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Pressekrachimmo -
18 hours and 54 minutes ago
hr width=100% size=2 /psource: a
href=http://www.usatoday.com/money/economy/2008-12-02-deflation-bargains-recession_N.htm?loc=interstitialskipUSA
TODAY/a/p p style=text-align: justify;Consumer prices in October fell at the fastest pace in more
than 60 years, sucked down by the rapidly deteriorating economy. The prices of oil, food, cars,
clothing and electronics have all plunged. Home prices continue to swoon and so do stock prices. /p
p class=inside-copy style=text-align: justify;As the early reports from the holiday shopping season
suggest, the nationwide fire sale might seem like a boon for consumers. But its increasing the risk
that the economy could become mired in a dangerous deflationary spiral — a
widespread, sustained reduction in prices. Thats something that hasnt happened here since the Great
Depression. /pbr /p class=inside-copy style=text-align: center;Already, prices are cracking
nationwide:/p p style=text-align: center;nbsp;/p p class=inside-copy style=text-align:
center;·Oil is down about 70% from its 2008 high to $46.96 a barrel./p p style=text-align:
center;nbsp;/p p class=inside-copy style=text-align: center;·Wheat is down about 60% from
its 2008 high./p p style=text-align: center;nbsp;/p p class=inside-copy style=text-align:
center;·Home prices are down 21% from 2006 highs./phr width=100% size=2 /pIl va avoir du
boulot tropicalbear (a href=http://tropicalbear.over-blog.com/Loic Abadie/a)...Bye Bye la
stagflation..../p

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DCEmu Forums:: The Homebrew & Gaming Network :: PSP Dreamcast Nintendo DS Wii GP2X Xbox 360 GBA Gamecube PS2 Forums - Dreamcast News Forum -
1 days and 20 hours ago
Last week, I dropped by the PlayStation.Blog to find out what you wanted to know about Ubisoft’s new release, Prince of Persia. And to my excitement,
there were well over a hundred questions about the first Prince of Persia game on the PS3. I took
the time to answer some of the most interesting questions regarding everything from combat to the
game’s new art style. Thanks for your support, and don’t forget that Prince of Persia
is available today!
Charliesdad asked: Wondering how you addressed the
balance issues from earlier entries in the series. For example, Sands of Time was amazing, but
going back to it recently the combat wore thin after a while (especially in the first big group
fight) to be followed by long stretches of almost no combat. Does the new game fall on one side or
the other or is there a middle ground that you all shot for and hit? And Demo tomorrow?
Maybe?
- First, one of our main goals in combat was to make every fight grandiose and meaningful, to
make every encounter feel more epic. Thus, we decided to make the new combat system a duel mode
in which every enemy has special attributes, a unique personality, cool moves, and his strengths
and weaknesses. Having one enemy to fight at one time gave us much more possibility to push this
encounter to the limit. Every enemy is as strong as the Prince and will seize his chance to use
the environment, his corrupted abilities to counter every mistake the player makes. Every enemy
has a background and their own personal objectives that will help push the story forward. Also,
there are multiple combat moves and these will take some time to figure them all out and access
the most spectacular combos. Using your glove, Elika, your sword and acrobatics, players will be
able to combine those to create some breathtaking moves. This new combat system is not meant to
be button mashed, but instead requires timing, strategy and the right combo depending on the
situation. Also, many quick real-time mini-games where the player has a little fraction of time
to react will keep the tension high. The battle system uses some dramatic camera shots that make
every fight feel even more epic. Battles will take place usually before saving a fertile ground
and pushing away the Corruption. There are different challenges before healing a fertile ground,
one might be an acrobatic challenge, a puzzle, a fight and a lot of them are mixes of them
all.
Sorry, there are no demo plans at this time.
KingBroly asked: What’s the framerate like on the PS3 version? I’ve heard
this game employs the same engine as Assassin’s Creed, and the framerate on the PS3 version
of that…not so good.
- Fluidity of control and animation quality are hallmarks of Prince Of Persia games. We would
never ship a POP title unless we were confident the player could fully appreciate the movement of
the Prince in acrobatics and combat and – simply put
– framerate hiccups get in the way of that. They break the </p> We
have some of the most talented PS3 engineers at Ubisoft working for us on POP (and Ubisoft has
now made quite a few PS3 titles) and I can assure you the performance on the PS3 is the same as
the 360 – a solid 30fps throughout the game.
narde15 asked: are their any trophies?
