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Societe : BLOGSPIRIT - Lieu de travail : MALAKOFF (PORTE DE VANVES) - Type de contrat : CDI -
Salaire : A partir de 48 000 selon expérience - Detail : ACTIVITES : · Installation,
déploiement, exploitation (application de patch et upgrade évolutives) des
plateformes logicielles installées avec mise à jour de l’infrastructure en
collaboration avec l’administrateur système (+70 plateformes déployées
pour des grandes entreprises). · Développements et Exploitation pour un grand groupe
media et un opérateur télécom (plate-forme déployée sur les
infrastructures clients) · Mise en place de process (qualité notamment) et d'un
environnement permettant l'intégration de développements par des équipes
distantes · Supervision des développements réalisés par les
équipes distantes PROFIL : · Ingénieur de formation avec un minimum de 3 ans
d’expérience. Expérience validée dans le développement
d’applications dans un environnement LAMP. Passionné par le développement,
rigoureux, vous êtes en mesure de vous engager sur la qualité des
développements dans le respect des plannings prévus. Vous êtes force de
proposition, aimez prendre des initiatives, trouver des solutions. Vous aimez travailler dans un
contexte de PME en forte croissance. · Technologies / outils maîtrisés :
environnement LAMP (développement objet), infrastructures Linux, outils de qualité
logiciel, méthodes agiles. · Langue : anglais (lu, écrit, parlé)
There are plenty of new features coming with the New Xbox Experience when it launches on November
19, but one that won't be included is the ability to share movies and photos with your friends
online. But according to Xbox director of marketing Albert Penello, that's a feature that could
easily be added in the future thanks to the soon-to-be revamped structure of the Xbox
dashboard.
When asked by MTV Multiplayer (via Joystiq) whether the ability to have online movie parties --
perhaps by sharing streaming Netflix movies with other friends who are also Netflix members --
would eventually be added to the service, Penello simply answered, "Yes. Those types of things are
certainly the aspiration."
One major change the new Xbox dashboard is bringing is that it'll make the service entirely
server-based. This means it'll be far easier for Microsoft to add these types of new features in
the future, as they can be plugged in without having to issue a new patch.
"You know, we talked about photo sharing," said Xbox senior strategist Rob Gruhl. "That's something
that, hey, if we want to do photo sharing, we just build that app, drop it in, party enable it and
we're good to go. If we wanted to do movie sharing, build an app, party enable it, drop it in.
Really, it's [the new dashboard] just laying the foundation for our next wave, our next step.
Continuing to fill it out, continuing to build it."
Makes you wonder what other sort of features Microsoft may have planned for the future...
pFiled under: a href="http://www.joystiq.com/category/culture/" rel="tag"Culture/a, a
href="http://www.joystiq.com/category/wii/" rel="tag"Nintendo Wii/a, a
href="http://www.joystiq.com/category/tgs/" rel="tag"TGS/a/pcenterobject
classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="490" height="390"
id="viddler_ebd4243b"param name="movie" value="http://www.viddler.com/simple/ebd4243b/" /param
name="allowScriptAccess" value="always" /param name="allowFullScreen" value="true" /embed
src="http://www.viddler.com/simple/ebd4243b/" width="490" height="390"
type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true"
name="viddler_ebd4243b" /embed/object/centerThe passage of time, not to mention the opening of the
Tokyo Game Show floor to the public, was not kind to our good friend, the a
href="http://www.joystiq.com/tag/monster-hunter-3"emMonster Hunter 3/em/a line. Whereas our a
href="http://www.joystiq.com/2008/10/09/tgs-08-monster-hunter-3-is-kind-of-a-big-deal-part-1/"initial
pass/a demonstrated a long and winding queue, the first public day of the show saw the orderly
arrangement swallowed whole by a pulsating mass of patient onlookers. br /br /As if navigating the
area wasn't hampered enough, the monstrously popular booth also saw its crowd overlap with the one
swarming the opposing Square Enix booth. The bloggers foolish enough to pass through this patch of
people (including the one who wrote a
href="http://www.joystiq.com/2008/10/09/tgs-08-monster-hunter-3-hands-on/"these hands-on
impressions/a) were forever lost and shall be mourned.br /pa
href="http://www.joystiq.com/2008/10/12/tgs-08-monster-hunter-3-is-kind-of-a-big-deal-pt-2/"
rel="bookmark"Continue reading emTGS 08: Monster Hunter 3 is kind of a big deal, pt. 2 /em/a/pp
style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding:
0;"nbsp;/ppa
href="http://www.joystiq.com/2008/10/12/tgs-08-monster-hunter-3-is-kind-of-a-big-deal-pt-2/"
rel="bookmark" title="Permanent link to this entry"Permalink/anbsp;|nbsp;a
href="http://www.joystiq.com/forward/1339716/" title="Send this entry to a friend via email"Email
this/anbsp;|nbsp;a
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title="Linking Blogs"Linkingnbsp;Blogs/anbsp;|nbsp;a
href="http://www.joystiq.com/2008/10/12/tgs-08-monster-hunter-3-is-kind-of-a-big-deal-pt-2/#comments"
title="View reader comments on this entry"Comments/a/pdiv class="feedflare" a
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mFurc... Furcadia is a free online community, started in 1996. It has become a
second home to thousands of players. mFurc is a full-featured client for Mac OS X that lets you
connect to the Furcadia server, download user-created content, and chat with friends.
