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ESPN.com -
12 hours and 52 minutes ago
 Dice-K stops his Saturday bullpen session due to a stiff neck.
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News Chine-Informations.com -
13 hours and 1 minutes ago
La séance de clôture de la troisième session de la 11e Assemblée
populaire nationale (APN, parlement chinois) aura lieu dimanche à 09h00 du matin. Les
quelque 3 000 députés voteront un amendement à la Loi électorale, qui
garantit un taux de...
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Eurogamer - News -
14 hours and 56 minutes ago
WipEout? SSD? MotorStorm? Maybe...
Sony tech wizard Simon Benson has confirmed the first batch of 3D games for PlayStation 3 will be
available this summer.
Speaking to Eurogamer at the Game Developers Conference, Benson said, "Basically, we're launching
our TV range around June, I think, so it should be somewhere around then."
During his GDC session, Benson showed demos of WipEout HD, Super Stardust and MotorStorm: Pacific
Rift. When asked if these games will be playable in 3D this summer, he replied, "I don't know if
we've formally announced what we're doing for launch. But there is certainly going to be a good
range of content - there probably won't be any unusual surprises, let's say."a
Read more...
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GigaOM -
15 hours and 9 minutes ago
The GigaOM crew is out in full force at this
year’s South by Southwest, reporting on
all that is nearest and dearest to our readers’ hearts.
Need help figuring out what to do and who or what to see? This 10-point cheat sheet will help you
navigate
everything from the sessions to the parties to the weather. Austin is filled with tech
startups, so get away from the maddening crowds and
check out some of them on their home turf. And since the one must-have accessory for SXSW
attendees is a smartphone, here’s a way to use it to pay for your
bar tab.
Speaking of mobile, the stress on AT&T’s
network last year rendered many a SXSW 2009 attendee’s phone useless, so this year,
Ma
Bell wasn’t taking any chances. Word on the Texas city’s streets is that
it’s paying off.
But the mobile focus this year is centered around two things: device-wise, it’s all about
the iPad;
category-wise, it’s location-based
services.
Foursquare, which launched at last year’s SXSW, is definitely not the only game in town.
And for those of you that couldn’t make it to Austin, here’s how you can keep up with
all the activities — yes, even the parties! —
online.


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Joho the Blog -
17 hours and 46 minutes ago
The title of this post is the subtitle of an article in Game Developer (March 2010) by Matthew S.
Burns about the production methods used by various leading game developers. (I have no idea why
I’ve started receiving copies of this magazine for software engineers in the video game
industry, which I’m enjoying despite — because —
it’s over my head.) According to the article, Valve — the source of
some of the greatest games ever, including Half-life, Portal, and Left4Dead —
“works in a cooperative, adaptable way that is difficult to explain to people who are used
to the top-down, hierarchical management at most other large game developers.” Valve trusts
its employees to make good decisions, but it is not a free-for-all. Decisions are made in
consultation with others (“relevant parties”) because, as Erik Johnson says,
“…we know you’re going to be wrong more often than if you made decisions
together.” In addition, what Matthew calls “a kind of decision market” develops
because people who design a system also build it, so you “‘vote’ by spending
time on the features most important” to you. Vote with your code.
Valve also means in making incremental decisions. Week by week. But what does that do to
long-term planning? Robin Walker says that one of the ways she (he?) judges how far they are from
shipping by “how may pages of notes I’m taking from each session.” That means
Valve “can’t plan more than three months out,” but planning out further than
that increases the chances of being wrong.
Interesting approach. Interesting article. Great games.

