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GigaOM -
2 hours and 20 minutes ago

|
Reuters: Internet News -
3 hours ago
SAN FRANCISCO (Reuters) - Microsoft Corp tapped on Thursday a former senior Yahoo Inc executive, Qi
Lu, to head its online services group.div class="feedflare" a
href="http://feedproxy.google.com/~f/Reuters/InternetNews?a=bKczAXOf"img
src="http://feedproxy.google.com/~f/Reuters/InternetNews?d=41" border="0"/img/a a
href="http://feedproxy.google.com/~f/Reuters/InternetNews?a=X7IUVZq4"img
src="http://feedproxy.google.com/~f/Reuters/InternetNews?i=X7IUVZq4" border="0"/img/a a
href="http://feedproxy.google.com/~f/Reuters/InternetNews?a=AnHYNJ49"img
src="http://feedproxy.google.com/~f/Reuters/InternetNews?i=AnHYNJ49" border="0"/img/a /divimg
src="http://feedproxy.google.com/~r/Reuters/InternetNews/~4/hXkvQDAaAwE" height="1" width="1"/
|
Reuters: Technology News -
3 hours ago
SAN FRANCISCO (Reuters) - Microsoft Corp tapped on Thursday a former senior Yahoo Inc executive, Qi
Lu, to head its online services group.div class="feedflare" a
href="http://feedproxy.google.com/~f/reuters/technologyNews?a=171WofG8"img
src="http://feedproxy.google.com/~f/reuters/technologyNews?d=41" border="0"/img/a a
href="http://feedproxy.google.com/~f/reuters/technologyNews?a=qC8FUkKE"img
src="http://feedproxy.google.com/~f/reuters/technologyNews?i=qC8FUkKE" border="0"/img/a a
href="http://feedproxy.google.com/~f/reuters/technologyNews?a=lXl3ScAj"img
src="http://feedproxy.google.com/~f/reuters/technologyNews?i=lXl3ScAj" border="0"/img/a /divimg
src="http://feedproxy.google.com/~r/reuters/technologyNews/~4/Cb0V1BXc3J0" height="1" width="1"/
|
Engadget -
3 hours and 29 minutes ago
 Okay, so
we fully understand that it would make life a lot easier on AT&T if every smartphone on its
network used the same operating system, but we're not so sure we like the idea of losing the whole
"ability to choose." Speaking at the Symbian Partner Event in San Francisco, AT&T's Roger Smith
(director of next generation services, data product realization at AT&T) reportedly stated that
he wanted to "standardize on a single operating system for AT&T-branded smartphones as part of
a dramatic consolidation of its mobile platforms over the next few years." Given the location of
the speech, it's
no shock that Symbian was named
"a very credible and likely candidate" to be that system, and for those questioning the iPhone, he
was quick to point out that said mobile is simply a third-party device tapping into AT&T's
technologies. Honestly, we're not sure how to take this seriously -- is he really saying he's
willing to alienate RIM and / or Microsoft in order to only sell Symbian-based handsets?
Doubtful.
Filed under: Cellphones
AT&T dreams of single smartphone OS, will probably keep dreaming originally appeared on
Engadget on Fri, 05 Dec 2008 06:42:00 EST. Please see our
terms for use of feeds.
