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Scoopeo En attente -
19 hours and 58 minutes ago
Un très bon site internet pour tout savoir sur la simulation de prêt immobilier
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JeuxVideoPC.com - Top jeux all -
20 hours and 26 minutes ago
Sortie : 4 décembre 2008 Shaun White Snowboarding est comme, son nom land#039;indique une
simulation de Snowboard tournant avec le moteur de Assassinand#039;s Creed. Bien loin des
sensations arcades de SSX, Shaun White Snowboarding gérera plus finement le centre de
gravité du surfeur et ne proposera pas des figures incroyables. La petite
particularité, cand#039;est que le joueur sera libre de se promener dans des environnements
ouverts (quatre montagnes sont prévues : Alpes, Japon, Alaska et Utah) avec chacun leur
particularité. au programme : Descente classique, course, pipe etc.
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Scoopeo En attente -
21 hours and 1 minutes ago
Le club finance de TMSP a envoyé un mail avec le lien vers une simulation boursière:
goldenboys.fr . La simulation est particulièrement réussi et je dois le dire, assez
amusante. Un concours est actuellement organisé qui propose de gagner des lots pour les
personnes les mieux classés. Dans ces périodes où la bourse fait du yoyo
quotidien, pouvoir jouer avec de l’argent virtuel permet de se divertir sans risque.
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DCEmu Forums:: The Homebrew & Gaming Network :: PSP Dreamcast Nintendo DS Wii GP2X Xbox 360 GBA Gamecube PS2 Forums - Dreamcast News Forum -
1 days ago
Rising out of the rich soil sprouts Gardening Mama, a new Nintendo DS(TM) gardening simulation that
was announced today by Majesco Entertainment Company (Nasdaq: COOL), an innovative provider of
video games for the mass market. Developed by Cooking Mama Limited, the team that created the
award-winning Cooking Mama franchise that has sold 2.5 million units domestically, Gardening Mama
brings back the beloved matron to cultivate a cornucopia of fruits, flowers and vegetables in her
backyard.
"Mama has become a certifiable iconsince her original introduction in Cooking Mama DS," said Jesse
Sutton, Chief Executive Officer, Majesco. "Her first brand offshoot captures those features that
made the Cooking Mama series a best seller -- an innovative concept, full Touch Screen control,
approachable gameplay for everyone and, of course, a charismatic mentor who pushes you in her own
endearing way to give a gold medal performance every time."
Gardening Mama transforms the DS stylus into a universal gardening tool that players will use to
plant, nurture and harvest flowers, fruits and vegetables. Gamers can manage their garden through
the seeding, blooming and maturation phases, and then produce items from the plants they've grown
(i.e. grow strawberries to make jam or raise pumpkins and then carve a jack-'o-lantern). A robust
multiplayer mode lets up to four friends compete to grow the biggest harvest and Treasure Box mode
lets players share items they've grown with online friends. Gamers can also decorate various
gardens while creating goods like pergolas and hanging baskets. In addition, players can change
Mama's outfit to their liking while customizing the screen design to their preference.
Just as millions of players enjoyed slicing and dicing with Mama in the kitchen, they can now move
to the great outdoors -- planting, pruning, picking, and creating -- in Gardening Mama!
Gardening Mama for DS is expected to release in Spring 2009. For additional information about
Majesco's exciting line of products, please visit www.majescoentertainment.com.

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NoFrag -
1 days ago
VE3D a récupéré une poignée d'images de The Hunter. Cette simulation de
chasse possède quatre atouts : Elle sera gratuite, sauf si vous utilisez son système
de micro paiements pour acheter des bottes ou de l'urine de cerf.Ses graphismes sont loin
d'être dégueu, surtout quand on voit ce qui se fait chez la concurrence.Elle
intégrera un réseau communautaire vous permettant, sur votre téléphone,
de montrer à vos collègues les bottes virtuelles que vous avez achetées en
appelant un numéro allopass surtaxé.Vous pourrez faire exploser le crâne d'une
tonne de bestioles avec des fusils de gros calibre ce qui est encore plus immoral que la vraie
chasse, car dans un jeu vidéo vous ne mangez pas les animaux que vous liquidez. br /br /a
href="http://www.nofrag.com/2008/dec/02/30157/"Lire la suite sur Nofrag.../abr /br /script
src="http://feeds.feedburner.com/~s/nofrag_com?i=http://www.nofrag.com/2008/dec/02/30157/"
type="text/javascript" charset="utf-8"/script pa
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Joho the Blog -
1 days and 1 hours ago
Chris Dede is giving a Berkman lunchtime talk on using the
new immersive environments. [Note: I'm live-blogging, which means IO'm not checking for
errors, and that I'm missing stuff, getting things wrong, paraphrasing, etc.]
