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GigaOM -
2 hours ago
A few
months ago Sequoia Capital doused the ever ebullient Silicon Valley with a bucket of ice cold
reality when it laid “good times” to rest. Today, one of Sequoia’s all time
stars laid a big wreath on that grave in the pages of The Wall Street Journal. Google.
And while it didn’t implicitly state that it might face tough times next year, comments by
its CEO amount to a proverbial bear call which could mean bad news now only for Google but also
for rest of the media and advertising sector.
“We have to behave as though we don’t know what’s going to
happen,” Google Chief Executive Eric Schmidt told the Wall Street Journal. It
seems like a prudent move. But I see it as a big red flag and I think Schmidt is preparing us for
what could be a terrible 2009. The WSJ says that Google executives have been preparing for slower
growth for a year but “the economic crisis is forcing them to step up their efforts.”
According to conventional wisdom (and investors) Google is the best positioned company to survive
and perhaps thrive in the current advertising slump. If the leader of the pack is feigning
ignorance about its chances, what can one say about mere mortals.
I find it hard to believe that a company that keeps world famous economist like Hal Varian (who
muses on economy and Google’s prospects often on the investor calls), doesn’t know.
As a company Google collects enough data on a daily basis that it can take a fair pulse of the
broader economy. Remember, they could accurately track the spread of flu across America just
based on searches, so why can’t the track the economic-sentiment? Additionally it sells ads
to everyone from mom-and-pop shops to consumer durable giants and it has a fair idea on the
degree of tightness people are holding their billfolds. They have enough intellectual horsepower
on campus to put two-and-two together.
Beyond Schmidt’s statement, one has to look at their other moves such as plans to slash
10,000 or so of their contractors, slowing cap-ex investments and
killing off projects. These point to tough times for the company that has lived a lush life so
far.
Projects that are too pie-in-the-sky are going to be killed. Schmidt calls it the “dark
matter.” Google
Lively and Google SearchMash are two of the many
projects, which will soon not matter. Google is contemplating killing of Google Notebook and
Google Audio Indexing as well. Google Page Creator has given way to Google Sites. In that vein,
Google is going to prune overlapping products. No more the 20-percent time for pet projects for
engineers, though it might come back once the economic wheel churns. These are smart and prudent
moves even if they are prompted by desperate need to control costs and meet their numbers.
I know it might sound hokey but rich don’t stop driving their Aston Martins just because
the price of gas is going up. They do so when they are not as rich! The same analogy holds for
Google and its cost cutting efforts. Just remember how much of PR they milked out of their
20-percent philosophy. They are essentially eating a cow-pie on that. They wouldn’t be
doing this unless things are really really and REALLY tough.
Google needs to keep its sales machine going at a time when it is facing the same
malaise as that of broader market – slowing spending on marketing and
advertising. There is some argument that Google is going to win because of their
performance-based advertising system.
While that is true to some extent but what happens when the economy goes into a deep freeze? If
you don’t have money to splurge on a large screen Plasma TV, there is little chance you are
going to search for that, and fewer the opportunities for Google to sell more ads against those
searches. Of course, if there is no intent to buy amongst the searchers, then there is less
inclination to click on those ads as well. And that is not good news for Google.
Google, of course is going to try and meet its targets by taking more out of the pocket of its
“adsense” partners and undercutting competitors. WSJ points out that the company
is focusing heavily on display, mobile and other ad-opportunities, which can only mean bad news
for their rivals.
Related: Why Silicon
Valley Should be Worried


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Linux Today -
2 hours and 50 minutes ago
TechRepublic: "For many new Linux users, removable media can be a deal-breaker.
Anyone coming over from Windows knows you simply insert the CD, use it, and eject it. With Linux,
it isn't always that simple. In fact, with Linux, removable media has always held a completely
different philosophy."
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The Doc Searls Weblog -
3 hours and 53 minutes ago
Phil Windley, in The
Conservative View on Guantanamo: “…a position consistent with basic conservative
philosophy would argue for human rights and due process — not against it.”
It’s good that thoughtful conservatives like Phil are examining what went wrong with an
administration that turned out to be conservative in label and loyalty, but not in principle.
Looking forward to more of that.
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Rhizome.org Calendar -
7 hours and 2 minutes ago
Grand Valley State University (in Michigan)br / Department Art And Designbr / College Lib
Arts/Sciencesbr / br / [b]Graphic Design - Assistant Professor (2 positions)[/b]br / br /
Responsibilitiesbr / Teach three courses per semester in a NASAD accredited undergraduate program
with approximately 350 majors, participate in portfolio reviews and student advising, provide
leadership and vision in curricular development, participate in university and departmental
committee work, and maintain an active research and professional practice.br / br / Required
Qualificationsbr / * MFA in Graphic Design or related field by August 2009 required.br / *
Professional experience and/or prior teaching experience preferred.br / * A combination of skills
covering the following areas: typography, identity design, page layout, print production, and
contemporary media (web design, motion graphics, interactive media, and video). Additional skills
might also include letterpress, contemporary illustration, packaging, or exhibit design, and the
ability to teach classes outside of the graphic design emphasis such as drawing, composition,
etc.br / * Background in historical and contemporary design literacy.br / br / Salary Rangebr /
Commensurate with Experiencebr / br / Application Deadline Infobr / Review will begin January 5,
2009 and continue until the position is filled.br / br / How To Applybr / Send (as hard copy or
digital files): letter of application, CV, teaching philosophy, artist statement, documentation of
creative research, sample syllabi, unofficial transcript, contact information for at least 3
references, and SASE. Send 20 examples of professional work and 20 examples of student work (if
available) on a MacIntosh compatible CD or DVD in an easily viewed presentation format such as
PowerPoint, pdf, Flash, html, mpeg, or jpeg.br / br / Send materials to:br / Virginia Jenkins,
Chairbr / Department of Art Designbr / 1105 Calder Art Centerbr / 1 Campus Drivebr / Grand Valley
State Universitybr / Allendale, MI 49401-9403.img
src="http://rhizome.org/syndicate/nothing.gif?f=announce" border="0"img
src="http://feeds.feedburner.com/~r/rhizome-announce/~4/473153486" height="1" width="1"/

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craigslist | women seeking men in paris -
9 hours and 45 minutes ago
I am wondering how to make this at all interesting and tell you about myself at the same time.
