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Job woes, Nokia fallout hit Wall St (Reuters) Reuters - U.S. stocks fell for a fifth straight day
on Friday as a government report showing further deterioration in the U.S. labor market added to
worries about the profit outlook and the impact of th...
A few years back, we wrote a post debunking the ridiculous notion spread
by some that Craigslist was somehow "anti-capitalist" or not "maximizing profits" because it
actually offered most of its services for free. As we noted, much of Craigslist's
long-term success was because of these decisions -- which in all likelihood did
increase overall profits for the company in the long run by building up further trust in
the company. It may not have maximized profits for this quarter, but it most likely was
doing a pretty good job in generating profits for the long haul by keeping customers happy, rather
than trying to squeeze them for every immediate dime (and who was just saying that Silicon Valley
doesn't have a long term
view?)
Now we've got another similar story, as the LA Times is positively amazed that the popular virtual
world Habbo Hotel limits its users to spending no more than $35/month, on the theory that many of
its users are teenagers, who could get sucked into spending on stuff, which could lead to eventual
backlash. Its CEO made this clear in a recent interview, saying: "We didn't want a situation where
teens were raiding their parents' credit cards to be able to play.... We really don't want
teenagers to spend more than the price of two movie tickets a month on Habbo."
So, how does the LA Times describe this decision? It points out, partly in jest, that "turning down
money seems un-American." Again, even if this wasn't meant as a serious comment, it's similar to
the silly claims about Craigslist. Habbo Hotel has simply made a strategic long-term
decision on ways to best maximize its success for the long haul. And, part of that probably
included the calculation that Habbo would have been in quite some trouble if news stories started
showing up about kids bankrupting themselves buying virtual trinkets for their Habbo Hotel world.
Limiting how much people can spend isn't anti-American or anti-capitalist or even anti-profit
maximization. It's just taking a much longer term view of the best way to maximize profits over the
long run.
Wager Profits are delighted to introduce the newest member of our team: the Million Dollar Poker
Club. The Club aims to attract players that are serious about the game of poker and who are eager
to perfect their skills. With the fantastic Million Dolla...
Safety-obsessed pyromaniacs and concert fans rejoice! EVT has put together a complete review of the iLightr Virtual Lighter, a realistic (and safe) alternative to
traditional lighters. While we don't see this eating into Zippo's profits any time soon, it could
become more useful as more concert venues discourage waving lighters around.
The Wall Street Journal is reporting that Dell is selling factories around the world in an effort
to cut costs. According to “sources” Dell plans to sell most, if not all, its plants
over the next 18 months and contract out the labor on its PCs.
The plan is the latest sign of changes in the global PC business, and the increasing pressure on
Dell to improve its profitability. The Round Rock, Texas, company last week reported disappointing
quarterly profit that helped send shares down more than 18%, and has been trying to reduce expenses
since early last year. Dell, which led the industry in lean manufacturing approaches and
build-to-order PC manufacturing, now finds itself lagging rivals in wringing the most savings by
outsourcing operations to production partners.
We talked about the deadlock that was fixed, which was the last thing holding up the public
beta... caused by a very small bug in third party libraries, which is exactly why I've always had
a bias against using third
party libraries. I tell an interesting story about why the Excel team had their own compiler.
And I explain to a listener why Jeff never listens to me.
Thanks to everyone who came to the Business of Software conference and made it a huge success.
The speakers were all incredible, the attendees were fabulous, even the food was pretty good for
a convention center.
P.S. The Conversations Network, a not-for-profit organization which hosts our podcast, is looking
for sponsors for their podcasts, including this one. It would be a very modest, NPR-style intro
at the beginning... "The StackOverflow Podcast is brought to you by Gummy Bears, Inc., bringing
fine chewy treats to grubby children everywhere." If your company might be interested in
sponsoring the podcast and becoming a hero to developers worldwide, or at least the eight
developers who listen to the podcast, please email me.
A fairly prolific pirate, who supposedly uploaded over 50,000 files to an FTP based piracy site,
has today been sentanced to 3 years probation, much less than the 5 years jail time that was
originally proposed. The 58 year old, Robert Hardick, operated the warez site The Boxer Rebellion
with a group of others, who are currently awaiting trial, but are expected to see the same sort of
sentancing. It confuses us and Zeropaid why the government are wasting time and money going after
people who are not in it for the profit? Surely that is a civil matter? See full
article.
