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NewTeeVee -
22 hours and 35 minutes ago
Ten years ago this week, online music pioneer Justin Frankel released a little application dubbed
Gnutella that enabled file sharing through a distributed P2P network. Frankel, whose previous
claim to fame was programming the then hugely-popular Winamp MP3 player software, supposedly named the client after his favorite hazelnut
cream spread, and the first version published online was really more of a proof of concept than
anything else.
Still, Gnutella hit a nerve. Napster had been sued three months before, and many file sharers were rightfully
fearing that the music industry would eventually prevail in court and force Napster to switch off
its servers. With Gnutella, no such switch existed, as the client was allowing direct P2P
connections without the help of any centralized server. Add to it the fact that Gnutella, unlike
Napster, allowed users to swap videos and software as well as MP3s, and you begin to see why many
immediately viewed Gnutella as the next step in P2P file sharing.
A step, one should add, that made Frankel’s employer AOL more than a little nervous. It
only took the Internet giant a day to force Frankel and his colleagues to take down
Gnutella – but even that was too long, as countless sites quickly started to first
mirror, then build upon Frankel’s official Gnutella client. There’s always been a
little bit of mystery surrounding the exact happenings of those days, but some people have been
musing that a person with a surprising amount of insider knowledge showed up in one of the first
IRC chat rooms dedicated to Gnutella soon after AOL pulled the plug, only to provide some very
detailed information about the inner workings of the client’s P2P protocol.
Speaking of IRC: Early versions of the software didn’t really have any way for users to
connect, save for entering another user’s IP address, which is why IRC quickly became an
integral part of the early days of Gnutella. It was also in those IRC chat rooms that the myth of
Gnutella as a seemingly invincible P2P protocol was born, and the fact that AOL tried but
couldn’t contain the software seemed to fit right into that picture. Gnutella was one of
the very first P2P apps I ever wrote about, so I lurked in those chat rooms as well, where people
were cheering the fact that someone finally found a file sharing solution that couldn’t be
shut down. I still remember one IRC user saying: “We’ve started a damn cult
again!”
Only Gnutella wasn’t really ready to be a cult. The network routed search requests from
peer to peer, leading to an exponential growth of traffic as its network became bigger. Napster
programmer Jordan Ritter described the problem early on in a paper titled “Why Gnutella Can’t
Scale. No, Really,” and Frankel himself, who has hardly ever gone on the record about
Gnutella, once stated that he was
fully aware of “how poorly it would scale” when he released the client.
Still, Gnutella captured the imagination of many, one of them being Mark Gorton, founder of the
New York-based Lime Group. Gorton was at
the time pursuing a vision of automating businesses through structured data, and Gnutella, as
something that could, for example, distribute real estate listings wrapped in XML, seemed to fit
that image quite nicely. Early versions of the Gnutella client of Gorton’s LimeWire venture were still written with this
vision in mind, hoping to build a P2P network that could eventually be used to do all kinds of
things with which we’re now familiar on the web, thanks to web services.
LimeWire’s engineers joined a growing group of developers loosely connected through web
sites like the long-defunct Gnutella.wego.com (whose admin Gene Kan tragically committed
suicide in 2002) and mailing lists like the one for the Gnutella Developer Forum, and one of
the first issues to be tackled was scalability. The introduction of a two-tiered system of
ordinary clients and so-called Ultrapeers helped grow both the network as a whole and each
user’s search horizon. The idea was also later adopted by the developers of KaZaA, whose
own take on this two-tiered approach still lives on in Skype’s P2P network.
Technical improvements like these helped Gnutella to grow, but the competition was quick to catch
up. Bram Cohen unveiled a first version of
BitTorrent only two years after Frankel had published Gnutella, and BitTorrent quickly became the
file sharing client of choice for sharing videos online. Part of BitTorrent’s quick rise to
fame was its modular simplicity: Cohen had outsourced much of the search and indexing of files to
torrent web sites, only handling the actual distribution of data within the client. Gnutella on
the other hand was meant to work without any web server. That made it much more invincible, but
also much less accessible to users who migrated from apps and clients to a world of web services.
Another issue that has plagued Gnutella from the beginning is not technical, but legal. The
protocol was supposed to outsmart trigger-happy lawyers, but the mere fact that there
wasn’t a central switch to turn off the Gnutella network didn’t stop rights holders
from going after people and companies associated with it. Lawsuits and legal threats forced Morpheus, Xolox, Bearshare and
a number of other companies and developers to throw the towel.
