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paidContent.org -
17 hours and 19 minutes ago
A year ago, the FT launched “a next generation search tool for business professionals”.
Powered by Endeca, it was called Newsift and
aimed to “enable users to string together a query that can provide
insight into the relationship between people, organizations, geography, and business theme, which
ultimately facilitates more informed business decisions”.
But Newsift is no more; the
site has since gone offline.
|
paidContent.org -
17 hours and 19 minutes ago
A year ago, the FT launched “a next generation search tool for business professionals”.
Powered by Endeca, it was called Newsift and
aimed to “enable users to string together a query that can provide
insight into the relationship between people, organizations, geography, and business theme, which
ultimately facilitates more informed business decisions”.
But Newsift is no more; the
site has since gone offline.
|
Guardian Unlimited -
18 hours ago
Coroner calls for further review of standards after hearing into morphine-related deaths of Dr
Howard Martin's patients
Doctors who fail to adapt to modern medicine may face tougher sanctions, after an inquest into
the morphine-related deaths of three seriously ill patients of a "stubborn or conservative" GP.
The County Durham coroner, Andrew Tweddle, said today he would ask for a further review of
standards, which were drastically revised after the Harold Shipman murders.
Recording verdicts that high doses of morphine contributed to two of the deaths involving Dr
Howard Martin, Tweddle said there had been no intention to kill but the GP's well-intentioned
treatment had been out of date.
Martin, 75, was cleared at Teesside crown court in December 2005 of murdering Harry Gittins, 74,
Frank Moss, 59, and Stanley Weldon, 74, who were all patients at the Jubilee Medical Group in
Newton Aycliffe, where he was the oldest partner.
After the trial, Tweddle initially said inquests would not be held, but Moss's family appealed to
the high court to reverse the decision.
Recording his verdicts, the coroner said: "Dr Martin has been described to me as an
old-fashioned, traditional general practitioner, one who placed great store on his close personal
relationship with his patients. However, such old-fashioned and traditional values should have
not extended to a course of treatment which was described as 'risky' or 'antiquated'.
"His patients would have expected treatment that was in line with the accepted medical practice
of the day, amended to the circumstances as necessary by Dr Martin, in keeping with his personal
approach to the care of the terminally ill."
He said Martin had lied to Gittins's family about the patient's cancer spreading, saying he had
been notified about this by medical colleagues. "Such a letter did not exist and Mr Gittins's
cancer had not spread. The public should have complete faith in the GPs as they place their lives
in their hands," Tweddle said.
Martin, who has retired to Penmaenmawr in Gwynedd, north Wales, voluntarily gave evidence to the
inquest but declined, on legal advice, to answer several questions. He did not answer when the
coroner asked whether he had refused to co-operate with a personal development plan required by
NHS administrators.
The inquest heard that many other doctors, particularly older ones, had reservations about the
scheme, but Martin's attitude had been sharply criticised. The judge who ordered the inquest, Mr
Justice Underhill, said in his ruling: "Dr Martin allowed his prescribing practices to become
crude and out of date and was too stubborn or conservative to be prepared to modify them."
Martin refused to comment on the judge's statement or the views of Professor Edwin Pugh, a
palliative care consultant who raised concerns about the deaths. Pugh told the inquest that he
had passed on worries about the level of morphine expressed by a respected Macmillan cancer nurse
to the local health authority, which led to the police investigation and trial.
The coroner said that in 2000, when the alarm was raised, there was an "unfortunate lack of
options" to deal with concerns about GPs. He told the inquest: "Where concerns and conduct fell
short of meriting criminal proceedings or a formal referral to the GMC, such other alternatives
were informal and could be ineffectual."
Reforms had since been implemented, especially after Dame Janet Smith's inquiry into the Shipman
case, but there was still an argument for a further review.
The coroner recorded that morphine doses had contributed "more than minimally or trivially" to
the deaths of Moss and Gittins in 2004, and that neither was likely to have died when they did
but for the painkillers. He recorded misadventure verdicts on the two and an open verdict on
Weldon, whose body had decomposed too much for effective forensic tests after exhumation.
The families of Moss and Gittins said after the verdict that their concerns about Martin's
treatment had been vindicated. Jillian Coates, Gittins's daughter, said: "We have always accepted
there are limits to a coroner's inquiry and understand that nothing said today affects the
acquittal of Dr Howard Martin on the serious criminal charges he has previously faced.
"That said, the finding that these two men would not have died when they did if they had not
received these injections of morphine that Dr Martin administered is a great relief to us and
that is one of the questions that has troubled us for years."
Martin Wainwrightguardian.co.uk © Guardian News & Media Limited 2010 | Use
of this content is subject to our Terms & Conditions | More Feeds

|
Comics Should Be Good! -
19 hours and 45 minutes ago
The concept is this - I tell you things that I'd have done in certain comics!!
But don't worry, I'm not talking about simple 20/20 hindsight things like pick a famous bad
storyline and just say, "I wouldn't have done that."
No, I mean more like tweaks and nudges, stuff like that.
You can check out past
years' I'ds to see what I'm talking about, or just read on (I've decided to consolidate them
all into one big post this year to better center the discussion)!
I'd Have Silver Surfer Be Out on His Own Again
To put it simply, if Jack Kirby and Stan Lee think a character set-up is a good one, it's
probably worth following their general lead.
They thought it was a great idea to have Silver Surfer be spurned by his former master, Galactus,
and travel the world experiencing new things every day. You can expand that from the Earth to the
universe and still get the same basic feel of their plans for the character, but making him go
back to being Galactus' herald?
I don't think it works - he's too interesting of a character to have him stuck as Galactus'
herald again.
Free the Surfer!
I'd Have Kept a Certain Character Killed in Cry For Justice Alive.
Spoilers for Cry For Justice!!!!
Okay, like Cry for Justice or hate it, the death of Lian Harper is pretty necessary to the plot
of Cry for Justice. It doesn't mean that it was well-told or a GOOD plot or anything like that,
but Green Arrow's granddaughter pretty much HAD to die (or someone of equivalent importance to
him, like Speedy or Dinah or Hal) to get the reaction from Green Arrow that James Robinson wanted
in the series. So I don't think it is fair for me (or anyone else) to say "I'd have kept Lian
Harper alive," because that's not a tweak or a nudge - it would drastically change the story.
However, having one of the very few gay superheroes (and one of the coolest ones, at
that) killed off IN A FLASHBACK did not seem to be a particularly important plot point, and the
same gag (showing the big bad guy using the hero's hide as a rug) could have been achieved
through any number of truly unremarkable characters (or even a new character), so I'd have kept
Tasmanian Devil alive.
I'd Make the Red Hulk be Thunderbolt Ross
I know that Ross was sort of the "obvious" choice for the alter-ego of the Red Hulk, but just
because it's the obvious choice doesn't mean that it is a BAD choice!
Having Ross turn into the very thing that he's been trying to chase down for years, and then
finding out that he LIKED it?
That's a great twist on the old Ross/Banner dynamic, particularly for a character like Ross who
wasn't exactly getting a lot of screen time anyways.
I find it hard to believe that the Red Hulk's actual identity will be cooler than Ross (maybe
somehow it IS Ross! But it's most likely going to be Clay Quartermain).
I'd Have the Lead of Haunt Have a Different Job When the Series Began.
The main character of Haunt (about a guy who merges with the ghost of his dead brother to form a
super powered being) was a priest when the series began. For, like, no reason that I can see so
far (and he no longer IS a priest anymore). It's a distracting plot point in that it really
doesn't seem to have a purpose, we never really get to see any sort of guilt (or hell, even any
real response from other characters) over his role as a priest mixing with his several vices of
his, and now he's no longer a priest - so what was the point? It was basically worth one fairly
cheap gag in #1 (look, he went to a hooker but he's a priest!!) then never really used again -
I'd have just dropped that aspect of the character period.
I'd Bring the X-Men Down to a Consistent, Moderately-sized Team.
I really think that, while the whole "Every mutant in the same area" concept is an interesting
one in general, when it comes to a regular title it is better to have a consistent main cast of
characters. There were a lot of characters in Grant Morrison's New X-Men run, but he had a main
cast, and it was relatively small.
Joss Whedon continued in this vein, and Warren Ellis after him.
But I think based on a good idea (at the time) of "Why shouldn't Uncanny X-Men get to use cool
characters like Cyclops and Emma Frost TOO?," we got this gigantic cast of X-Men, and I think the
book works best with a small, consistent, moderately-sized team.
It can even use the same characters who are in Astonishing if you'd like to keep using Cyclops
and Emma Frost and Wolverine, just get a regular team!
I'd Have Brian K. Vaughan Write Another Comic!
Come on, Brian, we're dying here! You're too awesome not to write any new comics!
I'd Make the Masters of Evil a Major Avengers Foe Again
So it's been, what, twenty years since the Avengers fought the Masters of Evil in the pages of
the Avengers?
Doesn't that just sound WRONG to you? They used to fight the Masters of Evil a lot! Like, a dozen
times in the first twenty years of the Avengers, but just the one time in the twenty years since,
and that time wasn't even in their own title, but rather in the early issues of the Thunderbolts
when the Masters were passing themselves off as heroes.
I guess The Hood's league of super-villains is BASICALLY the Masters of Evil, but I'd prefer the
"real" thing.
I'd Have Kept One Couple Apart at the End of Y the Last Man
Spoilers for the end of Y the Last Man!
I really didn't like that Hero and Beth got together at the end of Y the Last Man. It seemed way
too "cutesy" in a sort of "hey, guess what, everyone you knew ended up with everyone else you
knew!" way. I'm glad Yorick didn't end up with Beth, and I guess Vaughan figured it would save
space in the final issue by having the two characters together (so he wouldn't have to do two
separate "wrap up" visits), but it really took me out of the moment to see how two basically
random characters (who both happened to be major cast members of the title) end up together at
the end.
I'd Have Roger Stern and John Byrne do Their Red Skull Three-Parter as a Prestige Format
Series
Whether an extra-long one-shot (or hell, a three-issue mini-series), I'd bring Roger Stern and
John Byrne back to finish the story that they were prepared to do before they left Captain
America almost thirty years ago.
They were willing to do it in the past, so it's up to Marvel (well, okay, I guess it's also up to
Byrne to work for Marvel again, which might not be a possibility)! This needs to happen!
I'd Give Kieron Gillen SOME Major Book to Write
I get that the thought of having Matt Fraction and Ed Brubaker handling the ongoing titles of the
Big Three (two for Fraction one for Brubaker) is too cool of an option to pass up, so I don't
blame Marvel for not letting Gillen write Thor regularly, but he's surely shown that he's not
just capable of writing a major character, but that he would THRIVE on such a title - so someone
really ought to find a major book he could write! If not at Marvel, maybe DC?
I'd Have Not Killed Stealth
I really don't understand the concept behind killing off Stealth in REBELS, especially
off-panel!! Her relationship with Vril Dox was fascinating - there had to be a better way to set
up an adversarial position between Vril and Querl than to kill off Stealth (NOTE: If she returns
to life due to Blackest Night, then, well, my apologies for even bringing this up as a
complaint).
I'd Reveal That the Time Displaced Alpha Flight Died in The New Avengers' Collective
Storyline
Or that the Time Displaced Alpha Flight (from Scott Lobdell's Alpha Flight run) are still alive -
either or.
In either event, I'd use the gaping loophole Lobdell left for everyone at the end of that series
and bring back Alpha Flight.
You don't even have to use them right away - just establish that they're alive out there and if
someone EVENTUALLY wants to use them, have the option be there.
Open the door, basically.
I'd Bring Wesley Back Into the Pages of Angel
Angel spoilers ahead!
While Wesley did, indeed, die in the last episode of Angel, Joss Whedon made a point of saying
that, had the show been renewed for Season 6, Wesley would be back, so now that Angel continues
as a comic book, I don't see the point in keeping Wesley out of the comic. He was a strong part
of the After the Fall storyline, and he'd be a great addition to the current cast (which,
otherwise, IS a pretty interesting cast, a nice mix of established characters and characters
introduced in the comic).
I'd Have Wally West's Parents Show Up Once in Awhile
While I can understand why people would not be interested in using some of Bill Loebs' Flash
supporting cast like Chunk (although I like him a lot), I really don't understand why the fact
that Wally's parents are both alive is not more of a plot point in any Flash comic. I mean,
Wally's dad hasn't appeared in a comic in over ten years! Basically, since Bill Loebs last wrote
a Flash (or Flash-related) comic, Wally's parents have been no-shows.
I think that's a shame - Bill Loebs did strong work with Wally's mother, Mary, and his father,
Rudolph, and I'd like to see them show up once in awhile.
I'd Give Nick Fury and His Old SHIELD Allies Their Own Book
I LOVE the parts of Secret Warriors spotlighting Nick Fury, Ex-Agent of SHIELD.
I don't MIND the third-generation superhero characters, but I don't like them as much in a book
that would be near-perfect if it was just Nick Fury, Ex-Agent of SHIELD.
So, well, I suppose I'd like a Nick Fury, Ex-Agent of SHIELD comic, basically.
Those are MY I'ds for this year - now share yours, too!