Read | Permalink | Email
this | Comments

|
Engadget -
3 hours and 29 minutes ago
a href="http://www.macworld.com/article/137336/2008/12/att_os.html?lsrc=rss_main"img vspace="16"
hspace="4" border="0" align="right" alt=""
src="http://www.blogcdn.com/www.engadget.com/media/2008/12/12-4-08-nokia_2610_att_z1.jpg" //aOkay,
so we fully understand that it would make life a lot easier on ATamp;T if every smartphone on its
network used the same operating system, but we're not so sure we like the idea of losing the whole
"ability to choose." Speaking at the Symbian Partner Event in San Francisco, ATamp;T's Roger Smith
(director of next generation services, data product realization at ATamp;T) reportedly stated that
he wanted to "standardize on a single operating system for ATamp;T-branded smartphones as part of a
dramatic consolidation of its mobile platforms over the next few years." Given the location of the
speech, it's a
href="http://www.engadgetmobile.com/2008/11/13/atandt-officially-welcomes-symbian-s60-back-with-nokia-6650/"no
shock/a that a href="http://www.engadgetmobile.com/category/symbian/"Symbian/a was named "a very
credible and likely candidate" to be that system, and for those questioning the iPhone, he was
quick to point out that said mobile is simply a third-party device tapping into ATamp;T's
technologies. Honestly, we're not sure how to take this seriously -- is he really saying he's
willing to alienate RIM and / or Microsoft in order to only sell Symbian-based handsets? a
href="http://www.engadgetmobile.com/2008/12/04/smartphone-numbers-are-in-iphone-sales-exceed-windows-mobile-sa/"Doubtful/a.pFiled
under: a href="http://www.engadget.com/category/cellphones/" rel="tag"Cellphones/a/pp
style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"a
href="http://www.engadget.com/2008/12/05/atandt-dreams-of-single-smartphone-os-will-probably-keep-dreaming/"ATamp;T
dreams of single smartphone OS, will probably keep dreaming/a originally appeared on a
href="http://www.engadget.com"Engadget/a on Fri, 05 Dec 2008 06:42:00 EST. Please see our a
href="http://www.weblogsinc.com/feed-terms/"terms for use of feeds/a./ph6 style="clear: both;
padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"/h6a
href=http://www.macworld.com/article/137336/2008/12/att_os.html?lsrc=rss_mainRead/anbsp;|nbsp;a
href="http://www.engadget.com/2008/12/05/atandt-dreams-of-single-smartphone-os-will-probably-keep-dreaming/"
rel="bookmark" title="Permanent link to this entry"Permalink/anbsp;|nbsp;a
href="http://www.engadget.com/forward/1391861/" title="Send this entry to a friend via email"Email
this/anbsp;|nbsp;a
href="http://www.engadget.com/2008/12/05/atandt-dreams-of-single-smartphone-os-will-probably-keep-dreaming/#comments"
title="View reader comments on this entry"Comments/a pa
href="http://feedads.googleadservices.com/~at/6ow4EhnWr9nGQwza2vIMnsZcuvQ/a"img
src="http://feedads.googleadservices.com/~at/6ow4EhnWr9nGQwza2vIMnsZcuvQ/i" border="0"
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src="http://feedproxy.google.com/~f/weblogsinc/engadget?i=HN64pztm" border="0"/img/a a
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GamesIndustry.biz -
5 hours and 24 minutes ago
25 university students to be given free passes to San Francisco event
|
Le fil de presse du Devoir -
6 hours and 11 minutes ago
San Francisco -- L'encyclopédie interactive en ligne Wikipedia a reçu un don de 890
000 $ pour créer des outils permettant d'aider un nouveau public, jusqu'ici intimidé
par Internet, à surmonter ses réticences, de façon à contribuer
à son enrichissement. a href=http://www.ledevoir.com/2008/12/05/221075.htmlSuite/a
|
Scoopeo En attente -
7 hours and 57 minutes ago
Un gars de San Francisco a mis une cam à la fenêtre de sa chambre. Un petit montage et
le site qui, en plus dispose d'une boite de dialogue. mais où va le monde ?
