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Minneapolis maker Michael Krumpus, who also sells the EZ-Expander in the Maker's Market, created this lovely
mood lamp made out of
LEDs, an Arduino Duemilanove, and glass vials he bought from the Twin Cities' legendary Ax-Man
surplus store.
This is a mood lamp I build using 16 LEDs of different colors and small glass vials. The square
bottoms of the vials look a lot like glass block, and the glass diffuses and scatters the light in
beautiful ways. The software shows random patterns of light and the brightness of each LED can vary
-- they aren't simply "on" or "off". The Arduino code is pretty complex
because it implements PWM (pulse-width modulation) for all 16 LEDs. The Arduino board only has 5
PWM-capable pins, so providing PWM for all 16 pins is accomplished purely in the code. The lamp
randomly displays different lighting patterns and can be really mesmerizing.
Less than two months after announcing its partnership with Seagate, LSI Corp. has proudly announced that it has begun to sample
the LSISSS6200 PCI-Express SSD which targets enterprise servers. The new storage solution makes use
of the SAS protocol and is claimed to deliver up to 150,000 4K random I/Os per second (IOPS), as
well as 1,500 MB/s sustained sequential I/O and 1,200 MB/s sustained random I/O, regardless of
read/write mix.
"The new LSISSS6200 card utilizes the industry's most widely deployed software stack to deliver an
enterprise-capable, drop-in storage solution," said Steve Fingerhut, senior director of marketing,
Storage Components Division, LSI. "Providing customers with a new tier of storage between system
memory and low-cost disk drives, without sacrificing reliability or simplicity, PCIe-based SSS
solutions represent the next evolution in storage architectures for market segments requiring
extreme performance."
LSI's PCIe drive has a capacity of up to 300GB and is available to some unnamed OEM customers. No
word yet on a release.
Publication Date: 2010 Mar 15 PMID: 20231229Authors: Yomtovian, I. - Teerakulkittipong, N. - Lee,
B. - Moult, J. - Unger, R.Journal: BioinformaticsMOTIVATION: Intriguingly, sequence analysis of
genomes reveals that a large number of genes are unique to each organism. The origin of these
genes, termed ORFans, is not known. Here, we explore the origin of ORFan genes by defining a simple
measure called "composition bias", based on the deviation of the amino acid composition of a given
sequence from the average composition of all proteins of a given genome. RESULTS: For a set of 47
prokaryotic genomes, we show that the amino acid composition bias of real proteins, random
"proteins" (created by using the nucleotide frequencies of each genome), and "proteins" translated
from intergenic regions are distinct. For ORFans, we observed a correlation between their
composition bias and their relative evolutionary age. Recent ORFan proteins have compositions more
similar to those of random "proteins", while the compositions of more ancient ORFan proteins are
more similar to those of the set of all proteins of the organism. This observation is consistent
with an evolutionary scenario wherein ORFan genes emerged and underwent a large number of random
mutations and selection, eventually adapting to the composition preference of their organism over
time.post to:
CiteULike
Publication Date: 2010 Mar 12 PMID: 20228128Authors: Faust, K. - Dupont, P. - Callut, J. - van
Helden, J.Journal: BioinformaticsMOTIVATION: Subgraph extraction is a powerful technique to predict
pathways from biological networks and a set of query items (e.g. genes, proteins, compounds...). It
can be applied to a variety of different data types, such as gene expression, protein levels,
operons or phylogenetic profiles. In this article, we investigate different approaches to extract
relevant pathways from metabolic networks. Although these approaches have been adapted to metabolic
networks, they are generic enough to be adjusted to other biological networks as well. RESULTS: We
comparatively evaluated seven sub-network extraction approaches on 71 known metabolic pathways from
S. cerevisiae and a metabolic network obtained from MetaCyc. The best performing approach is a
novel hybrid strategy, which combines a random walk-based reduction of the graph with a shortest
paths-based algorithm, and which recovers the reference pathways with an accuracy of ~ 77%.
AVAILABILITY: Most of the presented algorithms are available as part of the network analysis tool
set (NeAT). The kWalks method is released under the GPL3 license. CONTACT: kfaust@ulb.ac.be.post
to:
CiteULike
At the RSA Keynote a few weeks back, Amazon's Security Lead, Steve Riley participated on a panel with other security
leaders of the industry. We were impressed with the openness of all of the participants, and
particularly excited with the new concepts coming from at Amazon. Riley used a term that is being
used within his part of Amazon, the "Think Cloud".
As we understand it from the discussion on stage, a Think Cloud is a "body of knowledge" that is
a real-time information base of Amazon cloud that can be pivoted all the way down to the threads
and individual data concurrency. It would be an index that acts like a control point that helps
define movement of data through a servers and compute tasks. Looking at the journey from the data
point of view, including data about the environment itself and how to repair itself when damaged
and keep data concurrency in tact.
Sponsor
Here's the RSA cloud security
keynote to get a bit of inspiration to benefits of portable (cloud) computing.
In this 30 minute discussion, there are several notable considerations from the contributors on
how cloud security challenge can be thought of as a big opportunity and that perhaps now is time
to debunk the myth that security is not a part of the cloud.
We picked out a few of Riley's comments that we believe are leading towards the idea of the Think
Cloud and why Amazon may be there first.
I/O
Amazon knows it is critical to be able to have good inputs and outputs. And
emphasizes ease of use even more than data portability standards themselves.
Riley described a great use case where an un-named customer used Amazon for compute, another
cloud provider for data processing, SalesForce for crunching, and then pushed the results to
Facebook. Interconnection is happening and applications are already "using all the clouds out
there". In this case, all the way down to the consumer.
When we look at this pattern, it we see parts that mimic the history of web in the enterprise.
Back-end systems moving data around, optimizing, and passing it to the a web portal. And, the
portal demanding "real time" updates for key pieces of data, while relying on batch for others.
We can see that idea of a Think Cloud may come into this pattern to help set boundaries and
checks so that when a piece of data passes through an Amazon, it is returned reliably, ever time.
Perhaps a Think Cloud is a registry that does part of what a smart Enterprise Services Bus does
when registered new applications for master data, that is keeps track of activity.
In a way, we need to solve the cloud-equivalent "floating point" problem in the CPU of
generations past in the computer itself.
On the CPU math co-processor, the question was, "Does it know how to do math correctly every-time
under all conditions?".
Perhaps the question in the cloud may be "Are all my customers still in the database even though
that thread died?", or "Do we have encryption set on every cpu that this user's information is
stored in memory or on disk". Solving that problem of interchange the role the concept of Think
Cloud might lead.
Many legacy applications won't make it to the cloud.
At least, not as-is. Riley comments that "servers are disposable horsepower, they come, they go".
In other words, Since applications sit on top of
servers, and servers are sinking into the cloud, applications will sink or swim based on how they
migrate to this model. So, the first movers are "the rats" that have jump ship as it started to
sink. Follow the rats, or drown.
The tear-down of the server into the n-resource cloud breaks-or-suboptimizes server based
applications in a fundamental way.