Hi.
You might be please to know that I am not every girl ever. I don't read gossip magazines or
websites (I have a hard time caring about Beckham's wife's new haircut or how many babies Angelina
Jolie is accessorizing herself with nowdays). I avoid and/or ignore any source of drama that could
potentially enter my life and am therefore labeled easygoing. I hate living in a routine, so I
generally welcome spontaneity. I also haven't worn makeup since my early high school years.
Hmmm...
I sing in the shower. And while walking down the street. I read French poetry and I enjoy
photography, even though my camera sucks. I always chew on the end of my pen. I give money to the
SDFs and buskers who play in the metros, even though all my French friends lecture me on why I
shouldn't. I highly enjoy drinking coffee out of bowls and nothing beats warm baguettes, mushroom
soup, or Asian cuisine. My philosophy on life is that too much time is wasted worrying about making
the "right" decisions. My life is about constantly jumping off cliffs. Finding someone who doesn't
mind jumping with me might be a fun time.
Bottom line:
No expectations, just bored and ready to break out of routine. Let's hang out.
PS- come on now. 19-32 only. don't make me call my goons on you.
PSS- picture etiquette rules apply. i'll show mine if you'll show me yours! and i will probably
show you ton because i am a photoholic. help me please.
PSSS- you should just go ahead a email me already.
and i am totally in this photo. the one with the uke. it's a dude magnet. don't you want me
already?!

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DCEmu Forums:: The Homebrew & Gaming Network :: PSP Dreamcast Nintendo DS Wii GP2X Xbox 360 GBA Gamecube PS2 Forums - Dreamcast News Forum -
11 hours and 34 minutes ago
Last week, I dropped by the PlayStation.Blog to find out what you wanted to know about Ubisoft’s new release, Prince of Persia. And to my excitement,
there were well over a hundred questions about the first Prince of Persia game on the PS3. I took
the time to answer some of the most interesting questions regarding everything from combat to the
game’s new art style. Thanks for your support, and don’t forget that Prince of Persia
is available today!
Charliesdad asked: Wondering how you addressed the
balance issues from earlier entries in the series. For example, Sands of Time was amazing, but
going back to it recently the combat wore thin after a while (especially in the first big group
fight) to be followed by long stretches of almost no combat. Does the new game fall on one side or
the other or is there a middle ground that you all shot for and hit? And Demo tomorrow?
Maybe?
- First, one of our main goals in combat was to make every fight grandiose and meaningful, to
make every encounter feel more epic. Thus, we decided to make the new combat system a duel mode
in which every enemy has special attributes, a unique personality, cool moves, and his strengths
and weaknesses. Having one enemy to fight at one time gave us much more possibility to push this
encounter to the limit. Every enemy is as strong as the Prince and will seize his chance to use
the environment, his corrupted abilities to counter every mistake the player makes. Every enemy
has a background and their own personal objectives that will help push the story forward. Also,
there are multiple combat moves and these will take some time to figure them all out and access
the most spectacular combos. Using your glove, Elika, your sword and acrobatics, players will be
able to combine those to create some breathtaking moves. This new combat system is not meant to
be button mashed, but instead requires timing, strategy and the right combo depending on the
situation. Also, many quick real-time mini-games where the player has a little fraction of time
to react will keep the tension high. The battle system uses some dramatic camera shots that make
every fight feel even more epic. Battles will take place usually before saving a fertile ground
and pushing away the Corruption. There are different challenges before healing a fertile ground,
one might be an acrobatic challenge, a puzzle, a fight and a lot of them are mixes of them
all.
Sorry, there are no demo plans at this time.
KingBroly asked: What’s the framerate like on the PS3 version? I’ve heard
this game employs the same engine as Assassin’s Creed, and the framerate on the PS3 version
of that…not so good.
- Fluidity of control and animation quality are hallmarks of Prince Of Persia games. We would
never ship a POP title unless we were confident the player could fully appreciate the movement of
the Prince in acrobatics and combat and – simply put
– framerate hiccups get in the way of that. They break the </p> We
have some of the most talented PS3 engineers at Ubisoft working for us on POP (and Ubisoft has
now made quite a few PS3 titles) and I can assure you the performance on the PS3 is the same as
the 360 – a solid 30fps throughout the game.
narde15 asked: are their any trophies?
- POP does indeed ship with trophies from day one.
FeaturePreacher asked: Will the prince be able to
use different weapons besides the sword that is seen in gameplay videos?
AND
Will the prince be able to level up his combat abilities? I hope the prince has a long list of
combat combinations. Does he?
- We want the player to feel like the Prince is an adventurer with a lot of experience already
– he is an acrobatic warrior who has already been through and seen a
lot. As such it made sense to us that he start out this adventure with all his abilities
unlocked. Elika, on the other hand, evolves in her abilities as the game progresses, unlocking
new magical abilities. What is important to us is that the player still feels a sense of
progression and development because the « duo » of the Prince and Elika are certainly
evolving as you play.