|
MacGeneration -
8 hours and 48 minutes ago
Comme Adobe qui revu les conditions de sa participation à la Macworld Expo de San Francisco
en janvier (troquant son stand pour des conférences), AppleInsider observe l'absence de
Belkin et de Seagate sur de récentes versions des plans du salon. Selon le site de rumeurs,
Google aimerait...img width='1' height='1'
src='http://feed.macgeneration.com/c/302/f/4259/s/2808bce/mf.gif' border='0'/div
class='mf-viral'table border='0'trtd valign='middle'a
href="http://res.feedsportal.com/viral/sendemail2_fr.html?title=Nouveaux désistements pour
Macworld
Expolink=http://www.macgeneration.com/news/voir/132893/nouveaux-desistements-pour-macworld-expo"
target="_blank"img src="http://rss.feedsportal.com/images/partagez.gif" border="0" //a/tdtd
valign='middle'a href="http://res.feedsportal.com/viral/bookmark_fr.cfm?title=Nouveaux
désistements pour Macworld
Expolink=http://www.macgeneration.com/news/voir/132893/nouveaux-desistements-pour-macworld-expo"
target="_blank"img src="http://rss.feedsportal.com/images/bookmark.gif" border="0"
//a/td/tr/table/divbr/br/a
href="http://da.feedsportal.com/r/25853602042/u/89/f/4259/c/302/s/41978830/a2.htm"img
src="http://da.feedsportal.com/r/25853602042/u/89/f/4259/c/302/s/41978830/a2.img" border="0"//a

|
NewTeeVee -
10 hours and 10 minutes ago
YouTube’s director of content partnerships, Jordan Hoffner, has been hard at work signing
on premium content providers like CBS, HBO, Showtime, C-SPAN and MGM. According to reports of a speech he made this week,
the company’s No. 1 priority in 2009 is to get that content in front of viewers.
“‘YouTube is a great place for premium content,” Multichannel News quoted
Hoffner as saying. “But we need to do a better job of creating areas where the user can go
and know what they are going to get.”
Hoffner was speaking to a nagging problem we’ve mentioned many times on NewTeeVee:
YouTube’s interface is set up for video blogs and virals, not premium content. It’s
flat-out
impossible, for example, to find those full episodes from CBS. Recent moves such as widescreen players and tougher policies on
“sexually suggestive” content are starting points, but the site needs to
radically redesign how it exposes and promotes premium video — things competitor Hulu
brags
about obsessing over.
When Google bought YouTube, users worried that having a corporate owner would suck the soul out
of the site. But two years later, YouTube continues to be a chaotic melange, only bigger and
broader than ever before. The site had 344 million
global unique visitors in October.
As the world’s largest user-generated content site, there’s no such thing as
“the YouTube community” in any kind of monolithic sense. That was made especially clear at last
month’s YouTube Live, an event ostensibly aimed
at “giving back” to YouTube’s constituency. The company flew in hundreds of
YouTube users to the San Francisco event to both perform on stage and film video from the
audience. Tickets were free, and the whole thing was streamed live. It was a ton of fun —
and also totally, utterly weird. The stage ended up being a confining and unfitting environment
for many of the acts, and the mix of legit stars with indie faves felt random at best.
Nick Vitale was invited to YouTube Live by Google, part of its new effort to make YouTube
accessible but still quirky for newcomers — he and former The 9 star Maria Sansone
were co-hosts of Poptub, a
Pepsi-sponsored variety video show highlighting YouTube content and content creators being
distributed
through Google’s new Google Content Network. Once he arrived in San Francisco for
YouTube Live, however, Vitale was fired from the gig and told he wasn’t able to attend the
event (fittingly, he made a video about
the firing from just outside the premises). Meanwhile, Sansone and crew had exclusive insider
access to film the entirety of the event (and her YouTube Live wrap-up video is the show’s
most successful episode ever, with a nearly half a million views).
Vitale admitted in a phone interview with NewTeeVee that he gave Poptub reason to fire
him. “There was definitely some times when I could have been more professional,” he
said. But he contended that he was hired precisely because he wasn’t
“professional” — he got into video hosting via sketch comedy, and announcing
surfing contests and the Harlem Globetrotters tour. Vitale said he felt like Poptub was
struggling to find its way — and changing its expectations of him in the process —
partly due to corporate influence from Pepsi and Google.
But rather than get into the grumblings of a fired employee (who, it should be said, maintains he
harbors no ill will and hopes the show is successful), I bring up Vitale because — much
like the trouble finding CBS episodes and the awkward (but fun!) YouTube Live — the story
of Poptub is emblematic of YouTube’s growing pains. Poptub is being given
every resource it needs to succeed, but it’s having trouble combining high gloss and
grassroots.
