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Tartiné de saumon ou de caviar ? pMalgré les bonnes ventes des derniers Tomb Raider,
ça ne va pas très bien pour Eidos. Détenu par l'anglais SCI, les 2
sociétés ont fini par fusionner pour tenter de sauver les meubles. Avant d'en arriver
là, SCI avait même fermé les studios de Pivotal Games, responsables de la
série des Conflict, m... /p
Faisant face à d'importantes difficultés financières, l'éditeur
britannique SCi a décidé de changer de nom pour prendre celui de sa filiale Eidos,
jugé beaucoup plus vendeur. Une stratégie à peu près similaire à
celle d'Infogrames qui a préféré prendre le nom de sa branche
américaine Atari il y a quelques temps maintenant. Ce changement d'identité ne met
pour autant pas l'éditeur des Tomb Raider ou des Hitman à l'abri d'un rachat pour
pouvoir survivre : après Ubi Soft et EA, ce sont maintenant Warner et Square-Enix ont
récemment déclaré être intéressés, sachant que Warner
possède déjà 20% d'Eidos tandis que Square-Enix de son côté
pourrait profiter de cette acquisition pour renforcer sa position en Occident. Affaire à
suivre, donc.
Following up on the previous post covering
Make: Tokyo Meeting 02, here are more photos and info from this event. This time there were
over 60 presenters and over 1,200 people in attendance (twice as many makers and guests as the
first Make: Tokyo Meeting). This time the meeting featured makers from Tokyo and beyond, showing
a growth in the event as well as the DIY community that Make: Japan seeks to bring together.
The Make: Tokyo meetings, although in their early stages, are quickly becoming one of the
premiere arenas for makers in Japan to display their creations. Because there are relatively few
other arenas for makers to display their work in a large, interactive setting, it will no doubt
continue to be an attraction for creative people in Japan and beyond.
The event was kicked off with an opening speech by sci-fi novelist H. Nojiri on the future of
DIY. Throughout the day there were a total of 18 presentations at ~20 minutes each, as well as
full-on workshops on Arduino, electronics for crafters (using Craft's Fashioning Technology
book), and LED Throwies, as well as many other mini-workshops conducted at the maker booths. MTM
02 also featured a Making Things Talk publication panel discussion by Shigeru Kobayashi, A.
Kubota, and Takumi Funada. This panel coincided with the
very recent publication of the Japanese translation of
Making Things Talk. Appropriately, the
event showcased a lot of work by students from site hosts Tama Art University, IAMAS, etc. who
utilized physical computing technology such as Arduino and Gainer in their projects.
This Make Meeting also saw the presence of more craft-related makers.
"Don't sit on me!"
The Teslasizer (Tesla Coil + Synthesizer), made by high school student Hidehito
Kikuchi.
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pstrong1901: /strongAnimation pioneer Walt Disney and nuclear physicist Werner Heisenberg are born.
So, if you've ever thought the Uncertainty Principle was a bit goofy, you may be onto something.
/pp Disney was born in Chicago, but spent much of his childhood on a Missouri farm. He sold his
first sketches to neighbors at age 7. Rejected for military service because he was too young, he
drove a Red Cross ambulance at the end of World War I. He covered the entire vehicle with cartoons.
/pp Disney went to work after the war as an advertising artist in Kansas City and sold his first
animated cartoons. He went to a
href="http://www.norsknettskole.no/fag/ressurser/itstud/fuv/gunnargrodal/bio.htm"Hollywood/a and
partnered with his brother Roy in 1923. /pp Mickey Mouse debuted to the public in the first
sound-synch cartoon, citeSteamboat Willie/cite in 1928. /pp Disney added Technicolor to animation
the 1932 Silly Symphonies cartoon citeFlowers and Trees/cite. This first full-color animated
cartoon mdash; and first film of any kind to use the new three-color Technicolor process mdash; won
Disney his first of 32 Academy Awards. The 1937 cartoon citeThe Old Mill/cite was the first short
subject to use the multiplane camera technique, with foreground, mid-ground and background on
separate animation cels at different distances from the camera. /pp Disney's pioneering continued.