Why immersion? “Immersion is the subjective impression that one is participating in a
comprehensive, realistic experience.” Immersion can help learning by providing multiple
perspectives, situated learning, and shifts in identity. Chris is interested in how we can make
meaning out of complexity, using immersive interfaces in middle schools.
He sketches three types of immersive interfaces:
1. Augmented reality. You’re in the real world — you’re not an avatar —
with a device that lets you overlay the real with the virtual. Entertainment and education can be
anywhere. He shows a bit of his middle school math curriculum called “Alien Contact,”
which uses mobile phones. Aliens have landed outside the school. The students explore the area
(the real physical area), interviewing virtual characters and using mathematical and literacy
skills. Students see different pieces of evidence based on their roles (FBI agent, linguist,
computer expert, chemist), and have to collaborate to see the entire picture.
2. Alice-in-Wonderland, like SecondLife. Chris’ project has its own MUVE (multi-user
virtual environment). This is partial immersion because you’re sitting in front of a
monitor. He shows a clip about RiverCity. It’s a 3D simulation of a
1880 town battling infectious diseases. The students have to figure out what’s going on,
learning the scientific method.
Situated learning — e.g., a medical internship — i s another example. You learn by
doing and by watching people who know what they’re doing. Chris is using a virtuated
environment to created a distributed-learning community.
3. Full immersion. Head-mounted displays. E.g., NewtonWorld, where you can see how balls
interact, varying mass, velocity, etc. Similarly for MaxwellWorld.
He opens up the discussion.
Q: Would this work with university students? More sophisticated students?
A: A virtual ecosystem can be easy enough for a middle school student, but you can also imagine
one complex enough for a university or graduate student.
Q: Complex environments are hard to create.
A: The good news is that the tools are being created by the entertainment industry. We then
re-fit them our purposes. E.g., the authoring shell for the game Oblivion is very powerful.
Within 5 years we’ll probably be able to build mixtures of emergent behaviors and scripted
behaviors that are really compelling.
Q: Why did you make RiverCity historically situated. Doesn’t that make less obviously
relevant to the kids.
A: We needed our kids to be experts. Even the least sophisticated kid today knows more about
medicine than the most sophisticated person in the 1800s. [I love this idea.] Also, I
wanted to show you could teach multiple things at the same time: science, history,
English…
Q: [jz] Harvard Libraries have an outpost in SecondLife but not in Wikipedia. There seems to be
something about participating in virtual places. Do you think of Wikipedia as an immersive
environment? What would it mean to make it so? And would it improve it?
A: Wikipedia doesn’t work for sensory immersion, actional immersion (being able to fly,
e.g.), but it might for symbolic immersion (what you get late at night if you’re reading a
horror novel), depending on what you’re reading about or co-creating. A better example
might be a Harry Potter fan fiction site. You can imagine putting the Wikipedia for HP inside a
virtual HP world — your HP avatar could write an entry in the inner Wikipedia. And would it
be better? Lectures are generally better in the real world. But it’d take a lot of
discussion to answer your question fully….
Q: Some manuscripts can only be experience in a group via a virtual environment.
A: Yes. You could set up a virtual museum exhibit that brings together works, and that might let
you explore the artist’s world. Or, for Van Gogh, what the world looked like a
schizophrenic.
Q: How can you keep up with the commercial environments so that the educational ones don’t
look old fashioned?