Thinking back, this is very similar to web services revolution in the enterprise, where just
because an application can export its data model, doesn't mean it is optimized for web services,
or API level interaction.
We find this almost a reverse-trend to server virtualization, which has expanded the physical
compute space. Perhaps we are finding that there is some new turf to be claimed on where the
cloud reaches and virtualization ends.
We like to think of it as "smart service bus" meets "smart application" on infinite resources.
Infinite, or course, equaling the credit in your PayPal (or other) form of payment collection
required by either, or both parties.
As reported by The
Register's Cade Metz, Microsoft's Steve Ballmer recently pointed out that this is a potential
opportunity with Microsoft and Azure. Where, instead of "only" focusing on infrastructure clouds,
the company is working towards a new programming model, Steve said on March 4, 2010.
"I think Azure is very different than anything else on the market. I don't think that anyone
else is trying to redefine the programming model"
When we look at the services recently in our post, Is Amazon's Computing
Fabric a New Economy, we noted a series of services outside of core computing that start
evolving Amazon quickly down the path of a new development paradigm. Abstracting storage,
network, monitoring, and perhaps in future security, in raw terms gives rise to new opportunities
to bind them back together.
Security is the topic for RSA. Compliance is the reason to get it
right. If the computing model wants to be secure, it needs to know the assets and their
relationships. As reported by Search
Cloud Computing, Amazon's Riley also tipped the audience at RSA that Amazon is weighing in on
encryption as a service offerings. This is another example, where that now Amazon is supporting a
new services such as Virtual Private Cloud, it moves one step closer the knowledge point for all
the key assets, including their peers within the corporate network.
We find this area, as well as certificate management, to be an
area ripe for the type of thinking we see at Amazon. The problem to be solved isn't a better
routine, but is how to apply it tandem with the moving assets and data that is ever changing in
demand.
Perhaps We Needed to Get to Random, to Get to Secure
We wonder if Amazon's Think Cloud is something new, and if so, is a path towards solving the
collision of the major parties in the network. If it joins network, storage, person, and server
resources together, perhaps it is the brains of the next generation Internet.
The winner will be the one that makes it simple, because as Devo on Chatroulette is
proving, demand is asymmetric, and access control is from the eighties.
Fox News' Marc Siegel said he believed the findings of a 3-month-old email survey which found
that 46 percent of primary care physicians would consider leaving their profession if health care
reform passes despite the survey's questionable methodology because its findings were similar to
a September 2009 Investor's Business Daily/TIPP poll. However, Fox News previously
acknowledged that the IDB/TIPP poll was also "not scientific," and statistician Nate Silver
stated that the poll was "simply not credible."
Siegel uses "not scientific" IBD/TIPP poll to prop up unscientific Medicus
Firm survey
From the March 17 edition of Fox News' America Live:
MEGYN KELLY (ANCHOR): Well, the health care survey conducted back in December is getting some new
attention today. It shed some light on how some medical professionals feel about the president's
plan to reform the health care system. According to the survey which was conducted by The Medicus
Firm, which is a national physician search firm, almost half of doctors who participated say they
will either be forced to leave or will want to quit the medical profession if this bill actually
passes. Joining us now for a fair debate, Dr. Kathleen London, a family practician, and Dr. Marc
Siegel, a member of our Fox news medical a-team. Good afternoon, doctors.
[...]
So this, we're just being told that actually the New England Journal of Medicine, which was
originally responsible for posting, not publishing, not conducting the survey, but for posting it
on its web site later removed it. It's not a scientific poll, it's a survey, but does it bear any
truth in your experience?
[...]
KELLY: Dr. Siegel, do you accept -- do you agree that this survey probably doesn't represent how
most doctors feel about this overhaul?
DR. MARC SIEGEL: No, Megyn I don't agree. First of all, there were 1,200 physicians that were
surveyed here, and it also reflected what was found in an IBS/TIPP poll that was done
back in September where Investors Business Daily also surveyed over a thousand
physicians.
Siegel was referring to a September 2009 IBD/TIPP
poll which found that 45 percent of practicing physicians would consider leaving their
practice if health care reform were passed.
ButIBD/TIPP poll's
credibility previously refuted by Fox News, Silver
Nate Silver: Poll is "simply not credible." In a September 16
post to his blog FiveThirtyEight.com, Silver listed five reasons why the
IBD
poll should be "completely ignore[d]":
1. The survey was conducted by mail, which is unusual. The only other mail-based poll that I'm
aware of is that conducted by the Columbus Dispatch, which was associated with an
average error of about 7 percentage points -- the highest of any pollster that
we tested.
2. At least one of the questions is blatantly biased: "Do you believe the government can cover 47
million more people and it will cost less money and th quality of care will be better?". Holy
run-on-sentence, Batman? A pollster who asks a question like this one is not intending to be
objective.
3. As we
learned during the Presidntial campaign -- when, among other things, they had
John McCain winning the youth vote 74-22 -- the IBD/TIPP polling operation has
literally no idea what they're doing. I mean, literally none. For example, I don't trust IBD/TIPP
to have competently selected anything resembling a random panel, which is harder to do than you'd
think.
4. They say, somewhat ambiguously: "Responses are still coming in." This is also highly
unorthodox. Professional pollsters generally do not report results before the survey period is
compete.
5. There is virtually no disclosure about methodology. For example, IBD doesn't bother to define
the term "practicing physician", which could mean almost anything. Nor do they explain how their
randomization procedure worked, provide the entire question battery, or anything like that.
Silver added: "There are pollsters out there that have an agenda but are highly competent, and
there are pollsters that are nonpartisan but not particularly skilled. Rarely, however, do you
find the whole package: that special pollster which is both biased and inept.
IBD/TIPP is one of the few exceptions."
Fox News itself acknowledged that the poll is "not scientific." During Neil
Cavuto's discussion of the IBD/TIPP poll on the September 16 edition of Fox
News' Your World, the on-screen graphic indicated that the poll was "not
scientific":
The Medicus Firm's survey was a promotional document for firm, used
unscientific methodology
The Medicus Firm - a medical recruiting firm -- conducted the survey in December
2009. The Medicus Firm, a Dallas- and Atlanta-based firm that recruits and
places physicians in jobs, was responsible for conducting the survey. It issued a
press release about the results on December 17, 2009. A report written by the Medicus Firm
subsequently
appeared in Recruiting Physicians Today, an employment newsletter produced
by Massachusetts Medical Society, "the publishers of the New England Journal of
Medicine." The report also appeared on the NEJM
"CareerCenter" website, but
was taken down on March 17.
Methodology consisted of emailing doctors in the Medicus Firm's database. The
NEJM CareerCenter article indicated that "[t]he survey sample was randomly
selected from a physician database of thousands. The database has been built over the past eight
years by The Medicus Firm (formerly Medicus Partners and The MD Firm) from a variety of sources
including, but not limited to, public directories, purchased lists, practice inquiries, training
programs, and direct mail responses. The survey was conducted via emails sent directly to
physicians."