Finally, simply because the Prince has access to all of his abilities from the beginning of the
game, doesn’t mean the players will know how to use them all. If it is your first time
playing POP, don’t expect to be able to pull off the 14 hit combos and complete long
uninterrupted strings of acrobatics without pausing - you’ll evolve towards that in time
as you get more comfortable with the game systems.
SantanaClaus89 asked: Ever since The Sands of Time this series has been in a downward
spiral. What if anything has been done to take the series ”back to its
roots” so to speak?
- In POP Sands of Time trilogy, the innovation was the Sands of Time. We felt the need to find
a new innovation for this new chapter:
- Open-ended structure
- New combat system
- New artistic direction
- Role of the secondary character, Elika
But you can also rest assured we’ve also kept the core fundamentals of what made the
Sands of Time trilogy great.
- The balanced mix of acrobatics and combat
- Excellent visuals
- Highly detailed character and story
- Highly responsive controls
- 1001 night’s universe / fantasy elements
As you read this some reviews will have already hit online (IGN scored PoP 9.3, for
example). One of the best compliments that any reviewer has given us so far is that we’ve
recaptured the magic and mystery that made the original Sands Of Time so great.
narde15 asked: are you working on a prince of persia, playstation home space? will you
consider one in the future?
- We are not currently working on a Prince of Persia home space but we might consider it for
future games.
DeforMAKulizer asked: What made you guys ditch the
realistic style followed in AC and trying out for the new water color style? And which game was
hard to code for… AC with its realistic graphics? Or maintaining the water
color feel in PoP?
Thanks! Can’t wait to go back to the PoP series =D
- We wanted to embrace the fantasy nature that defines every Prince of Persia game. The
‘Photorealistic’ artistic direction that is seen in so many games
right now did not fit in well with the magical world we were exploring with this game. We wanted
to try something new and the ”Illustrative” art style really
represents our vision in this game – to make it feel like a storybook.
chaosatom333 asked: I am disappointed that U guys didn’t include any
time-shifting powers.
They were awesome. Why did u guys do that?
- That mechanic started to feel old to us – it had been copied in many
other games and had lost some of its uniqueness. Elika is our new sands of time and I think she
more than makes up for their absence.
chaosatom333 asked: How long in production have u guys been?
- Three years, start to finish.
chaosatom333 asked: How long is the game relatively
speaking? like 12-16 or less. Something like that. How much platforming is there? The more the
better imo.
Fights are nice too.
- An average player will probably take around 12-15 hours to finish the game if they do the
bare minimum needed to complete it. If you take the time to learn all of the backstory of the
characters (through our ODD system) and collect all of the lightseeds (to get all of the
trophies) I think you can certainly expect more in the range of 18-20 hours.
In terms of the breakdown between acrobatics and combat, it is hard to say for sure due to the
open structure of our world. Certainly, though, there is the potential for you to spend a lot
more of your time doing acrobatics then combat.
narde15 asked: how big is the world of prince of persia? will their be side
quests?
- It’s quite big. It will take you some time to travel from one end to another. Also, It
depends of the path you take to make your way around. Additionally our world features a lot of
vertical gameplay, taking you up to some dizzying heights to survey the world down below you as
you progress through your quest. The size and height of our world certainly gives it a massive
sense of scope.
Munkeh111 asked: What percentage of the game is combat? I am hoping for a high
percentage of platforming!
- It’s hard to say for the exact percentage but you will spend more time platforming than
fighting that’s for sure. Collecting all the light seeds will definitely make you spend
hours exploring the world, platforming and using your head to figure out how to get to that light
seed! There are many combats as well.
lifeRPGs asked: What are Ubisoft’s plans for
the after-PoP?
- I’d be drawn and quartered if I gave away those secrets. Just a few days ago I saw an
advanced prototype of an incredibly top-secret game and was floored with how cool it looked and
felt. While I watched it being demoed I was furiously taking notes for ideas to draw inspiration
from on my next game.
CrimsonFox13 asked: Beautiful art style. I’ve never played a Prince Of Persia
game before, although I’ve always been interested. The beauty of this game captivated me. The
game reminds me of Team ICO games. There’s a beautiful landscape with platforming involved,
like the Team ICO games, and you’re traveling with a woman, just like in ICO. Did you draw
any inspiration from either or both of the Team ICO games?
- Team ICO is definitely an inspiration for us and both Shadow Of The Colossus as well as ICO
were games we played extensively during the development of POP. Team ICO consistently proves that
videogames can be so much more then ”just” a form of entertainment
– they can enlighten, teach, and make us feel. I welcome any and all
comparisons to the incredible development talent of that studio.
It was very important to us, though, that our game be incredible accessible and action packed,
too. We were not creating a game just for those players who like
”art” in their games. We have spectacular acrobatics, incredible
combat and a rich story. In many ways we consider games like Burnout influential as well in
their immediate accessibility – you pick up the controller, press a
few buttons, and right away spectacularly rewarding things occur. This was very important to us
in the development of POP.
farmer_steve asked: For somebody who has never played a Prince of Persia game, how
would you explain the experience? And what do you think is the main draw to it?
- The first Prince of Persia game was created in the late 80s by Jordan Mechner and has become
one of gaming’s most well-known franchises. Prince of Persia is a game with a balanced mix
of acrobatics, combat and puzzle solving set in a fantastic Persian world where you control The
Prince, the most agile warrior of all time as he Runs, Jumps, Flips and Fights his way towards
saving the world. All the games are inspired by the 1001 night’s universe and feature an
epic storyline with strong character development.
luckettx asked: How many language tracks have been
recorded for the Blu Ray release of this game in Europe?
- English, French, Italian, German and Spanish. There are other localized versions (one Dutch,
another Polish, another Russian) but the main version will have those five languages on it.
Yuriki93 asked: Does this game have anything story-related to the previous
games?