A: It depends on what factors matter. In terms of fidelity, many studies show that you need high
fidelity in the parts where the experience requires it — e.g., teaching how to read X-rays
— but you can have low fidelity for the parts not directly related to what you’re
teaching. If it’s engaging, users don’t care about the low fidelity. None of the
15,000 students who have used RiverCity have complained that it’s too cartoon like, even
though it’s not even remotely as photo realistic as the games they play.
Q: Metrics?
A: All of these projects measure gains carefully. They’re research projects. Typically the
research shows that if it’s well designed, you get gains in learning…which is what
research shows for just about educational technique.
Q: [me] First, I love the idea that in RiverCity, students are treated as experts. How much of
this would you do in a day? How much of this is the film strip break in the day?
A: It varies developmentally. For young children, I’d do very little. You learn over and
under by crawling, not by having your avatar do it. As they get older, maybe 15-20% of the day?
It depends on the topic, the age of the students, etc…For my courses, I’d use the
virtual environment at the beginning to let them see the scope of the landscape. In the middle,
they’d do a formative experience inside the virtual environment: Here’s what I
understand so far. At the end, you’d do a summative experience.
Q: [ethanz] Have people done side by side studies of these environments and other creative
interventions, including teachers putting in an enormous of creativity into changing a lesson
plan. Your examples tell us about engaged teachers more than about virtual environments,
perhaps.
A: It’s a question very relevant to policy. One of the considerations: RiverCity’s
cost for 30 kids is about the same as for 3,000 kids. But even the most skilled teacher could
give students the sense of going back in time. Where the world is not doing much more than
lecturing, you’re right to be skeptical. How are we testing this claim? We have control
conditions for RiverCity and Alien Contact. The control conditions are paper-based games. We
found a strong difference in engagement. In RC, we found a big difference in learning; in AC
we’re breaking even in learing, but it’s a first gen project.
Q: I teach law. You are expected to immerse students into being just, fair and convincing.
That’s entirely inter-human. To what extent could this virtual, artificial interface enable
the inter-human relation, or perhaps hinder it.
A: Immersive interfaces aren’t equally powerful for all subjects. I don’t know the
answer to your question, but one of the thigns we can do in RC is have two people can be in the
same room and have different experiences. E.g., you could build a pre-Civil War environment. Two
avatars walk down the street together. They see the same things, but one is a slave and one is a
slave-holder. That leads to an interesting conversation.
Q: [charlie nesson] Can you establish a transfer of skills from games to real world skills?
A: I’m skeptical about claims of far transfer. The evidence there is weak. I’m quite
more convinced about near transfer. So, saying that you’re good at World of Warcraft and
thus you’d be good as a lawyer isn’t going to get you too far. It might mean that you
can make fast decisions, but WoW aggression probably doesn’t correlate with aggression in
the courtroom. The first is a near transfer, and the second is a far transfer.
Q: Has there been a lot of research on this?
A: Not that I’ve found. Closest you get to this is the military that has evidence that
military skills transfer to civilian life, and many of those skills are gained by simulation.
[Tags: education teaching simulations secondlife chris_dede games learning avatars ]

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JeuxVideoPC.com - Top jeux all -
1 days and 4 hours ago
Sortie : 2008 PT Boats : Knights of the Sea est donc une simulation de navires de guerre de la
Seconde Guerre Mondiale permettant de revivre les trépidants destins de ces monstres
dand#039;acier qui font maintenant le bonheur des plongeurs.