Survey write-up was essentially a promotional document for the firm. After
discussing the results of its survey, Medicus
touted the importance of physician recruitment firms "[a]fter health reform is passed and
implemented":
What does this mean for physician recruiting? It's difficult to predict with absolute certainty,
but one consequence is inevitable. After health reform is passed and implemented, physicians will
be more in demand than ever before. Shortages could be exacerbated further beyond the predictions
of industry analysts. Therefore, the strongest physician recruiters and firms will be in demand.
Additionally, hospitals and practices may be forced to rely on unprecedented recruitment methods
to attract and retain physicians. "Health reform, even if it's passed in a most diluted form,
could be a game-changer for physician recruitment," said Bob Collins, managing partner of The
Medicus Firm in Texas. "As competitive as the market is now, we may not even be able to
comprehend how challenging it will become after health reform takes effect."
Fox News pushed both dubious survey and poll
Fox pushed Medicus survey, falsely attributed it to New England Journal of
Medicine. Several Fox News personalities highlighted the dubious
survey and falsely attributed it to
the credible New England Journal of Medicine.
Fox ran wild with "not scientific" IBD poll. Numerous
Fox News media figures highlighted
the IBD/TIPP poll, even after Fox News had described it as "not scientific."
For many years, we've pointed
to the fashion industry as a perfect example of how a creative industry can be incredibly
innovative and fruitful, even without copyright protections. It's a great story, and studies have
shown, in fact, that the lack of copyright protection for fashion designs has been key to the success of the industry.
There are a few reasons for this: (1) Brand recognition still matters, so people still want the
originator's work -- and thus the copies tend to spread the concept further, and actually increase
desire for the "real" version. (2) Copying of designs helps better segment the market, and actually
allows top designers to increase their prices. (3) Most importantly, the fact that copiers so
quickly copy the works of top designers means that those designers can't rest on their laurels and
have to quickly move on to next season's design. In other words, as we've seen in many other
industries, as you remove monopoly protections, the incentives to innovate actually
increase.
And there should be no question that things work fine in the fashion industry, as it is highly
competitive, with many different players, and new designs hitting the market all the
time. Considering that copyright's sole purpose is to create incentives to promote such
innovation, it's hard to see how anyone would be justified in suggesting we need a new copyright
over fashion.
And yet, as with other types of intellectual property, what happens is the incumbents all realize
that with such monopoly rights, they would be able to block competitors, slow down their rate of
innovation, and capture greater monopoly rents. So they push for them. And, tragically, politicians
have been listening. Back in 2007, a bill was introduced to add copyrights to
fashion. That bill went nowhere, but similar efforts were made in 2008 and 2009 (when designers tried to
enlist Michelle Obama to help their cause).
This year, it looks like the plan is to hide behind an economically questionable law review article put out by a Harvard law professor,
Jeannie Suk, and a Columbia law profesor, C. Scott Hemphill (who actually appears to have a degree
in economics). A bunch of folks have sent over a Boston Globe article that focuses on how Suk is helping to craft this latest attempt at adding copyright to fashion
design, using the law review article as economic proof that such a law is needed. This
is troubling, as the economics in the paper are severely lacking.
Given the success of the industry today, combined with the studies showing how it benefits from a
lack of copyright, I wanted to read the analysis to see why Suk felt so strongly about this, and I
have to say that it makes highly questionable economic arguments with no basis in fact at all.
Instead, almost every economic argument is a random assumption about things -- with provably false
statements like "Obviously, people always want to purchase inexpensive copies of creative works or
have them for free."
No, that's not obvious and it's not right. Studies have shown that people are more than willing to
pay for scarce quality -- and recent studies proving that a huge number of buyers of counterfeit
goods later buy the real
goods suggest that people have no problem paying for the authentic versions when they can. The
myth that "people just want stuff for free" has been debunked so many times, it destroys the
credibility of this paper.
But, even worse, Suk seems to base her entire argument on one simple economically-illiterate
pretense: that competition is bad, and without monopolies, people innovate less: The reduced
profits can be expected to have a negative effect on the amount of innovation; this is a standard
result of economic theory. No. No, it is not a standard result of economic theory. It
is only the result in a market that is static, in which no additional innovation can occur. But in
the real world, in a dynamic market, this is called competition and has been a part of
every "standard" economic theory since Adam Smith, who he noted that if someone is making a profit,
it will bring in competition. But this doesn't have a negative effect on the amount of innovation.
Quite the opposite. Competition drives innovation by encouraging people to come up with
something new. Monopolies decrease innovation by taking away competition and slowing down
market innovation. That is what economic theory (and reality) says.
Basically, Suk's whole position is based on the fact that the monopoly rents of designers is
decreased by a lack of copyright, but she fails to consider that this leads to greater and more
frequent innovation (which we see all the time in the market). What's even stranger is that she
flip-flops her argument in the middle of the paper. She talks repeatedly about how designers need
big profits to have the incentive to innovate, but then says that big designers aren't the ones
really threatened. Instead, she claims, it's the smaller designers. But, those designers didn't
have those big profits to protect in the first place. They're out there trying to make a name for
themselves by designing something new and cool -- so they have plenty of incentive to innovate. And
if their design this year is copied, that's great for them because it gives them
greater recognition and means the demand for their original products will be
even greater the following season.
Now, we see bad economic reasoning all the time -- but it's troubling when it comes from a Harvard
professor (law, not economics), whose mixed up work is being used as the basis of changing the law
that could seriously harm an innovative creative industry that is currently thriving.
JAMA, Vol. 303, No. 11. (17 March 2010), pp. 1077-1083.
Context Mounting evidence indicates that vitamin B6, a coenzyme involved in nearly 100 enzymatic
reactions, may reduce the risk of colorectal cancer. Objective To conduct a systematic review with
meta-analysis of prospective studies assessing the association of vitamin B6 intake or blood levels
of pyridoxal 5'-phosphate (PLP; the active form of vitamin B6) with risk of colorectal cancer. Data
Sources Relevant studies were identified by a search of MEDLINE and EMBASE databases to February
2010, with no restrictions. We also reviewed reference lists from retrieved articles. Study
Selection We included prospective studies that reported relative risk (RR) estimates with 95%
confidence intervals (CIs) for the association between vitamin B6 intake or blood PLP levels and
the risk of colorectal, colon, or rectal cancer. Data Extraction Two authors independently
extracted data and assessed study quality. Study-specific RRs were pooled using a random-effects
model. Data Synthesis Nine studies on vitamin B6 intake and 4 studies on blood PLP levels were
included in the meta-analysis. The pooled RRs of colorectal cancer for the highest vs lowest
category of vitamin B6 intake and blood PLP levels were 0.90 (95% CI, 0.75-1.07) and 0.52 (95% CI,
0.38-0.71), respectively. There was heterogeneity among studies of vitamin B6 intake (P = .01) but
not among studies of blood PLP levels (P = .95). Omitting 1 study that contributed substantially to
the heterogeneity among studies of vitamin B6 intake yielded a pooled RR of 0.80 (95% CI,
0.69-0.92). The risk of colorectal cancer decreased by 49% for every 100-pmol/mL increase
(approximately 2 SDs) in blood PLP levels (RR, 0.51; 95% CI, 0.38-0.69). Conclusion Vitamin B6
intake and blood PLP levels were inversely associated with the risk of colorectal cancer in this
meta-analysis. 10.1001/jama.2010.263 Susanna Larsson, Nicola Orsini, Alicja Wolk
[In a column originally published in Game Developer
magazine, former lead designer on Firaxis' Civilization IV and current EA 2D staffer Soren
Johnson examines the role of luck in games, which he describes as "a social lubricant
– the alcohol of gaming, so to speak."]