- No, nothing that will affect the main narrative. We put in a few tongue and cheek references
(hint: pay attention to the ODD system) but just as a ‘nod and a
wink’ to the hardcore fans. We are telling a new story within the
”Book” of Prince of Persia.
SomethingClever asked: From where did you draw inspiration from (games or other) in
this iteration of PoP Some of the big reactions to date have been about the voice of the Prince.
What led your team to choose such an American sounding voice actor, and was there any concern over
people associating that voice to Nathan Drake?
- The choice of Nolan North (Nathan Drake) as the voice of the Prince is entirely intentional.
When we were designing the character of The Prince and trying to identify his personality, the
two characters we returned to most often were Han Solo and Indiana Jones. Both, of course, played
by Harrison Ford. Nolan North showed in his characterization of Nathan Drake an uncanny
resemblance to Indiana Jones both in terms of tone and delivery. We thought it particularly
appropriate given the heavy influence of these characters in the writing of The Prince that the
voice actor we use be one who manages to capture the essence of the influencing characters
deeply.
zombiefriend asked: oh also i just remembered is
PoP going to have subtitles? i rly hope so b/c i have hearing loss and i wasnt able to fully
appreciate ACs story like i wanted to
- Prince Of Persia, like all Ubisoft games now, is subtitled in all languages.
PlasmaGlory asked: I know that your philosophy with Elika was to make someone that
would never hold you back, so what’s to stop someone from just hiding in a corner and mashing
the ”Elika Button”?
- It wouldn’t help much to just tap the Elika button in a corner. The game requires you
to use all of the Prince’s abilities combined with Elika in order to be effective. Whenever
you need Elika’s Help, she is there to do so, but only if you are doing something as well
(ie: fighting, in the middle of a jump, etc).
Standing in a corner and mashing the Elika button will just summons a compass power over and
over again – not much help in defeating the guardians of Ahriman.
jazzyrider asked: what additional items are packaged with the limited edition versus
the normal package?
- Collectible Limited Edition packaging
- An exclusive look at the making of Prince of Persia
- A Prima digital mini-strategy guide full of developer’s secrets
- A digital art book
- The original soundtrack scored by master composer Inon Zur
sainraja asked: I am looking forward to this but
how similar is this to Sands of Time?
Sands of Time was magical! I loved every minute of it. I thought the story was put together very
well. It was the Uncharted of last generation! I can’t to try this out but I am hoping it
will give me the same feeling that Sands of Time did.
- We consider POP to be the spiritual successor of Sands Of Time. We invested a lot of time and
energy into trying to ensure that the sense of magic, wonder and mystery that was so special and
unique in SOT was reproduced in this new POP adventure while still bringing some strong visual
and gameplay innovations to the series.
In terms of your passion for Uncharted, let me simply say I share your enthusiasm. Uncharted
for me was an incredible game because it was so much more than the sum of its parts. I have a
hard time putting my finger on the one feature of Uncharted that stood out as my favorite while
I was playing, but as soon as I finished I wanted to start over from the beginning and play
through again. It is easily one of my favorite PS3 games to date.
Dark_Vincent asked: Will there be different difficulty levels?
- The game has just one difficulty level, but the challenge certainly progresses as you play
and (hopefully) get more comfortable with the mechanics. New traps are released, more corruption
infects the world, and the enemies unlock new abilities and combos.
TripOpt55 asked: Hey, I can’t wait for this game. Here’s my questions:
Does the game autosave (or how does it save)? Can you create multiple save files?
- POP features a ‘save anywhere’ system. No matter what you are
doing, you can create a save (new save or overwrite – there is space for
10 save game slots). We don’t save the exact location, though (ie: if you are in the middle
of the air and save, when you load you won’t fall to your death) but rather the last stable
platform you were on. Don’t worry, though, these are never very far apart.
Zankantou asked: What motivated your team to take the franchise into a radically new
direction artistically?
How did you guys come to the conclusion that this new installment should be not, or loosely,
related to the previous trilogy in the last generation of consoles?
Is your team considering using this new artistic engine for future games as well?
- In terms of the art direction, we wanted to do something new, something unique. Most of our
favorite games – the ones that stand out in our minds years after
playing them – had unique visual styles that did not try to emulate
reality. Additionally, as I said above, we felt a more fantastic artistic direction would mesh
well with our fantasy universe and story. Finally, we wanted to take the incredible concept art
and illustrations that our teams created as reference material and do them justice by creating
the tools and technology needed to make our game look like the illustrations
– a highly detailed painting brought to life.
In terms of why we left behind the old trilogy, we felt the story of the Sands Of Time had been
told and it was time to move on. We had never planned to continue to tell the story of the
Sands of Time Prince forever, and the universe of Prince of Persia has so much potential for
other themes to explore. By creating a new Prince, on a new adventure, we’ve added a
wealth of material to the Prince of Persia universe to potentially explore in future games.
Finally, I believe very strongly in the artistic choices we took for POP and sincerely hope
that this Illustrative style is used again at Ubisoft moving forward. Of course I don’t
have any specific details, but I think it safe to say that the response has been positive
enough that we’ll likely be returning to this stylistic choice in the future.
More...

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MediaShift -
13 hours and 38 minutes ago
Modern newsrooms have to engage in a never-ending conversation with their community. This may
sound self-evident, but it can be a tough sell in a newsroom working under high pressure. So how
do you get reporters to buy into the proposition that they need to listen to their audience? They
need to see for themselves the enthusiasm that the community has for talking back to its
reporters.
The people formerly known as the readers have now become readers/writers. In the "good old days"
of the print newspaper, we only got a few letters each day. Today, we get hundreds and sometimes
thousands of comments on our news articles each day. With the click of a button, readers can
easily and instantly post reactions to articles. Furthermore, the readers don't only react to our
articles -- they react far more often to each others' comments. The article may start a
discussion, but it does not necessarily remain the center of attention.