- POP does indeed ship with trophies from day one.
FeaturePreacher asked: Will the prince be able to
use different weapons besides the sword that is seen in gameplay videos?
AND
Will the prince be able to level up his combat abilities? I hope the prince has a long list of
combat combinations. Does he?
- We want the player to feel like the Prince is an adventurer with a lot of experience already
– he is an acrobatic warrior who has already been through and seen a
lot. As such it made sense to us that he start out this adventure with all his abilities
unlocked. Elika, on the other hand, evolves in her abilities as the game progresses, unlocking
new magical abilities. What is important to us is that the player still feels a sense of
progression and development because the « duo » of the Prince and Elika are certainly
evolving as you play.
Finally, simply because the Prince has access to all of his abilities from the beginning of the
game, doesn’t mean the players will know how to use them all. If it is your first time
playing POP, don’t expect to be able to pull off the 14 hit combos and complete long
uninterrupted strings of acrobatics without pausing - you’ll evolve towards that in time
as you get more comfortable with the game systems.
SantanaClaus89 asked: Ever since The Sands of Time this series has been in a downward
spiral. What if anything has been done to take the series ”back to its
roots” so to speak?
- In POP Sands of Time trilogy, the innovation was the Sands of Time. We felt the need to find
a new innovation for this new chapter:
- Open-ended structure
- New combat system
- New artistic direction
- Role of the secondary character, Elika
But you can also rest assured we’ve also kept the core fundamentals of what made the
Sands of Time trilogy great.
- The balanced mix of acrobatics and combat
- Excellent visuals
- Highly detailed character and story
- Highly responsive controls
- 1001 night’s universe / fantasy elements
As you read this some reviews will have already hit online (IGN scored PoP 9.3, for
example). One of the best compliments that any reviewer has given us so far is that we’ve
recaptured the magic and mystery that made the original Sands Of Time so great.
narde15 asked: are you working on a prince of persia, playstation home space? will you
consider one in the future?
- We are not currently working on a Prince of Persia home space but we might consider it for
future games.
DeforMAKulizer asked: What made you guys ditch the
realistic style followed in AC and trying out for the new water color style? And which game was
hard to code for… AC with its realistic graphics? Or maintaining the water
color feel in PoP?
Thanks! Can’t wait to go back to the PoP series =D
- We wanted to embrace the fantasy nature that defines every Prince of Persia game. The
‘Photorealistic’ artistic direction that is seen in so many games
right now did not fit in well with the magical world we were exploring with this game. We wanted
to try something new and the ”Illustrative” art style really
represents our vision in this game – to make it feel like a storybook.
chaosatom333 asked: I am disappointed that U guys didn’t include any
time-shifting powers.
They were awesome. Why did u guys do that?
- That mechanic started to feel old to us – it had been copied in many
other games and had lost some of its uniqueness. Elika is our new sands of time and I think she
more than makes up for their absence.
chaosatom333 asked: How long in production have u guys been?
- Three years, start to finish.
chaosatom333 asked: How long is the game relatively
speaking? like 12-16 or less. Something like that. How much platforming is there? The more the
better imo.
Fights are nice too.
- An average player will probably take around 12-15 hours to finish the game if they do the
bare minimum needed to complete it. If you take the time to learn all of the backstory of the
characters (through our ODD system) and collect all of the lightseeds (to get all of the
trophies) I think you can certainly expect more in the range of 18-20 hours.
In terms of the breakdown between acrobatics and combat, it is hard to say for sure due to the
open structure of our world. Certainly, though, there is the potential for you to spend a lot
more of your time doing acrobatics then combat.
narde15 asked: how big is the world of prince of persia? will their be side
quests?
- It’s quite big. It will take you some time to travel from one end to another. Also, It
depends of the path you take to make your way around. Additionally our world features a lot of
vertical gameplay, taking you up to some dizzying heights to survey the world down below you as
you progress through your quest. The size and height of our world certainly gives it a massive
sense of scope.
Munkeh111 asked: What percentage of the game is combat? I am hoping for a high
percentage of platforming!
