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Autoblog -
9 hours and 22 minutes ago
Filed under: Hybrid, Government/Legal, Recalls, Hatchback, Toyota
A joint investigation by the National Highway Traffic Safety Administration and Toyota into the highly publicized incident last week of
a runaway 2008
Toyota Prius near San Diego, CA may begin to answer questions raised after the owner's
credibility was challenged. In particular, the brakes reportedly exhibit a pattern of wear that's
inconsistent with the story told by the vehicle's owner, James Sikes. According to a draft memo
written for the Committee on Oversight and Government Reform, the condition of the brakes suggests
that they "weren't applied at full force over a sustained period at high speeds" reports the Wall
Street Journal, but rather "the driver may have intermittently applied moderate pressure on the
brakes."
Representatives from NHTSA and Toyota also couldn't duplicate the sudden unintended acceleration in
testing that was allegedly experienced in the same car last week, though Sikes' lawyer claims these
findings are not surprising: "I don't think that is surprising insofar as NHTSA has never been able
to recreate these events and Toyota has denied that they even occur."
Finally, Sikes said after the incident that his accelerator pedal was stuck to the floor and he was
braking hard at the same time. His particular Prius, however, is fitted with a brake override
system that cuts engine power if the accelerator pedal and brake are applied at the same time.
Investigators from both NHTSA and Toyota reportedly tried to recreate the same scenario with the
vehicle in question and failed due to the brake override system performing as it was intended.
Toyota has announced a press conference for later today to share more of the investigation's
results, which will likely further erode confidence in Sikes and his story. Some experts have
questioned why Sikes didn't follow the advice of a 911 operator and shift his Prius into Neutral,
as well as his explanation later of being afraid that the car would flip if he took it out of
Drive. Also, Jalopnik.com reported last week that Sikes is some $700,000 in debt as well as behind
on lease payments for the Prius in question. Puzzling behavior and circumstantial evidence aside,
this investigation appears to offer the first hard evidence that what happened on Interstate 8 last
week may not have been Toyota's fault.
[Source:
Wall Street Journal, CNN, Jalopnik
| Image: Toyota]]
Official investigation of runaway Prius begins to answer questions originally appeared on
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Read/WriteWeb -
10 hours and 10 minutes ago
Most any journalism professor, upon mention of Wikipedia, will immediately launch into a rant about how the
massively collaborative online encyclopedia can't be trusted. It can, you see, be edited and
altered by absolutely anyone at any moment. But how much less trustworthy is the site for
breaking news than the plethora of blogs and other online news sources?
Sponsor
Even Moka Pantages, the
communications officer for the WikiMedia
Foundation, said she agreed with this sentiment when she spoke this morning at the South By South West festival in Austin, at a panel entitled "Process Journalism: Getting It First, While Getting It
Right". Here's the thing - we have to say that everything she said before answering this
question seems to say otherwise.
Tackling Real-Time Content The panel featured journalists from the New York Times, SeattlePI.com,
Journerdism.com and Gizmodo and a common theme was that user-created content - whether tweets,
YouTube videos, or otherwise - could and should be used in breaking news coverage. The panelists
all agreed that this content should be verified in some way and should be presented to the audience
with a high degree of transparency.
Each panelist spoke about a specific case study - the New York Times' coverage of last summer's
protests in Iran, for example - and discussed how they gathered crowd-sourced information and
attempted to verify its authenticity. Robert Mackey, the reporter for the New York Times, gave
examples of translating chants heard in YouTube videos and matching up street signs that flashed
on screen with Google Maps. Once he was sure of its validity, he said, he would add it to the
coverage.
"When you're sitting in an office in New York and you're trying to confirm that something was
shot in Tehran that day was actually shot in Tehran that day, you're not going to be able to
verify that," he said. "The idea is that its a conversation on the web about this event."
The Newsroom Moves Online Monica Guzman, a reporter for SeattlePI.com, spoke similarly about
her website's breaking coverage of a shooting and the subsequent day-long man hunt. SeattlePI,
formerly a print publication, has existed solely online for nearly a year now. Most of the breaking
information that day, she said, came from Twitter.
"The media collaborated with itself and it was one big swirling newsroom on Twitter," said
Guzman. "We ended up using tweets as starting points. And Twitter did end up breaking a bunch of
stuff."
While SeattlePI was able to send reporters out and verify some of the information in person, how
was the rest of it verified? "Common sense," she answered.
The Seattle Times, she said, had more than 500 people collaborating on Google Wave to gather
information on the same story.
Wikipedia Takes On The Mumbai Terror Attacks Then came Pantages' turn to discuss how the Wikipedia community addressed the 2008
terrorist attacks in Mumbai. While it is said, as we started out with, that Wikipedia just
shouldn't be trusted, the case we heard for its coverage of a breaking news situation far surpassed
what you might often see on your average blog or even traditional newspaper.
One particular user, Kensplanets, was
a driving force behind the coverage, using breaking news from IBN.com as a source. In cases such as this one, the crowdsourcing aspect
not only allows multiple points of view, but also allows aggregation from multiple points in a
number of different languages and locations.
"It's not just U.S.-centric information," Pantages explained, "You have the New York Times,
Reuters, Times of India - they're all there."
According to Pantages,
by the end of the first day of the Wikipedia article's life, it had been edited more than 360
times, by 70 different editors referring to 28 separate sources from news outlets around the web.
While this could seem like a situation rife for misdirection and misinformation, the constant
discussion swirling around the creation of an article, Pantages explained, is "really similar to
what you would think should be in a newsroom." Nonetheless, we still disparage Wikipedia as an
untrusted source of news.
Wikipedia As News Aggregator Just like other news aggregation services, Wikipedia takes many
sources and puts them in to a central location, but with the added benefit of human curation
instead of algorithmic collection.
"There's no real-time reporting going on in Wikipedia, it's real-time aggregation," Pantages
said.
So the very first level of information vetting, which happens at the reporting level, has already
taken place by the time it reaches the site. Then the hundreds or thousands of editors continue
to scrutinize the information, discussing edits and potential changes in the back channels. The
news we read in our daily newspapers, on the other hand, is curated by only a small number of
people. Surely, there is the question of qualification, but many of Wikipedia's contributors and
editors are, themselves, professionals.
In contrast, we often accept news from other blogs as immediately trustworthy, while a Wikipedia
article such as this one, which is transparent in its creation, its sourcing and its
transmutation over time, we dismiss as flawed from conception. Today, the 2008 Mumbai Attacks article sits at more
nearly 43,000 words with over 150 different sources cited and 1,245 unique editors.
While Pantages argues that "Wikipedia should not be a source, it should be a starting off point,"
we would have to argue the same for news media in general. In this crowd-sourced news environment
we've entered, blindly consuming news and content, from any source, is an ill-advised path to
follow.
With that said, if we are willing to take crowd-sourced content - whether tweets, Facebook
updates, blogs, videos or whatever else - as valid sources for information about our world, then
a collection of these same media as carefully poured over and curated as found in a Wikipedia
article should be even more trusted, not less, than those bits on their own.
Traditional media get bits of breaking news wrong all the time, but we accept that as part of the
game. To vilify Wikipedia for the same errors sets unequal standards and besides, you'll likely
never see the same level of transparency in traditional media about where it went wrong. With
Wikipedia, it's all laid bare for the world to see.
Discuss