This interaction gives us more than additional eyeballs; it teaches us new aspects of
storytelling. For instance, a news website is sometimes more about telling a story in a way to
bring the community together rather than about providing "hard news."
Three recent stories published in Belgian business newspaper De
Tijd provide good examples of how a newspaper can adapt to its new role as a community
center.
The Story of a New American President
The election day in the U.S. was an election night for the people in Belgium. Of course, our
newspaper covered the elections intensely, but we were at a loss for what to do during the night.
People who were so interested in the election that they would stay up all night would surely
watch for the results on CBS or CNN, so what would be the point of De Tijid scrambling to post
breaking coverage on its site? Would it not be better to focus on "the day after" and deliver
more value by writing detailed analysis about the results?
We thought it over and realized there was something valuable in covering the election as it
happened, but it was something beyond scoops and analysis: We could gather the community and
facilitate a conversation. Compare it with a soccer game: One can watch it at home, alone, or
experience the magic of being all together with fellow fans in the stadium.
That night, we launched our CoverItLive live-blog
application and I commented on the election night with our colleague in New York City. Several
other colleagues also made guest appearances that night. Most striking of all, several thousand
community members also visited our live-blog/chatroom that night to post comments --
even as they were, indeed, watching the election results on CNN and CBS.
Even though they were technically getting their news from another source, that did not matter.
They wanted more than to just hear the news; they wanted to discuss what had happened, share in
the joy (of many) and the disappointment (of a few), and hear what other ordinary people had to
say about it. We found that as live-blog hosts we didn't have to comment all the time, as chatty
community members filled the "dead air." Besides, as soon as you get hundreds or thousands of
participants, moderating what others say is sometimes enough to keep you busy.
A Judge Decides
Like so many nations, Belgium has been suffering the consequences of the global financial crisis.
The biggest bank of the country, Fortis, had to be urgently
sold to the French bank BNP Paribas. Fortis
shareholders went into shock as the value of their stocks plummeted and they immediately began to
question the government's response in organizing the transaction.
Inevitably, people went to court.
On the week in question, a judge would deliver a very important ruling on the Fortis sale. The
event was structured simply enough: The judge would begin by explaining his reasoning, often
meandering in one direction and then another, before finally announcing his final decision. In
this type of proceeding, it is impossible to know whether the judge's monologue will go on for
one hour or four.
We had doubts about whether or not to live-blog the event. Why not just wait for the news of the
verdict -- the only hard, fundamental fact that mattered -- instead of having live coverage of
the long speech?
Once again, we reasoned that there was a community out there -- tens of thousands of people in
the financial sector and, of course, many Fortis shareholders and clients. There are a lot of
emotions involved in this case; it is the biggest issue in our De Tijd community. We just felt we
had to be there, with our community, being their ears and eyes (other events taught us that even
streaming video of an event does not change this).
So some colleagues did
the live-blogging (Dutch language), while others moderated the community dialogue (community
members could react in real time in the chatbox). There was a lot of moderating to do in this
conversation -- more than 10,000 people attended the session! And they had hundreds or thousands
of thoughts and questions to share.
At least as impressive were the reactions after the event. We got numerous responses by chat and
email, thanking us by chat or email for the live coverage. It was evident this was not only about
reporting the verdict. Although the news value of the judge's speech may not have been
particularly high, it was evident that this was what the public needed to hear. And, even more,
they needed it as an opportunity to be heard.
Who Was First?
On one recent weekend, another newspaper ran a story about a huge bridge loan authorized by the
Belgian state for Fortis. The newspaper said the loan had been authorized very discreetly. Our
website did not run that story, because the very discreet loan was, in fact, not very discreet at
all: De Tijd had broken that same story three weeks earlier.
We decided not to run the "new" story for reasons that should be familiar by now: There was no
new hard news. In fact, we considered this a non-event. However, our community was shocked. They
heard about the news in the other newspaper and yet saw no mention of it on our site, which is
often thought of as the leading source of information on the Fortis case.
People started posting the article in the comments section of the site, complaining that De Tijd
was "giving up" the Fortis coverage. Some suggested the journalists "gave up" after pressure from
high places.
Suddenly, our newspaper found out that it had limited control about what was published on the
site: Even if the editorial staff did not run a story, people would do it themselves by posting
it in the comments and, more so, add their own conclusions. Suddenly a non-event had become a
news story after all.
The
editor in chief reacted (Dutch language) immediately. He told our community that his
journalists had no intention of abandoning coverage -- quite the contrary. He explained that the
story about the bridge loan was actually an old story, and linked to the story we had published
three weeks earlier.
The Monday after we learned that his reaction was by far the most read story of the weekend.
There was a lot of "real hard news" on the site, but for our community the discussion about the
Fortis coverage was far more important, even though nothing new had happened there.
Unanswered Questions
After these incidents, many colleagues now seem to accept that engaging in conversations with the
community is an important part of our role as a newspaper. The community appreciates it
enormously, and it is also the sensible thing to do in terms of encouraging visitors to spend
more time on the website.
Of course, this current financial crisis limits the amount of time that reporters can spend
fostering a sense of community as those working in the newsroom have other jobs to do. So how can
we still make sure that we don't ignore community development during these troubled times? Some
possibilities we are working on include:
> Considering inviting community members to be moderators or else outsource moderation duties.
> Explaining the rules and guidelines for comments clearly and in a positive way.
> Using well-known symbols to make moderation clearer: We give serious offenders a "yellow
card," which means their reactions are no longer published in real time but need prior approval.
In extreme cases we give a "red card," banning them. We do not use these cards for someone who
only went off-topic, but for people insulting other participants, for instance, or using
repeatedly unacceptable language.
