To display the most relevant entries to you in priority,
vote for the stories you are interested in
()
and reject those that you are not interested in
()
Happy first
day of Spring, everyone! Let's all take a moment to bid farewell to Winter, unless you live in
certain parts of the Midwest, where Winter is apparently still all the
rage. While there's nothing inherently wrong with Winter, we feel it lacks the inherent
positivity of the current season. Also, Spring's associated with better stuff, such as Spring
cleaning, Spring break. Spring rolls, and, of course, Coily the Spring Sprite.
Below are our seven favorite gaming related webcomics from this past week. Check them out, then
vote for your favorite after the jump! If we missed out on any notable strips, drop a link in the
comments section!
Happy first
day of Spring, everyone! Let's all take a moment to bid farewell to Winter, unless you live in
certain parts of the Midwest, where Winter is apparently still all the
rage. While there's nothing inherently wrong with Winter, we feel it lacks the inherent
positivity of the current season. Also, Spring's associated with better stuff, such as Spring
cleaning, Spring break. Spring rolls, and, of course, Coily the Spring Sprite.
Below are our seven favorite gaming related webcomics from this past week. Check them out, then
vote for your favorite after the jump! If we missed out on any notable strips, drop a link in the
comments section!
Well sure, the baddies from Red Steel
2's "Enemies" trailer aren't quite dancing, per se, but there is quite a bit of
fancy footwork going on -- not to mention tons of otherstuff getting cut, as you
might imagine. From the adorably named "Katakara" to the not so subtly named "Ninja," it seems that
Red Steel 2 is full of flamboyantly exaggerated personalities, all of which are ready to
put a sword or bullet through you at a moment's notice. Oh, and if you were wondering how your foes
will stop your combination of bullets and sword charging full speed at them, you'll want to pay
extra close attention at the end there (spoilers: they handle it like jedi).
Well sure, the baddies from Red Steel
2's "Enemies" trailer aren't quite dancing, per se, but there is quite a bit of
fancy footwork going on -- not to mention tons of otherstuff getting cut, as you
might imagine. From the adorably named "Katakara" to the not so subtly named "Ninja," it seems that
Red Steel 2 is full of flamboyantly exaggerated personalities, all of which are ready to
put a sword or bullet through you at a moment's notice. Oh, and if you were wondering how your foes
will stop your combination of bullets and sword charging full speed at them, you'll want to pay
extra close attention at the end there (spoilers: they handle it like jedi).
If you're like
me, until your house is beaming juice to your gadgets wirelessly, you will resolutely consider
charging stuff a pain in the ass. The Idapt i4 gets where we're coming from and offers one word of
consolation: consolidation. More »
If you're like
me, until your house is beaming juice to your gadgets wirelessly, you will resolutely consider
charging stuff a pain in the ass. The Idapt i4 gets where we're coming from and offers one word of
consolation: consolidation. More »
This year's Emerald City Con was... an extraordinary experience.
Truthfully, I'm still trying to get my head wrapped around some of it. Doing our Artist's Alley
table as a fundraiser for the Cartooning Class was very much a last-minute, spur-of-the-moment
decision, we weren't organized about it at all... and I was very moved, and a little awed, at how
well the kids came through. Not just the current students but many of our grads, as well.
The experience could be summed up in this exchange between our friend Lorinda and myself. At one
point, I shook my head and muttered, "This is so amazing... I mean, teaching, it's like putting a
note in a bottle and throwing it in the ocean, you never really know how it's going to work out."
Rin replied, "Well, you sure had a lot of bottles come back this weekend."
We took a lot of pictures and I think I'll just run those for you and talk a little bit about
each one.
*
This is what it looked like before we opened.
And another.
This is the last time we would experience quiet until Sunday evening. LATE Sunday evening. My
ears are still ringing a little.
Outside, the crowd was milling around panting to get in.
Clearly, convention security was going to be overtaxed so the stormtroopers thought they'd assist
with crowd control.
And then we were off....
This may give you a little bit of an idea of the swarms that descended once the doors were open.
Saturday, in particular, was Hell Day.
Fortunately, we had a great crew. I honestly don't know how Julie and I ever used to do this by
ourselves. It takes a teenage metabolism to keep up with the Saturday hordes at a convention.
In the rear we have Rachel, Aja, and that's Katrina under the mop, with our friend Rin in the
front. Rachel decided to be Rogue again this year, as you can see. Katrina wanted to dress up too
but couldn't decide on an outfit (she'd brought a couple.) This is the one she started with, a
character of her own named Connor, but Connor only lasted till noon or so.
Once again this year, we won the lottery by having awesome neighbors. One one side we had Jeffrey
Ellis and the crew from Cloudscape
Comics, a small-press artists-collective outfit based in Vancouver, British Columbia.
I bought their anthology book EXPLODED VIEW partly to say thanks for putting up with us but it
turns out that I really like it.
It looks a lot like a grown-up version of what we do in class, actually -- every member of the
group contributes a few pages' worth of work and then there's bios in the back. Same basic
format, just with real production values. A lot of good stuff in here.
They do a raunchy humor self-published book and a podcast as well.
I'm so embarrassed I can't remember their names -- I know I introduced myself at some point, but
I couldn't really hear them very well. The echo chamber in the hall, once the crowds were in,
made it nearly impossible to converse on Saturday. But they were great, swore up and down they
loved being next to us and claimed we brought them a lot of extra traffic. They were especially
hilarious about pretending to almost-swear in front of the kids but they never actually did.
Since we were doing a for-real fundraiser, and thus actually accepting money, our setup changed a
little this year.
The idea was that we had students on the left, alumni on the right. As people would approach, the
kids would offer them a giveaway book, and if they stopped, then they'd volunteer to sign it.
Ben, Marie, and Eileen, working hard.
Then Katie or myself would explain about the budget shortfall and collecting for donations, and
add that anything over $10 got you a custom sketch from an alum. More often than not, they'd at
least stop and admire the sample sketches we had up, and put a couple of bucks in the box.
Here's a customer getting The Spiel. Marie, especially, was really good at explaining to people
what we were doing.
Many did in fact commission sketches.
Once we were set up it went fairly smoothly despite being a bit cramped, up against the wall as
we were.
That's me and my boss, Katie. For the last seven years I've exhorted my various supervisors at
school to come to the convention and really see how hard the kids work, but this was the
first time anyone took me up on it. It really was a lot of fun having Katie there as she knew
nothing about comics, conventions, or geek culture in general. But she adapted quickly. Watching
her take in the experience was a lot of fun, and by the end of her day there she was a complete
convert. At one point Katie was even speculating on the possibility of doing this kind of thing
more often and wondering what other shows there were that we could attend as a class. The
Stumptown Festival in Portland, especially, was a possibility we talked about quite a bit. (Katie
was also interested in hearing about WonderCon and APE, but I told her, "Baby steps. I'm only
just now getting to a place where I think I know how to get us to THIS show.")
The alumni were kept very busy sketching all day both days.
Fortunately they love to draw but my GOD they worked hard. I wish I'd gotten more shots of their
work, it was of an extraordinarily high level, especially the high school kids. I was so proud of
all of them and the way they've all kept learning and growing as artists, years after leaving my
charge.
I did get a few. Here's one of Aja's.
And this is one of Katrina's custom commissions. She asked the lady what she wanted and the woman
said, "Well, I like octopuses." (Yes, I know it's octopi but that's what she said.)
For a second I thought Katrina was going to be stuck but then she blew out this caricature of the
woman herself with an octopus on her head. Yeah, the kids are THAT good.
Some people were kind of crass about it. This mother, especially, was really annoying. First she
wanted to know what she'd be getting for her ten dollars.
It takes a special kind of chutzpah to haggle with a sixteen-year-old volunteer over your
CHARITABLE ACT.
Katrina rather helplessly pointed to the samples, but it developed that this woman wanted to see
the actual sketch before she would pay for it.
And this woman wanted something special, too-- a caricature of her two boys... an action pose of
the two of them in their martial arts class. Geez lady, demanding much?
Here's Katrina working on the commission -- I cropped her out, but cheapskate Mom is hovering
just out of frame, watching like a hawk to make sure she gets her money's worth.
Katrina was amazingly diplomatic about it. I thought Rin was going to go ballistic on the woman
and I had to squelch a few sharp remarks myself. She deserved some kind of smack.
The two boys with the final product. I think they were a little embarrassed over how their mother
treated Katrina.
Fortunately, the finished product satisfied everyone and we got the ten bucks.
But most of our visitors were much nicer. You remember Rachel's shot of the X-Men at the beach?
Guess who got that one.
Yeah, that's Matt Fraction, proud new owner of Rachel's X-Men Beach Party. This may be my
favorite photo from the show. Only in comics do moments like this happen: my former student
Rachel, the world's most ardent fan of the X-Men, posing with Matt Fraction, current writer of
the X-Men comic, who's just told her that her cartoon is brilliant, that he would love to do a
scene of the team at the beach and that she's caught all their personalities perfectly.
Matt was great with all the kids. He signed autographs, talked with them about comics, and
generally was awesome. Here he is signing an autograph for Emma.
It was only a couple of minutes out of his day but I know how hard it can be to
get away from your table when you're working a show, and it really meant a lot to the students to
have a pro take such an interest. Even my students, whose comics fandom usually begins and ends
with manga, know who Iron Man and the X-Men are. They were thrilled that he stopped by.
Michael Alan Nelson also visited our table briefly.
The kids loved him too, though they had only the vaguest idea of who he was -- I explained he
worked for Boom! Comics and I think many of them had the idea he worked on the Muppets or
something, since that was always where the line was over there. I enjoyed getting to meet him at
last -- I interviewed him here a while back, but it was via e-mail and we'd
never met in person. I am a big fan of his Fall Of Cthulhu series, and I got
Swordsmith Assassin at the show as well, since Chip Mosher sent us the first issue for
review and I liked it quite a lot, I'd been meaning to pick it up for a while now... though I
forgot to ask Mr. Nelson to sign it. Too busy chitchatting.
I was mostly at our table all weekend, but Julie got out some. There was no way she was missing
Leonard Nimoy.
She was actually in panels for most of Saturday, she also went to see Wil Wheaton and Stan Lee.
Of them all, I think Julie was the most impressed with Nimoy's, she said he was "inspiring."
As for me, well, I was enjoying my time at the table because it was turning into old home week.
We had many visitors from past classes -- Amethyst, Jessica, Shane, Andrew, and Jay, among
others. Some I hardly recognized because they're, you know, adults now. (The
last time I saw Jay he was a scrawny little soft-spoken kid. Today he's in his twenties, six feet
tall and ponytailed, very outgoing with an infectious laugh. And of course his voice is an octave
lower.)
Some even volunteered to put in some time sketching for us, which melted me. Lindon popped up out
of nowhere and immediately wanted to put in some table time. Of course I agreed.
A lot of the kids dressed up this year, too. Saturday Lindon was in street clothes, but Sunday
she was Pikachu.