|
Eurogamer - News -
20 hours and 54 minutes ago
Rein out it owns IP, not Microsoft.
Mark Rein has said that Epic Games is free to do what it likes with Gears of War.
"We own Gears of War. We can do what we want with it," Rein, who is vice president of Epic, told
VG247.
"We have a great relationship with Microsoft, and they helped turn the game into a huge success
for us, and we are pretty happy with the way things are going."
Read more...
|
Slashdot -
22 hours and 3 minutes ago
eldavojohn writes "The Guardian is reporting on the strained relationship that Scientology is
having with the German government and the airing of a pesky documentary on Southwest Broadcasting.
Until Nothing Remains, a $2.3 million documentary, is slotted to air on German television at the
end of this month. It recounts the true story of Heiner von Rönn and his family's suffering
when he tried to leave the Church of Scientology. A Scientology spokesperson called the film false
and intolerant and also said they are investigating legal means to stop the film from being aired.
More details on the film can be gleaned here."
Read more of this story at Slashdot.
|
Slashdot -
22 hours and 3 minutes ago
eldavojohn writes "The Guardian is reporting on the strained relationship that Scientology is
having with the German government and the airing of a pesky documentary on Southwest Broadcasting.
Until Nothing Remains, a $2.3 million documentary, is slotted to air on German television at the
end of this month. It recounts the true story of Heiner von Rönn and his family's suffering
when he tried to leave the Church of Scientology. A Scientology spokesperson called the film false
and intolerant and also said they are investigating legal means to stop the film from being aired.
More details on the film can be gleaned here."
Read more of this story at Slashdot.

|
CNN.com - WORLD -
1 days ago
The relationship between the United States and Pakistan has seen a "significant improvement" under
the Obama administration, the U.S. special envoy to Afghanistan and Pakistan said. 
|
Joystiq -
1 days and 3 hours ago
 The
"father of computer gaming" gave the keynote at GDC
2010 this past week, and while we really hoped he would tell us a lot about the
upcoming Facebook version of Civilization, it got only the barest of mentions during
the hour-plus talk. Instead, Meier shared wisdom with the gathered crowd, talking about the lessons
he'd learned in player psychology over his long and storied career in game design. First, he talked
about what he called the "Winner's Paradox" -- "if you've played Civilization," he said,
"you're an egomaniac," since anyone crazy enough to think that they can actually "build a civ to
stand the test of time," as it says on the game box, must be pretty full of themselves. And because
of that, Meier says his players always believe that if they don't win for whatever reason, fate or
the random number generator or the crappy AI must be out to get them. As a result, his policy has
become to let the player win -- the threat of punishment is enough to keep it interesting, but in
the end, the player should win the game.
He also talked about the "unholy alliance" between players and developers -- not only is the
relationship beneficial for both parties (players offer their money, developers offer their time
and talent), but it's also one of "mutually-assured destruction," as players can break contact with
(or even just belief in) the game anytime they feel it's not fun any more, and developers can
"really mess up the game, too." Everything in the game, said Meier, should be designed with an eye
towards this alliance -- the AI should live to serve the player, the graphics and gameplay should
engage imagination, and even options screens and load/save settings should be developed with an eye
towards preserving the relationship.
Civilization Network was
mentioned under a section Meier called "my bad" -- along with the original ideas to make
Civ real-time (whoops) and make the tech path random, he said that the CN team
had considered letting players give gold to each other on Facebook, but during playtesting, found
that players never actually did. He did say that the game is deep into testing currently, and that
it will allow co-op, singleplayer, and competitive gameplay, and that it will be interesting
whether players play for just "a little time a day" or more than that. At the end of the talk, in
reply to a question about where he saw gaming going, Meier declared that "this is the year of
Civilization!" With CN coming soon and Civ V due out this fall, we can't wait to
send our Settlers out into the world.
Sid
Meier talks player psychology and the year of Civilization originally appeared on Joystiq on Sun, 14 Mar 2010 22:00:00 EST. Please see our terms for use of feeds.
Permalink | Email
this | Comments

|
Joystiq -
1 days and 3 hours ago
 The
"father of computer gaming" gave the keynote at GDC
2010 this past week, and while we really hoped he would tell us a lot about the
upcoming Facebook version of Civilization, it got only the barest of mentions during
the hour-plus talk. Instead, Meier shared wisdom with the gathered crowd, talking about the lessons
he'd learned in player psychology over his long and storied career in game design. First, he talked
about what he called the "Winner's Paradox" -- "if you've played Civilization," he said,
"you're an egomaniac," since anyone crazy enough to think that they can actually "build a civ to
stand the test of time," as it says on the game box, must be pretty full of themselves. And because
of that, Meier says his players always believe that if they don't win for whatever reason, fate or
the random number generator or the crappy AI must be out to get them. As a result, his policy has
become to let the player win -- the threat of punishment is enough to keep it interesting, but in
the end, the player should win the game.
He also talked about the "unholy alliance" between players and developers -- not only is the
relationship beneficial for both parties (players offer their money, developers offer their time
and talent), but it's also one of "mutually-assured destruction," as players can break contact with
(or even just belief in) the game anytime they feel it's not fun any more, and developers can
"really mess up the game, too." Everything in the game, said Meier, should be designed with an eye
towards this alliance -- the AI should live to serve the player, the graphics and gameplay should
engage imagination, and even options screens and load/save settings should be developed with an eye
towards preserving the relationship.
Civilization Network was
mentioned under a section Meier called "my bad" -- along with the original ideas to make
Civ real-time (whoops) and make the tech path random, he said that the CN team
had considered letting players give gold to each other on Facebook, but during playtesting, found
that players never actually did. He did say that the game is deep into testing currently, and that
it will allow co-op, singleplayer, and competitive gameplay, and that it will be interesting
whether players play for just "a little time a day" or more than that. At the end of the talk, in
reply to a question about where he saw gaming going, Meier declared that "this is the year of
Civilization!" With CN coming soon and Civ V due out this fall, we can't wait to
send our Settlers out into the world.
Sid
Meier talks player psychology and the year of Civilization originally appeared on Joystiq on Sun, 14 Mar 2010 22:00:00 EST. Please see our terms for use of feeds.
Permalink | Email
this | Comments