WHAT'S NEWVersion 4.09:
New Features:
DragonSpeak Extreme! It took seventy-eight years and thousands of innocent lives, but mFurc
now has a new DragonSpeak engine based on the one used in Furcadia for Windows. Significantly
faster and significantly more accurate.
Some of the default MIDI files have been converted to MP3 using modern instruments for better
sound. m8.mid, notably, has been replaced as it does not work well with modern MIDI synthesizers.
Performance Enhancements
mFurc's CPU usage significantly reduced across the board.
Reduced allocator hits (2D arrays are allocated in one lump instead of column by column.)
Improved networking performance by replacing non-blocking sockets with locked blocked sockets
that fly like rockets.
Animation contexts cache information about animated shapes so as to reduce the amount of work
done in each animation cycle.
FBJ flags are cached by the DS engine so it only has to call into the patch once.
Bug Fixes
Fixed a crash if FOX or FS2 files had 0 shapes but their associated patch had an animation
context.
Fixed bug where most files would be opened for reading (good) but never closed (bad.) If
you're connected long enough and visit enough dreams, this would lead to memory leaks, weird
errors, and eventually crashes.
Eliminated a set of related crashes that could happen when you zoomed in to or out of 2x
graphics mode.
Fixed some desctags having black backgrounds.
Fixed missing local species. Nobody told me the limit was upped!
Fixed bug in Patch Editor where copying a portion of a 32-bit shape or PCX file would copy
from the top left regardless of the selected area.
Miscellany
Weather is now fetched from Ayluro's website, where we're proxying the NOAA aeronautical
weather database instead of weather.com. Since NOAA isn't likely going anywhere, this is a good
thing. The downside is that if you're not located near one of the airports listed in the NOAA
database (over 3,000 worldwide, mostly in the United States and Canada) you might get inaccurate
weather.
mFurc now requires Mac OS X Tiger 10.4.11 or Mac OS X Leopard 10.5.5.
Task Coach 0.71Task Coach is a simple open source todo manager to manage personal
tasks and todo lists. It grew out of my frustration that well-known task managers, such as those
provided with Outlook or Lotus Notes, do not provide facilities for composite tasks. Often, tasks
and other things todo consist of several activities. Task Coach is designed to deal with composite
tasks.
WHAT'S NEWVersion 0.71:
Bugs fixed:
Undo would not work well when creating notes in a category or task.
An IndexError would be raised when undoing then editing.
Ctrl-PgDn and Ctrl-PgUp would sometimes need to be pressed multiple times before the next or
previous viewer would be activated.
Features added:
E-mail attachments are now stored directly in the task file.
Attachments are now regular domain objects; they may have notes.
The task and note editors now use an actual category viewer. It is possible to create and
edit categories from these editors.
The description tooltip now works for efforts and categories. It also contains a summary of
notes and attachments belonging to the hovered object. (1642608)
More task recurrence options. Tasks can now also recur yearly, in addition to daily, weekly,
and monthly. Tasks can also recur with a multiple period frequency, e.g. every other week or
every three months. Monthly recurring tasks can be set to recur on the same week day (e.g. first
Monday of the month). (1963803,
2076511)
The times used in the drop down menus of the start and stop entries of the effort dialog can
now be changed via the preferences dialog. Patch supplied by Rob McMullen.