1937's citeSnow White and the Seven Dwarfs/cite was the first full-length animated musical feature
mdash; produced at the outrageous cost of $1.5 million ($22.6 million in today's money). /pp In
1940, citeFantasia/cite combined some live action with animation, a process Disney had been working
on since his Kansas City days. He used it extensively in citeThe Three Caballeros/cite, citeSong of
the South/cite and citeMary Poppins/cite. /pp Disney introduced time-lapse film photography to a
wide public with films like citeThe Living Desert/cite and others in his award-winning True-Life
Adventure series. Disney also produced pioneering TV programs in black-and-white and then color.
/pp Southern California's Disneyland, opened in 1955, led the shift from generic amusement parks to
theme parks. It included a futuristic sci-fi Tomorrowland. Disney conceived EPCOT, the Experimental
Prototype Community of Tomorrow near Florida's Disney World, as a showcase for applying technology
to improving people's lives. It was under construction when Disney died Dec. 15, 1966, at age 65./p
p- - -/p pHeisenberg was born the same day as Disney, in Würzburg, Germany. He began playing
the piano early, mastering difficult pieces by age 13. He taught himself calculus and then worked
on a farm for three summers to earn tuition to study physics at the University of Munich. /pp He
studied with Arthur Sommerfield, Max Born and James Franck and earned a doctorate in 1923, the year
Disney went to Hollywood. a
href="http://nobelprize.org/nobel_prizes/physics/laureates/1932/heisenberg-bio.html"Heisenberg/a
went to Copenhagen to study under Niels Bohr. /pp Heisenberg described a method for calculating the
energy levels of "a href="http://www.notablebiographies.com/He-Ho/Heisenberg-Werner.html"atomic
oscillators/a" in a famous paper, "On Quantum Mechanical Interpretation of Kinematic and Mechanical
Relations." It brought him immediate fame. /pp A second paper, "On the Visualizable Content of
Quantum Theoretical Kinematics and Mechanics," explained his famous Uncertainty Principle: It is
impossible to specify both the exact position and exact momentum of a subatomic particle at the
same time. /p p- - -/p pFor his contributions to quantum mechanics, Heisenberg received the Nobel
Prize for Physics at age 31. It was 1932, the same year Disney won his first Oscar. /pp During
World War II, while Disney was making military-training and civilian-propaganda films for the U.S.
war effort, Heisenberg was director of Germany's uranium project working on an atomic bomb. He was
arrested in April 1945 and remained imprisoned in England until the summer of 1946. /pp After the
war, Heisenberg worked on a unified theory of fundamental particles and on plasma physics and
thermonuclear processes. He was director of the Max Planck Institute and headed a program to invite
visiting scientists to work in Germany. /ppHeisenberg retired in 1970 and died Feb. 1, 1976, nine
years after Disney. /pp emSource: Norsknettskole, Nobel Lectures, Notable Biographies/em /pbr
style="clear: both;"/ a style='font-size: 10px; color: maroon;'
href='http://www.pheedo.com/hostedMorselClick.php?hfmm=v3:07524b2ebae54497f53876c85dd3da5a:z1cdUxsRm8MU%2BiDwzN1iW%2FyHQfW3dd17cSyYZLqJaSqkAXXhRBZCxkivdLQjRt0pGSXOEWLUzcJsNw%3D%3D'img
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border='0' title='Add to Google' alt='Add to Google'
src='http://www.pheedo.com/images/mm/google.png'//a br style="clear: both;"/ a
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style="border: 0;" border="0"
src="http://www.pheedo.com/img.phdo?s=eea228f65efba9a695c7d8df29c32aa7p=1"//a img
src="http://www.pheedo.com/feeds/tracker.php?i=eea228f65efba9a695c7d8df29c32aa7" style="display:
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src="http://feeds.wired.com/~a/wired/index?i=qQLx47" border="0"/img/a/pimg
src="http://feeds.wired.com/~r/wired/index/~4/475367650" height="1" width="1"/
a href="http://www.daazo.com/film/2e9d38be-12cc-102c-80ef-000e2e531ae0/"Sooner or Later/a
Istv#0225;n Madar#0225;sz's sci-fi film tells the story of a Nazi experiment in ten minutes. Or
maybe longer? br /
Gameplay
In Left 4 Dead, the dreaded zombie apocalypse has finally occurred, and most of humanity has turned
into a ravenous swarm hungry for succulent human flesh. A handful of survivors are immune to the
zombie virus and, armed with weapons real and makeshift, must battle their way to a series of safe
houses that ultimately lead to salvation and rescue. It's a thrilling tale of survival and horror,
punctured by plenty of bullets and explosions.