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ISPAGNAC A LA PAGE 3
L' art délivre
SAMEDI 13 SEPTEMBRE 2008
A Ispagnac
toute la journee
sur la place de l'eglise
(ou au foyer rural en cas d'intemperies) hhA PARTIR DE 10H00
Des stands avec :
- GABRIEL CHERVALIER AUTEUR
ILLUSTRATEUR
- GERALD GRUHN ECRIVAIN
- PIERRE ALBERT CLEMENT AUTEUR REGIONALISTE
- NICOLAS SAPIN BANDE DESSINEE
- MONETTE LAGRAVE CARNETS DE VOYAGES
- MICHELE LAFFONT LIVRES PRECIEUX
et jeu « chemin phrasant »
- CHRISTOPHE BORSON CARNETS ET
COLLAGES
- INITIATION AU GO PAR LE CLUB D'ISPAGNAC
- LE COLPORTEUR CHARLATAN ou les folles vertus des racines par MICHELE notre factrice
- MORTICIA : BANDE DESSINEE : MANGA
- PATRICK ERRARD AUTEUR
Des expositions de :
- ART POSTAL sur le thème de « RACINE(S) »
- « LES P'TITS CAILLOUX » structure d'exposition sur le thème « racine(s)
» et art postal réalisé pas les enfants pendant leur stage du mois
d'août
- PEINTURES ECRITES
- PEINTURES ET MEUBLES EN CARTON par MYRIAM
- ECRITS D'ENFANTS
- Exposition d'artisanat du pays dogon au profit de l'association « enfance et partage Quercy
Limousin»
- MARQUE PAGES ET MALLE STEVENSON proposés par les amis de la bibliothèque de
Florac
- PROJECTION D'ART POSTAL sur toile : « l'insoutenable légèreté des
lettres »
- PHOTOGRAPHIES: année 1900
Des ateliers (gratuits) :
Pensez à vous inscrire !
- VANNERIE SUR BOIS FLOTTES (pour adultes et enfants accompagnés à partir de 6
ans)
avec DOMINIQUE (vannière à Ispagnac)
- SCULPTURE SUR BOIS ( à partir de 8 ans)
avec BENOIT
- ATELIER D'EXPRESSION LIBRE
sur le thème de « RACINE(S) » avec MYRIAM
A 11H00
Lectures pour enfants :
BRIGITTE BEAURY vous propose de venir ouvrir grandes vos feuilles et de prendre racine le temps de
quelques histoires à l'ombre des platanes derrière la bibliothèque.
A PARTIR DE 12h00
Repas
DE 15H00 a 17H00
« Ispagnac à la plage »
DES MOMENTS DE DETENTE A L'ECOUTE DE
LECTURES SUR LE THEME DE « RACINE(S) » PAR CAROLINE BISOTTO D'« ALINEA » et
PATRICIA GRIME DE « L'ARBRE A PAIN »
Et bien sûr : les stands, les expos et les ateliers du matin continuent !
A 16H00
GouterDE 17H00 A 19H00
Scène ouverte (à tous)
- « LE PLAISIR DE LA MARCHE » PAR GERALD GRUHN ABS Editions ACCOMPAGNE PAR HAMID
(DJEMBEGUETE)
- ZENITH DETONATION (groupe de jeunes du coin)
- PERFORMANCES DANSEES « Espèces d'espaces » PAR BALLET BROSS
- LECTURE DE POEMES (improvisations)
Emmenez vos poèmes pour les lire sur scène ou découvrez le plaisir de les
entendre dire par quelqu'un d'autre !!!
Et tout au long de la journee ...
- Boissons et repas
L'apres-midi, faites distribuer ou lire vos messages les plus doux ou les plus fous par Michele
notre factrice sur son velo, au destinataire de votre choix.
DESSIN DE GABRIEL CHERVALIER
ET PLEIN D'AUTRES CHOSES ENCORE ......