One of the most powerful tools a designer can use when developing games is probability, using
random chance to determine the outcome of player actions or to build the environment in which
play occurs. The use of luck, however, is not without its pitfalls, and designers should be aware
of the trade-offs involved – what chance can add to the experience and when it
can be counterproductive.
Failing at Probability
One challenge with using randomness is that humans are notoriously poor at accurately evaluating
probability. A common example is the Gambler’s Fallacy, which is the belief that odds will
even out over time. If the Roulette wheel comes up black five times in a row, players often
believe that the odds of coming up black again are quite small, even though clearly the streak
makes no difference whatsoever.
Conversely, people also see streaks where none actually exist – the shooter
with a ‘hot hand’ in basketball, for example, is a myth. Studies show
that, if anything, a successful shot actually predicts a subsequent miss.
Also, as designers of slot machines and MMO’s are quite aware, setting odds unevenly
between each progressive reward level makes players think that the game is more generous than it
really is. One commercial slot machine had its payout odds published by www.wizardofodds.com in 2008:
* 1:1 per 8 plays
* 2:1 per 600 plays
* 5:1 per 33 plays
* 20:1 per 2,320 plays
* 80:1 per 219 plays
* 150:1 per 6,241 plays
The 80:1 payoff is common enough to give players the thrill of beating the odds for a a big win
but still rare enough that the casino is in no risk of losing money. Furthermore, humans have a
hard time estimating extreme odds – a 1% chance is anticipated too often and
99% odds are considered to be as safe as 100%.
Leveling the Field
These difficulties in accurately estimating odds actually work in the favor of the game designer.
Simple game design systems, such as the dice-based resource generation system in Settlers of
Catan, can be tantalizingly difficult to master with a dash of probability.
In fact, luck makes a game more accessible because it shrinks the gap –
whether in perception or in reality – between experts and novices. In a game
with a strong luck element, beginners believe that, no matter what, they have a chance to win.
Few people would be willing to play a chess Grandmaster, but playing a backgammon expert is much
more appealing – a few lucky throws can give anyone a chance.
In the words of designer Dani Bunten, "Although most players hate the idea of random events that
will destroy their nice safe predictable strategies, nothing keeps a game alive like a wrench in
the works. Do not allow players to decide this issue. They don’t know it but we’re
offering them an excuse for when they lose ('It was that damn random event that did me in!') and
an opportunity to ‘beat the odds’ when they win.”
Thus, luck serves as a social lubricant – the alcohol of gaming, so to speak
– that increases the appeal of multiplayer gaming to audiences which would not
normally be suited for cutthroat head-to-head competition.
Where Luck Fails
Nonetheless, randomness is not appropriate for all situations or even all games. The "nasty
surprise" mechanic is never a good idea. If a crate provides ammo and other bonuses when opened
but explodes 1% of the time, the player has no chance to learn the probabilities in a safe
manner. If the explosion occurs early enough, the player will immediately stop opening crates. If
it happens much later, the player will feel unprepared and cheated.
Also, when randomness becomes just noise, the luck simply detracts from the player’s
understanding of the game. If a die roll is made every time a StarCraft Marine shoots at
a target, the rate of fire will simply appear uneven. Over time, the effect of luck on the
game’s outcome will be negligible, but the player will have a harder time grasping how
strong a Marine’s attack actually is with all the extra random noise.
Further, luck can slow down a game unnecessarily. The board games History of the World and Small
World have a very similar conquest mechanic, except that the former uses dice and the latter does
not (until the final attack). Making a die roll with each attack causes a History of the World
turn to last at least three or four times as long as a turn in Small World.
The reason is not just the logistical issues of rolling so many dice – knowing
that the results of one’s decisions are completely predictable allows one to plan out all
the steps at once without worrying about contingencies. Often, handling contingencies are a core
part of the game design, but game speed is an important factor too, so designers should be sure
that the trade-off is worthwhile.
Finally, luck is very inappropriate for calculations to determine victory. Unlucky rolls feel the
fairest the longer players are given to react to them before the game’s end. Thus, the
earlier luck plays a role, the better for the perception of game balance. Many classic card games
– pinochle, bridge, hearts – follow a standard model of an
initial random distribution of cards that establishes the game’s
‘terrain’ followed by a luck-free series of tricks which determines the
winners and losers.
Probability is Content
Indeed, the idea that randomness can provide an initial challenge to be overcome plays an
important role in many classic games, from simple games like Minesweeper to deeper ones
like NetHack and Age of Empires. At their core, solitaire and Diablo are not so
different – both present a randomly-generated environment that the player
needs to navigate intelligently for success.
An interesting recent use of randomness was Spelunky, which is indie developer Derek
Yu’s combination of the random level generation of NetHack with the game mechanics of 2D
platformers like Lode Runner. The addictiveness of the game comes from the unlimited
number of new caverns to explore, but frustration can emerge from the wild difficulty of certain,
unplanned combinations of monsters and tunnels.
In fact, pure randomness can be an untamed beast, creating game dynamics that throw an otherwise
solid design out of balance. For example, Civilization 3 introduced the concept of
strategic resources which were required to construct certain units – Chariots
need Horses, Tanks need Oil, and so on. These resources were sprinkled randomly across the world,
which inevitably led to large continents with only one cluster of Iron controlled by a single AI
opponent. Complaints of being unable to field armies for lack of resources were common among the
community.
For Civilization IV, the problem was solved by adding a minimum amount of space between
certain important resources, so that two sources of Iron could never be within seven tiles of
each other. The result was a still unpredictable arrangement of resources around the globe but
without the clustering that could doom an unfortunate player. On the other hand, the game
actively encouraged clustering for less important luxury resources – Incense,
Gems, Spices – to promote interesting trade dynamics.
Showing the Odds
Ultimately, when considering the role of probability, designers need to ask themselves "how is
luck helping or hurting the game?" Is randomness keeping the players pleasantly off-balance so
that they can’t solve the game trivially? Or is it making the experience frustratingly
unpredictable so that players are not invested in their decisions?
One factor which helps ensure the former is making the probability as explicit as possible. The
strategy game Armageddon Empires based combat on a few simple die rolls and then showed
the dice directly on-screen. Allowing the players to peer into the game’s calculations
increases their comfort level with the mechanics, which makes chance a tool for the player
instead of a mystery.