In Call of Duty: World at War, you don't have much time to pat yourself on the back after crushing
the Third Reich, because after the credits roll you find yourself facing hordes of Nazi Zombies. So
you and three others must defend a bunker against unending waves of Nazi zombies, with each
successive wave more challenging than the previous one. You gain points for killing zombies and
repairing barricades and these points can be spent to purchase weapons, ammo, and to unlock rooms
to the bunker. However, there is no salvation at the end of this game, as the zombies are a
metaphor for the inescapable nature of death. You can fight to prolong your life as long as
possible, but eventually the zombies will get you.
Winner: Left 4 Dead. There's a lot more depth and adventure to it. Plus, the fact
that you can win makes it slightly less morbid.
Setting
If there's one weakness to Left 4 Dead it's the limited number of scenarios. Still, each of the
four scenarios in the game has five levels that cover everything from forests, cities, sewers, and
even an airport. There are 20 level totals, which is a boatload compared to Nazi Zombies' lone
level, which is set in a drab bunker in the middle of a torn-up battlefield. Think of it as a
concrete tomb.
Winner: Left 4 Dead. Not much of a contest here.
Zombie Variety
It's easy to feel sympathy at times for the zombies in Left 4 Dead. Clad in the clothes they were
wearing when they got infected, you encounter former cops, soldiers, stylish young women, grandpas,
and more. In the airport levels, it's not unusual to blast zombie pilots and TSA personnel, as well
as a flight attendant or two. You run into the whole fabric of society, all now the walking dead.
On the other hand, there aren't many qualms about blasting the zombies in Nazi Zombies, especially
when they're wearing Wehrmacht uniforms. Take that, Fritzy!
Winner: Left 4 Dead.
Zombies Behavior
Nazi Zombies adheres to the original zombie concept, which is basically a shambling, walking corpse
with poor coordination. Sure, the zombies get faster and tougher the further you get into the game,
but ultimately they look and move like zombies should. Left 4 Dead goes for a more modern,
revisionist take on zombies. These zombies are less like walking dead and more like enraged people.
They sprint at you, leap over fences, and have a rage and purpose to their movements. Then there
are the boss zombies, like the corpulent boomer that vomits on you, or the lanky smoker with his
frog-like tongue. It's just not what you expect when you think zombie.
Winner: Nazi Zombies. What can we say? We like old fashioned zombies.
Single-Player Gameplay
It's possible to play Left 4 Dead by yourself, as the game will provide three decent bots
to fill out the rest of your team. These bots are competent enough that you could make it through
the scenarios on the default difficulty level, but at advanced and expert it becomes very
difficult. Nazi Zombies, on the other hand, doesn't offer bots to help you out, and that makes
things a lot harder, not to mention less fun. You definitely need to be playing with at least one
other player in Nazi Zombies to really enjoy it.
Winner: Left 4 Dead.
Weapons
Since it is set during World War II, Nazi Zombies naturally features an arsenal of weapons
appropriate to the era. There's the M1 Garand, the StG44 (the first major assault rifle), German
"potato masher" grenades, and more. They're all solid weapons, and the only departure from reality
is the ray gun, a sci-fi weapon straight out of 1940s movie cereals. And the bunker does have a
handful of explosive barrels outside, but once you use them up, that's it.