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Read/WriteWeb -
19 hours and 55 minutes ago
It's
SXSW weekend so you may be pretty burnt out on conferences - or just sick and tired of hearing
about them - but if you're in New York City this week, don't miss what's sure to be a profound
and fascinating A Historic
Conversation in NYC: Ai Weiwei, Jack Dorsey & Richard MacManus
On March 15,
at the prestigious Paley Center in New York City, a conversation
will take place between Chinese digital activist and artist Ai Weiwei,
Twitter co-founder and chairman Jack Dorsey, and ReadWriteWeb's Richard
MacManus, ReadWriteWeb founder and editor in chief. The moderator will be
Orville Schell, the director of the Center on U.S.-China Relations at the Asia
Society in New York.
The topic of the event is the emergence of digital activism for fostering positive social change.
The onsite event is invitation only, but it will be live streamed exclusively on
ReadWriteWeb on Monday, March 15, at 6:30 PM EST (-5 GMT), from the Paley Center for
Media, New York City.
15 – 16 March 2010: London, England
2nd Annual Social Networking
World Forum — London
The 2nd Annual Social Networking World Forum takes place at the
Olympia Conference Centre in London. The two-day event features four dedicated conference
streams:
- Social Networking World Forum
- Enterprise social media
- Social TV World Forum
- Mobile Social Networking Forum
The event features key speakers from global brands, organizations, social networking publishers
and developers, pioneering social media leaders, top agencies, content producers, and more.
- Full workshop program within exhibition area
- Evening networking reception
- Pre-show online meeting planner for delegates
- Free pass for exhibition only
22 – 26 March 2010: New York City
Search Engine
Strategies New York Conference & Expo
Go beyond search at Search Engine
Strategies New York. Learn the newest trends, strategic action plans, and technology that
industry leaders are employing today. Our experts will trace the natural evolution of search
exploring topics such as: digital asset optimization, mobile application development, transition
from search to discovery and more.Book your pass today. Enter RWW15 to save 15% off the
registration. Sessions include:
- Digital Asset Optimization
- Deep Dive Into Analytics
- Augmented Reality: It's a Brave New World
- Bringing SEO In-House: The Pros and Cons
- Advanced B2B Search Marketing
- Duplicate Content & Multiple Site Issues
23 March 2010: San Francisco, California
S.F. Beta 4.0
After a long winter's hiatus, S.F. Beta is back, for its forth year straight! Join
hundreds of founders, investors, developers, and technologists for a lively evening of demos,
drinks, conversation, and new connections. Early bird
tickets are available, and they're going fast. Register now for discounted admission. As
always, we feature startup demos all night. This time around, the theme is Search &
Discovery. If you're building the next Google (or the next Google acquisition), we want you here!
Email cperry@sfbeta.com for more info.
26 March 2010: San Francisco, California
Freemium Summit
The first Freemium Summit is a one day
event focused on exploring what it takes to succeed under the freemium business model. Across all
segments of the media landscape, entrepreneurs and executives are pioneering models that combine
a free offering with a premium, paid offering. This hybrid business model is one of the most
exciting areas of business model innovation impacting the world of media and the Freemium Summit
will explore the most important topics on the minds of leading practitioners.
Confirmed Speakers: Toni Schneider, Automattic (WordPress); Matt Brezina, Xobni; Aaron Levie,
Box.net; Phil Libin, Evernote; Tom Conrad, Pandora; Drew Houston, Dropbox; Ranjith Kumaran,
YouSendIt; Ben Chestnut, Mailchimp; Lance Walley, Chargify; Isaac Hall, Recurly; and Lincoln
Murphy, Sixteen Ventures.
March 29, 2010: Portland, Oregon
Social Fresh Portland
The social media conference for marketers, Social Fresh is not about concept, but focused purely on
case studies from the front lines. Learn what social media can really do for business bottom
lines. Over the course of the day, you'll hear from 35 speakers from companies like Intel, Ford,
Comcast, Nike and many more, as well as keynote Peter Shankman. Register now and use coupon code RWW15 for 15% off.
4 April 2010: Carnegie Mellon University, Pittsburg, Pennsylvania
ConnectNow
TEDx CMU is an independently
organized TEDx event that will be held on April 4th, 2010 at Carnegie Mellon University and will
feature a full day of talks by prominent speakers as well as recorded videos from past TEDTalks.
Confirmed speakers include Jonathan Fields (author, blogger and entrepreneur), Stacey Monk
(founder of Epic Change, a startup nonprofit), Chase Jarvis (photographer, director and social
artist) and Nathan Martin (CEO of Deeplocal, an innovation studio in Pittsburgh).
The theme of the event is "Fearless", and we are inviting speakers from cross-disciplinary
backgrounds to talk about their experiences, and tell us a little about what inspires them to be
fearless in the pursuit of goals. We hope to spark discussions and foster connections between
participants, encouraging aspiring individuals to follow their dreams and make a difference. The
event is free to attend, and the application deadline is March 21, 2010.
For more information about the event, visit tedxcmu.com or email
info@tedxcmu.com. You can also find TEDx CMU on Facebook
or follow us on Twitter.
7 – 9 April 2010: Sydney, Australia
ConnectNow
ConnectNow brings together international
specialists and thought leaders in social media, emerging technologies and their intersection
with business. Learn how the realtime web, location based services, augmented reality, ubiquitous
computing and personalised services are changing marketing and communications. Understand the
importance of trust in relationship marketing and what is "social currency". For more info email
info@connectnow.net.au.
13 – 15 April 2010: Dallas, Texas
PubCon South
PubCon, the premier search
and social media conference, features the industry's biggest names and key players shaping the
future of the Web. PubCon South will include
cutting-edge panel sessions exploring tracks dedicated to search, social media and affiliate
marketing, an intensive professional search and social media training program, and some of the
world's top keynote speakers. PubCon South at Dallas will also hold a one-day, two-track slate of
intensive educational training programs led by some of the industry's most respected search
professionals. The event takes place at the Richardson Conference and Civic Center. Register
here.
16 April 2010: Mountain View, California
Under the Radar: Cloud
Under the Radar: Cloud is must-attend
event for dealmakers and heads of IT from large enterprises, SMBs, service providers, carriers
and media companies who are responsible for helping their companies leverage new technology and
innovation in the fast-evolving IT ecosystem. Join us for the 15th Under the Radar conference,
featuring a hand-picked selection of the world's most innovative cloud startups among 350 top
tech, media, telcom and finance executives. For ticket and more information, visit http://undertheradarblog.com.
16 – 17 April 2010: Royal Oak, Michigan
FutureMidwest
FutureMidwest is the region's largest technology and knowledge
conference. Founded by Adrian Pittman, Jordan Wolfe and Zach Lipson, FutureMidwest is the fusion
of two successful conferences held in Michigan in 2009 - the Module Midwest Digital Conference
and TechNow.
Both conferences highlighted how technology and digital tools have dramatically changed the way
we do business and the effect this transition has had on companies. FutureMidwest kicks things up
a notch with presentations, group breakout sessions, relationship-building opportunities and
influencers who are taking action to redefine business in the digital age. Register here.
April 19, 2010: St. Louis Missouri
Social Fresh St. Louis
The social media conference for marketers, Social Fresh is not about concept, but focused purely on
case studies from the front lines. Learn what social media can really do for business bottom
lines. Over the course of the day you'll hear from 35 speakers from companies like Ford, Best Buy,
Scottrade, Hardees, CMT and many more. Register now
and use coupon code RWW15 for 15% off.
19 – 21 April 2010: San Francisco, California
DrupalCon
DrupalCon is
the premier conference focused on Drupal, the award-winning open source content management
framework that is galvanizing social publishing and web development today. For a registration fee
of $195, attendees get three full days of sessions led by the best and brightest Drupal
experts.
Drupal has been downloaded over 2 million times since its inception, and project growth has
doubled annually for several years. Drupal is used to deliver a wide variety of application types
including blogs, wikis, community networks, digital media portals, and web content publishing and
management.
26 April 2010: San Francisco, California
Future of Money and Technology Summit
The Future of Money & Technology
Summit will bring together the best and brightest thinkers around money, including
visionaries, entrepreneurial business people, developers, press, investors, authors,
solution/service providers, and organizations who work where cash and commerce collide. We meet
to discuss the evolving ecosystem around money in a proactive, conducive to dealmaking
environment. Featured speakers include Jolie O'Dell from ReadWriteWeb, as well as representatives
from Wells Fargo Bank, Kiva, SharesPost, Jambool, Founders Fund, Outright.com, SoftTech VC, and
many more.
Use discount code "rww" to get 10% off registration.
7 May 2010: Mountain View, California
ReadWriteWeb Mobile Summit
2010
The ReadWriteWeb Mobile Summit 2010
will be an exploration of the latest Mobile development trends - both the technology and the
emerging business applications. Get ready to explore, think and create the future of Mobile with
the brightest in the industry, your peers! As in our last Summit, The Real-Time Web, the
ReadWriteWeb Mobile Summit is an unconference.
An unconference is a participant driven conference where the agenda is created
on the day, in real-time and discussions are lead by conference participants. Read about the history of unconferences.
We will have two main tracks at this Summit - Development and Business - so the Summit will be of
interest to managers, marketers, developers, innovators, entrepreneurs and thought leaders alike.
Here's a sample of some of the topics we'll explore in both of these tracks.
Click here to register now, or to become a sponsor, or to help shape the
conference.
11 May 2010: San Francisco, California
FinovateSpring
FinovateSpring 2010 will again showcase the most cutting-edge
financial and banking technology innovations to Silicon Valley and the world. With Finovate's
signature mix of short, fast-paced onstage demos (no slides are allowed) from handpicked
companies and intimate networking time with their executives, this conference packs a ton of
unique value into a single day.
Come see the cutting edge of banking and financial technology and network with hundreds of the
leading financial executives, venture capitalists, press, industry analysts, bloggers and fintech
entrepreneurs. Early bird registration
rates are available.
May 17 2010: San Francisco, California
SF MusicTech Summit
The SF MusicTech Summit
will bring together 700-plus visionaries in the music/technology space - the best and brightest
entrepreneurs, developers, investors, service providers, journalists, musicians and organizations
who work with them at the convergence of culture and commerce. We meet to discuss the evolving
music, business and technology ecosystem in a proactive, conducive-to-dealmaking environment.
Enter the discount code "rww" to get 10% off.
25 – 27 May 2010: Denver, Colorado
Glue
Glue is the only conference devoted
solely to exploring the problem-sets facing architects, developers and IT professionals in a
"post-cloud" world. Glue focuses on the APIs and protocols (Twitter, Facebook, Websockets,
PubSubHubBub, XMPP), formats and standards (RDF/Linked Data, JSON, Microformats, HTML5),
platforms and providers (Amazon, Rackspace, Google App Engine, Salesforce.com, Eucalyptus),
Identity Protocols (OAuth/WRAP, SAML, OpenID, SPML) emerging NoSQL data models (Cassandra,
CouchDB, MongoDB, Riak, HBase), and other mechanisms that are building the post-cloud world.
ReadWriteCloud will be blogging live from Gluecon and CloudCamp, and ReadWriteWeb's Alex Williams
will be moderating the "Managing Complexity in the Cloud" session. Please join us May 25-27 in
Denver, Colorado. ReadWriteWeb readers can receive 10% off of
registration by using the code "RWW12".
15 – 16 June 2010: New York City
Corporate Social Media Summit
The Corporate Social Media Summit is a
two day conference focused exclusively on how big businesses can take advantage of social media
to enhance their marketing/comms strategy. Featuring:
- Practical and relevant insights from peers who have already used social media successfully
- 20-plus corporate speakers (including
PepsiCo, Whole Foods, Dell, McDonald's, General Motors, Citi, Johnson & Johnson),
- Best practice, benchmarks and practical next steps you can use to take advantage of social
media in your business
- A tightly-focused agenda with 14 in-depth,
practical workshops giving you knowledge on only the most critical business issues surrounding
corporate use of social media
Save $400 if you quote RWW400 when booking. Book here.
29 – 30 June 2010: London
Cloud Computing World Forum
The 2nd annual Cloud Computing World Forum is
the perfect event to learn and discuss the development, integration, adoption and(...)