LimeWire got sued by the music industry as well in 2006, but that hasn’t
stopped the company from continuing with the development and monetization of its client.
LimeWire’s client also utilizes BitTorrent these days, but LimeWire’s VP of Product
Management Jason Herskowitz told me during a phone conversation that Gnutella has “worked
really well” for the company, and that its engineers are looking into ways to make Gnutella
once again more attractive to developers by exposing some of its functionality through web
services. “There is still a long future ahead for Gnutella,” he predicted.
Not everyone agrees with that outlook. Adam Fisk, who was hired by LimeWire as one of its first developers in the summer of
2000, but left the company in 2004 to eventually start his own P2P venture dubbed Littleshot, believes that some core assumptions
of the Gnutella protocol are outdated. “I don’t think that distributed P2P search
makes any sense,” he told me, explaining that the very server-less search functionality
that made Gnutella superior to Napster also ended up being its biggest burden, and that it would
be much easier to have servers handle search and just use P2P to deliver data – a recipe
that has already helped BitTorrent succeed.
Sure, LimeWire and some other Gnutella clients could still stick around for a long time, Fisk
admitted, but he was skeptical that we would ever see any significant new project based on
Gnutella. “That would be shocking,” he said.
Photo courtesy of (CC BY-SA) Flickr user JessicaÂ
Diamond.
Related content on GigaOm Pro: What’s
Next for the Cloud? Distributed Architectures (subscription required)


|
Read/WriteWeb -
1 days and 1 hours ago
Our top story this week was about bad news for the big guys: Google,
Facebook, Digg's top users. As you catch up on the news, be sure to watch the conversation about China, tech and
democracy that took place between activist/artist Ai Weiwei, Twitter's Jack Dorsey and
ReadWriteWeb's Richard MacManus. We also continued our exploration of the significant Internet
trends of 2010, including Real-Time Web, Mobile Web and Internet of Things.
Note: We've refreshed the format for our longest running feature, the Weekly
Wrapup. It now focuses more explicitly on the key trends that ReadWriteWeb is tracking in 2010,
as well as giving you the highlights from the leading story of the week. Let us know your
thoughts on the new format.
Sponsor
Story of the Week: Nexus One's woes, spies love Facebook, top Diggers lose power
More coverage and analysis from ReadWriteWeb
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trends, both the technology and the emerging business applications. Be a part of the discussion
on geo-location services,
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reality, native app vs. browser-based, commerce and marketing, mobile social networking and the Internet of Things. Sponsorship enquiries: sales@readwriteweb.com,
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Summit and get early bird rates - only $295.
Mobile Web
More Mobile Web
coverage
Internet of Things
More Internet of Things
coverage
Check Out The ReadWriteWeb iPhone App
We
recently launched the official ReadWriteWeb iPhone
app. As well as enabling you to read ReadWriteWeb while on the go or lying on the couch,
we've made it easy to share ReadWriteWeb posts directly from your iPhone, on Twitter and
Facebook. You can also follow the RWW team on Twitter, directly from the app. We invite you to
download it now from iTunes.
Real-Time Web
More Real-Time Web
coverage. Don't miss the next wave of opportunity on the Web supported by real-time
technology! Get ReadWriteWeb's report, The Real-Time Web and its Future.
ReadWriteStart
Our channel ReadWriteStart,
sponsored by Microsoft BizSpark, is
dedicated to profiling startups and entrepreneurs.
ReadWriteEnterprise
Our channel ReadWriteEnterprise is devoted to 'enterprise 2.0'
and using social software inside organizations.
ReadWriteCloud
Our channel ReadWriteCloud, sponsored by
VMware and Intel, is dedicated to Virtualization and Cloud Computing.
That's a wrap for another week! Enjoy your weekend everyone.
Discuss


|
NewTeeVee -
1 days and 14 hours ago
Three million people used the March
Madness On Demand video player to catch the first round of the NCAA Men’s College
Basketball Championship online yesterday, according to a press release sent out by CBS Sports
today. Sports fans watched a total of 3.4 million hours of live streaming video and audio online
yesterday, 20 percent more than in 2009. And the most-watched game even saw 50 percent more
traffic than last year’s most popular first day face-off.