I took this one just because it made me laugh.
That's right, Pikachu supports Cartooning in schools!
This is Lindon and Devon. I shot this because when Lindon has her head down -- even today, she
always draws with her nose to the paper like that, it can't be comfortable but she always has to
get way down there -- anyway, it tickles me because it looks like Pikachu is sitting at the
table.
Lots of parents volunteered time too.
That's Marie, Ben, and Eileen, under the watchful eye of Gus' mother Marilyn. She looks a little
annoyed, not because of the three kids but because her own son has abandoned his post again.
I get three kinds of students -- the ones who want to write, the ones who want to draw, and the
ones who just want to geek out and be surrounded by comics. Gus is one of the geeks. He will
produce drawings if you lean on him, but for him the point of being at a con is to get
cool stuff. All I ask of the kids is to put in a ninety-minute shift at our table on the
day they attend, but Gus could hardly bring himself to even do that much, he'd brought money and
it was burning a hole in his pocket. First it was Leonard Nimoy's autograph -- even if you
brought your own item for him to sign it was still a wince-worthy forty dollars -- and then he
negotiated an advance on his allowance to go buy some comics.
Marilyn has always been one of my favorite parents and her reaction to this was completely
charming. She ordered Gus to stay at the table and do his job. Then she went off to go
get her son's comics herself. Naturally, not being an expert, she consulted me.
"Randy's Readers," I told her. "He's your guy. He sells comics that aren't collectible, just in
average shape... his market is people that don't really Collect with a capital C, but only want
to read comics. If I ever get a chance to take a break I was thinking of stopping over there
myself, to be honest."
Marilyn agreed that was the place to go and the girls were exhorting me to take some kind of a
break, and Marie wanted to come too, so off we went.
Marilyn explained that Gus wanted war comics. "So violent," she said, ruefully.
Gus did the tank for the group poster. He's all about the war comics.
I laughed. "Well, I grew up on blood and thunder myself, it's not all that damaging really. The
key is that there has to be a story, I try to make sure they aren't just doing a videogame
shoot-'em-up. There's a fine old tradition of war comics that did great stories, Sgt. Rock,
G.I. Combat, Unknown Soldier.... we'll find him some of the good stuff."
Marilyn perked up. "Yes, I know Gus liked that Unknown Soldier book you loaned him. I
was going to try and find some of those."
I brought this to class to show the boys that even hardcore shoot-em-ups still had to have a
STORY. For Gus it was love at first sight.
Mission defined, we now moved with a clear purpose. Once we were at Randy's booth Randy himself
stepped in and was very helpful, explaining to Marilyn that there was the Unknown Soldier series
from Star-Spangled War Storiesand then there were the ones in his own book.
"What's the difference?" Marilyn wanted to know.
"Later ones are probably cheaper," I told her, smiling. "But I don't think Gus will care that
much, he'd enjoy any of them."
As for me, in showing the various war series to Marilyn I stumbled across this one and decided I
couldn't pass it up for six bucks.
Sorry, Gus, I got this one.
Our Army At War #269, a reprint of stories featuring work by Joe Kubert, George Evans,
John Severin, Russ Heath, and even Mort Drucker (!) I could spend hours just looking at the
pictures in this one.
I also fell for a couple of Superboy Giant reprint collections from my childhood that
I'd been trying to replace for a while. Mostly these days I'm a trade paperback guy, but
nostalgia can still get me.
Marie said curiously, "I know who Superman is, but I never heard of Superboy."
"It's like Smallville, only he actually wears the costume," I heard myself say, and
suddenly felt a hundred years old as i realized there's probably two generations of schoolkids
now who know Smallville as 'their' Superman the way I think of Bates-Maggin-Swan
Bronze-Age Superman as 'mine.'
When we got back I told Gus he had the coolest mother ever. "At your age I'd have killed
for a mom who said, 'you finish your work, I'll go make sure you get your comics.' That's unheard
of."
Gus blushed, grinned sheepishly, and gave his mother a hug. Marilyn beamed and said, "I have my
moments."
There wasn't time for me to do a whole lot of shopping -- there never is -- but Rin found a
dealer who had a big box full of graphic novels and trades for $5 and I fell for a couple of
those, too.
Empire is one of those late 1970s Byron Preiss productions where he was deliberately
trying to move comics into a bookstore market -- about twenty-five years too soon, it turned out,
but he produced some handsome books when he was trying. This one was an original piece by Samuel
Delany and Howard Chaykin, hoping to scoop up some of that newly-minted SF audience that Star
Wars created back then. I'd never actually read it and I've always been curious about it.
Holliday I've never heard of, but I'm always up for a Western comic, and for a $5 trade
paperback it's hard to go wrong.
Most of our shopping, though, we tried to do in Artist's Alley itself as much as possible. We
like to support the creators. Julie picked up the new Muppet book from Boom! where Amy Mebberson
was -- you should pardon the expression -- doing a BOOMing business.
Possibly the most popular artist at the show this year.
She was kept busy all weekend. A lovely lady, she was great with all the kids that came up to her
and sketched Kermits and Animals and Miss Piggys till her hands were raw, most likely. I don't
think a single kid went away empty-handed.
And I made it a point to pick up a bunch of stuff from Camilla d'Errico on Sunday morning. I was
able to catch her a few minutes before the show opened, when it was actually possible to have a
conversation.
Camilla's a favorite with my kids.
Camilla has been a great friend to my students for many years now... they don't remember her name
but they all know the Awesome Manga Lady From Vancouver. I bought about $25 worth of stuff from
her because A) I can use it in class and B) she deserves to be rich and I do what I can. She had
a line all weekend but I did get to chat with her for a few minutes on Sunday morning. Largely on
what became the typical Sunday conversation topic in Artist's Alley, "Great to see you, sorry I
didn't come by earlier, we were stuck at the table.... My God! Wasn't yesterday hell? How many
people did YOU get?" Everyone loved the increase in business but hated fighting through the
crowds on Saturday.
Sunday afternoon I did get around a little bit. I got a couple of books signed from Kurt Busiek
and Len Wein, and I had a flattering couple of minutes with Les McClaine, original artist on
The Middleman. He saw my badge and said, "Hey, Greg Hatcher! I love your column!"
Seriously. I was shocked speechless. I spluttered and fumfuh'd and blushed like a schoolgirl,
finally managing to choke out that I was a huge fan of his, that my students and I all adored
The Middleman. This pleased him, and we agreed that it was a shame it didn't last but it
was great to have something that cool exist at all.
And I got to say hi to Pete and Rebecca Woods, from Periscope Studios. We hadn't seen Rebecca in
about six years, she hadn't come to ECCC in a while, so it was great to catch up. Rebecca
immediately wanted to know how Brianna was doing, since when Bri was my student years ago she
practically camped out at the Periscope Studios table, and Rebecca happily adopted her. I told
her that Bri wanted desperately to come this year but she had finals up at Bellingham, she was in
college up at Western. Then we had a mutual groan about how old we are getting.
Because Bri couldn't make it to the convention this year, we wanted to at least let her know she
was missed.
When I got the idea to recruit additional Cartooning alumni to do charity sketches for our
fundraiser, my first two thoughts were Brianna and Nadine. They're both in college now, and
they've kept up with their comics work as well. They were pretty amazing in the seventh grade,
and they've only gotten better.
Here's what Bri was doing when she was in my class...
...and here's a more current piece.
Sadly, Brianna had finals or she'd have been there with bells on, she assured us.
Nadine had finals too but she did make it down, which delighted me. She was probably the single
most gifted student I've ever had. Her serial "Mermaid's Touch" still gets gasps of awe when the
kids go through the old books.
In fact, when Katrina joined my class when she was in middle school, she was so inspired by
Nadine's work that she took the same pen name, "KittyBell."
The favourite new drug of clubbers and schoolchildren hit the headlines last week when two young
men died after taking it. Sold under a range of street names – meph, miaow
miaow, MC, drone and bubbles – and easily available on the web, mephedrone is
not illegal. But should it be? Here, four people from different sides of the debate
– a user, a mother, a dealer and a doctor – have their say
on 'the poor man's cocaine'
The user: Jack Starks
The first time I encountered mephedrone, meow meow, plant food or whatever you want to call it,
was about a year ago at a friend's house in south London. We were back from a night out at the
student union and all wanting to continue the party when my friend's flatmate, Brandon, got back
from work and, with a sly smile, disappeared into his bedroom, to return with a huge box. He
dumped the biggest pile of powder I had ever seen on the table. "This, my friends, is
mephedrone," he said with relish. "And this is the future."
Like many students, I've never been one to say no to a new experience. We all end up running into
drugs at some point, so I decided to see what all the fuss was about. I've always enjoyed a
spliff and, on occasion, a little more, so I assumed this was just another casual substance I
would be bumping into.
Nicknamed by users as "poor man's cocaine", mephedrone has swept through our nation's youth like
a strong dose of salts, permeating every aspect of the party and night club scene. In less than
six months, it has come from obscurity; everyone knows someone who's on it. Paradoxically, it was
given a chance to become popular because of an EU restriction that prevented the importation of
two substances necessary to the production of MDMA (ecstasy to the layman) that made it
impossible to make or purchase any MDMA in Britain from late 2008. Mephedrone filled the gap in
the market, and at half the cost of MDMA; it was everywhere.
You can snort it, drop it in "bombs" (rolling papers filled with it), and I've even come across
people who eat it. The effect is euphoric, in some ways similar to ecstasy but much
shorter-lived; you need to take a lot more of it a lot more often. The first time I took it, I
could feel my heart pounding; everything seemed as if it was about to explode into life and I was
up till the early hours in a wild rampage of excitement. But there any comparison ends. With
mephedrone, the romance period is very short: after taking it just a couple of times, your
tolerance increases dramatically, to the point that you're doing three or four times more than
you were in the beginning to get high. Your appetite for the stuff also increases.
Brandon was well ahead of the curve. He was importing it from China at about a £1 a gram
and selling it to students at £15. By mid-October, when our student loans had still failed
to appear and finance was getting tight, we hit on the idea of doing the same. We could simply
make a trip down to a seedy office in Victoria where we could buy it in bulk at wholesale price
and then sell it on to our friends at a profit. Doing this you could turn £100 into
£400 in a weekend and have a bit left on the side for yourself.
It became a crash course in drug dealing for beginners, and we weren't the only ones at it.
Hundreds of students had spotted the gap in the market. You couldn't set foot in a club or
house-party without someone walking past offering you "drone".
Whether or not this was legal is a good question, because although mephedrone isn't covered by
the Misuse of Drugs Act, it is illegal to sell it for human consumption. Companies get round this
by putting stickers on their product saying just that. When selling it, we would always tell
people that it was not to be used to get high – it was almost a running joke.
A very dangerous joke indeed.
