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BRUXELLES Une accompagnatrice de train a
été victime d'une agression, jeudi vers 22h40, en gare d'Herstal, selon le service de
presse de la SNCB, confirmant ainsi une information donnée par la RTBF sur son site
internet. L'accompagnatrice a été menacée ...
We here at MAKE are thrilled to have teamed up with the fine folks at Jameco to bring you The Make: Robot Build.
Over the next eight weeks, we'll be featuring a series of tutorials here on the site about the
basics of robot building, from overall design considerations to mechanical construction,
electronics, and programming. The information in these tutorials and the build contest are
designed so that anyone can participate, even if you don't know anything about electronics or
robots! On March 27, we'll officially launch The Make: Robot Build contest, and over the ensuing
weeks, each week, we'll cover a different subsystem of robot construction (drive train,
controllers, sensors, etc.) and help contestants in building these subsystems on their bot.
Builders will post progress images to the MAKE
Flickr pool and we have a topic set up in
the MAKE Forums for discussing your project.
The Goal: Build a CoasterBot! The goal of this series and the contest is to
teach you how to build a simple robot and for you to learn all of the various aspects of design
and the mechanical and electronic systems used in robots. Contestants will build "CoasterBots,"
mini robot development platforms, made using CD/DVD media as the main body components ("coaster"
being slang for a dead/damaged CD/DVD). Your goal is to create a CoasterBot that can navigate a
space on its own, avoiding obstacles, and that is designed so that additional sensor systems
(proximity, heat, light, sound, etc.) can be added "on top" of this obstacle-avoidance behavior.
Contestants are free to use the CD/DVD media in any way they choose. Extra points will be given
for creativity and innovation in the overall design.
We will have a two-week prep phase where we'll post overview articles here about basic robot
design and construction and to allow time for readers to start planning out their design and to
gather needed parts and supplies. Then, each week, we'll cover a different build phase, from
design and chassis/drive train, to microcontrollers and sensors. The final two weeks will be
devoted to finishing up the bots, fleshing out your documentation, and submitting your
project(s). Please see the timeline and further details on The Make: Robot Build contest
page. You can enter as many bots as you like, but you can only do a single entry for each
one.
The Contest and Prizes
The contest will begin at 12:01am PDT on March 27, 2010 and will end at 11:59 p.m. PDT on May 7,
2010. Winners will be announced on May 14th, 2010.
Judging Criteria
The robots entered into the contest will be judged on the following criteria:
50% Overall Robot Design
20% Creative Use of Materials and Innovation of Design
20% Project Documentation
10% Degree of Improvement (from early phases of the competition)
The Prizes
The Grand Prize is $500 Cash (in the form of a pre-paid credit card) and a free ticket to
Maker Faire Bay Area 2010. The $500 can be used towards travel to the Faire, as the winning robot
will be featured at Maker Faire. The Grand Prize winner will also receive a Jameco jacket.
Second Prize is a Parallax Stingray Robot and a Jameco T-shirt.
Third Prize is a $100 Jameco gift certificate, along with a Jameco T-shirt.
Every contestant who finishes the robot build and documents his or her finished project will
receive a Maker's Notebook from the Maker Shed.
The Robot Build Newsletter
We'll be mailing out a newsletter each week of the contest with the latest contest details,
tutorials, images from contestants' designs, build tips, technical advice, and more. We'll also
be sending out word of the final contest submission form through the newsletter, so if you want
to be a contestant, you need to subscribe. All we need is your name and email address (which
we'll keep confidential):
Name:
Email:
The Jameco Robot Build Kit Bundle
Jameco has put together a core parts bundle
to make it easy to gather the necessary parts for the contest. It includes a Solarbotics Ardweeny
Arduino microcontroller, a Solarbotics Breadboard Voltage Regulator, an L293D motor controller,
two Hi-Tec HS-322HD servomotors, two Parallax BOE-BOT/Sumobot wheel/tire sets, two lever
switches, a breadboard, battery holders, wire, hardware, all sorts of goodies for building your
coasterbot. You do not have to buy this kit to participate, and it won't be counted in the
judging, but we at MAKE and the folks at Jameco put it together to make getting started in this
contest as easy as possible. You can purchase your Jameco bundle and other parts here.
Check out the Make: Robot Build contest
page for more info, the build timeline, and full contest rules. Matt Mets and I will be heading up the
project/contest. We think this is going to be a whole lot of fun and we hope you'll join in!
I’m a sucker. It’s true. As much you guys think we rail against Apple, we’re like abused puppies, slinking back to
our master’s hard ankles, shivering and awaiting praise. Why did I pre-order the iPad? Well, first I’m a gadget blogger. Second there
is no certainty that mother Apple will grace us with an early review unit so I want to hedge our
bets. Third? I want to see where computing is headed.
