can pick up that will boost certain abilities, but
the real customization comes in with our skills and spells system. The players trade in crystals
they find throughout the world for various skills. Because the characters have unique abilities
there is a lot of variation in the types of customization that can be achieved.
E'lara will gain spells and skills that are related to her bow while Caddoc's skills are based
around his melee combat. Some of these skills are common to both characters, but there are many
skills that are unique to each character based on their strengths, such as Levitation for Caddoc
and Ice Arrow for E'lara. Ultimately playing Hunted will be a very different experience based on
the customizations you choose.
Do you think co-op is more important than competitive play in online gaming
generally?
It's not a case of one being more important than the other. In the case of Hunted, it was about
what made the most sense and what people would want, and that's to experience this alongside a
friend or someone else, not fighting head-to-head.
Can you explain how the levelling up and RPG elements work?
The leveling occurs when you meet up with an ethereal spirit named Seraphine. She tasks the
player with collecting crystals and in return she will grant you spells and skills. By finding
better weapons that are throughout the world, players can also upgrade their weapons. If you are
the type of player that enjoys exploration we have tons of secrets. The more challenging secrets
will yield better items and loot.
What sort of audience do you think Hunted will attract?
Because fantasy games have such a large fan base I think Hunted has broad appeal. We are melding
two popular game genres – fantasy and action - into one game which makes its
appeal even wider.
While the MMO fans will enjoy the ability to just pick up and play, they will also be taken on a
cinematic adventure in the genre they love.
The metal soundtrack and scantily clad ladies suggest a traditional gamer but do you
think a wider audience may be interested?
We're going for a soundtrack similar to the movie "300". And who doesn't like scantily clad
ladies? Both of these elements will appeal to a large audience and fit within the context on the
game.
Is Hunted a reaction to more complex RPGs that have sprung up over the last 10
years?
Hunted is a reimagining of the forgotten dungeon crawl category using today's technology and
gameplay styles, for today's gamer.
Hunted: Demon's Forge is released on PC, 360 and PS3 later this year
Greg Howsonguardian.co.uk © Guardian News & Media Limited 2010 | Use
of this content is subject to our Terms & Conditions | More Feeds

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Comics Should Be Good! -
19 hours and 57 minutes ago
When we were driving out of town I said, "I hate the corpses of empires, they stink as nothing
else. They stink so badly that I cannot believe that even in life they were healthy." "I do not
think you can convince mankind," said my husband, "that there is not a certain magnificence about
a great empire in being." "Of course there is," I admitted, "but the hideousness outweighs the
beauty. You are not, I hope, going to tell me that they impose law on lawless people. Empires
live by the violation of law." (Rebecca West, from Black Lamb and Grey Falcon)

Strange week this week. All Marvel and Vertigo. And lots of sex. Weird. And yes, I'm aware the
fourth issue of Daytripper came out last week. I didn't get it, for some reason. I
should have it this weekend. Dang. Let's move on!
Avengers vs. Atlas #3 (of 4) ("Hulk
Smash!"/"Hey, Venus!") by Jeff Parker (writer,
"Hulk"), Paul Cornell (writer, "Venus"), Gabriel Hardman (artist, "Hulk"), Leonard Kirk (artist, "Venus"), Elizabeth Breitweiser (colorist, "Hulk"), Brad Anderson
(colorist, "Venus"), Tom Orzechowski (letterer, "Hulk"), and
Joe Sabino (letterer, "Venus"). $3.99, 30 pgs, FC, Marvel.
Everyone reading this should know what I'm going to rant about. When Thor transports the Avengers
and the agents of Atlas to Norway, he says, "But I know of one place on Midgard I can bring us
all to!" Sorry, Thor - it's TAKE!!!!! Seriously, poor "take." No one loves it. So sad.
I love how Parker casually makes Hank Pym a dick even when he's not really trying. When the
old-school Avengers find out that Bruce Banner is the Hulk (because Venus sang to him and calmed
him down, turning him back to Banner), Pym says, "That's Dr. Bruce Banner! He's maybe the top
physicist in the world -- well, besides me ..." Ha! And Parker makes Tony Stark a bit of a wuss,
too - Marvel Boy telepathically informs Pym about what's happening, and Stark says, "He could
have put the knowledge in me ... I would have gotten it." If that's not enough, in the next
panel, Stark looks down at himself and says to no one in particular, "I built this suit ..."