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Visual-Music.org -
22 hours and 39 minutes ago
Broken Bells qui interprète en session acoustique "The High Road" et "The Ghost Inside",
morceau qui, selon theghostchild, "sonne comme une chute d... 
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Boing Boing -
23 hours and 32 minutes ago
I could go on all weekend about Son House, one of the top and longest-lasting country bluesman, but
I'll be kind to you and get to the music quickly. His original recordings are messages from a
foreign land, his sessions and concerts after rediscovery rival Skip James' (hear an interview with
John Fahey and the future Dr. Demento from that period), and both his lyrical and guitar styles are
slashing and unforgettable. "Death Letter" is as deep as country blues gets. National resonator
guitar!...

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BLABBERMOUTH.NET Latest News -
1 days and 1 hours ago
HAIL OF BULLETS — the Dutch death metal band featuring GOREFEST drummer Ed
Warby, THANATOS guitarists Stephan Gebédi and Paul Baayens, former PESTILENCE/ASPHYX singer
Martin Van Drunen and former HOUWITSER bass player Theo van Eekelen — has
issued the following update: "So we are almost finished with the sessions for the new HAIL OF
BULLETS studio album.
|
Joystiq -
1 days and 3 hours ago
 The GDC 2010 Microtalks session was a frazzling experience in
many ways. The format of the event essentially assures it. Ten lecturers -- all from different
sectors of the game industry -- each spoke for five minutes and each were allowed to use 20
different slides. Naughty Dog's Richard
Lemarchand set the stage for the speakers, announcing the theme of the talks as "come play with
us." The goal of the microtalks, said Lemarchand, was to help game creators capture the
"radicalizing exuberance" of games and give them the energy to "transform the world" through the
power of play.
The resulting cavalcade of images and ideas -- ranging from methods of play to behavioral economics
-- is a bit difficult to distill. Thankfully, we were taking notes. There was too much at the event
to condense here, but it was definitely a thought-provoking event. We've highlighted a few of the
more interesting speeches after the break.
Gallery: GDC 2010
Microtalks
   
Continue reading GDC 2010 Microtalks: Big ideas, tiny speeches
GDC 2010
Microtalks: Big ideas, tiny speeches originally appeared on Joystiq on Sat, 13 Mar 2010 05:00:00 EST. Please see our terms for use of feeds.
Permalink | Email
this | Comments

|
Joystiq -
1 days and 3 hours ago
 The GDC 2010 Microtalks session was a frazzling experience in
many ways. The format of the event essentially assures it. Ten lecturers -- all from different
sectors of the game industry -- each spoke for five minutes and each were allowed to use 20
different slides. Naughty Dog's Richard
Lemarchand set the stage for the speakers, announcing the theme of the talks as "come play with
us." The goal of the microtalks, said Lemarchand, was to help game creators capture the
"radicalizing exuberance" of games and give them the energy to "transform the world" through the
power of play.
The resulting cavalcade of images and ideas -- ranging from methods of play to behavioral economics
-- is a bit difficult to distill. Thankfully, we were taking notes. There was too much at the event
to condense here, but it was definitely a thought-provoking event. We've highlighted a few of the
more interesting speeches after the break.
Gallery: GDC 2010 Microtalks
   
Continue reading GDC 2010 Microtalks: Big ideas, tiny speeches
GDC 2010
Microtalks: Big ideas, tiny speeches originally appeared on Joystiq on Sat, 13 Mar 2010 05:00:00 EST. Please see our terms for use of feeds.
Permalink | Email
this | Comments


|
Global Voices Online -
1 days and 5 hours ago
Public Anger continues to spread following the incident which saw governor of Hubei province
Li Hongzhong [de]
snatch a recording device out of the hands reporter Liu Jie in between sessions at the
ongoing Lianghui.
Taking their cue from a speech from Prime Minister Wen Jiabao leading up to the Lunar New Year
about people's need for greater
dignity and another last week calling for greater public supervision of the government,
journalists, academics and others from the country have launched a petition demanding Li
Hongzhong's resignation.
This follows growing, since rejected, demand since the incident for an apology from Li, perhaps
most notably in a March 8 editorial
(now harmonious) from Caijing magazine, ‘Would Governor Li please
apologize?”. Sophie Beach at China Digital Times has a
thorough roundup of the various facets to the story so far.

“This ‘Two Sessions’ recorder is stealing-, grabbing- and
governor-proof, perfect for you female reporters...”
The petition was launched Saturday morning with a number of prominent names and over 200
signatories in total by the latest tally; the number keeps growing on
a Google Buzz thread, where an English translation of the petition has appeared, reading in
part:
In their many weighty opinions on this matter, those from both the news and academic worlds speak
now with the same voice, having found, in the shared shame this incident has brought upon them,
the resolve to unite in condemning the terrific impact the Li Hongzhong incident has had.
Regardless of your medium, be that newspaper, magazine, television, radio or microblog, or be you
journalist from north or south, please do not hesitate in your resolve to continue reporting this
story as it develops, as this is a battle for all of our rights.
We look to news workers to raise your arms and voice your concerns, at the same time that we
welcome citizens to second the points made within this petition. Our tolerance has run its length
and extends no further. People need to be reminded that journalists still exist in this world, as
well as to be reminded what being a journalist means; more importantly, people need to know that
their civil rights still belong to them and them alone. Having witnessed senior official Li's
rage, the time has now come for him to see and hear the fury of the news media profession and how
far that fury has now spread.
Beijing-based writer, blogger, publisher and Twitter fiend Mo Zhixu offers a bit more perspective
on the backlash against Li:
12:38 AM Mar 12th
我觉得å§ï¼Œçœé•¿æŠ¢ç¬”事件在推特上也ä¸è¦å¤ªè¿½ç©¶äº†ï¼Œè¯´åˆ°åº•这事情跟新闻自由也没多大关系,ä¸è¿‡æ˜¯åœ°æ–¹å¤§å‘˜è—视了一哈ä¸å¤@媒体æƒå¨ï¼Œå¦‚果两会自由采è@¿ï¼ŒæŠ¢ç¬”事件æ‰ä¸Žè‡ªç”±è¨€è@ºæœ‰å…³å§
I think with this Governor Li pen recorder-snatching incident, people here on Twitter shouldn't
take it too far. All in all, this doesn't really have too much to do with press freedom, it's just
a matter of a local government big shot being contemptuous of the authority of central government
media. If there were in fact press freedom at Lianghui, then snatching someone's pen
recorder would have something to do with freedom of speech.
12:39 AM Mar 12th
没日人民报的è¯ä»¶ï¼Œè¿žè¢«æŠ¢çš„èµ„æ ¼éƒ½æ²¡æœ‰ï¼Œæ‰€ä»¥ï¼Œè¿™äº‹ä»¶æå‡åˆ°æ–°é—»è‡ªç”±çš„高度,我看也ä¸é è°±
If you don't carry People's Daily ID, then you don't even qualify to have your recording
equipment snatched away. Which is why I think it's way off-base to play this up into an incident of
press freedom [infringement]
1:04 AM Mar 12th
我并没有说ä¸åº”è¯¥å…³æ³¨æŠ¢ç¬”äº‹ä»¶ï¼Œæˆ‘åªæ˜¯å¼ºè°ƒï¼Œè¿™äº‹æƒ…跟新闻自由关系ä¸å¤§ã€‚通过掩盖当下媒体的æƒåŠ›å±žæ€§ï¼Œå°†è¿™ä¸ªäº‹ä»¶åŒ…è£…æˆæ–°é—»è‡ªç”±äº‹ä»¶ï¼Œåœ¨æˆ‘çœ‹æ¥æ˜¯ä¸æˆç«‹çš„
I'm not saying attention shouldn't be paid this pen recorder-snatching incident, I'm only
emphasizing that it doesn't have much concern with press freedom. It's hard to make that case if
you deny the power that [certain] media currently have and repackage this as a press freedom
incident

