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[In his latest column for GameSetWatch, UK writer and journalist Fraser
McMillan discusses Valve's seminal first-person action title Half-Life 2, examining and revisiting the
smart design decisions behind the classic game.]
I've just finished Half-Life 2 for the first time. It has taken me three attempts - once on Xbox
360 and twice on PC - to see Valve's defining game to its conclusion. That this relatively minor
feat took so long is entirely my fault, ironically a product of the impatient wish to blast
through as quickly as possible.
Two and a half years after I initially booted it up, the end credits rolled. The final, completed
playthrough attempt lasted less than a week, and I'm glad I bit the bullet and experienced it
this way.
Not that it was anything like a chore; by taking things at my own, or, more accurately, Valve's
pace, I had time to absorb the world and explore its nooks and crannies, my eyeline expertly
guided by the seemingly omnipotent hand of City 17's creators.
I finally understand why everyone has waxed lyrical about Gordon Freeman's second adventure for
the last half-decade or more. Conducive to this is the fact that my tastes have matured, and my
thoughts on games delved into deeper, more analytical territory. Articulating why I liked X and
disliked Y is no longer particularly hard in most cases.
When I can't explain these, it's usually because I was baffled by just how terrible each element
of the design was. On a handful of occasions, though, it's a sign that what I played was so
confoundingly fantastic that my critical brain didn't even attempt to kick in. This is the
position I'm in now. Deconstructing Half-Life 2 feels wrong in a way, like teasing a dog with
some food only to scoff it yourself. It shouldn't really be done because it's against the nature
of the beast and could cheapen the experiences of all involved. It's not even entertaining; just
perversely, cruelly compelling.
Half-Life 2 is designed so as to not appear designed. That's ostensibly odd, but makes a
surprising amount of sense. A lot of effort has been poured in to create the impression of
effortlessness. Most of what we do, see or hear in Half-Life 2 feels distinctly of our own
volition. If not in the act itself, the mere observation of incidental detail off the critical
path is a component of the illusion of presence and agency, even though each individual's journey
will, in the end, be effectively identical to other players'.
This facet of its design makes itself known from the instant the G-Man's face fades out to reveal
an unexceptional train car. As well as evoking the timeless introduction to its predecessor, this
scene serves to create the illusion of reality; of an ambient world that exists beyond just our
interfacing with it.
Airborne robots which we'll later come to despise fly by the carriage, inspiring curiosity. A
fairly normal looking landscape passes increasingly slowly as the vehicle comes to a halt. Our
two co-passengers occupy themselves, one waiting eagerly for the doors to open as the other sits
opposite, dejectedly staring into nothingness. We can talk to the latter or leave him be. As
we're let off, the former sighs; "Well, end of the line."
With this sequence, Valve instantly and very tangibly contend that though this remains a
Half-Life game, it's one of an evolved character. They turned the first-person-shooter on its
head with that first title, Citizen Kane-ing the genre to an extreme degree, but the setting
allowed the team to concentrate on a specific goal without concerning themselves much with the
outside world.
Forced to emerge from the secluded comfort zone of Black Mesa, the sequel establishes itself as
both successor and pioneer from the off, and continues in this mould for much of its duration. It
should be noted at this point that it's not perfect but - Freeman's basking in the adulation of
every NPC notwithstanding - Half-Life 2's universe is absolutely convincing.
Not through the kind of emergent systems that make Far Cry 2's war-torn state so wonderfully
plausible, but in an entirely different and equally valid manner, one that single-handedly
authored a rigorous and, ultimately, highly successful template for linear video games that is
still being ignored to this day.
It's all in creating an illusion of substance and openness and propelling the player through it
at whatever pace is required. A lot of elements of Half-Life 2 feel dynamic in nature despite
being at least somewhat intended or even heavily scripted.
The odd set-piece is obnoxiously predictable, but in a franchise that lives and breathes on these
cues it's astounding how sparse these are. Allow yourself to be engulfed in the sly deception and
these fade into such insignificance it's laughable. Many modern releases remain patronisingly
transparent without anything close to such a sustained barrage of both subtle and overwhelming
instances.
It's equally incredible when you realise just how paper thin the mirage is. Hang around too long
in one spot or put on the blinkers and dash through and it's all too easy to break, but even when
compelled to do so it's tough not to be rapidly, subconsciously re-immersed. We're the hapless
cobras rising from the basket as Valve expertly play their tune, transitioning from staccato to
legato when appropriate.
The reminders that this is a fully realised world continuously flow towards us, and by
alternately sticking to convention and craftily subverting our expectations of what video games
are, Half-Life 2 capitalises on our gullibility to this effect. How clever I thought I was by
navigating over to the beach hut using painstakingly arranged miscellany and my trusty old
gravity gun. Empty, besides some assorted junk and a small item crate. The ammunition it
contained was already maxed out in my inventory.
At first I was scandalized; how dare you, Valve, how dare you so gratuitously undermine my
efforts? Then I realized that my impression of this place as a cohesive, unified land that simply
exists had been augmented. My irritation morphed into unabated admiration. Why does there have to
be an explicit reward for venturing into a hidden or ostensibly unreachable spot? My prize was
much more interesting.
Merely paying attention also pays dividends both in terms of the strength of the universe and the
narrative. Peering through the view-box in the door you'll see something that often leads to far
more questions than answers, but which also fleshes out the core experience. Keeping your eyes
peeled means you can witness things that have the capacity to alter your perception of the City
and its inhabitants or prepare you for a challenge ahead.
It's unlikely that many players have seen all of these, but both static and active environmental
incidentals can frighten, inform, bait or warn. Some allow us to begin filling in the gaps
ourselves in imagined ways. We begin to construct an image of who lived in this cell by its
contents, what prompted that piece of graffiti or what unspeakable things must have befallen that
rotting corpse in the viaduct. It happens infrequently enough to make the player feel special, as
if they're the only one to have observed such details. Again, these can prompt the same reaction
as a totally unscripted emergent event, but within a much more solid framing than any games of
that particular propensity are likely to achieve any time soon.
I've noticed that actual examples of the virtues I've cited are somewhat lacking from this
article. Perhaps, though, this stems from the broader effect of believability that Half-Life 2 so
decisively realises. It already presents the most attractive science fiction setting yet seen in
our medium, but the manner in which it shapes our experiences in such gentle and minor ways is
its crowning achievement.
My failure to cherry pick the most impressive of these idiosyncrasies is indicative only of its
intransigent formula. Memories of my time with the game are not necessarily of these individual
pieces, but of the great chunks of the puzzle they gelled into. Firm authorial control in games,
Valve have proven, can also relax when properly timed. The most important lesson we can
extrapolate from Half-Life 2 is that if you're going to force us down a linear path, you should
do your utmost to make it feel as far away from this reality as possible. Maybe it's obvious
advice, but it's one that far too few have taken onboard over the years.
Amazon has just added a major new platform to its Kindle arsenal: Mac. The free
application lets you read ebooks on your computer, including those you’ve purchased
previously from Amazon.
Like its applications for iPhone
and iPod touch, BlackBerry,
and the PC, Kindle for Mac is
designed to sync with your Kindle device, so if you’re reading an ebook on your Mac, you
can pick right up where you left off when you’re reading from your Kindle on the train.
Kindle for Mac can be downloaded from Amazon’s website now, but note, it requires Mac OS X 10.5 or above. In a
statement, Amazon says that full text search and the ability to create and
edit notes and highlights will be added in the near future.
The addition of a Mac app was expected, and gives Amazon a presence on yet another key platform.
Next up will almost certainly be an iPad app, a move that will be closely watched since Apple
will be launching its own “iBooks” app that makes iPad a direct competitor to Kindle. With
iPad hitting stores on April 3rd, expect Amazon to get its app out the door in short order.