Which brings us back to YouTube’s to-do list: If premium content is next year’s top
priority, what about this year’s stated goal?
YouTube’s highest
priority for 2008, according to Google CEO Eric Schmidt, was figuring out “the perfect
solution of how to make money.”
Despite a flurry of recent
ad product launches,
we doubt the site can legitimately check that task off its list. But Schmidt may have been
putting the cart ahead of the horse; before you can figure out how to make money, you need to
figure out what you’re selling.
And Hoffner’s comment reveals another lapse in self-awareness: YouTube’s strength is
not premium, nor should it be. Rather, YouTube has a tremendous (and surely monetizable)
opportunity to show that premium and user-generated can coexist. All they need to do is figure
out how.
This article also appeared on BusinessWeek.com.
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|
CLER -
10 hours and 11 minutes ago
div class='rss_texte'p class=spipCet évènement, organisée par PHOTON
International, leader dans le domaine du photovoltaïque aux USA, sera le rendez-vous de
l'industrie et de l'investissement solaire, et de tous ceux qui souhaitent s'investir dans cette
nouvelle technologie en pleine expansion./p p class=spipCes 3 journées de conférences
se tiendront du 2 au 4 décembre 2008 à San Francisco./p p class=spipRenseignements et
inscriptions : br /Fax : +49 241 40 03-302 br /Email : ticket@photon-expo.com br /Site :
www.photon-expo.com/p/div
|
Mac Forums -
10 hours and 44 minutes ago
AppleInsider claims that following Adobe's withdrawl from exhibiting at
Macworld San Francisco, both Belkin and Seagate will also not be exhibiting. Belkin historically
has been one of Macworld's biggest exhibitors. Quote: The move is deemed especially surprising
for Belkin, which has not only been one of Macworld Expo's largest exhibitors in the past but is
believed to have already paid for its booth space this year, people aware of the situation
say. Meanwhile, Google is said to be downsizing their booth size as well as well as a couple
of other unnamed vendors.
While the worsening economy is cited as the likely reason, much of the cost for the spaces have
reportedly already been collected. Regardless, as a result, they expect Macworld 2009 to be a
smaller show than last year. MacRumors, of course, will be present to provide coverage of the show.
Apple is expected to introduce new products at the event which kicks off on January 5th, 2009.
Article Link: More Vendors Downsizing or Withdrawing from Macworld SF 2009

|
Wii -
14 hours and 31 minutes ago
p style="text-align: center;"a href="http://img.qj.net/uploads/articles_module/127065/Gears 202
20resize_qjgenth.png?193071" rel="lightbox[article127065]" title="Gears 20of 20War 202 20- 20Image
201 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http
3A//img.qj.net/uploads/articles_module/127065/Gears 202 20resize.png 3F193071 22 20target 3D
22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22
20border 3D 220 22 3E 3C/a 3E"img style="margin: 3px;" alt="Gears of War 2 - Image 1" title="Gears
of War 2 - Image 1" src="http://img.qj.net/uploads/articles_module/127065/Gears 202
20resize_qjgenth.png?193071" align="" border="0"/a br/pbrEmsense, a San Francisco-based technology
company, recently conducted a study linking players' emotional response to specific gameplay
elements on several popular FPS titles. Included in the list of test games were span
style="font-style: italic;"Battlefield 2142, Call of Duty 3, F.E.A.R., Gears of War, Ghost Recon
Advanced Warfighter 2, and Resistance: Fall of Man, Halo 2/span andspan style="font-style: italic;"
Half-Life 2. brbr/spanThey gathered over 300 hours ofspan style="font-style: italic;" /spandata by
hooking gamers up to biometric scanners and then recording brainwave activity, heart rate,
respiration, eye movement, temperature and motor response over 90 minutes of gameplay.brbrAfter a
thorough analysis of the data, they concluded that emotional response was generally highest and
most positive during moments of frantic close combat. They said on the subject:brbrp
style="padding-left: 40px; padding-right: 40px;"Close combat was the most reliable method of
creating engagement, adrenaline, reward, and all the emotions that make shooters so much fun.