- It’s hard to say for the exact percentage but you will spend more time platforming than
fighting that’s for sure. Collecting all the light seeds will definitely make you spend
hours exploring the world, platforming and using your head to figure out how to get to that light
seed! There are many combats as well.
lifeRPGs asked: What are Ubisoft’s plans for
the after-PoP?
- I’d be drawn and quartered if I gave away those secrets. Just a few days ago I saw an
advanced prototype of an incredibly top-secret game and was floored with how cool it looked and
felt. While I watched it being demoed I was furiously taking notes for ideas to draw inspiration
from on my next game.
CrimsonFox13 asked: Beautiful art style. I’ve never played a Prince Of Persia
game before, although I’ve always been interested. The beauty of this game captivated me. The
game reminds me of Team ICO games. There’s a beautiful landscape with platforming involved,
like the Team ICO games, and you’re traveling with a woman, just like in ICO. Did you draw
any inspiration from either or both of the Team ICO games?
- Team ICO is definitely an inspiration for us and both Shadow Of The Colossus as well as ICO
were games we played extensively during the development of POP. Team ICO consistently proves that
videogames can be so much more then ”just” a form of entertainment
– they can enlighten, teach, and make us feel. I welcome any and all
comparisons to the incredible development talent of that studio.
It was very important to us, though, that our game be incredible accessible and action packed,
too. We were not creating a game just for those players who like
”art” in their games. We have spectacular acrobatics, incredible
combat and a rich story. In many ways we consider games like Burnout influential as well in
their immediate accessibility – you pick up the controller, press a
few buttons, and right away spectacularly rewarding things occur. This was very important to us
in the development of POP.
farmer_steve asked: For somebody who has never played a Prince of Persia game, how
would you explain the experience? And what do you think is the main draw to it?
- The first Prince of Persia game was created in the late 80s by Jordan Mechner and has become
one of gaming’s most well-known franchises. Prince of Persia is a game with a balanced mix
of acrobatics, combat and puzzle solving set in a fantastic Persian world where you control The
Prince, the most agile warrior of all time as he Runs, Jumps, Flips and Fights his way towards
saving the world. All the games are inspired by the 1001 night’s universe and feature an
epic storyline with strong character development.
luckettx asked: How many language tracks have been
recorded for the Blu Ray release of this game in Europe?
- English, French, Italian, German and Spanish. There are other localized versions (one Dutch,
another Polish, another Russian) but the main version will have those five languages on it.
Yuriki93 asked: Does this game have anything story-related to the previous
games?
- No, nothing that will affect the main narrative. We put in a few tongue and cheek references
(hint: pay attention to the ODD system) but just as a ‘nod and a
wink’ to the hardcore fans. We are telling a new story within the
”Book” of Prince of Persia.
SomethingClever asked: From where did you draw inspiration from (games or other) in
this iteration of PoP Some of the big reactions to date have been about the voice of the Prince.
What led your team to choose such an American sounding voice actor, and was there any concern over
people associating that voice to Nathan Drake?
- The choice of Nolan North (Nathan Drake) as the voice of the Prince is entirely intentional.
When we were designing the character of The Prince and trying to identify his personality, the
two characters we returned to most often were Han Solo and Indiana Jones. Both, of course, played
by Harrison Ford. Nolan North showed in his characterization of Nathan Drake an uncanny
resemblance to Indiana Jones both in terms of tone and delivery. We thought it particularly
appropriate given the heavy influence of these characters in the writing of The Prince that the
voice actor we use be one who manages to capture the essence of the influencing characters
deeply.
zombiefriend asked: oh also i just remembered is
PoP going to have subtitles? i rly hope so b/c i have hearing loss and i wasnt able to fully
appreciate ACs story like i wanted to
- Prince Of Persia, like all Ubisoft games now, is subtitled in all languages.
PlasmaGlory asked: I know that your philosophy with Elika was to make someone that
would never hold you back, so what’s to stop someone from just hiding in a corner and mashing
the ”Elika Button”?
- It wouldn’t help much to just tap the Elika button in a corner. The game requires you
to use all of the Prince’s abilities combined with Elika in order to be effective. Whenever
you need Elika’s Help, she is there to do so, but only if you are doing something as well
(ie: fighting, in the middle of a jump, etc).