|
Read/WriteWeb -
1 days and 7 hours ago
It
has been quite busy this week on the Web as loads of announcements leading up to SXSW have hit
the newswires. This weekend's festivities in Austin look to top last year's Twitter invasion with
a location-based show down between Foursquare and Gowalla. It was a busy week at ReadWriteStart
as well, so here's a run down of the top stories in this edition of the Weekly Wrapup. This week
we've got tips for not killing your startup, how little changes can make big impacts, the truth
about VPs of sales and marketing, an early look at some data from TechStars, and an
entrepreneur's take on coworking facilities.
Sponsor
10
Principles For Not Killing Your Startup
Everywhere you look these days, people are attempting to start innovative businesses
and nonprofits, working on putting team, product and financing together, and generally trying to
change the world - or, at least, their world - through entrepreneurship.
Meanwhile, I strongly suspect that the mortality rate of tech startups is as high as ever (no
rigorous scientific tracking there, just common sense and observation - please do share stats if
you know of some). In any case, one failed startup is one too many.
All the
Small Things: Facebook Demonstrates How to Get Big Results From Little Changes
We've talked about design a
lot recently, highlighting the nuances of thoughtful placement and treatment of various
elements of a web page. Today I stumbled onto an interesting blog post by
Ryan Spoon of Polaris Venture Partners about how small changes or additions, specifically in
design, can at times make a huge difference for a product on the Web. In the example Spoon
references, Facebook added a post log-out message to their
homepage which for some users will suggest they look into using Facebook mobile - a small change
that is proving useful for the social media powerhouse.
There is No
Perfect VP of Sales and Marketing
Sales and marketing are not the same thing. It's true they both deal with
relationship management and it's true that neither of these job descriptions require hardcore
engineering, but just because they're both in the realm of words over code does not mean that
they are the same. At the risk of muddling your mind with HR jargon, the core competencies of a
marketer are very different from those of a sales person. Surprisingly, many startup CEOs insist
on hiring for a VP of Sales and Marketing position.
First
Look at TechStars Historical Results Data
TechStars is an early stage venture fund
based in Boulder, Colorado. ReadWriteWeb was given an early peek at historical results data on
TechStars companies, which the organization is about
to release. The data shows acquisition and failure rates, as well as how many of the TechStar
companies have gone on to receive angel or venture funding.
TechStars reports that nearly 6 of 10 of their companies have historically gone on to receive
outside angel or venture funding (not including friends or family). Five other companies reported
that they are now profitable without outside funding, so overall 27 of 39 (69.23%) TechStars
companies have either raised outside funding after the program or bootstrapped to profitability.
An
Entrepreneur's View On The Benefits of Coworking
We've all heard of the big company that started as two
guys in their garage, but these days, with startup organizations and incubators, more and more
success stories seem to feature companies that built their success from group collaboration. One
excellent example of how startups can take advantage of collaboration is to work in a coworking
environment with other companies and entrepreneurs.
Discuss


|
Read/WriteWeb -
1 days and 11 hours ago
Last night, during Digg's annual SXSW party, Digg's CEO Jay Adelson announced a set of significant changes
to Digg. Among the changes Adelson announced are a streamlined submission process, a personalized
homepage, an unlimited amount of topic pages, a new commenting system and better curation tools.
Earlier this morning, we got a chance to sit down with Adelson to discuss these changes in
greater detail. Some of these changes will surely be extremely controversial in the Digg
community and might also make some publishers who rely on Digg's traffic a bit nervous.
Sponsor
It's hard to underestimate the influence these changes will have on the Digg community. Not only
did the Digg team create a completely new backend architecture, but Digg is also making a lot of
changes to how the site will work from a user's perspective - some of which will surely be
controversial among Digg's most active users.
Digg will launch the new site in alpha in a few weeks. You can sign up for an account here. It's important to note that Digg plans to work directly with its
users and is looking for feedback from its alpha users. The alpha site, for example, will feature
a large feedback bar at the bottom of every page.
Personalized Homepages as Default
On the new Digg, every user will get a personalized homepage which will be populated with stories
that are popular among this user's friends and relate to topics this user has expressed interest
in. This personalized homepage will become the default Digg frontpage for all users who have
signed in to Digg. Users who are not signed in will still see the old Digg homepage. With this,
the Digg team is clearly looking to get more users to sign up for the service. Digg will also
update its users' profile pages.
Submitters Lose Power
Another major change to Digg - and one that will surely create some controversy among the most
active users of the service - is that the new Digg will de-emphasize the power of submitters and
put an even stronger emphasis on who votes for stories, as well as on outside signals from
third-party services like Twitter and Facebook. Indeed, the new Digg will now allow publishers to
auto-submit their stories through RSS feeds and a number of other mechanisms that the company
plans to unveil in the next few weeks. Until now, while Digg didn't forbid publishers to submit
their own content, this behavior was generally discouraged by the Digg community.
As Adelson told us, on the new Digg, submitting a story will basically mean that you are the
first voter. Currently, a relatively small group of submitters has a lot of power over which
stories will appear on the Digg frontpage.
Signals from Twitter, Facebook and Co.
While there will still be a role for those users who regularly discover new and interesting
content, the new Digg will put a strong emphasis on votes and signals from your friends on
third-party sites like Twitter and Facebook. Indeed, Digg will create a social graph for you that
will take all of this information into account when it create your personalized homepage. On the
homepage, Digg will also expose why a story appeared in your feed.
While Adelson couldn't go into details, it seems like Digg has established a very good
relationship with Twitter and has had access to Twitter's firehose feed to almost a year.
Once the new digg comes out of beta, anonymous users will also be able to vote on stories. While
the team is still working out the details, it is clear that Digg is looking to get as many
signals as possible to augment the current voting process. It will be interesting to see how Digg
will weigh all this information in the creation of personalized pages and the new topic pages.
The submission process for stories that haven't been submitted to Digg already will now be a
one-click process.
Digg will also soon use third-party sign-on systems, including Google, Twitter Connect and Yahoo
to allow its users to sign in.
Working With Publishers: What Will Happen to the Digg Effect?
Obviously, quite a few publishers will worry that the old Digg effect - which would often take
sites down because of the huge amount of traffic a story on Digg's frontpage can create - will
now disappear. Adelson, however, who also noted that Digg "wants to be a good source for traffic
for publishers," thinks that this new system will create a more regular stream of traffic to
publishers.
In the long run, Adelson noted, Digg also plans to open up its advertising platform to share
revenue with publishers. This project is still in its early stages, but according to Adelson,
this could involve using a widget on the publisher's site or by using Digg's salesforce to sell
ad inventory on these sites directly.
To make all of this work, Digg completely stripped out the old infrastructure and started over by
building a completely new platform. This, said Adelson, will allow Digg to easily make changes to
the frontend and react to user feedback during the alpha and beta phase. At some point in the
future, Digg might also open this platform up to third parties.
A Completely New Platform
Digg is clearly taking this new version extremely serious. The company plans to hire 50 engineers
this year to help with scaling the architecture. Adelson was clearly proud of the work his team
has done on the backend architecture. The new site will be "wicked fast," thanks to a complete
retooling of every aspect of the site, up to the point where the bottlenecks for Digg are now
network speed and latency. This is quite a feat, given that Digg now offers an almost unlimited
amount of topic pages and a personalized homepage for every user - all of which will have to be
recalculated constantly.
How Will Users React?
It will be very interesting to see how users will react to all of these changes. Adelson and the
rest of the Digg team are very aware that this will create some controversy, but Adelson clearly
thinks that this is the right way to go for Digg. The topic pages will allow Digg to cater to
users who care about every type of news, be it the Boston Red Socks or the latest gadget news.
Discuss


|
Slashdot -
1 days and 13 hours ago
Hugh Pickens writes "Techflash reports that Classmates.com has agreed to pay up to $9.5 million to
its users to settle a lawsuit that accused the social network of sending deceptive emails that made
people believe their old friends from high school were reaching out to connect — only to
discover, after paying for a membership, that their long-lost buddies were nowhere to be found.
Lawyers for the plaintiffs asserted that Classmates had 'profited tremendously from their false or
deceptive e-mail subject lines and related marketing tactics.' Under terms of the proposed
settlement, Classmates.com members who upgraded to premium memberships after receiving one of the
'guestbook' emails will be able to choose either a $3 cash payout or a $2 credit toward the future
purchase or renewal of a Classmates.com membership. Classmates.com is also among companies that
have come under scrutiny for their use of 'post-transaction marketing' tactics — in which
customers are given additional offers as part of the online payment process, sometimes in such a
way that they aren't aware they're also signing up to pay more. A November 2009 US Senate Committee
report said Classmates made more than $70 million through its relationship with post-transaction
marketing firms. The Classmates Media unit posted $58.8 million in operating profit for 2009, up
more than 24 percent from the previous year, making Classmates 'the most profitable social network
in the world,' according to CEO Mark Goldston."
Read more of this story at Slashdot.