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Download Squad -
1 days and 4 hours ago
pFiled under: a href="http://www.downloadsquad.com/category/fun/" rel="tag"Fun/a, a
href="http://www.downloadsquad.com/category/games/" rel="tag"Games/a, a
href="http://www.downloadsquad.com/category/time-waster/" rel="tag"Time-Wasters/a/pa
href="http://drawminos.com"img vspace="4" hspace="4" border="0" align="right"
src="http://www.blogcdn.com/www.downloadsquad.com/media/2008/11/drawminos1.jpg" alt="" //aIf you're
like me, you rarely played dominos properly as a kid. Instead, you just built elaborate chains and
knocked them down, Domino Rally style. a href="http://drawminos.com"Drawminos/a is a site that lets
you virtually relive those fun times, building and saving different domino setups, so you can watch
them fall whenever you want. The best part? You don't have to set the dominos back up when you're
done. br /br /If I have a complaint about Drawminos, it's that it's tedious to pick up a new domino
every time you want to place one. It would be fun to have a domino tool you could just hold down
and drag. I guess that part of the simulation is a bit too realistic for me. On the other hand, you
won't run out dominos like you would in real life.p style="padding:5px;background:#ddd;border:1px
solid #ccc;clear:both;"a
href="http://www.downloadsquad.com/2008/12/02/drawminos-domino-knockdown-simulator-time-waster/"Drawminos:
domino knockdown simulator! - Time Waster/a originally appeared on a
href="http://www.downloadsquad.com"Download Squad/a on Tue, 02 Dec 2008 10:00:00 EST. Please see
our a href="http://www.weblogsinc.com/feed-terms/"terms for use of feeds/a./ph6 style="clear: both;
padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"/h6a
href=http://drawminos.com/Read/anbsp;|nbsp;a
href="http://www.downloadsquad.com/2008/12/02/drawminos-domino-knockdown-simulator-time-waster/"
rel="bookmark" title="Permanent link to this entry"Permalink/anbsp;|nbsp;a
href="http://www.downloadsquad.com/forward/1385902/" title="Send this entry to a friend via
email"Email this/anbsp;|nbsp;a
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Raph's Website -
1 days and 5 hours ago
Here’s some rough notes on Chris Klaus’ keynote this morning. Seems to me like
he’s almost pitching Metaplace.
It’s nice to see industry leaders all pushing in the same direction.
Chris Klaus, Kaneva
Virtual worlds have been one of the more exciting segments for everyone here. I tried to write a
videogame when I was a kid, ended up in security instead. Now I want to help change the world by
enabling kids with the tools that we are seeing, and with games and vws we can do that.
Wanted to talk at a high level about main themes we are seeing in the industry. We are seeing
patterns, divergence emerging. Some are entertainment, some are more serious and business
oriented. Also will talk a bit about Kaneva.
Opportunity: 80% of Internet will engage in a VW by 2011 — Gartner. Consumer need:
entertainment, connect me, enable me to express creativity and individuality, in an immersive 3d
environment that is easy. Business need: engage with customers where they spend time, in our own
space, without needing to develop tech from scratch.
8bn market for VW goods by 2018
addressable market 50-60m
Convergence with social networks.
#1. watch 3d TV with friends and other stuff around rich media within a virtual world.
#2. Target community. Very different from world to world. Long term we will see VWs move to niche
communities.
#3. Brand safe environments. A success criterion is whether there are self-policing mechanisms.
#4. Does your brand fit the world? It doesn’t make sense to have a MCD’s logo
tattooed to a dragon. To fit in brands, the easiest world to build is a modern day one.
#5. Real time engagement — webcasts into the world, like interviews with TV cast members,
stuff where you can see an engagement. Not just in world — Twitter, videocams, etc.
#6. Rewards and incentives, something lacking in most of the worlds to date. The games do it
well, but it is a missed opportunity in virtual worlds — builders are rewarded but what
about everyone else? Look to games for models: level progression, badges, leaderboards and
ranking, etc more.
#7. Fun & casual games. Dancing, treasure hunts, trivia, card games, etc — icebreakers.
and allow the community to make them! And tie them into the reward system.
#8. Hollywood at home. Augment reality, mirror events in real time. there was the Screen Actors
Guild awards show, and we did a simulation of the red carpet, etc. Represent patterns people are
familiar with, people want to be in them. Mirror worlds, traveling to LA, NYC, Shanghai…
#9. encourage creativity. The tools right now are too complex for this. But new paradigms are
coming — and around all kinds of digital content, not just 3d assets. Music festivals, etc.
#10. Package the experience. Starbucks provides a reliable experience everywhere in the world.
VWs don’t do this yet.
About Kaneva: Latin for “canvas.” Want to be a hub to lots of creative experiences.
STAR System: Synthetic Theme-based Augmented Reality. Allowing partners to have their own STARs.