We’ll leave it to others to speculate how much of a productivity killer March Madness is,
but the fact that CBS saw its biggest spike in traffic in the hour after 2pm Eastern — 533k
streaming hours for the full hour, with a peak of 147k streaming hours between 2:45 and 2:59 p.m.
— suggests that the championship may actually be an ideal lunch time companion, at least
for us West Coasters.
Yesterday’s most popular game happened to be the match between Florida and BYU, with a
total of 521k hours of streaming video and audio. Those new audience records are another
validation for CBS’s strategy to air full live games without access restrictions online, a
strategy that’s also been paying off with advertisers, who have spent a total
of $37 million on ads for March Madness On Demand this year.
However, one should take CBS’s claim that this was “the largest single day of traffic
for a live sport event on the Internet” with a grain of salt: The 2008 Olympics had a huge
online worldwide online audience, with 1.6 million viewers
tuning in simultaneously through the Chinese P2P video client PPLive during the opening
ceremony alone.
Related content on NewTeeVee: Where to
Watch March Madness Online
Related content on GigaOm Pro: Connected Consumer
Tuned In to TVs in Q4 (subscription required)


|
NewTeeVee -
1 days and 16 hours ago
Let’s say it’s 2005 and online video is in its infancy. If you’re a Chad
Hurley, Steve Chen and Jawed Karim, how much would it cost to start up and run a video sharing
site with the hopes of flipping it for more than $1.6 billion? As of this week we know, thanks to
confidential Profit and loss information released as part of
filings that have been made public in the copyright infringement case between Viacom and
YouTube.
Based on those filings, we were able to put together some numbers about how much it cost to run
YouTube leading up to the Google acquisition. During the first 18 months of YouTube’s
operations, from February 2005 when the domain was first purchased through August 2006 when it
was desperately seeking acquirers, the fledgling video company spent more than $11.5 million to
grow its user base big enough to become attractive to Google.
Most of that money — about $8 million or so — went to paying for infrastructure
needed to run the site, with a vast majority of that money going toward the site’s web
hosting costs. In the three months from June 2006 through August 2006, the company was spending
about $1 million each month on hosting costs alone, and that wasn’t even taking into
account data center costs that YouTube was also paying for or ad serving costs as the firm began
selling its own advertising.
In addition to web infrastructure costs, YouTube had other operating expenses and personnel costs
to contend with. In the first 18 months of its existence, YouTube spent about $3.6 million on
employee compensation, travel, facilities, costs and the like. By November 2005, its regular
operating expenses were about even with infrastructure costs — at a little more than
$130,000 per month, but not long after that, the company’s web hosting bills really started
to take off as the video sharing site gained traction.
It wasn’t until December 2005 that YouTube started clocking revenue — a meager
$15,000 during that month — and by that point, the company had spent more than $400,000 on
operating and infrastructure expenses. But costs began to increase rapidly after that, and topped
out at about $2.6 million during August 2006 — just two months before Google’s
purchase of the company was made public.
YouTube was never profitable before the Google acquisition — in fact, it pulled in just $5
million in revenues during its first 18 months — but it came close in August 2006, which
might have been one reason that Google had an interest in the firm. That month, it posted
revenues of $2.5 million. The site did post a gross profit of more than $575,000 during the month
if you don’t take into account its monthly operating expenses. Otherwise, with total opex
of about $2.6 million, the site fell about $100,000 shy of hitting profitability.
The site raised about $11.5 million in two rounds of financing before being bought by Google in a
deal valued in excess of $1.65 billion in October 2006 — which wasn’t a bad return on
investment for YouTube’s investors or founders. Famously, though, YouTube has yet to reach
profitability, in part because Google had remained committed to growing its user base after its
acquisition.
As reported in Viacom’s filings, Google CEO Eric Schmidt mandated for the company to focus
on aggressively growing the site, aiming “to grow playbacks to 1b/day [one billion per
day].” That mandate remained in place until early 2008, when Schmidt decided the site
should shift its focus to monetization of its video assets. Since then, the company has been
increasingly focused on bringing more premium content to the site and increasing
the number of videos it can place ads against. That focus means that the online video site
might finally become
profitable this year, according to some analyst projections.