Certainly, this is nothing new to the genre, but the next-gen games that excelled in this area were
exceptionally strong at creating high-paced close combat frequently./pbrAs a personal point of
interest, the data shows that sword kills in span style="font-style: italic;"Halo 2/span reward 30
more positive emotional response over the genre benchmark.brbrYou can view the full study and data
in the source link below.brbrhr style="width: 100 ; height: 2px;"brspan style="font-weight:
bold;"Related Articles:br/spanullia title="Expert analyst on Killzone 2 graphics: Undisputed
Winner"
href="http://ps3.qj.net/Expert-analyst-on-Killzone-2-graphics-Undisputed-Winner/pg/49/aid/126250"span
style="font-style: italic;"Expert analyst on Killzone 2 graphics: Undisputed
Winner/span/abr/li/ulbrbrdiv class="feedflare" a
href="http://feedproxy.google.com/~f/qj/wii?a=8uHK7YjY"img
src="http://feedproxy.google.com/~f/qj/wii?d=41" border="0"/img/a a
href="http://feedproxy.google.com/~f/qj/wii?a=TEUDeHLy"img
src="http://feedproxy.google.com/~f/qj/wii?d=43" border="0"/img/a a
href="http://feedproxy.google.com/~f/qj/wii?a=UXCl7xQQ"img
src="http://feedproxy.google.com/~f/qj/wii?d=50" border="0"/img/a /divimg
src="http://feedproxy.google.com/~r/qj/wii/~4/Pt8PKkO0DDE" height="1" width="1"/

|
PSP Updates -
14 hours and 31 minutes ago
p style="text-align: center;"a href="http://img.qj.net/uploads/articles_module/127065/Gears 202
20resize_qjgenth.png?193071" rel="lightbox[article127065]" title="Gears 20of 20War 202 20- 20Image
201 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http
3A//img.qj.net/uploads/articles_module/127065/Gears 202 20resize.png 3F193071 22 20target 3D
22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22
20border 3D 220 22 3E 3C/a 3E"img style="margin: 3px;" alt="Gears of War 2 - Image 1" title="Gears
of War 2 - Image 1" src="http://img.qj.net/uploads/articles_module/127065/Gears 202
20resize_qjgenth.png?193071" align="" border="0"/a br/pbrEmsense, a San Francisco-based technology
company, recently conducted a study linking players' emotional response to specific gameplay
elements on several popular FPS titles. Included in the list of test games were span
style="font-style: italic;"Battlefield 2142, Call of Duty 3, F.E.A.R., Gears of War, Ghost Recon
Advanced Warfighter 2, and Resistance: Fall of Man, Halo 2/span andspan style="font-style: italic;"
Half-Life 2. brbr/spanThey gathered over 300 hours ofspan style="font-style: italic;" /spandata by
hooking gamers up to biometric scanners and then recording brainwave activity, heart rate,
respiration, eye movement, temperature and motor response over 90 minutes of gameplay.brbrAfter a
thorough analysis of the data, they concluded that emotional response was generally highest and
most positive during moments of frantic close combat. They said on the subject:brbrp
style="padding-left: 40px; padding-right: 40px;"Close combat was the most reliable method of
creating engagement, adrenaline, reward, and all the emotions that make shooters so much fun.