When on it, you get very edgy (hence the comparison to cocaine) and you constantly crave more. It
is possibly the most addictive substance I have ever come across. What makes it far more
dangerous is that it is the first of a new breed of designer drugs, made purely to evade the laws
surrounding controlled substances.
No one has considered what this will do to people in the short or the long term, and no one
cares. Mephedrone might be called "plant food", but it is a plant decomposer, so what it does to
your insides I dread to think. I once accidentally left a spoon in a bag of the stuff and came
back three days later to find it had stripped off the outer coating and my mephedrone scattered
with tiny silver bits of spoon. We still snorted it.
My stance was changed dramatically by my experience of prolonged use. After three or so months of
using it at least a couple of times a week, I found myself in the darkest depression. I stopped
taking it and suddenly found myself looking round at my friends with their eyes rolling in their
heads and realised how much rubbish we had all been talking to each other. Good, straight-edge
kids who barely used to drink have become crazed drug fiends, sitting in their house snorting
plant food five days a week.
One friend of mine took it once and now has to use an inhaler, because he has permanently damaged
his lungs. Another has almost ceased to be a friend, and is now a socially apathetic zombie,
chasing mephedrone around London with his girlfriend, no longer able to interact without it,
constantly asking if he can borrow 20 quid.
We've always been happy to get wasted on a night out, but I've never seen anything creep into so
many everyday lives like this. I am horrified by the effect this drug has had on the people
around me, and would urge anyone thinking about taking some tonight to change their plans.
Jack Starks is a student in his early 20s who lives in south London
The mother: Sophie Radice
For all those parents who have read with sadness about the deaths of an 18-year-old and a
19-year-old in Scunthorpe, but allowed themselves to be even slightly reassured that their own
teenagers can't have come across mephedrone because they are so much younger, not yet clubbing
and living very different lives, think again.
I first heard about mephedrone six months ago, at first from another north London mother whose
son had ordered this "plant food" off the internet and who had roused her suspicions when he
couldn't explain why he had suddenly developed an interest in gardening.
Then from my own daughter, aged 14 at the time, whose friends had discovered this legal high. She
described them as "talking rubbish as if it is the most interesting thing in the world, and that
they dribble and lick their lips and gurn and grind their teeth".
She said that people shook, bit holes in their lips and cheeks, were unable to feel their legs,
were frightened because their heart was beating too fast and that their skin looked grey.
This might seem like any teenage group that has discovered harder drugs. It is rather like a
description of my own group of friends at that age. What is different is that, in those six
months, those friends who thought they were just experimenting seemed to need to take greater
amounts of mephedrone on more and more occasions. Mephedrone is often sold in five gram bags and,
as it is so "more-ish", it seems to be easy – even common –
for a user to go through a whole bag.
Surely that kind of ever-decreasing, short-lived high is what makes dealers extremely rich and
leads to the kind of desperate endless addiction of the crack-user?
Should all of this mean that we should immediately ban it? Well, I have always had a liberal view
about drugs, believing that the criminalisation of drugs just creates an underground. I look at
how making ketamine (a horse tranquilliser) a class C drug didn't stop its use among the young.
On an intellectual level, I agree with Professor David Nutt's measured suggestion of creating a
"holding" class of D drug category. Within this category, sales would be limited to over-18s; the
product would be quality-controlled, at doses limited as far as possible to safe levels; and it
would come with health education messages. I also agree with Nutt that what we should look into
is why teenagers are so drawn to taking drugs and why binge-drinking is so prevalent in this age
group.
On a much more visceral, instinctive level, this "let's wait and see how harmful this drug is" D
category doesn't comfort me at all. For this younger age group, the legality of mephedrone is a
real attraction. While they can get hold of "weed" to smoke (mostly through older siblings, and
even parents), because they are not yet going to clubs but to each other's houses or private
parties they are rarely able to get their hands on harder drugs.
They can buy mephedrone off the internet or from headshops (shops selling drug paraphernalia) or
stalls. Teenagers of this age seem to think that its legality means that it is safer than other
drugs, which might also contribute to the wild abandon with which it is taken.
Health warnings wouldn't do a thing (my daughter says that, perversely, the deaths in Scunthorpe
have made her friends even more determined to take the drug) and surely an over-18s rule on the
net would be just like those porn sites that ask you to click a button to say that you are over
18 and that's all the proof you need. Prosecution of those selling to under-18s would be almost
impossible in cases of website dealing.
For this age group, making mephedrone a class B drug would at least put up some sort of
substantial hurdle and make it much harder for them to get hold of.
Just making it so much more difficult to track down may cause enough of a pause for some sort of
easing-off from the enthusiastic consumption of what seems to be a particularly addictive drug.
Oh, and while we are waiting for a decision on this, look out for a fishy smell in your
teenager's sweat, nose bleeds, restlessness, headaches, insomnia and a traces of yellowy powder
on the surfaces in their room.
Sophie Radice is a journalist and mother of two who first came across the drug last year
The dealer: Mark
I have no background in narcotics. My worst offence is a puff on a joint in college, which I
found unpleasant. I am at heart "anti" substance abuse, though I am in favour of free choice.
I own and run three normal, legitimate businesses, all of which, thanks to the recession, have
had their troubles. Have you ever laid off a loyal member of staff? It's the worst feeling in the
world. I was looking for a lifeline.
I first heard of mephedrone in September. A friend heard about a new chemical that was originally
a kind of plant food. It was legal and its effects mimicked cocaine and MDMA. I started searching
for information on Google and within an hour I knew this would be a winning business.
From the start, I wanted to run this completely legitimately. No shady cash deals, pay tax, give
excellent service with a quality product at the right price. Was I comfortable with the concept?
No. Did I want to lose my home to the bank? No. Decision made.
In the first weeks, I bought my stock inside the UK, but very quickly I began buying direct from
a manufacturer in China. I registered a company and contacted a web designer.
This is where the problems started. Even before the press discovered mephedrone, it was not
possible to find good professional help. Undaunted, I built my own website. No banks would touch
the credit card side of the business. I fudged round this and I was up and running. I launched
the website and within an hour had five sales. My first week I turned over £8,000; the
second, £10,000.
Then, last November, mephedrone hit the headlines. Its use was blamed for the death of a
14-year-old girl, although this turned out not to be the case. I thought it was the end. How
wrong I was. That week, sales doubled. When mephedrone is in the news, demand rockets. Last week
came the death of two boys. (I cannot comment on this tragedy, except to say I do not believe
mephedrone was the cause.) One of my websites, which usually gets around 1,200 hits a day,
received more than 20,000. The media have made mephedrone what it is.
Before you leap to judgment, do you drink alcohol? It is deadly, with 8,000 deaths directly
attributed to it in the UK in 2008. There is a huge trade in illegal drugs in the UK. But people
do not have to be criminals. They don't have to buy bags of drain cleaner from dodgy blokes in
pub car parks.
The process of importing has become difficult lately, as UK Customs has begun withholding
shipments. I have had 40kg seized. No explanation has been given and Customs has made no contact.
This is surely illegal.
Mephedrone looks likely to be banned. This is the most dangerous thing that can happen. It is
essentially a very safe substance. There is no addiction and to date I know of no deaths directly
attributed to it. There are suppliers online such as me who treat this as a genuine business and
supply a quality product pure to the customer.
The day mephedrone is banned, I will shut up shop. The taxman will lose hundreds of thousands of
pounds and the criminals will step in. Prohibition has always failed. And the genie is really out
of the bottle this time. Millions have used mephedrone in the UK. If they are stopped from
getting it legally, they will either buy illegally or, even worse, try something new.
No British government would have the courage to exercise the level of common sense needed to keep
it legal, what with an election looming and swarms of horrified Daily Mail readers to
impress. This government has already sacked the moderate, sensible and knowledgeable Dr David
Nutt. Mephedrone will be banned – and be dammed.
Mark is a businessman and owner of several websites that sell mephedrone
The doctor: James Bell
I first heard about mephedrone last July. The young man sitting opposite me told me that it had
just arrived on the nightclub scene. He had tried it at once. He was well-educated and from a
prosperous and stable family (who knew nothing about his drug use). He was in my clinic to
withdraw from another "legal high", GBL. After using GBL for a few months, he had been dismayed
to discover that he had become dependent. His lament "I didn't know it was addictive" could have
been uttered by most doctors and policy-makers.
We are all playing catch-up as new compounds are recognised, banned – and new
drugs appear, the risks of which slowly become apparent. Legal highs are mostly compounds closely
related to known (and banned) psychoactive drugs. Mephedrone is chemically very similar to
ecstasy. The slight variation in structure makes it legal, but also means that mephedrone has
different pharmacological effects and toxicity.
This makes difficulty for the advisory council on the misuse of drugs, which advises the
government on whether a drug should be banned, as it has little information to go on. It takes
experience to find out about the harms of particular drugs. It was only in the late 1990s, after
years in which cannabis was regarded as a fairly harmless drug, that studies demonstrated it
caused the development of psychosis in some vulnerable adolescents. News that two people died
after using mephedrone suggests it may be dangerous, but we don't know enough. Mephedrone can
cause cardiovascular problems, but I suspect that the post-mortem findings will identify other
contributing drugs.
GBL, which was classified in December 2009, is a case study in legal highs. Many users overdose
inadvertently and a small proportion progress to dependence. On trying to stop, users can
experience severe withdrawal symptoms. Throughout 2009, most GPs and drug services knew nothing
of GBL, and were unable to offer treatment. It was to catch up with this need that a "party
drugs" clinic was established in south London . Attendees have reported that, since being banned,
GBL is still readily available for same-day delivery, from internet sites outside the UK.
Mephedrone and GBL both enhance confidence and sociability and reduce sexual inhibitions.
However, it is easy to lose the plot. The first dose of mephedrone produces intense euphoria, but
repeated dosing produces decreasing pleasure and increasing paranoia and irritability
– yet some people keep chasing the initial high until exhausted. This binge
pattern of use maximises risks and minimises benefits of drug use.
A pre-election environment is a bad time to initiate a discussion about drugs policy, as there is
a risk that any debate will degenerate into which party is going to ban more drugs, more rapidly.
"Legal highs" are an easy target for moral outrage, precisely because they are legal and
something can be done about that. More difficult is trying to address Britain's prodigious demand
for drugs, legal and illegal. A non-partisan debate about reducing the harm would be valuable.
Dr James Bell is an addictions consultant at the South London and Maudsley NHS Trust
Charles Arthur investigates how the ways in which we watch sport, read magazines and do business
with each other could change for ever
Don't act too surprised if, some time in the next year, you meet someone who explains that their
business card isn't just a card; it's an augmented reality business card. You can see a collection
and, at visualcard.me, you can even design your
own, by adding a special marker to your card, which, once put in front of a webcam linked to the
internet, will show not only your contact details but also a video or sound clip. Or pretty much
anything you want.
It's not just business cards. London Fashion Week has tried them out too: little symbols that
look like barcodes printed onto shirts, which, when viewed through a webcam, come to life.