A 19H00
Apéro/Repas musical
A 21HOO
Concert (gratuit)
« LE COMPTOIR DES FOUS »
SWINGN'ROLL
En partenariat avec « Gonflé à l'hélium » ++//++ agenda
Manifestation culturelle - Ispagnac, Lozère (48) - le 13-09-2008 ++//++
InsideRIA is an
online community developed by O'Reilly and sponsored by Adobe Systems Incorporated. Our goal is
to create an invaluable resource for information on the ever-changing state of design and
development of rich Internet applications (RIAs). InsideRIA brings some of the leading members of
the RIA community together, where you can engage with them in an ongoing narrative about where
RIA technology is headed.
At Synaptica Central, you will
find many of our global team members writing about things that matter to you....well that is the
case if you are interested in any of the following topics: Controlled Vocabularies like
Taxonomies, Thesauri and Ontologies; Centralized Taxonomy and Metadata Management strategies;
Vocabulary development best practices; Semantic Technologies; Content Management and Information
delivery and retrieval; Stories from the field written by our team that leverages over 25 years
of global taxonomy expertise; Real-Life Use Cases; Conference coverage and event notification;
and much more!
Zoho (blog): Zoho does online office. Zoho offers a
wide range of online office and productivity applications ranging from word processors,
spreadsheets, presentation apps to CRM, project management, wikis and more. Zoho aims to provide
an affordable suite of online applications.
GoogleApps Channel is a channel
for all videos about and related to Google Apps, Google's suite of communication and
collaboration products for businesses, non-profit organizations, and schools. Find out more about
Google Apps at www.google.com/a
Intel Software
Network (blogs):
The Intel Software Network is Intel's developer community. It's where developers can interact
with their peers and with Intel engineers to learn, share, and explore topics such as threading
and parallel programming, MID and Atom software development, Visual Computing, and Manageability.
Burn After Reading, the latest from the Coen Brothers, makes its North American debut this
year, following last year's rapturous Toronto reception for the Oscar-winning success of the tense,
terse No Country for Old Men. After making No Country for
Old Men, in perverse Coen-logic, the timing is clearly right for a messy, mean-spirited,
profane punchy comedy. Burn After Reading is
built around a classic Coen plot -- there's a valuable something out there, and various
ill-equipped, dimwitted people see it as the answer to all their problems -- and the pleasure of
seeing the big ensemble cast bite down hard on small parts until the juice drips down their chin is
dry, funny and rich. (Brad Pitt's work alone as a fitness trainer whose I.Q. is as immeasurably low
as his body-fat percentage is, bluntly, inanely great -- full of verve and conviction, and deeply
funny.)
The Coens make movies about desire -- the stuff of drama -- but they often choose to make
them about idiocy -- the stuff of comedy -- as well; as various characters around Washington, D.C.
pursue, posses or hope to profit from a lost CD of data that an ex-CIA man (John Malkovich, fussy
and hilarious) has misplaced, the plot's in part just a canvas for Coen-syle, carefully-timed
punchlines and comedy so dry it'll leave your lips chapped. There's also some great inside-baseball
movie-joke stuff about the cliches of every techno-thriller -- the Taiko-drum scores, the
lower-left-of-the-screen-type establishing place and time, the moody shots of shadowy figures who
may or may not be following our heroes -- that work in a smart, sideways fashion, too. And every
actor in Burn After Reading is playing someone having some kind of mid-to-late-life
freakout, grabbing at chances to be happy, and failing while flailing and spitting out four-letter
words as they go down; Kim will have her full review up later, but we laughed. A lot.
First identified by journalist Jeff Howe in a June 2006 Wired magazine article,
"crowdsourcing" describes the process by which the power of the many can be leveraged to
accomplish feats that were once the province of the specialized few.
Howe reveals that the crowd is more than wise -- it's talented, creative and stunningly
productive. Crowdsourcing activates the transformative power of today's technology, liberating
the latent potential within us all. It's a perfect meritocracy, where age, gender, race,
education and job history no longer matter, where the quality of work is all that counts and
every field is open to people of every imaginable background. If you can perform the service,
design the product or solve the problem, you've got the job. But crowdsourcing has also triggered
a dramatic shift in the way work is organized, talent employed, research conducted and products
made and marketed. As the crowd comes to supplant traditional forms of labor, pain and disruption
are inevitable.
When the original article was published, crowdsourcing still constituted a nascent business
model. A few small companies had achieved limited successes with it, and large companies had only
begun to test the waters. In this excerpt, Howe argues that in just two years crowdsourcing has
revolutionized an entire industry -- stock photography -- and may well be poised to create
disruption in other fields as well.