Whenever a writer is clever enough to drop stuff like that into his fairly standard superhero
team-up (which this is), I appreciate it, because it just humanizes them and makes it easier to
deal with the wackiness of a team from the 1960s (or a decade ago, according to Pym) joining up
with a team from the present thanks to some time anomaly. They all fight the Hulk, Bob figures
out what's up, and everything is set up for the final showdown. It's good, clean fun!
In the back-up story, Cornell and Kirk bring us Venus, love advice columnist. It's pretty
hilarious (see the panel of awesome below), as she answers questions from Hercules, Deadpool
(which is particularly hilarious), I assume Jocasta, the Hulk, Norman Osborn (more hilarity!),
Kitty Pryde, and Clint Barton. It's very dependent on knowing Marvel continuity (unsurprisingly),
and the only one I didn't get was the letter from Miss Dean. Help me out, more knowledgeable
readers! It's a fun little tale.
Sex in this comic? Hoo-boy, you bet. It stars Venus in both stories, for crying
out loud! In the first, Venus has to sing to calm Bruce down, and two superheroes get caught in
the sound wave. Macking commences! And in the second, well, Deadpool's letter is the highlight,
and I won't spoil it.
One panel of awesome:
Oh, Hulk, no one understands you!
Fables #93 ("The Little Murder Part
Two of Two") by Bill Willingham (writer),
David
Lapham (artist), Lee Loughridge (colorist), and Todd
Klein (letterer). $2.99, 22 pgs, FC, DC/Vertigo.
It's been two months since the last issue of Fables. Strange. Anyway, I always dig the
short stories of this series because they seem to contain standalone stories, but Willingham
always makes sure that things get tied into the main story later. In other words, I doubt we've
seen the last of the some of these characters. The story itself is not great but not bad, as
Ambrose needs to figure out a way to deal with the serious transgression from last issue in a way
that doesn't rip his kingdom apart. He does it, of course, but there's still some restlessness
among the subjects, and that can't be good. I do like the only witness for the defense - at
first, I thought it was absolutely idiotic, but once John started expanding on his story, it made
better sense. And hey - those people who wish to read political intent into writers' books can
kind of have a field day here, as Willingham tackles the death penalty and the idea of
culture leading to what some would call crime. I honestly don't care when writers inject their
political beliefs into comics (if, indeed, that's what Willingham is doing here), because this
issue, while not superb, does show how much difficulty Ambrose is going to have moving forward.
That's what makes this such a neat series.
Sex in this comic? Definitely. Off-panel and after the issue ends, but oh yeah,
someone's getting lucky!
One panel of awesome:
Won't someone think of the ... squirrel children!
Hercules: Fall of an Avenger #1 (of
2) (Hercules main story/"Greek Tragedy") by Greg
Pak (writer, "Hercules"), Fred van Lente (writer,
"Hercules"), Paul Tobin (writer, "Tragedy"), Ariel Olivetti (artist, "Hercules"),
Reilly Brown (penciler, "Tragedy"), Jason Paz (inker, "Tragedy"), Wil Quintana (colorist,
"Tragedy"), Simon Bowland (letterer, "Hercules"), and Joe Sabino (letterer, "Tragedy"). $3.99, 30
pgs, FC, Marvel.
There are a few writers that I simply will not read. I've read their stuff, disliked it enough to
know it's kind of a pattern with them and not an anomaly, and won't try it again. There are some
writers who I dislike so much that even if they hook up with a fantastic artist, it's not enough
to get me to buy it. However, if I like the writer, usually I can take lousy art, because I'm
much more interested in the writing in comics than the art. If the art doesn't make my eyes bleed
and tells the story serviceably, I can deal with it. Very rarely will the art on a book I want to
read by a writer I like keep me from buying it. Let me tell you, I had one of those moments on
Wednesday, when I looked at this book and Ariel Olivetti's art.