Left 4 Dead relies on more generic weapons. Sure, the assault rifle looks like an M16 and the
submachine gun looks like an Uzi, but they're referred to as merely "assault rifle" and "submachine
gun." Then there's the shotgun, the combat shotgun, the hunting rifle, and the pistol. There are no
proper grenades, but Molotov cocktails and pipe bombs make short work of the zombie horde. And Left
4 Dead also lets you use objects in the environment as weapons, such as gasoline containers and
propane tanks. There's no shortage of mayhem, here.
Winner: Left 4 Dead. Sure, World at War's ray gun is cool, but give us exploding
propane canisters any day.
Production Values
Left 4 Dead is built on the Source Engine, which originally powered Half-Life 2. Granted, Valve has added
many improvements and features over the past four years, and the graphics have a very clean and
crisp look to them. Call of Duty: World at War is built on the gorgeous engine that
powered last year's Call of Duty: Modern Warfare, and it offers plenty of eye candy itself. Both
have great audio effects when it comes to weapon noises and zombie moans, but Left 4 Dead adds top
quality voice acting and a rich script.
Winner: Left 4 Dead. This one is mainly due to its edge in the sound
department.
Overall Winner Left 4 Dead.
On paper, Left 4 Dead is the superior zombie game. Of course, that makes sense, since it's an
entire game while Nazi Zombies is merely a bonus mode tacked onto the end of Call of Duty: World at
War. Still, that's not to say Nazi Zombies isn't fun; it takes a little while to build up, but once
the German zombies amp up the pressure you'll be caught up in the undead-killing action. But keep
in mind that both games are a blast if you play with others online. And the upside is that both
will prepare you well for whenever hell does fill up, and the dead do end up walking the Earth.
De nouveau d'actualité, les rumeurs d'un éventuel rachat d'Eidos (anciennement SCi)
continuent d'enfler. Après Electronic Arts et Ubisoft, l'américain Warner Bros
Interactive et le japonais Square Enix seraient également intéressés par le
propriétaire des (1 article connexe)
No, not the
remake -- although I am getting a little more excited about the flick than I thought I would, plus
it's kinda silly to promote discussion on a film that isn't out yet. I'm talking about the original
1951 science fiction classic The Day the
Earth Stood Still. (And "original" would really qualify, as this is one of the
few genre greats that was based on an original screenplay and not adapted from an outside
source.)
So it was next week's remake that first got me thinking, but what inspired me to bang out a few
words was the brand-new two-disc special edition of
TDTESS. (Standard or Blu-Ray!) More specifically, the awesomeness of this new edition.
(Oh, and the Blu-Ray comes with a "Make Your Own Theremin Score" and a "Gort Command!
Game." Nifty!) Those who own the older DVD will be pleased to
note that most of the extras (including an excellent audio commentary between Robert Wise and Nicholas Meyer) have been ported over, but here's the
important part: NEW supplements! An isolated score track (cooool), a new commentary with music and
film historians (very cooool), and about eight NEW featurettes! Frankly if Fox can find something
else to put on their next edition, I'll be pretty impressed.
Plus the disc opens with a 7.5-minute promo for the remake ... and I really think those guys might
have come up with something cool. Like, a remake that takes a classic movie and fuses it with a few
NEW ideas. No, the movie didn't NEED to be remade, but that doesn't mean a remake can't rock. I
could be wrong, of course, but that's the vibe I'm getting right now. Plus <ahem> Jennifer
Connelly is in it. Enough said.
The Book of Eli had me halfway when they cast
Gary Oldman -- but they got a guaranteed ticket sale from me when they cast Ray
Stevenson. I'm disappointed that he's playing another badass assassin type, but hey, at least
I'll believe he could kick Denzel Washington's ass.