Benetton is using augmented reality for a campaign that kicked off last month, in which it is trying to find models from among the
general population.
Augmented reality – AR, as it has quickly become known –
has only recently become a phrase that trips easily off technologists' lips; yet we've been
seeing versions of it for quite some time. The idea is straightforward enough: take a real-life
scene, or (better) a video of a scene, and add some sort of explanatory data to it so that you
can better understand what's going on, or who the people in the scene are, or how to get to where
you want to go.
Sports coverage on TV has been doing it for years: slow-motion could be described as a form of
augmented reality, since it gives you the chance to examine what happened in a situation more
carefully. More recently cricket, tennis, rugby, football and golf have all started to overlay
analytic information on top of standard-speed replays – would that ball have
hit the stumps, the progress of a rally, the movement of the backs or wingers, the relative
flights of shots – to tell you more about what's going on. Probably the most
common use is in American football where the "first down" line – the distance
the team has to cover to continue its offence – is superimposed on the picture
for viewers.
But those required huge systems. AR took its first lumbering steps into the public arena eight
years ago: all that you needed to do was strap on 10kg of computing power –
laptop, camera, vision processor – and you could get an idea of what was
feasible. The American Popular Science magazine wrote about the idea in 2002 – but the idea of being permanently
connected to the internet hadn't quite jelled at that point.
"AR has been around for ages," says Andy Cameron, executive director of Fabrica, an interactive
design studio which works with Benetton, "maybe going back as far as the 1970s and art
installations that overlaid real spaces with something virtual." He mentions in particular the
work of pioneering computer artist Myron Krueger.
What's changed in the past year is that AR has come within reach of all sorts of developers
– and the technology powerful enough to make use of it is owned by millions of
people, often in the palms of their hands.
The arrival of powerful smartphones and computers with built-in video capabilities means that you
don't have to wait for the AR effects as you do with TV. They can simply be overlaid onto real
life. Step forward Apple's iPhone, and phones using Google's Android operating system, both of
which are capable of overlaying information on top of a picture or video.
Within the small world of AR, one of the best-known apps is that built by Layar, which – given a location, and
using the iPhone 3GS's inbuilt compass to work out the direction you're pointing the phone
– can give you a "radar map" of details such as Wikipedia information, Flickr
photos, Google searches and YouTube videos superimposed onto a picture you've taken of the scene.
For Americans, it will also pull in details from the government's economic Recovery Act
– so that if you're on Wall Street and want to see how many billions went into
which building, it will show you.
Or, more usefully, Yelp offers an augmented reality
application that will show you ratings and reviews for a restaurant before you walk in
– the sort of thing that could make restaurants quiver with delight, or
shudder in horror.
Or maybe it wouldn't need to know where it is; only who it's looking at. A prototype application
demonstrated at the Mobile World Congress in Barcelona in February took things a little further
again. Point the phone at a person and if it can find their details, it will pull them off the
web and attach details – their Twitter username, Facebook page and other facts
– and stick them, rather weirdly, into the air around their head (viewed
through your phone, of course). "It's taking social networking to the next level," says Dan
Gärdenfors, head of user experience research at The Astonishing Tribe, a Swedish mobile software company.
And there are fabulously useful applications: at Columbia University, computer science professor
Steve Feiner and PhD candidate Steve Henderson have created their Augmented Reality for
Maintenance and Repair (Armar) project. It combines sensors, head-up displays, and
instructions to tackle the military's maintenance needs: start working on a piece of kit, and the
details about it pop up in front of
you. Imagine if you could put on a pair of special goggles when you needed to investigate
your car's engine, or a computer's innards, and the detail would pop up. That's the sort of idea
that Armar is trying to implement, though for the military at first..
Yet it's fashion which seems to have leapt quickest into this technology. The T-shirt with AR in
London Fashion Week was developed by Cassette Playa, a label that has been worn by Lily Allen,
Rihanna and Kanye West. Carri Munden, who designed it with the Fashion Digital Studio at the
London College of Fashion, described it as "mixing reality and fantasy". Adidas, too, has
launched trainers with AR symbols in the tongues: hold them to a webcam and you are taken to
interactive games on the Adidas site.
The process by which the strange symbols get translated into images is simple enough: the website
takes the feed from your webcam (you have to explicitly allow it to do so, so there are no
security worries) and analyses it for the particular set of symbols that the program is looking
for. (Some easy calculations mean the symbols can be detected whichever way up you hold the
item.) Videos and pictures are then sent back to you.
Andy Cameron says that the arrival of an open-source, hence free, AR tool kit has let companies
build their own AR applications, using Flash – the pervasive animation and
video technology used for many online ads and YouTube's videos – "which
immediately meant you had huge penetration, because Flash is everywhere". (Something like 98% of
all computers are reckoned to have Adobe's Flash Player installed.)
"If you build your AR application with Flash, then you can get it out to everybody in the world
with a computer with a webcam," says Cameron.
Benetton is using AR in its latest campaign, called "It's My Time" which aims to get members of the public to put themselves forward as
potential models, and uses AR to show more details about existing models. But its first most
visible use of AR was last year in issue 76 of Benetton's Colors magazine, a quarterly
fashion product. Dozens of pages have AR symbols: hold the page up to a webcam, and you see film
and more photos of the person on the page. "The Colors editor and the creative director
of Fabrica got very excited about it," says Cameron.
Cameron can see huge potential which could even revive the fortunes of print advertising. "Think
of a commercial page, an advert, in a fashion magazine. It's pretty expensive. With this
– and this is the way that the more hard-nosed people in Benetton saw the
advantage – it means that you can get more products on the page." Print an AR
code, get people to come to the site, and you can show them so much more, while measuring the
return from your effort.
The technical cost is a tiny part of the overall effort. "The printing and photography cost [of
the advert] is the same. And the development cost is pretty small."
And of course where advertisers go, the publications that house them are sure to go as well.
Esquire magazine in the US and Wallpaper* in Europe have done "augmented
reality" editions, with Robert Downey Jr coming to life on the cover of the former, and AR text
providing videos and animation in the latter. But there are more possibilities for journalism
using AR: for example if you "geotag" newspaper articles (so that you say that an item relates to
a particular place) then someone visiting a site could learn about events relevant to the area
via their smartphone.
Book publishers too are leaping in: Carlton Publishing will release an AR book in May, featuring
dinosaurs that pop out of the pages when viewed, yes, through a webcam. Future releases include
war, sport and arts titles which will also have extra AR elements.
Yet in media it's the advertisers who are most excited. The possibilities of geotagged, targeted
adverts – which in effect hang in the air until someone comes along to find
them with a smartphone – or of AR adverts which open up a whole new world of
opportunities (and perhaps discounts or loyalty bonuses) when you follow them through
– are yet another glimpse of the holy grail ofads that know exactly who and
where you are.
Is there a risk that we'll all become AR'd out – that it will become boring as
advert after advert invites us to hold it up to a webcam? "What's hot today is ancient history
tomorrow," says Cameron. "There have been a lot of bad uses of this technology with a rush to use
it. We have had the chance to reflect on what it means and how to use it. The key is that it
should be an enhancement of the stuff on the printed page."
Even so we're still in the early stages, he argues. "It's very primitive –
having to use a webcam, holding a magazine up to it. Obviously we're really interested in the
opportunities with handheld devices. It's very frustrating that the iPhone doesn't allow access
to the live video stream." (Nor does it run Flash, another problem for would-be AR designers.)
"People in design are very annoyed with Steve Jobs," he observes. "We don't really understand why
Apple won't allow that."
Given that access, he says, "you could hold your iPhone up to a billboard and get something
amazing right there". What about the alternative, such as Google's Android-based Nexus phone? "It
looks like you could do it on that," he says. But of course the iPhone is a target market. "Maybe
Apple wants to keep that for itself," Cameron says. "Maybe they're lodging patents. Or maybe the
processor on the iPhone isn't fast enough."
Yet there are some who think that AR has already had its brief time in the sun. At the Like Minds
conference in Exeter at the beginning of March, Joanne Jacobs, a social media consultant,
described an AR application that demanded you buy a T-shirt and then go and sit in front of your
webcam – so you could play Rock, Paper, Scissors. By yourself.
"It's hopeless," Jacobs said.
Cameron admits to some uncertainty about AR's measurable impact. "I don't know if it sells more
things, but it seems clearly a good thing if we can get people who may be customers to
participate in the adverts." But, he adds: "If people start to play with the adverts in a way
that exposes them to more products, that's got to help bring a commercial return."
With a new collection of short stories to his name and two of his plays currently showing in New
York, the notoriously private Pulitzer prize-winner discusses masculinity, his battle with drink
and his 'tumultuous' relationship with Jessica Lange
Where do you even begin with Sam Shepard? With his Pulitzer prize? His Oscar nomination? The fact
that he's routinely described as "America's greatest living playwright?" Or if you're going to be
superficial about it – and I am, just for a moment – maybe
the place to start is with the image of him as the tall, taciturn test pilot, Chuck Yeager, the
cowboy-ish character he played in The Right Stuff; a man whose life was spent exploring
the outer edge of what is and isn't possible.
But then I speak to Patti Smith on the phone and ask her what her impression was of Sam Shepard
the first time she met him back in 1970 (shortly before they began an affair), and it's the first
thing she says too: "He was just everything that one could want. He was –
still is – a very handsome man. And he had this animal magnetism. It was
almost visceral. He was so high energy and had a real glint in his eyes. He was born for
rock'n'roll. I had no idea who he was when I met him. He was a drummer in a band, the Holy
Modal Rounders, at the time and he just had something in him that made him a great, great
performer. I just thought he was the future of rock'n'roll. I had no idea that actually he
was this great writer too." If you had to invent an all-American literary hero, he'd be something
like Sam Shepard. With his slow, western drawl, and his love of the open road and the empty
badlands way out west, he's always seemed like the authentic voice of a certain sort of American
manhood; telling stories – of suffocating families and wretched lovers
– from the forgotten, inbetween places of the American outback. He wrote the
screenplay for Paris, Texas, the great, atmospheric Wim Wenders film, and played another
cowboy-ish character in Robert Altman's adaptation of Shepard's stage play Fool for
Love, fixing an image in the public imagination of both him and a remote, fly-blown America
a world away from the metropolises on either coast. But then Sam Shepard is that man. He
comes to New York for work but his heart is with his horses back at the ranch in Kentucky that he
shares with the actress Jessica Lange, his partner now for nearly 30 years.
All this, then, and a literary reputation that it's hard to overstate. According to Christopher
Bigsby, professor of American literature at the University of East Anglia, who I consult on the
matter, he's simply the most significant playwright of the past 50 years. His biography groans
with accomplishments, he's written nearly 50 plays, acted in dozens of films, directed others,
and written the screenplays for still more. And then there's the books about him, the academic
treatises on his art, a Cambridge companion to his work, critical exegeses of his themes,
analyses of his stagecraft... oh, the list goes on and on.