I can't really put my finger on why I don't like Olivetti's art. I didn't always dislike it. A
decade ago, when he was still drawing using heavy lines rather than whatever the hell he's doing
now, it wasn't great art but it had a kind of mad energy to it. Then he started doing more and
more delicate line work, it appears he's given up on inking, and I don't know what's going on
with the coloring (an Irene Y. Lee is credited with "production" on this book; does she do the
coloring or does Olivetti?). It's that faux-"realistic" look that, to me, is ridiculously static
and, at times, downright creepy. It's kind of the same thing that Salvador Larocca has done in
the past five years or so, with color washes that drains everything heavy from the page but makes
the art far too ephemeral. It's not a good look. Olivetti is fine telling a story, but the art
just repels me. But I bought this anyway, because I knew that Pak and Van Lente wouldn't let me
down. And, heck, they didn't. Well, except for one brief exchange. I'll 'splain.
The premise of the book is that Amadues Cho and a bunch of heroes congregate at the Parthenon to
honor Hercules. Amadeus is peeved at Athena and wants her to show up, but instead the heroes do.
So they all tell stories about how groovy Hercules was. Thor talks about the time he and Herc had
to outdrink a bunch of giants, while Namor tells them of the time Herc beat on him to get him out
of a funk. (I wonder why Namor is wearing his new, "I'm so cool" outfit in his flashback when
he's wearing his old-school, "I'm so cool I can look UNcool" underpants in the
original comic. I mean, will people reading this comic be that confused that he ... changed
his clothes?!?!?!?) These are not bad stories, and Thor's is quite funny. Then the babes show up,
talking about how hot Herc was (it's true - they all say it!). Snowbird says that they all "lay"
with him, then continues: "I know there are others in the crowd who
should join us ... don't be shy." At which Northstar says, "Is that the
time? Gotta go!" while Namor looks on, a question mark above his head. Ha ha, Jean-Paul had sex
with Herc and he's embarrassed about it! Now, this bugged me. First of all, Herc is a god. And
he's, you know, Greek. I always assumed he was kind of pansexual, so the idea of him having sex
with men isn't that strange. Second, Northstar is (wait for it) gay. And everyone knows he's gay!
Who cares if he had sex with Herc? It felt, to me, that Van Lente and Pak were saying that a gay
man would be embarrassed that he had sex with a man, while the women aren't. This would have,
actually, been a perfect opportunity for another Marvel hero to come out of the closet - the joke
would have been funnier if Snowbird had said that and someone like Warren or Logan had shrugged
and said, "Hey, it weren't no big thing." But it's weird that Northstar is embarrassed about it.
This weird feeling continues on the next page, when Alflyse starts talking about her time with
Herc (see the panel of awesome below). Wolverine and Fandral looked shocked. After she's done
talking, Namor too looks shocked (and Thor looks like he's fondly remembering his own experiences
with the Elven Tickler, which isn't too surprising, given that he's, you know, Thor). Logan is
older than a century, and he knows how to get with the ladies. Fandral is a freakin' god. Namor,
I suppose, is the most stuck-up of them, so him I can forgive. But the idea in mainstream comics,
it seems, is that men like the sex as long as it's not too weird, while the women kind of
tolerate the sex but certainly don't do anything wacky. Pak and Van Lente are subverting the
second assumption, but reinforcing the first. Are you telling me Logan never got really weird
with any of the seriously crazy women he hooked up with? Are you saying Fandral never did
anything bizarre to mix things up after a thousand years of the missionary position? I've seen
this attitude before in Marvel and DC comics, and it's a bit strange. If someone who looks like
Alflyse starts talking about how much she enjoyed Herc's mastery of the Elven Tickler, I wouldn't
looked shocked, I'd be breaking out the instruction manual to figure it out!
And then Athena shows up and tells Amadeus that he's the new leader of the Olympus group, which
leads into next issue. And the back-up story has Venus and Namora going around telling people
that Herc is dead. It's a clever idea by Tobin - apparently Herc invested money in stuff and then
forgot about it, so he has all sorts of weird holdings all over the world, some of which have
done very well for him (he was an early investor in Stark Industries, for instance). It's a nice
little story that features a hydra. Which is never a bad thing to see.