The plot description has been incredibly dry thus far -- a man named Eli protects a book that may
be humanity's salvation, Oldman is the despotic mayor of a struggling town, Mila Kunis is an
assassin sent to kill Eli, but who ends up joining him. But we have a little more,
courtesy of its newest cast member. Stevenson sat
down with
Reelz Channel, and shed a little more light on the bleak future this film will inhabit. "The
world in which it is set is completely uncompromising. The most precious commodity is actually
water, because virtually all of the water is poison, toxic -- whether it's due to eruptions from
the earth or the poisons in the sky. These very basic things are what drives human nature down to
almost animalistic qualities. But what still separates us from the animals?"
Hmmm. Shades of Waterworld, a threat that looms over every post-apocalyptic film not
titled The Road. There's never an in between when it comes to this genre ... you either
end up with something cool and Max Maxish, or you end up with The Postman. Let's keep
hoping for the best, though. The film begins shooting in February, and has a release date of
January 15, 2010.
Researchers have known for several years now that a
href="http://mentalhealth.about.com/library/sci/0303/blpain303.htm"video games can distract people
from pain/a. Now a
href="http://chronicle.com/wiredcampus/article/3461/3-d-game-may-help-soldiers-burned-in-combat-deal-with-pain-during-physical-therapy"one
virtual-reality game, developed for burn patients/a, has added a conceptual boost to this idea; the
action takes place in a snowy landscape populated by penguins and snowmen. Wounded soldiers who
have played the game (wearing VR goggles to help block out the sight of their burns being treated)
a href=" http://www.ampainsoc.org/pub/bulletin/spr05/inno1.htm"report a reduction in pain of
30-50%/a. quot;a
href="http://arstechnica.com/news.ars/post/20081114-snowy-game-vr-goggles-take-burn-victims-minds-off-of-pain.html"Patients
reported feeling less pain/a when playing Snow World, and had greater range of motion in their
burnt limbs as their muscles relaxed. Less pain medication was also required, meaning patients were
lucid for longer periods of time.quot; In a
href="http://www.sciencentral.com/video/2008/11/11/virtual-reality-helps-war-heroes-recover-from-burns/"this
video/a, one wounded vet talks about how the game has helped him. br /
Interviews
with Viggo Mortensen are a rather rare and
wonderful thing -- or at least ones that don't get all coy and snarky over his remarkable
intelligence and publishing company. So, when I saw Capone's interview with Mortensen over at
Ain't It Cool News, I had to share it with you
all.
His thoughts on the upcoming Good are
too long and interesting to crop and paste here -- but what I will post is his disappointment over
The Road being delayed. Despite
starring in the film, he is unsure what's going on with it. "My understanding is that they know
that they've got a story that a lot of people want to see, because of the book. And, the people
that read the book, which are many, were very moved by it and by this relationship between this boy
and this man, in particular, in that setting. And, I think that they are really aware of the fact
that they've got one chance to do it, and if there's any little things that they still want to work
on a little more, to get it just right, whether it's the music --I don't know what it is -- a
variety of things, they want to do it right. And, if you rush it out before you feel in good
conscience it's there ... So, I am disappointed. I wanted to see it. I want to see how it is."
He's also concerned that the film might be released at the wrong time of year, and is hoping for a
fall release. "What I hope they don't do is then just put it out in February or something. I hope
they wait and do it at the right time. I don't know." (Yes, Weinstein Co. Release The Road
in the fall, please. No February or March dump!)
Since it looks like we're going to get some sort of I Am Legend
prequel or sequel down the road, leading to what could be a new, hip movie franchise featuring
Will Smith, why not spend some time this holiday season with the newer original remake (that sounds
weird, right?), and learn a bit more about the mythology behind the film. I know a lot of people
aren't too keen on I Am
Legend (The Smith Version), though I kinda dug it on my first viewing. Granted, I didn't see
the film until it hit Blu-ray last year, and I watched it with the alternate (and better, in my
opinion) ending, but ultimately I thought it was a fine, entertaining little creepshow.
Those willing to give the film a second chance (or watch it for the first time) might want to dive
into this pretty nifty Ultimate Collector's Edition, in stores December 9th on DVD and Blu-ray. The
latter edition arrived at my shack yesterday and I have to say it's a pretty neat little toy. You
can purchase the collection on DVD for $39.95 over here and on Blu-ray for
$47.95 over here.