Publication Date: 2010 Mar 12 PMID: 20230835Authors: Kobayashi, M. - Akutsu, H. - Suzuki, T. -
Yoshida, M. - Yagi, H.Journal: J Mol BiolF(1)-ATPase, composed of alpha, beta, gamma, delta, and
varepsilon subunits is a unique enzyme in terms of its rotational catalytic activity. The smallest
unit showing this function is the alpha(3)beta(3)gamma complex. We have investigated the
alpha(3)beta(3)gammavarepsilon(DeltaC) (varepsilon(DeltaC), truncated varepsilon) complex from
thermophilic Bacillus PS3 (TF(1)', 360 kDa) in the solution state by using the combination of
extensive deuteration, segmental-labeling and CRINEPT NMR. Well-resolved CRINEPT-HMQC spectra of
partially (15)N-labeled TF(1)' were obtained for this huge and asymmetric protein complex. The
spectrum of the C-terminal domain of the beta subunit revealed that the open form of the beta
subunit in the TF(1)' complex is similar to that of the free beta monomer. The open beta subunit in
the TF(1)' complex does not exhibit high affinity for nucleotides unlike the monomer, but this is
in agreement with the results of single molecule analysis of TF(1)alpha(3)beta(3)gamma. On the
other hand, the closed form of the beta subunit in the TF(1)' complex was shown to be distinct from
that of the nucleotide bound beta monomer. This is consistent with previous report that closed form
of the TF(1)beta monomer could be a catalytically activated state. The loop between the N-terminal
beta-barrel and the central domain is highly flexible in the TF(1)' complex, in contrast to in the
alpha(3)beta(3) hexamer, suggesting that it is affected by the presence of the gamma subunit in
this area.post to:
CiteULike
If you follow me on Twitter, you’ll occasionally hear me talk about “audience
atomization overcome.” I’ve been using this phrase to describe
something that has changed in our word because of the internet.
Audience Atomization Overcome
The people formerly
known as the audience, once connected up to big institutions and centers of power, but not
across to one another, have overcome their own atomization, which was a normal condition during
the age of mass media. With the rise of social media they are now connected horizontally, peer to
peer, at the same time as they connect vertically: to the news, the program, the speaker, the
spectacle. Simple example: Tweeting
during the Academy Awards. More intricate example: Pet lovers
find each other on affinity sites when the major media isn’t attentive to their
concerns.
The horizontal flow changes the situation for speakers and producers in any communication setting
that retains the trappings of one-to-many. The change is especially dramatic in an arena I know
well: the professional conference where I might sit on a panel or attend a presentation. The
popularity of the backchannel—years ago it was IRC, today it’s Twitter—has
empowered those in the audience to compare notes and pool their
dissatisfaction during a performance that misfires. Audience atomization has been
definitively overcome, raising the bar and increasing the risk for speakers who walk in
unprepared.
Especially at risk are “big name” speakers whose online or offline status is such
that they may complacently assume their presence alone completes the assignment and guarantees
success. Organizers may be so delighted to have landed the CEO of the hot company or the thought
leader in a particular space that they fail to ask for much in the way of new material or a
carefully thought-out ideas. This was always a problem at conferences; what’s different is
the audience is able to do something about it, and they will savage you on Twitter if you falter.
These facts were clearly in view for me and my colleagues as we prepared for our recent panel at
South by Southwest: The future of
context. We were acutely aware that the bar had been raised, especially at a conference like
SXSW where everyone is wired. When Twitter CEO Evan Williams appeared at South by Southwest for a
keynote interview, the answers felt so thin to so many that he had to post this after.
Here are ten things we did in recognition that audience atomization has been overcome. I must
say: our plan worked. The Future of Context was the most well-received panel I have ever
been on. (A good live blog of it is here, a reaction post here, a sample tweet here. The room—Hilton H, a big
one—was full and people were turned away.)
How to avoid getting killed in the backchannel
1. Unfamiliar to them, super familiar to you. First, you need a subject that
hasn’t been picked to death at conferences. But it’s got to be something you grok. I
wrote my first
post on background narratives vs. newsy updates in 2008; I’ve been thinking about it since then.
Co-panelist Matt Thompson introduced
the phrase “the future of context” in 08, as well. He spent a year on the problem as
a fellow at the University of Missouri. In a sense, we had two years prep time.
2. Go for intellectual diversity. We had a mainstream journalist (Matt Thompson of NPR) an academic (me) a software developer and
entrepreneur (Tristan Harris of Apture.com) and
a tech writer and reporter (Staci Kramer of
paidcontent.org.) The youngest panelist was less than half the age of the oldest. We had an
African-American and three whites, a woman and three men. People notice.
4. Get serious about advance planning. One conference call (“So
Sally…what do you want to talk about?”) is not what I mean by serious. We
had five calls over four months. We worked out a beginning, middle and end that made sense to all
of us: Frame the problem, drill down on a few specifics, float possible fixes, then go to the
crowd.
6. Create a dedicated site for the panel. Welcome your crowd to it. See futureofcontext.com, which Matt Thompson pulled together.
Anyone can post at it or comment. And it says
to the audience: welcome, we set a place for you.
7. The title you pick should be “write once, run anywhere.” (Why
that phrase?) Thus: the
future of context is simultaneously the name of the SXSW panel, the domain name of the site, the hashtag on twitter and the
search term we wanted to claim.
8. Watch the backchannel like a hawk during the event. This chart shows that the
hashtagged tweets were coming in at a rate of almost 300 an hour. It’s your
moderator’s job to monitor that flow, sense where it’s going and react when necessary
by talking directly to the
backchannel. This takes someone who can scan posts and type quickly. Staci Kramer did that. After
the five phone calls and the three blog posts and the dinner the night before to go over the
plan, she already knew what we were going to say, which allowed her to focus on the incoming.
9. Leave at least 40 percent of the time for Q and A. Anything less than that
and people start resenting you for hogging the mic. It’s amazing to me how many panels
cannot manage this simply feat of timing.
10.Arrange a meet-up directly after for those who want to continue the
discussion and interact with the participants face-to-face. This was something I wish we had
thought of. (It was suggested to me by Jeremy
Zilar of the New York Times, who attended.) That way no one walks away wishing there was more
time.
Now if you’re thinking that none of these ideas is particularly original or
ingenious— well, I agree. My point is you need a complete approach to avoid getting killed
in the backchannel and give demanding conference-goers what they have come to expect.
Of course there’s another alternative: the unconference, where the
room is the panel.