The one thing he isn't, though, is much of a talker. He doesn't often give interviews but when he
does he's routinely described as "taciturn" and "private"; his answers are "curt" or "terse".
He's "famously press-skittish". Worse, I read time and again of how he's "notoriously protective
of his privacy" and won't answer personal questions. Which is a shame because there are so many
personal questions I want to ask him. About his relationship with Jessica Lange, and his time
with Patti Smith, and his three children, and being on the road with Bob Dylan. He's spoken
extensively about his relationship with his alcoholic father before, but not about his own
drinking: last year he was arrested for driving under the influence and ordered to attend an
alcohol rehabilitation programme.
He'll talk about the work but there's nothing I read which gives much sense of him as a man. I
can't help but feel a pang for the journalist who asked him if, one day, he might turn their
conversation into dialogue in one of his plays. "We're not having a dialogue, this is question
and answers," he says curtly. "Dialogue is like jazz. Dialogue is creative.'"
I am prepared for the worst, then, and when he ambles into the restaurant he's chosen near New
York's Times Square, it seems this is probably just as well.
How long have we got, I ask, while fumbling with my tape recorder.
"Well," he says sitting down and ordering tea, "that all depends on the questions."
It's a heart-sinking moment and, as it turns out, a completely misleading one. Because it
transpires that Sam Shepard isn't actually cold or taciturn or intimidating at all. Or at least
the Sam Shepard I meet isn't, because it turns out that there seem to be several different
Shepards co-existing side by side. At one point, he says of Jessica Lange that her greatest
quality, or the one that struck him most acutely when he first met her, was her modesty. "I'd
never met anybody like her," he says. "She was astounding. One of the great things about her,
aside from her natural beauty, which was remarkable, was her humbleness."
But he has it too. He's dressed in country clothes – a checked shirt and a
nondescript jacket – and, unlike most writers, he has an outdoors complexion;
a lived-in face. But what's most noticeable is his sense of humour. It's a lovely, gentle thing;
he pokes fun at me, at himself; and when I listen back to the tape, I realise something more
shocking still: he doesn't just laugh, and on occasion guffaw, he actually giggles. Sam Shepard
is a giggler.
The private, difficult Sam Shepard is nowhere to be seen. Or at least not for a good three hours
of tea drinking and conversation that is remarkably relaxed. The restaurant, an unpretentious
place he's chosen, is deserted when we arrive. It gradually fills with the pre-theatre dinner
crowd, becomes loud and noisy, and has started to empty again by the time I finally blow it
and ask a question too far. Nice, easy Sam vanishes instantly, replaced in a second by cautious,
wary Sam. "Oh, he's a very charming guy," Patti Smith tells me. "Very compassionate and
thoughtful about other people's feelings. But he's not one for bullshit either."
But then I ought to know something of the idea of two Sam Shepards, existing side by side,
because it's how he wrote himself in his most famous play, True West: as two warring
brothers, Austin the Hollywood screenwriter, and Lee the desert drifter, two sides of the same
Sam Shepard coin, intellect versus instinct locked in an eternal battle for supremacy.
Perhaps the most astonishing thing of all about Shepard's talent is the sheer range of it. He's
risen to the top of his field in almost everything he's tried his hand at, but, despite all the
diversions, the acting and the directing and the music playing, he is, at heart, a writer. Who
simply can't stop writing. Not one but two of his plays are currently playing in New York
– Ages of the Moon, a new work, and A Lie of the Mind, a
modish revival directed by Ethan Hawke. On top of which, a new collection of short stories,
Day Out of Days, has just been published. It's the kind of success that most writers
would maim and kill for, although it's largely beside the point, says Shepard.
"The funny thing about having all this so-called success is that behind it is a certain horrible
emptiness. All this stuff is happening. And yet it is not what you are after as a writer. Even
though they are relatively successful. Ages of the Moon has sold out, the book is doing
well, and yet it's not The Thing. And then you're left... there's this feeling... what is it,
then? And, I guess, it's the writing itself which is important."
His sheer output is evidence of Shepard's drive to write. He burst on to the off-off-Broadway
scene in 1964, writing in his off-duty hours from waiting tables in the Village,
enthralling his audience with his exotic tales of the badlands way out west, puncturing the
greatest American myths, and he hasn't stopped writing since. It's the process, I say, not the
results, that makes you happy?
"Yeah, yeah, yeah. Although happy isn't the exact word. It makes you feel that you're not
useless. That you're at least putting your hand in. I think without writing I would feel
completely useless."
These days he seems to have it all: as much professional success as he can handle, a long and
steadfast relationship, three children, the ranch in Kentucky and bolt holes in New York and New
Mexico. And, in some ways, he's the American dream personified: he was born Samuel Shepard Rogers
in Fort Sheridan, Illinois, the son of a second world war bomber pilot. As a child he was "Steve
Rogers" but after a short stint at college studying animal husbandry he lit off across America,
finally landing in New York, where he emerged as "Sam Shepard". His life is the ultimate act of
self-creation; he came from nowhere, was little-read and poorly educated, and he turned himself
into one of America's leading literary lights.
"And yet still feel so unfulfilled?" he says, and ponders on it for a moment or two. But then
anyone with even the slenderest acquaintance with Shepard's work knows that "the American dream"
is to be treated with circumspection; in Shepard's universe it's a false concept to be blown wide
apart and splattered across all surfaces.
"The great thing for me, now, is that writing has become more and more interesting. Not just as a
craft but as a way into things that are not described. It's a thing of discovering. That's when
writing is really working. You're on the trail of something and you don't quite know what it is."
He writes on a manual typewriter, and refuses to so much as look at the internet. "I have a
cellphone but I have no Google, I have no gaggle."
Really? But everything you've ever wondered, ever, is out there, I say.
"No, no, no! The things that I wonder about most are not on the internet, I promise you that."
He's still, even after all these years, he says, an outsider. "I'm inhabiting a life I'm not
supposed to be in... and at certain times in my life I have felt a wrongness. And not a moral
wrongness but a sense that this isn't what I was born to be doing." The writers who he responds
most to are those who seem to share a sense of "aloneness", and "writing is almost a response to
that aloneness which can't be answered in any other way".
For Shepard, the heart of this, seemingly, and a recurring theme in his work, is bound up with
the relationship he had with his alcoholic, abusive father. It's there in True West,
Fool for Love, Curse of the Starving Class, Buried Child and A Lie
of the Mind, and even now, at the age of 66, it troubles him still. In Fool for
Love, written almost three decades ago, the main character is haunted by the chilling
possibility that he is turning into his father. Back then it was a fear; now, he says, it has
become a fact.
"You think about it, you talk about it, analyse it, and then all of a sudden you have become the
thing that you were most vehement against. It's very Greek. They invented this shit. Or at least
gave it a name."
He's been sober, he says, since the drink-driving incident a year ago. "And prior to that I was
sober for four years and then I relapsed. It's a constant struggle. It's such a knucklehead
disease because you refuse to see it. It wasn't until the 90s that I actually started going to AA
and made a real compact with myself to quit. And I did quit for four years. And then I picked it
up again. It's like being a junkie. I think I have that sort of thing in my blood, in my psyche.
I can become addicted very easily, although the curious thing is that I have two sisters who are
not. So I don't know. Maybe it's just a toss of the dice."
It's the sort of thing a Sam Shepard character might say. In the new book, Day Out of
Days, characters wander through the pages, lost within their own lives (one of the most
memorable features a man trapped in a public toilet who is literally driven mad when he's forced
to listen to Shania Twain on an endless loop). They struggle for personal agency or a sense that
they're in control of their own lives.
"And they never are," he says. "That's the one thing about being an author as opposed to being in
one's life is that you have the illusion that you can bring some form to it. Which is the
beautiful part of it. You don't feel that you are so much in chaos. I don't know what it would be
like if I didn't have some form, short stories or plays or whatever."
He feels "blessed", he says, to have discovered writing. "It fulfils something in me that I don't
know how I'd serve otherwise." His father was a bright man, the winner of a Fulbright
scholarship, a fluent speaker of Spanish, but he never found that outlet. Or at least the outlet
he found was drink. He struggled with the return to civilian life after the war, moving his
family from airbase to airbase, training as a Spanish teacher, until he was sacked for drinking,
and then moving the family to Duarte, California, where he attempted to farm, his drinking
increasing year by year. "The alcohol just completely deranged him," says Shepard.
Roxanne, his younger sister, told People magazine back in the 80s: "There was always
this kind of facing off between them [Shepard and his father], and it was Sam who got the bad end
of that. Dad was a tricky character because he was a charismatic guy when he wanted to be. And at
the other side he was like a snapping turtle. With him and Sam it was that male thing. You put
two virile men in a room and they're going to test each other."
It's this quality, of a simmering, barely controlled violence that disrupts and distorts all of
Shepard's families, that is at the heart of much of his best work. In Shepard's world, romantic
love as the meeting of two souls and the family as the nurturing heart of American life are
nothing but delusions. "They're wonderful retreats from the illusion of being protected from
spinning off the planet. But I don't believe it. And I never did."
So you didn't celebrate Valentine's Day then?
"Oh yes. We just did. I bought her a couple of bottles of wine. I don't drink."
It's not the most romantic gift, I say.
"They were two really good bottles of wine. Really good ones. Oh, and a tape measure. Because she
was putting up a painting."
Love in Shepard's universe is never straightforward, never wholly life-enhancing; it's
life-destroying, too, a struggle for power or control; a curse as well as a blessing. He and
Lange have survived but the relationship was "tumultuous" from the outset. "I mean, we have long
periods of relative calm. But then you know..."
But you've always seemed like such an incredible match.
"Yeah, well, we're definitely an incredible match. But, you know, not without fireworks...
although at this point, you know, she's the only woman I could live with. Who could live with me!
What other woman would put up with me?"
She is, he says, the most honest person he's ever met. "I've never known her, ever, to lie about
anything. And I couldn't say that about..."
Yourself?
"About myself. About anybody. Men lie all the time."
Really?
"You don't know that?" he says and raises his eyebrows. "Whereas Jessica has this absolute
honesty. I think it's a direct quality of the midwest, of that background that she's from."
While the children were growing up, that's where they lived, in Jessica's hometown in Minnesota,
down the road from her mother (and with Jessica's daughter from her relationship with Mikhail
Baryshnikov, Shura). It's the equivalent, today, of Brad and Angelina deciding to settle in a
suburb of Wisconsin. But then, although Shepard and Lange have both appeared in movies, and been
nominated for Oscars – Shepard, one; Lange, six (and she's won two)
– they've always refused to be movie stars.
There's a couple of great quotes from Jessica about you, I say.
"Is there? My God. What? Actually, no. Just give me the good ones."
She said: "No man I've ever met compares to Sam in terms of maleness."
"Well, that's a double-edged sword."
Really? I took it as a compliment.