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Cinematical -
10 hours and 19 minutes ago
Peter Graves has passed away at
the age of 83, just shy of his 84th birthday. According to The
Hollywood Reporter, he went out to brunch on Sunday with his wife and kids, and upon
returning to the house, collapsed before he could get inside, passing away from an apparent heart
attack.
Graves' career started in 1942, with an uncredited role as a bombardier in the Oscar-nominated
documentary short Winning Your Wings. And that was only the beginning. Over the next 68
years, he acted in 130 more projects, ending with voice work on this year's video game,
Darkstar. His first memorable role came in 1953, when he played Price in the war comedy
Stalag 17, but it was his iconic role 14 years later that made him a star -- IMF leader
Jim Phelps in Mission: Impossible. But of course, for some of us, there's no better memory
of Graves' work than remembering the irreplaceable 1980 spoof Airplane!, where he played
the man of strange questions, Captain Clarence Oveur.
THR writes that Graves' stardom never reached that of his brother, Gunsmoke star
James Arness. To me, however, the exact opposite is true. While he didn't have a 20-year-long hit
show to make him super-popular, his fame transcended a single genre and one major role. He was
white-haired man with the match, the goof
in the cockpit (hit the jump for his most memorable lines), and I can't imagine Hollywood without
him.
Rest in peace, Peter Graves.
Filed under: Obits
Continue reading
RIP, Peter Graves
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TechCrunch -
12 hours and 34 minutes ago
Didn’t I just
write that the online video publishing market is heating up quickly? Here’s another
testament to that notion: KIT digital this morning announced
that it has
agreed to acquire privately-held competitor Multicast
Media for net consideration of approximately $18 million.
The acquisition sum is comprised of $4.9 million in cash and 1.3 million shares of KIT digital
common stock, plus the assumption of approximately $4.6 million in long-term liabilities.
KIT digital plans to close the acquisition by the end of this month.
This is KIT digital’s sixth
strategic acquisition, following the purchases of Narrowstep, Visual Connection, Morpheum,
Kamera, The Feedroom and Nunet (the latter two brands were retired by KIT digital late
2009).
Multicast specializes in live event broadcasting, Internet video management and targeted
multimedia communications for about 1,000 organizations ranging from government, non-profit
organizations to Fortune 500 companies. In 2009, Multicast claims to have delivered broadcasts
for some 50,000 live events and served more than 250 million video streams to a worldwide
audience.
The company is said to derive an estimated $12 million in annualized recurring licensing fees for
its IP video management software, with additional revenues related to professional services.
From what we can gather, Multicast has never publicly talked about how much funding it raised and
when, although it is listed as a portfolio company of Northbrook, Illinois based MK Capital.
KIT digital will be integrating Media Suite’s live and content delivery solutions onto its
VX-one platform, and expects to host Multicast’s clients operating on a unified platform by
the third quarter of 2010. Several Multicast executives will be transitioning to KIT
digital’s global management team and the company’s offices in Atlanta, Georgia will
continue to be staffed by 90+ Multicast employees.
Concurrent with the Multicast acquisition, KIT digital announced that it has acquired or agreed
to acquire nearly 4 million of its outstanding in-the-money warrants over the course of the first
quarter, using the proceeds from its recent $15
million public equity offering.
CrunchBase InformationKIT digitalMulticast MediaInformation provided by
CrunchBase


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digg -
12 hours and 46 minutes ago
Jene Newsome played by the rules as an Air Force sergeant: She never told anyone in the military
she was a lesbian. The 28-year-old's honorable discharge under the "don't ask, don't tell" policy
came only after police officers in Rapid City, S.D., saw an Iowa marriage certificate in her home
and told the nearby Ellsworth Air Force Base.

|
Support Forums : Thread List - UI Designer (EAP) -
12 hours and 49 minutes ago
Hi,
I’ve been using svnkit plug-in inside intellij idea 9.01. When I tracked apache
server logs that hosts svn server, I noticed that there are continuous accesses from intellij
idea. Nearly every minute, there are various accessed in spite of having no update or commits. We
have 7-8 users and all intellij ideas send multiple request periodically. I’ve never seen a
situation like this when I was using intellij idea 8. I think this makes apache crash sometimes.
Is there a way to prevent this periodical access to svn or is it a "normal behavior" to keep
connection alive? Thanks.
Alper
|
Guardian Unlimited -
13 hours and 50 minutes ago
· Club statement says former manager 'on gardening leave'
· Brian Horton and Steve Parkin to take charge of first team
Phil Brown has been "relieved of his managerial duties" at Hull City.
Hull, who lost to a late Nicklas Bendtner goal at home to
Arsenal on Saturday, are 19th in the Premier League, three points away from safety.
A statement on the club website, by Adam Pearson, the club's chairman, read: "Hull City AFC
confirms that Phil Brown has been relieved of his managerial duties at the club and has been
placed on gardening leave with immediate effect. Brian Horton and Steve Parkin will take charge
of first-team duties until further notice.
"We would like to place on record our sincere thanks to Phil for the major success achieved
during a period of four seasons in charge at the club and wish him every success for the future.
Promotion to the Premier League in 2008 and retention of our status on the last day of the 2009
season are unique events in the history of Hull City AFC and both were achieved under Phil's
stewardship during a period which will never be forgotten by all connected with the club.
"However, retention of Premier League status is paramount and the board believes that a change in
managerial direction is the correct option at this time. The club will keep supporters completely
up to date in respect of any managerial appointment but, in the meantime, Brian Horton and Steve
Parkin will prepare the team for our important game at Portsmouth next Saturday."
Martin Pengellyguardian.co.uk © Guardian News & Media Limited 2010 | Use
of this content is subject to our Terms & Conditions | More Feeds