The effort tracking feature can be turned off via the preferences dialog.
The system tray icon shows the task being tracked in its tool tip. Patch provided by
João Alexandre de Toledo.
The four different effort viewers are integrated in one viewer that can switch between
different effort aggregation modes, i.e. details, per day, per week and per month, via the
toolbar.
The two different task viewers are integrated in one viewer that can switch between list and
tree mode, via the toolbar.
Category filtering is done either by showing tasks and notes that match any category or that
match all categories. This filtering mode can be switched via the toolbar of the category viewer.
(2024510)
The effort background is now colored with the same color as the task it belongs to.
The effort viewer can show the (overall) categories of the task of each effort in an
(overall) categories column. Patch provided by Thomas Sonne Olesen. (1911052,
1791670)
When the effort viewer is in weekly mode, it can show effort per weekday. Patch provided by
Thomas Sonne Olesen.
The automatic resizing of columns can be turned off on a viewer by viewer basis, using the
'Automatic column resizing' checkable menu item in the View->Columns menu and/or in the column
header right-click menu. (2047851)
The expansion state of tasks, categories and notes is saved in the task file. (2045453)
Added Catalan translation thanks to Ferran Roig, Jordi Mallach, Josep-Miquel Ivars, and
devaleitzer.
Added largely incomplete Esperanto, Estonian, Indonesian, Marathi, Lithuanian, Norwegion
Nynorsk, Slovenian, Telugu, and Vietnamese translations. Please help finish them. See http://www.taskcoach.org/i18n.html.
Implementation changed:
The task file format (version 20) was changed. Task nodes may have a recurrence node that
contains the recurrence state of the task. Categories and notes can contain attachments. Tasks
and categories can now contain notes.
img src="http://c.fsdn.com/fm/screenshots/66478_thumb.jpg" align="right" alt="Screenshot"
hspace="10" vspace="10" PrBoom-Plus is a modified PrBoom port with uncapped framerate, variable
gamespeed, re-record, walkcam, chasecam, full mouselook, FOV, and other features without loss of
compatibility with the original Doom. hr / strongLicense:/strong GNU General Public License (GPL)
hr / strongChanges:/strongbr / The processor affinity mask is set under non-Windows platforms using
the POSIX API. This is a workaround for a bug in SDL_mixer that causes occasional crashes on
multicore systems. Strange behavior may result if a dehacked patch changed the music or sound lump
names. A crash which occurred if a response file (i.e. @myargs.rsp) is used was fixed. pa
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img src="http://c.fsdn.com/fm/screenshots/66478_thumb.jpg" align="right" alt="Screenshot"
hspace="10" vspace="10" PrBoom-Plus is a modified PrBoom port with uncapped framerate, variable
gamespeed, re-record, walkcam, chasecam, full mouselook, FOV, and other features without loss of
compatibility with the original Doom. hr / strongLicense:/strong GNU General Public License (GPL)
hr / strongChanges:/strongbr / The processor affinity mask is set under non-Windows platforms using
the POSIX API. This is a workaround for a bug in SDL_mixer that causes occasional crashes on
multicore systems. Strange behavior may result if a dehacked patch changed the music or sound lump
names. A crash which occurred if a response file (i.e. @myargs.rsp) is used was fixed. pa
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This game is not new, but I don't see a whole lot of talk about it. Now with the recent patch, many
of the bugs that brought the game to a crawl have been ironed out (though there is still the
annoying troop loss out of control groups whenever they get knocked back by an enemy), the game is
actually quite solid. It has some of the makers of the original C&C formula, and even the music
from the guy that worked on C&C, Red Alert 1/2, and Emperor: Battle for Dune among others
(Frank Kapleki).
I'd give this game a B overall; 3 sides with very different play styles, yet they are quite well
balanced with no side having any true advantage...a rarity in any RTS game.
Here's a video of me playing a mission the other day.
EDIT: Not sure why the framerate is such poo in the clip, the game was running silky smooth even as
I recorded the video and played the clip back on my PC before I uploaded it...:hmm: