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Toronto Classifieds at eClassifieds4U: Free Classified Ads in Toronto -
20 hours and 28 minutes ago
Brand New Innovative 120 Volt Viking Hot Tubs !!!!
Lifetime Shell Warranty
They are 120 Volt Plug and Play available in 2 sizes :
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horsepower pump it is only $ 2999.00 for a limited time only. Hardcover included Regular price
$3299.00 CDN
THE V-300 HAS A WATERFALL AND PROGRAMMABLE LED LITE!!
Ozonators are available for only $149 extra along with an upgraded insulation package for just
$149.00 extra Steps are available in matching color for $149.00
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THESE SPAS WILL ALSO FIT INSIDE YOUR HOME IN A SUNSPACE AREA OR OTHER SUITABLE AREA WITH NO MAJOR
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GLENN
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JEUXFRANCE.COM : News -
22 hours and 41 minutes ago
Square Enix diffuse quelques images de Kingdom Hearts 358/2 Days sur Nintendo DS dans le magazine
japonais Nintendo Dream.
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MTGnews.com Forums - News -
23 hours and 9 minutes ago
hey yall,
was reading this on the gleemax forums...
Quote: The Sad Tale of the Creative Magic Player
How modern Magic punishes creativity - and my solutions for this problem.
I'm a Johnny-Spike. I'm rated 1950+ in Limited. I've been to two Pro Tours, and Worlds (Paris). I
came 32nd at Pro Tour Kuala Lumpur, out of 340 players.
When a new set comes out, I love thinking about all the possible combinations of cards. I
immediately devour the cardlist, and start brainstorming about what combos, cards, and deck ideas
have potential. A single card may give me an idea for a cool new deck. Having said this, I'm a
serious player, with a good understanding of deckbuilding. I want to win, but in an inventive way.
(I'm not the casual Johnny, with his Door to Nothingness deck.)
For every significant constructed tournament I've been to for the last 5 years or so, I've spent
weeks building and honing a deck of my own creation. I've endlessly switched cards in and out,
looked for new synergies, and tried to refine the deck. I've played around with the land base, and
perfected it to the last land.
I'm a very good player, and a creative deckbuilder. So how have I fared?
Dismally.
My wins have all been in Limited events, save for the one Nationals where I came third, and
qualified for Worlds. I played a crazy blue-white control deck, with 29 lands, eight of which were
bounce lands. It splashed green for Vitu-Ghazi, the City Tree, and also battered away with Genju of
the Fields. It was a crazy, off-beat deck that did surprisingly well. I knew it was good, because I
had spent a month perfecting it. The other decks I've constructed have been far more normal. This
one was not typical of what I've built.
However, that one time doesn't make up the many other times where I've ended up towards the bottom
of the field.
Creativity has been my greatest weakness, rather than a strength. I should just netdeck every time,
but I can't bear to do it. I'm aware that I'm constantly handicapping myself by being creative, but
I do it anyway.
The problem is simple. In the age of the internet, you're just better off netdecking. No matter how
good you are, it's highly unlikely that you'll come up with a deck that's better than what the
other endless thousands of deckbuilders will have come up with.
If you do manage to, then that's an awesome achievement. When Manuel Bucher comes up with
Quick'n'Toast, that's a great feat. But behind that success story are thousands of other
Johnny-Spikes like me who toil away making innovative decks, go 4-4 or worse, and are nobodies.
They should've just downloaded Elves and printed out the decklist.
That's the problem. Now here's my solution.
Formats need to be made much more diverse. The current format just gets "solved" too quickly, with
the best 5 or so decks rapidly appearing. There are endless thousands of people looking for the
best decks, and these days, they can all communicate with each other. A creative individual looking
for something novel is highly unlikely to find anything new.
For this increased diversity to happen, the playable card pool needs to be vastly bigger. Before PT
Hollywood, I went through the spoilers of every available set, and picked out any cards I might
possibly put into a deck. I didn't want to go looking through a huge list of cards I would never
use. Even being very generous, I only picked out about 10-15% of the cards. The other 85% were just
not viable. Even within this 10-15%, there were many cards that were highly unlikely to go in a
deck. Any deck I (or basically anyone else) made was going to mostly comprised of cards from the
top few percent of the possible card pool, with extras from the rest of the top 10%.
To make the playable card pool bigger, the power fluctuation needs to be lessened as much as
possible. Every card should be viable to some extent, and no card should be so good that you'd
likely play it if you were playing that colour. Every effort should be made to power-normalise the
card pool. Cards that are above average power should be lessened in power, and those that are
underpowered should be improved. A reasonable developer could easily sit down with ten random cards
and give them similar power levels, by tweaking P/T, mana cost, and other numbers. There are, of
course, other considerations for some cards, and this exercise is imprecise, but it would yield a
much larger and more interesting card pool than previous sets. Rather than there being 50 or so
tier-one cards, there would be a wholly-playable environment of 1,000 cards. This would create an
exponentially higher number of possible deck combinations, and would be big enough for creative
deckbuilders to constantly find new decks in.
Many things about Magic have improved in the 14 years I've been playing. The game is better than
ever, and I continue to enjoy it. The problem of endemic netdecking and disincentive to creativity,
now needs to be dealt with. It is, in my opinion, the biggest flaw in an otherwise-excellent
game.
Pegaweb :> and decided to post my opinion here and garner yours while im at it.
oh, the thread can be found here.
i agree with the OP on most points as i have often been on the losing end with an
interesting/fun/creative deck. but its pretty obvious that when you enter a competition you either
win or you lose, there rarely is a "cookie" given out for trying.
one of the posters suggested something different that i considered as a good solution but saw it
afterwards as a band aid to the actual problem: "tribal" tournaments where decks had to have some
sort of creature theme to be played.
as you can guess, faeries would dominate and this would only lead back to square one of
boringness.
so discuss! what do you guys think?

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DLFP - Journaux -
23 hours and 45 minutes ago
Il y a quelques jours, je découvrai http://forestle.org
suite à un article d'Ars[1]. Forestle est un site allemand, indépendant et à
caractère de non profit[2], qui agit comme une façade au moteur de recherche Google.
Il utilise l'argent des publicités pour acheter des parcelles de la forêt amazonienne,
au travers du programme "Adopt an Acre" de l'organisation The Nature Conservancy[3]. L'idée
me parut assez séduisante pour l'adopter comme moteur par défaut.
Quelle ne fut pas ma surprise quand, tout à l'heure, j'eu comme réponse à ma
requête le texte suivant: Dear Forestle user,
We just received an email from Google in which they announced the end of the partnership with
Forestle. They said that we offered "incentives to click artificially on sponsored links" and that
this was not compliant with their policies..
Well, we don't agree with that!
We displayed a note at the top of the Forestle result page that says "only click on Google
sponsored links if you are really interested in them". Also we saved 0.1 m² per search
and not per click! So where did we offer incentives to click on ads?
In our opinion Google ended the partnership, because Forestle became too successful: Yesterday we
earned almost 200 USD and saved more than 4,000 square meters of rainforest!
[...]
@ All blog writers: Please report about this issue to help us revive Forestle
Alors, peut-on se réjouir de ce succès et espérer un prompt
rétablissement de ce service ?
[1]: http://arstechnica.com/news.ars/post/20080825-forestle-turns(...)
[2]: http://forestle.org/_lang/fr/about_forestle.php
[3]: http://www.nature.org/

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DCEmu Forums:: The Homebrew & Gaming Network :: PSP Dreamcast Nintendo DS Wii GP2X Xbox 360 GBA Gamecube PS2 Forums - GP2X News Forum -
1 days and 1 hours ago
Beardface has
released a new version of WiiPhysics, heres the release info:
WiiPhysics is a physics playground for the Wii, much like Crayon Physics or PocketPhysics. It uses
Box2D and libwiisprite.
2008.08.27 - v2.1.0
Changelog:
+Added fully scrollable world with ground
up, down, left, right to pan (Or just move the pointer to the edge of the screen)
+Added minimap for scrolling around world
+Added ability to fix camera to an object for easy following around world
Hit 1 on any object to attach camera (works best on circles and squares)
(To detach, just hit 1 anywhere on the screen)
+Added sky, with dynamic clouds
(You now know when you are in freeze b/c the clouds stop moving)
+Fixed jumping of rectangles on draw
+Lots of bug fixes
Download and Give Feedback Via Comments
Attached Files WiiPhysics-2[1].1.0.zip
(1.83 MB)
|
Mashable! -
1 days and 4 hours ago
So there are two items to do with YouTube that are making their way around the tech news world.
One to do with big billboards that would take up a good portion of the
site’s front page real estate - if only briefly upon visitors’ initial arrival; and
another to do with
captioning, for the hard of hearing and those who don’t happen to speak all the
languages of the world.
It goes without saying that the tale behind door number one is naturally bound for bigger
headlines than the other, but both may actually prove quite important and potentially very
beneficial to the video site. One will presumably make more money for the company, while the
other helps bridge quite a few divides. A win-win?
We’ll have to wait and see. SAI’s Michael Learmonth says YouTube is teasing names in the entertainment industry
to stand as test cases for the effort, whom it plans to charge the general going rate for the
square banner unit now in place: $200,000. If all goes well, a bump in rates can be expected to
occur sometime next season. As per convention, YouTube isn’t entertaining the hearsay,
valid or not.
Logically the new ad push would be what the bean counters would probably regard as “better
to do than not do.” Considering YouTube’s gradual migration to a more
officially-sanctioned, premium-content-rich archive, the project would more or less be a boon.
But as with anything this “big,” there are tradeoffs. Some would accuse YouTube of losing itself, and the user-generated stuff manufactured by Average Joe and Jane
would presumably decline. Or at least waver on a more stagnant plane, because of all the
corporate whatever that’s impinging on users’ experience.
At this junction, though, YouTube has no choice. The sacrifice must be made in order to better
that bottom line, and now is as good a time as any. If it were to have made the change years ago,
it wouldn’t have been managing the sort of traffic it is today. Which wouldn’t have
convinced premium content producers — be they from Hollywood or the virally-blessed indie
set — to come aboard at the rate some have in the last 12 months or so. Which
wouldn’t have given YouTube the potential monetary value and influence it is often claimed
to have.
As for that captioning system you might well have forgotten in light of the ad talk, it is
something which simply evolves the video service further along and gives it one more tool to add
to its publicly-available arsenal. For those looking to broaden their audience and add an extra
bit of attention and care to their material, this is one more thing. Put this feature together
with the ability to upload and present better-than-usual video resolution, and you’ve got
something that seems, well, like TV. Further still, that enhancement coupled with all the
moneymaker stuff mentioned above has YouTube looking ever more useful to the mainstream. Just
think about it. YouTube’s audience is international. That fact in and of itself makes the
site outstanding. And now it can boast this new feature to its users, breaching a good number of
linguistic barriers. Intriguing news altogether? Yes, very.
YouTube company profile provided by
TradeVibes
---
Related Articles at Mashable! - The Social Networking Blog:
DailyCaption: Make Funnies from Flickr
Photos
Project readOn Offers Captions for Any
Video
Facebook Screensaver for Mac
OSX
Mojiti Lets You Edit YouTube Videos, on
YouTube!
VideoJug Launches
YouTube for How-To Videos
Mobile
YouTube Now Includes Most YouTube Videos
YouTube Launching Chinese Version


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PlayFrance : News PS2, PSP et PS3 -
1 days and 6 hours ago
Paris, le 28 août 2008 – Square Enix Ltd., lÂ’éditeur des
produits de divertissement interactif de Square Enix® en Europe et dans les autres
territoires PAL et Koch Media, société de...
|
Open"Source::critere -
1 days and 6 hours ago
Square Enix annonce dans le magazine japonais Shonen Jump la date de sortie de Chrono Trigger sur
Nintendo DS fixée donc pour le 27 novembre prochain au Japon
|
Open"Source::critere -
1 days and 6 hours ago
Dans une interview accordée au magazine japonais Dengeki, Nomura et Toriyama de Square Enix
donnent quelques informations concernant leurs projets en cours.
|
Open"Source::critere -
1 days and 6 hours ago
Square Enix diffuse une nouvelle vidéo de son jeu Infinite Undiscovery sur Xbox 360 qui
sortira dans quelques jours dans le monde.
|
Open"Source::critere -
1 days and 6 hours ago
La date de sortie de Chrono Trigger pour le Japon est calée au 27 novembre. Ce qui laisse
à croire que les joueurs américains auront la primeur du retour de Crono et de ses
compagnons, puisque le RPG de Square Enix sera théoriquement disponible deux jours
|
Linux Today -
1 days and 7 hours ago
PC Pro: "You may remember that, some time ago, I blogged about an interesting
little computer curio called the Space Cube. Quite simply, it’s one of the smallest PCs in
the world, with each side measuring around 2 inches square."
|
Silicon Alley Insider -
1 days and 7 hours ago
New
York City has plenty of money to fund startups, argues Path 101
cofounder (and former Union Square Ventures associate) Charlie O'Donnell -- deals
easily get done by "random groups of angels, hedge fund managers, and other out-of-the-way
pockets of cash." But, he says, we're still missing out on part of the tech scene that works
better in San Francisco and Silicon Valley: A "Silicon Valley VC mafia." O'Donnell:
I was talking with a banker today about it, and there's definitely something to the "Silicon
Valley VC mafia" phenomenon--that they all know each other and do deals together. What they also
do, which is incredibly valuable, is work with local universities, tech counsels, entrepreneur
groups, etc., and actively participate in the community. Their deals get huge press at funding
time. Their reputation of success is the community's reputation.
By being consistently active, they draw startups closer to them geographically. That doesn't
happen when a random hedge fund guy and his buddies put two million in a startup here in New
York, because only that startup knows them. That money builds a company, not a community. Sure,
money is nice, but VC's provide glue for the community in terms of the networks formed among
deals they've invested in and support of the local community.
Unfortuately, we don't have much of that in NYC. If you're an early stage technology company,
you're going to Union Square Ventures, Greycroft, Venrock, DFJGotham, SAVP, RRE,
Softbank...and... and who else? These are good firms, but they don't represent enough of a
critical mass--a mafia, if you will--to attract companies and talent here from the outside the
way VC firms in the Valley do. ...
One major difference is community presence. A lot of NYC-area entrepreneurs can't name more than
a handful of NYC area funds and have never met a VC in person at a startup event. I think a lot
of NYC-area VCs could stand to be a lot more visable--attracting more deal flow by participation
the way Union Square Ventures does. Two or
three NYC firms blogging and being transparent they way they are would count like 8 more firms
doing deals here.
One firm O'Donnell singles out is Boston-based Spark Capital, which has recently done a bunch of
New York deals, often together with Union Square Ventures, such as Bug Labs, Covestor, and
Tumblr. "Perhaps Spark should open an office here," O'Donnell posits.
Probably not imminent, Spark partner Bijan
Sabet replies on his blog. "Our NYC entrepreneurs tell me that they interact with me and my
partners as much as if we were actually living in NYC," he says. And Sabet notes, he's bringing
in another partner that keeps an apartment in Gotham. That doesn't quite solve O'Donnell's
original problem -- that there needs to be more VC community in New York. But, as Sabet notes, "I
think traveling is just part of the job. For all of us in this business. Startups and investors
alike."


|
Hackint0sh - iPod Touch -
1 days and 7 hours ago
via MacNN:
Apple is nearing the launch of its first retail store in Northern Ireland, according to multiple
accounts. The company's Belfast store, as hinted at in March, is said by The Irish News to be "on
the verge of opening" in Victoria Square, although the paper claims that Apple is keeping even the
store's existence under wraps. The store is definitely known to exist however, as photos (see
below) cle...
More...
|
Scoopeo En attente -
1 days and 7 hours ago
A solid gold statue of supermodel Kate Moss worth %243 million is being unveiled in the British
Museum today. Siren is the work of artist Marc Quinn whose most famous sculpture was Alison Lapper
Pregnant which appeared on the Fourth Plinth in Trafalgar Square.
|
MacNN | The Macintosh News Network -
1 days and 7 hours ago
Apple is nearing the launch of its first retail store in Northern Ireland, according to multiple
accounts. The company's Belfast store, as hinted at in March, is said by The Irish News to be "on
the verge of opening" in Victoria Square, although the paper claims that Apple is keeping even the
store's existence under wraps. The store is definitely known to exist however, as photos (see
below) cle... 
|
JEUXFRANCE.COM : News -
1 days and 8 hours ago
Square Enix diffuse une nouvelle vidéo de son jeu Infinite Undiscovery sur Xbox 360 qui
sortira dans quelques jours dans le monde.
|
Generation Nouvelles Technologies -
1 days and 9 hours ago
On pensait le coup de poignard de Square Enix douloureux pour Sony. Quand on comptait sur un titre
pour se refaire une santé et que la société responsable de ce même titre
décide de le porter sur un autre support, difficile d'avoir le sourire (pour le "on") .
|
All-nintendo : Nintendo Wii et Nintendo DS : L' actualité Nintendo -
1 days and 11 hours ago

Ubisoft et Square Enix nous montre une toute nouvelle vidéo du jeu Dragon Quest IV :
L'épopée des élus arrivant sur Nintendo DS. Square Enix travaille donc sur
cette adaptation qui offrira pas mal de nouveautés. Une très bonne vidéo pour
ceux qui veulent en voir plus. Dragon Quest 4 : L'épopée des élus sortira pour
le 11 Septembre 2008 sur la console portable Nintendo DS.
Télécharger cette vidéo :
Quicktime - 12.5MB
WMV - 12.6MB
MP4 for Ipod - 9.9MB
|
Gamekult.com -
1 days and 11 hours ago
La date de sortie de Chrono Trigger pour le Japon est calée au 27 novembre. Ce qui laisse
à croire que les joueurs américains auront la primeur du retour de Crono et de ses
compagnons, puisque le RPG de Square Enix sera théoriquement disponible deux jours plus
tôt outre-Atlantique....
|
JEUXFRANCE.COM : News -
1 days and 11 hours ago
Square Enix annonce dans le magazine japonais Shonen Jump la date de sortie de Chrono Trigger sur
Nintendo DS fixée donc pour le 27 novembre prochain au Japon
| |