Certainly, this is nothing new to the genre, but the next-gen games that excelled in this area were
exceptionally strong at creating high-paced close combat frequently./pbrAs a personal point of
interest, the data shows that sword kills in span style="font-style: italic;"Halo 2/span reward 30
more positive emotional response over the genre benchmark.brbrYou can view the full study and data
in the source link below.brbrhr style="width: 100 ; height: 2px;"brspan style="font-weight:
bold;"Related Articles:br/spanullia title="Expert analyst on Killzone 2 graphics: Undisputed
Winner"
href="http://ps3.qj.net/Expert-analyst-on-Killzone-2-graphics-Undisputed-Winner/pg/49/aid/126250"span
style="font-style: italic;"Expert analyst on Killzone 2 graphics: Undisputed
Winner/span/abr/li/ulbrbrdiv class="feedflare" a
href="http://feedproxy.google.com/~f/QJ/PSP?a=igea2ZwN"img
src="http://feedproxy.google.com/~f/QJ/PSP?d=41" border="0"/img/a a
href="http://feedproxy.google.com/~f/QJ/PSP?a=TYD9izAQ"img
src="http://feedproxy.google.com/~f/QJ/PSP?d=50" border="0"/img/a a
href="http://feedproxy.google.com/~f/QJ/PSP?a=qjeNVMqf"img
src="http://feedproxy.google.com/~f/QJ/PSP?d=43" border="0"/img/a /divimg
src="http://feedproxy.google.com/~r/QJ/PSP/~4/1Juo7BPbWW8" height="1" width="1"/

|
PlayStation 3 -
14 hours and 31 minutes ago
p style="text-align: center;"a href="http://img.qj.net/uploads/articles_module/127065/Gears 202
20resize_qjgenth.png?193071" rel="lightbox[article127065]" title="Gears 20of 20War 202 20- 20Image
201 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http
3A//img.qj.net/uploads/articles_module/127065/Gears 202 20resize.png 3F193071 22 20target 3D
22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22
20border 3D 220 22 3E 3C/a 3E"img style="margin: 3px;" alt="Gears of War 2 - Image 1" title="Gears
of War 2 - Image 1" src="http://img.qj.net/uploads/articles_module/127065/Gears 202
20resize_qjgenth.png?193071" align="" border="0"/a br/pbrEmsense, a San Francisco-based technology
company, recently conducted a study linking players' emotional response to specific gameplay
elements on several popular FPS titles. Included in the list of test games were span
style="font-style: italic;"Battlefield 2142, Call of Duty 3, F.E.A.R., Gears of War, Ghost Recon
Advanced Warfighter 2, and Resistance: Fall of Man, Halo 2/span andspan style="font-style: italic;"
Half-Life 2. brbr/spanThey gathered over 300 hours ofspan style="font-style: italic;" /spandata by
hooking gamers up to biometric scanners and then recording brainwave activity, heart rate,
respiration, eye movement, temperature and motor response over 90 minutes of gameplay.brbrAfter a
thorough analysis of the data, they concluded that emotional response was generally highest and
most positive during moments of frantic close combat. They said on the subject:brbrp
style="padding-left: 40px; padding-right: 40px;"Close combat was the most reliable method of
creating engagement, adrenaline, reward, and all the emotions that make shooters so much fun.
Certainly, this is nothing new to the genre, but the next-gen games that excelled in this area were
exceptionally strong at creating high-paced close combat frequently./pbrAs a personal point of
interest, the data shows that sword kills in span style="font-style: italic;"Halo 2/span reward 30
more positive emotional response over the genre benchmark.brbrYou can view the full study and data
in the source link below.brbrhr style="width: 100 ; height: 2px;"brspan style="font-weight:
bold;"Related Articles:br/spanullia title="Expert analyst on Killzone 2 graphics: Undisputed
Winner"
href="http://ps3.qj.net/Expert-analyst-on-Killzone-2-graphics-Undisputed-Winner/pg/49/aid/126250"span
style="font-style: italic;"Expert analyst on Killzone 2 graphics: Undisputed
Winner/span/abr/li/ulbrbrimg src="http://feedproxy.google.com/~r/qj/ps3/~4/DyPjySY32Pw" height="1"
width="1"/

|
PSP Updates -
14 hours and 31 minutes ago
p style="text-align: center;"a href="http://img.qj.net/uploads/articles_module/127065/Gears 202
20resize_qjgenth.png?193071" rel="lightbox[article127065]" title="Gears 20of 20War 202 20- 20Image
201 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http