There's a story people like to tell about Bruce Livingstone. In late 2005, Getty Images, the
world's largest photo agency, was looking to acquire Livingstone's company, iStockphoto, the
world's most successful crowdsourcing company. Long before the contracts were drawn up,
Livingstone, to show his commitment to the deal, tattooed the word "Getty" in cursive across the
tender flesh on his inner wrist. Then he e-mailed Getty CEO Jonathan Klein photos of the tattoo
under the message: "Don't make me write another word after this!" It's just the kind of tale --
emblematic of determination and just the right amount of quirky eccentricity -- that tends to
burnish the reputation of its subject. In Livingstone's case, it has the added benefit of being
demonstrably true.
With his penchant for muscle cars, rockabilly haircuts and, yes, tattoos, it's tempting to call
Livingstone an unlikely CEO. But I prefer to think of Livingstone as a perfectly reasonable chief
for some corporation from, say, the year 2020. A company not unlike iStockphoto. Located in a
single, cavernous room inside a former factory in downtown Calgary (Alberta, Canada), iStockphoto
houses a tiny fraction of its actual workforce. And Livingstone, dressed in T-shirt and jeans,
occupies a desk -- chosen, it would seem, at random -- in the middle of the floor. The corner
office clearly loses significance in a company that thrives on decentralization.
Jeff Howe explains crowdsourcing, which activates the transformative power of today's technology,
liberating the latent potential within us all.
Video: Courtesy of Jeff Howe
Westeel Rosco built the factory in 1925 to manufacture nails, screws and other bits of hardware.
Unlike Westeel Rosco, iStock's products -- stock photos, illustrations and videos -- aren't
manufactured on-site. They're created by a global, fluid workforce of 60,000 part-time
photographers and artists, only a fraction of whom make a living from the work they sell on
iStock. Yet they have a devotion to the company matched by few traditional firms. The full-time
staffers who spend their days in the old Westeel Rosco plant play a support role for the
community -- and community is the only applicable word -- that is making the product iStock
brings to market every day. And that community has been very, very good to Livingstone and his
investors. In the course of several years iStock has grown from a hobby to the third-largest
purveyor of stock images in the world. When Getty purchased iStock in early 2006, Livingstone
took home more than half of the $50 million Getty paid for the company.
The first stock photo agency was founded in 1920, and for most of the 20th century the industry
was an afterthought, trafficking in the outtakes from commercial magazine assignments. Very few
photographers tried to make a living off the market in preexisting images alone. This changed
after the desktop publishing revolution of the mid-1980s led to a rapid growth in the publishing
industry, and to a commensurate demand for images. Suddenly photographers were making six figures
a year selling photos they'd already been paid to shoot. It was like minting money. Stock
photography is, in relative terms, a tiny industry. The annual global gross for the entire
business is estimated to be around $2 billion, which makes it a bit bigger than the market for
gift baskets, but a little smaller than the annual sales of orchids. But this little industry has
undergone big changes, and could well be a case study in how the crowd will impact much larger
businesses.
In just the last few years the influx of talented amateurs armed with inexpensive,
high-resolution digital cameras has upended the economics of stock photography. Five years ago, a
professional-quality image was still a scarce resource. No more. This isn't to say the market for
high-end photographs has disappeared. A gifted photographer will always find work. But the
professional no longer has a lock on the middle and lower ends of the stock photo business. With
a modicum of training, just about anyone can take a decent shot. Sophisticated cameras and
photo-editing software do the rest. iStock exploits this fact. Design firms and other small
companies working on a budget quickly embraced what became known as the "microstock" model. One
graphic designer told me he went from paying hundreds of dollars an image to less than $10. "I
pass on some of the savings to my clients and keep the rest. We're both delighted."
iStock might be great for buyers, but it's caused all sorts of headaches for professional stock
photographers. In my original Wired article about crowdsourcing I quoted a Los Angeles-based
photographer, Mark Harmel, saying that this influx of cheap images had caused a slight decline in
his income from stock photo sales, which had dropped to $60,000. But in the two years since that
decline has fallen off a cliff, to $35,000 in 2007. "If I look at the trend line, it just keeps
going down. I'm really concentrating on getting assignments now," says Harmel. "I recently came
back from London with 70 really wonderful shots. I'll probably use them on my website, but it's
not worth my time to bother submitting them to a stock agency. They won't sell."