> Buying or developing a system wherein community members can rate comments and filter out
those with low marks.
Whatever system we go for, it remains crucial that journalists running a story know how the
community responds. Reporters should realize that while not every reader of a business newspaper
is a CEO or a PhD in Economics, they can still learn a lot from their community just by engaging
them in online conversations.
Roland Legrand is in charge of Internet and new media at Mediafin, the publisher of leading
Belgian business newspapers De Tijd and L'Echo. He studied applied economics and philosophy.
After a brief teaching experience, he became a financial journalist working for the Belgian wire
service Belga and subsequently for Mediafin. He works in Brussels, and lives in Antwerp with his
wife Liesbeth.
Illustration of social media by Omar Lee for
MediaShift.
This is a summary.
Visit our site for the full post ».

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Read/WriteWeb -
16 hours and 24 minutes ago
pimg src="http://www.readwriteweb.com/images/google-gears.png" width="150" height="58"/We recently
had the opportunity to meet with two senior executives at Google. At the Web 2.0 Summit in San
Francisco, ReadWriteWeb editor Richard MacManus and I met with Dave Girouard, President of Google
Enterprise. Then a few weeks later, I met with Vic Gundotra, VP of Engineering, via video
conference. Both meetings provided some interesting background - but the one question that keeps
returning and that was not so well answered is: why is Google not deploying Gears aggressively?/p p
align="right"emSponsor/embr /a href='http://d.openx.org/ck.php?n=12733amp;cb=12733'
target='_blank'img src='http://d.openx.org/avw.php?zoneid=861amp;cb=12733amp;n=12733' border='0'
alt='' align="right" //a/p h2What Is Gears?/h2 pAs explained on a
href="http://code.google.com/apis/gears/gears_faq.html#whatIsGears"Google's FAQ/a:/p p"Gears is an
open-source browser extension that lets developers create web applications that can run offline.
Gears provides three key features:/p ulliA local server, to cache and serve application resources
(HTML, JavaScript, images, etc.) without needing to contact a server;/li liA database, to store and
access data from within the browser;/li liA worker thread pool, to make web applications more
responsive by performing expensive operations in the background."/li/ul pThat is important. The
biggest single hurdle to mass adoption of web-based office software is the inability to use it when
online access is not possible (in airplanes and other fun places off the grid). Offline access is
also reassuring for those times when the cloud platform is having trouble: at least you can work
offline for a while. This is not a small feature. It is the big one./p pWe get the usual beta
warnings from Google:/p p"Gears is currently a beta product; moreover, it is currently considered
to be a developer-only release. When the developer community has had a chance to examine, critique,
and improve Gears, a final version suitable for use with production applications will be made
available."/p pBut we learn to ignore these beta designations from Google. Gmail still says beta./p
pBut in this case, Google really is being shy about fully bringing Gears to its own product
line-up./p h2Zoho Is Using Gears. Why Not Google Apps?/h2 pZoho started using a
href="http://www.readwriteweb.com/archives/zoho_writer_adds_offline_support.php"Gears in Writer/a
as early as August 2007, nearly 18 months ago. In October 2008, a
href="http://www.readwriteweb.com/archives/zoho_mail_gets_offline_support.php"Zoho Mail went
offline with Gears/a./p pOn March 31st, 2008, a
href="http://www.readwriteweb.com/archives/google_docs_offline_support.php"Google announced Gears
for Docs/a. This was a step forward, albeit 8 months after its competition (Zoho) did it./p pSo,
the big question is, "When will Gmail enable offline use via Gears?" I posed this question to Dave
Grirouard, President of Google Enterprise. The response was along the lines of, making it work on
the scale of Gmail is not a trivial engineering challenge. That sort of made sense. But Gears has
been out for a long time; it is a critical feature, and Google has the best software engineering
talent on the planet./p h2Ahem, What About Chrome?/h2 pAgain, from Google's FAQ:/p p"Gears works on
the following browsers:/p ulliApple Mac OS X (10.4 or higher) ulliFirefox 1.5 or higher/li liSafari
3.1.1 or higher (requires OS X Tiger 10.4.11+ or Leopard 10.5.3+)/li/ul/li liLinux (Requirements)
ulliFirefox 1.5 or higher/li/ul/li liMicrosoft Windows (XP or higher) ulliFirefox 1.5 or higher/li
liInternet Explorer 6 or higher/li/ul/li liMicrosoft Windows Mobile (5 or higher) ulliInternet
Explorer 4.01 or higher/li liThe following devices are not supported ulliSamsung i320 and i320N/li
liOrange SPV C600/li liMotorola Q/li/ul/li/ul/li/ul p Additionally, the team is working on
supporting Safari on Mac OS X in a future release."/p pNotice the elephant not in the room? Yes,
Gears does not work on Chrome. Is that because Chrome does not support extensions?/p pIs Google
holding up Gears until Chrome can support Gears? We hope not. That seems contrary to its philosophy
to date, which has been to couple them very loosely. So that is probably just coincidence./p
h2"Gears for Mobile Is the Holy Grail"/h2 pWe had a fascinating talk with Vic Gundotra (VP of
Engineering) and Sumit Agarwal (Mobile Product Management). They laid out a mobile strategy that
clearly shows that Google is thinking bigger and deeper than anyone else about the future of this
huge market. They were also frank about the scale of the engineering challenge. Looking globally,
there is no dominant mobile device. In fact, it is an extremely fragmented market. That is a
problem when each user expects a native interface./p pVic Gundotra described how about a year ago
Google bet that the mobile browser would be the unifying force. Specifically, the strategy was to
standardize on a href="http://en.wikipedia.org/wiki/WebKit"Webkit-based browsers/a. That makes
sense but still leaves out the all-important offline access question. So, I posed the "What about
Gears?" question. I was told that Gears in a mobile browser was, of course, the "holy grail."/p
h2The Answer Given Is Probably Correct/h2 pGoogle is confirming that Gears is critically important
to both its web apps and its mobile strategy, and that the delay is simply because deploying Gears
on the scale that Google operates is a tough engineering challenge. That seems like the best
explanation. But we would love to hear from our readers. Have you used Zoho Mail with Gears, and
did it work well? Is it simply a scale issue that is delaying Google's more aggressive deployment
of Gears?/p stronga
href="http://www.readwriteweb.com/archives/why_is_google_not_deploying_gears_aggressively.php#comments-open"Discuss/a/strong
pa href="http://feedads.googleadservices.com/~at/55KwOMFlRoDepw3qCJYrLD0Pkxo/a"img
src="http://feedads.googleadservices.com/~at/55KwOMFlRoDepw3qCJYrLD0Pkxo/i" border="0"
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Center for Citizen Media: Blog -
17 hours and 42 minutes ago
I’m a signer of a letter on a new site called “An Open Transition,” where a group of folks led by
Larry Lessig:
- celebrates the incoming administration’s decision to put a Creative Commons license on its Change.Gov transition website, thereby allowing anyone to share,
remix and otherwise reuse and copy the material there;
- and asks that this philosophy be extended widely in the new administration, and around the
government in general.