Sex in this comic? See above. Plus, Venus get naked in a totally non-sexual
situation (one of Herc's holdings was a nudist colony), and all the people who lived in homes
that Herc owned happened to be women. I wonder why?
One panel of awesome:
I love Wolverine's expression!
Joe the Barbarian #3 (of
ВосемБ) ("The Dying Boy") by Grant "Yes, this is just propaganda to get you to keep rats as
pets, why do you ask?" Morrison (writer), Sean
Murphy (artist), Dave Stewart (colorist), and Todd Klein (letterer). $2.99, 22 pgs, FC,
DC/Vertigo.
Morrison unveils a few more secrets in this issue, as Joe is shown something that makes his
journey through the strange world of more import than it already was, and a new adventurer joins
the team. And of course, because it's a Grant Morrison comic, the very odd bad guys (well, I'm
just going to assume they're bad guys; they could be kindly monks for all I know) are revealed at
the end. There are typical Morrisonisms sprinkled throughout the dialogue, and it all moves along
at a nice clip. Murphy remains the absolutely stunning star of the comic, though. The chase at
the beginning of the issue is terrifically exciting, and when Joe and Jack arrive in Draka's
town, Murphy gives us a full-page drawing that is simply gorgeous. When Joe collapses near the
end of the issue, Murphy looks downward through his house, almost giving us vertigo. The book
itself continues to get better, writing-wise, but Murphy's art is so staggering you almost don't
need to read the text. That's so rare with a Morrison comic that it's almost unbelievable. But
there it is!
Sex in this comic? It's about a boy in a fantasy land. Let's hope not!
One panel of awesome:
So portentous!!!!!
Marvel Boy: The Uranian #3 (of 3)
("Man of Two Worlds") by Jeff Parker (writer), Felix Ruiz (artist/letterer), and Val
Staples (colorist). $3.99, 22 pgs + 18 pgs of 3 back-up stories, FC, Marvel.
This isn't a bad comic, and it looks great, but it does feel more like Parker is filling in the
gaps of the characters from Agents of Atlas (or, I guess, Atlas) than telling a
standalone story. He fleshed out some crucial points about Bob's past, namely his connection to
Uranus and what his overlords really want (and if I call them "overlords," they can't be too
benign, can they?), but this feels a bit trifling, as if it could have been told in a flashback
in the regular series over the course of an issue or possibly two. Three issues is a bit much. I
mean, we get to see a giant 1950s Marvel monster (see below), some nice parts about Bob's life,
and a groovy mad scientist, but it still feels a bit too slight. Oh well. The art is fantastic,
Parker's writing is fine as ever (even if the book itself is slight), and we get to see a bunch
of reprints drawn by Bill Everett. If you're a fan of Jimmy Woo's team or Parker's writing, it's
a fun book. For four bucks a pop, though, it's a bit steep.
Sex in this comic? Bob gets busy in a rocket with Violet. There's nothing better
than zero-gravity sex! (Or, you know, so I'm told. By my astronaut friends. Of which I have
many.)
One panel of awesome:
Jeff Parker + Felix Ruiz = awesome!
Spider-Woman #7 by Brian Michael Bendis (writer), Alex Maleev (artist), and Cory Petit (letterer). $3.99, 35 pgs, FC, Marvel.
Bendis writes at the end of this book that it's over, because it's way too much work for Maleev
to do it, motion-comic style. Why they specifically had to do it motion-comic style isn't
addressed, but apparently putting together a motion comic takes a lot more time and effort by the
artist, and it was killing Maleev. KILLING HIM!!!!!! So they pulled the plug. Oh well.
I'm not that put out by it, because I was probably going to drop the book anyway after the first
arc. I will defend the Bendis/Maleev Daredevil to anyone who tries to put it down
(which, to be honest, isn't many people), but this just never got good. It had a nifty hook but
Bendis simply didn't do anything with it, and in the end, he had to bring in the Avengers to bail
Jessica out. This issue is just a big ol' dumb superhero fight with a few clever Bendisisms, but
mostly, it's dumb. And Jessica is a total bitch. She's not a bitch in a charming, fucked-up way
that Jessica Jones was in Alias, she's a bitch in a "Gosh, I really hope that Skrull
kills her" way. She keeps calling the Asian girl "dumb" because she claims that her Skrull
boyfriend is Spider-Man. Now, the way Maleev draws her, it seems like she's blind. Second, the
Skrull is, you know, a shape-shifter, so even if she's not blind, he could look like Spider-Man.