Publication Date: 2010 Mar 12 PMID: 20230834Authors: Stocks, B. B. - Konermann, L.Journal: J Mol
BiolThe current work employs a novel approach for characterizing structural changes during the
refolding of acid-denatured cytochrome c (cyt c). At various time points (ranging from 10 ms to 5
min) after a pH jump from 2 to 7 the protein is exposed to a microsecond hydroxyl radical (.OH)
pulse that induces oxidative labeling of solvent-exposed side chains. Most of the covalent
modifications appear as+16 Da adducts that are readily detectable by mass spectrometry (MS). The
overall extent of labeling decreases as folding proceeds, reflecting dramatic changes in the
accessibility of numerous residues. Peptide mapping and MS/MS reveal that the side chains of C14,
C17, H33, F46, Y48, W59, M65, Y67, Y74, M80, I81, and Y97 are among the dominant sites of
oxidation. Temporal changes in the accessibility of these residues are consistent with docking of
the N-and C-terminal helices as early as 10 ms. However, structural reorganization at the helix
interface takes place up to at least 1 s. Initial misligation of the heme iron by H33 leads to
distal crowding, giving rise to low solvent accessibility of the displaced (native) M80 ligand and
the adjacent I81. W59 retains a surprisingly high accessibility long into the folding process,
indicating the presence of packing defects in the hydrophobically collapsed core. Overall, the
results of this work are consistent with previous hydrogen/deuterium exchange (HDX) studies that
proposed a foldon-mediated mechanism. The structural data obtained by .OH labeling monitor the
packing and burial of side chains, whereas HDX primarily monitors the formation of secondary
structure elements. Hence, the two approaches yield complementary information. Considering the very
short time scale of pulsed oxidative labeling, a future extension of the approach used here to
sub-millisecond folding studies should be feasible.post to:
CiteULike
Publication Date: 2010 Mar 12 PMID: 20230833Authors: Low, C. - Neumann, P. - Tidow, H. - Weininger,
U. - Haupt, C. - Friedrich-Epler, B. - Scholz, C. - Stubbs, M. T. - Balbach, J.Journal: J Mol
BiolSlyD is a prolyl isomerase (PPIase) of the FKBP type with chaperone properties. X-ray
structures derived from three different crystal forms reveal that SlyD from Thermus thermophilus
(TtSlyD) consists of two domains representing two functional units. The PPIase activity is located
in a typical FKBP domain, whereas the chaperone function is associated with the autonomously folded
inserted flap domain (IF domain). The two isolated domains are stable and functional in solution,
but the presence of the IF domain increases the PPIase catalytic efficiency of the FKBP domain by
two orders of magnitude, suggesting that the two domains act synergistically to assist the folding
of polypeptide chains. The substrate binding surface of TtSlyD was mapped by NMR chemical shift
perturbations to hydrophobic residues of the IF domain, which exhibits significantly reduced
thermodynamic stability according to NMR H/D exchange and fluorescence equilibrium transition
experiments. Based on structural homologies, we hypothesize that this is due to the absence of a
stabilizing beta-strand, suggesting in turn a mechanism for chaperone activity by 'donor strand
complementation'. Furthermore we identified a conserved metal (Ni(2+)) binding site at the
C-terminal SlyD-specific helical appendix of the FKBP domain, which may play a role in
metalloprotein assembly.post to:
CiteULike
With the sexual abuse scandal in the Catholic Church spreading, a leading religious scholar said
Wednesday that a greater female presence in the church hierarchy would have helped prevent the
crisis from worsening.
With the sexual abuse scandal in the Catholic Church spreading, a leading religious scholar said
Wednesday that a greater female presence in the church hierarchy would have helped prevent the
crisis from worsening.
With the sexual abuse scandal in the Catholic Church spreading, a leading religious scholar said
Wednesday that a greater female presence in the church hierarchy would have helped prevent the
crisis from worsening.
To buy or to build? Yahoo media head James Pitaro tells us that’s the question that drove
his company’s decision to buy social sports startup
Citizen Sports, which owns a series of sports-related apps on the iPhone and on Facebook.
“When we really sat down and looked at what we were doing in the social space and where we
were trying to get, we ultimately decided that what they already had is superior than what we
would have been able to do in the short term,” he says.
Now, he says, Yahoo Sports—which is “doing a very good job on the
PC”—will be able to bolster its presence on the iPhone—and also build a
presence on Facebook. “We haven’t been as active on Facebook as we should be,”
he says. “It’s a top priority for our media businesses.” During a discussion
with Pitaro and Citizen Sports CEO Mike Kerns, the two men also talked to us about the future of
fantasy sports online, the overlap between Yahoo Sports and Citizen Sports and provided some
details about the deal, which will see about 30 employees joining Yahoo (NSDQ: YHOO). Highlights, after the jump.
Every generation thinks that they are the first. The first to feel this way or that, the first to
make this or that revelation, the first to do and make things that we find later have been done
and made since before we could record their doing and making. But while these illusory and
fleeting firsts are common to every generation, there are true firsts being achieved
constantly, though they are often subtle enough that they are not noticed even by those in their
midst. My generation has been lucky enough to be part of a very important first.
The personal computer (in all its forms) has grown to be, I would say, the single greatest
potential source of prosperity in history. It has enabled the internet and a consequent
democratization of all sorts of arts and information, as well as the ongoing destabilization of
financial institutions via distributed money transfers. The revolution, and it really is
one, is ongoing. How unlike the world of 2000, of 1990, is the present day? And 2020 will be
doubly, triply removed. As technology further enables itself, the positive feedback creates a
greater rate of advance, and thus our acceleration; if this interests you, you should probably go
talk to Mr. Kurzweil, since he’s done a bit more work
on the idea. I’m not concerned with the singularity, however: my object is the generation
to which I belong. I propose that this generation, which I am going to call Generation I for a
number of reasons, is the only one to which the rate of advancement of technology was exactly
fitted. At no other time in history, and perhaps never in the future, will there be a group of
people whose own growth and maturation is so perfectly reflected in the principal technological
and cultural advancement of the age.
It’s a serious claim, but I hope to show that it’s founded in observation and not
egomania. And let me remark further before I begin, that I am not claiming any special
merit for this generation, only a special situation. Lastly: I will speak of
“advancement” or “progress” as if they were objectively measurable, when
clearly there is much to be said on what those concepts actually consist of. But for the purposes
of this article, let us consider them to be, say, the progressively sophisticated bending of the
natural world to our needs and wants.
As even a casual student of history (read: a grade-schooler) can see, the rate of technological
and cultural advancement has ever accelerated, of course with some interruptions due to warfare
and subjugation. This is first observable in the length of “ages” — the stone
age, 40,000 years. The bronze age, 2000 years. The iron age, 1000 years. There are too many books
written on this topic for me to spend many words on this, and at any rate this acceleration is
palpable to those of us living in the modern first world. Moore’s Law was once a simple
prediction; now it’s practically a force of nature.
Let us look at recent history, to prime our minds for the idea of what I would call a
“generational technology.” The car is a perfect example. Prototyped in the late 19th
century, manufactured widely in 1915, increasingly affordable and common over the next 30 years,
then producing a “car culture” in the 50s and 60s, followed by an increasingly
consumerized nature as the automobile was integrated completely into civilization, and cities and
lives began to be designed around it. Today the integration is complete, and perhaps we are on
the verge of another change, to a post-car world. I don’t know. But the divisions in the
car’s history, you see, are a lot like generational periods. The specific dates and years
aren’t important, as generations are a sort of rolling concept, and the lines are wherever
the historian finds them convenient to be. So let us look at the stages of the car, which I have
also given names (I’m a coining machine today):
Hammer stage: During this time, the concept and platform of the automobile were
being determined by the founders and inventors. Things like setting down how many wheels a car
will have, which method of propulsion it will use, the materials it will be built from, and so
on. There was surely some bickering here, as there was between AC and DC when prototyping
electrical devices, but one fundamental form is almost always selected, and for the car it was
four wheels, front engine, and internal combustion. This stage is performed entirely by an older
generation of inventors, investors, and engineers.
Paper stage: This is the period where the creators turned the design over to the
marketers, who made it into a product. Extra features were created within the confines of the
pre-established framework, manufacturing methods were improved, the whole process made faster, and
other steps taken to make the technology affordable and attractive. For the car this was of course
improvement in reliability, luxury, and speed, among other things. It is a stage of intense
competition among marketers, who must both inform and sell to the public, to whom the idea of the
car (in, say, 1925-1940) is still new and barely affordable. They are largely ignorant on the
subject and are likely skeptical. Tinker stage: Once the car was adopted by consumers at large, as cars were by the
close of World War II, the next (very numerous) generation grew up with the “new”
technology taken — I don’t want to say for granted but perhaps as
granted. The car culture of the 50s and 60s was a result of a generation of people in tune with an
important and exciting technology, a generation as familiar with the car as they were with the
clock. There was an expansion of the purposes of the car during this time, as well as a great
improvement in their quality, since this generation, having grown up with cars, would work to
provide the advancements that were not possible under the auspices of either their parents or the
inventors, whose ideas were likely no longer applicable. This positive feedback loop, as in other
technologies, leads to a second push and prepares the way for the fourth stage. Mirror stage: Once the car had been proposed, adopted, and grown up alongside of,
in the three previous ages respectively, it was ready to become fully integrated. Not just because
it had gotten to a certain level of affordability or reliability, but because it was an integral
part of the modern person’s life already, and now the task was to shape civilization around
it. While the highway creation act in 1956 obviously wasn’t driven by 10-year-old baby
boomers, the obligation of government and industry to acknowledge the growing importance of the
automobile was clear enough once it was recognized at large as foundational. In this stage nearly
everyone is part of the process; the automobile has impressed itself on civilization, and
civilization must now reflect it more fundamentally. The term Mirror Stage is actually an existing psychological
one (as well as an excellent game), and
refers to the period at which a child becomes captivated with its own image. I thought it loosely
appropriate.Essentially: invention, introduction, internalization, integration.