|
Slashdot -
1 days and 13 hours ago
Hugh Pickens writes "Techflash reports that Classmates.com has agreed to pay up to $9.5 million to
its users to settle a lawsuit that accused the social network of sending deceptive emails that made
people believe their old friends from high school were reaching out to connect — only to
discover, after paying for a membership, that their long-lost buddies were nowhere to be found.
Lawyers for the plaintiffs asserted that Classmates had 'profited tremendously from their false or
deceptive e-mail subject lines and related marketing tactics.' Under terms of the proposed
settlement, Classmates.com members who upgraded to premium memberships after receiving one of the
'guestbook' emails will be able to choose either a $3 cash payout or a $2 credit toward the future
purchase or renewal of a Classmates.com membership. Classmates.com is also among companies that
have come under scrutiny for their use of 'post-transaction marketing' tactics — in which
customers are given additional offers as part of the online payment process, sometimes in such a
way that they aren't aware they're also signing up to pay more. A November 2009 US Senate Committee
report said Classmates made more than $70 million through its relationship with post-transaction
marketing firms. The Classmates Media unit posted $58.8 million in operating profit for 2009, up
more than 24 percent from the previous year, making Classmates 'the most profitable social network
in the world,' according to CEO Mark Goldston."
Read more of this story at Slashdot.