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Microsoft PressPass, Information for Journalists - Press Releases -
1 days and 5 hours ago
Government, industry and academic professionals attending Interservice/Industry Training,
Simulation and Education Conference (I/ITSEC) 2008 get an early look at future capabilities and new
visual simulation solutions built on Microsoft ESP.
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MaxConsole.net News -
1 days and 6 hours ago
Rising out of the rich soil sprouts Gardening Mama, a new Nintendo DS(TM) gardening simulation that
was announced today by Majesco Entertainment Company, an innovative provider of video games for the
mass market. Developed by Cooking Mama Limited, the team that created the award-winning Cooking
Mama franchise that has sold 2.5 million units domestically, Gardening Mama brings back the beloved
matron to cultivate a cornucopia of fruits, flowers and vegetables in her backyard. Gardening Mama
for DS is expected to release in Spring 2009.
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iGeneration.fr -
1 days and 6 hours ago
Il n#039;y en a pas que pour les iPhone et les iPod touch en nouveaut#233;s ludiques. La simulation
Asphalt 4 Elite Racing (4,99 #8364;) s#039;offre aux iPod plus classiques (nano 3G et 4G, classic
et ...img width='1' height='1' src='http://feed.igeneration.fr/c/302/f/4266/s/27b7bf4/mf.gif'
border='0'/div class='mf-viral'table border='0'trtd valign='middle'a
href="http://res.feedsportal.com/viral/sendemail2_fr.html?title=Asphalt 4 Elite Racing
déboule sur les petits iPodlink=http://www.igeneration.fr/fr/actu/7177/" target="_blank"img
src="http://rss.feedsportal.com/images/partagez.gif" border="0" //a/tdtd valign='middle'a
href="http://res.feedsportal.com/viral/bookmark_fr.cfm?title=Asphalt 4 Elite Racing déboule
sur les petits iPodlink=http://www.igeneration.fr/fr/actu/7177/" target="_blank"img
src="http://rss.feedsportal.com/images/bookmark.gif" border="0" //a/td/tr/table/divbr/br/a
href="http://da.feedsportal.com/r/24193231228/u/89/f/4266/c/302/s/41647092/a2.htm"img
src="http://da.feedsportal.com/r/24193231228/u/89/f/4266/c/302/s/41647092/a2.img" border="0"//a

|
CLER -
1 days and 7 hours ago
div class='rss_texte'p class=spipbr /strong class=spipIntitulé/strong : Chargé de
projet br /strong class=spipNom/strong : Cottret br /strong class=spipPrénom/strong :
Nicolas br /strong class=spipAdresse/strong : 127 avenue de Clichy br /strong class=spipCode
postal/strong : 75017 br /strong class=spipVille/strong : Paris br /strong
class=spipTéléphone/strong : 06.61.90.88.52 br /strong class=spipE-mail/strong : a
href=mailto:Nicolas.cottret@gmail.com class=spip_outNicolas.cottret@gmail.com /a/p p
class=spipstrong class=spipDescriptif (expériences, formations, langues...)/strong br
/FORMATION :/p p class=spipMaster 2 professionnel Economie et Politique de l'Energie et de
l'Environnement, br /Ecole Nationale du Pétrole et des Moteurs (ENSPM) et Institut National
des Sciences et Techniques Nucléaires (INSTN). br /img
src=http://www.cler.org/info/local/cache-vignettes/L8xH11/puce-68c92.gif width='8' height='11'
alt=- style='height:11px;width:8px;' class='' / Mémoire : Les centrales CSP couplées
à des unités de dessalement d'eau de mer : simulation et prospective sous la
direction de M. Soler R. br /img
src=http://www.cler.org/info/local/cache-vignettes/L8xH11/puce-68c92.gif width='8' height='11'
alt=- style='height:11px;width:8px;' class='' / Mini-mémoires : Les énergies
renouvelables dans la production de l'électricité : avantages et inconvénients
(M. Beeker E., Lantz F., Ouerfelli N., Rocher P.) ; La gouvernance de la lutte contre le changement
climatique (M.Ouerfelli N., M.Hallegatte S.) ; Market coupling, son fonctionnement et les
possibilités d'intégration des mécanismes d'ajustement (M.Finon D.) ;
Prospective énergétique : Interconnexions électriques et échanges
d'électricité en Méditerranée à l'horizon 2030 (M.Boyé
H.). br /img src=http://www.cler.org/info/local/cache-vignettes/L8xH11/puce-68c92.gif width='8'