Related content on GigaOM Pro:
Will
Automated Rights Management Take Down Fair Use? (subscription required)


|
NewTeeVee -
1 days and 17 hours ago
When you watch Stupid
for Movies, an independently-produced movie chat show live-streaming weekly on Ustream
at 8 PM PST, you see Los Angeles-based film critics Mark Keizer and Wade Major sitting side by
side on a red-curtained set that invokes the golden days of Siskel and Ebert at the
Movies, reacting to an enthusiastic audience’s applause. Keizer and Major banter back
and forth about the week’s new releases and films the audience should “Buy, Burn or
Rent,” while director Mike Rotman chimes in occasionally on the banter.
With five cameras, a small crew and live-streaming technology provided by NewTek, Stupid For Movies has been running for two months
now, with the live episodes archived on Blip the following day. Last night’s
episode’s stream received a total of 5,799 views, with 300 live viewers tuned in around
8:40 PM PST — a viewership number that is only built upon once the episode is archived and
spread around to its distribution partners.
The magic all happens in a converted garage up in the San Fernando Valley — one of Los
Angeles’ most suburban sectors, where most of the houses look the same. Inside that garage,
though, is a surprisingly professional operation crammed into a space that would barely be able
to fit two Volvos.
The exterior of the studio/garage.
The production behind-the-scenes was a mix of laid-back and professional, with the breaks
provided by short clips from films used to adjust camera angles and touch up makeup. On screen,
that attitude carried through: Both hosts were confident and relaxed on camera, with only the
occasional moment of hamming on the part of Major. (Mocking Major’s shirt appears to be a
running theme.)
I consider myself a movie nerd, but watching Keizer and Major identify random obscure films from
the last 40 years made me feel ignorant — their film knowledge is wide and
all-encompassing, to the point where it seemed that many of the films suggested by viewers for
the Buy/Rent/Burn segment were submitted just in the hopes of stumping them (which only sort of
happened once with the old Wes Craven film Deadly Friend, though they quickly recalled
it once given a hint).
Major and Keiser get ready for their close-ups.
The key to Siskel and Ebert’s dynamic was always that they weren’t prone to agreeing
with each other, but while Keizer and Major (who also host IGN’s Digigods podcast) do demonstrate some distinctively
different taste in films, Major estimated in a post-shoot conversation that they agree with each
other about 65 or 70 percent of the time. What that contributes to, though, is a very distinctive
point-of-view about the film world, one that has no patience for video game movies and dismisses
the Teenage Mutant Ninja Turtles films out of hand — but does genuinely love film.
The audience attracted to such a perspective is thus pretty specific, but with real potential for
loyalty.
Rotman, who’s known Keizer and Major for years, has been working in web video for some time
and currently directs The Kevin Pollak
Chat Show on Sundays. When he came up with the idea for Stupid For Movies, he
shopped it around to a few different parties but wasn’t happy with any of the deals he got
— hence deciding to produce the show on his own, a decision made easier when he found a
house for rent that had a soundproofed garage, thanks to its former tenant, a musician.
Chad Vader waits to chime in via Skype.
Currently on Stupid for Movies, online video
legend Chad Vader does a weekly news rundown and at least once so far, Kevin Pollak has
Skyped in to give the guys grief. Future plans for the next few weeks include bringing in
celebrities to discuss their favorite movies ever, more giveaways, and possibly a sponsorship by
one of the obvious movie-related brands online, leaving Stupid poised to become a much
bigger player in the live-streaming world — especially for those who love movies.
Related GigaOm Pro Content (subscription required): Case Study: 1
vs. 100 Live’s Glimpse of the Future


|
GigaOM -
1 days and 18 hours ago
Crashed web sites, stolen credit
card info — imagine seeing the damage caused by Internet viruses and worms unleashed on a
fleet of vehicles. The results could include vehicle location data used with malicious intent,
the prevention of a plug-in vehicle battery from recharging, remote starting of a car, or even
— as a disgruntled young former car salesman in Texas has demonstrated this week —
stranding drivers with a car that won’t start and a horn that won’t quit.
Here’s what happened in Texas, as Wired and
the Austin News report: A
terminated employee from a car dealership called the Texas Auto Center logged into the
company’s web-based system and was able to remotely wreak havoc on more than 100 vehicles.
The dealership’s system is able to disable the starter system and trigger incessant horn
honking for customers that have fallen behind on car payments. It’s meant to serve as an
alternative to repossessing the vehicle, and the ex-Texas Auto Center employee, arrested Thursday
on charges of computer intrusion, was able to set off the horn command at will and make it so
drivers couldn’t start their cars.