|
Comics Should Be Good! -
1 days and 14 hours ago
Here is the
archive of the lists Lorendiac posts here, and here is his latest piece! Remember, again, this
list is written by Lorendiac, not Brian Cronin. - BC.
I once listed the various reasons why some people become superheroes and start looking
for villains to smite -- and on another occasion I examined the options they have after
they've subdued a villain in the traditional slugfest and then start asking themselves: "Now what
shall I do with him?" (Those discussions, among others, can be reached via the links at the
bottom of this piece.) But it recently occurred to me that I've never really addressed the middle
portion of that process: Given that someone has already chosen to dress up as a superhero, just
how does he go about finding those bad guys so he can smite them properly?
To put it another way, what's his preferred method of target acquisition?
Here are the answers I found for how the heroes and the villains may end up confronting one
another.
(Obviously, there is no law which says a certain hero must use just one or two methods over and
over. Some have developed styles which blend several methods together.)
11 Methods of Target Acquisition
01. Police Band
02. Spy Tech
03. Super-Senses
04. Hunted
05. Summoned
06. Detective Work
07. Pursuing One Long-Term Mission
08. Answering Appeals
09. On Patrol
10. Baiting the Trap
11. Chance Encounter
01. Police Band
"Hmmm. Bank robbery in progress, over on Fifth and Main? I'm only a few blocks away -- reckon
I'll swing by and see what I can do!"
Modern law enforcement agencies have systems in place for rapidly spreading the word about
current and recently-committed crimes. Some superheroes find ways of accessing that information
network so they can react to emergencies which sound as if they require the hero's special
talents. Sometimes that's as simple as keeping a police scanner handy to listen to current
transmissions; sometimes the hero's methods go far beyond that.
For instance, Batman's friendship with Commissioner Gordon traditionally gives him access to
anything the vast resources of the GCPD have already learned about the matter at hand (including
material which has been provided by the FBI or other law enforcement oufits). Of course it
doesn't always work that smoothly -- sometimes Jim Gordon isn't Commissioner this week,
and sometimes he is but his relationship with Batman has fallen on hard times -- but we can
usually assume this steady flow of information to be the default condition unless we are
specifically told otherwise.
Furthermore, some superheroes have been employed as law enforcement officers, which gives them
direct access to all sorts of data without needing to eavesdrop or hack into anything.
Sometimes the employers know exactly who they are hiring, and the hero is ordered to
respond to the scariest reports that come over the radio. The Savage Dragon started his
crimefighting career this way when he was hired by the Chicago police -- if bullets were just
bouncing off a super-powered perpetrator instead of stopping him, they called in Officer Dragon
to do what a regular SWAT team couldn't! Other superheroes who have collected regular paychecks
from local or national governments, or even from the United Nations, in exchange for their
"superheroic" activities, have included Plastic Man, Agent Liberty, the Avengers, Alpha Flight,
the Justice League International . . . and, more recently, all of the Marvel heroes who chose to
participate in the 50 State Initiative.
Sometimes the costumed stuff qualifies as "moonlighting" in the superhero's off-duty hours -- for
instance, when Dick Grayson became a rookie cop in Bludhaven, his fellow cops didn't know he was
also Nightwing in his spare time. Other superheroes who have tried to juggle a "regular law
enforcement" job with an unoffical "costumed superhero" sideline have included the Golden Age
Guardian (Jim Harper), Captain America (Steve Rogers), the Silver Age Flash (Barry Allen), the
original Human Torch (Jim Hammond), and The Martian Manhunter ("John Jones" of the Denver PD).
02. Spy Tech
"Whoa! Look what just flashed up on this screen! The police don't know about it yet, but I do! If
I hurry, I can get there before regular cops notice the problem, interfere, and maybe get
themselves killed!"
This way the hero isn't just eavesdropping on what the police are hearing at the same time; he's
often one step ahead of them because he has useful toys they don't!
The X-Men have sometimes been able to use Cerebro to pin down the locations of powerful mutants
of interest, even if no one else in the world has noticed that these people are mutants.
Batman has also made heavy use of this approach, often via the services of Oracle (Barbara
Gordon), who refuses to fret about the laws relating to wiretapping and hacking into private
databases and so forth. At various times, Oracle's talents have also been available to Batman's
apprentices, and to the Suicide Squad, and to the Justice League, and to her own hand-picked
"Birds of Prey" agents. She likes to stay busy!
03. Super-Senses
"Eh? A few miles down the road, someone is firing an automatic weapon. Reckon I'd better check it
out!"
Unlike "Spy Tech," this approach means the hero's ability to rapidly learn about things happening
far away is not dependent on advanced technological aids. Instead, his "natural" perceptions go
far beyond those of any normal person's physical senses.
Superman is the poster child for this one. For instance, if a large explosion happens anywhere in
Metropolis when he's in residence, his super-hearing is probably going to pick it up
while automatically ignoring all the miscellaneous "background noise" which doesn't sound nearly
so life-threatening. Likewise, his X-Ray vision and telescopic vision can be incredibly handy!
Daredevil's senses are not as far-reaching as Superman's (and he's conspicuously lacking in
vision-based powers, for obvious reasons), but still give him a huge advantage, although
he has usually preferred to keep that fact to himself and let his enemies assume he's
just a normal guy in a red outfit.
In addition to superhuman enhancement of the "normal" senses, there are other ways for
information to reach a hero from afar and alert him to problems he may want to deal with.
Including clairvoyance . . . telepathy . . . and even precognitive visions which can tip him off
to what's going to happen at a certain place and time -- or perhaps what might happen
unless he interferes!
(The movie Minority Report took that last scenario to the limit -- precognitive visions
about your future misbehavior could be used as the basis for your being arrested, charged,
convicted, and sentenced for the violent crime which you had never actually gotten around to
committing in the first place!)
04. Hunted
"Well, that saves me the trouble of going out and looking for trouble tonight -- the trouble is
looking for me instead, and it's loaded for bear!"
This naturally reminds us of Richard Connell's classic short story "The Most Dangerous Game," the
basic premise of which has been shamelessly ripped off on innumerable occasions -- in movies, TV
episodes, comic books, whatever. In this approach, the villain has decided: "I'm the greatest
hunter in the world -- and I'm tired of tracking and shooting mere animals. What I need is a
human quarry who's resourceful enough to give me a real challenge!" (Kraven the Hunter
was a classic example when he debuted in the Silver Age.)
Some villains are not dedicated to "the thrill of the hunt" as a strong motivating factor in
their daily lifestyles, but occasionally feel the need to hunt down and trap or kill a
particular superhero -- or entire team -- for some other reason entirely!
For instance, while recently rereading (and parodying) the classic Dark Phoenix Saga, I've been
reminded of a point which I had almost forgotten! The villainous agenda wasn't just to
brainwash Jean Grey into deserting the X-Men and working for the Hellfire Club (or at least for
Mastermind) from that day forward. Sebastian Shaw and his colleages of the Inner Circle of the
Hellfire Club also wanted to capture as many of the X-Men as possible (along with potential new
recruits Kitty Pryde and Alison Blaire) so as to use them as guinea pigs in trying to isolate --
and learn to manipulate -- the genetic "X-Factor" which made all the difference between ordinary
humans and super-powered mutants. For some reason, the never-clearly-explained methods which Shaw
and his buddies had in mind were expected to be fatal to the living subjects, which explains why
they were unwilling to experiment on themselves and preferred to round up other mutants instead.
But once they had the key factor properly isolated, they believed they'd be able to start
producing mutants to order!
Note: Looking back on it, my best guess is that the Hellfire Club of that era (around 1980) had
never heard of the very similar work which -- according to a retcon several years later -- had
already been happening for a long time in the island nation of Genosha. If Shaw and his cronies
had been aware of it, they could have simply tried to make a deal with the Genosha government, or
else swipe some of the Genegineer's research and technology for their own purposes. Either of
which would have been likelier to succeed than the complicated stunts they actually pulled
against the X-Men.
05. Lured
"Will you come into my parlor, said the spider to the fly . . ."
This is slightly different from "Hunted." The villain is still taking the initiative in seeking a
confrontation, but this time the villain doesn't exert himself to go looking for the
hero -- he merely "invites" the hero to come looking for him at a certain place and
time! This can range from the tantalizing clues of The Riddler and his ilk, which often have
double meanings and other dirty tricks concealed within them, to something as simple and
straightforward as Norman Osborn kidnapping Gwen Stacy and daring Peter Parker to come try and
rescue her on a certain bridge!
06. Detective Work
The following dialogue is quoted from "The Question Annual #1." Batman (Bruce Wayne), Green Arrow
(Ollie Queen), and The Question (Vic Sage) are having a little chat. Batman has just finished
explaining something, and now the others react.
THE QUESTION: How do you know all that?
BATMAN: I've spent years developing informational resources --
GREEN ARROW: I thought you just swung down from rooftops and cleaned bad guys' clocks.
BATMAN: Occasionally I do. That's approximately four percent of my activity. The rest of it
is finding out things.
Writer Denny O'Neil was trying to make a point. Just because Batman's stories tend to
emphasize the moments of frantic violence doesn't mean that's practically all he ever
does! Those moments are likely to come after long hours of less flamboyant behavior as he uses
good old-fashioned detective work to solve mysteries which have caught his interest. But the
cerebral stuff doesn't look nearly so exciting on the comic book page, so writers tend to just
quickly summarize most of the "lead time" which was necessary for Batman to know how to be in the
right place at the right time to engage in the obligatory slugfest and then hand over his latest
adversaries to the police!
(I'm a little surprised, though, that Green Arrow, who had already spent long years as a costumed
crimefighter himself at that point in his continuity, hadn't realized that the occasional juicy
news item about Batman beating up the Joker only represented the tip of the iceberg in
how Batman budgeted his time. Unless Ollie was just being ironic?)
07. Pursuing One Long-Term Mission
"There's one target I'm really interested in attacking, in any way possible, until the
problem is settled for good! If I just happen to stumble across other violent criminals
along the way, I may take a few minutes to deal with them -- but I can't afford to waste time
looking for random riffraff otherwise! Got to stay focused!"
Yes, sometimes the hero is obsessively focused on tracking down and punishing one person or evil
organization. Making a clean sweep may take a long, long time, but he is strongly motivated to
see it through. Of course such a large goal may also involve heavy use of Spy Tech, Detective
Work, and other methods of learning enough to know where the enemy's vulnerable spots are in any
given adventure.
For instance, back in 1980 DC introduced Tom Tresser, their first user of the heroic alias
"Nemesis," who was dedicated to taking down a crime syndicate whose leaders were collectively
called "the Council." Nemesis disguised himself as various people in his efforts to get in close
to one Council member after another and find ways to bring each one down. That mission statement
provided the backbone for all his stories of the next couple of years (mostly as a back-up
feature in "The Brave and the Bold, with two full-issue team-ups with Batman along the way). In
his last story of the Pre-Crisis era, Tom Tresser apparently died in a terrible explosion in the
moment of triumph against the last member of the Council, and -- having finally
completed his mission -- was not heard from again for about four and a half years before
John Ostrander dusted him off for "Suicide Squad."
08. Answering Appeals
"Please! You're my last hope! I don't know where else to turn!"
Here the hero waits for the victim or other concerned parties to call his attention to a
particular problem. I am told that way back in the Golden Age, the original Hourman (Rex Tyler)
placed a newspaper ad in which he offered to use his powers to help those who needed his special
abilities to solve a knotty problem.
I think Rex was offering to work for free (but I haven't read that Golden Age story, so I can't
swear to the details of his ad.) But sometimes a hero is waiting for someone to offer to
pay for his time and trouble in working on their case as a freelance bodyguard,
investigator, or what-have-you -- and once he takes the case, he will give it his best. Heroes
for Hire, the Power Company, Silver Sable's Wild Pack, Booster Gold, Mark Shaw (Manhunter), The
Human Target, the Suicide Squad, and Firearm (an Ultraverse character in the mid-90s, if you
didn't know) have worked along those lines.
09. On Patrol
"I feel bored -- time to hit the streets and poke around at random, hoping to find a violent
crime-in-progress so I can derail it! Maybe a supervillain ripping open an armored car or
something!"
It is truly amazing how often this one works!
Granted, sometimes a story starts out with a hero attempting this free-form approach,
and then one of the other methods is used to actually bring about the major confrontation of that
issue. Superman may be flying a routine patrol over Metropolis when his super-senses detect
gunfire from below. Batman may already be out on patrol in the Batmobile when he hears a police
report about a villain running amok, not too far away from Batman's current position. Spider-Man
may be doing his web-slinging around Manhattan, just for fun, when someone suddenly attacks him,
meaning to hunt him down and kill him for a bounty!
In all fairness, I should mention that sometimes a writer pointedly reminds us that "wandering
round and hoping for the best" is not the most efficient way to catch dangerous
criminals. For instance: When Harlan Ellison wrote a Batman story for "Detective Comics #567,"
the entire plot was about Batman's frustrated attempts to find an excuse to bust somebody that
night, and his general lack of satisfying success!
(Batman did collar one little drug dealer, and then promptly got chewed out by
the customer -- an undercover cop -- for messing up an ongoing investigation which was meant to
lead the detective further up the supply chain so he could identify much bigger fish before the
GCPD arrested everybody at once. That was a hollow victory at best.)
At the end of the story, Batman returned home and complained to Alfred that it was the worst
night of his life!
10. Setting the Trap
"I'm betting that scumbag can't resist this big fat juicy target! When he comes into view, I
pounce!"
In #05, "Lured," I pointed out that the villain may be seeking to get the hero to approach him on
a battlefield of the villain's own choosing. The hero, of course, has the right to employ similar
tactics to make the villain come to him.
The hero may use himself as very obvious bait, or he may disguise himself as someone else whom
bad guys are likely to try to kill or abduct in the near future (The Human Target specializes in
that one), or the hero may set up some other situation which a villain will hopefully find
incredibly alluring, but will not assume has a superhero lurking in the shadows!
(Granted, some villains have such swollen egos that they don't really worry about that point,
because they're confident they can easily handle any hero who is likely to show up!)
Another approach overlaps with Detective Work. Some superheroes don't have the sort of material
resources which Bruce Wayne and his ilk can muster to arrange a high-profile event from scratch,
tailor-made to a certain villain's known tastes. Failing that, there's always the low-budget
possibility of deducing what a certain villain already wants to do next (stealing a certain item
or killing a particular person, for instance), and then just lurking in ambush for hours, praying
that you understood the foe's agenda as well as you thought you did when you started this
stakeout.
11. Sheer Coincidence
"Fancy meeting you here!"
This is the one where the superhero was making no effort to find a villain to fight, and
the villain was not planning to attract a superhero's attention today . . . and yet,
thanks to dumb luck (or "the mysterious workings of fate," or whatever catchphrase you prefer),
they suddenly meet in the same time and place anyway!
This one probably happens almost as often as "On Patrol" -- which is incredible, when
you think about it.
What are the odds that if a superhero goes on vacation to a tropic isle, he'll just happen to
stumble across a villainous conspiracy or rampaging monster?
Or that if he travels to a small town to visit an old friend or relative, a murder will occur
during the hero's brief stay?
Or that if several English-speaking heroes in plainclothes are taking a French class in Paris,
some of their fellow students will coincidentally be supervillains, also in plainclothes?
In real life, you might say the chances of any of those problems arising at a moment when you
just happened to be visiting a usually-peaceful environment were vanishingly small, so why worry
about it? But in the worlds which our beloved superheroes inhabit, the laws of probability appear
to function in an entirely different fashion from what we take for granted! (And no, I'm not even
talking about stories involving those few heroes who explicitly have the power to
distort the probabilities! With them, it would only be remarkable if unlikely things
didn't happen at the drop of a hat!)
I am reminded of the time in "The Amazing Spider-Man #4" when Spider-Man had recently tussled
with Sandman for the first time -- and had been humiliated, finally running away after his mask
was torn open. (Stan Lee loved to have Spidey conspicuously fail the first time he faced
a new villain . . . then regroup, belatedly develop a more intelligent plan than "I'll
punch his lights out in ten seconds flat!", and go on to victory in the stirring rematch!)
The following day Peter Parker had to attend high school classes, so hunting for Sandman would
presumably have to wait until late afternoon or evening. However! Sandman just happened to enter
that same high school in an attempt to shake the police off his trail for a bit, and just
happened to make his way into the very classroom from which Peter was briefly absent on
an errand for the teacher, and just happened to start trying to bully the school principal into
issuing a high school diploma for Flint Marko (since he had never completed high school before
becoming a hoodlum). The principal flatly refused, which didn't go over well -- but he was saved
from serious harm by the timely arrival of Spider-Man, bursting into the room after hearing the
commotion and doing his quick-change act!
That's right -- of all the buildings in the Big Apple which Sandman could have picked as
a place to hide, and of all the rooms which he then could have entered within the
building he picked . . . he inadvertently ended up in the classroom to which Peter
Parker would be returning any minute now! How's that for Sheer Coincidence?
Not that the improbability of the situation bothered me at the time I first read the story as a
mere slip of a lad, and not that it really bothers me today, either! But when I wanted an amusing
example of an incredibly coincidental encounter in a "classic" story, it sprang to mind!
Well, those were all I came up with on my own. If you think I completely overlooked another
approach to the problem of finding someone to pummel with a clear conscience, please speak up! Of
course it always helps if you can provide specific examples so I can better visualize what you're
talking about.
As promised above, here are some links to many previous pieces I've perpetrated over the last few
years, comprising what I have come to think of as my Numbered List series. Every once in a while
it amuses me to think about some odd aspect of the superhero genre, and to try to list and
explain all the different approaches I can remember for that sort of thing, or all the different
reasons that ridiculous things keep happening.
12 Motives for Killing a Comic Book
Character
17 Excuses for Bringing Back a Dead
Character
16 Types of Retcons
19 Ways to End a Superhero's Romance
22 Ways to Show a Superhero Killing
Someone
9 Categories of Continuity
5 Types of Superhero Team Members
Secret Identities: 10 Ways to Unspill the
Beans
Superhero Finances: 10 Situations
13 Reasons to Use a Deathtrap
14 Functions for a Superhero Costume
10 Types of Superhero Successors
14 Ways to Rehabilitate a Disgraced
Hero
14 Motives for Becoming a Superhero
12 Tricks for Keeping Superheroes
Young
13 Reasons to Quit the Superhero Racket
12 Rationales for a Hero-Versus-Hero Slugfest on the Cover
What To Do With a Supervillain After You Catch Him: 12 Options
14 Motives for Becoming a Supervillain
14 Answers to “Why So Many Retcons?”
10 Types of Comic Book Forum Weirdos