But is there another stage? I don’t think so. The cycle is complete: the changing world
births a new technology, the technology is popularized, refined, and eventually fuels the next
change. I chose the car as a representative because it is familiar and its effects clear, but
with a little work I think that the model I’ve just suggested can be applied to pretty much
any technology, from aqueducts to longbows. But this isn’t a longbow blog — so
let’s move on.
Note that, in the example of the car, each stage is relegated roughly to a generation. The
inventing generation sells to the adopting generation, which brings up the integrative
generation. Furthermore, the inventing generation cannot be the adopting generation, and the rate
of progression in this case prohibited the adopting generation from being the integrative
generation; for the car it took around 50 or 60 years, arguably more, for it to reach its Mirror
stage. My belief is that Generation I (born roughly between 1975 and 1985) is the first
generation, and possibly the last, to see and be a part of every stage: to be a part of the
genesis, popularization, refinement, and counter-refinement of their age’s defining
technology.
Now, I don’t claim we invented the personal computer; nor, I’m sure, would those who
are cited as inventing the computer. Like the automobile, the computer was a long time
coming and was enabled by advances in many other technologies and disciplines. Early computing
was as an exercise in logic, mathematics, and electrical engineering, and its early advances
academic. What defined the automobile, and what has defined both the computer and the age in
which it has proliferated, was not in fact the creators (brilliant though they were), who were
the implements of history, but the people who used them and guided their use. For the car, that
definition was stretched out over long decades, and people grew old while automobile technology
remained young. For the personal computer and the internet, the infancy of the technology
coincided with the infancy of my generation, its adolescence with our adolescence, its growth
with our growth, in such a pas-de-deux as has no precedent in history and, for all we know, may
have no equal in futurity.
Generation I is the middle child of the information age. To be born a few years earlier would
mean to see the personal computer and the internet as an new and exciting gadget, like the VCR or
Walkman. A few years later would be to arrive late to the show: to grow up in the presence of
computers, smartphones, and the internet, but not to grow up with them. Taken for granted,
these things become black boxes; on the other hand, seen as just another set of devices and
applications, they lose their transformational potential. I think the timing is very important, but
of course as part of the generation, I am prone to that error.
Our readers will probably remember that computers around 1980 were ugly, limited, and expensive
machines. They performed a few of the functions will still value today (word processing,
calculating, games) but had no GUI and little connectivity. I don’t want to overstate the
parallels, but just for clarity in what I am driving at, consider that an apt comparison might be
to a young child, able to see and crawl, or walk totteringly — fundamentally intact, you
see, but encumbered with limitations that can only be changed with time and effort.
I remember learning just enough of my dad’s old work computer to find tic-tac-toe and play
it on the flickering amber screen. A few years later, primitive UIs are emerging, so
primitive that the command line is still unarguably the more powerful tool. Just as Generation I
begins to learn to read and to speak, the PC can be communicated to in what we understood as
plain language. The first truly popular computers proliferate, running DOS, and a few of us were
lucky enough to play with one of the later Apple II models.
In 1990 the GUI and the more complex tools it enables begin to flourish and become fundamental to
the PC experience, as Windows 3.0 and the Mac Classic hit the market. Shortly after that, the
first affordable modems. BBSes, AOL and its chatrooms and fake internet, and then the revelation
of the true web with Mosaic, Internet Explorer, and so on. I won’t waste your time with
further details you’re almost certainly familiar with (having lived through them), but you
must see the way things are not moving at the rate of a stage per generation like the car. No
– they moved more quickly, but not so quick that we lost track. This particular speed of
maturation (from “infancy” to “adulthood,” which we may define as, say,
Windows XP or OS X; after that I believe the core functionality of the PC OS has not been
substantially altered), which is roughly the same as the speed of maturation for a human being,
and Generation I has the privilege of being the computer’s twin sibling, if you will.
Though the virtue of being born at the right time is not ours to claim, nor is it simply a
novelty that Generation I has grown up in tandem with a world-defining technology. As we grew up
with it, we have seen and participated in all the stages of generational technology. We witnessed
as children the squabbling between Atari, Microsoft, Amiga, and all the others as the beat the
raw metal of computing technology into a shape the world could use. We knew it when it was young,
and then we helped it become a household technology by simply being in the household, the way
baby boomer kids grew up around cars and ended up knowing cars better than any generation before
them. However, cars as a technology practically stood still for the car kids’ formative
stages. Not so for us: every year the computer was changing its case, its OS, its capabilities,
its interface — everything changed about it, but we still recognized it, the way we’d
recognize an old playmate year after year who, though changing in size, aspect, and ability, we
still know. That is how Generation I knows the computer, the internet, the
smartphone, and whatever comes next. Not as a series of devices, but as the natural progression
of a friend whom we know by sight in spite of the changes wrought by time and culture. Perhaps it
is best expressed that we know the ghost in the machine, that which has informed and guided the
progression of the technology from household appliance to a tool as fundamental as the wheel.
Captain Nemo took pride in the Nautilus “moving through a medium of movement.” He
meant the ocean, of course, a place that is never the same one instant to the next, but which he
nonetheless knew and navigated freely because… well, because he had a submarine. The
metaphor doesn’t extend that far. But the idea of moving in a moving medium is a powerful
one. To truly understand the way that the world changes around you, and to not only be able to
survive in it but to thrive, to navigate, to direct that change, that is the privilege of a
generation born into movement.
I see in my flight of fancy I’ve really built up Generation I into quite a
ridiculously grand thing, and in doing so made the same mistake that I described in the first
sentence of this article. I did not mean to do so, but the simple boon of being born alongside a
world-changing technology is not minor: it matured with us and has shaped us as much as we have
shaped it, and that means that we are on the front line for the Mirror Stage of the information
age. Can you forgive me for being excited to be a part of a sea change in civilization, a change
in infrastructure perhaps more fundamental than the integration of the automobile? Few events in
history are the equal of this impending shift, if I’m not mistaken. I of course don’t
claim it for myself or my generation; it is a glory we will share in, but which we may be able to
uniquely enjoy. Imagine being the childhood friend of the first man to set foot on Mars.
It’s no credit on yourself exactly, but you just may understand him more fundamentally than
anybody else.
What’s that I hear you saying? That we haven’t actually contributed much to the
progress of the personal computer and the internet? Very true! If I’ve claimed otherwise
I’m very sorry, because Generation I, like the baby boomer generation in the 60s,
isn’t quite ready to make our mark. The fact is we’re just starting out. What was the
work of the baby boomers? Was it driving cars around fast and knowing how to clean a carburetor?
Hell no. Their task wasn’t just to know the technology that would shape their world, but
to shape their world. And that’s our job as well. What changes the world will know
in the next 20 years are impossible to predict, but you better believe that Generation I are
going to set their shoulders to it. The Mirror Stage awaits.