"This morning she had a conversation with me about France, because she was in Paris in the 70s,
about the gay scene in Paris, which she was very enchanted with. She was talking about a couple
of incidents, and at the end of it I said: 'Well, that's very charming.' And so I think she now
thinks I'm a homophobe because she said: 'Asshole!' and stormed out of the room. I thought, 'Oh
my God, well obviously I'm not sophisticated enough to talk about the gay 70s in Paris.'"
He was married once before, to another actress, O-Lan Jones. She was 19 at the time, he was 26.
Their son, Jesse, was born shortly after the wedding, and then Shepard met Patti Smith. The
attraction was instantaneous, as was their affair, an intense, full-throttle romance, conducted
mostly at the Chelsea Hotel. It was Shepard who encouraged Patti Smith to become a performer.
"She already had this incantatory, lyrical, chanting way of talking, all she needed was a little
shove. She was inhibited by not knowing guitar. I said: 'Guitar is just a back-up for your voice.
You're not going to be Jeff Beck, don't worry about it. Just learn these chords and you'll be
able to back yourself up.' And then it turned out she has this extraordinary voice too."
Reading about the Jones-Shepard-Smith triangle, it all seems very 60s somehow, an amicable
bohemian ménage à trois. When I speak to Patti Smith, though, she puts me straight:
"It was the early 70s. And it wasn't that amicable."
Shepard had decided to return to his wife and baby. "And it was painful," says Smith. "We knew it
was going to end and we were in a room at the Chelsea Hotel. And instead of sitting around and
moping, Sam said: 'Let's write a play.' And I said: 'I don't know how to write a play.' And he
said: 'I'll be one character, and you can be the other.' And we just sat up all night, him
writing a line and then pushing the typewriter across the table to me, and then I'd write a
line."
The result was Cowboy Mouth, which opened at the American Place Theatre with Sam Shepard
and Patti Smith playing themselves, in a double bill with Shepard's play Back Bog Beast
Bait in which O-Lan played a character based on Patti. It was too much, and without warning,
Shepard quit, and fled with O-Lan and Jesse to London.
There are so many of these ruptures in the story of your life, I say to Shepard. You're doing one
thing and then suddenly you're doing something else.
"I know. I don't why it had to be so traumatic. It very definitely felt like these were
earthquakes when they happened. They're terrible and yet on the other side of the coin they're
ecstatic. Like when I met Jessie. It was terrible leaving my oldest boy at that time. He was 13,
which is a really hard age. And, in one way, I can't forgive myself for that. And, in another
way, I'm glad of the life that I've had with Jessie. What's the trade-off? It's always felt like
that. The other thing that's kind of amazed me is that I've had absolutely no qualms about
setting off into unknown territory. I've never been afraid to just start something new."
It was on the set of the film Frances that he met Lange. I tell him that one critic I
read claimed that after meeting Jessica his depiction of male-female relationships became more
complex and interesting. He says that you started writing meatier parts for women.
"Hmm. I guess that's true. Fool for Love came out of my relationship with Jessica and
that's pretty powerful."
Fool for Love features a tumultuous relationship between two characters, Eddie and May,
who both attract and repulse each other. And who, it turns out, are half-brother and sister.
I was looking at photographs of you and Jessica next to each other and I was struck by how
similar you look, I say.
"We do, kinda."
Is the theme of incest in Fool for Love in some way borne out of that?
"I'm sure there's something about that. I'm sure when you're looking for someone, you're looking
for some aspect of yourself, even if you don't know it... What we're searching for is what we
lack. You lack something and your hope is that it'll be fulfilled by who you find."
His relationship with his father has had such a profound effect upon his life, his work, it's
inevitable that he must have reflected upon his own effect upon his children, Jesse, 39, Hannah,
24, and Samuel Walker, 22.
He hesitates when he replies. "I would like to think... you can never determine how you are going
to influence someone, particularly your children. I mean, they are all musicians in some way or
another, so I feel as though... I think that's a result... And my daughter is also a really good
writer. Really good."
The thing about your children compared to you, I say, is that they had a very stable...
"Stable?"
Oh, is that the wrong word?
"Well, relatively stable."
They haven't had the childhood that you had...
"They haven't had an abusive childhood. On the other hand, they have a different set of
problems."
Having a father who is very successful..."
"And a mother," he says. "Yeah. There's a lot of stigmas. My youngest boy is very, very shy. He
doesn't want anything to do with celebrity. And my daughter, she's not crazy about it. None of
them covet fame."
He shies away from speaking about his sons but he seems happy enough to talk about Hannah, his
daughter, currently studying for a PhD at the University of Galway.
"I never thought about having a daughter and then I had a daughter and it was a remarkable thing.
It was very different from having a son and your response to it. With a son, it's much more
complex. And it's probably because of my stuff in the past. With a daughter, I was surprised at
how simple it is."
It's to her, he says, that he intends to leave his notebooks, "because she's the one who's asked
for them."
He's obsessed with his notebooks, he says; they travel with him wherever he goes, "like
gremlins". And he fishes his current one out of his coat and shows it to me. On the inside back
cover he's written the places it's been to with him over the year – Sicily,
Kentucky, New Mexico – and then he flicks through the pages and says, "Look at
this! Look at these drawings." And he shows me some stick men, riding the sort of horses I drew
aged eight. "You know, I was sitting in the University of Texas where they have the original
manuscript of Watt by Mr Beckett and it was amazing because there were all these
drawings on them, so I sat there one afternoon and copied them!"
It's almost as if Sam Shepard has spent his life circling around Samuel Beckett. It was
discovering his plays as a young man that first inspired him to write, and Patti Smith says that
in those days he never went anywhere without a copy of one or other of his plays on him. "Of
course, now he's read everything. He's always discovering something new, whether it's Japanese
death poetry or some new Venezuelan writer or whatever."
Not meeting Beckett is his greatest regret, he says. "My greatest literary regret."
Do you think you're starting to look like him, I say, tongue-in-cheek, although there's an
element of truth to it; he's still recognisable from his cinematic glory days but his face is
craggier now, crisscrossed with experience. He guffaws, enjoying the joke.
"No! It'd be flattering if I did but I think my features are a little bit more savage."
Themes of regret and remorse, of time passing and humans ageing have started to creep into his
work. "I don't believe people who say, 'I have no regrets'. How can you not have regrets?"
Death, he says, changes all perspectives. When I ask him how old his father was when he died, he
replies immediately. "A year older than I am. He was 67."
Does that weigh on you?
"I think about it. But it doesn't weigh on me because of the way in which he died." His father
was run down by a car while drunk. "So I don't worry about it that way. I don't worry about the
way I'm going to die...
But do you think about death?
"Yeah. There's not a day goes by. But that has always been the case. We're all haunted by it in
one way or another. And it's the easiest thing in the world to push it away, you just get a
cappuccino. But, yes, you're haunted by it in a different way [as you get older]. I feel its
presence. I feel it in sleep, in dreams, in waking. Particularly in the morning."
Do you think about the things that you would lose?
"No. You feel that you're diminishing in some way. You feel that your senses are diminishing. I
don't see as well. I'm not as quick as I used to be. Things like that. Knock on wood, I'm not
sick. I don't how people deal with that... I mean life is tough enough. And now you're going to
die! Wow!"
In Ages of the Moon his central character, Ames, has been unfaithful to his wife. "She
discovers this note, this note from this girl, which to this day I cannot for the life of me
remember," says Ames. "Some girl I would never in a million years have ever returned to for even
a minor blow job."
"Minor?" asks his friend, Byron.
In his earliest plays, Patti Smith says, his characters had to act. "They had to do something,
kick a door down or whatever. Now they tend to be more introspective. They're more likely to
examine what they're doing and why."
And Shepard too. His life is in his plays, he's always said that. And so I ask him. About Ames's
infidelities. About whether that's been a source of regret for him too.
"I'm not going to talk about that. You're not going to sucker me into that one! When did you
think I was born?"
Oh dear. It's a classic interview mistake: the question too far. He's amicable enough, and we
carry on for five or so more minutes, but I've got the other Sam. He looks the same but I
can tell he's scanning the horizon for an escape route; it's Sam Shepard, the cowboy, the
character in all his plays; the desert drifter, shifty, cautious, suspicious of strangers.
The giggles are over. And then he's gone, with the briefest of handshakes and a rush to the
door. It's not an entirely inappropriate ending. Shepard's world is a place of blundering people
and blundered words; where plots are never neatly tied up and truths are only ever hinted at,
never fully revealed, least of all to the characters themselves.
NotesSensei writes "My kids are learning Chinese in school. While the grammar is drop-dead simple,
writing is a challenge since there is no relation between sound and shape of the characters. I
would like to know if there good techniques (using technology or not) to help memorize large amount
of information, especially Chinese characters. Most of the stuff I googled only helps on learning
speaking."
NotesSensei writes "My kids are learning Chinese in school. While the grammar is drop-dead simple,
writing is a challenge since there is no relation between sound and shape of the characters. I
would like to know if there good techniques (using technology or not) to help memorize large amount
of information, especially Chinese characters. Most of the stuff I googled only helps on learning
speaking."
I love blues mixed with oranges. I have ever since I watched Jawbreaker for the first
time, and was desperately jealous of Julie and her funky bedding. And, lucky me, I've been able to
enjoy this combination all over the place these days. It's a popular modern color combination, and
has become a beloved contrast in Hollywood's world of film-tweaking. However, as blogger Into the
Abyss points out, it's overtaking Hollywood.
Abyss writer Todd Miro has shared a pretty excellent account of how this teal-orange phenomenon
came to be, and some of mainstream cinema's worst offenders. He explains how Oh
Brother, Where Art Thou? was the first feature to get scanned into a computer and put
through a Digital Intermediary (DI) process, which allows filmmakers to control the color of every
element in a film. This lead to complimentary color theory (where flesh tones thrive with teal)
being implemented in many big-screen flicks, no genre being safe -- the horror and gloom of
Wolfman, the superhero ways of Iron Man 2, the digital wonder of Tron 2,
the retro laughs of Hot Tub Time Machine, and the prize for "one of the worst examples of
unchecked teal and orange stupidity" --
Transformers 2.
So, keep an eye out next time you pop a disc into a player or hit the cineplex, you may just find
yourself drowning in a sea of teal and orange. If you've noticed the phenomenon before, what flicks
do you find to be the worst offenders?
Engineers are good at building stuff alright, but have you imagined them riding a bike to make it
to the record books? Well, I’ll admit, I haven’t. Â These engineering
students – Teije Meier and Jan Bark Brink in the Netherlands have set a unique record by
riding the world’s longest bicycle, measuring 92 feet (28.1 meters) [...]
Do you think that your ears deserve a little pampering? Well, Voxativ, a Berlin speaker
manufacturer has partnered with German piano manufacturer, Schimmel Pianos, to come up with its
latest full-range speakers, dubbed Ampeggio. The speakers combine the traditional horn shape with
the rectangular-shaped front enclosure, covered in real piano lacquer. The speakers boast
Voxativ’s biggest neodymium driver AC-3X with leather surrounds, and the sound is optimized
by the driver and cabinet. Considering all the fancy stuff that has gone into this speaker, you
shouldn’t be too surprised to see that it sports a price tag of $18,000 per pair. Such a
price is probably just peanuts for you, right?