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iTWire - Latest Headlines -
1 days and 7 hours ago
Battlefield: Bad Company 2 retains and builds upon the tongue-in-cheek destructive action
of the original. In spite of the themes, it is difficult to not play through a
session of this action game without an accompanying cheesy grin.
|
Pros Apologian -
1 days and 10 hours ago
Jeff Downs
{Note: This entire entry is written tongue-in-cheek, the real point is to make you
aware of the resources]
I want to take a moment and set a "story" straight. It is a story I heard a number of times this
week and I simply want everyone to know the facts of the matter.
Back in August of 2004, Dr. White flew into Maryland where I picked him up from the airport and we
drove to Middletown, PA (about an 1 hour and 45 minutes drive, give or take a minute or
two). The reason Dr. White came to the beautiful state of Pennsylvania was to teach a class
(conference) on apologetics, Aug. 20-21 and also to preach on the 22nd at Calvary Orthodox
Presbyterian Church.
The topics Dr. White covered varied: Open Theism, Justification, Sufficiency of Scripture, etc.
etc. We all know that in order to sufficiently cover these topics, one needs time
to do so. After James finished with the class (conference) and preaching, we headed to Gettysburg
(see Back from PA (this is prior to me
holding to a stricter view of the Sabbath) :) You will notice in this blog post that Dr. White says
he is "exhausted." From what, I do not know.
Interestingly enough, after about 6 years, I have finally posted the audio of Dr. White from that
conference. But first, from the files of Archive.org, you can check out the facts
by looking at the original schedule here. In the title of
this blog, I say "give or take an hour or so" because I failed to record one of the sessions so I'm
not sure the exact amount of time.
On thing is for sure, the story I kept hearing over the past couple of days has been consistent,
from 2004 until now. For example, you may want to check out the statements made at the beginning of
this audio, first.
You can check out the audio from the 2004 Apologetics Conference by going
here.
So, if you ever wonder how Dr. White and I met, if someone tells you the story about how we met,
simply bookmark this blog entry and refer back to it.

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John H Armstrong -
1 days and 10 hours ago
I do not generally blog about events that are not related to ACT 3 or I would be able to do
nothing but promote event. In this case I am announcing an event because I plan to attend and
believe it is something that is so consistent with the vision I have for “equipping leaders
for unity in Christ’s mission” that I want everyone, at least in the Chicago area, to
be aware of this valuable training opportunity. I refer to: Creating and Weathering the
Storm: Hope for Church Leadership.
This is an equipping event sponsored by the Synod of
Mid-America and the Classis of Chicago of the Reformed Church in America. Leadership teams
will learn what it means to create a storm – why that is good
– and to weather it. Through it all there is hope for leadership!
This title seemed appropriate to the planning team as the members talked about the content being
planned for leadership groups from congregations within the regional synod.
Jim Herrington and Trisha Taylor will be leading church leadership groups around the topics of:
Creating continuing change, keeping your cool
Calm and cool when it all
goes crazy
The sessions will be designed for congregation leadership groups to be better leaders within
their congregations. Leaders will be able to take away information and resources to
continue the process after the sessions. This can lead to new vision and vitality within
churches – and hope for the church leadership!
Jim and Trisha are known to several within our regional synod as they
are working extensively and intentionally with five churches in a momentum mobilization
revitalization process within those congregations. They will share a healthy taste of this
work with all those that participate in the Friday evening and Saturday morning event.
One pastor who is involved in this revitalization process said “We need to
start living as Jesus calls his followers to live. [This] process is helping us do that in new
ways that call us to deeper levels of authenticity and integrity – and that
lead to healing and new life through Jesus Christ.” The event will be
most valuable if several leaders from each church can attend – and great if
most of the church’s leadership is there. Creating and Weathering the Storm
is designed for pastors, elders, deacons, staff, and all other key leaders in our
congregations.
Here are some of the specifics:
- Invitation is for all church leadership of congregations within the Synod of Mid-America
- Dates: Friday evening, April 30, 2010 and Saturday morning, May 1, 2010
- Location: Christ Community Church, 13400 Bell Road, Lemont, IL 60439
-
Cost: $10 per person if registered by April 1 - $15 per person after April 1
-
Online registration available
-
More information at http://storm.msyn.org

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paidContent.org -
1 days and 13 hours ago
Mark Cuban and Avner Ronen met in person for the first time just before their Pay TV vs. Internet
debate here at South by Southwest Interactive—about 20 minutes before their session was
interrupted by a fire alarm. But they argue like a married couple that’s been together for
20 years, complete with sharp barbs. That’s because the debate isn’t new: they
started that drill online a year ago and neither has budged as best I can tell—if anything,
their attitudes are more entrenched. HD Net founder Cuban believes in subscription TV and sees
Ronen, the CEO of Boxee, as representing free-only; Ronen believes TV over the internet is the
present—and the future but a la carte. He’s not anti-pay per se—Boxee is
working on a pay offering—but anti-establishment TV. Cuban doesn’t see an internet TV
business model that works yet.
“If you’re counting on the internet replacing cable, you’re crazy,” says
Cuban; Ronen posits it as generational—if you’‘re 50 with HD, you’re
comfortable the way things are; if you’re 23 and getting your first apartment, you see
things differently. Cuban doesn’t see the same possibility of making money from TV online;
he’d rather get small amounts—when he can—from multichannel distributors.

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Read/WriteWeb -
1 days and 15 hours ago
We're seeing a lot more discussion on the topic of single-sign on for
SaaS environments. The issue is becoming more important as security emerges as a top concern for
companies considering making the move to cloud-based environments.
OneLogin is a new company that offers single sign-on,
cloud-based service that allows for small and mid-sized companies to enjoy the same level of
security as large enterprise companies.
Sponsor
Most small companies do not deploy security methods that employ SAML, (Security Assertion
Markup Language) an XML-based standard for exchanging authentication and authorization data
between security domains. It's expensive to deploy. Open-source tools do exist but require
someone to understand how it works and deployed in a work environment.
OneLogin configures a browser to give the experience of a single sign in. It bypasses the
traditional user name/password system, which often has gaping security holes.
To us, this is a big reason why the new breed of SaaS services are not taken seriously by
security conscious enterprise customers. The security can not be trusted.
With OneLogin, a person would be directed to a login page that would automatically fill-in the
information for the person. The person is provided their own OpenID account. OneLogin knows the person's session so no second
authentication is required.
OneLogin's infrastructure sits in the cloud, which means that a customer does not have to
maintain dedicated servers and people to keep the system working.
There is no install. Rackspace hosts the web server and the database.
Two-factor authentication is available. People may use a Yubi
key, which used a USB port to plug in and activate a random number authorization. People may
also soon be able to use Verisign's VIP service that gives a mobile device the capability to
generate a new password every 30 sec. You then input the number within 30 seconds to receive
permission.
The OneLogin service works on most SaaS services, including Google Apps. There is a free service.
For SAML capabilities, the cost is $8 per user per month.
Discuss


|
paidContent.org -
1 days and 15 hours ago
Mark Cuban and Avner Ronen met in person for the first time just before their Pay TV vs. Internet
debate here at South by Southwest Interactive—about 20 minutes before their session was
interrupted by a fire alarm. But they argue like a married couple that’s been together for
20 years, complete with sharp barbs. That’s because the debate isn’t new: they
started that drill online a year ago and neither has budged as best I can tell—if anything,
their attitudes are more entrenched. HD Net founder Cuban believes in subscription TV and sees
Ronen, the CEO of Boxee, as representing free-only; Ronen believes TV over the internet is the
present—and the future but a la carte. He’s not anti-pay per se—Boxee is
working on a pay offering—but anti-establishment TV. Cuban doesn’t see an internet TV
business model that works yet.
“If you’re counting on the internet replacing cable, you’re crazy,” says
Cuban; Ronen posits it as generational—if you’‘re 50 with HD, you’re
comfortable the way things are; if you’re 23 and getting your first apartment, you see
things differently. Cuban doesn’t see the same possibility of making money from TV online;
he’d rather get small amounts—when he can—from multichannel distributors.