Jessica points out that Spider-Man "famously" lives in New York, but she's only been dating him
three weeks, meaning he could be on vacation or something. So, um, Jessica? Shut the fuck up. As
Abigail points out, your track record so far in this comic isn't great in the intelligence
department, so if the girl from Madripoor believes she was dating Spider-Man, you're the last
person in the world to call her dumb. And then, later, the Skrull tells her that the queen chose
her form because "of all the people in the world ... we discovered that no one on this entire
planet cares enough about you to notice you at all." Really, Skrull? Okay, from the way Jessica
behaves in this comic, I see Skrull dude's point, but that's a bit extreme, isn't it? I mean, she
has plenty of friends, after all. It's one of those things that sounds cool the first time you
read it but then, once you think about it for more than a second, makes absolutely no sense. And
then Wolverine tries to stab a shape-shifter to death. You'd think he'd know better.
So I would have ditched the book anyway, but now I don't have to. If you've been thinking about
getting the trade, I'd skip it. Spend it on something, you know, good.
Sex in this comic? Not a bit. Jessica finds the Skrull in a strip club, though.
One panel of "awesome":
Really?
Vengeance of the Moon Knight #6
("Shock and Awe Chapter 6") by Gregg Hurwitz
(writer), Jerome Opeña (penciler), Jay Leisten (inker), Paul Mounts (colorist), and
Joe Caramagna (letterer). $2.99, 23 pgs, FC,
Marvel.
And now, Moon Knight And Me: A Love Story.
I have never made my love of Moon Knight a secret. I dig him. I love the whole multiple
personalities thing, I love the whole weird network of operatives, I love the Doug Moench/Bill
Sienkiewicz run with a love that is probably a little unhealthy, I love the Doug Moench/Kevin
Nowlan run that followed it, I love the "Fist of Khonshu" series that followed that only lasted
six issues and wasn't very good, I liked the 1990s series that also wasn't very good but lasted
longer than any Moon Knight series ever, I loved the James Fry issues in the latter part of that
run that were really bizarre eye candy, I loved the Stephen Platt issues that ended the run ...
okay, that's a lie. I hated those issues. They're AWFUL. I loved the late 1990s mini-series that
brought the character back from limbo, with Mark Texeira and then Tommy Lee Edwards on art. I
loved the new series that launched a few years ago, which made our hero truly insane for, really,
the first time (as much as Moench explored the idea of multiple personalities, you never got the
sense that Moonie was all that crazy). And I loved the first few issues of this series, which
returned Moon Knight to New York and brought back Bushman (okay, that wasn't too great an idea)
and featured out of this world art by Opeña. I bought the first Moon Knight Essential
volume because I didn't have the early appearances of the character. I'm going to buy the new
hardcover of the Moench/Sienkiewicz collaborations before the first series launched even though I
own some of them, because I love the character so much. I think that the first series is wildly
underrated, as it was one of the first (if not the first) series to be released through the
Direct Market, bypassing newstands and therefore allowing Moench and Sienkiewicz to tell more
mature stories than mainstream comics before it. I think the character has a ton of potential
that has been tapped a bit, but not enough. But that's just me.