Similarly, with Civilization IV, we introduced a help mode which showed the exact
probability of success in combat, which drastically increased player satisfaction with the
underlying mechanics. Because humans have such a hard time estimating probability accurately,
helping them make a smart decision can improve the experience immensely.
Some deck-building card games, such as Magic: The Gathering or Dominion, put probability in the
foreground by centering the game experience on the likelihood of drawing cards in the
player’s carefully constructed deck. These games are won by players who understand the
proper ratio of rares to commons, knowing that each card will be drawn exactly once each time
through the deck. This concept can be extended to other games of chance by providing, for
example, a virtual “deck of dice” that ensures the distribution of die rolls is
exactly even.
Another interesting – and perhaps underused – idea from the
distant past of gaming history is the “Element of Chance” game option from the
turn-based strategy game Lords of Conquest. The three options available – Low,
Medium, and High – determined whether luck was only used to break ties or to
play a larger role in resolving combat.
The appropriate role of chance in a game is ultimately a subjective question, and giving players
the ability to adjust the knobs themselves can open up the game to a larger audience with a
greater variety of tastes.
This episode is a quick feedback from ITB Berlin 2010 with some random video snaps about Berlin.
Enjoy! Thanks to HotelCombined for sponsoring this episode.
posted by Neil Just to remind everyone (because the Fully Booked website at http://www.fullybookedonline.com/revelations is
a little unclear) tonight's Prize Giving event at the Rockwell Tent at 7 pm is Free. Fully
Booked is also giving away tonight the 100 tickets for tonight's signing. They will be raffled off
to everyone who turns up, using a computer randomizer to pick people.
Tomorrow's signing event is at 4 pm at North Court, Power Plant Mall. It's for about 500 people.
That's the one that you had to buy 2K of books to get your books signed.
Tonight at Rockwell, Fully Booked will also be giving away 50 free signing passes for the
signing tomorrow. These are again going to be drawn at random by the magic of computer.
As a last thing, I was handed late last night the two books of award winners in comics and in prose
from the Philippine Graphic/Fiction Awards that Fully Booked and I have been sponsoring for the
last 5 years. They are really solid, good-looking books I'm proud to have been a part of helping to
bring into existence. They'll be on sale tonight -- but only after the award winners are announced
(because the winners are in there and we don't want to give it away).
I'll pre-sign a bunch of them today that Fully Booked will have on sale tonight. Labels:Philippines, signing
as much as I can, Fully Booked
Starting Tuesday, famous novelist John Grisham's works will be available in e-book
format, according to a Tuesday release from the author. Grisham's publisher, Random House, will
make all 23 of his novels available through e-book retailers. Hehas previously been reluctant to
allow digitizing his work, as he believed e-books would hurt traditional book sales and make it
harder for new writers to be successful....
Good news iPhone users, Proporta has agreed to give away some of their extremely high quality
iPhone pouches to 4 lucky readers!
I managed to get my hands on one of these excellent pouches for review, and was very pleased with
the quality. When I got the pouch the first thing that surprised me was that it was
incredibly soft, unlike most of the stiffer leather pouches I’m used to. It felt a
bit snug, but after a few uses, it stretched to the perfect fit. If you have any doubt
about the quality – you can also rest easy knowing that it comes with a
lifetime warranty :)
Drop a comment saying you want the pouch, and after a week, I’ll pick 4 random comments and
these lucky folks will walk away with the goodies!
Proporta is a proud contributor to the33 trees
projectand is not only giving away awesome stuff but is helping to make the
world a better place. Do also check out this montour other contributor this month.
ps. Do shop around in my affiliate store if you want to buy accessories for all types of phones :)
That’s how much I hate DRM. My thoughts are that if you buy the rights to a song or a
movie, you should also have the right to play it on whatever medium you currently own.
Daniusoft Media
Converter is an all-in-one toolbox which deals with DRM in a swift fashion and focuses on
these key features.
Removes DRM copy protection
Rips DVDs
Converts music/movies
Burns move files to DVDs
Directly transfers songs and videos to portable players
Easy to use, and pretty speedy when I tested it out, this is a tool worth having if you have lots
of digital content.
Drop a comment saying you want a copy of this cool software, and after a week, I’ll pick 10
random comments and these lucky folks will walk away with the goodies!
DaniuSoft is a proud contributor to the33 trees
projectand is not only giving away awesome stuff but is helping to make the
world a better place.
Random Thought! I'm oddly comforted by the thought that, if I lived in Russia,
comics would be reviewing me... (Taken from my Twitter feed on Sunday.)
Random Thought! I have no interest in that Young Allies book beyond how
awesome the name Bastards of Evil is. That's not just a good bad guy team name, it's a Joe
Casey-esque bad guy team name, and no one does supervillains who revel in their villainy as well
as Casey these days, so nicely done, Mr. McKeever.
Random Thought! Because it gives me focus, the rest of the column will be my
"I'ds of March" to follow-up on Brian's annual posting. Sure, that was yesterday, but I don't
want to step on his toes, let him do his thing and I'll keep mine in this column. If I remember
next year, the 15th will be on a Tuesday and mine will actually go up on the day. I did this
previously, on my blog, two years ago. (Linking to that so I won't repeat myself...)
I'd... have ended Secret Invasion with Noh-Varr helping to turn the
tide against the Skrulls and, then, turning on the heroes, because he intends to take over the
planet himself and remake it in Hala's image. Not taking over then, Norman Osborn could still be
in charge and Dark Reign happens mostly as planned, but Noh-Varr is set up as a threat, someone
who isn't working for the same goals as anyone.
I'd... have brought Steve Rogers back in Captain America as a regular
arc with Butch Guice as the artist, kicking off his run on the book. Not necessarily as smart a
sales/business move, but I think it would have worked artistically better.
I'd... have not marketed Joe Casey's tenure on Superman/Batman as a
follow-up to "Our Worlds at War" and would have also let people know that was writing the book
when the first issue came out in October and made it clear what was going on.
I'd... hire Jim Starlin to take over one of the Marvel cosmic books. With Thanos
coming back, all we need is Starlin. It would lighten the load for Abnett and Lanning a bit and
also give the line a little bit more diversity in writing. I've enjoyed the unified vision, but,
come on, DnA and Starlin writing those characters? That would be amazing.
I'd... have hired J.M. DeMatteis to write Spider-Man: The Clone Saga.
Or, at least, a back-up strip to give the series a little more flavour and breathing room. I'd
have also included some extra material like one-page interviews on the story throughout the
series. Small things to make it a better experience.
I'd... have not made Wednesday Comics exclusively 12-part serialised
stories. Do some one-offs and short serials, mix things up a bit, play with the newspaper format.
I'd... have released the "Final Crisis Aftermath" book in a different manner,
maybe not all at the same time nor with such similar titles. They all sort of blended together
that way when they might have done better by making their differences more obvious and trying to
target each book's specific audience more directly.
I'd... release Paul Jenkins's Hellblazer run in trades. Plus, I do a
trade or two of the remaining uncollected issues from that series. The one- and two-parters that
popped up over the years.