And why Generation I? Before us is Generation X, or so we are told. I’ve
heard people my age, or my brother’s, as Generation Y. It’s no use naming a generation
before their purpose is clear; otherwise the Greatest Generation would be called the Kaiser Kids or
something horribly inappropriate. Generation I occurred to me as I was writing this piece, and as
far as I can tell it’s the most evocative of that which truly defines us.
Generation I reflects the burst of technology which in the last decade (as we ourselves have made
our real-world debut), has become commonplace, and the prefix “i-” has become a
universal indicator of tech. Yes, it’s a bit of a capitulation to Apple, but let’s
not fool ourselves: the iPod and iMac immediately became so synonymous with personal technology
that i- became generic almost overnight. So we’ve got Generation i. To be
honest, I’m not sure if I prefer i or I. I think that, like other instances of the letter,
capitalization may vary.
Generation I is also Generation Me: the increasing independence and
compartmentalization of the social order that is the result of the personal computer and the
internet, our totem technologies. It’s the paradox of instant connection and constant
isolation.
And Generation I is Generation One. This is the most important of all. The
coincidence of timing that resulted in us being born with silicon in our mouths also charges us
with a serious responsibility — though what it may be is yet unknown. No generation is
warned of the tribulations ahead, though with luck our task will be suited to our unique
position. But why the One? If, as I suspect, we are in fact the first wave of a new,
tech-integrative sort of people, then surely the kids born after us, into a world already
possessing high-speed internet, Wikipedia, and GPS smartphones, are Generation II. What better
than to start giving version numbers to our offspring? Seems like something Generation I would
do.
I’d like to conclude with an apology. If you’ve read this far, there’s a good
chance you’re seething with anger at having been excluded from what I seem to think is the
most awesome generation of all time, who invented everything worthwhile and will do everything
important in the future. I want to correct that potential misconception, though I understand where
it’s coming from. Obviously the pioneers of the information age are largely baby boomers, and
of course Generation X is one of the great utilizers of technology. And for that matter, kids today
fulfill many of the conditions that I think make Generation I so special. I can only say that I
tend to get carried away, and that our special situation is really the main thing we have going for
us. Am I reaching? Very likely. Am I romanticizing? Most certainly. Let’s chalk it up to
youthful vigor.
It is probably true that every distinct generation is born into a confluence of circumstances
that is consequential in its own way. Too often, though, I have felt that people my age have been
maligned as a passive generation, one of consumption and luxury. That’s actually true as
far as it goes, but there is much beneath the surface; who would have thought that the boomers,
flower children and hot-rodders in the 60s, would be galvanized by the civil rights movement and
Vietnam, emerging to become the most powerful demographic in the country, and perhaps the world,
for decades running? It is toward such heights that Generation I must drive itself. We must show
ourselves equal to the special favor we have been granted, and do our part to carry the world
into the next age, whatever it asks of us.
Note: if you comment about how this article was too long for you to read, your
comment will be deleted. Who cares?
In case anyone is still on the
fence about paying for a WiiWare version of a freeware game -- although a couple of years
of anticipation have probably killed that -- this Cave Story video (after the break) shows something pretty appealing: a
second playable character. And not just any character, either. Curly Brace is a fan favorite,
appearing in the game in a capacity we won't discuss too much to avoid spoilers.
My city of Alameda, Calif.? We’re passing a city council resolution!
Heaven knows I want a 1 gigabit-per-second connection, too — so why isn’t my mayor
wrestling an octopus (or sharktopus)?
Is Sarasota (or Duluth, or Topeka) on to something?
“We don’t have a burgeoning tech and creative industry,” explained Richard
Swier (see disclosure below), who is spearheading Sarasota’s attempt to get Google fiber.
And without such an industry, he felt his town had to do something “crazy” in order
to get on Google’s radar. In addition to the shark tank, Sarasota declared one of its
islands “Google Island,” and its I Want
Google Fiber in Sarasota page on Facebook claims some 5,300 fans.
Alameda’s more sober approach certainly lacks flair, but that, too, is by design, according
to Deputy City Manager Jennifer Ott. She believes the message Google sent out in its call for
participation was that the company wanted speed, efficiency and regulatory assistance, which the
city council’s resolution, with its task force and one point of contact for the entire
project, was specifically designed to do.
Jim Meyer, who founded the non-profit WireAlameda.org,
echoed Ott’s all-business approach. “We have a strong application,” he assured
me.
Since an active community behind the project was another one of the criteria set by Google, I
asked Meyer about our paltry number of Facebook fans and the dearth of big, showy community
events. Meyer pointed out that Facebook is a competitor to Google, so the group didn’t want
a big presence there, and in terms of big events, WireAlameda is organizing a community
chalk-drawing event this weekend. Chalk drawing certainly won’t attract mainstream media
attention (unless it’s laser chalk), but it’s not meant to — the point is to
showcase townsfolk that come out in order to pitch in.
In the meantime, an unexpected benefit has emerged: The actions of Swier’s group,
WireAlameda and others around the country have become a rallying point for towns beaten down by
tough economic times. Amidst the constant news of layoffs and general bad times, Google’s
gambit is giving people something they haven’t seen in awhile — hope.
**Disclosure: I went to high school with and played 9th grade basketball with Swier. We
haven’t talked really at all since high school, but his relentless efforts and recruiting
on Facebook clogged up my news feed and provided inspiration for this story.
Why isn't there an ongoing about a person in the French Foreign Legion? That would rock. Dang, I
hope no one steals that from me before I can pitch it to Vertigo!
The second volume of Chris Schweizer'sCrogan
Adventures is out! It's called Crogan's March, it's published by Oni Press, and it costs $14.95. That's fifteen bucks for over 200
pages of early twentieth-century Foreign Legion action! How can you resist???
Well, you shouldn't resist. Much like the first volume, Crogan's Vengeance, the latest
is pretty danged excellent. It's a bit darker than the first, which is, as a pirate tale, more
swashbuckling. In this book, Schweizer tackles some more pertinent issues to current events, as
the debate throughout the book is whether the French are doing any actual good in north Africa.
It's nice that in what is something that teenagers can read (the book is "rated"
for people 13 and up), we get some interesting geopolitical debate. It's far more interesting
than we usually get in comics, I'll tell you that much!
The set-up of the book is the same as the first, as will probably remain for the series. In the
present, Dr. Crogan discovers his sons, Cory and Eric, doing something that requires a life
lesson. In this case, Eric (the older brother) is trying to tell Cory what he can do with his
money, because his parents told him he needed to "watch out for him." Cory claims he can make his
own decisions, while Eric disagrees. Dr. Crogan tells them that this idea - whether someone can
take away someone else's choices - has a long history, especially with regard to colonialism.
Schweizer's conceit in this series is that the Crogan family has an impossibly impressive
pedigree - we see the family tree at the beginning of each book, and it's full of stereotypical
"action" heroes, from "Catfoot" Crogan the pirate to a Japanese ninja (yes, really) to a Wild
West gunfighter to a diamond miner to a secret agent to Peter Crogan, the hero of this book. And
they all live stories that help teach life lessons! Fancy that! Dr. Crogan explains to his sons
that the French Foreign Legion was a group of soldiers from different countries (which isn't
totally true, as many French natives fought in it) who fought for France, always in colonial
adventures (Dr. Crogan uses the past tense, but the Foreign Legion still exists). In 1912, Peter Crogan was
in the Legion, stationed in north Africa. And so the adventure begins!