So why am I explaining this? Well, as much as I dug what Hurwitz did in these first few issues
(even though I didn't agree with bringing Bushman back and turning him into Bane), I thought this
was a terrible way to end this arc and it makes me wonder if I will even buy the next arc. It
makes me sad, but that's the way it is. In the first issue, it seemed as if Hurwitz was poking
fun at the silliness of superheroes, but doing it subtly. I can deal with Moon Knight as satire,
because it's an interesting take, especially as he's a bit, you know, out there. But as we got
further into the arc, Hurwitz stopped doing that and this became much more of a straight-forward
superhero comic. And I'm just not that interested in that anymore. I mean, Hurwitz brought
Bushman back. So what? What happens to him? He ends up in an insane asylum. So what? Bushman's
death was interesting because it pushed Moon Knight even further over the brink and set the stage
for the previous series, which was excellent. Now he's back, and he's just another boring
villain. Even in the mediocre 1990s series, he ruled a country, which added a bit of tension to
his dealings with our hero. Now, he's dull. And we get another joke about Crawley getting hit on
the head and changing his personality, back to what it was. This wasn't funny when it happened to
Guy Gardner twenty years ago, and it's still not funny. I realize that I'm too close to the
situation and I should be able to laugh at head injuries just like those uptight [insert ethnic
group here] should be able to laugh at jokes at their expense, but it's not the fact that Crawley
sustained a head injury and it changed his personality. It's that this book isn't a comedy, so
tonally it was all wrong, and it's also that nobody seems to care. That's what bugged me when it
happened to Guy - wouldn't someone think, "Hey, maybe we should check him out?" even if they
liked his new personality more? Shouldn't Moon Knight have suggested that Crawley ought to get an
MRI? It's too fraught with potential pitfalls to make it really funny, and Hurwitz didn't do(...)

|
Joystiq -
20 hours and 35 minutes ago
 As the first
PixelJunk game from Q-Games, Racers was largely misunderstood by
most. Now, after the success of Monsters, Eden and Shooter, Q-Games is ready to go back to
its first concept and give it a second chance. PixelJunk Racers 2nd Lap isn't just an
add-on to the original PSN game, but a new game (with new features like Trophies) that warrants a
second look from fresh PixelJunk fans.
Like the original, 2nd Lap is a unique interpretation of classic top-down racers of yore.
However, Q-Games' take on the genre makes it more of a puzzle or rhythm game, rather than a racing
game -- an easy mistake for players to make, considering both the game's look and title. While some
modes do require "winning" a race, most are about achieving rather specific goals. For example, you
may need to complete a number of laps in a constantly-accelerating vehicle, while avoiding all the
other cars on the road. "Sunday Drive" will have you trying to get past as many slow-driving cars
as possible. It's a frustrating recreation of being stuck in traffic, yet it's oddly
compelling.
In its second iteration, PixelJunk Racers remains essentially a collection of car-themed
minigames, with the ultimate goal of scoring as high as possible on the leaderboards. Thankfully,
2nd Lap has been made considerably easier and more accessible than the first game, easing
players into a much easier single-player experience. The addition of YouTube recording support
should appease the show-offs, while the presence of PSN Trophies may make the overall package far
more rewarding. (Don't worry Trophy hunters, Q-Games' Dylan Cuthbert told us that they've learned
from PixelJunk Eden and Monsters, and will make the Trophies much easier, akin to
PixelJunk Shooter.)
Gallery: PixelJunk
Racers: 2nd Lap
  
Continue reading Hands-on: PixelJunk Racers 2nd Lap (PSN)
Hands-on:
PixelJunk Racers 2nd Lap (PSN) originally appeared on Joystiq on Thu, 18 Mar 2010 19:00:00 EST. Please see our terms for use of feeds.
Permalink | Email
this | Comments

|
Joystiq -
20 hours and 35 minutes ago
 As the first
PixelJunk game from Q-Games, Racers was largely misunderstood by
most. Now, after the success of Monsters, Eden and Shooter, Q-Games is ready to go back to
its first concept and give it a second chance. PixelJunk Racers 2nd Lap isn't just an
add-on to the original PSN game, but a new game (with new features like Trophies) that warrants a
second look from fresh PixelJunk fans.
Like the original, 2nd Lap is a unique interpretation of classic top-down racers of yore.
However, Q-Games' take on the genre makes it more of a puzzle or rhythm game, rather than a racing
game -- an easy mistake for players to make, considering both the game's look and title. While some
modes do require "winning" a race, most are about achieving rather specific goals. For example, you
may need to complete a number of laps in a constantly-accelerating vehicle, while avoiding all the
other cars on the road. "Sunday Drive" will have you trying to get past as many slow-driving cars
as possible. It's a frustrating recreation of being stuck in traffic, yet it's oddly
compelling.