|
Eurogamer - News -
1 days and 17 hours ago
Reckons it's a great time to be in games.
Speaking at the Game Developers Conference, Sid Meier has declared that 2011 is "the year of
Civilization".
He made the statement during the Q&A session which followed his keynote speech. When asked
what he's looking forward to playing this year Meier said, "In the immediate future I think this
is the year of Civlization.
"But looking further out, there's so much energy and dynamism in this industry... Every day
there's something new, and that's a big part of being excited about being in games," he added.
Read
more...
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Next Generation -
1 days and 18 hours ago
A founding father of British games journalism for his time at Zzap 64 and now creative director
at Denki, Gary Penn argued during GDC’s early-morning Microtalks session that while there
are more ways to play than ever, “no matter who plays with whom and how, we always need to
think like [both] makers and players; to do unto others as we would have them do to unto
us.”
read more
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Raph's Website -
1 days and 19 hours ago
Scalable Social Games, Robert Zubek of Zynga (liveblog)
Social games interesting from an engineering point of view sinc ethey live at the intersection of
games and web. We spend time thinking about making games fun, making players want to come back.
We know those engineering challenges, but the web introduces its own set, especially around users
arriving somewhat unpredictably, effects where huge populations come in suddenly. SNSes are a
great example of this, with spreading network effects and unpredictable traffi fluctuations.
At Zynga we have 65m daily players, 225m monthly. And usage can vary drastically — Roller
Coaster Kingdom gained 1m DAUs in one weekend going from 700k to 1.7m. Another example, Fishville
grow from 0 to 6m DAUs in one week. Huge scalability challenges. And finally, Farmville grew 25m
DAUs in five months. The cliff is not as steep but the order of magnitude difference adds its own
challenge.
Talk outline: Introducing game developers to best practices for web development. Maybe you come
from consoles or mobile or whatever, the web world introduces its own set of challenges and also
a whole set of solutions that are already developed that we steal, or, uh, learn from.
If you are alreayd an experiened web developer, you may know this stuff already.
2 server approaches and two client approaches. So you get three major types.
1. Web server stack + HTML, Mafia Wars, Vampires, et
2. Web server stack + Flash, Farmville, Fishwville, Cafe world
3. Web + MMO stack + Flash, yoVille, Zynga Poker, Roller Coaster Kingdom
Web stack based on LAMP, logic in PHP, HTTP Comms. Very well understood protocol, limitations
well known.
Mixed stack has game logic in MMO server such as Java, web stack for everything else. When web
stack limitations are preventing the game development. Use web for the SNS pieces.
Fishville:
DB servers
–> web stack
Cache and queue servers
yoVille:
DBÂ Â Â >Â Â Â MMO
Cache   >   Web
& CDN
Why web stack? HTTP is very scalable, very short lived requests, scales very well, and easy to
load balance. Each request is atomic. Stateless, easy to add more servers. But limitations esp
for games: server-initiated actions (NPCs running around, if you come to lose, the monster
reacts…) are hard to do over HTTP, since it is request/response. There are some tricks,
like the long poll, but fundamentally this makes it harder to scale. Load balancers will get
unhappy with you, you can saturate a connection.
The other thing is storing state between requests. This is more particular to game dev than web.
Say you areplaying Farmville and collecting apples. You do a bunch of actions which result in
many different requests to the servers, but we want to make sure that only the first click gives
you an apple, so you cannot click a dozen times on one tree. Whih means stored state and
validation. If you had clients talking to many web servers, you cannot use the DB< the poor
thing will fall over. If we can guaratee that the client only talks to one web server, you can
store it there, and save to db later. But this is tricky to do. Ensuring that people are no
allowed to break session affinity even in the presence of maliious clients and browsers…
hard.
So instead, you can wrap th DB servers in a caching layer that is faster that does not hit the DB
all the time, such as Network Attached Caching. This works much better.
MMO servers… minimally MMO. Persistent socket connection per lient, live game support such
as chat and server side push. Keeps game state in memory. We know when a player logs in and load
from DB then… session affinity by default. Very different from web! We can’t do the
easy load balancing like on web.
Why do them? They are harder to scale out because of load balaning. But you get stuff like the
server side push, live events, lots of game state.
Diagram:
DB servers, maybe less caching wrapping it — talks to both web server and MMO server, then
those both talk to client.
On the client side, things are simpler.
Flash allows high prodution quality games, game logic on client, can keep open socket. You can
talk any protocol you want.
HTML+AJAXÂ the game is “just” a web page, minimal system reqs, and
limited graphics.
SNS integration. “Easy” but not relate dto scaling. Call the host network to get
friends, etc. You do run into lateny and scaling problems, as you grow larger you need to build
your infrastructure so it can support gradeful performane degradation in the face of network
issues. Networks provide REST APIs and sometimes client libraries.
Architectures:
Data is shared across all three of these: database, cache, etc.
Part II: Scaling solutions
aka not blowing up as you grow.
Two approaches: scaling up or scaling out.
up means that as you hit processor or IO limits, you get a better box.
out means that you add more boxes
The difference is largely architectural. When scaling up, you do not need to change code or
design. But to scale out you need an architecture that works that way. Zynga chooses scaling out,
huge win for us. At some point you cannot get a box big enough fast enough. Must easier to add
small boxes, but you need the app to have architectural support for it.
Rollercoaster Kingdom gained a lot of players quickly. We started with one database, 500k DAUs in
a week. Bottlenecked. Short term scaled up but switched to scaling out next.
Databases, very exciting. The first to fall over. Several ways to scale them. Terms unique to
mySQL here but concepts the same for other systems:
Everyone starts out with one database, which is great. But you need to keep track of two things
-Â the limit on queries per second, do benchmarking using standard tools like
SuperSmack. You want to know your q/s ceiling, and beyon that how will it perform. There are
optimizations you can use to move it. And two, you need to know the player’s query profile
in terms of inserts, selets, updates, and average profile per second. It might trail your DAU
number, which is nice because then you can project q/s and know when you will reach capacity.
If your app grows then you will need to scale out.
Approach one, replicating data to read only slaves. Works well for blogs and web properties but
hnot games, because games have a higher modification profile so your master is still a
bottleneck. But useful for redundancy.
Approach two, multiple master. Better because of split writes, but now you have consistency
resolution problems, which can be dealt with but increases CPU load.
Approach three and best and push the logic for resolution up to the app layer, a standard
sharding approach. The app knows which data goes to which DB.
Partition data two ways”:
vertical by table, whih is easy but does not scale with DAUs. MOve players to a different box
from items.
horizontal by row. Harder to do but gives best results. Different rows on different DBs, need
good mapping from row to DB. Stripe rows across different boxes. Primary key modulo # of DBs. Do
it on an immutable property of the row. A logical RAID 0. Nice side eeffect to
increase capacity… to sale out a shard, you add read only slaves, sync them, then shut
down, cut replication, and hook it back up. Instant double capacity.
More clever schemes exist. Interaction layers which check where to go… but the nice thing
about this is how straightforward it is. No automatic replications, no magic, robust
and easy to maintain.
YoVille: partiioning both ways, lots of joins had to be broken. Data patterns had to be
redesigned, with sharding you need the shard id per query. Data replication had trouble catching
up with high violume usage. In sharded world cannot do joins across shards easily,
there are solutions but they are expensive. Instead, do multiple selects or denormalize your
data. Say a catalog of items and inventory, and you watch to match them. If catalog is small
enough, just keep it in memory.
Skip transactions and foreign key constraints. Easier to push this to the app layer. The more you
keep in RAM the less you will need to do this.
Caching.
If we don’t have to talk to the DB, let’s skip it. Spend memory to buy speed. Most
popular right now is memache, network attached ram cache. Not just for caching queries but
storing shared game state as well, such as the apple picking example. Stores simple key value
pairs. Put structured game data there, and mutexes for actions across servers. Caveat: it is an
LRU (least recently used) cache, not a DB. There is no persistence! If you put too much data in
it, it will start dropping old values, so you need to make sure you have written the data to
DB>
bc it is so foundational, you can shard it just like the DB. Different keys on different servers,
or shard it veritcally or horizontally.
Game servers.
Web server part is very well known. Load-balance. Preferred approach is to load balance with a
proxy first. This is nice from a security standpoint… but it i a single point of failure,
capacity limits since the proxy will have a max # of connections.
If you hit those limits you load balance the load balancers… and using DNS load balancing
in front of it. It doesn’t matter if dns propagation takes a while.
The other thing that is useful is redirecting media traffic away from media servers… swfs
are big, audio is big, do not serve from the same place as game comms. You will spend all yor
capaity on media files. Push it through a CDN, and if you are on the cloud already you can store
them there instead. CDN makes it fast, sine the assets are close to the users. Another
possibility is to use lightweight web servers that only server media files. But essentially, you
want big server bank to only talk game data, not serve files. Seevral orders of magnitude
performance by doing this.
MMO servers, the unusual part of the setup! Scaling is easiest when servers do not need to talk
to each other. DBs can shard, memcache an shard, web can load balance farms, and MMOs? well, our
approach is to shard like other servers.
Remove ny knowledge they have about each other and push complexity up or down. Moving it up means
load balancing it somehow. Minimize interserver comms, all participants in a live event should be
on the same server. Scaling out means no direct sharing — sharing thru third parties is OK,
a separate service for that event traffic.
Do not let players choose their connections. Poor man’s load balancing, is a server gets
hot remove it from the LB pool, if enough servers get hot, add more instances and send new
connections there. Not quite true load balancing which limits scalability.
In deployment, downtime = lost revenues. In web just copy over PHP files. Socket servers are
harder. How to deploy with zero downtime? Ideally you set up shadow new servers and slowly
transition players over. This can be difficult — versioning issues.
For this reason, this is all harder than web servers.
Capacity planning.
We believe in scaling out, but demand can change fast.how to provision enough
servers? Different logistics. Do you provision physical servers or go to the cloud?
If you have your own machines, you have more choice and controll and higher fixed costs. With
cloud lower costs, faster provisioning, canot control CPU, virtualized IO, etc. On cloud easier
to scale out than up.
For a legion of servers you need a custom dashboard for health, Munin for server monitoring
graphs, and Nagios for alerts. First level for drilldown is graphs for every server family
separately so you can isolate it to a given layer in the system. Once you know memache usage
spiked, then you can drill down to particular machines…
Nagios… SMS alerts for server load, CPU load exeeds 4, test account fails to connect after
3 retries.
Put alerts on business stats too! DAUs dropping belo daily average for example. Sometimes they
react faster than server stats.
If you are deployed in cloud, network problems are more common. Dropping off net or restarting is
common. Be defensive, Reduce single points of failure, program defensively. This includes on the
game side.
Q&A:
q: why mySQL? Other DBs are better for scaling.
a: there are other DBs that have been around longer, have greater community, but we don’t
use the features those large DBs do. Looking back at the sharding slides — we don’t
do a lot of even things like transactions. Easier to move that complexity to the app layer. Once
you are on that path, it is a good solution.
q: did you benchmark, that sort of thing, for the different DBs?
a: yes, of course.
q: and for data integrity, if you threw foreign key constraints, that sounds scary! Is it kind of
a nightmare?
a: No, not too bad at all, actually. Esp if you do not hit the DB all the time, you ind you
don’t get into those dangerous situations as often.
q: is the task when you add more tables… is it as complex?
a: not too bad, has worke well.
q: assuming browsers pick it up, are you guys looking into webGL?
a: many technologies interesting, 3d in browser, silverlight. I would be interested in using them
personally… once they achieve high market penetration.
q: why flash?
a: everyone has it. Very pragmatic approach.
q: Do you back up dbs?
a: of course
q: and how?
a: onc eyou go with cloud and amazon, you have to use that approach…Â we have
a number of redundant backups solutions.
q: I guess many joins are across friends… they have to tlak to multiple shards. Do you try
to put friends on same shard?
a: no, everyone has different friends.
q: on SNS integration, did you run into issues with PHO not supporting asynh, with delays from
answers from the SNS, running out of threads?
a: you will encounter delay with SNS comms, just part of the overall insfrastruture, could be
anytihng, not just PHP. You have to program around it, have to find good solutions for dealing
with it when it happens bc it will.
q: So you don’t switch from PHP, delay the process?
a: we did encounter a number of places where we had to dig deep into PHP in order to make it work
well on that scale.
q: did you patch PHP?
a: we, uh… yes.
q: what are you feeling on tools like the no SQL sort of thing
a: we look into those atively, one the tech matures, it will be a very good candidate fot this
sort of thing. But not currently implemented.
q: on sharding, you said use modulo to distrbute load. Once you have found a bottleneck, howdo
you prepare the data to be moved from one shard to another.
a: You don’t move people between shards. You just copy a shard to two machine, and both
have redundant, and then remove the redundant data.
q: on partitioning, partitioning to two tables. Say item trading that goes across two DBs,
transactions may break? Changing ownership on two different dbs?
a: you need to do a guarantee across multiple DBs, putting the data in a memcache layer, locking
it, then doing the write, or putting it in the app layre, implementing”transactions
lite”
q: being on the cloud did you have to not use a service approach and have each PHP layer write
direct to the DB instead of use a service layer? Say an MMO, achievments or presence services. Do
you keep the servie layer as a web servie, or write direct to the DB? Your service call time can
add time… even on the cloud.
a: Yes, you want this to be nicely modular… we end up not putting it on different
machines. Same box as the game logic so there is no network traffic, so there is no separate
layer between. So modular, but not in terms of network topology.