height='11' alt=- style='height:11px;width:8px;' class='' / Gestion de projets
énergétiques : Electrification en site isolé de l'exploitation Hanart (Ribaute
- Aude). br /img src=http://www.cler.org/info/local/cache-vignettes/L8xH11/puce-68c92.gif width='8'
height='11' alt=- style='height:11px;width:8px;' class='' / Energie : Economie et
géopolitique ; analyse de bilans énergétiques, calcul économique
approfondi des entreprises ; analyse stratégique des entreprises ; gestion de l'innovation ;
Gestion de projets énergétiques : analyse technico-économique et
environnementale des énergies non émettrices de GES ; Energie / Climat : Economie du
changement global ; prospective énergétique durable et géopolitique des
rapports Nord/Sud ; Economie et politique de l'environnement./p p class=spip2006-2007 : Master 2
recherche Economie de l'Environnement, sous la direction de K.Schubert, Université Paris I
Panthéon-Sorbonne (MSE). br /img
src=http://www.cler.org/info/local/cache-vignettes/L8xH11/puce-68c92.gif width='8' height='11'
alt=- style='height:11px;width:8px;' class='' / Mémoire : Agriculture et changement
climatique : une application, les biocarburants sous la direction de Monsieur M. Fodha. br /img
src=http://www.cler.org/info/local/cache-vignettes/L8xH11/puce-68c92.gif width='8' height='11'
alt=- style='height:11px;width:8px;' class='' / Mini-mémoire : Les modèles
appliqués à l'environnement sous la direction de Monsieur L.Ragot. br /img
src=http://www.cler.org/info/local/cache-vignettes/L8xH11/puce-68c92.gif width='8' height='11'
alt=- style='height:11px;width:8px;' class='' / Croissance et environnement ; Economie des
ressources naturelles ; Evaluation des actifs naturels ; Evaluation des politiques
environnementales par les modèles appliqués ; Microéconomie de l'environnement
; Economie des déchets et de l'eau ; Progrès technique et environnement./p p
class=spip2005-2006 : Master 1 Economie Internationale, br /Université d'Alicante (ERASMUS)
/ Université Paris I Panthéon-Sorbonne./p/div

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CiteULike: Borelli's watchlist -
1 days and 7 hours ago
iStat Appl Genet Mol Biol, Vol. 3, No. 1. (2004)/ibr /br /The problem of identifying differentially
expressed genes in designed microarray experiments is considered. Lonnstedt and Speed (2002)
derived an expression for the posterior odds of differential expression in a replicated two-color
experiment using a simple hierarchical parametric model. The purpose of this paper is to develop
the hierarchical model of Lonnstedt and Speed (2002) into a practical approach for general
microarray experiments with arbitrary numbers of treatments and RNA samples. The model is reset in
the context of general linear models with arbitrary coefficients and contrasts of interest. The
approach applies equally well to both single channel and two color microarray experiments.
Consistent, closed form estimators are derived for the hyperparameters in the model. The estimators
proposed have robust behavior even for small numbers of arrays and allow for incomplete data
arising from spot filtering or spot quality weights. The posterior odds statistic is reformulated
in terms of a moderated t-statistic in which posterior residual standard deviations are used in
place of ordinary standard deviations. The empirical Bayes approach is equivalent to shrinkage of
the estimated sample variances towards a pooled estimate, resulting in far more stable inference
when the number of arrays is small. The use of moderated t-statistics has the advantage over the
posterior odds that the number of hyperparameters which need to estimated is reduced; in
particular, knowledge of the non-null prior for the fold changes are not required. The moderated
t-statistic is shown to follow a t-distribution with augmented degrees of freedom. The moderated t
inferential approach extends to accommodate tests of composite null hypotheses through the use of
moderated F-statistics. The performance of the methods is demonstrated in a simulation study.