|
CiteULike: Borelli's watchlist -
1 days and 18 hours ago
Annual Review of Cell and Developmental Biology, Vol. 22, No. 1. (2006), pp. 531-557.
Abstract The cell phenotypes of senescence and crisis operate to circumscribe the proliferative
potential of mammalian cells, suggesting that both are capable of operating in vivo to suppress the
formation of tumors. The key regulators of these phenotypes are the telomeres, which are located at
the ends of chromosomes and operate to protect the chromosomes from end-to-end fusions. Telomere
erosion below a certain length can trigger crisis. The relationship between senescence and telomere
function is more complex, however: Cell-physiological stresses as well as dysfunction of the
complex molecular structures at the ends of telomeric DNA can trigger senescence. Cells can escape
senescence by inactivating the Rb and p53 tumor suppressor proteins and can surmount crisis by
activating a telomere maintenance mechanism. The resulting cell immortalization is an essential
component of the tumorigenic phenotype of human cancer cells. Here we discuss how telomeres are
monitored and maintained and how loss of a functional telomere influences biological functions as
diverse as aging and carcinogenesis.
Sheila Stewart, Robert Weinberg

|
-Daily. Gay. News.- Towleroad: a premium site for modern gay men. -
1 days and 20 hours ago
While 'Don't Ask, Don't Tell' is an unjust policy in and of itself, it's particularly
unjust when someone playing by the
military's rules is outed by a third party and discharged because of it. In Sergeant Jene
Newsome's case, the third party was the Rapid City, South Dakota police, who happened to see an
Iowa marriage certificate at her home after showing up with a warrant for her wife, who was
wanted for theft in Alaska.
The AP
reports:
"Newsome was at work at the base at the time and refused to immediately come home and
assist the officers in finding her partner, whom she married in Iowa — where
gay marriage is legal — in October. Police officers, who said they spotted the
marriage license on the kitchen table through a window of Newsome's home, alerted the base,
police Chief Steve Allender said in a statement sent to the AP. The license was relevant to the
investigation because it showed both the relationship and residency of the two women, he said."
The ACLU of South Dakota does not feel the information was relevant and
have filed a complaint:
"'This information was intentionally turned over because of 'don't ask, don't tell' and to out
Jene so that she would lose her military status,' said Robert Doody, executive director of ACLU
South Dakota. The ACLU is focusing its complaint on the police department, not the military, and
Newsome said she and her attorney have not yet decided on whether to file a lawsuit. 'The 'don't
ask, don't tell' piece is important and critical to this, but also it's a police misconduct
case,' Doody said."


|
BMC Bioinformatics -
2 days ago
Publication Date: 2010 Mar 11 PMID: 20222969Authors: Garg, A. - Tewari, R. - Raghava, G. P.Journal:
BMC BioinformaticsABSTRACT: BACKGROUND: Identification of novel drug targets and their inhibitors
is a major challenge in the field of drug designing and development. Diaminopimelic acid (DAP)
pathway is a unique lysine biosynthetic pathway present in bacteria, however absent in mammals.
This pathway is vital for bacteria due to its critical role in cell wall biosynthesis. One of the
essential enzymes of this pathway is dihydrodipicolinate synthase (DHDPS), considered to be crucial
for the bacterial survival. In view of its importance, the development and prediction of potent
inhibitors against DHDPS may be valuable to design effective drugs against bacteria, in general.
RESULTS: This paper describes a methodology for predicting novel/potent inhibitors against DHDPS.
Here, quantitative structure activity relationship (QSAR) models were trained and tested on
experimentally verified 23 enzyme's inhibitors having inhibitory value (Ki) in the range of
0.005-22(mM). These inhibitors were docked at the active site of DHDPS (1YXD) using AutoDock
software, which resulted in 11 energy-based descriptors. For QSAR modeling, Multiple Linear
Regression (MLR) model was engendered using best four energy-based descriptors yielding correlation
values R/q2 of 0.82/0.67 and MAE of 2.43. Additionally, Support Vector Machine (SVM) based model
was developed with three crucial descriptors selected using F-stepping remove-one approach, which
enhanced the performance by attaining R/q2 values of 0.93/0.80 and MAE of 1.89. To validate the
performance of QSAR models, external cross-validation procedure was adopted which accomplished high
training/testing correlation values (q2/r2) in the range of 0.78-0.83/0.93-0.95. CONCLUSIONS: Our
results suggests that ligand-receptor binding interactions for DHDPS employing QSAR modeling seems
to be a promising approach for prediction of antibacterial agents. To serve the experimentalist to
develop novel/potent inhibitors, a webserver "KiDoQ" has been developed
(http://crdd.osdd.net/raghava/kidoq), which allows the prediction of Ki value of a new ligand
molecule against DHDPS.post to:
CiteULike

|
Bioinformatics -
2 days ago
Publication Date: 2010 Mar 11 PMID: 20223836Authors: Xiao, S. J. - Zhang, C. - Ji, Z. L.Journal:
BioinformaticsSUMMARY: The tissue-specific genes are a group of genes whose function and expression
are preferred in one or several tissues/cell types. Identification of these genes helps better
understanding of tissue-gene relationship, etiology and discovery of novel tissue-specific drug
targets. In this study, a statistical method is introduced to detect tissue specific genes from
more than 123125 gene expression profiles over 107 human tissues, 67 mouse tissues and 30 rat
tissues. As a result, a novel subject-specialized repository, namely the Tissue-Specific Genes
Database (TiSGeD), is developed to represent the analyzed results. Auxiliary information of
tissue-specific genes were also collected from biomedical literatures. AVAILABILITY:
http://bioinf.xmu.edu.cn/databases/TISGED/index.html. CONTACT: appo@bioinf.xmu.edu.cn or
zhiliang.ji@gmail.com.post to:
CiteULike
|
Joystiq -
2 days and 2 hours ago
 Game industry analysis firm
EEDAR dropped some interesting statistics during
its GDC panel this year. The first half of the
presentation -- hosted by EEDAR president Geoffrey Zatkin -- concerned new intellectual property in
the games industry. According to Zatkin, the amount of new IP released has increased slightly over
the last three years. Specifically, it was up to 22 percent in 2009, up from 17 percent in 2006.
However, breaking it down by console, Zatkin stated that new IP currently comprises 27 percent of
Wii software, while that number drops to 17 percent on the PS3 and 360.
He added that certain genres see very few original properties, particularly fighting games.
Furthermore, the relationship between new IP and ESRB ratings is different on various platforms.
Most new IP on the Wii tends to be rated E, while new properties on 360 and PS3 tend to be rated T
or M. Using data like this, Zatkin said, publishers can decide what sort of games to release on
which platforms. The question, according to Zatkin, is whether publishers decide to follow the
trends or fill the "holes" in their portfolios by releasing titles in underrepresented areas (any
pubs up for a mature Wii fighting game?).
Zatkin also discussed the best time for publishers to release new properties. A bar graph
illustrated a slight trend away from the industry crowding all its releases into the holiday
shopping season, though it still accounted for 37 percent of releases in 2009. Zatkin also pointed
out that many publishers release their major titles at the end of their fiscal quarters. The lesson
for publishers looking to release new (and risky) properties? Keep your games out of the fourth
quarter and try to release them in the second month of any given fiscal quarter.
Continue reading GDC 2010: EEDAR talks new IP strategy
GDC
2010: EEDAR talks new IP strategy originally appeared on Joystiq on Sat, 13 Mar 2010 23:00:00 EST. Please see our terms for use of feeds.
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Joystiq -
2 days and 2 hours ago
 Game industry analysis firm
EEDAR dropped some interesting statistics during
its GDC panel this year. The first half of the
presentation -- hosted by EEDAR president Geoffrey Zatkin -- concerned new intellectual property in
the games industry. According to Zatkin, the amount of new IP released has increased slightly over
the last three years. Specifically, it was up to 22 percent in 2009, up from 17 percent in 2006.
However, breaking it down by console, Zatkin stated that new IP currently comprises 27 percent of
Wii software, while that number drops to 17 percent on the PS3 and 360.
He added that certain genres see very few original properties, particularly fighting games.
Furthermore, the relationship between new IP and ESRB ratings is different on various platforms.
Most new IP on the Wii tends to be rated E, while new properties on 360 and PS3 tend to be rated T
or M. Using data like this, Zatkin said, publishers can decide what sort of games to release on
which platforms. The question, according to Zatkin, is whether publishers decide to follow the
trends or fill the "holes" in their portfolios by releasing titles in underrepresented areas (any
pubs up for a mature Wii fighting game?).
Zatkin also discussed the best time for publishers to release new properties. A bar graph
illustrated a slight trend away from the industry crowding all its releases into the holiday
shopping season, though it still accounted for 37 percent of releases in 2009. Zatkin also pointed
out that many publishers release their major titles at the end of their fiscal quarters. The lesson
for publishers looking to release new (and risky) properties? Keep your games out of the fourth
quarter and try to release them in the second month of any given fiscal quarter.
Continue reading GDC 2010: EEDAR talks new IP strategy
GDC
2010: EEDAR talks new IP strategy originally appeared on Joystiq on Sat, 13 Mar 2010 23:00:00 EST. Please see our terms for use of feeds.
Permalink | Email
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Joystiq -
2 days and 7 hours ago

