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Rage3D Discussion Area - 75,85,87,93,99 -
17 hours and 22 minutes ago
Hello everyone...
I trust you are all as excited as I am about playing GTA 4 on the PC. I've read there are some
optimizations making it look better as well as gameplay. I have tried this on the PS3 and can't get
enough of it. My concern is about the system requirements. I would have preferred that my computer
meet the recommended requirements but I fail in the CPU and GPU categories. I went to the "Can You
Run It" website which makes the process of correlating the requirements of any game simple by
pressing a button.
For system specifications please refer to the system specs tab. I have an E8400 and a Sapphire 3850
512. Of these two items which should I upgrade the most because I can't afford both? I was thinking
it's more important to upgrade the video card since I've been playing games recommending quad core
processors such as UT3 at maxed settings. I guess there's no way of truly knowing until I have this
game in my hands which should be soon :-).
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The Inquirer FR -
23 hours and 58 minutes ago
Electronic Arts (EA) fait un pas de plus sur le marché des jeux
électroniques en ligne en Asie avec le rachat du développeur de jeux en
réseaux Sud-coréen J2MSoft.
J2M, auteur de Ray City, Taan & Debut, continuera de produire ses
proches franchises en ligne, tout en développant des jeux en ligne à partir de
titres EA. Aucune des deux sociétés ne souhaite parler chiffres.
EA ne met cependant pas tous ses oeufs dans le même panier, ayant annoncé en
début de semaine s’associer au Chinois NetDragon Websoft pour créer des jeux
3D MMORPG (massively multiplayer online role playing games) dérivés de
Dungeon Keeper, le titre d’EA. Les MMORPG (ou JRLMM en bon français) ne
sont pas que massivement multi-joueurs en Asie, ils sont aussi massivement populaires, ce qui
rend l’accord essentiel pour la stratégie asiatique d’EA.
Des jeux comme FIFA et NBA Street ont déjà été mis
en ligne par Electronic Arts.
La société dit aussi vouloir placer ses meilleurs poulains Warhammer, Age of
Reckoning, Need For Speed et Battlefield Heroes en ligne très
bientôt.
Traduction et adaptation d’un article de Sylvie Barak pour INQ.
  


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GigaOM -
1 days and 7 hours ago
Like me, the Wi-Fi Alliance is based in Austin, so I asked them if they wouldn’t mind
setting up a home tour that would allow me to see the future of Wi-Fi in action. In the segment
below, I sit down with Kelly Davis-Felner, marketing director of the Wi-Fi Alliance, whose home I
visited to talk about Wi-Fi on handsets as well as the future of Wi-Fi peering, which would
create device networks independent of the Internet.
Davis-Felner says the Alliance has certified 249 mobile handsets since 2003, 106 of them this
year alone. She expects Wi-Fi on handsets to be more common in the years to come — a
prediction that, after reading our readers’ opinions of the BlackBerry Storm
shipping without Wi-Fi, I wholeheartedly agree with. And in the last two minutes of the
video, Davis-Felner talks about networking WiFi-enabled devices for sharing photos, playing games
or printing without ever having to access the web.
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TIGSource -
1 days and 16 hours ago
pa href="http://www.flickr.com/photos/tigsource/3081303186/" title="Qwak by tigsource, on
Flickr"img src="http://farm4.static.flickr.com/3073/3081303186_b042f2c149.jpg" width="500"
height="375" alt="Qwak" //a/p pWe covered Jamie Woodhouse#8217;s a
href="http://www.qwak.co.uk"Qwak/a almost two (!!) years ago, when it was a
href="http://tigsource.com/articles/2007/01/03/qwak"a homebrew span class="caps"GBA/span game/a
#8211; even that was a port of the originals, which came out for the span class="caps"BBC/span
Micro and then the Amiga. Now it#8217;s returned for the PC, and it is (in this author#8217;s
opinion), better than ever! The basic game mechanics have not changed, although the levels now do
not scroll. What has changed are the graphics, which have been overhauled for the PC. They#8217;re
incredibly bright, colorful, and big, and combined with the compact level design, are almost
overwhelming to the eyeballs./p pThe main premise of the game remains the same: find the keys and
proceed to the exit. The original games were always fairly fast-paced, but this version feels even
more so (no doubt in part because of the compressed size of the levels). It#8217;s really frenetic
and arcadey, and packed with all manner of collectibles and power-ups, including what I believe are
the biggest fruit-to-player-character ratios I#8217;ve ever seen in a game./p pQwak plays slightly
like a steroid-injected kitten inside a small box filled with over-sized catnip toys, and if you
can believe it, that#8217;s actually a compliment. Even better with two kittens (co-op), to
rekindle fond memories of playing games like Bubble Bobble with my friends./p pSo yeah, somebody
approach this man and help him get the game on span class="caps"XBLA/span! It would be a perfect
fit./p pstrongTIGdb:/strong a href="http://db.tigsource.com/games/qwak"emEntry for Qwak/em/a/p

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