This article has been published at RLSLOG.net - visit our
site for full content.
Here is a new version of well known and award winning sonne DVD Burner, so if you
need high quality and reliable cd/dvd burning tool this is a good choice for you, beside that you
can in sonne video converter create your own dvd menu’s an other cool stuff..
Description: CD Copy Master is a useful CD copy utility. With the program, you
can copy both audio CD and data CD with best quality rip audio tracks from a personal CD and save
them to your hard drive in various digital audio formats, like RAW, OGG, MP3 and WAV music files
extract digital audio tracks from an audio CD into sound files on your hard disk write files to
CD-R media erase the old data from CD-RW name the files which you want to rip, using information
received from
the CDDB source change and add the information obtained from the audio sources such as name of
artist, album, and tracks.
Features:
Copy both audio CD and data CD with best quality.
Rip audio tracks from a personal CD and save them to your hard drive in various digital audio
formats, like RAW, OGG, MP3 and WAV music files.
Extract digital audio tracks from an audio CD into sound files on your hard disk.
Write files to CD-R media.
Erase the old data from CD-RW.
Name the files which you want to rip, using information received from the CDDB source.
Change and add the information obtained from the audio sources such as name of artist, album
and tracks.
Visually judge the progress of the ripping process.
Easy-to-use and user-friendly interface.
Release name: Sonne.CD.Copy.Master.v1.0.1.422-ARN Size: 52.38 MB Links:Homepage,
NFO Download:Hotfile,
NT
This article has been published at RLSLOG.net - visit our
site for full content.
Here is a new version of well known and award winning sonne DVD Burner, so if you
need high quality and reliable cd/dvd burning tool this is a good choice for you, beside that you
can in sonne video converter create your own dvd menu’s an other cool stuff..
Description: Sonne DVD Burner is an almighty DVD burner designed to meet all
your needs in burning video, ISO Image file and VIDEOTS to DVD disc and burning all files to data
disc creating DVD from other video files. For the more, it can capture videos to burn or create
to DVD. It’s necessary to add an intact capture function to meet users need. Users can
easily capture video or image from other devices, DV and TV Tuner. Auto shot, overlay, audio
settings volume and balance can be adjusted by easy-to-use buttons…
Features:
Create a DVD disc with DVD menu.
Capture video or image from other devices like USB webcams, TV tuner and DV in real time.
Snapshot pictures with hotkeys.
Set properties for each capture device.
Burn data to disc.
Burn DVD (VIDEO_TS) folders to DVD disc.
Burn video files to DVD disc without menu.
Show information about recorder.
Release name: Sonne.DVD.Burner.v4.3.0.2010.WinAll-LAXiTY Size: 52.38 MB Links:Homepage,
NFO Download:Hotfile, NT
No really. I prefer GNOME, so clearly pretty isn’t the biggest factor here. When I first
started using Ubuntu, I would drag the top GNOME panel to the bottom and have it sit
under what is normally the bottom panel. It looked ugly as sin, but this is how, as (back in
2005) a recent Windows refugee, I was used to working and so this is how I chose to organise my
space.
Most importantly, it wasn’t hard for me to do this. My most recent installs, almost 4 years
later, primarily on laptops rather than desktops tended to be left as is — a panel at the
top and a panel at the bottom. I find this seems to suit laptops better, and
I’ve become accustomed to it. However, had I not been able to move the panel from the
start, I might even have ended up on Kubuntu. Well, if it were not for the silly single-click
thing that fires stuff off even when you don’t want it to, like when you bump the mouse
accidentally. Ok, truth be told, I probably would have stuck with Ubuntu, because, well, all the
functionality was still there. Just in a different place to where I was expecting
As with most computer users, I’ve never owned a Mac. When I was little, my school had a
some (iirc) Mac II’s but I am pretty certain that the number of times that I, at 28, have
used a Mac since would barely exceed the number of digits on my hands, and OS X is nothing like
the first Macs I used. I think the last time I used a Mac was in 2005; for about 20 minutes.
But now with the sneaky Lucid UI changes, I might as well be using OS X as far as my learned
behaviours are concerned. And lets just hope that my laptop trackpad doesn’t jump at an
inopportune time — like it does sometimes when I go to open the system menu and instead hit
the firefox icon right next to it instead — as trackpads are prone to.
I work 100% from a laptop and use the trackpad 90% of the time. The chance this ridiculous UI
change will not bite me hard is pretty slim. The only plus I’ve come across so far
is that it made it easier to close out of the awkwardly oversized evolution setup wizard that
launched on my eeepc701.
However, putting even that glaring risk aside, the one thing that I am absolutely hating
the most about these sneaky UI changes is the abolishment of informative
tooltips. This is a loss of functionality.
My battery icon, my wifi connection icon, my xchat icon — they now tell me nothing
when I merely nudge them, I now have to smack them over the head with the cursor. I cannot tell
at quick glance if I have enough charge for something, on the wrong wifi network, or whether I
can ignore that xchat message I missed the notification for. I have to exert time, energy, and
most importantly brain focus to get what used to be a simple matter of an effortless
enlightenment. I now have to go through what is sometimes several clicks. Extra clicks are bad.
Clicks add obscurity. Extra clicks are effort.
This bleeps me right off. I can learn to move a mouse in a different direction (though I’m
not at all believing that new windows migrants will cope), but I really do not have the
capacity to circumvent the application to read the bytes from the disk myself to find out what my
battery level is without clicking through some dialogs. The software is supposed to do that
for me.
Alas, my software no longer does this for me, and ergo, my software no longer works for me.
To get this information, I now have to do stuff for my software. I
should not be working for my software.
Stardock CEO Brad Wardell will take a "sabbatical" after shipping Elemental:
War of Magic later this year. It's not unheard of to take some time off after shipping a
major product in the industry (horrible
example), but Wardell isn't traveling the world. No, instead he's having a full-on geek out:
he's goin' modding.
Wardell explained to Joystiq, "It's more than a vacation. For the past year I've been doing
multiple jobs at once -- running Stardock,
managing external game development, coding on Elemental, building a house, and writing
a book. I typically start work at around 8am EST and work until around 11pm and do this every
day -- seven days a week -- though recently I've been getting in some Starcraft 2 time. But it has averaged around 80
hours a week overall."
The executive explains that he wants to mod Elemental to make all kinds of other games and
get as much out of the Kumquat engine (the company's new game engine) and
Impulse Reactor as possible. Then take those lessons and show it to other developers. He also
plans to work on Civilization V mods,
which uses the same mod program as Elemental. Wardell expressed the time off "won't affect
Stardock's product scheduling at all," he'll still be working on stuff. A lot of that stuff just
happens to be modding.
Stardock CEO Brad Wardell will take a "sabbatical" after shipping Elemental:
War of Magic later this year. It's not unheard of to take some time off after shipping a
major product in the industry (horrible
example), but Wardell isn't traveling the world. No, instead he's having a full-on geek out:
he's goin' modding.
Wardell explained to Joystiq, "It's more than a vacation. For the past year I've been doing
multiple jobs at once -- running Stardock,
managing external game development, coding on Elemental, building a house, and writing
a book. I typically start work at around 8am EST and work until around 11pm and do this every
day -- seven days a week -- though recently I've been getting in some Starcraft 2 time. But it has averaged around 80
hours a week overall."
The executive explains that he wants to mod Elemental to make all kinds of other games and
get as much out of the Kumquat engine (the company's new game engine) and
Impulse Reactor as possible. Then take those lessons and show it to other developers. He also
plans to work on Civilization V mods,
which uses the same mod program as Elemental. Wardell expressed the time off "won't affect
Stardock's product scheduling at all," he'll still be working on stuff. A lot of that stuff just
happens to be modding.
Why are we so excited
for PAX East? Well, it's a chance for us to let our
hair down -- well, those of us who have hair that's long enough, or even still have hair ...
let's start over. PAX East's
apparent size for its inaugural year came as a relative surprise to many companies, so the
formal meetings we'd usually have are out and a more "let's see how this goes" attitude is in
effect. Meaning, we get to actually hang out.
Of course, we still have some meetings (i.e. work), but then we also have some fun stuff planned,
like the
Blueberry Muffin Top breakfast and live Joystiq podcast recording. However, for the most
part, we'll be wandering around looking for interesting stuff. Play some games, geek out, probably
grab a couple pints and nachos at The Pour House -- oooo, or maybe Bukowski's, which is one of the
last dive bars left in the city. Anyway, follow our Twitters (noted after the break) and we'll be
sure to holla stuff to check out in and around the show.
Why are we so excited
for PAX East? Well, it's a chance for us to let our
hair down -- well, those of us who have hair that's long enough, or even still have hair ...
let's start over. PAX East's
apparent size for its inaugural year came as a relative surprise to many companies, so the
formal meetings we'd usually have are out and a more "let's see how this goes" attitude is in
effect. Meaning, we get to actually hang out.
Of course, we still have some meetings (i.e. work), but then we also have some fun stuff planned,
like the
Blueberry Muffin Top breakfast and live Joystiq podcast recording. However, for the most
part, we'll be wandering around looking for interesting stuff. Play some games, geek out, probably
grab a couple pints and nachos at The Pour House -- oooo, or maybe Bukowski's, which is one of the
last dive bars left in the city. Anyway, follow our Twitters (noted after the break) and we'll be
sure to holla stuff to check out in and around the show.
I'm
not gonna lie. The news on the upcoming Star Wars MMO isn't very big, I just really wanted to use
this picture for the lead. But don't worry, lots of other good stuff inside this week's gaming
stories: More »
I'm
not gonna lie. The news on the upcoming Star Wars MMO isn't very big, I just really wanted to use
this picture for the lead. But don't worry, lots of other good stuff inside this week's gaming
stories: More »
I haven’t done much blogging about the “progress” of the book I’m
writing, but I have been writing it. I think. That is, I haven’t re-read the chapter I just
“finished,” so I may be unwriting it tomorrow. Also, there’s been a lot of
other stuff going on.
The new chapter, version #1,017 of Chapter 2, is about networked expertise. This was originally
what the entire book was going to be about, but the book’s scope expanded somewhat. (If you
want to squint your eyes at the book, you could still see the whole thing as being about
networked expertise.) In Chapt 2, I talk about hedgehogs vs. foxes and what happens when they
both get networked. Each of them is in fact a way of dealing with the overflow of knowledge by
narrowing the scope of their inquiry: hedgehogs dig a small area deeply and foxes scrape a large
area superficially. Network them and the network has a different strategy for dealing with the
overflow of knowledge.
I also spend some time on a history of expertise. Pretty straightfoward, but then everything is
if you’re willing to oversimplify it enough.