Cars are growing ever more connected to communication networks, and upcoming generations of
electric vehicles will take it a step further with connections to the power grid. Already,
electric car makers have unveiled
smartphone apps designed to let users to remotely control certain vehicle functions and battery
charging. Down the road, we’ll likely see not only electricity flowing to cars from the
grid, but also the flow of data between cars, the grid, home energy management systems, utilities
and third-party service providers.
As Ford’s director of connected services Doug VanDagens told us
recently (GigaOM Pro, subscription required), “For electric vehicles, connectivity to
the web and data are “required over and above what gas engines require.” Apps can use
data — about topography, traffic, battery and vehicle health, infrastructure
availability, driving behavior — to help orient drivers in the nascent world
of electric mobility, both in and out of their vehicle.
While these tools and technologies could help reduce fuel consumption, make electric vehicles
more convenient, and enable utilities to prevent excess strain on the power grid as plug-in cars
create new demand, that shift to an increasingly digital transportation system brings with it (as
Katie has explained in the
context of the smart grid buildout) one of the banes of the Internet: hacking.
The stakes, of course, are very different. Certainly nobody wants a virus on their PC. But the
prospect of a hacker seizing control of some aspect of a car — a ton of metal capable of
going 60-plus MPH, that costs tens of thousands of dollars, and that maybe has a battery in its
belly that requires a
sophisticated system of thermal controls –Â is a far scarier thought.
The potential consequences of cyber attacks on a digital power grid could be similarly
frightening. Andy Karsner said
back in 2008, when he was with the Department of Energy: “This isn’t the
cyber-attacking that you think of just for passwords. This is the capacity to destroy hardware in
your home, at airports, at military bases, your car, if its connected through the grid.”
We should note that remote immobilization systems like the one involved in the Austin incident
have been in use for a
decade or more, and yet we have not seen vehicles crippled en masse by hackers. But companies
should realize this could be a sensitive issue among consumers, while both companies and
regulators need to recognize risks that go along with the transition to increasingly digital and
connected systems for transportation and power.
Image courtesy of Defragged’s photostream Flickr
Creative Commons.


|
GigaOM -
1 days and 20 hours ago
The first time you walk into an Apple
Store and pick up an iPad, you’ll understand the hype: Apple has managed to create a
beautiful, thoughtfully designed, compelling product in a space where mediocrity was, until now,
status quo. But odds are you probably won’t buy one — at least not yet.
And that’s OK.
For despite the high level of anticipation
for and proclamations
associated with the
launch of the Apple device, the fact remains that outside of a few select vertical uses (like
medicine), tablets are constrained by their own form factor, stuck in the nether realm between
productivity and portability. Standing onstage during the device’s unveiling, Steve Jobs
himself posed a question that acutely underscores the tablet dilemma: Is there room for a
third category of product that sits between your two most essential devices, the laptop and
phone? As much as I’m looking forward to the iPad, I’m still not sure there is.
To date, no one’s been able to scale tablets as a core personal computing product, though
it’s certainly not for lack of effort. Just about every player in the electronics world has
given tablets a go, from Nokia with its Maemo-based N-series Internet communicators to Dell with
its Android-based mini-slates to all manner of Windows-based convertible and slate tablet PCs.
But the problem with all of them — and the iPad may also be included
— isn’t that they’ve been unable to offer fundamentally
differentiated experiences from the devices we already own and carry.
Think back to the iPod — before it existed, there wasn’t such a thing as
taking your entire music (and eventually, video) library with you wherever you went. But the
concept proved to be so elemental that it transcended the iPod as a device, and became a staple
in nearly every product Apple makes, from iTunes on the Mac to the iPhone. In his iPad launch
presentation, Jobs seemed pretty clear about the fact that the iPad won’t replace your
phone or laptop (at least not any time soon), and yet Apple has still been deficient in
demonstrating more than scaled-up iPhone experiences (like browsing, light email, and gaming) or
scaled-down desktop experiences (like iWork).
Of course, it would be a failure of imagination to assume there won’t eventually be
something built on the iPad platform that simply couldn’t be hosted on a phone or laptop.
