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Smibs Inc, the Candian
startup behind SmibsNet has launched
the service to the public. The site offers a set of tools that resemble LinkedIn, but are
supposed to be more focused on project and task management than personal connections and resumes.
The public beta will also open the network’s directory up to users who are not members of
Smibs, allowing them to search for members involved in specified professions (much as they would
on LinkedIn).
Besides SmibsNet (which is the social networking side of the site), Smibs will be releasing
applications running on its platform. Currently available is Doorbell, an app similar to Highrise that is
designed to be a sales application for workers who aren’t typically involved in sales (it
essentially allows smaller businesses to complete sales-oriented tasks without a dedicated
staff). The service was originally annouced
in June, and
released a small private beta in October.
CEO Peter Urban has also given us a document that he has forwarded to a number of major VCs in an
attempt to entice them to use the service (you can see it below). Judging from the responses (one
VC replied “I apologize for being dense, but what is that you want?”), it is probably
wise not to mimic this strategy.
Crunch Network: MobileCrunch
Mobile Gadgets and Applications, Delivered Daily.
German startup Club Cooee has
launched its 3D instant messaging service in private beta, and it doesn’t disappoint. The
service is a hybrid between traditional instant messengers like AIM and 3D social networks like
Second Life, allowing users to converse in chat bubbles while using their 3D avatars to express
emotions, and can also share photos and links visually. TechCrunch readers can grab one of 500
invites to the private beta here.
The application is very sleek, sporting an intuitive interface and quick, good looking graphics.
Each user can customize the appearance of their 3D avatar to their liking by modifying both their
physical appearance and purchasing in-game outfits using Club Cooee credits. Players can converse
either in private chats or as groups, and can meet in a number of public rooms designed to look
like virtual restaurants and meeting places. Each player is also given a room that they can
spruce up using a variety of in-game items, like televisions (which will be able to show YouTube
videos) and furniture.
To monetize, the site will allow users to buy extra credits to purchase virtual goods, and will
also offer premium services for a fee. Founder Alexander Jorias says that the service is also
planning to generate revenue with a number of B2B partners, and that little, if any money will
come from standard advertising.
While its execution is impressive, Club Cooee will have a few factors working against it. For
one, there’s no way to converse over the network when you don’t have the client
installed - you can’t message users via text messages, nor can you talk to them in a web
interface like meebo. The windowless
application may also confuse some users at first, as it can be easy to accidentally click on a
desktop icon or file while interacting with the Club Cooee client. And finally, it’s
Windows only at the moment (though a Mac version is promised).
Club Cooee will also be facing quite a bit of competition. There is no shortage of virtual
worlds, with available offerings like Second Life, Small Worlds,
Journeys (covered
here), and a number of kid-friendly worlds (Google’s attempt, Lively, is shutting its doors this month).
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