In its second iteration, PixelJunk Racers remains essentially a collection of car-themed
minigames, with the ultimate goal of scoring as high as possible on the leaderboards. Thankfully,
2nd Lap has been made considerably easier and more accessible than the first game, easing
players into a much easier single-player experience. The addition of YouTube recording support
should appease the show-offs, while the presence of PSN Trophies may make the overall package far
more rewarding. (Don't worry Trophy hunters, Q-Games' Dylan Cuthbert told us that they've learned
from PixelJunk Eden and Monsters, and will make the Trophies much easier, akin to
PixelJunk Shooter.)
Gallery: PixelJunk
Racers: 2nd Lap
  
Continue reading Hands-on: PixelJunk Racers 2nd Lap (PSN)
Hands-on:
PixelJunk Racers 2nd Lap (PSN) originally appeared on Joystiq on Thu, 18 Mar 2010 19:00:00 EST. Please see our terms for use of feeds.
Permalink | Email
this | Comments


|
"Bloody-Disgusting" -
20 hours and 56 minutes ago
A brief piece of news as Bloody Disgusting has learned that Platinum Dunes is producing the remake
of Monster Squad for
Paramount Pictures. In Fred Dekker's 1987 original Count Dracula adjourns to Earth, accompanied by
Frankenstein's Monster, the Wolfman, the Mummy, and the Gillman. The uglies are in search of a
powerful amulet that will grant them power to rule the world. Our heroes - the Monster Squad are
the only ones daring to stand in their way. Platinum Dunes' A Nightmare on Elm Street
reboot arriving in theaters April 30th.
|
Joystiq -
22 hours and 5 minutes ago
|
The Boy Genius Report -
22 hours and 44 minutes ago
Apple may be bringing two heavy hitters to the market early this summer according to some rumors
fresh from the pages of AppleInsider. First up is a potentially gorgeous 27 inch, 2560 by 1440
resolution LED-backlit Cinema display which will be a handsome upgrade from the current 24 inch
model. The 27-incher has reportedly been gracing the halls of Apple for some time now, waiting
for market prices to drop to an affordable level for launch. For those with a cash flow that
seemingly has no end, there will also reportedly be a new Mac Pro on tap for June which will
feature not one, but two Xenon 5600 hexacore chips from Intel. This dodeca-core monster machine
will be accompanied by a single chip Mac Pro model which is expected to launch in 2.66GHz,
2.8GHz, 2.93GHz, and 3.33GHz configurations. Those rumored
Core i7-980X Mac Pros are not off the table but that configuration is highly unlikely given
the recent release of the Xenon 5600 processor line and the compatibility these processors offer
with the current generation of Mac hardware.
Read


|
PSP Updates -
23 hours and 54 minutes ago
Q-Games president Dylan Cuthbert has given PixelJunk Racers 2nd Lap an official release window.
They also have something for the PSP: a UMD version of PixelJunk Monsters Deluxe.
|
Gamers.fr - Actus -
1 days and 2 hours ago
C'est énorme !
En attendant le 23 avril date à laquelle Monster Hunter 3 sera disponible, voici un
nouveau trailer dévoilant quelques environnements vastes que vous visiterez dans le jeu,
mais aussi des bestioles énormes que vous devrez combattre avec des cure-dents
gigantesques et de grosses pétoires. Bref, tou...
|
Gameblog.fr -
1 days and 4 hours ago
En attendant sagement la sortie européenne de Monster Hunter Tri, les possesseurs de
Wii peuvent se faire plaisir et patienter un peu grâce à cette nouvelle bande annonce
française. On y voit de…
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F1-action.net -
1 days and 5 hours ago
 La
Deutsche Post pourrait devenir l'un des sponsors de Mercedes GP cette année selon la presse
allemande. L'entreprise est déjà impliquée en F1. Hormis Petronas et MIG,
Mercedes GP a débuté la saison avec peu de sponsors. Samedi, au Grand Prix de
Bahreïn, les logos de la boisson énergétique Monster sont apparus sur les
casques des pilotes. Selon le quotidien allemand TZ, c'est maintenant la Deutsche Post qui envisage
de parrainer l'équipe allemande. Les responsables du marketing de la poste (...)
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