I'd... have hired almost any other artist than Philip Tan for the second
Batman & Robin arc. That arc sticks out like a sore thumb and DC could have found
someone much better suited to Morrison's writing -- and someone whose work doesn't look ten times
worse in the middle of Frank Quitely- and Cameron Stewart-drawn arcs.
I'd... have hounded Chip Zdarsky to contribute to Strange Tales...
because he's great.
I'd... hire Paul Cornell and Leonard Kirk to do a second Dark X-Men mini-series
later in 2010 to explore what happens to the characters without Norman Osborn in charge. That
could be very interesting and act as a nice sequel to the recently-concluded mini.
I'd... have hired a writer with sensibilities much more in common with Grant
Morrison than Keith Giffen to write The Authority: The Lost Year. A cool idea for a book
that went wrong by hiring the wrong writer to do it. That needed someone much more in tune with
the way Morrison writes.
I'd... have chosen more Spider-Woman over the motion comics animated
thing.
I'd... have made those Dark Reign: The List issues actually... you
know... mean something...? Like, made them count for something lasting and important within the
"Dark Reign" story rather than just coming out and... not really doing much of anything.
I'd... hound and pester Craig Ferguson until he agrees to write an Aquaman
comic, dammit!
Random Thought! That was fun.
***
Random Comments! Your comments. My replies. Rather obvious. Trying something new
by replying to portions of comments directly. If it's confusing or people don't like it, let me
know.
Bill Reed said: People actually watched Corner Gas? Really? Did they enjoy
it? Does one have to be Canadian to enjoy it? Some station or another here in God's United States
aired it for a bit there, and I stumbled upon it one day... it's like some kind of terrifying
black hole of quality.
Corner Gas is a decent, middle-of-the-road sitcom. It only produces a couple of chuckles
in an episode, but gets the odd big laugh. Or, it did when it was on. I don't think it's a
uniquely Canadian thing, but who knows with you Americans?
I'm tired of this shtick already. Deadpool isn't that overexposed. I proved it with maths.
Still, he does have a surprising amount of solo titles, more than I think the market will be able
to support. In a year's time, he'll probably be back to one, unless the movie comes out.
Just because other characters appear in more books, doesn't mean Deadpool isn't overexposed.
Something like that is relative to the character and how much exposure is too much. Spider-Man
and Batman appear in more books? Fine, but we're also used to them appearing in a lot of books.
There's a longtime demand for them to appear in numerous books. As of yet, there's an apparent
shortterm demand for Deadpool that could easily turn against the character like happened to
Punisher and Ghost Rider. Your math, while interesting, doesn't tell the whole story.
CW said: The whole 'Deadpool overexposure' thing is really weird for me. Not
because I hate the character, or I'm offended by the character being rammed down my throat, but I
guess I'm from the time when Joe Kelly and Ed McGuness couldn't buy readers for his solo series.
I grew up with Deadpool as a third-rate Wolverine knock-off (violent guy with an attitude)
fighting second-rate characters (Black Tom?) from a second rate X-book (Leifeld-era X-Force, you
suck!). That Joe Kelly was able to take the character and make something truely moving and
halarious is nothing short of miraculous. The book was constantly fighting cancelation, and
although it never really recovered after McGuness left the book, it was still one of the best
books Marvel was publishing at the time.
Everything being published today featuring the character is a pale shadow of what was done in
that first series. I don't believe that later work of any creator or of any character can
diminish the original work, but what's being published as Deadpool comics these days makes me
almost say he's been ruined. As it is, I see those books as being the one shining gem in a big
pile of turd. And it makes me realize just how funny and vindictive the fates must be to make
*now* be when Deadpool is at his most popular among the hoi poi. It's almost like something...
Deadpool would come up with.
Agreed. Having read Deadpool books for reviewing purposes at CBR, I can vouch for the
lack of funny. They're cute. There's maybe one funny moment per issue. Then again, humour is
relative, so maybe lots of people are finding the current books very funny. I did enjoy
Deadpool's recent guest-spot in Amazing Spider-Man by Joe Kelly and Eric Canete. That
was great.
Mecha-Shiva said: Frisky Dingo, man... what a great show. I ran into Adam
Reed at my mechanic's (I had no idea what he looked like, but he started talking to someone at
the counter and I'm wondering why this guy sounds like Xander Crews then he said his name and it
made sense) but lacked the balls to say hello or anything. I don't understand why Frisky Dingo
(or the all-too-brief Xtacles spinoff) never got the same kind of attention as the Venture Bros.
Not to take anything away from the Venture Bros., which is great, but... other than the crappy
animation, I see nothing not to like about Frisky Dingo. Ka-kow.
I can understand why: The Venture Bros. do self-contained episodes. Frisky
Dingo opted for episodes that told one big story, much like a comics storyarc written for
the trade. That doesn't make it less good, it just makes it harder for people to get into it.
That, and The Venture Bros. is better. Sorry.
Mario said: People who don't like Deadpool or constantly whine about his
overexposure are simply in denial of their desire to read a comic that will have no "serious"
long term effect. Deadpool comics are all about enjoyment (in the best and worse ways
possible).
No, I'm all for those books. I've read recent Deadpool books and they're just not good.
Not funny or entertaining.
Jason Arron's Wolvering doesn't suck.
No, Jason Aaron's Wolverine book doesn't suck. That's what made me realise that I just don't care
for the character. I'd read an issue here and there and enjoy what I've read, and, yet, I felt no
desire to read another issue.
FunkyGreenJerusalem said: That's because it's by an Australian director
Gregor Jordan, who makes the most empty and souless films of all time. He won a big short film
competition in Australia with a clever short... although apparently it's VERY similar to another
short, or scene from an old film. He then made a crime film which wouldn't have gone anywhere,
except it had Bryan Brown swearing a lot, and was the breakthrough (in Australia, which led to US
work) of Heath Ledger. That got him signed up to a five picture film, and it's been a slow and
steady output of dribble ever since. (I know his career because I keep thinking every film will
be his last, and am just shocked at watching his mediocrity continue to live). Having seen The
Informers the other week, don't stress Chad, just about every character in it will die of AIDS
soon after the credits. (Although I think we're supposed to ignore that by combining the stories,
and making them all happen at once, nearly every character had, presumably, unprotected sex with
someone who had slept with another character, all leading back to the girl who dies of AIDS at
the end... AIDS of course being added in, as it's not in the novel, to give the film some kind of
ending).
I haven't read the collection in a while, but, yeah, I don't remember AIDS being in any of the
stories. Hell, the girl doesn't even die necessarily in the book. Thanks for the background info.
From what I read, the director really fucked with the script and cut it down considerably.
I loved when that book hinted that Xavier was in their heads and manipulating the X-Men the
whole time. That never went anywhere.
That was very frustrating. Xavier was perfectly happy to alter Magneto's memories and mind, but
wouldn't act on a larger scale to solve the problems with mutants and humanity -- or, at least,
influence the minds of the right people to move things along. Again, small-scale, status
quo-feeding bullshit.