Harmel's far from alone. In fact, Getty's other businesses have struggled in the crowdsourced
era. In the year I spent writing this book the company's stock slid 60 percent, falling to just
under $22 by February 2008. That month Getty was acquired by the private equity firm Hellman
Friedman for $2.4 billion, a considerably lower figure than the company had originally sought.
According to a report released at the time of the sale, Goldman Sachs estimates that Getty's core
business -- the sale of rights-managed, professionally produced images -- will continue to suffer
an irreversible decline, falling to just 29 percent of its revenues by 2012. In the same period
the investment bank projects iStock to continue its rapid rate of growth. iStock sold $72 million
worth of images in 2007, a figure expected to jump to $262 million by 2012.
In this light, paying $50 million for a crowdsourced photo company looks like the smartest
decision Getty ever made. The company is in the midst of transforming its business, from one
reliant exclusively on professionals to one that is at least equally reliant on amateurs. As the
Goliath of the industry, where Getty goes its competitors are sure to follow, which is to say,
stock photography itself has been utterly transformed through crowdsourcing, in which a
once-scarce commodity has become abundant. The question to ask is whether the upheaval roiling
stock photography is only a leading indicator, like the minor volcanic eruptions that can precede
a catastrophic earthquake.
Already the trend is migrating to other fields. Most immediately, the same dynamics that made the
stock photo ubiquitous -- affordable digital SLR cameras and burgeoning communities of
enthusiastic amateurs -- are affecting other markets for visual images. So-called "citizen
paparazzi" use cellphone cameras to snap impromptu shots of stars and then sell them to new photo
agencies such as Scoopt, which specialize in buying up and marketing their work. Amateurs can
beat professional paparazzi for the simple reason that they vastly outnumber them. It's a
question of probability: The throng of pedestrians in Greenwich Village, for instance, have a
much better chance of catching an unkempt Gwyneth Paltrow than a single paparazzo.
And photography may well be just the beginning. iStock itself is doing a burgeoning business in
the sale of stock video footage, and the crowd is also making commercials, collaborating on TV
scripts, and recording and distributing their own music. They're writing political analysis,
creating their own video games, and making feature-length movies. For the time being, all this
activity has taken place in something of a parallel universe, without causing any of the economic
upheaval visited on the stock photo or pornography industries. But those universes are beginning
to collide as more companies attempt to package all this outpouring of creativity into a
marketable product.
While crowdsourcing has already emerged as a potent force in the media and entertainment
industries, it's also profoundly influenced the way even Fortune 100 companies like Procter &
Gamble do business. Once famous for its insular culture, Procter & Gamble now crowdsources
much of its R&D process, using global networks of scientists such as InnoCentive and
NineSigma, which boast a combined membership of 2 million professional and amateur researchers.
Even companies operating in a conventional field such as mining have found crowdsourcing
applications. The Canadian gold-mining group Goldcorp put geological survey data online and
offered a $575,000 prize to anyone who could identify likely areas for exploration. Goldcorp says
the contest produced 110 targets that yielded $3 billion in gold. Following its lead, the mining
giant Barrick Gold Corporation recently offered $10 million to anyone who could improve its
silver-extraction process. The open call of crowdsourcing is also being used by companies such as
Google (to develop applications for its Android mobile platform) and Netflix (to improve its
recommendation system). The question is whether the iStock secret sauce can be applied to
industries like television and journalism and, possibly, even beyond to any business that
traffics in bits and bytes. To answer that question, it helps to know what's in the secret sauce.
The Community Is the Company
iStock has been compared to a cult, and the analogy isn't entirely unfair. It's no accident that
the most successful companies in the web's second coming -- most of whom traffic in the crowd's
creative output -- are led by outsize personalities. "Bruce is to iStock what Tom is to MySpace,"
notes Garth Johnson, iStock's VP of Business Development. (Johnson resigned his position after
this book went to press.) For those readers over the age of 30, Tom is Tom Anderson, the
president of the social networking behemoth MySpace and the first "friend" to greet any new user.