Check out what you get:
Blu-ray:
o. 3-Disc Special Edition DVD
o. Exclusive 44-Page Concept Sketch Book
o. 10 Concept Illustrations
o. 6 Art Cards Showing International Cities Devastated by the Plague
Virus
o. Collectible Lenticular
o. Letter from the Director
o. New Movie Commentary by Director Francis Lawrence and
Screenwriter/Producer Akiva Goldsman
pSquare Enix has joined the growing group of potential suitors for Eidos/SCi, which includes the
likes of EA, Ubisoft, and Warner Bros./ppa
href="http://arstechnica.com/journals/thumbs.ars/2008/12/04/report-square-enix-interested-in-purchasing-eidos"Read
More.../a/p
Once you've remade John
Carpenter's Halloweeen and The Fog, where else do you go? We've been hearing
about an Escape from New York re-do for quite some time now, and we all know it's just a
matter of time before someone re-remakes The Thing -- but what else? Starman?
Could be. Big Trouble in Little China? Please, no. Prince of Darkness? Ye gods,
no!
But They Live? Hmm, now there's a Carpenter favorite that actually COULD be good-lookin'
in a shiny new suit. That's not a knock in the 1988 original, but I think the themes and ideas
found in They Live could work extra-well in a modernized version. (For those who don't
know, They Live is about decent homeless dude who happens to stumble across an
outrageously elaborate "alien invasion.") Based on the Ray Nelson short story Eight O'Clock in
the Morning, They Live has a fantastic concept and makes use of the consumer /
comformity angle in rather clever fashion. Plus the flick has one of the nuttiest alleyway brawls
you ever will see ... but the movie sort of falls apart in act III, doesn't it?
Anyway, The
Hollywood Reporter informs us that Universal will bankroll the remake along with Strike
Entertainment (who also did Dawn of the Dead and has the option on that remake of The
Thing). No word yet on who'll do the writing or directing, but I could probably bang out a
draft. Lord knows I've seen They Live enough times. And yes, Mr. Carpenter will be on
board as a producer ... but he also wore that hat on The Fog and Halloween, so I
don't think "quality control" is his main concern. Plus, how is the man ever going to feel inspired
to make a NEW movie if people keep handing him checks for his OLD movies? Argh.
La chaîne câble Sci Fi a annoncé la commande de iCaprica/i, antépisodique
à la série a
href=http://www.a-suivre.org/annuseries/encyclopedie/series.php?series=1654 target=_blankBattlestar
Galactica/a. La série, créée par a
href=http://www.a-suivre.org/annuseries/encyclopedie/personnalite.php?perso=204 target=_blankRonald
D. Moore/a et a href=http://www.a-suivre.org/annuseries/encyclopedie/personnalite.php?perso=3314
target=_blankDavid Eick/a, se passera 50 ans avant la destruction de la planète par les
cylons. Ce projet est en gestation depuis près de deux ans. Il sera lancé quelques
mois après la fin de iBattlestar Galactica/i qui termine sa diffusion dans le courant 2009
aux Etats-Unis. Dans la distribution principale, on retrouvera a
href=http://www.a-suivre.org/annuseries/encyclopedie/personnalite.php?perso=1185 target=_blankEric
Stoltz/a qui va faire un tour par a
href=http://www.a-suivre.org/annuseries/encyclopedie/series.php?series=1903 target=_blankGreys
Anatomy/a avant et a
href=http://www.a-suivre.org/annuseries/encyclopedie/personnalite.php?perso=428 target=_blankEsai
Morales/a. La série racontera les aventures des deux familles : les Adama et les Graysons.