Schweizer acknowledges the debt to Percival Christopher Wren, who wrote Beau Geste and
set the standard for fiction about the Legion, and in many ways, this book is extremely old
school (I've never read Beau Geste, so I can't say it's like that), with plenty of
action and adventure and soldiers awaggering about the Algerian desert. There's a martinet
sergeant, a dashing, heroic major, mysterious raiders who swarm out of the hills and besiege a
fort, and a desperate trek through the mountains to safety. If you enjoy action, you'll love
this. But Schweizer adds plenty of depth to the book, too. The martinet sergeant is certainly tough, but he also understands a great deal
about what the Legion is doing in Africa. Captain Roitelet is a hero to the men, but when he
first shows up, he has been demoted (from major to captain) for unknown reasons (but it's implied
it's because he's too "heroic" for the stodgy officer corps). Peter Crogan is more thoughtful
than the rest of the men, but even he admires Roitelet and doesn't understand why Sergeant Ludlow
isn't besotted with him. Ludlow explains himself and his objections to Roitelet, and then
Roitelet himself tells Crogan his philosophy. It's the principle that Dr. Crogan and his kids
were debating at the beginning of the book: Ludlow believes that the rights of the French
Revolution - "liberty, equality, fraternity" - shouldn't be exclusive to France, and the common
people who live in slavery in north Africa deserve a chance for freedom. Roitelet, on the other
hand, believes they're nothing but savages who should be thankful that France is paying them any
attention. What's interesting about this argument is that while Ludlow is more enlightened than
Roitelet, he still doesn't believe the natives are capable of gaining freedom on their own. Is he
any better than Roitelet?
Later on, when Crogan gets separated from the rest of his unit, he ends up in the mountains
helping a bunch of native refugees get to the main French fort. One of the natives, an old woman, argues with him constantly about the French
presence in north Africa. It's a fascinating argument, and it keeps getting interrupted by
events, where the two often find common ground. Schweizer never beats us over the head with it,
and just because the old woman has her moments doesn't mean she's going to form a different
opinion of Crogan or the French. It's impressive how Schweizer manages to bring up his points
while the group moves through dark caves in which lurk dangerous things. The sequence remains
tense even as the two characters argue political and cultural points.
Crogan's March is more downbeat than the first book, possibly because Schweizer is
dealing with things that are still relevant today. Piracy might still be around, but the idea of
colonialism remains a difficult point of contention among colonialists and the colonized.
Schweizer does an excellent job of giving us rip-roaring action, but there's always an
undercurrent of tragedy (mainly because it's often tragic) that leads us closer and closer to a
conclusion that gives us no easy answers. Dr. Crogan ends his tale in a wonderful spot,
explaining exactly why he do so but also making sure the readers understand the futility of war
without being graphic about it. It's really a tremendous ending to a great book.
Schweizer's the kind of artist who, on the surface, looks a bit cartoony and therefore perhaps
lacking in "realistic" details. However, he blends his exaggerated character features with
wonderful attention to detail. Check out, for instance, our first glimpse of Tafizet:
We get this throughout the book. The battle scenes are frantic, the scenes in the cave are
claustrophobic, and the characters, while they are a bit exaggerated, are still memorably drawn.
Each panel gives us plenty of visual information, even the ones that are all black (and there are
a few). Schweizer is very good. You know it's true!
If you missed Crogan's Vengeance, you should probably rectify that right away. However,
if pirating doesn't sound like your thing but legionairing does, you should definitely check this
out. You don't need to have read the first volume, and it's quite excellent.
From the time we wake up in the morning to the moment we call it a day, and every
moment in between (think bedroom, bathroom and dinner table), we’re checking in on our
favorite social media sites.
This conclusion comes from data gathered by an independent study (commissioned by Retrevo), which surveyed 1,000 online individuals.
Per the report, our Facebook and Twitter
activities continue even after we’ve hit the hay, with 48% of respondents checking in on
activity when they wake up in the middle of the night or as soon as they wake up in the
morning. Unsurprisingly, these night owl social media behaviors skew heavily toward
those under the age of 25.
iPhone users are the most social of the respondent pool and were significantly more likely to
check or update Twitter or Facebook from bed — many before turning on the TV in the
morning. Several also use these sites to consume their morning news. The iPhone’s app and
web experience is clearly making it even easier for the young socialites to maintain their
Internet presence regardless of their physical station in life.
The study also found that 56% of social media users check Facebook once a day, 32% don’t mind being
interrupted by an electronic message while eating and 24% of respondents under the age of the 25
have no problem with digital communication while on the pot.
A few other interesting data points from the study include:
- 12% of respondents check/use Facebook every couple of hours
- 62% of individuals over the age of 25 see electronic communications during a meeting, meal, sex
or bathroom act as unwanted interruptions
- 23% of iPhone owners primarily get their morning news from Twitter and Facebook
While we can’t verify that the data is representative of the entire population, most of
these stats — which might be surprising on first look — should be expected. Now that
smartphones with apps are ubiquitous, it’s quite logical that these devices would accompany
their owners even in the most private or intimate of scenarios.
But we’d like to help in a more direct way, too. Mashable’s job boards are a place for socially-savvy
companies to find people like you. This week and every week, Mashable features its coveted job
board listings for a variety of positions in the web, social media space, and beyond. Have a look
at what’s good and new on our job boards:
Mashable Job Board ListingsSenior SEO Strategist at Infuse Creative in Santa Monica, CA
The Senior SEO Strategist and Provider develops and provides effective Search Engine Optimization
strategies for client websites, with the goal of generating increased targeted Web traffic and
higher lead generation.
Intermediate-Senior Social Media Specialist at Infuse Creative in Santa Monica, CA.
An Intermediate Social Media Marketing Specialist works with our search marketing and
optimization senior leads and teams as well as client agencies, support people, and in some cases
the clients themselves.
Website Project Manager at TIG Global in Chevy Chase, MD.
As a result of continued growth and expansion, we are currently seeking a Website Project Manager
– a highly organized individual that can manage multiple interactive efforts
in a fast-paced ever-changing environment.
Share Our Strength is currently seeking an Online Community Director to lead all aspects of the
organization’s web-based activism and constituent engagement.
Author Community Manager at Eleven Learning in Cambridge, MA.
Now we’re searching for someone with both textbook industry experience and a familiarity
with social media who can help us design and run our next product: a social network for textbook
authors and adopters.
Senior Ruby on Rails Developer at Gravit in Park City, UT.
We are looking for an experienced software engineer with a strong background in Ruby, Rails, and
Javascript to help design and develop a web application that supports heavy traffic.
Social Media Online Marketing Manager at Media Storm in New York, NY.
As a Social Media Online Marketing Manager, you will lead the development of strategies and
objectives for building and executing year-round brand engagement via social media.
Social Marketing Strategy Manager at IMRE, LLC in MD.
IMRE, an agency of marketing experts in the Healthcare, Home & Building and Financial
Services industries is seeking a dynamic and fearless Social Marketing Strategy Manager to join
our growing team.
Responsibilities include research, assistance with graphics and promotional initiatives, lead
generation, creating new business presentations and proposals, and more.
Director/VP of Sales and Business Development at Comedy.com in Santa Monica, CA.
Comedy.com, the “guide to what’s funny right now,” is looking to hire a
Director (or VP depending on experience level) of Sales and Business Development in its Santa
Monica office.
Mashable has a variety of web 2.0, application development, business development, and social
networking job opportunities available. Check them out at Mashable’s Job Board.
Got a job posting to share with our readers? Post a job to Mashable today ($99 for a 30 day
listing) and get it highlighted every week on Mashable.com (in addition to exposure all day every
day in the Mashable marketplace).
Hydrogen peroxide, H2O2, is not something most people normally think of as "fuel." After all,
it's got no carbon in it. Most people know that, as an oxidizer, it can enhance the burning rate
of fuels, but the familiar "fire triangle" teaches us that combustion requires both an oxidizer
and a fuel, plus a source of ignition, to get started. Turns out, depending on how
concentrated it is, hydrogen peroxide can, under the right conditions, explode all on its own.