So you're praising Ellis for writing a nice outline of a story, and then publishing it as a
story? From memory, the book has a scene where the main characters - all of whom have nothing
original or distinguishing about them - are standing in a warehouse. The police are intercut with
the heroes talking, surrounding a warehouse, and they kick down the door... but they have the
wrong warehouse. That's Chuck Austen level of writing.
No, Ellis wrote a conclusion to his story, but part of it was introducing ideas that could be
more fully explored in the future. And that scene happened, but it, you know, made sense in
context and wasn't bad. But, I'm not going to change your mind.
Willie Everstop said: Random Thought! What the hell is up with comic
characters leaving the word what out of the phrase "What the hell" lately? Is it a creator quirk
or just some weird way to avoid censorship? It always seems out of place to me.
I say 'the hell?' or 'the fuck?' Just a variation on the phrase that some people use.
TimCallahan said: Hey, I was an English major and I read ALL the assigned
books. (Problem was: I usually didn't read them until the day before the final, and Chaucer isn't
really all that great when you read him like that. He may not be great for other reasons -- the
jury is still out on that.)
I did that with Moby-Dick since it was the one book in my American lit class in
undergrad that we had to discuss in an essay on the final exam. By the halfway mark, I
was skipping the chapters on whales, sticking to the narrative. Good times.
Rome said: BTW, did you like the new Iron Man 2 trailer? Any thoughts on the
Suitcase Armor?
Looks decent. No real thoughts or judgements since the first movie was good enough to earn the
sequel a viewing. So, I'm trying not to care too much, preferring to leave my thoughts until I
see the finished product with everything in its proper context.
Jack Norris said: As soon as the words "hero's journey" pop up in an
argument, I automatically feel less obligated to read on in a respectful manner. It's become the
fans & critics (oh, and let's not forget some creators as well) version of "because, uh...
because Jesus, God and the Bible, that's why!" in the way that it's just an empty appeal to
authority.
Agreed. But, the endpoint of Peter's progression into adulthood is leaving Spider-Man behind and
learning about real responsibility. Just the way it is.
Mike Loughlin said: My problem with JMS' better comics (Midnight Nation,
Rising Stars, Supreme Power) is that he spent an awful lot of time on set-up, and very little on
delivery. I read all 18 issues of Supreme Power, but got the impression that the story JMS wanted
to tell would have taken at least 50 more. Rising Stars started out great (although the art was
sub-par), but ended limply. Midnight Nation is a self-contained story, at least, but they seemed
to spend most of the issues lurching toward a rather predictable conclusion (I liked it, despite
its flaws). I think JMS is good at world-building, but falters when it comes to structuring.
Yeah, that's why Babylon 5 was so great: he had the room to set up plots and characters
and world build without it cutting short the eventual payoffs. Comics are limited by page-count
and the speed at which they come out and JMS seems to need more room to work. He hasn't adapted
to the medium as much as he should have by this point.
Physical Review E, Vol. 81, No. 3. (Mar 2010), 035101.
We present a modeling framework for dynamical and bursty contact networks made of agents in social
interaction. We consider agents’ behavior at short time scales in which the contact network
is formed by disconnected cliques of different sizes. At each time a random agent can make a
transition from being isolated to being part of a group or vice versa. Different distributions of
contact times and intercontact times between individuals are obtained by considering transition
probabilities with memory effects, i.e., the transition probabilities for each agent depend both on
its state (isolated or interacting) and on the time elapsed since the last change in state. The
model lends itself to analytical and numerical investigations. The modeling framework can be easily
extended and paves the way for systematic investigations of dynamical processes occurring on
rapidly evolving dynamical networks, such as the propagation of an information or spreading of
diseases. Juliette Stehlé, Alain Barrat, Ginestra Bianconi
This book came out two months ago, but I waited until I had some other stuff to review so I could
do a few days of "reviews a day." I don't mind waiting a while with standalone long-form novels,
though, because it's not like the Next Big Event will be spoiled if you don't read this right
away! And there's some minor nudity below. You can handle it!
Naomi Nowak's latest book, Graylight, is
published by NBM and costs a mere $12.95. I'm extremely torn
about this book. I don't love it, but I do think it's a work that can be enjoyable. Allow me to
explain!
On the recommendable side, Nowak's art is astonishing (uh-oh, I just gave away what's not
recommendable about it). A quoted review on the back calls it "Pre-Raphaelite," which isn't a bad
description (it's actually the coloring of the book that's called that, but it does apply to the
design of the book as well, or at least what I know of the Pre-Raphaelites seems to apply) -
Nowak's art is lush, almost Edenic, with a bold color palette that I hesitate to call "girlie,"
but I'm sorry - that's the word I thought of. Nowak uses lots of deep greens and blues and
purples, and she puts her characters deep into nature, so that flowers and butterflies threaten
to overwhelm the pages. She designs the book so that each page (or double-page spread) is a
complete drawing, eschewing panels quite often to build a page in which the separate drawings
bleed into each other, highlighting the riotousness of nature even more. She does use panels, but
lays them out on the page so that they crash into each other at jagged angles, overlap each
other, and generally look "sloppy" - it's not sloppy, because Nowak is going for a deliberate
effect, but it's not a "traditional" design or even a frenetic design like we often see in "edgy"
comics. It's much more of a melding of the panels, as Nowak uses the panels like she does the
larger splashes - as ways to create a holistically pleasing scene. Nowak's attention to detail is
tremendous, even though it doesn't, surprisingly, extend too much to her characters. With a few
exceptions on a few pages, the characters remain inexpressive, which is rather odd. Occasionally
we can see that Nowak can do more with faces, so the fact that she doesn't is a bit
perplexing. Nowak is Swedish, and this book apparently takes place during a northern summer,
meaning the daylight lasts most of the day - we get a sense of dreaminess from the endless light,
which is a nice trick. Because we get a sense that these people just aren't getting enough sleep,
we get a feel that they are somehow dreaming while they're awake, and it heightens the sense of
strangeness that is pervasive in the book. Nowak's art is a true treat.
However ... the writing doesn't keep up. Nowak is going for a very impressionistic kind of comic
here, which is fine, but she does have a story to tell, and she doesn't do a great job. She's
telling the story of a young lady named Sasha and the unusual love triangle in which she finds
herself. But Nowak, in trying to avoid overexplaining, gives us hardly any narrative whatsoever.
What we get is a lot of dreamy scenes where people say things that often have no connection with
what anyone else is saying. It's a tough go. It begins on the first few pages. We see a woman
holding a baby, and then we see the father leaving. She then tells the baby that she'll never let
a woman "capable of this devastation" come into the baby's life, and that he'll "never end up"
like his father. The father then committed suicide. It's obvious that the father cheated on the
mother and she threw him out, which is not a bad way to start the story, but we can already see
that Nowak is going more for a mood than anything else. This becomes problematic as we move
along.