Much of the chapter goes through a sort of taxonomy of networked expertise. This gave me a lot of
trouble, because, as everyone knows, taxonomies force unrighteous decisions. So, I tied the
classes of networked expertise to simple topological properties of the Net. Artificial, of
course, but it is better than just giving the reader a long list of undifferentiated examples. It
also dropped the number of classes from six to four, eliminating two particularly troublesome
ones that refused to actually exist.
I end the chapter by making a case for expertise taking on the qualities of the Net. As of now,
the transition at the end is to a discussion of knowledge being about settling matters. But that
means I have to rethink Chapter 3, which is what I’ve been doing this afternoon.
We shall see. Especially once a couple of days have gone by and I re-read Chapter 2. Ulp.
I should perhaps note that if I were trying to lay this book out as an argument, I would switch
chapters 3 and 2, so that I first cover the basics about the nature of knowledge before going on
to those who profess to have knowledge, viz experts. But I have C2 where it is because I
don’t want to make the reader wade through two chapters of theory and background before
getting to something that seems practical and relevant. So, I talk about many examples of
networked expertise before I’ve framed knowledge. I’m pretty convinced this works
better for the reader, because (if it works) it will be a sequential revelation of a deepening
ground. That’s so very different from how I was taught to write in philosophy grad school.
The MTK MTK6516 phone might resemble some of the good stuff that HTC has come up with in recent
times, but this model goes one up since it has dual core functionality, working in a Windows
Mobile environment. As mentioned, the main draw would be its dual core 460MHz ARM9 main processor
which will be used to handle system tasks, while a 280MHz ARM7 Modem processor will take care of
the telephony module segment, featuring a 3.2" display, Windows Mobile 6.5, 256MB RAM, 256MB ROM,
a 3.2-megapixel camera and 1.3-megapixel secondary camera for video calling purposes, and Wi-Fi
connectivity. No idea on about pricing, but it ought to be released soon.
If you’re a photographer and use a Mac, chances are you’re using Lightroom or
Aperture. Probably Lightroom, since Aperture is less popular among pros — and the latest
version seems to be an acknowledgment of that. The features added in version 3 are clearly
intended to draw casual shooters using iPhoto to the paid image editing honey pot. Since so many
of these amazing new features are direct side-loads from iPhoto, it smooths the process and makes
the program as a whole more approachable, though whether existing Aperture users will find them
helpful is questionable. Brushes, on the other hand, are a welcome addition to any
photographer’s toolset, and depending on how dedicated you are, may be worth the price of
admission.
Invasion of the iPhoto features
As long as I’ve been using Aperture, I’ve considered it a processing
application. Its photo management was troublesome here and there, and iPhoto had the best ways of
showing off your shots, but I dealt with it since maintaining two separate libraries of the same
photos would be disk space suicide. I’ve only used Lightroom a little bit (and a version or
two back) but all my friends say that it just has a better workflow for serious photo work
— importing a couple hundred shots, scrubbing through them, doing the necessary
adjustments, and outputting to the necessary format. Not that I have trouble doing that in
Aperture, but apparently it’s faster and better in Lightroom.
Confronted with such a fearsome opponent, Apple decided that it would be better to flank than to
risk a frontal assault. Hence the expansion of Aperture’s incorporation of iPhoto features
Faces and Places. I question their relevance in a photo processing application, but given
Apple’s tendency towards coalescing functionality, I’m guessing that iPhoto will
eventually be Aperture: Gimped Edition, and the only real choice for organizing and messing with
large numbers of photos will be Aperture.
There are some kinks to be worked out. Faces plainly doesn’t work. After it spent literally
five hours going through my photos (about 1000 per hour), this is what it has come up with:
No, it didn’t have a lot to go on (I hadn’t “trained” it much yet) but
really now. After giving it a few more pointers on what I looked like, it still mistook
a three-year-old tow-headed girl, my friend Monica (who is Indian, and in a wedding dress), some
E3 booth babes, and Casio president Kazuo Kashio for pale, bearded, Devin Coldewey. The
cork board background is jarring and the interface for going through your shots is terrible. I
realize this is a technology still being perfected, and that is why I am wondering: what is it
doing in my RAW editing program?
Places is useful if you have a geotagging
camera (still rare) or want to spend a few hours dragging and dropping stuff onto the map. It can
be fun, actually, if you take a lot of pictures of your friends, and want to drag and drop this
or that night onto the location you went to; it’s like creating a different kind of album
(“Linda’s Tavern”), and indeed you can make a browsable smart album from
locations. If you’re like me, you won’t feel complete until the photos are more or
less where they were within the city, and not all grouped in a single pin, smack in the middle of
the city. This could have some promise, but with a backlog of several thousand shots, getting a
library up to date in Places is a task I wouldn’t wish on my worst enemy.
It’s a mistake to judge Faces and Places by simply saying “well we were fine before
them,” because it may just be that we found ways of working in the old system of
organization (Project>Folder>Album) that approximated what these new features do. But I
don’t think it’s wrong to say they just don’t really do much, and feel out of
place to boot. You have to work at them, or shoot for them, in order for them to really be
worthwhile. Still I have to give credit where credit’s due: if you just consider Faces and
Places new columns to organize by (like rating or date) then they’re worth their salt. As
flagship features, though, they’re duds.
Lastly, the slide show thing. It’s like finding a trout in the milk. Not that it
doesn’t work — it works as well as iPhoto’s thing, and I suppose
it’s better to have than not. It’s just a little weird to have a sort of…
aftermarket feature popped in there next to the serious editing tools. Its little presets are,
like in most Apple programs, 25% solid, 75% fluff. Who in the name of all that is holy is going
to pick “Shatter” as their slide show transition? It’s ghastly.
The new features are very well explained in little videos accessible through the
“Welcome” screen, which will be handy for new users — if they can find the
screen after they close it (it’s in Help>Welcome to Aperture).
The good stuff
So if the iPhoto features are icing, the actual cake is the RAW editing, adjustment tools, and
user interface. Let’s start with what I would say is the best new feature: Brushes.
You can see a pretty thorough overview of the feature at Apple’s site, but the gist is that
it allows you to apply certain effects in limited areas using a brush of adjustable size and
intensity. That’s great! I can’t count the number of times I’ve vacillated
between two versions of a photo where an adjustment necessary for one part ended up blowing out
another, or I just wanted to bring out the color in the eyes but not in the background. A lot of
fiddling could usually approximate the effect I wanted, but it would be so much easier to just
use a brush. I’ll be using the hell out of this feature, and it’s perhaps the only
real step Apple took against Adobe in this update.
(combination Brushes and Help Video screenshot)
The brushes are non-destructive, like any of the dials and curves you can play with in the
adjustments panel, so you can feel free to experiment, layer, and try out different effects. One
thing I often have to do when shooting review shots is emphasize the color of LEDs, but if the
subject is well-lit, the LEDs are going to be barely visible. No problem; make a little brush,
add in a little contrast right there, bump the saturation just in the one area, and boom, it
sticks out like a sore thumb. Brushes are useful for lots of little things like that.
The new full-screen browser is handy but not really a revolution. They’ve added the ability
to get around your library a little more, which is nice, but it’s not as streamlined as the
regular browser, which is always accessible by a single keystroke. The fullscreen presentation
has definitely been improved, however, and when showing off photos to friends or clients,
it’s a better option than either the plain editing window or a slide show.
The preset adjustments, I think we can agree, are being blown way out of proportion. These are
the same kind of “professional adjustments” that you have been able to apply on cheap
point-and-shoots since the beginning of time. There are a few quick adjust things like
high-contrast black-and-white or exposure +1 that are nice to have previews for (the live preview
window is handy), but let’s be honest, these are just filters. I’d like to be able to
say that they’re carefully adjusted so you won’t see weird color effects, blackouts,
or blowouts, but the fact is every one I tried looked cheap and overdone. The others, like white
balance and so on, seem pretty redundant considering the actual controls for adjusting those
aspects are mere pixels away in the same window.
Click to see it larger. You can’t really tell here, since this photo isn’t very high
contrast, but in several of the other shots I tried this on, the vintage look was really
purple, cross-processing was really green, and toy camera pushed the contrast
way too far. Subtle adjustments these are not.
The good news is that people new to the program might try a couple, see that they were created by
dragging curves and color bars around, and then make their own. I’ve had my own
“base” adjustment for years now, which was just as easily accessible and just as
customizable. Putting together a “look” for a shoot using this feature might be
easier now than before, but it’s still just a toy at this point.
The ability to have multiple libraries is nice; splitting work and personal stuff would be my
move, so that if a meteor crashed into TC HQ (or, more likely, I’m fired for
insubordination), I could free up a couple gigs in one clean sweep. It’s also convenient
for backing up and sharing; “here’s my whole ‘wedding’ library, feel free
to do what you like with it” rather than “here’s a folder full of RAW
files.”
A quick note
Just a PSA: installation of Aperture 3 took ages. Plan on losing at least a working day to 100%
processor usage as it converts your library, searches for Faces, and reprocesses your RAW files
with the new profile. I’m not holding this against Apple (it’s a LOT of data to sift
through) but it’s just something to be aware of.
Conclusion
Aperture is still a great program, in my opinion, and the budding photographer would be a lot
better off with this than with iPhoto if they’re planning on doing anything more than
collecting snapshots. I’ve gotten used to Aperture’s workflow and they haven’t
changed it much in 3, in fact they’ve provided a couple serious improvements with Brushes
and potentially Places and Faces — you know, if you’re into that kind of
thing.
The trouble I see is that Aperture, once a rather single-minded program, is being diluted with
features that have nothing to do with its core functionality. Why not have a new program, called
“Collection” or something, that hooks into all your libraries, allows for creating
robust slide shows, exporting directly to Facebook, and all that sort of thing? Putting all this
junk into Aperture is doing to it what Apple has done to iTunes: once a sleek and straightforward
program, it has now grown bloated beyond comprehension; it’s a bit like seeing a once-great
fighter gone to seed. I have more of an attachment to Aperture than to iTunes, but if Aperture 4
continues along the vector indicated by Aperture 3, you can consider me a Lightroom conversion.
It can't get much
clearer: With exactly one week to go before the show kicks off at the Hynes Convention Center in
Boston, "badges for PAX East 2010 are officially, 100
percent sold out," according to a show representative.
Considering the convention center will likely be filled to capacity with "tens
of thousands" of people, it's possible that just being around the show will feel like being
inside. If you live in the Boston area, there's probably going to be plenty of stuff that's PAX
related or co-opted going on, so even if you didn't pick up tickets -- and we totally
warned you this was going to happen -- you may still be able to get your geek on.
A website that sorts everyday the most relevant information to you.
Vote for the news and Matoumba will learn your tastes and the information that you like the most.
It is all FREE!
Find here the history of the stories you found interesting.
Show this to people who share the same interests as you,
and if they use Matoumba, their own votes will fine recommandations to you.