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GigaOM -
1 days and 20 hours ago
|
DesktopLinux.com -
1 days and 21 hours ago
The Linux Foundation has announced sessions for its Collaboration Summit, scheduled for Apr. 14-16
at the Hotel Kabuki in San Francisco. This year's event features a full-day workgroup on MeeGo, as
well as Linux sessions ranging from cloud computing to desktop distros to open source compliance.
|
LinuxDevices.com -
1 days and 21 hours ago
The Linux Foundation has announced sessions for its Collaboration Summit, scheduled for Apr. 14-16
at the Hotel Kabuki in San Francisco. This year's event features a full-day workgroup on MeeGo, as
well as discussions of Linux topics including toolchain, cloud computing, printing, filesystems,
ISV porting, and open source compliance....
|
Planet Libre -
2 days and 1 hours ago
Bonjour cher(e)s lectrices et lecteurs du Planet Libre ! Nous sommes heureux de réactiver ce
blog lié à notre projet et, qui plus est, de le voir s'ajouter à la longue
liste de blogs libres !
- Mais de quel projet s'agit-il ?
            de
Cairo-Dock bien-sûr !
- Oui mais, qu'est-ce exactement ?
            Cairo-Dock
est à l'origine un dock personnalisable à souhait et basé sur
la bibliothèque graphique Cairo. Actuellement, Cairo-Dock est le seul dock sur GNU/Linux et
*BSD à avoir un support de l'OpenGL afin d'utiliser au maximum la puissance
de calculs du processeur de la carte graphique (GPU) au lieu de celui du système (CPU) ; on
peut donc aussi le surnommer Glx-Dock ! D'un autre côté, Cairo-Dock est resté
ultra personnalisable, il supporte toujours le backend Cairo pour les très anciens pc ou
pilotes graphiques. Tout un ensemble d’applets (plus d’une trentaine à ce jour)
est mis a disposition : horloge, corbeille, pile d’icônes, surveillance système,
météo, suivit de flux RSS, mail, envoie rapide de fichiers sur des serveurs, etc. Ces
applets peuvent également être détachées et déposées
n'importe où sur le bureau sous forme de desklets et même en 3D. Vous l'aurez compris,
si vous aviez testé Cairo-Dock précédemment, il a bien
évolué pour devenir plus stable, plus
agréable, plus rapide et plus facile à
utiliser !  D'autres captures d'écran sont disponibles
à cette adresse : http://pics.glx-dock.org
Aujourd'hui nous allons vous présenter les nouveautés apportées par la version
2.1.3 (2.1.3-7 pour être précis). Les nouveautés Le panneau de configuration a
maintenant un petit frère De nombreuses personnes trouvaient le panneau de configuration
difficile à manipuler en raison de ses multiples possibilités. En tant
qu'utilisateurs (plus que) réguliers, avec les membres de notre équipe, nous ne
percevions pas ces difficultés. Et puis, après tout, le panneau de configuration de
Compiz (CCSM) est presque semblable ! Cependant,... il y a sans doute une raison pour laquelle le
CCSM n'est pas installé par défaut sur la plupart des distributions GNU/Linux et
*BSD. Mais c'est là qu'un discourt de Mark Shuttleworth nous fit changer d'avis. En effet,
même si ses choix sont parfois contradictoires ou surtout mal compris, l'un des objectif de
Mark en créant la distribution Ubuntu, était et est toujours de rendre accessible
à tous une distribution libre basée sur GNU/Linux (ce qui peut aussi en
éloigner quelques uns). En d'autres mots, son objectif est de faciliter les tâches
usuelles pour toute personne peu familiarisée à l'utilisation de l'outil informatique
en général, GNU/Linux en particulier. Cet objectif doit être aussi le
nôtre à plus petite échelle pour Cairo-Dock. Nous en arrivons donc au
changement le plus visible : un nouveau mode simplifié du panneau de
configuration qui ravira les utilisateurs pressés (le mode avancé restant
bien entendu disponible). La CD Team est heureuse de vous annoncer que la plupart des
débutants en informatique ne seront plus perdus lorsqu'ils souhaiteront modifier les
comportements principaux du Dock : quelques clics et le calvaire est terminé !  . Le
nouveau mode du panneau de configuration comprenant les principales options, les plug-ins et les
thèmes. La 2.1.3-7, un effort particulier sur la stabilité Avec un nombre
d'options impressionnant, une série d'effets, de vues, de desklets et plug-ins disponibles
dans CD, nous sommes conscient de prendre certains risques. En effet, en accordant une telle
liberté aux utilisateurs, il est beaucoup plus difficile de prévoir toutes les
situations et donc de prévenir les bugs. Malgré le travail supplémentaire pris
pour gérer ces multiples options, nous sommes fière de ce parti pris. Cette version
nous offre ainsi l'opportunité de corriger un grand nombre de problèmes qui nous
avaient échappés, afin d'en obtenir une version toujours plus stable et plus fluide
(masquage automatique plus doux, détection automatique de l'Indirect Rendering pour les
cartes graphiques Intel/ATI, etc.). Par ailleurs, nous invitons un maximum de personnes à
venir tester les versions de développement du dock et à ne surtout
pas hésiter à nous rapporter les bugs (non, nous n'en laissons pas par plaisir
 ). Plusieurs manières
de tester les versions de développement sont possibles, que ce soit directement en compilant
les sources depuis le dépôt
BZR (un script est disponible pour les utilisateurs de Debian, Ubuntu et dérivés
mais d'autres outils sont également disponibles pour les utilisateurs d'ArchLinux (avec
yaourt) ou Gentoo (avec ces overlays ici
et ici) par exemple) ou encore via
un ' ppa Weekly' pour les
utilisateurs de Debian, Ubuntu et dérivés. Des changements moins visibles Notamment
grâce aux idées laissées sur notre forum, de nombreuses autres fonctionnalités ont
été incluses. Le résultat rend votre dock plus accueillant et plus pratique :
- Les miniatures des fenêtres dans le dock ont maintenant leur
emblème sur l'icône pour les reconnaître plus facilement.
- Les icônes pointant sur un sous-dock peuvent afficher le
contenu de ce dernier.
- Quand une application demande votre attention, seule son icône apparaît si le
dock est caché. Vous pouvez donc être averti sans être
gêné par le dock.
- ShowDesktop (Afficher le bureau) vous permet désormais de changer de
résolution d'écran en un clic.
- L'applet Dnd2Share, qui facilite le partage en ligne de texte, d'images, de vidéos et
autres fichiers, peut directement envoyer le contenu du presse-papier (comme un
screenshot).
- Quelques options ont également été modifiées ou ajoutées
aux autres applets (RSSReader, Mail, etc.), ainsi qu'aux options générales (saisir
directement la classe d'une fenêtre, ré-agencement de certaines options, etc.).
Et en image :
Le dock est caché mais l'icône de Xchat tourne sur elle même pour vous
avertir d'un nouveau message. Les
icônes contenues dans le sous-dock sont affichées dans le dock comme une
pile. Les
icônes contenues dans le sous-dock sont affichées dans le dock comme un
emblème. Un
aperçu avec un autre thème. L'API DBus : Envie de facilement créer
une applet ? La nouveauté la moins visible et peut-être la plus