But so far Apple hasn’t shown it to us, which may be why so many are still lukewarm on the
device’s prospects. This also might be why iBooks was January’s dark horse
announcement — it was the only app Apple showed off that seems to call out for the iPad by
name. But long-form reading is still arguably better suited to devices like the Kindle and Nook,
which benefit from E Ink displays, while shorter-form media (namely periodicals) went all but
ignored by Apple, which punted to publication-specific apps like the New York Times reader. Had
Apple attempted to create a new, ubiquitous, standard format for magazines and newspapers, and
leveraged its sales infrastructure for subscription content, the iPad might have been hailed as
the iPod of publishing.
There’s no question Apple has (re)defined the tablet dialog and raised the bar for the
space moving forward. For browsing the web, the iPad experience is second to none; the product
itself almost seems to melt away, leaving the user to feel as though they’re literally
reaching in and touching the content. And by the time the iPad’s price drops in a year or
two, Apple may be able to parlay a groundbreaking product into a market leadership position. But
in the mean time, the countdown to launch has begun and Cupertino’s set its sights on
building yet another market, we’ll have to see just how many people are ready to put their
money where Apple’s tablet is.
Ryan Block is the co-founder of gdgt and the former editor in chief of Engadget. Disclosure: gdgt is backed by True Ventures, a venture
capital firm that is an investor in the parent company of this blog, Giga Omni Media. Om Malik,
founder of Giga Omni Media, is also a venture partner at True.


|
Mashable! -
1 days and 20 hours ago
The e-book war between Amazon.com and Apple
is
getting uglier. Dennis Johnson cites a report in
Publishers Marketplace (subscription required) that alleges that Amazon.com is
telling publishers that if they switch to an agency model (ala Macmillan) , they
will lose Amazon as a platform for both e-books and print.
This battle, which in many ways mirrors similar struggles between record labels and online music
stores, underscores some of the challenges that moving into widespread digital distribution for a
formerly non-digital product can bring.
The Agency Model Conundrum
Recently, Macmillian’s CEO John Sargent explained the agency model, as it relates to e-book
sales, in his blog:
“Starting at the end of March, we will move from the ‘retail model’ of selling
e-books (publishers sell to retailers, who then sell to readers at a price that the retailer
determines) to the ‘agency model’ (publishers set the price, and retailers take a
commission on the sale to readers).”
In other words, Macmillan wants to be able to control how much digital books are sold for on a
per-book basis. Much like music publishers fought (and eventually won) the right to sell certain
digital tracks or digital albums for more (or less, in some cases) than the $0.99 per track/$9.99
per album standard, publishers want that same control.
Amazon disagrees. And while it did acquiesce to
Macmillan’s position at the end of January, it apparently has no plans of making those
same concessions for future publishers.
In the Publishers Marketplace report, Michael Cader writes:
“At least one independent publisher of scale was told categorically by Amazon in a recent
phone call initiated by the retailer that Amazon would not negotiate agency selling terms with
any other publishers outside of the five initial Apple partners. This publisher was told that if
they switched to an agency model for e-books, Amazon would stop selling their entire list, in
print and digital form. In conversation, Amazon is said to have reiterated that as matter of
policy they are declining to negotiate an agency model with any publisher outside of the five who
have already announced agreements with Apple’s iBookstore.”
In other words, the agreements that have been made with the five publishers signed to work with
Apple — Macmillan, Harper Collins, Penguin, Hachette, and Simon & Schuster — will
not be passed on to smaller publishers.
It seems even the agreement with the other four publishers outside of Macmillan (known as Agency
Four) isn’t set in stone.
Cader also writes:
“The indications are that if the Agency Four have not finalized new digital sales
agreements with Amazon prior to the launch of Apple’s iPad, they could face delisting from
direct sale at Amazon, as Macmillan did.”
Translation: If those publishers don’t finalize a new digital agreement with Amazon before
the launch of the iPad, they risk being removed from
Amazon.com
Amazon Is Biggest Now, But For How Long?
Because it is both the biggest seller of e-books and print books, Amazon has enormous power in
the publishing industry. However, it’s unclear how long it will be able to play hardball
with publishers, especially as formidable competitors like Apple (with iTunes) and Google emerge.
Apple, interestingly, held a reverse stance with music executives for many years before finally
changing course in January of 2009 with the introduction of variable pricing. However, one reason
Apple was able to exert so much influence over record labels pricing was because until Amazon
launched its service (again, Amazon took the reverse approach with music, letting publishers set
variable pricing for tracks and albums), there was no real competitor in the digital music space.