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Comics Should Be Good! -
14 hours and 3 minutes ago
The concept is this - I tell you things that I'd have done in certain comics!!
But don't worry, I'm not talking about simple 20/20 hindsight things like pick a famous bad
storyline and just say, "I wouldn't have done that."
No, I mean more like tweaks and nudges, stuff like that.
You can check out past
years' I'ds to see what I'm talking about, or just read on (I've decided to consolidate them
all into one big post this year to better center the discussion)!
I'd Have Silver Surfer Be Out on His Own Again
To put it simply, if Jack Kirby and Stan Lee think a character set-up is a good one, it's
probably worth following their general lead.
They thought it was a great idea to have Silver Surfer be spurned by his former master, Galactus,
and travel the world experiencing new things every day. You can expand that from the Earth to the
universe and still get the same basic feel of their plans for the character, but making him go
back to being Galactus' herald?
I don't think it works - he's too interesting of a character to have him stuck as Galactus'
herald again.
Free the Surfer!
I'd Have Kept a Certain Character Killed in Cry For Justice Alive.
Spoilers for Cry For Justice!!!!
Okay, like Cry for Justice or hate it, the death of Lian Harper is pretty necessary to the plot
of Cry for Justice. It doesn't mean that it was well-told or a GOOD plot or anything like that,
but Green Arrow's granddaughter pretty much HAD to die (or someone of equivalent importance to
him, like Speedy or Dinah or Hal) to get the reaction from Green Arrow that James Robinson wanted
in the series. So I don't think it is fair for me (or anyone else) to say "I'd have kept Lian
Harper alive," because that's not a tweak or a nudge - it would drastically change the story.
However, having one of the very few gay superheroes (and one of the coolest ones, at
that) killed off IN A FLASHBACK did not seem to be a particularly important plot point, and the
same gag (showing the big bad guy using the hero's hide as a rug) could have been achieved
through any number of truly unremarkable characters (or even a new character), so I'd have kept
Tasmanian Devil alive.
I'd Make the Red Hulk be Thunderbolt Ross
I know that Ross was sort of the "obvious" choice for the alter-ego of the Red Hulk, but just
because it's the obvious choice doesn't mean that it is a BAD choice!
Having Ross turn into the very thing that he's been trying to chase down for years, and then
finding out that he LIKED it?
That's a great twist on the old Ross/Banner dynamic, particularly for a character like Ross who
wasn't exactly getting a lot of screen time anyways.
I find it hard to believe that the Red Hulk's actual identity will be cooler than Ross (maybe
somehow it IS Ross! But it's most likely going to be Clay Quartermain).
I'd Have the Lead of Haunt Have a Different Job When the Series Began.
The main character of Haunt (about a guy who merges with the ghost of his dead brother to form a
super powered being) was a priest when the series began. For, like, no reason that I can see so
far (and he no longer IS a priest anymore). It's a distracting plot point in that it really
doesn't seem to have a purpose, we never really get to see any sort of guilt (or hell, even any
real response from other characters) over his role as a priest mixing with his several vices of
his, and now he's no longer a priest - so what was the point? It was basically worth one fairly
cheap gag in #1 (look, he went to a hooker but he's a priest!!) then never really used again -
I'd have just dropped that aspect of the character period.
I'd Bring the X-Men Down to a Consistent, Moderately-sized Team.
I really think that, while the whole "Every mutant in the same area" concept is an interesting
one in general, when it comes to a regular title it is better to have a consistent main cast of
characters. There were a lot of characters in Grant Morrison's New X-Men run, but he had a main
cast, and it was relatively small.
Joss Whedon continued in this vein, and Warren Ellis after him.
But I think based on a good idea (at the time) of "Why shouldn't Uncanny X-Men get to use cool
characters like Cyclops and Emma Frost TOO?," we got this gigantic cast of X-Men, and I think the
book works best with a small, consistent, moderately-sized team.
It can even use the same characters who are in Astonishing if you'd like to keep using Cyclops
and Emma Frost and Wolverine, just get a regular team!
I'd Have Brian K. Vaughan Write Another Comic!
Come on, Brian, we're dying here! You're too awesome not to write any new comics!
I'd Make the Masters of Evil a Major Avengers Foe Again
So it's been, what, twenty years since the Avengers fought the Masters of Evil in the pages of
the Avengers?
Doesn't that just sound WRONG to you? They used to fight the Masters of Evil a lot! Like, a dozen
times in the first twenty years of the Avengers, but just the one time in the twenty years since,
and that time wasn't even in their own title, but rather in the early issues of the Thunderbolts
when the Masters were passing themselves off as heroes.
I guess The Hood's league of super-villains is BASICALLY the Masters of Evil, but I'd prefer the
"real" thing.
I'd Have Kept One Couple Apart at the End of Y the Last Man
Spoilers for the end of Y the Last Man!
I really didn't like that Hero and Beth got together at the end of Y the Last Man. It seemed way
too "cutesy" in a sort of "hey, guess what, everyone you knew ended up with everyone else you
knew!" way. I'm glad Yorick didn't end up with Beth, and I guess Vaughan figured it would save
space in the final issue by having the two characters together (so he wouldn't have to do two
separate "wrap up" visits), but it really took me out of the moment to see how two basically
random characters (who both happened to be major cast members of the title) end up together at
the end.
I'd Have Roger Stern and John Byrne do Their Red Skull Three-Parter as a Prestige Format
Series
Whether an extra-long one-shot (or hell, a three-issue mini-series), I'd bring Roger Stern and
John Byrne back to finish the story that they were prepared to do before they left Captain
America almost thirty years ago.
They were willing to do it in the past, so it's up to Marvel (well, okay, I guess it's also up to
Byrne to work for Marvel again, which might not be a possibility)! This needs to happen!
I'd Give Kieron Gillen SOME Major Book to Write
I get that the thought of having Matt Fraction and Ed Brubaker handling the ongoing titles of the
Big Three (two for Fraction one for Brubaker) is too cool of an option to pass up, so I don't
blame Marvel for not letting Gillen write Thor regularly, but he's surely shown that he's not
just capable of writing a major character, but that he would THRIVE on such a title - so someone
really ought to find a major book he could write! If not at Marvel, maybe DC?
I'd Have Not Killed Stealth
I really don't understand the concept behind killing off Stealth in REBELS, especially
off-panel!! Her relationship with Vril Dox was fascinating - there had to be a better way to set
up an adversarial position between Vril and Querl than to kill off Stealth (NOTE: If she returns
to life due to Blackest Night, then, well, my apologies for even bringing this up as a
complaint).
I'd Reveal That the Time Displaced Alpha Flight Died in The New Avengers' Collective
Storyline
Or that the Time Displaced Alpha Flight (from Scott Lobdell's Alpha Flight run) are still alive -
either or.
In either event, I'd use the gaping loophole Lobdell left for everyone at the end of that series
and bring back Alpha Flight.
You don't even have to use them right away - just establish that they're alive out there and if
someone EVENTUALLY wants to use them, have the option be there.
Open the door, basically.
I'd Bring Wesley Back Into the Pages of Angel
Angel spoilers ahead!
While Wesley did, indeed, die in the last episode of Angel, Joss Whedon made a point of saying
that, had the show been renewed for Season 6, Wesley would be back, so now that Angel continues
as a comic book, I don't see the point in keeping Wesley out of the comic. He was a strong part
of the After the Fall storyline, and he'd be a great addition to the current cast (which,
otherwise, IS a pretty interesting cast, a nice mix of established characters and characters
introduced in the comic).
I'd Have Wally West's Parents Show Up Once in Awhile
While I can understand why people would not be interested in using some of Bill Loebs' Flash
supporting cast like Chunk (although I like him a lot), I really don't understand why the fact
that Wally's parents are both alive is not more of a plot point in any Flash comic. I mean,
Wally's dad hasn't appeared in a comic in over ten years! Basically, since Bill Loebs last wrote
a Flash (or Flash-related) comic, Wally's parents have been no-shows.
I think that's a shame - Bill Loebs did strong work with Wally's mother, Mary, and his father,
Rudolph, and I'd like to see them show up once in awhile.
I'd Give Nick Fury and His Old SHIELD Allies Their Own Book
I LOVE the parts of Secret Warriors spotlighting Nick Fury, Ex-Agent of SHIELD.
I don't MIND the third-generation superhero characters, but I don't like them as much in a book
that would be near-perfect if it was just Nick Fury, Ex-Agent of SHIELD.
So, well, I suppose I'd like a Nick Fury, Ex-Agent of SHIELD comic, basically.
Those are MY I'ds for this year - now share yours, too!