In the video game industry, the talent (read: game developers) are often "hired guns," if you will
-- part of a developer that is either wholly owned by a publisher (i.e. Infinity Ward's
relationship with Activision) or a developer that's being contracted for development by a publisher
(i.e. Ruffian Games' relationship with
Microsoft). Rarely, if ever, is an individual (or individuals, as is the case here) represented by
a talent agency, nonetheless a fancy, bigtime Hollywood one like Creative Artists Agency. That is,
however, the case for the recently let go
ex-Infinity Ward heads Vince Zampella and Jason West, who recently inked a deal with the
agency.
Though a CAA representative wouldn't divulge any info on what the duo's next move is (nor the CAA's
next move on their behalf), we have to imagine the pair's pedigree will help out just a bit
in finding work. According to the LA Times
Company Town blog report, hollywood talent agencies aren't exactly known for scooping up game
developers, so this could very well mark a new option for (at very least) big name devs in search
of greener pastures.
Ex-Infinity
Ward heads now represented by Creative Artists Agency originally appeared on Joystiq on Sat, 13 Mar 2010 18:00:00 EST. Please see our terms for use of feeds.
Read | Permalink | Email
this | Comments


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Joystiq -
2 days and 7 hours ago

In the video game industry, the talent (read: game developers) are often "hired guns," if you will
-- part of a developer that is either wholly owned by a publisher (i.e. Infinity Ward's
relationship with Activision) or a developer that's being contracted for development by a publisher
(i.e. Ruffian Games' relationship with
Microsoft). Rarely, if ever, is an individual (or individuals, as is the case here) represented by
a talent agency, nonetheless a fancy, bigtime Hollywood one like Creative Artists Agency. That is,
however, the case for the recently let go
ex-Infinity Ward heads Vince Zampella and Jason West, who recently inked a deal with the
agency.
Though a CAA representative wouldn't divulge any info on what the duo's next move is (nor the CAA's
next move on their behalf), we have to imagine the pair's pedigree will help out just a bit
in finding work. According to the LA Times
Company Town blog report, hollywood talent agencies aren't exactly known for scooping up game
developers, so this could very well mark a new option for (at very least) big name devs in search
of greener pastures.
Ex-Infinity
Ward heads now represented by Creative Artists Agency originally appeared on Joystiq on Sat, 13 Mar 2010 18:00:00 EST. Please see our terms for use of feeds.
Read | Permalink | Email
this | Comments

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All sane and reasonable replies will get a response.
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Joystiq -
2 days and 12 hours ago
 At the tail end of our
GDC interview with Lionhead's Peter Molyneux, we remembered one more question we simply had to
know: How well did Fable 2's episodic experiment go? We'll refresh your memory: Last
August, Molyneux
announced plans to release Fable 2
as a series of five downloadable "episodes," with the first one given away and the subsequent four
priced at $10 each.
Molyneux's response: "That was hugely successful. There were something like over half a million. I
think it was 600,000 downloads of the first episode, which was very, very cool." Of course, the
first episode was free so how was the conversion rate? "It was a much higher than a normal
conversion rate," Molyneux smiled. "Massively, massively successful, and I really love this
relationship, which is much more sliced into episodes with consumers."
Of course, knowing where we were going with this particular line of questioning, Molyneux
preemptively offered an answer."But we're not announcing whether that's coming out in this
release," he said, tossing a smile towards the attentive PR people behind me.
Fable
2 episodic experiment deemed 'massively successful' by Molyneux originally appeared on
Joystiq on Sat, 13 Mar 2010 13:00:00 EST. Please see our
terms for use of feeds.
Permalink | Email
this | Comments


|
Joystiq -
2 days and 12 hours ago
 At the tail end of our
GDC interview with Lionhead's Peter Molyneux, we remembered one more question we simply had to
know: How well did Fable 2's episodic experiment go? We'll refresh your memory: Last
August, Molyneux
announced plans to release Fable 2
as a series of five downloadable "episodes," with the first one given away and the subsequent four
priced at $10 each.
Molyneux's response: "That was hugely successful. There were something like over half a million. I
think it was 600,000 downloads of the first episode, which was very, very cool." Of course, the
first episode was free so how was the conversion rate? "It was a much higher than a normal
conversion rate," Molyneux smiled. "Massively, massively successful, and I really love this
relationship, which is much more sliced into episodes with consumers."
Of course, knowing where we were going with this particular line of questioning, Molyneux
preemptively offered an answer."But we're not announcing whether that's coming out in this
release," he said, tossing a smile towards the attentive PR people behind me.
Fable
2 episodic experiment deemed 'massively successful' by Molyneux originally appeared on
Joystiq on Sat, 13 Mar 2010 13:00:00 EST. Please see our
terms for use of feeds.
Permalink | Email
this | Comments