In the present, we meet a girl named Sasha, who's a thief. In the woods one day, she meets a man
she's seen hanging around town named Erik, who is off to interview a reclusive author for his
newspaper. He invites Sasha to come along as his "photographer," but the author - the same woman
we saw in the beginning - doesn't like this, and Sasha has to leave ... but not before she steals
a book from a shelf in the house. The woman's son, Edmund - the same baby we saw in the beginning
- then tries to track down the book, with less-than-desirable results. Sasha is romantically
involved with Erik, but Edmund desires her as well. His mother, Aurora, who promised to protect
him from women like Sasha, takes some extreme measures. And that's all I really want to say of
the general plot, because I don't want to spoil it.
Nowak makes us work too much, however. Sasha doesn't seem to be that evil, despite her thievery.
She doesn't really "act" upon Edmund too much, and Edmund doesn't seem to fall too far under her
spell, such as it is. Sasha's relationship with Erik comes completely out of nowhere - on one
page, they seem to have no connection whatsoever, and the next, they're naked together, and a few
pages later, they're arguing about whether Sasha should tell her friends she's in a relationship.
This makes the "love triangle" that forms with Edmund even more enervating, because not only do
Sasha and Edmund not have much of a relationship, neither do Sasha and Erik. So when Aurora
decides to take action, we not only don't completely understand her motivation (as much as we can
figure it out; and Edmund is still a grown man, so maybe she should let go a bit), but we don't
understand why this random girl has raised her ire. There's a vague explanation, but it doesn't
help too much. This weakens the climax of the book.
Nowak, as I wrote, is counting on us to do a lot of the lifting. That's fine - more comic writers
should do that. She leaves it up to us to make connections, and for the most part we can, but
where the writing really fails is with the characterization. If we're going to infer major plot
points, we need to have a clearer grasp of the characters. If Nowak wants Aurora to be seen not
as an overbearing mother or a martyr for her child's happiness but some of both, she needs to do
a better job with Aurora herself. If she wants us to care about Sasha and her odd kleptomania,
Sasha needs to be more compelling. The love triangle falls apart because all three characters are
ciphers, and therefore we don't feel anything for any of them. It gets back to the Nordic setting
- if Nowak is matching the aloofness of the characters with the dreamlike and slightly surreal
surroundings, well I guess she succeeded, but it doesn't necessarily make the book worth reading.
As I always feel when I read a comic by someone who is clearly talented and is also working
outside the superhero mainstream, I hate that I don't like this more. If you're interested in
Nowak's art, I would recommend it highly. If you're looking for that art to work in conjunction
with a solid story, you'll probably be disappointed. Nowak has done two other graphic novels, and
I'm actually interested in getting at least one to see how her writing is in those. That's how
cool her art is. But on the whole, Graylight falls a bit short. It's too bad.
Hey
Twitter Tuesday true believers! It's been a big week, with some of the Twitter crew down in Austin,
TX for South by Southwest Interactive. As you may recall, Twitter initially launched at SXSW, and
it's been a huge part of the conference ever since. No surprise, then, that Twitter's @Ev chose
this event to launch a big new Twitter feature. Read on for that announcement, plus apps and
add-ons -- there's even some Tweetie news!
Let's do this thing!
The big news in Twitter this week is the announcement of "@anywhere" during Evan Williams' SXSW
keynote. @anywhere means that Twitter won't just be limited to Twitter.com and all of the lovely
third-party apps and sites I cover in this column. Nope, Twitter will really be ... anywhere.
Twitter usernames will be popping up all over huge sites like Amazon, eBay, MSNBC and Digg. You'll
eventually be able to bring @anywhere to your own site, too, with just a little bit of Javascript
magic.Speaking of that SXSW keynote, it was reportedly about as lively as a sack of potatoes. Ev
was about to drop the bomb about @anywhere in the early going, but then the interviewers questions
were so long and stultifying that everyone left. There's some hilarious chatter from the
backchannel (which was Twitter, of course) over on Techcrunch.
The only other interesting tidbit to come out of the interview was Twitter's goal to "be a force
for good." That doesn't remind me at all of the motto of another large tech company.
*cough*GOOGLE*cough*.
Twitter also finally turned on its geolocation service for the web this week, just in time for
SXSW. You can now tag your tweets by location via Twitter's website, not just through third-party
apps and the API.
Folks who were lucky enough to jump on the MacHeist bundle that was released last week got a little
surprise bonus from Atebits software: a license for the upcoming Mac version of Tweetie 2, and
access to the forthcoming pre-beta version. There have been some updates to the iPhone version of
Tweetie lately, too. What this tells me is that although developer Loren Brichter may be the type
to keep his lip zipped about new developments, he's been hard at work behind the scenes. I'm
already itching to try this pre-beta, which is supposedly due soon.
And, speaking of awesome iPhone Twitter clients, one of our favorites was recently purchased!
Birdfeed, the pretty, lightweight client with the very useful caching feature for offline reading,
has been purchased by Brizzly and turned into Brizzly for
iPhone. Brizzly's a pretty handy web-based Twitter client, so I'm hopeful that the iPhone
version will be worthy of Birdfeed's legacy. Brizzly for iPhone is free, but requires a Brizzly
account.
Ever wonder what your tweets would look like, illustrated? Well, you don't
have to have any art skills to find out. A service called Funtweet converts tweets into a sort of mini-postcard format, adding an
appropriate background image related to the topic of the tweet. Well, "appropriate" is relative, I
suppose. For one of my posts, Funtweet apparently seized upon the word "okay" and gave me Borat in
Speedo with two thumbs up. Thanks, Funtweet ... I guess.
Need to pick a random contest winner or "Twitterer of the Day" from your followers list? Tweetrandomizer can help. It requires no login or signup, and it
makes the process of selecting a random user quite simple. Hey, better than having to write a
custom script, eh?
Well, that's what I've got for you this week. Thanks for reading Twitter Tuesday, and don't forget
to come back for next week's recap of what the Twitter team does during the inevitable post-SXSW
hangover.
USA Today – “He had been one of publishing’s major holdouts. But
best-selling author John Grisham is finally joining the e-book bandwagon. Random House announced
today that all 23 Grisham titles are now available for purchase in the U.S, and Canada,
“wherever e-books are sold.” That includes Amazon’s Kindle Store, the Sony
Reader store and Barnes & Noble.com.”
Okay, so ChatRoulette is all the rage right now (although, admittedly, I have yet to give it a
try,) and we think we found someone that you’ll want to be on the lookout for when you are
randomly talking to um, random, individuals. If you come across Merton, the improvising piano
player, give him a moment. Hit up the video above to see why. He definitely had us laughing with
some of his classic lines.
"...I sit down with Bill Buxton, Principal Researcher for Microsoft Research and Albert Shum,
Director of Mobile Experience Design for Windows Phone 7 Series to talk about creating compelling
user experiences, how developers and designers can work together in harmony and random Canadian
trivia."
Bill Buxton is a Principal Researcher at Microsoft, and Albert Shum is a Mobile Design Partner -
curious titles, but if you want to understand some of the background behind the user experience
of Windows phone 7, this video is a must-watch.
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