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Le blog de Cédric Deniaud -
14 hours and 50 minutes ago
L'une des grandes craintes de Internet "Big Brother" reste le contrôle de nos
données, la perte de libertés (voir débat sur Hadopi puis Loppsi). Internet est un espace de liberté où encore
plus aujourd'hui chacun peut facilement participer, échanger, partager. Mais cet espace de
liberté fait peur et continue à faire peur et pourtant consciemment on renonce de
plus en plus à notre anonymat.
"Facebook : je t'aime moi non plus"
Les leaders sur Internet font peur, c'est un réflexe encore plus fort en France, pays de
défense des libertés. Microsoft, Google et aujourd'hui Facebook se font souvent
critiquer autour des données personnelles et de leur utilisation. Il faut se rappeler en
ce qui concerne Facebook que cela ne date pas de hier car déjà le lancement
abandonné de Facebook Beacon avait fait des remous, les changements dans leur politique de
CGUs également (Polémique autour des
nouvelles CGUs de Facebook et Facebook fait marche
arrière sur les CGUs). Pour autant, cela ne créé pas de défection
de ce service, bien au contraire. Dans un effet de mimétisme social, on a tous
utilisé Google plutôt que d'autres moteurs de recherche, et on voit se reproduire le
même schéma avec Facebook.
Où est Charlie ? Regardez je suis là
En ce qui concerne les outils de géolocalisation qui est sans nul doute la tendance en
2010 avec le buzz autour du service proposé par Foursquare ou le lancement en avril de la géolocalisation
dans les statuts par Facebook (Facebook to launch location features
next month), cela va plus loin.
En effet, on donne ici volontairement le lieu dans lequel on se trouve dans un but peu
évident. Partager le lieu dans lequel on se trouve pour partager en live une
expérience ou partager a posteriori un avis autour d'un lieu ou restaurant (cf service
proposé par DisMoiOu) pourraient avoir du sens.
A l'ère du web en temps réel et des outils de mobilité, il faut
aujourd'hui partager dans l'instant pour se donner le sentiment d'être connecté en
permanence à sa communauté, son réseau (Peut-on Twitter partout,
tout le temps ?). Sauf que clairement aujourd'hui pour les personnes
utilisant Foursquare et l'ayant relié à leur profil Facebook ou leur compte
Twitter, on a une pollution des contenus (une de plus) où il devient encore plus important
de savoir filtrer parmi les contenus pour rechercher et suivre les informations
intéressantes (De
la recherche au filtre de l'information). Désolé mais je m'en fous de savoir
que mes amis se trouvent ici ou sont là... On sait que les avis sur les restaurants, les
concerts, les bars, les expos font partie des éléments les plus partagés et
discutés sur Internet. Les outils de géolocalisation représentent ainsi un
intérêt fort pour ces "lieux d'expérience"...
Se donner l'apparence d'une vraie vie sociale
L'anonymat sur Internet servait à se protéger en avançant à visage
masqué, sous le nom d'un pseudo. Mais aujourd'hui il est important d'avoir une
"second life" et de la valoriser. Il n'est pas important d'avoir un
réseau d'amis important, il devient plus important d'avoir 500 faux amis sur Facebook ou
300 followers sur Twitter. On se donne l'illusion d'une importance et donc d'une existence.
Nous passons du "Je pense donc je suis" au "Je partage donc je suis". La
société individualiste pousse à ce que les outils virtuels le soient moins
voire soient l'opposé. Il est difficile de rencontrer des gens dans la vraie vie, par peur
du contact avec autrui, alors passons par Internet et Meetic : cela devient plus simple, plus
ludique et il est plus simple de dire "next".
Pour aller plus loin :


|
MacUpdate - Mac OS X -
15 hours and 8 minutes ago
RPG Table 1.1.5  Introducing RPG Table for Mac OS X, a new virtual tabletop to help
you manage your pen and paper role playing game. Whether you want to map out your campaign, create
your own minis, chart the corridors that your character explores, or keep track of the action from
round to round, RPG Table can enhance your game. RPG Table is designed exclusively
for Mac OS X from the ground up to give you the polished user experience you expect! For less than
the price of two movie tickets, you'll never have to buy another expensive miniature again!
RPG Table is compatible with 10.5.8 and newer and is available for a 15 day free trial at
http://www.codechemistry.com. It can be purchased for $15.
WHAT'S NEWVersion 1.1.5:
- Contains minor bug fixes.
REQUIREMENTSMac OS X 10.5.8 or later.
PRICE$15.00
DEVELOPER Code
Chemistry
DOWNLOADS758
DOWNLOAD NOW
(1.3 MB)
More information
|
Guardian Unlimited -
15 hours and 8 minutes ago
Government measures force card providers to reduce the costliest part of a debt first, saving
card holders millions of pounds in interest payments
Credit card firms will be forced to change the way they make customers pay off their debts, in a
move that could save 9 million borrowers a typical £225 each a year, the government
announced today.
The move is part of a package of measures to tackle indebtedness unveiled this morning by the
prime minister, Gordon Brown.
Currently, when cardholders transfer a debt to a card provider at a low or zero rate of interest,
and subsequently buy items on the card at a higher rate of interest, often around 20%, most card
companies force them to pay off the cheaper debt first when they make repayments.
This makes the costlier debt on the card last longer, thus prolonging the debt and earning the
card companies more interest.
Today, the government said it would introduce legislation to stop the practice, known as "adverse
order of payments", in a move that will save 9 million of the country's 30 million cardholders
around £500m a year, according to one building society.
However, the government decided against setting a minimum monthly repayment
for consumers, or capping interest rates on cards.
The package of measures, which have been agreed with the credit card and store card industry,
gives consumers five rights:
· Right to repay: consumers' repayments will always be put against the
highest rate of debt first. For consumers opening new accounts the minimum payment will always
cover at least interest, fees and charges, plus 1% of the amount they have borrowed.
· Right to control: consumers will have the right to tell their providers
never to increase their credit limit, and the right to reduce their limit at any time.
· Right to reject: consumers will be given 60 days to switch provider if
informed of an increase in their interest rate, and will be able to reject the offer of any
increase in their credit limit.
· Right to information: consumers at risk of financial difficulties will
be given guidance on the consequences of paying back too little; and all consumers will be given
clear information on increases in their interest rate or their credit limit including the right
to reject.
· Right to compare: consumers will have an annual statement that allows
for easy cost comparison with other providers.
In addition, the government said it would protect consumers who were at risk of financial
difficulties by banning card providers from increasing their credit limit or interest rate, and
allow consumers to access their credit records for free or just £2.
Brown said: "Step by step we are reinventing the financial services industry after the global
financial crisis and moving the balance of power back towards consumers.
"These new rights will put an end to the irresponsible lending practices that people have been
most concerned about, and help cut the cost of borrowing."
Positive order of payments
The changes follow the Credit and Store Card Review launched by the government last year. It
received responses from more than 5,000 members of the public, as well as receiving input from
all the country's card issuers and a number of consumer bodies.
A government spokesman said it became clear from the responses that the majority of cardholders
were not aware they were being made to pay off their cheaper debts first. When they understood
the issue, he said, it was the area in the review they were most keen to see changed.
Nationwide and Saga are the only two card issuers that do not use an adverse order of payments
system. Other credit card firms are expected to be given until the end of 2010 to change their
system.
Nationwide's product and marketing director, Chris Rhodes, said: "This review is excellent news
for the consumer. A positive order of payments would mean that consumers can trust that when they
make a payment it will go to paying off their most expensive balance first. That would be good
news for anyone who cannot, or chooses not to, pay off their credit card debt in full."
Melanie Johnson, chair of the UK Cards Association, said: "We are pleased that our evidence on
unsolicited credit limit increases and the repricing of existing debt has conclusively shown that
existing practices do not need to be overhauled.
"We believe that, overall, the outcome of the review is balanced and will give consumers the
greater control and convenience that the industry and the government wish to provide."
She added: "Now that we have agreement in place we can focus on the important task of
implementing these changes so that customers can benefit."
However, the association said the changes were likely to cost the industry around £533m
over the first two years – double the cost of the package of proposals it had
put to the government.
This could mean some providers consider introducing annual fees to recoup these losses.
Hilary OsborneLisa Bachelorguardian.co.uk © Guardian News & Media Limited 2010 | Use
of this content is subject to our Terms & Conditions | More Feeds