The 3% aqueous solution in your medicine cabinet is completely safe, but the hazards increase
rapidly as the amount of H2O2 goes up and the amount of H2O goes down. Up around 85% peroxide,
the stuff is literally rocket fuel, and its spontaneous decomposition in the presence of a
catalyst like, say, metallic silver or manganese dioxide, happens incredibly fast. The rocket
motor in Wendell Moore's famous Bell Rocket Belt (Wikipedia) operated on this principle.
Shown above is a video of the Dragonfly DF1, an experimental aircraft under development by
Swisscopter US. Instead of a traditional gasoline
engine, the Dragonfly has peroxide-powered rocket engines on the tips of its main blades, with a
mechanical take-off to drive the tail-rotor. Large tanks of high-test peroxide supposedly provide
50 minutes of flight at 40 mph.
So why would anyone want a helicopter that works this way? Turns out an H2O2 rocket motor is
vastly simpler than a gasoline engine, mechanically, and thus (at least theoretically) less
failure-prone, and therefore safer. All you need to make an H2O2 rocket is a tank of high-test
peroxide, another tank of inert gas to pressurize it, and a nozzle with a silver-coated screen to
spray the stuff through. [via DVICE]
This post originally appeared on the American Express OPEN Forum, where Mashable
regularly contributes articles about leveraging social media and technology in small
business.
Apple’s iPhone wasn’t originally conceived as a business-focused device; however, the
advent of the App Store and the rapid rise in usage and adoption has really given the platform
— and the phone — some pretty great use cases for business users. The iPhone App
Store has more than 150,000 applications and separating the wheat from the chaff, especially when
you have a specific goal or task in mind can be difficult. That’s why I’ve compiled
this list of some of the best applications for the iPhone for the small business user.
Access to Files and Folders
Something that really sets this generation of smartphone devices apart from devices of even five
years ago is the rise in cloud computing and ubiquitous connectivity. While accessing e-mail from
multiple devices with full message history intact is old-hat, that capability has now extended to
many other types of files.
Using programs like FileMagnet ($4.99) and Air Sharing ($3.99 for the regular version, $9.99 for Pro) you can
easily transfer PDF, Microsoft Office and iWork files to your iPhone from your Mac or PC over
WiFi.
As I’ve pointed out in the past, services like Box.net and Dropbox can be really great tools for small business owners. Both Box.net and Dropbox have free iPhone applications that let you access your
files on those clouds directly from your phone.
If you’re a user of Apple’s MobileMe service, there is also a free MobileMe iDisk app that lets you access those files, folders and
images directly from your iPhone.
Document Viewing and Editing
Accessing files and folders is great, but what about when you want to get some serious work done?
There are a number of full-fledged productivity applications that make it possible to not only
view, but also edit documents, even on cloud-based services.
QuickOffice Connect Suite for the iPhone ($9.99) is a great app
because it not only lets you view your Microsoft Office documents, but also edit and create those
documents — both stored locally on your phone, and on cloud services like Google Docs,
MobileMe, Box.net and Dropbox.
This means you can view a file shared with you on Box.net or in your Dropbox folder, make some
changes and save it back. Likewise, you can create a new document or spreadsheet and save it to a
cloud service of your choice.
Documents To Go Premium ($14.99) also lets you view and edit
Microsoft Office docs on your iPhone, but it only supports Google Docs right now.
If you really need to view documents more than edit, GoodReader ($0.99) is not only the best PDF viewer
on the iPhone (you can view files up to 1GB in size without having issues), you can access files
from WebDAV servers (including MobileMe), Box.net, Dropbox and for a $0.99 in-app purchase, you
can also access GoogleDocs.
File editing is limited to text files for right now, but the viewing capabilities, the ability to
transfer files over WiFi, download PDF files from a URL directly to the iPhone and support for
stuff like zipping and unzipping of files make this app really fantastic. If you ever find
yourself needing to deal with exceptionally large PDF files, GET THIS APP.
Scan, Fax, Print
That camera on your iPhone is for more than just quick snapshots and Facebook uploads. Believe it
or not, it’s also a really good document scanner. This goes double for iPhone 3GS owners,
as the improved lens and built-in auto-focus and stabilization features make it a real asset for
document capture.
While the iPhone camera might not displace a high-quality document or business-card scanner, you
might be surprised at how well it can work, especially when paired with the right software.
JotNot
Scanner ($4.99) is a solid document scanner that lets you scan multiple page PDF
files and then save them to MobileMe, Evernote, Dropbox. Box.net or Google Docs. If you upload to
Google Docs you can even take advantage of Google’s OCR engine for better document
processing. The app is really optimized for the iPhone 3GS but older iPhones can still utilize
its featureset.
Scanner Pro ($6.99) is another solid scanning option. It
also can upload to Box.net, Dropbox, Mobile Me (or any WebDAV service). It also lets you do
custom-page sizes, send scans by e-mail and if you also have the Print n Share ($6.99), seamlessly send a document to your printer.
For users who need to send faxes from the iPhone, there are a number of faxing-specific apps but
most of them charge a high per-fax (and sometimes per-document) fee in addition to the price of
the app itself. That’s why, if you plan on doing any serious faxing, I recommend spending
the $24.99 and getting the ScanR Business Center app because not only does it let you capture
files as PDF and do OCR processing (with desktop web access too), you can send unlimited faxes
from the app itself.
If you already have an e-mail to fax solution like eFax or Maxemail, check out Mobile Phax ($4.99) which will do document capture to PDF and
easily integrate with lots of e-mail to fax programs. Of course, you can conceivably use any
image to PDF app to send faxes as an attachment with your existing e-mail to fax subscription
plans, Mobile Phax just makes the process a bit more seamless.
Which iPhone apps do you find most useful for your small business? Tell us about your favorites
in the comments, and look out for my next post, where I’ll discuss the best productivity
apps for the iPhone for your small business.
Google’s content comprises between 6 and 10 percent of global Internet traffic, making its
internal network one of the top three ISPs in the world, according to Arbor Networks. The maker
of deep packet inspection equipment, which runs a survey of international ISPs, detailed
Google’s traffic in a
blog post Tuesday.
However, the total volume of traffic is just one measure of how big a web presence a company has
— the other is how it can leverage that scale to cut its costs and boost its ability to
better serve customers. For Google, which has long seen its infrastructure as a competitive
advantage, the ability to keep its mighty web traffic on its own network rather than pay
others to deliver it is a margin-boosting — and quality-boosting — advantage.
Arbor notes that Google has consistently increased its direct peering, and through the use of its
own content caching appliances located at
ISPs around the world, it has cut out middlemen like Level 3 or Bandwidth.com. Are Yahoo and
Microsoft taking notes?
It’s easy for any library to have a social media presence these days.Â
Translating that into success with serving a teen population? Well, that’s
another thing…
Be Yourself
The discussion of personal and professional profiles always comes up. I didn’t
want to have two profiles (done it before, hated it) so I had to
make a decision: add teens to my own accounts or hide myself far, far away. I went
with what some may consider to be the unpopular route. I added them to my own
accounts. I feel like it has made a world of difference.
I am happy to share the real
Justin with the teens that I serve. I have nothing bad to hide and all good to
share. Letting them in on my “personal” life has actually allowed me to
establish a deeper connection with them. For example, when one teen found that him
and I shared an interest in The Mars Volta, he came running in the library one day in
disbelief. He was excited that I was into the same music as him. He now
comes in a few times each week and we spend a good fifteen minutes or so talking about music.
This is just one of countless examples of how opening up my personal social networking accounts
to teens has made it easier for me to connect with them and provide them with quality
service. In the end, it makes you more of a real person to them. They
become your friend and they trust you. The upside to this?Â
They’re using the library…and they love it.