Standing in a corner and mashing the Elika button will just summons a compass power over and
over again – not much help in defeating the guardians of Ahriman.
jazzyrider asked: what additional items are packaged with the limited edition versus
the normal package?
- Collectible Limited Edition packaging
- An exclusive look at the making of Prince of Persia
- A Prima digital mini-strategy guide full of developer’s secrets
- A digital art book
- The original soundtrack scored by master composer Inon Zur
sainraja asked: I am looking forward to this but
how similar is this to Sands of Time?
Sands of Time was magical! I loved every minute of it. I thought the story was put together very
well. It was the Uncharted of last generation! I can’t to try this out but I am hoping it
will give me the same feeling that Sands of Time did.
- We consider POP to be the spiritual successor of Sands Of Time. We invested a lot of time and
energy into trying to ensure that the sense of magic, wonder and mystery that was so special and
unique in SOT was reproduced in this new POP adventure while still bringing some strong visual
and gameplay innovations to the series.
In terms of your passion for Uncharted, let me simply say I share your enthusiasm. Uncharted
for me was an incredible game because it was so much more than the sum of its parts. I have a
hard time putting my finger on the one feature of Uncharted that stood out as my favorite while
I was playing, but as soon as I finished I wanted to start over from the beginning and play
through again. It is easily one of my favorite PS3 games to date.
Dark_Vincent asked: Will there be different difficulty levels?
- The game has just one difficulty level, but the challenge certainly progresses as you play
and (hopefully) get more comfortable with the mechanics. New traps are released, more corruption
infects the world, and the enemies unlock new abilities and combos.
TripOpt55 asked: Hey, I can’t wait for this game. Here’s my questions:
Does the game autosave (or how does it save)? Can you create multiple save files?
- POP features a ‘save anywhere’ system. No matter what you are
doing, you can create a save (new save or overwrite – there is space for
10 save game slots). We don’t save the exact location, though (ie: if you are in the middle
of the air and save, when you load you won’t fall to your death) but rather the last stable
platform you were on. Don’t worry, though, these are never very far apart.
Zankantou asked: What motivated your team to take the franchise into a radically new
direction artistically?
How did you guys come to the conclusion that this new installment should be not, or loosely,
related to the previous trilogy in the last generation of consoles?
Is your team considering using this new artistic engine for future games as well?
- In terms of the art direction, we wanted to do something new, something unique. Most of our
favorite games – the ones that stand out in our minds years after
playing them – had unique visual styles that did not try to emulate
reality. Additionally, as I said above, we felt a more fantastic artistic direction would mesh
well with our fantasy universe and story. Finally, we wanted to take the incredible concept art
and illustrations that our teams created as reference material and do them justice by creating
the tools and technology needed to make our game look like the illustrations
– a highly detailed painting brought to life.
In terms of why we left behind the old trilogy, we felt the story of the Sands Of Time had been
told and it was time to move on. We had never planned to continue to tell the story of the
Sands of Time Prince forever, and the universe of Prince of Persia has so much potential for
other themes to explore. By creating a new Prince, on a new adventure, we’ve added a
wealth of material to the Prince of Persia universe to potentially explore in future games.
Finally, I believe very strongly in the artistic choices we took for POP and sincerely hope
that this Illustrative style is used again at Ubisoft moving forward. Of course I don’t
have any specific details, but I think it safe to say that the response has been positive
enough that we’ll likely be returning to this stylistic choice in the future.
More...

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ThinkGeek :: What's New -
2 days ago
pcenterdiv style="border:1px #aaaaaa solid;background-color:#dddddd;width:80%;text-align:center;"
The coolest concert shirt in our unfashionable end of the Western Spiral arm of the Galaxy.
/div/center/pbr/ img
src="http://www.thinkgeek.com/images/products/thumb/large/b3a2_disaster_area.jpg" width="120"
height="156" border="0" align="right" "The Hitchhiker's Guide to the Galaxy notes that Disaster
Area, a plutonium rock band from the Gagrakacka Mind Zones, are generally held to be not only the
loudest rock band in the Galaxy, but in fact the loudest noise of any kind at all." - Douglas Adams
pPrice: b$15.99 - $17.99/b/p
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