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Read/WriteWeb -
2 days and 12 hours ago
It's
SXSW weekend so you may be pretty burnt out on conferences - or just sick and tired of hearing
about them - but if you're in New York City this week, don't miss what's sure to be a profound
and fascinating A Historic
Conversation in NYC: Ai Weiwei, Jack Dorsey & Richard MacManus
On March 15,
at the prestigious Paley Center in New York City, a conversation
will take place between Chinese digital activist and artist Ai Weiwei,
Twitter co-founder and chairman Jack Dorsey, and ReadWriteWeb's Richard
MacManus, ReadWriteWeb founder and editor in chief. The moderator will be
Orville Schell, the director of the Center on U.S.-China Relations at the Asia
Society in New York.
The topic of the event is the emergence of digital activism for fostering positive social change.
The onsite event is invitation only, but it will be live streamed exclusively on
ReadWriteWeb on Monday, March 15, at 6:30 PM EST (-5 GMT), from the Paley Center for
Media, New York City.
15 – 16 March 2010: London, England
2nd Annual Social Networking
World Forum — London
The 2nd Annual Social Networking World Forum takes place at the
Olympia Conference Centre in London. The two-day event features four dedicated conference
streams:
- Social Networking World Forum
- Enterprise social media
- Social TV World Forum
- Mobile Social Networking Forum
The event features key speakers from global brands, organizations, social networking publishers
and developers, pioneering social media leaders, top agencies, content producers, and more.
- Full workshop program within exhibition area
- Evening networking reception
- Pre-show online meeting planner for delegates
- Free pass for exhibition only
22 – 26 March 2010: New York City
Search Engine
Strategies New York Conference & Expo
Go beyond search at Search Engine
Strategies New York. Learn the newest trends, strategic action plans, and technology that
industry leaders are employing today. Our experts will trace the natural evolution of search
exploring topics such as: digital asset optimization, mobile application development, transition
from search to discovery and more.Book your pass today. Enter RWW15 to save 15% off the
registration. Sessions include:
- Digital Asset Optimization
- Deep Dive Into Analytics
- Augmented Reality: It's a Brave New World
- Bringing SEO In-House: The Pros and Cons
- Advanced B2B Search Marketing
- Duplicate Content & Multiple Site Issues
23 March 2010: San Francisco, California
S.F. Beta 4.0
After a long winter's hiatus, S.F. Beta is back, for its forth year straight! Join
hundreds of founders, investors, developers, and technologists for a lively evening of demos,
drinks, conversation, and new connections. Early bird
tickets are available, and they're going fast. Register now for discounted admission. As
always, we feature startup demos all night. This time around, the theme is Search &
Discovery. If you're building the next Google (or the next Google acquisition), we want you here!
Email cperry@sfbeta.com for more info.
26 March 2010: San Francisco, California
Freemium Summit
The first Freemium Summit is a one day
event focused on exploring what it takes to succeed under the freemium business model. Across all
segments of the media landscape, entrepreneurs and executives are pioneering models that combine
a free offering with a premium, paid offering. This hybrid business model is one of the most
exciting areas of business model innovation impacting the world of media and the Freemium Summit
will explore the most important topics on the minds of leading practitioners.
Confirmed Speakers: Toni Schneider, Automattic (WordPress); Matt Brezina, Xobni; Aaron Levie,
Box.net; Phil Libin, Evernote; Tom Conrad, Pandora; Drew Houston, Dropbox; Ranjith Kumaran,
YouSendIt; Ben Chestnut, Mailchimp; Lance Walley, Chargify; Isaac Hall, Recurly; and Lincoln
Murphy, Sixteen Ventures.
March 29, 2010: Portland, Oregon
Social Fresh Portland
The social media conference for marketers, Social Fresh is not about concept, but focused purely on
case studies from the front lines. Learn what social media can really do for business bottom
lines. Over the course of the day, you'll hear from 35 speakers from companies like Intel, Ford,
Comcast, Nike and many more, as well as keynote Peter Shankman. Register now and use coupon code RWW15 for 15% off.
4 April 2010: Carnegie Mellon University, Pittsburg, Pennsylvania
ConnectNow
TEDx CMU is an independently
organized TEDx event that will be held on April 4th, 2010 at Carnegie Mellon University and will
feature a full day of talks by prominent speakers as well as recorded videos from past TEDTalks.
Confirmed speakers include Jonathan Fields (author, blogger and entrepreneur), Stacey Monk
(founder of Epic Change, a startup nonprofit), Chase Jarvis (photographer, director and social
artist) and Nathan Martin (CEO of Deeplocal, an innovation studio in Pittsburgh).
The theme of the event is "Fearless", and we are inviting speakers from cross-disciplinary
backgrounds to talk about their experiences, and tell us a little about what inspires them to be
fearless in the pursuit of goals. We hope to spark discussions and foster connections between
participants, encouraging aspiring individuals to follow their dreams and make a difference. The
event is free to attend, and the application deadline is March 21, 2010.
For more information about the event, visit tedxcmu.com or email
info@tedxcmu.com. You can also find TEDx CMU on Facebook
or follow us on Twitter.
7 – 9 April 2010: Sydney, Australia
ConnectNow
ConnectNow brings together international
specialists and thought leaders in social media, emerging technologies and their intersection
with business. Learn how the realtime web, location based services, augmented reality, ubiquitous
computing and personalised services are changing marketing and communications. Understand the
importance of trust in relationship marketing and what is "social currency". For more info email
info@connectnow.net.au.
13 – 15 April 2010: Dallas, Texas
PubCon South
PubCon, the premier search
and social media conference, features the industry's biggest names and key players shaping the
future of the Web. PubCon South will include
cutting-edge panel sessions exploring tracks dedicated to search, social media and affiliate
marketing, an intensive professional search and social media training program, and some of the
world's top keynote speakers. PubCon South at Dallas will also hold a one-day, two-track slate of
intensive educational training programs led by some of the industry's most respected search
professionals. The event takes place at the Richardson Conference and Civic Center. Register
here.
16 April 2010: Mountain View, California
Under the Radar: Cloud
Under the Radar: Cloud is must-attend
event for dealmakers and heads of IT from large enterprises, SMBs, service providers, carriers
and media companies who are responsible for helping their companies leverage new technology and
innovation in the fast-evolving IT ecosystem. Join us for the 15th Under the Radar conference,
featuring a hand-picked selection of the world's most innovative cloud startups among 350 top
tech, media, telcom and finance executives. For ticket and more information, visit http://undertheradarblog.com.
16 – 17 April 2010: Royal Oak, Michigan
FutureMidwest
FutureMidwest is the region's largest technology and knowledge
conference. Founded by Adrian Pittman, Jordan Wolfe and Zach Lipson, FutureMidwest is the fusion
of two successful conferences held in Michigan in 2009 - the Module Midwest Digital Conference
and TechNow.
Both conferences highlighted how technology and digital tools have dramatically changed the way
we do business and the effect this transition has had on companies. FutureMidwest kicks things up
a notch with presentations, group breakout sessions, relationship-building opportunities and
influencers who are taking action to redefine business in the digital age. Register here.
April 19, 2010: St. Louis Missouri
Social Fresh St. Louis
The social media conference for marketers, Social Fresh is not about concept, but focused purely on
case studies from the front lines. Learn what social media can really do for business bottom
lines. Over the course of the day you'll hear from 35 speakers from companies like Ford, Best Buy,
Scottrade, Hardees, CMT and many more. Register now
and use coupon code RWW15 for 15% off.
19 – 21 April 2010: San Francisco, California
DrupalCon
DrupalCon is
the premier conference focused on Drupal, the award-winning open source content management
framework that is galvanizing social publishing and web development today. For a registration fee
of $195, attendees get three full days of sessions led by the best and brightest Drupal
experts.
Drupal has been downloaded over 2 million times since its inception, and project growth has
doubled annually for several years. Drupal is used to deliver a wide variety of application types
including blogs, wikis, community networks, digital media portals, and web content publishing and
management.
26 April 2010: San Francisco, California
Future of Money and Technology Summit
The Future of Money & Technology
Summit will bring together the best and brightest thinkers around money, including
visionaries, entrepreneurial business people, developers, press, investors, authors,
solution/service providers, and organizations who work where cash and commerce collide. We meet
to discuss the evolving ecosystem around money in a proactive, conducive to dealmaking
environment. Featured speakers include Jolie O'Dell from ReadWriteWeb, as well as representatives
from Wells Fargo Bank, Kiva, SharesPost, Jambool, Founders Fund, Outright.com, SoftTech VC, and
many more.
Use discount code "rww" to get 10% off registration.
7 May 2010: Mountain View, California
ReadWriteWeb Mobile Summit
2010
The ReadWriteWeb Mobile Summit 2010
will be an exploration of the latest Mobile development trends - both the technology and the
emerging business applications. Get ready to explore, think and create the future of Mobile with
the brightest in the industry, your peers! As in our last Summit, The Real-Time Web, the
ReadWriteWeb Mobile Summit is an unconference.
An unconference is a participant driven conference where the agenda is created
on the day, in real-time and discussions are lead by conference participants. Read about the history of unconferences.
We will have two main tracks at this Summit - Development and Business - so the Summit will be of
interest to managers, marketers, developers, innovators, entrepreneurs and thought leaders alike.
Here's a sample of some of the topics we'll explore in both of these tracks.
Click here to register now, or to become a sponsor, or to help shape the
conference.
11 May 2010: San Francisco, California
FinovateSpring
FinovateSpring 2010 will again showcase the most cutting-edge
financial and banking technology innovations to Silicon Valley and the world. With Finovate's
signature mix of short, fast-paced onstage demos (no slides are allowed) from handpicked
companies and intimate networking time with their executives, this conference packs a ton of
unique value into a single day.
Come see the cutting edge of banking and financial technology and network with hundreds of the
leading financial executives, venture capitalists, press, industry analysts, bloggers and fintech
entrepreneurs. Early bird registration
rates are available.
May 17 2010: San Francisco, California
SF MusicTech Summit
The SF MusicTech Summit
will bring together 700-plus visionaries in the music/technology space - the best and brightest
entrepreneurs, developers, investors, service providers, journalists, musicians and organizations
who work with them at the convergence of culture and commerce. We meet to discuss the evolving
music, business and technology ecosystem in a proactive, conducive-to-dealmaking environment.
Enter the discount code "rww" to get 10% off.
25 – 27 May 2010: Denver, Colorado
Glue
Glue is the only conference devoted
solely to exploring the problem-sets facing architects, developers and IT professionals in a
"post-cloud" world. Glue focuses on the APIs and protocols (Twitter, Facebook, Websockets,
PubSubHubBub, XMPP), formats and standards (RDF/Linked Data, JSON, Microformats, HTML5),
platforms and providers (Amazon, Rackspace, Google App Engine, Salesforce.com, Eucalyptus),
Identity Protocols (OAuth/WRAP, SAML, OpenID, SPML) emerging NoSQL data models (Cassandra,
CouchDB, MongoDB, Riak, HBase), and other mechanisms that are building the post-cloud world.
ReadWriteCloud will be blogging live from Gluecon and CloudCamp, and ReadWriteWeb's Alex Williams
will be moderating the "Managing Complexity in the Cloud" session. Please join us May 25-27 in
Denver, Colorado. ReadWriteWeb readers can receive 10% off of
registration by using the code "RWW12".
15 – 16 June 2010: New York City
Corporate Social Media Summit
The Corporate Social Media Summit is a
two day conference focused exclusively on how big businesses can take advantage of social media
to enhance their marketing/comms strategy. Featuring:
- Practical and relevant insights from peers who have already used social media successfully
- 20-plus corporate speakers (including
PepsiCo, Whole Foods, Dell, McDonald's, General Motors, Citi, Johnson & Johnson),
- Best practice, benchmarks and practical next steps you can use to take advantage of social
media in your business
- A tightly-focused agenda with 14 in-depth,
practical workshops giving you knowledge on only the most critical business issues surrounding
corporate use of social media
Save $400 if you quote RWW400 when booking. Book here.
29 – 30 June 2010: London
Cloud Computing World Forum
The 2nd annual Cloud Computing World Forum is
the perfect event to learn and discuss the development, integration, adoption and(...)

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