3A//img.qj.net/uploads/articles_module/127065/Gears 202 20resize.png 3F193071 22 20target 3D
22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22
20border 3D 220 22 3E 3C/a 3E"img style="margin: 3px;" alt="Gears of War 2 - Image 1" title="Gears
of War 2 - Image 1" src="http://img.qj.net/uploads/articles_module/127065/Gears 202
20resize_qjgenth.png?193071" align="" border="0"/a br/pbrEmsense, a San Francisco-based technology
company, recently conducted a study linking players' emotional response to specific gameplay
elements on several popular FPS titles. Included in the list of test games were span
style="font-style: italic;"Battlefield 2142, Call of Duty 3, F.E.A.R., Gears of War, Ghost Recon
Advanced Warfighter 2, and Resistance: Fall of Man, Halo 2/span andspan style="font-style: italic;"
Half-Life 2. brbr/spanThey gathered over 300 hours ofspan style="font-style: italic;" /spandata by
hooking gamers up to biometric scanners and then recording brainwave activity, heart rate,
respiration, eye movement, temperature and motor response over 90 minutes of gameplay.brbrAfter a
thorough analysis of the data, they concluded that emotional response was generally highest and
most positive during moments of frantic close combat. They said on the subject:brbrp
style="padding-left: 40px; padding-right: 40px;"Close combat was the most reliable method of
creating engagement, adrenaline, reward, and all the emotions that make shooters so much fun.
Certainly, this is nothing new to the genre, but the next-gen games that excelled in this area were
exceptionally strong at creating high-paced close combat frequently./pbrAs a personal point of
interest, the data shows that sword kills in span style="font-style: italic;"Halo 2/span reward 30
more positive emotional response over the genre benchmark.brbrYou can view the full study and data
in the source link below.brbrhr style="width: 100 ; height: 2px;"brspan style="font-weight:
bold;"Related Articles:br/spanullia title="Expert analyst on Killzone 2 graphics: Undisputed
Winner"
href="http://ps3.qj.net/Expert-analyst-on-Killzone-2-graphics-Undisputed-Winner/pg/49/aid/126250"span
style="font-style: italic;"Expert analyst on Killzone 2 graphics: Undisputed
Winner/span/abr/li/ulbrbrdiv class="feedflare" a
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src="http://feedproxy.google.com/~f/QJ/PSP?d=43" border="0"/img/a /divimg
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|
Wii -
14 hours and 31 minutes ago
p style="text-align: center;"a href="http://img.qj.net/uploads/articles_module/127065/Gears 202
20resize_qjgenth.png?193071" rel="lightbox[article127065]" title="Gears 20of 20War 202 20- 20Image
201 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http
3A//img.qj.net/uploads/articles_module/127065/Gears 202 20resize.png 3F193071 22 20target 3D
22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22
20border 3D 220 22 3E 3C/a 3E"img style="margin: 3px;" alt="Gears of War 2 - Image 1" title="Gears
of War 2 - Image 1" src="http://img.qj.net/uploads/articles_module/127065/Gears 202
20resize_qjgenth.png?193071" align="" border="0"/a br/pbrEmsense, a San Francisco-based technology
company, recently conducted a study linking players' emotional response to specific gameplay
elements on several popular FPS titles. Included in the list of test games were span
style="font-style: italic;"Battlefield 2142, Call of Duty 3, F.E.A.R., Gears of War, Ghost Recon
Advanced Warfighter 2, and Resistance: Fall of Man, Halo 2/span andspan style="font-style: italic;"
Half-Life 2. brbr/spanThey gathered over 300 hours ofspan style="font-style: italic;" /spandata by
hooking gamers up to biometric scanners and then recording brainwave activity, heart rate,
respiration, eye movement, temperature and motor response over 90 minutes of gameplay.brbrAfter a
thorough analysis of the data, they concluded that emotional response was generally highest and
most positive during moments of frantic close combat. They said on the subject:brbrp
style="padding-left: 40px; padding-right: 40px;"Close combat was the most reliable method of
creating engagement, adrenaline, reward, and all the emotions that make shooters so much fun.