Under this new archetype of a company -- in which the community, as much as the customer, comes
first -- the cult of personality plays a crucial role in community building, and Livingstone has
been as essential to the growth of the iStock community as Anderson has been to MySpace's. "Bruce
has a really strong, extremely charismatic personality online," says Johnson. "And that's really
helped us build the community."
It's safe to say that iStock has left the community-building phase behind: Sixty-thousand people
have combined to create an enormous portfolio of over 3.5 million images and 100,000 videos. By
contrast, Getty's other divisions combined only use 2,500 photographers. The iStockers offer the
company their artwork, and in return iStock goes to extraordinary lengths to keep the iStockers
happy. The site offers the budding photographer all manner of free tutorials, and the forums buzz
-- at a rate of 38 posts per minute -- with questions about lens sizes, polarized filters and
F-stop settings. iStock doesn't offer a chance to get rich. It offers the chance to make friends
and become a better photographer.
"We don't own anything, the community does" says Johnson. "Everything we do affects these people,
whether they're just earning enough to pay for their equipment, or they're making mortgage
payments from their photo sales. They all want a voice, and we have to give it to them, because
really, the community is the company."
The upside to this state of affairs should be obvious -- a dedicated, efficient workforce with no
expectation of receiving a living wage -- but there are downsides as well: Even the smallest
changes can roil the fickle, passionate community of iStockers. In March 2006, iStock launched a
new feature on its web forums, a "forometer" which measured an iStocker's popularity through
"bafflingly complex scientific methods" including the date and number of posts to the forum. The
forometer displayed its results through a set of red, yellow or green bars. It did not go over
well. The community questioned the principles behind the feature, as well as its functionality.
Not long after its launch, the feature had been removed. Employees may be hell on overhead, but
they're paid to accept all but the most draconian policies with a polite nod. Communities, on the
other hand, aren't paid to stick around, and nothing stops them from selling their photos to one
of iStock's many competitors. "They don't work for us," Livingstone laughs. "We work for them."
If the iStocker feels a sense of ownership over the site, that's understandable: The iStock
community predates iStock the company.
Livingstone didn't set out to revolutionize an industry, he just wanted to fill a personal need
and help a few friends at the same time. In 2000 Livingstone was running a small graphic design
and web-hosting firm in Calgary. Bruce is an avid photographer himself, and over the years he had
developed an extensive network of photographers and designers. Early in the year he took 2,000 of
his images and put them online. Anyone could download his photos in exchange for giving him an
e-mail address. Livingstone's friends decided they wanted to share their images with the public,
too. That June the budding community instituted a credit system: A user could download one image
for every image of theirs that had been downloaded by someone else.
It was a classic example of the gift economy, the non-monetary exchange that grew up alongside
the internet. During iStock's early years, everyone took something and gave something in turn.
"The feeders and the eaters were the same people," as Livingstone puts it. Everyone profited by
acquiring new images, though no one made (or spent) a dime. Soon friends of friends heard about
Bruce's nifty idea and started uploading their images, too. Then around 2002 a wider public got
wind of iStock, and the site began to hit critical mass. Soon Livingstone was paying $10,000 a
month for the bandwidth to support it. He could have taken advertising to cover the cost of
hosting, but he felt that would violate the spirit of the site. "The focus was on the community,
and good design. Advertising would have cluttered the site," says Livingstone.
Instead, he started charging a quarter for each image, and he opened the system up to the public.
This proved to be a momentous decision. Word quickly spread among publishers that there was a
site offering cheap, usable images, and photographers began flocking to iStock to upload their
portfolios. Traffic to the site skyrocketed, and soon Livingstone raised the price to $1 per
image. "I thought it might become a sideline business," he says. It quickly became much more than
that. The quality of the images wasn't always as high (or as consistent) as a traditional stock
agency's, but the differences were indiscernible to the general consumer, and after all, you
couldn't beat the price. By 2004 a host of other so-called "micro-stocks" had sprung up with
strategies similar to iStock's. The professionals panicked. Microstock photos, they charged, were
flooding the market with subpar images. At first, the industry aligned itself against iStockphoto
and other microstock agencies such as ShutterStock and Dreamstime.