importante, est la sortie officielle de la version 1.0 de notre API
DBus ! Elle vous permet de prendre le contrôle de votre dock depuis un outil
externe (un terminal, un script, etc.). De plus, elle offre le support complet des
langages existants, vous pourrez ainsi écrire des applets dans votre langage
favoris (des démos existent déjà en Python, Vala, Mono, et même
Bash !). La documentation complète est disponible à cette adresse:
http://dbus.glx-dock.org. Elle se veut très
compréhensible et est agrémentée de nombreux exemples concrets. Cette API DBus
a déjà été utilisée pour le développement de plusieurs
applets (une applet pour Pidgin, Gnomenu et Xchat, un Calendrier, un
' Tueur' d'applications et encore d'autres en cours de développement). Avec la
dernière version stable, vous pouvez d'ailleurs très facilement les tester ! Ces
applets dites externes sont disponibles à cette adresse : http://extras.glx-dock.org. Il vous suffit
simplement de glisser le lien ou l'archive sur le dock pour installer l'applet de
votre choix ! Concernant cette API DBus, en voici un très court exemple
(Assurez-vous que le plug-in DBus n'a pas été désactivé dans le panneau
de configuration (catégorie 'Plug-ins')) :
- Lancez la commande suivante dans un terminal :dbus-send --session
--dest=org.cairodock.CairoDock /org/cairodock/CairoDock org.cairodock.CairoDock.ShowDock
boolean:false Le dock est maintenant caché.
- À l'inverse, exécutez celle-ci :dbus-send --session
--dest=org.cairodock.CairoDock /org/cairodock/CairoDock org.cairodock.CairoDock.ShowDock
boolean:true Le dock est de retour !
Cet exemple peut sembler trivial mais c'est la preuve que vous pouvez avoir un contrôle
total de votre dock, de ses icônes et ses desklets comme le montre également les
applets externes déjà disponibles. Nous nous
adressons maintenant aux grands et petits développeurs : surtout,
n'hésitez pas à y jeter un coup d'Å“il et pourquoi pas à
créer une applet qui peut vous faciliter la vie. Vous disposerez d'une icône où
vous pourrez intercepter les différents clics, les fichiers déposés, vous
pourrez y afficher de l'information rapides ou via une info-bulle. Laissez donc libre court
à votre imagination et, tant qu'à faire, profitez-en pour
partager vos propres applets/scripts avec la communauté en toute
liberté ! N'hésitez pas à passer sur notre forum (en/fr), vous y serez bien accueillis ! Petite note : si vous
désirez créer une applet en C, l'API de Cairo-Dock est faites pour
vous ! Disponible ici, elle explique les nombreuses fonctions
disponibles afin de faciliter la création d'une applet de votre choix ! (ou pour y faire des
propositions sur l'API !) Comment l'installer ? Vous trouverez toute l'information
nécessaire sur notre wiki
très fournis. Voici les principaux liens utiles :
Qu'est-il prévu dans nos prochaines version ? Comme tout projet libre qui se respecte,
la CD Team est à l'écoute de toutes propositions, nouvelles applets,
changements dans le code, etc. Pour le moment, voici une petite liste de ce qu'il nous attend dans
les prochaines versions :
- Un changement au niveau des icônes du panneau de configuration. En
effet, il était temps de se donner une ligne de conduite graphique. Les beta testeurs (en
compilant les sources depuis le
dépôt BZR ou via un 'ppa Weekly') peuvent déjà
commenter une première version proposée.
- Nous en sommes conscient, le thème par défaut doit subir un
'relooking'. Le débat est ouvert et lancé sur le forum mais le choix est difficile
! L'ancien fut choisi, un peu à l'instar des thèmes de base de Gnome, pour son
extrême sobriété et sa simplicité. Mais en plus, en ne mettant pas en
avant les possibilités du dock et en tentant d'obtenir un thème qui ne fisse pas
référence à un DE ou une distribution, le résultat ne fut sans doute
pas excellent.
- Peut-être avez-vous des idées d'effets sympa ou de nouvelles
vues ? Partagez-les ! (pas trop farfelues tout de même
)
- Dernièrement, des bruits circulaient faisant miroiter une possible arrivée d'un
nouveau 'systray' (ou zone de notification : l'endroit où se trouve, par
exemple, l'icône de votre gestionnaire de connexion réseau) commun aux actuels
environnements de bureau. Mais cette arrivée se fait attendre alors qu'elle pourrait
permettre beaucoup plus de libertés (par exemple, en se libérant
définitivement des différents tableaux de bord).
- Concernant l'OpenGL, les fonctions utilisant des pBuffers ont tout dernièrement
été remplacés par du FBO. Cela devrait être une amélioration
pour tous, mais en particulier pour la prise en charge par les drivers libres. Si vous utilisez
un chipset graphique Intel ou ATI, n'hésitez pas à tester, ces changement sont
déjà d'actualité sur nos branches trunk (BZR) ou via le
dépôt Weekly.
- Si de nouvelles applets externes se créent, une sorte de
dépôt contrôlable depuis le dock pourrait être
envisagé, comme c'est déjà le cas pour les thèmes.
- Bien-entendu, de nouveaux plug-ins et applets seront
toujours les bienvenus ! Mais il nous faut pour cela des idées, du temps et pourquoi pas
de l'aide
- D'ailleurs, quelles sont vos idées ? Pour vous, que
manque-t-il à Cairo-Dock ? Qu'est-ce qui ne convient pas dans
cette dernière version ? Nous ne promettons rien mais si vos idées ou vos bout de
code peut accroître la qualité de Cairo-Dock, nous vous
écouterons.
Qui s'est caché derrière Cairo-Dock pour cette branche 2.1
- Du côté du développement : Fabounet (Fabrice Rey), Tofe (Christophe
Chapuis), Mav (Yann Sladek), Nochka85 (Yann Dulieu) et matttbe (Matthieu Baerts).
- Mais n'oublions pas les membres actifs de notre forum et channel IRC comme ppmt, lylambda,
taiebot, Rom1, JokerNathan, ours_en_pluche, alaclef, MastroPino, miousername, coz, soreau,
Semmemon, etc.
- Et aussi toutes les personnes ayant contribué aux traductions : https://translations.launchpad.net/cairo-dock
- Mais n'oublions pas nos packageurs dans de nombreuses distribution et spécialement
didrocks (Didier Roche) pour avoir résolu nos problème pour la mise à jour
des paquets de Cairo-Dock dans la prochaine version d'Ubuntu
(désolé si nous avons omis certaines personnes mais on ne vous oublie pas
) Avant de nous
quitter, voici quelques captures d'écrans :  En espérant
vous revoir et que vous puissiez profiter de Cairo-Dock au quotidien ! Passez une agréable
journée en toute liberté, L'équipe de Cairo-Dock PS : En plus de notre forum,
vous pouvez nous suivre sur identi.ca ou Twitter. Ou encore nous rejoindre sur
les canaux #cairo-dock ou #cairo-dock-fr sur irc.freenode.net. PS 2 : vous
l'aurez peut-être remarqué, nous avons eu quelques problèmes avec le
nom de domaine 'cairo-dock.org' à cause d'un registrar
incompétent (vivadomaine pour ne pas le citer...). Nous avons donc été
contraint d'acheter un nouveau nom de domaine : 'glx-dock.org'. Tous nos "services" sont à nouveau
disponibles ( wiki, forum, doc, dépôt, etc.) en changeant simplement
l'adresse ' cairo-dock.org' par ' glx-dock.org' !
Billet original de Cairo-Dock.Votez pour cet article sur le Planet Libre.