Results are presented for two publicly available data sets.br /iGK Smyth/i

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MacUpdate - Mac OS X -
1 days and 8 hours ago
FutureDecks Pro 1.3 FutureDecks Pro - professional DJ mixing software. With FutureDecks
PRO you can mix like a pro DJ. Beat-matching, seamless beat-aware loops, external controllers and
MIDI support, VST effects, precise automatic BPM counter, sampler and many other things. You have a
classic DJ setup with 2 decks, pro mixer and playlist.
Some of the features:
- automatic/manual mixing
- one-click beat-matching
- seamless intelligent looping and "skipbeat"
- very accurate automatic/manual BPM counter
- KeyLock (MasterTempo) with on/off selector
- ASIO/CoreAudio low-latency support
- VST/AU plugin effects on each deck/mic/master
- classic eqs, filters, sample player
- vinyl simulation: scratch, pitch, reverse play, brake
- separate headphones output, song pre-listening
- external hardware controllers and MIDI support with Learn feature
- browsing system with unlimited lists, disk explorer and database
- record your mixes
- many more ...
WHAT'S NEWVersion 1.3:
stability further improved - new controllers supported: Hercules DJ Console RMX, Hercules DJ
Console Steel, M-Audio Xponent - MIDI improvements (for native controllers too) - video mixing is
more stable and more hardware compatible (with both DirectX and OpenGL) - small fixes
REQUIREMENTSMac OS X 10.3.9 or later.
DEVELOPERXYLIO INFO
SRL
DOWNLOADS1748
DOWNLOAD NOW
(13.2 MB)
More information

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JeuxVideoPC.com - Top jeux all -
1 days and 8 hours ago
Sortie : 2007 Un jeu de golf plus proche de la simulation que du jeu réel. PLusieurs grands
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JeuxVideoPC.com - Top jeux all -
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Sortie : 2008 NaturalMotion, développeurs du titre, donnent à la Xbox 360 un
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bénéficie du moteur physique andquot;Euphoriaandquot;, utilisé par GTA IV et
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JeuxVideoPC.com - Top jeux all -
1 days and 8 hours ago
Sortie : 31 octobre 2007 La saga sur glace de 2k revient pour une nouvelle année avec un
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JeuxVideo.com -
1 days and 11 hours ago
La simulation indépendante X Motor Racing se refait un peu de publicité avec cet
extrait qui présente les outils de télémétrie du jeu.(...)img width='1'
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class='mf-viral'table border='0'trtd valign='middle'a
href="http://res.feedsportal.com/viral/sendemail2_fr.html?title=Vidéo : X Motor Racing -
PClink=http://www.jeuxvideo.com/extraits-videos-jeux/0000/00001308/x-motor-racing-telemetrie.htm"
target="_blank"img src="http://rss.feedsportal.com/images/partagez.gif" border="0" //a/tdtd
valign='middle'a href="http://res.feedsportal.com/viral/bookmark_fr.cfm?title=Vidéo : X
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target="_blank"img src="http://rss.feedsportal.com/images/bookmark.gif" border="0"
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JeuxVideo.com - PC -
1 days and 11 hours ago
La simulation indépendante X Motor Racing se refait un peu de publicité avec cet
extrait qui présente les outils de télémétrie du jeu.(...)img width='1'
height='1' src='http://rss.feedsportal.com/c/808/f/413797/s/27b1f1a/mf.gif' border='0'/div
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Pc-boost.com -
1 days and 11 hours ago
br / centerimg src=http://www.pc-boost.com/news/images/1228205954.jpg / //centerbr /br / bThe
Hunter/b et une simulation de chasse qui sera jouable en ligne.br /br / Vous pourrez donc
virtuellement vous adonner à votre sport favori, la chasse, participer à des
tournois, chasser en groupe d'amis, prendre des photos et vidéos de vos exploits de
chasseur, etc....br /br / la date de sortie du jeu n'est pas encore annoncée, certainement
une sortie du jeu sur l'année 2009.br /br / bConsulter le site web du jeu a target=_blank
href=http://www.thehunter.com/ICI/a/b
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