Then in early 2006, Getty announced it would buy iStockphoto for $50 million. "If someone's going
to cannibalize your business, better it be one of your other businesses," Getty CEO Jonathan
Klein told me shortly after the sale. Smaller magazines, nonprofit organizations, and all manner
of websites have continued to flock to iStock's high-volume, low-cost model. As of February 2008,
iStockphoto had 2 million regular customers purchasing photographs, video footage, illustrations
and animations. "Bruce's brilliance," Jonathan Klein once told me, "is that he turned community
into commerce." Livingstone uses a slightly different formulation: "I turned commerce into
community,"
iStockphoto has perfected the Jedi Mind Trick that's at the heart of crowdsourcing. It's an
incredibly cost-effective strategy -- iStock boasts a 55 percent profit margin. And yet,
Livingstone stumbled into this business model by creating a context -- a community of like-minded
enthusiasts -- in which financial measures take a backseat to considerably less tangible
concerns. Ask someone in the office, and they'll tell you: It's not about the money. Ask an
iStocker and they'll tell you the same thing. In fact -- would-be crowdsources take note: If it
is about the money, it won't work. It will fizzle, not sizzle, as one of iStock's designers put
it. "What's funny is, the money people, they pretty quickly get pulled aside in the forums by the
core people. Or they just don't have a voice. People will ignore them, like 'Oh, that's just so
and so, they're just here to make money.'"
That doesn't mean the iStockers are unmotivated by self-interest. The more a photographer's
images are downloaded, the more recognition they receive in the community, and the more credits
they earn to download other people's photos to use in their own designs. And the additional
income is also welcome, of course. Unlike other cases in which large corporations have attempted
to monetize community, iStock does reward its contributors. It paid out $21 million in 2007. It's
significant that people in online communities like iStock's react with great hostility to the
idea that crowdsourcing is a form of cheap labor -- despite the fact it demonstrably is. After
all, no one wants to feel exploited. In the end, what iStock provides is an invaluable if
impossible-to-measure currency: meaning. The crowd will give away their time -- their excess
capacity -- enthusiastically, but not for free. It has to be a meaningful exchange.
Fears abound whether the Federal Communications Commission will enforce its Aug. 1 order demanding
Comcast stop throttling BitTorrent traffic. The non-profit law firm Media Access Project is asking
three federal appellate courts to enforce the decision now. The FCC gave Comcast, which denies any
throttling, until year's end to comply.
En l'absence de sa rivale et compatriote Tirunesh Dibaba, qui s'alignera dimanche à Rieti
sur 3 000 m (qui serait devenu un 5 000 m en cas de record du monde en Belgique), Meseret Defar
entendait bien frapper un grand coup vendredi, sur le 5 000 m de la réunion de Bruxelles,
dernière étape de la Golden League, pour redorer son blason passablement
écorné après la perte de son record du monde de la distance établi au
début de l'été (14'11"16) et de son titre olympique à Pékin au
profit de Dibaba.
This is sucky news for the workers at Dell factories still here in the U.S.
Michael Dell and his namesake computer firm blazed new trails in PC distribution early on by
selling direct to customers, rather than selling through retail. This system allowed Dell to reap
more profit that competitors at the time.
As the computer industry changed, Dell's once strong sales method began to flounder and eventually
Dell had to go to retail channels to increase its market share. While selling through retail
outlets helped Dell crawl out of the hole its direct sales methods were digging -- it wasn't
enough.
Dell has announced that it is trying to sell its computer building factories around the world in an
attempt to cut its manufacturing costs. The Wall Street Journal reports that Dell hopes to sell its
factories in the next 18 months. Dell could also close other factories, as it already did in
Texas.
This is sucky news for the workers at Dell factories still here in the U.S.
Michael Dell and his namesake computer firm blazed new trails in PC distribution early on by
selling direct to customers, rather than selling through retail. This system allowed Dell to reap
more profit that competitors at the time.
As the computer industry changed, Dell's once strong sales method began to flounder and eventually
Dell had to go to retail channels to increase its market share. While selling through retail
outlets helped Dell crawl out of the hole its direct sales methods were digging -- it wasn't
enough.
Dell has announced that it is trying to sell its computer building factories around the world in an
attempt to cut its manufacturing costs. The Wall Street Journal reports that Dell hopes to sell its
factories in the next 18 months. Dell could also close other factories, as it already did in
Texas.