Politico has a short story on this here.
|
Times Online:rss -
1 days and 8 hours ago
Muhammad Yunus works to a simple philosophy. He looks at the way in which conventional banks work
and then does the opposite: “They go to the rich, I go to the poor. They go to men, I go to
women. They go to the urban areas, I go to the rural ones. They look for collateral, I look for
collateral-free.”
|
KillerStartups.com - all -
1 days and 15 hours ago
br /What it doesbr /br /The tagline of this web-based resource is “Access without
boundaries”, and the company makes this philosophy come true by giving you access to the
files you have scattered everywhere via a single desktop. br brEssentially, Gladinet is a solution
that centralizes not only the files you have all over the web but also all over different
computers, as it provides remote access to multiple personal computers from any one of them. It is
also possible to share files and folders with any person you wish, and this system is implemented
without additional software installs of any kind. br brOn the other hand, the company provides you
with web applications that make for desktop integration and further flexibility wherever you are.
There is also a password manager to ensure that you can access your files securely. br brWhen all
is said and done, this is a very suitable option for those that are forced to use several machines
due to the pace of their work and look into a way of centralizing proceedings in a hassle-free
manner. brbr /br /In their own wordsbr /br /“Access without boundaries.”br /br /Why it
might be a killerbr /br /Those who have to use more than one computer on a regular basis will find
the flexibility this virtual desktop provides an interesting proposition.br /br /Some questionsbr
/br /How does the system work from a technical viewpoint?br /br /Link: a
href='http://www.gladinet.com'http://www.gladinet.com/abr /Our Review: a
href='http://www.killerstartups.com/Web20/gladinet-com-access-your-files-from-anywhere'http://www.killerstartups.com/Web20/gladinet-com-access-your-files-from-anywhere/abr
/br / nbsp;div class="feedflare" a
href="http://feedproxy.google.com/~f/killerstartups/BkQV?a=c2RJVaCN"img
src="http://feedproxy.google.com/~f/killerstartups/BkQV?d=41" border="0"/img/a a
href="http://feedproxy.google.com/~f/killerstartups/BkQV?a=OSNQVbyQ"img
src="http://feedproxy.google.com/~f/killerstartups/BkQV?d=52" border="0"/img/a a
href="http://feedproxy.google.com/~f/killerstartups/BkQV?a=pyE2tzb5"img
src="http://feedproxy.google.com/~f/killerstartups/BkQV?i=pyE2tzb5" border="0"/img/a a
href="http://feedproxy.google.com/~f/killerstartups/BkQV?a=q0QF3Smd"img
src="http://feedproxy.google.com/~f/killerstartups/BkQV?i=q0QF3Smd" border="0"/img/a a
href="http://feedproxy.google.com/~f/killerstartups/BkQV?a=Kq7tDMKC"img
src="http://feedproxy.google.com/~f/killerstartups/BkQV?d=43" border="0"/img/a a
href="http://feedproxy.google.com/~f/killerstartups/BkQV?a=NuLMnGnX"img
src="http://feedproxy.google.com/~f/killerstartups/BkQV?i=NuLMnGnX" border="0"/img/a /divimg
src="http://feedproxy.google.com/~r/killerstartups/BkQV/~4/MXNkw0iQCYA" height="1" width="1"/

|
Planet Ubuntu -
1 days and 19 hours ago
img class=face src=http://planet.ubuntu.com/heads/sridhar.png alt= pJust for a second, put yourself
in the shoes of an average PC user. You use the software that came with your computer, plus perhaps
some others that you downloaded, bought in a box or #8216;borrowed#8217; from a friend. You#8217;ve
heard some good things about something called #8220;open source#8221;, but you haven#8217;t the
foggiest clue of where to get it or what applications to try. You aren#8217;t a technical person,
have limited time and even less patience. Ultimately, you#8217;re looking for something that
#8216;just works#8217; and is either free (of cost) or clearly better than what you#8217;re using
now. Why make the effort otherwise? Honestly, you#8217;d rather be down at the pub watching the
cricket with yournbsp;mates./p pHow would free software advocates best woo such a person into their
camp? They aren#8217;t going to immediately repartition their hard drive and use GNU/Linux
exclusively. They would more likely be willing to try some free software on their existing OS,
provided that the barrier was sufficiently low. If you#8217;re lucky, that toe-dip will lead to
deeper immersion in the world of FOSS, and hopefully also into some appreciation of the philosophy
beyond thenbsp;practical./p pIf this person has a knowledgeable friend or pays attention to certain
information sources, they might get some ideas on what software to use. Applications like Firefox
and OpenOffice.org are fairly popular choices these days, but what about less publicised treasures
like the GIMP or ClamWin? Sure, there are a title=Introduction to Linux, Free Software and Open
Source href=http://www.linux.org.au/linux#FindAppsWeb sites/a that let you search for FOSS
equivalents to proprietary applications, but these still require somenbsp;effort:/p ol liSearch for
the application younbsp;want./li liGo to the Web site for thatnbsp;application./li liFind the
download page and pull itnbsp;down./li liRun thenbsp;installer./li liTo uninstall, use
Windows#8217; emAdd/Removenbsp;Programs/em./li /ol pThese steps need to be performed for emeach/em