There's a brand spanking new Terminator:
Salvation trailer arriving next week in front of The Day the Earth Stood
Still, and Entertainment Tonight (along with director McG) will introduce it to the
world next Tuesday on TV (we assume it will appear online at the same time). But before it arrives
in full, ET did a little sneak preview of the trailer last night and that little sucker
squirmed its way online today. There's not a whole lot to go by, but I'm definitely interested in
learning more about the giant robot that shows up to play house at the end. Check out the preview
below, then let us know what you think of the flick so far. Will McG come through with a special
sorta sequel, or are you still not feeling it?
div class="image"a href="http://pixhost.ws/avaxhome/big_show.php?/avaxhome/25/fc/0009fc25.jpeg"
target="_blank"img src="http://pixhost.ws/avaxhome/25/fc/0009fc25_medium.jpeg"
id="external_img_654373" alt="bye-bye-monkey"//a/divbr/ div class="center"b Bye Bye Monkey (DVDrip
- 2008) /bbr/ English | Subtitle: Icelandic/Norwegian/Swedish/Danish/Finnish | 108 min | XVid
624x336 | 93 kbps mono mp3 | 25 fps | 700 mb | iLS br/ iGenre : Comedy/Drama/Sci Fi |
rapidshare/file-factory/i /divbr/ iBye bye Monkey/i is a surreal apocalyptic film about a man who
brings King Kong’s orphaned son to the city to raise it. Although it is a French-Italian
co-production, iBye bye Monkey/i is filmed in English and shot in Long Island, New York. The film
was nominated for the Palme d’Or at Cannes 1978 and received the Grand Prize of the Jury.
Starring Gérard Depardieu , Marcelo Mastroianni, James Coco and Geraldine Fitzgerald.
Directed by arthouse director Marco Ferreri.
De nouveau d'actualité, les rumeurs d'un éventuel rachat d'Eidos (anciennement SCi)
continuent d'enfler. Après Electronic Arts et Ubisoft, l'américain Warner Bros
Interactive et le japonais Square Enix seraient également intéressés par le
propriétaire des licences Tomb Raider et Hitman si l'on en cr...
pFiled under: a href="http://www.joystiq.com/category/business/" rel="tag"Business/a/pdiv
align="center"a
href="http://www.mcvuk.com/news/32578/Square-makes-late-Eidos-bid-but-Warner-in-pole-position"img
width="490" vspace="4" hspace="0" height="329" border="0" align="middle" alt=""
src="http://www.blogcdn.com/www.joystiq.com/media/2008/12/square-enix-eidos-hearts.jpg" //abr //div
Honestly, we're starting to lose track. In what we can only imagine is routine for its flagship
heroine, Lady Croft, Eidos (a
href="http://www.joystiq.com/2008/12/03/sci-just-call-me-eidos/"neacute;e SCi/a) is being courted
by a gaggle of interested suitors, ranging from the a
href="http://www.joystiq.com/2008/10/23/rumor-warner-bros-looking-to-acquire-sci-eidos/"longtime
admirer Warner Bros. Interactive/a, to recent newcomers a
href="http://www.joystiq.com/2008/12/01/rumor-sci-eyed-for-takeover-by-ea-and-ubisoft/"EA and
Ubisoft/a, and now ... Square Enix?br /br /MCV reports the Japanese gaming giant is looking more to
the West than ever, not only starting Square Enix LA - a
href="http://www.joystiq.com/2008/11/17/square-enix-staffing-new-us-studio-for-original-action-game/"a
new US-based studio/a - but also considering an acquisition of Eidos to rival current acquisition
front-runner WBIE. While MCV's anonymous source thinks "Warner's [acquisition bid] will still win"
MCV speculates that "Square Enix could opt to buy single assets - perhaps just IO and the
emHitman/em brand," whom SE president Yoichi Wada "has already visited." Let's just hope that
whoever acquires Eidos and all of her assets takes good care of them. It's not just Lara and Hitman
... we've got ema href="http://www.joystiq.com/tag/Deus-Ex-3/"Deus Ex 3/a/em to consider, you
know.p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"a
href="http://www.joystiq.com/2008/12/04/mcv-square-enix-considering-eidos-acquisition-warners-still-i/"MCV:
Squ