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Boing Boing -
2 days and 1 hours ago
Almost every Richard Thompson song could be subtitled, "Watch out!" You never know where it's going
next and you always have to be wary, even when he's having fun. Thompson is as familiar with the
dark end of the street as any songwriter, he's a singer of uncommon emotion, and as a character in
High Fidelity, the first novel by closet rock critic Nick Hornby, notes, he's "England's finest
electric guitarist." Thompson is both tasteful and wild; one of three (so far) overlapping box sets
of his recordings includes a disc labelled "Epic Live Workouts" that includes precisely zero
wankery. "For Shame of Doing Wrong" is one of Thompson's strongest compositions. It began life on
Pour Down Like Silver, one of the '70s recordings he co-headlined with Linda Thompson, they
recorded it again for the sessions they abandoned in favor of the Joe Boyd-overseen Shoot Out the
Lights (a strong candidate for Greatest Album of All Time of the Day), and this version, recorded
live in 1985, is Thompson at his best. The lyrics overflow with regret without turning maudlin, the
band rocks, and the only thing wrong with the extended guitar solo is that it isn't long enough.
Enjoy!...


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Gear Live -
2 days and 2 hours ago
Damaka has announced the release of its Live Video Streaming
solution for laptops and certain BlackBerry and Android devices. So, while EMT’s with
BlackBerry and Android phones
will be able to keep attending physicians in the ER in the loop as to an incoming patient’s
condition with real-time video updates, woe betide the unlucky EMT who has a crap data plan or an
iPhone.
Damaka’s Live Video Streaming solution, as they’re calling it, provides instant
communication of video and voice via an encrypted channel that includes session archival &
annotation features. Live video streaming is also able to be transmitted to multiple receiving
devices over WiFi /3G / 4G network depending on the device. I just can’t wait to have
a live video conference streaming from my mobile device while I’m driving, staring at my
dash-mounted Garmin and trying navigate rush hour traffic—the future is NOW!
Tags: 3g, 4g, android, blackberry, cellphones, damaka, live video streaming,
smartphones, ucc, video streaming, wi-fi, wifi,
Damaka Introduces Live
Video Streaming on Blackberry and Android Devices originally appeared on Gear Live on Fri, March 12, 2010 - 12:41:36


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