Certainly, this is nothing new to the genre, but the next-gen games that excelled in this area were
exceptionally strong at creating high-paced close combat frequently./pbrAs a personal point of
interest, the data shows that sword kills in span style="font-style: italic;"Halo 2/span reward 30
more positive emotional response over the genre benchmark.brbrYou can view the full study and data
in the source link below.brbrhr style="width: 100 ; height: 2px;"brspan style="font-weight:
bold;"Related Articles:br/spanullia title="Expert analyst on Killzone 2 graphics: Undisputed
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style="font-style: italic;"Expert analyst on Killzone 2 graphics: Undisputed
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href="http://feedproxy.google.com/~f/qj/wii?a=te8ZCZNl"img
src="http://feedproxy.google.com/~f/qj/wii?d=41" border="0"/img/a a
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|
PlayStation 3 -
14 hours and 31 minutes ago
p style="text-align: center;"a href="http://img.qj.net/uploads/articles_module/127065/Gears 202
20resize_qjgenth.png?193071" rel="lightbox[article127065]" title="Gears 20of 20War 202 20- 20Image
201 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http
3A//img.qj.net/uploads/articles_module/127065/Gears 202 20resize.png 3F193071 22 20target 3D
22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22
20border 3D 220 22 3E 3C/a 3E"img style="margin: 3px;" alt="Gears of War 2 - Image 1" title="Gears
of War 2 - Image 1" src="http://img.qj.net/uploads/articles_module/127065/Gears 202
20resize_qjgenth.png?193071" align="" border="0"/a br/pbrEmsense, a San Francisco-based technology
company, recently conducted a study linking players' emotional response to specific gameplay
elements on several popular FPS titles. Included in the list of test games were span
style="font-style: italic;"Battlefield 2142, Call of Duty 3, F.E.A.R., Gears of War, Ghost Recon
Advanced Warfighter 2, and Resistance: Fall of Man, Halo 2/span andspan style="font-style: italic;"
Half-Life 2. brbr/spanThey gathered over 300 hours ofspan style="font-style: italic;" /spandata by
hooking gamers up to biometric scanners and then recording brainwave activity, heart rate,
respiration, eye movement, temperature and motor response over 90 minutes of gameplay.brbrAfter a
thorough analysis of the data, they concluded that emotional response was generally highest and
most positive during moments of frantic close combat. They said on the subject:brbrp
style="padding-left: 40px; padding-right: 40px;"Close combat was the most reliable method of
creating engagement, adrenaline, reward, and all the emotions that make shooters so much fun.
Certainly, this is nothing new to the genre, but the next-gen games that excelled in this area were
exceptionally strong at creating high-paced close combat frequently./pbrAs a personal point of
interest, the data shows that sword kills in span style="font-style: italic;"Halo 2/span reward 30
more positive emotional response over the genre benchmark.brbrYou can view the full study and data
in the source link below.brbrhr style="width: 100 ; height: 2px;"brspan style="font-weight:
bold;"Related Articles:br/spanullia title="Expert analyst on Killzone 2 graphics: Undisputed
Winner"
href="http://ps3.qj.net/Expert-analyst-on-Killzone-2-graphics-Undisputed-Winner/pg/49/aid/126250"span
style="font-style: italic;"Expert analyst on Killzone 2 graphics: Undisputed
Winner/span/abr/li/ulbrbrimg src="http://feedproxy.google.com/~r/qj/ps3/~4/SaXxr7nixXg" height="1"
width="1"/

|
CNET News.com - Personal Tech -
14 hours and 57 minutes ago
San Francisco Giants pitcher Tim Lincecum suits up at a motion capture studio so 2K Sports can make
a realistic character of him in their next baseball video game.img
src=http://dw.com.com/clear/c.gif?ts=1115768950edId=3prtnr=CNET%20Networks,%20Inc.oid=2100-null-ptId=2547onId=nullsId=17asId=astId=1CTYPE=rss_feedsCVAL=
border=0 height=1 width=1 alt= /
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