application you wish to install, so can become tiresome verynbsp;quickly./p pHow could we simplify
this process? What I propose is a software management application. Let#8217;s for the sake of
brevity call it emFOSS Pack/em, named after the closest analogue I can think of, a
href=http://en.wikipedia.org/wiki/Google_PackGoogle Pack/a. The process is intended to be as simple
as possible for the endnbsp;user:/p ol liThe user downloads a single application (emFOSS Pack/em)
and installsnbsp;it./li liWhen they launch FOSS Pack, they can select from a menu of categorised
FOSS applications to install, similar to how a GUI package manager front-end works
onnbsp;(GNU/)Linux./li liThe user selects the applications they want, and then they are downloaded
and installed innbsp;batch./li liUninstallation should be as simple as installation, all within
FOSSnbsp;Pack./li /ol pHere#8217;s the killer feature: FOSS Pack should be able to scan the
user#8217;s system for proprietary applications. These are identified based on an internal list,
which also contains information on FOSS alternatives to those applications. Those alternatives are
presented for easy download andnbsp;install./p pFOSS Pack contains descriptions of each
application, so the user doesn#8217;t have to visit another Web site to understand what they do
(although a hyperlink should be provided as well). The option should exist to be able to select
only from applications that have Linux versions, as a means of facilitating an OS transition. FOSS
pack should also be able to automatically check for updates at regular intervals, and offer to
install them whennbsp;available./p pI#8217;m not expecting any of this to be as clean as a real
package management system. FOSS Pack will likely have to execute the external installers. Perhaps
in the future the applications authors could co-operate with FOSS Pack maintainers to deliver a
more seamlessnbsp;experience./p pIt looks to me that a lot of the pieces to create FOSS Pack are
already there, and as is often the case in the FOSS world all that#8217;s required is to tie them
together in an appropriatenbsp;way./p pstrongLotD:/strong a title=K12 Open Technologies
href=http://www.k12opentech.org/solveig-haugland/2008/05/16/30-things-are-same-microsoft-word-and-openofficeorg-writer30
Things That Are the Same In Microsoft Word and in OpenOffice.orgnbsp;Writer/a/p br /pcopy;2008 a
href=http://www.dhanapalan.com/blogSridhar Dhanapalan/a.br / This work is licensed under a a
rel=license href=http://creativecommons.org/licenses/by-sa/2.5/au/Creative Commons
Attribution-Share Alike 2.5 Australia Licence/a.br / a rel=license
href=http://creativecommons.org/licenses/by-sa/2.5/au/img
src=http://i.creativecommons.org/l/by-sa/2.5/au/88x31.png alt=Creative Commons BY-SA Licence //a
/p.

|
TechCrunch -
1 days and 21 hours ago
Next summer, you and all your so-called friends from Facebook and MySpace will be able to finally
meet in a giant arena, where you ill be able to play dating games, compete against each other in
Guitar Hero or Lacrosse, listen to live bands, or check out the modeling contest. The
event will be called ArenaFest, and
will eventually be held at 50 major sports arenas around the country. Next summer, it will start
with 10 arenas in places like Dallas, Detroit, Cleveland, Phoenix, and Anaheim.
ArenaFest will have several draws, including live sports, live music, and live contests. John
Ossenmacher, CEO of ArenaWorks Entertainment, which operates ArenaFest, calls it ” our
version of live social networking.” People who go will be able to interact with their
friends on Facebook and MySpace. And their friends on those social networks will be able to
interact with what’s going on inside the arena.
The sport at the event will be lacrosse, which is one of the fastest-growing
sports in the U.S. “We are basically building a brand new sports league targeted at
this 16-to-24 year old demographic,” says Ossenmacher. But that’s not all.
Live bands, both signed and unsigned acts, will play onstage. For the unsigned bands, ArenaWorks
is partnering with SellaBand, the site
where music
fans can fund unsigned bands. Since its launch in 2006, SellaBand has raised $3 million for
musicians to record nearly 30 albums. Now bands on the site will have a chance to tour as well.
They will be able to sign up to
apply for the ArenaFest slots. If they gather 200 fans, $10,000 towards an album, or the most
weekly votes, they get to proceed to Round 2 and play a local venue. The best of those will then
be screened by a professional jury, which will determine who will play at ArenaFest.
At ArenaFest, the audience will be encouraged to participate themselves through a variety of
contest stations, including a Lacrosse Challenge, Guitar Hero, Next Top Model (to lure the
ladies), Dodgeball, and Break Dancing (yes, break dancing). There will also be some sort of
dating game.
All of this will cost just $27.50 per ticket, and the whole thing will be repeated weekly
throughout the summer at the same venues to encourage the high school and college crowd to keep
coming back. “We are changing the whole philosophy of how the arena system works,”
says Ossenmacher. Fill up the cheap seats in between games.
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