|
Latest financial news - CNNMoney.com -
15 hours and 54 minutes ago
If you're like most senior company loyalists, the word "temp" probably brings to mind certain
corporate characters. The receptionist who's always updating his Facebook page. The coder who
spends more time on job search algorithms than on optimizing your site. The contract manager who
never gets that her suit looks odd in your laid-back culture. 
|
Latest financial news - CNNMoney.com -
16 hours and 19 minutes ago
Decent job listings are pretty scarce these days -- which is why it's more important than ever to
get your résumé in front of the top headhunters in your field. Executive-search
professionals serve their client companies by quietly cherry-picking candidates for high-level
jobs, many of which are never advertised. And if you're not on the recruiters' radar, you may miss
out on prime opportunities. These strategies can help you get on the gatekeepers' good
sides: 
|
GameSetWatch -
16 hours and 20 minutes ago
[Continuing his
'Sound Current' series of interviews with notable game music creators for GameSetWatch, Jeriaska
catches up with Heavy Rain composer Normand Corbeil to discuss the creation of the soundtrack to
the acclaimed Quantic Dream-developed PlayStation 3 exclusive.]
Composer Normand Corbeil previously joined game
director David Cage and film composer Angelo Badalamenti on the production of Quantic Dream's paranormal thriller Indigo Prophecy, titled
Fahrenheit in Europe.
The soundtrack to Cage's follow-up title, the interactive drama Heavy Rain, was recorded at Abbey
Road Studios and has recently been made available on iTunes. In addition, a code to download the
soundtrack album comes with the Collector's Edition of the game. In this interview, Corbeil
discusses his approach to adding nuance to the personalities of the story's central characters
through the use of the musical score.

The Heavy Rain Collector's Edition released in Europe
The storyline of Heavy Rain involves several central protagonists who each have
their own distinct musical themes. How did you decide which facets of their character or
backstory would best be complemented by aspects of the game score?
Normand Corbeil, Heavy Rain composer: David [Cage] briefed me very precisely. Each
character has a different way of seeing life, and that was more important than what they do in
the game.
For Ethan, we focused on the piano. The theme is something very human, fragile but strong at the
same time. For Madison there is a chamber orchestra with a smaller setup, both strong and
emotional. Jayden is an investigator and researcher in a sad and crazy world, so his theme is
dark. There it’s the opposite, a symphony orchestra. Shelby’s theme is drawing on
French film noire from the 60’s: cop stories, a bit jazzy, brass and flutes.
I don’t want to say too much about it because I think we love to discover the themes by
ourselves—people don’t want too many hints. Also, you never know if what
you say will spoil the plot.
David Cage is himself a musician. Did this help make communicating easier in the process
of writing the score?
I think the most important part of his being a musician is that he understands the aspects of a
musician’s work. He never involves himself directly in the notes, in the way I do the
orchestration. He briefs me about the characters and prefers that to talking directly about the
music.
Did this allow you greater freedom to make your own artistic choices?
I think that’s it exactly. David really knows when it’s time for him to stop talking.
That adds to the great pleasure of working with him.
How would you describe the process behind your previous collaboration for Quantic
Dream?
That I did with Angelo
[Badalamenti], who I was working with on several projects at the time. The three of us met in
New York for an afternoon, and then I worked on it for a month and a half. I think they
appreciated what I did, because they called me back for Heavy Rain.
Of course many people know Badalamenti’s music from David Lynch films. Are there
particular movie scores of his that have stood out in your memory?
It’s difficult to say. Muholland Drive is a very, very interesting score, and "really
Angelo." I think he is among the greatest composers alive and it was a privilege to work with him
and observe his process.
When you are working on game projects like Heavy Rain, do you think of it as
“making game music?”
No, especially not at the beginning. I think that David came to Angelo and I because he does not
want people thinking too narrowly about games, or musicians thinking too much about cues. He is
concerned most with the emotion and the journey. Of course in the end because it is a game we are
recording all the variations to the themes, but at the beginning at least it is the same as
working in film.
Around how many cues ended up being recorded?
We recorded the cues, varying the mood and duration on the fly with the orchestra, for instance
saying to the clarinet player to play the part of the harp. We did all these variations because
we could not afford to come back later with the orchestra. At the end I delivered around 250
cues.
Even after that, when I returned to Montreal, I recorded a solo piece on piano. Each time you
hear a solo piano in the game, it’s me playing. Now, the number might be closer to 300
cues. That gave Quantic Dream a lot of music to play with, and they said to me they used them all
in the game.
How were these many cues labeled?
They changed all the titles for the soundtrack release. For me it was like “Ethan, Piano
1,” “Ethan, Piano 2”... We had only a short time, a couple months starting the
fifth of June 2009 and ending at Abbey Road, for everything.
Have you had a number of experiences recording at Abbey Road Studios before?
I’ve done many things there. I’m used to working with the musicians, the sound
engineer Jonathan Allen, and the assistants. I love when I’m at Abbey Road because I know
that I don’t have to concern myself with anything other than music. Everything else is
taken care of. They’re taking notes on all of your suggestions and if you need to hear the
62nd take, they can play it back to you in two seconds. It’s like Jonathan is co-producing
with me, the way he knows the music.
This title has been years in the making, and yet the score had a tight production
schedule. Did you ever feel pressured for time on Heavy Rain?
Of course. The reason why they waited until the end was because they were not sure exactly how
they wanted the music. More music was required than for a movie, because there are so many
beginnings, so many middles and ends. You have to take care that each piece of the puzzle fits
together.
It was a bit crazy, especially because it was for a symphony orchestra and I am doing the
composing and orchestration alone, but I’m used to working that way on films and miniseries
and it was amazing to do. I did ask that if I am involved in a next game that I be given a bit
more time.
There are any number of activities open to the player that are very uncommon to what we
are used to seeing in games. Guiding Ethan through a day of playing with his son at the park is
one example. In your observation do you feel this format of an interactive drama allows for the
player to be engaged in the story and the identities of the characters on an experiential
level?
I don't want to speak for David, but yes. People want more than to watch TV passively. They want
to be involved, and games if designed correctly can offer tools to be involved. Some people are
resistant to Heavy Rain because they are used to having a jump button and a run button,
but for a lot of people I think it was interesting. Being involved in all these choices, maybe
some people will feel closer to the characters.
Are you currently looking into to the possibility of writing for interactive dramas in
the future?
Of course. It would be a shame not to use the technology to go further as an art form. Compared
with other games, this is closer to the suspense thrillers I'm used to doing, more about human
beings. For me the interactivity is inspiring—to know that somebody can decide
to go one way or another. I think it holds a lot of possibilities for storytelling and for a
composer. Heavy Rain is just the start.
[To learn more about Normand Corbeil, visit the composer's official website. Images courtesy of Quantic
Dream. Heavy Rain (Original Soundtrack from the Video Game) is available for purchase on iTunes.]


|
In PxDxA We Trust -
16 hours and 31 minutes ago
**Dedicated smooth SVG animation, display essential & powerful proverbs, motto on homescreen
**, Comfortable in contrasting , easy operation produced by MMMOOO Art Designing Team. Cool black
theme with default icons, it is never out of date.
|
iTWire - Latest Headlines -
18 hours and 13 minutes ago
In response to a phishing attack against its customers, NetRegistry has issued a warning
reminding them that they would never ask for a password.
{loadposition davidh08}The full text of the warning is as follows:
Important Notification
Hello David,
Netregistry was made aware of an account login details phishing scam with the subject line
"Please Update", currently being circulated, asking Netregistry customers to provide their
Username and Password details for an upgrade.
Please DO NOT RESPOND to this email as this is not a legitimate email sent by us.
As with most phishing scams, in this case we believe customer information has been acquired
by harvesting publically accessible whois databases. If you received the email in question, we
recommend you urgently login to TheConsole to change your password.
For your security, you would never be required to provide your username and password details
via email. It is important that you frequently change your password and keep your login details
confidential at all times.
For any additional information or enquiries please don't hesitate to call our technical
support team on 1800 78 80 82, or view the notification here.
Kind Regards,
Netregistry Pty Ltd
iTWire is in full agreement with the statements made and commends NetRegistry for its quick and
fulsome warning.
The next page continues with the text of the phishing email and some suggestions.
{loadposition davidh08}Like many such phishing attacks, this one claims to be from NetRegistry
and encourages users to reply with their username and password in order to comfirm the account is
still active.
Subject: Please Update
From: Netregistry Account Billing support
Date: Sun, 14 Mar 2010 23:18:16 +1100
Dear Netregistry Subscriber, We are currently verifying our subscribers Profile
in order to increase the Efficiency of our mail features.
Due to the congestion in all Profile users and removal of all unused Account,
Netregistry Will be shutting down all unused Profile,
To Join in the Recent Upgrade Taking Place at Netregistry ,You must Reply to this email by
Confirming your account details below,
UserName:
Password:
Failure to do this will immediately render your email address deactivated from our
database.
Thanks for using Netregistry !
We are sorry for any inconvenience.
Regards,
Netregistry Customer Care Team.
The poor grammar is, as usual, an obvious sign that this is a fake.
As an afterthought, iTWire does take minor exception to one small aspect of the message from
NetRegistry. Although it is safe in this instance, it would be much better practice
to describe the web address of the NetRegistry management console and
encourage users to type the address in their own browser.

|
MetaFilter -
18 hours and 46 minutes ago
"I used to say that Ali was the best I'd ever seen," says Arum, an industry legend who co-promoted
the Ali-Frazier "Thrilla in Manila" in 1975. "I had never said that about another man. I don't use
those words cheaply. But here it is: Manny Pacquiao is the best I
have ever seen, including Ali.

|
MetaFilter -
19 hours and 19 minutes ago
Remember the many news stories about the femicides in Ciudad Juarez? Since
1993, hundreds of mutilated female bodies had turned up in the deserts surrounding this border
city, and these horrific crimes have never been solved. Several books have been written on
the subject; you might also recall that Jennifer Lopez made a movie about it. But now, with the (gender-neutral)
bloodbath that Ciudad Juarez has turned into, it is shocking, indeed offensive, yet true, that we
can look back at the decade of femicides as being relatively peaceful when compared to current
events. The annual murder rate is now in the thousands (compared to just a
few hundred per decade for the femicides), making CJ the most dangerous city in
the world, more so than Baghdad, Caracas, or Port-au-Prince.
Some of those killed were directly involved in the drug trade, but many others are innocent
bystanders or victims of mistaken identity or simply in the wrong place at the wrong time. Nobody
is safe. Recently, sixteen teenagers were
killed at a party. And just this weekend, two US citizens (one an employee of the US Consulate in
CJ) and a third person (married to a consulate employee) were shot and killed in separate
incidents in broad daylight on Saturday afternoon (in the first, a baby was left alive in the car
seat, and in the second, two small children were wounded but left alive). The State Department is
now allowing other embassy workers to send their families out of the killing zone.
Previous MetaFilter posts here and here. Reading the State
Department's travel advisory
for Mexico may make you rethink your plans for spring break.
Many (including the US State Department) agree that the insatiable US appetite for drugs is a major
contributing effect to the carnage. 

|
Guardian Unlimited -
19 hours and 20 minutes ago
Peer's report chided for letting justice system off the hook after calling for greater emphasis
on victim support
A misleading focus on the proportion of rape cases that result in conviction has left victims'
needs neglected and stopped women coming forward, the author of a landmark government review
said.
The independent report by Baroness Stern was commissioned by the government last year in response
to ongoing concerns over the level of rape cases resulting in convictions. But in an interview
with the Guardian, Stern said that while they remained important, the conviction rate was "not
the be all and end all".
Stern suggested the figure of 14% – the estimated proportion of reported rapes
that end in a conviction for that crime or another related offence – was "not
dramatically low" compared to other crimes. Of the cases that get to court, 58% result in a
conviction. Stern said that figure was a sign that the system was "working very hard" and was
never going to be considerably higher under the current legal system.
"We have probably put so much emphasis on the criminal justice process ... that the actual needs
of the human being who's suffered this appalling violation come second," she said. "What I've
tried to suggest is that they should at least be equal." Better victim care would help improve
the conviction rate because fewer people would drop out of the process, she added.
But some campaigners said that the recommendation effectively let the criminal justice system off
the hook, when women were still receiving "shocking" treatment. "What she's proposing is to cover
up what's happening in the criminal justice system just at the time when women are finally
getting the truth out," said Ruth Hall of Women Against Rape.
Stern's conclusions mark a significant departure from the previous policy agenda. At the launch
of the review last years, the solicitor general, Vera Baird, said: "Conviction rates are far too
low ... the Stern review should help us identify how we can improve the handling of rape
complaints and drive up conviction rates."
In future, Stern found, police and prosecutors should be rated on how well victims are treated,
as well as clear-up rates. Independent sexual violence advisors (ISVAs), who support victims
throughout the process, should be an intrinsic part of the system and available to every
complainant.
There are currently only 43 ISVAs in England and Wales, with 13,000 rapes reported last year.
Stern said she believed enough ISVAs could be provided for a cost of just £1m a year.
Stern also called for all police forces to consider setting up a specialist rape unit and focus
more on joined-up, intelligence-led policing to prevent more cases like that of the taxi driver
John Worboys, who was jailed indefinitely last year for a succession of sexual attacks.
Detectives should be aware that computer technology could help them track information on sex
offenders at a national level.
The report found problems persisted in the system, with implementation of policies for
improvement "patchy". In some areas target-driven approaches meant rape cases were fighting to
get priority over burglary and theft; the focus was on easy to prove cases; some officers were
still influenced by the false idea that rape didn't count when it was between two people who knew
each other; and communication with victims could be poor.
The researchers were told that in some places there were no female physicians available for
intimate forensic examinations, and victims complained that overseas doctors with poor language
skills were being used.
But Stern said she believed that most people were treated well by the police.
The report called for an end to the use by politicians and campaigners of the much-quoted 6%
conviction rate, which represents the proportion of reported rapes that end in a conviction for
rape itself. It was misleading and may be putting victims off reporting attacks, Stern said.
The suggestion is controversial, because campaigners say women who have been raped want to see
their attacker convicted for rape, not a lesser offence that may carry different connotations.
The 6% figure most accurately represented the situation women faced when reporting rape, Hall
said. "To move away from that is to hide what women are really up against."The report's other
recommendations include:
· the Criminal Injuries Compensation Authority should end its practice of docking victims'
payouts if they have previous unspent convictions or did not report the rape immediately
· responsibility for forensic medical examinations should be transferred from the police
to the NHS, and every victim should have the choice of a male of female physician
· a study into the number of false allegations, to see how it compares to other offences.
An idea persists that false allegations are higher for rape, and it is hoped that a review would
show this was not the case
· better use of video interviews, which can be amateurish, cause distress to victims and
hinder effective trials
· consideration of the idea that victims should be given their own lawyer for part of the
criminal proceedings
· an end to the use of conflicting performance targets for the police and CPS, which see
detectives keen to charge a certain number of people and prosecutors keen not to take harder
cases to court
Rape Crisis said that while it welcomed many of the recommendations, it wanted to know what
sustainable resources would fund support for victims.
Many rape crisis centres face the threat of closure because of a lack of cash, and when money
does come from central government it is only for a year at a time, meaning uncertainty continues.
"We would also ask questions about who is going to monitor the 23 recommendations, as they are
similar to those that came out of previous rape reviews in 2001, 2002, 2005 and 2007," a
spokeswoman said.
She added that Rape Crisis still considered the conviction rate when taken as a proportion of
rapes reported to the police to be "extremely low".
Ceri Goddard, the chief executive of the Fawcett Society, which campaigns for an increase in
conviction rates, said: "Whilst we welcome Stern's call for greater focus on supporting victims
of rape we would caution that this should be alongside more not less efforts on increasing
conviction rates."
Using only the 58% conviction rate would not reflect the high attrition rate in rape cases that
was so important, she added.
Baird said: "Rapists must know that they won't get away with it anymore, whatever the
circumstances, even if the woman is someone they know, even if she is drunk. Things have changed,
and they now stand a more than one in two chance of being convicted."
She added that the government would be announcing grants worth more than £3m for ISVAs and
rape crisis centres this week. But the Equalities Office admitted this money had been been
announced previously and was not new funding.
Rachel Williamsguardian.co.uk © Guardian News & Media Limited 2010 | Use
of this content is subject to our Terms & Conditions | More Feeds

|
TechCrunch -
21 hours ago
The
battle between Google
and Apple continues. RJ Pittman, a
prominent product manager at Google, has left the company to join Apple. We’ve been tipped
off to a tweet he sent out two days ago that said “My last day at Google. Incredible
experience. Amazing people. Moved mountains. Next chapter. Hello Apple.” Pittman has
since removed the tweet from his Twitter feed, but judging by the tweets still visible in Twitter
search, it’s true.
We’ve also received an email that Pittman  sent to his coworkers and friends
about the move (we’ve redacted a paragraph about hanging out with his family during his
time off):
Yesterday was my last day directing traffic at Google. It has been an incredible ride, and an
amazing experience. Google is one of the most fascinating companies to work for. Working at
Google scale is pretty incredible and the people are one of a kind, to say the least. It’s
been an amazing 3 years of my career. It was very hard to say goodbye to all the people I call
family at the Googleplex around the world. The company afforded me the opportunity to be
‘me’ inside the walls of a 20,000 person company that generates $20B in revenue. For
that, I will always be grateful. I learned so much about the world, our users, and most of
all…me. I left with a very heavy heart yesterday. Leaving was much harder that I expected.
Admittedly, I’m feeling a bit useless today, my first day as a Xoogler. But I’m
hoping this feeling will wear off soon. (Noogler is our term for a newly hired Googler, and
Xooglers are the band of ex-Google alumni)
I was sprung from Google by a little company down the road that you might have heard of called
Apple. Some might say I owe most of my career in technology to a little start up company that
created the computer that I first learned to program, the Apple II, in 1980. By 1984, my life
would be changed forever with the introduction of the most revolutionary creation of the decade,
the Macintosh. A year later I would find myself spending more time with my first Mac than any
other living being for my foreseeable teenage future. I’ve owned almost one of every Apple
product released since then, and still own my first Mac that started it all some 25 years ago. In
a strange but not so strange way, this is a sort of homecoming for me, despite never having
worked for Apple. Life works in curious ways, and I love it when every so often it comes full
circle. I couldn’t be more excited for what lies ahead. They’ve created a pretty neat
role for me, which I will be able to talk about soon after I’ve started working there.
…
It’s unclear exactly what project Pittman is working on (his email only says that
it’s a “pretty neat role for me”) and there’s little chance Apple’s
PR team is going to give us any guidance. That said, my hunch is that he was recruited at the
behest of the Lala team.
Apple acquired the streaming music service in December, less than two months after Google and
Lala worked in tandem to launch Google OneBox
Music Search. Pittman was one of the key players on that project, and worked closely with
Lala to get it off the ground.
That said, Apple could be after his other talents — Pittman had previously
presented at the launches of
other search-related products, including a Google Labs event.
And before that, he founded Groxis.
We’d previously heard
that Google and Apple had a gentlemen’s agreement not to poach each other’s
employees. Obviously, that’s no longer the case.
CrunchBase Information R.J. Pittman Apple Google Information provided by CrunchBase


|
Joystiq -
21 hours and 20 minutes ago
 The
"father of computer gaming" gave the keynote at GDC
2010 this past week, and while we really hoped he would tell us a lot about the
upcoming Facebook version of Civilization, it got only the barest of mentions during
the hour-plus talk. Instead, Meier shared wisdom with the gathered crowd, talking about the lessons
he'd learned in player psychology over his long and storied career in game design. First, he talked
about what he called the "Winner's Paradox" -- "if you've played Civilization," he said,
"you're an egomaniac," since anyone crazy enough to think that they can actually "build a civ to
stand the test of time," as it says on the game box, must be pretty full of themselves. And because
of that, Meier says his players always believe that if they don't win for whatever reason, fate or
the random number generator or the crappy AI must be out to get them. As a result, his policy has
become to let the player win -- the threat of punishment is enough to keep it interesting, but in
the end, the player should win the game.
He also talked about the "unholy alliance" between players and developers -- not only is the
relationship beneficial for both parties (players offer their money, developers offer their time
and talent), but it's also one of "mutually-assured destruction," as players can break contact with
(or even just belief in) the game anytime they feel it's not fun any more, and developers can
"really mess up the game, too." Everything in the game, said Meier, should be designed with an eye
towards this alliance -- the AI should live to serve the player, the graphics and gameplay should
engage imagination, and even options screens and load/save settings should be developed with an eye
towards preserving the relationship.
Civilization Network was
mentioned under a section Meier called "my bad" -- along with the original ideas to make
Civ real-time (whoops) and make the tech path random, he said that the CN team
had considered letting players give gold to each other on Facebook, but during playtesting, found
that players never actually did. He did say that the game is deep into testing currently, and that
it will allow co-op, singleplayer, and competitive gameplay, and that it will be interesting
whether players play for just "a little time a day" or more than that. At the end of the talk, in
reply to a question about where he saw gaming going, Meier declared that "this is the year of
Civilization!" With CN coming soon and Civ V due out this fall, we can't wait to
send our Settlers out into the world.
Sid
Meier talks player psychology and the year of Civilization originally appeared on Joystiq on Sun, 14 Mar 2010 22:00:00 EST. Please see our terms for use of feeds.
Permalink | Email
this | Comments

|
Joystiq -
21 hours and 20 minutes ago
 The
"father of computer gaming" gave the keynote at GDC
2010 this past week, and while we really hoped he would tell us a lot about the
upcoming Facebook version of Civilization, it got only the barest of mentions during
the hour-plus talk. Instead, Meier shared wisdom with the gathered crowd, talking about the lessons
he'd learned in player psychology over his long and storied career in game design. First, he talked
about what he called the "Winner's Paradox" -- "if you've played Civilization," he said,
"you're an egomaniac," since anyone crazy enough to think that they can actually "build a civ to
stand the test of time," as it says on the game box, must be pretty full of themselves. And because
of that, Meier says his players always believe that if they don't win for whatever reason, fate or
the random number generator or the crappy AI must be out to get them. As a result, his policy has
become to let the player win -- the threat of punishment is enough to keep it interesting, but in
the end, the player should win the game.
He also talked about the "unholy alliance" between players and developers -- not only is the
relationship beneficial for both parties (players offer their money, developers offer their time
and talent), but it's also one of "mutually-assured destruction," as players can break contact with
(or even just belief in) the game anytime they feel it's not fun any more, and developers can
"really mess up the game, too." Everything in the game, said Meier, should be designed with an eye
towards this alliance -- the AI should live to serve the player, the graphics and gameplay should
engage imagination, and even options screens and load/save settings should be developed with an eye
towards preserving the relationship.
Civilization Network was
mentioned under a section Meier called "my bad" -- along with the original ideas to make
Civ real-time (whoops) and make the tech path random, he said that the CN team
had considered letting players give gold to each other on Facebook, but during playtesting, found
that players never actually did. He did say that the game is deep into testing currently, and that
it will allow co-op, singleplayer, and competitive gameplay, and that it will be interesting
whether players play for just "a little time a day" or more than that. At the end of the talk, in
reply to a question about where he saw gaming going, Meier declared that "this is the year of
Civilization!" With CN coming soon and Civ V due out this fall, we can't wait to
send our Settlers out into the world.
Sid
Meier talks player psychology and the year of Civilization originally appeared on Joystiq on Sun, 14 Mar 2010 22:00:00 EST. Please see our terms for use of feeds.
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Read/WriteWeb -
21 hours and 20 minutes ago
Nestled in the foothills of
the Rocky Mountains and fueled by leaders and social hubs such as Micah Baldwin, Tech
Stars mentor, #followfriday creator and now chief community caretaker at Graphic.ly of
Digital X, and Robert Reich, the founder of Boulder/Denver Tech Meet-up, Boulder's startup
community is pumping, even in the midst of recession.
Boulder is the home of Blue Mountain cards, one of the
first successful online greeting cards websites. In the 1990s, Fortune 1,000 tech companies
popped up all over the Western prairie between Boulder and Denver. Since then, Boulder's
creative, crunchy, beautiful mountain environment has nurtured a self-supporting startup tech
ecosystem.
Sponsor
We already wrote about Boulder in our
Never Mind the Valley series, and recently had the chance to visit the city and lunch with
four of the region's startups. Here is what we found.
Community Support RWW's Never Mind the Valley series:
The Boulder startup community, continues to be a supportive, passionate community with talented
individuals, inspired ideas that is affecting change politically and economically in the United
States. Lunching with four startups that Micah Baldwin organized was like lunching with a family.
The group we talked with share office space, mentor each other and talk proudly of each others
ideas and accomplishments.
The Underground Rail Road
Attracting talent is foundational to any startup environment. Eric Marcoullier, co-founder of
Gnip described the "underground railroad" of transients that
have made their way from Silicon Valley to Boulder. "Weekly I would get emails asking about what
Boulder was like. Eventually I just started telling people to come here, visit and ask the locals
themselves," he said. Venture capitalists have also made their way from busy Silicon Valley to
the Boulder Valley.
Affecting Change - The Startup Visa Act
Once you have the foundation of talented motivated individuals, ideas flow. Brad Feld of
TechStars took the idea for a national startup visa bill and
made it a reality. TechStars receives proposals from all over the world. Startups based in
foreign countries come on tourist visas with great ideas - and potential jobs are being sent home
with them. The startup bill seeks to change this. The bill will enable companies that do not have
U.S. citizen or resident status, but who have blessed by at least $100,000 in VC investment, to
start their companies in the United States.
Measuring Outcomes
The four thought-provoking, pioneering startups we met with had had nothing but positive things
to say about TechStars and starting a business in Boulder. Each had a unique story; two of them
were locals and all of them men.
Gnip
Eric Marcoullier, co-founder of Gnip, launched two years ago with the unique idea of providing data
collection and analysis of social signals across multiple social websites to help companies
improve their product and service experience. The Gnip platform and service bridges the gap
between the data APIs between large companies and multiple social sites such as Facebook, Twitter
and Post Rank. ReadWriteWeb has covered Gnip
extensively. Since its launch, Gnip has changed its technology strategy and will be
re-launching soon.
Everlater
Natty Zola and Nate Abbott spent one year sleeping on couches as they
traveled across five continents before they came up with the concept for Everlater. Everlater allows travelers to easily record and share
their travel experiences through Twitter and Facebook. The platform allows users to use data from
across multiple photo sharing sites. People can also publish their travel "scrapbooks". An
algorithm lays out the book automatically so you don't have to. For hopeless photo organizers
like me, this is a godsend!
Next Big Sound
Alex White, co-founder Next Big Sound, provides cultural analytics specifically to
music companies. Music professionals can track how fans interact with their music, or music from
many musicians across sites such as MySpace and LastFM. It is currently developing a premium
service.
Graphic.ly
Micah Baldwin is not only social hub-connector
extraordinaire, but also works for the uniquely cool comic book community Graphic.ly. Graphic.ly, which is currently in private beta, hopes to
open opportunities for comic book creators, publishers and enthusiasts that are currently
suffering under a one distributor model - as well as reawaken America's and the world's love for
online comics. Members can both purchase and discuss comic books on Graphic.ly.
Ties to the Universities
Startup's ties with Colorado universities are immature, but starting to materialize. The morning
of our lunch someone from the Colorado startup community (who we promised not to name) had met
with the University of Colorado. As the individual put it, "Universities are turning out
graduates prepped for a traditional computer science career at the likes of Lockheed Martin. We
don't need MBAs - we need coders." The local Universities are overlooking careers in startups
that are based - literally - around the corner or down from "The Hill" as a viable career option.
An exception, University of Colorado Law School is has been offering startups free legal advice
in exchange for student experience.
Judging from the close-knit group of entrepreneurs we saw, Boulder has matured significantly
since the dot-com boom and bust. The only thing lacking at lunch was more estrogen.
Discuss


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MAKE Magazine -
21 hours and 27 minutes ago
Ebay seller nes_harmonica is offering three
of these old Nintendo cartridges that have been modded to contain working harmonicas. Why the
heck would you do that? Turns out it's kind of a retro in-joke for NES enthusiasts. OhGizmo's
Andrew Liszewski explains:
If you grew up in the 80's and played video games, at one point in your childhood you had to blow
on an NES cart, or inside the console itself, to get it to recognize a game. In fact I never even
had an NES, but I can still remember having to do it on a friend's system. At this point it's
almost become cliche to bring it up whenever the conversation turns to classic video games, but
that didn't stop one clever modder from attempting to turn a profit on Nintendo's folly.
Right now Super
Mario 3,
Dick Tracy, and
Legend of Zelda models are available. [via Geekologie]
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Cinematical -
23 hours and 18 minutes ago
With Saturday Night,
James Franco the actor
becomes James Franco the filmmaker, as he sets the camera loose inside the very closed and somewhat
private world of Saturday Night Live. From that first team pitch meeting with that week's
celebrity guest to a full, live show one week later, Franco's doc takes us through every step of
the process with a cast and crew who truly appreciate the art of the joke, and are relentlessly
committed to the long, arduous journey it takes to put just one episode of Saturday Night
Live out on the air.
Franco never shifts and shapes his documentary by fitting it into some corny mold with voiceovers,
music or excessive talking-head interviews. Instead, it's as if he just tosses the camera into the
air and lets it float - capturing the SNL creative process from a fly-on-the-wall perspective,
allowing the audience to mix and melt with castmembers and writers so they, too, become a part of
the madness. Saturday Night doesn't reinvent the wheel and it won't reveal any shocking
truths (except maybe that Bill
Hader deserves way more credit than we give him), but you'll definitely walk away with a lot
more respect for not only the show itself and what it manages to produce with only one week of prep
time, but also the people who make it all happen.
Filed under: Documentary, Theatrical Reviews
Continue reading SXSW Review: Saturday Night
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