Amazon isn’t quite as lucky. First, e-books have been around for years and are available in
a variety of formats from a variety of different storefronts. In fact, Amazon sold digital books
long before it introduced the Kindle.
The e-book market has evolved much more quickly than the digital music space, which leaves less
wiggle room for retailers, like Amazon, to exert pressure.
However, make no mistake, for smaller publishers, the risk of losing listings on Amazon.com is
still probably a big enough threat to have an effect.
We’ll keep following this situation as it develops.
[via John Gruber]
Reviews: Google
Tags: amazon, apple, business, ebook price war, ebooks, ipad,
Kindle, Macmillan


|
BetaNews.Com -
1 days and 21 hours ago
By Tim Conneally, Betanews
This week, documents from Viacom's billion dollar lawsuit against YouTube for copyright
infringement were published, and the three-year-long-and-counting lawsuit has again been brought
to the public's attention. In case you haven't been following the case, here's a quick timeline
of the major events that led up to the lawsuit, and those that occurred since the original
complaint was filed:
May 24, 2005- Viacom subpoenas YouTube for information about a user who uploaded
clips from Paramount Pictures' "Twin Towers."
June 2005- Viacom's board of directors approves a plan to spin off assets, which
become known as the new Viacom, Inc. That new company is given control of Paramount, while the
core company reforms as CBS Corp.
January 2006- 20th Century Fox sues YouTube to have content from Fox TV shows
such as The Simpsons and 24 removed from YouTube.
June 2006- YouTube and NBC partner to create NBC channel on
YouTube for Internet exclusives, clips, and trailers.
July 2006- Viacom and NBC Universal back journalist Robert Tur in his suit
against YouTube for illegally posting his videos of the 1992 L.A. riots. The legal brief said,
"YouTube incorrectly contends that the DMCA permits it to avoid any responsibility for the
content on its commercial website and completely shift the burden to content owners to discover
and notify it of infringements."
September 2006- YouTube signs content deal with Warner to host
the company's music videos.
October 9, 2006- CBS and YouTube announce a strategic content and
advertising partnership.
October 2006- Viacom and YouTube reach a content syndication agreement.
October 20, 2006- Google Buys YouTube for $1.65 Billion.
December 2006- Viacom reportedly walks away from negotiations with NBC
Universal, CBS Corp., and Fox Interactive about creating a TV-centric YouTube
competitor site.
February 2007- Viacom retracts its content agreement with Google, pulls
everything off the site.
February 2007- YouTube's pending content deal with CBS halts.
March 2007- Viacom Sues Google for over
63,000 separate counts of copyright infringement seeking $1 billion in damages. YouTube
protects itself with the "Safe Harbor" provision of the Digital Millennium Copyright Act.
March 2007- Viacom General Counsel Michael Fricklas in a Washington Post op-ed says that YouTube was not just a passive content
host, and that it is fully aware of what it does. "If the public knows what's there, then
YouTube's management surely does. YouTube's own terms of use give it clear rights, notably the
right to take anything down."
May 2007- Google signs YouTube content deal with record label EMI.
May 2007- British Premier League files class action suit against YouTube for
copyright infringement, says Google "knowingly misappropriated and exploited this valuable
property," when it allowed users to post footage from its football games.
June 2007- YouTube introduces Content ID to help content owners identify if
their content is being used, gives them the option to remove unauthorized content, or monetize
it.
July 2007- Google CEO Eric Schmidt says Viacom was "built from lawsuits."
August 2007- Google asks Comedy Central personalities Jon Stewart and Stephen
Colbert to testify against Viacom in copyright hearings.
Comedy Central is a Viacom property.
October 2007- Viacom joins MySpace, Microsoft, Veoh, and Dailymotion in signing
the "Copyright Principles for User
Generated Content Services," hoping it will become a sort of "television code" of online
copyright protection.
March 2008- Viacom President and CEO Phillippe Dauman says "We've already
achieved a number of things with this lawsuit. It took a long time, but because of our actions,
YouTube has moved in the right direction. They're where they should have been all along."
May 2008- Google claims Viacom's suit threatens the way hundreds of
millions of people legitimately exchange information, news, entertainment and political and
artistic expression," claims it could have a chilling effect on all Internet communications.