Stay Active
There’s nothing that looks sadder than an abandoned
profile. If you’re going to have a public account, make sure you update it
with the most relevant information. Don’t just create the profile and let it
fester and rot away. An up to date profile will show your public that you care about
connecting with them. One of the golden rules I try to always stick to is replying
to comments or posts. Even if it is a simple hello or a comment on a link, say
something back! Conversation and interaction is one of the reasons why we’re
all using social media.
Educate Them
Myspace is dead. It lost its appeal when showing off how (badly) one could customize
their page with videos, gifs, and pictures won out over connecting and sharing with
others. We can learn something from this.
Media 21 is a project created by Buffy Hamilton, a school librarian at Creekview High School in
Canton, GA. The goal of the Media 21 Project is to “expand teens’
information literacy skills by introducing them tools for constructing a personal learning
network and to posit research as a real world activity for learning, not an isolated unit of
study.”
The idea behind Media 21 blows my mind. Taking a moment or two each day to educate
the teens using my library about social media allows me to better serve them as a
librarian. They understand that social media is a real and credible way to interact,
share and create. It helps me be the best librarian I can be for them.Â
I know what they want, and they know I’m always here to listen.
Buffy further adds: “I wanted to them to learn how to use social media tools for
constructing and sharing knowledge as well as to start thinking about ways social media can be an
authoritative source of knowledge”
I love what they’re doing over at the Darien Library with
FourSquare. As a matter a fact, it got me thinking. With the
tips feature, we’re able to create our own little mini scavenger hunts for
teens. I learned just how excited teens get whyen it comes to scavenger hunts when I
hosted an all night
teen lock in at my library last year. The scavenger hunt was one of the biggest
events of the night. By offering daily scavenger hunts with rewards, teens will have
more reason to come into the library, check in, and complete the daily tip.Â
You’ve got them inside the library and they’re actively participating in a library
program. Win!
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FQM have released a latest episode of TNT`s “Southland”.
U-Boat
Alone for the first time in a patrol car, Officer Ben Sherman handles the case of a missing
Korean girl and a stalker. Now partnered with Officer John Cooper, Officer Chickie Brown
struggles to gain command presence and to prove herself.
For most of my life religious icons have been of no consequence to me spiritually. There were two
reasons for this response as I now understand my journey in faith. First, I thought icons were
idols. The fact that the Orthodox kissed them made me quite “sure” this was the case
for decades. Second, my understanding of the proper use of icons was limited by my prejudice
against them.
The more I have studied the theology of the ancient church, and the practices of that church in
public and private worship, the more I have had to deal with a number of subjects that I knew
very little about. This was the case with icons. My initial fears were addressed by thoughtful,
helpful responses from Christians who were much better able to understand the important role of
iconography. Eventually I could no longer avoid the subject of icons when friends became Orthodox
and I became more than a little curious. I wanted to genuinely listen to other Christians, since
this is at the heart of my own faith journey, and I desire to learn all that I could from those
believers who lived the gospel in the earliest centuries of Christianity.
I assure you that I am not a secret member of an Orthodox Church (there really isn’t such a
category of membership since the Orthodox Church would not permit it) but I have learned a ton
about iconography from my Orthodox friends. Here, where sights and sounds are so powerfully
associated with worship, I have learned to at least ask the right questions and then to listen
for the answers, some of which move me very deeply.
The word icon comes from the Greek word for “window.” An icon is traditionally
understood as a pathway to prayer, a window to heaven, a door to eternity. But unless you
understand how and why icons have been written (I will explain this word “written”
later) your perspective will likely lead to a gut-level reaction in the negative. For me, icons
just felt totally foreign.
The icon represents something that is “other.” It is much more than art, though it is
art in one sense for sure. It is actually a visual drawing written by Christians whose focus was
upon theology more than upon painting a picture of representational art. This is why I said above
that icons are actually “written.”
Frederica Mathewes-Green, author of The Open Door: Entering the Sanctuary of Icons and Prayer (Paralcete Press)
recently told a writer for Our Sunday Visitor (OSV), a Roman Catholic weekly newspaper I
read,) that: “People are looking for something that has more authority or authenticity. The
baby-boomers thought they could find it in their own contemporary culture. We know that
doesn’t work, so we have to go further back into the past.” Mathewes-Green compares
the growing interest in icons in modern American religious expression with a cultural shift away
from movies like “Godspell” and “Jesus Christ Superstar” from the 1970s to the interest just a few years ago in
Mel Gibson movie: “The
Passion of the Christ.”
Mathewes-Green believes: “People are saying, ‘Give me something ancient
that I know hasn’t been concocted by some advertising genius in the last 10 years.’
They are trying to get back to the original faith. They are looking for authenticity, and they
are finding it in the world that made the icons and in the spirituality of icon Christianity. How
far they’ll go with it I don’t know. Will they stay with it when it starts to cross
them and they realize they have to live a certain kind of life?”
Christian historians believe icons were drawn by the earliest Christians. Some tradition supports
the idea that the very first icon was drawn by Luke, which is believed to have been a drawing of
the Virgin Mary holding the Christ child. Before you reject this as utterly impossible you would
do well to read further on the subject and consider the possibility that this claim could well be
true.
But why are icons said to be written, not painted? Because they are more like theological texts,
i.e. exact representations of interpretations of the Christian faith, not an artist’s
rendition of what he has conceived in a vivid imagination.
The most typical and classic icons were made before 1054 and thus the Great Schism of the church.
Both Eastern Right Catholics and the Orthodox have treasured these icons from before this tragic
split in the church East and West.
Frederica Mathewes-Green says, in her new book on icons, that she did not really grasp the power
of icons until one day in a museum she saw a processional icon with the Virgin Mary holding the
Christ child. When she went around to the other side of this icon she was surprised to see an
image of Christ on the cross that was called the “great humility.” She says she was
transfixed by what she saw and felt and it was here she began her journey into the ancient world
of icons. She soon found that icons helped her better understand her own sinfulness and
God’s greatness in the provision of his own son for her salvation. She concludes,
“Icons are not just artwork, and they’re not just there to remind you of something. .
. . in a mysterious way they make a connection for you.” She told OSV, “If you look
at an icon that way, you would gaze at it with love and a sense that it’s drawing your
awareness through the icon and to the presence of Christ.”
A Catholic iconographer describes herself as more a “scribe” than an artist. It was
this insight that helped me the most when I began to look at and understand icons a bit more.
Icons are not meant to be worshiped or made into art for painters who want to make a statement
that comes out of their own experience. Iconographers are seeking to be as faithful as possible
to a core truth (or truths) that come out of their deeply confessional Christianity. One Catholic
writer says icons are used in prayer alongside the Bible to see and hear what God is teaching us.
They are meant to pass on the great truths of the faith without embellishment or interpretation.
A true icon should be like Scripture, direct and with no changes.
Hate groups have always been a presence on the Internet, but their presence is growing quicker
lately thanks to social networking sites. According to a report from the Simon Wiesenthal Center
(SWC), groups that promote violence, terrorism, homophobia, antisemitism, and other forms of
intolerance grew by 20 percent in the last year alone.
The report is part of the Center's annual look at the spread of hate groups online, which noted
that there are now more than 11,500 social networks, websites, forums, and blogs that focus on
spreading intolerance, recruiting new members, and instructing people on how to hurt others. "The
numbers are probably, at the end of the day, multiples of that," the SWC's associate dean Abraham
Cooper said in a news
conference Monday. "That should be taken as a low ball figure."
ZoomZio is a service that aims to simplify social marketing, one of the most teeming areas in the
field of advertising right now. The one social network that is specifically targeted is Facebook,
as the site allows companies to create campaigns on their Facebook Pages and reach out to their
active users, effectively increasing the presence of their brands.
Nothing has to be downloaded or installed in order to create and launch a campaign, and there is no
need to assemble an IT/Web team in order to keep everything running.
A website that sorts everyday the most relevant information to you.
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