June 2008- New York District Court rules that Google has to turn over user IDs
and IP addresses to Viacom. Angry users upload nearly 5,000 "Viacom Sucks" videos to
YouTube. Google is later allowed to make this data anonymous.
July 2008- Movie studio Lionsgate partners with YouTube for a branded channel
with ad-supported official content from the studio.
October 2008- The McCain/Palin presidential campaign asked YouTube to stop taking down campaign videos that incorporated
clips of news broadcasts. YouTube said that it was doing so at the request of broadcasters
who objected to the use of their copyrighted footage.
April 2009- Content owners discus "TV Anywhere" plan to tie Web-based video
content into cable subscription fees. Viacom CEO Dauman says, "People are used to paying for
video subscriptions," sees it as a good idea.
June 2009- "TV Everywhere" network scheme launches.
July 2009- Some claims from the Premier League's 2007 suit against YouTube are
dismissed, but claims for "statutory damages for works not registered in the US" are allowed.
September 2009- Google gives individual copyright holders access to the Insight
metrics of YouTube videos that contain their intellectual property according to Content ID.
October 2009- Viacom presents "smoking gun" evidence for its case: internal
e-mails from YouTube staff that show "actual knowledge" that copyright infringement was taking
place on the video sharing site.
November 2009- Google announces YouTube Direct, a
system where media outlets can directly communicate with users and arrange rebroadcasting rights
on a one-to-one basis.
March 2010- Some of Viacom's "smoking gun" documents go public, company claims
"YouTube was intentionally built on infringement."
Copyright Betanews, Inc. 2010


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NewTeeVee -
1 days and 22 hours ago
BBC sites are responsible for 40 percent of the visits to iPlayer, according to Hitwise.
The BBC will make viewing of its on-demand videos more social by adding Facebook, Twitter and
Bebo integration into its widely popular iPlayer online video application, according to a report
in the
Daily Telegraph. The addition of more social sharing features has the potential to greatly
increase usage and viewer engagement for the iPlayer, which continues to post record numbers
month after month.
In an interview with the Telegraph, the BBC’s director of future media and technology, Erik
Huggers, said that social sharing features would be built into the iPlayer 3.0 beta, which is set
to launch soon. According to Huggers, partnerships with the various social networking sites have
already been signed, but the Beeb has been waiting until the release of the newest version of its
player before making the new features available to users.
The integration will allow users to easily share what they are watching or listening to with
friends and contacts on the social networking site. But for the integration to work, they will
have to first register an account and log into the BBC iPlayer before adding their Facebook,
Twitter and Bebo information to that account. Once that information is stored, they will no
longer have to log into the services separately to post updates to their account from the
iPlayer.
We’ve long believed
that media companies can benefit by adding more social
features around online video viewing. As we’ve seen in the case of CNN’s integration with
Facebook at the Obama inauguration, social networks can do a lot to drive interest in online
video, particularly for live events.
While the iPlayer could see a boost from social sharing, the video catchup service is doing just
fine on its own, posting record numbers (again!) for the month of February. The iPlayer site was
visited by an average of 1.4 million people per day , with 3.5 million requests for TV and radio
programs during the month. But the most telling stat might be the amount of time viewers spent on
the site. iPlayer viewers spent more than an hour — 64 minutes — catching up on TV
programs online.
Related content on NewTeeVee: Watching
the iPlayer Around The World: BBC, Meet VPN
Related content from GigaOM Pro: Can Enterprise
Privacy Survive Social Networking? (subscription required)


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AppleInsider -
2 days ago
Apple had high hopes of delivering an all-you-can-eat buffet of television shows in the form of a
subscriptions service by the time its iPad hits the market next month, but opposition from networks
has forced the company to adopt Plan B: a push towards lower pricing for a la carte
downloads.

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VideoHelp.com Tools -
2 days and 5 hours ago
WM Recorder is the easiest way to record Windows Media™ streaming Video
or Audio content. With one click, you can save music videos, music, news feeds, radio broadcasts,
subscription or pay-per-view content, corporate webcasts, and anything else. RM Recorder brings the
same easy-to-use one-click recording capability to Real Video and Audio streams. Supports Windows
Media, Real Audio, Real Video, Flash Video (FLV), Mpeg, QuickTime, Streaming MP3 Shoutcast.
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