Bear with me here. Apple is not the bringer of fire to a benighted world. Far from it. In my
recent writing I’ve been struck by
a few parallels with Steve Jobs to Abraham
Louis Breguet, a French watchmaker who lived in the 18th century. He was a mechanical genius,
to be sure, but he was also a salesman. While the rest of the benighted world was sloshing around
in an admixture of feces and mud in the streets of Paris and telling the time by whether the
pikemen were stabbing them for being out after curfew, Breguet was selling watches that would not
be out of place on the wrist (had they had straps) of a whale in Las Vegas. He invented secret
anti-counterfeiting measures but made them part of the allure and not part of a DRM scheme. He
designed elegant and beautiful watches in an age of rococo designs but wasn’t above
creating a “subscription” watch for the masses who wanted to own a piece of the good
life without paying an exorbitant sum of money. Other watchmakers were making commodities and
following Breguet’s lead. That’s what’s happening here.
Like Steve Jobs, Breguet knew what his hipster, nobler-than-thou audience wanted and he supplied
it. Sure it was expensive and sure it wasn’t generally popular but he made a boatload of
money and in the end moved on to explore new avenues of inquiry, improve the general perception
of scientific precision, create new forms of telegraphy, and his kids even became pioneers in
airplane design. Linux and Windows geeks often put Apple down for locking things up but I say I
can do more in the OS X command line terminal than I ever was able to in the Windows DOS window.
I usually installed Unix tools under XP just to get any work done when I ran Windows.
Look at the watch above. It was one of the most complex watches in the world when it was made. It
came with two dials – the crystal one you see and a while enameled on that hid the innards.
If you put the white enamel dial on that watch, you’d have four visible hands. That’s
it. It was as austere and beguiling as an early iPod. You saw it, you knew what it did, but there
was nothing to get in the way of reading the time or, the the case of the iPod, playing your
bluegrass albums. Behind it – complexity – in front – elegance.
I’m also not saying the iPad is the Marie Antoinette Watch of our day. It’s
definitely not. I would wager that our current business climate does not allow for the sort of
advances in the state of the art that the MA represents. Sure, there are better watches right
now, but the MA was finished in 1827 using tools little removed from what was available in the
previous three centuries and by 1900 watchmaking was a dead art and is now, at best, relegated to
shoe repair bodegas that also specialize in watch battery replacement. The MA wasn’t just a
watch, it was that generation’s mechanical moonshot and the ultimate steampunk artifact.
Nothing Apple has done is worth that level of praise.
Also nothing – and I mean nothing – about the iPad is particularly new or
particularly appealing to the geek in me. It’s a slate that I’ve seen countless times
running an OS that is underpowered at best with a trade dress that we’ve seen a thousand
times. But the whole is great than the sum of its parts. Apple is about to change how I browse
the Internet in the bathroom, on the couch, and on the train. I bought a WiFi enabled model
because I figure I’ll have WiFi more often than I’ll have 3G coverage with AT&T
(HAR!).
So anyway, flame on, flame warriors. I’m sticking by my decision. Did you pre-order?
Lionhead a mis à disposition une petite poignée de nouvelles images de Fable III.
Elles parlent d'elles-mêmes, donc pas grand chose à ajouter. Néanmoins, ce
bout-en-train de Peter Molyneux n'a pas pu…
HAL Le Syndicat Autonome des Conducteurs de Train
(SACT), par la voix de son avocat Me Luc Misson, a annoncé vendredi son intention de se
constituer partie civile dans le dossier de la catastrophe ferroviaire de Hal. Le SACT avait
déjà agi de la sorte ...
Il tire son énergie d'une ligne électrique enterrée sous la route mais il
embarque aussi quelques batteries, qui lui confèrent une certaine autonomie. Ce curieux
train, qui vient d'être inauguré dans la capitale de la Corée du Sud,
représenterait-il un compromis astucieux pour des transports en commun urbains ? Oui,
expliquent ses concepteurs, qui l'envisagent aussi pour les voitures particulières.
Avec sa caricature de locomotive couleur vert pomme tirant trois voitures ouvertes, son allure...
Le Syndicat Autonome des Conducteurs de Train
(SACT), par la voix de son avocat Me Luc Misson, a annoncé vendredi son intention de se
constituer partie civile dans le dossier de la catastrophe ferroviaire de Hal. Le SACT avait
déjà agi de la sorte lors du procès relatif à l'accident de
Pécrot.
Naughty Dog has claimed that the train level as featured in Uncharted 2 almost broke the game! But
obviously it was the solid execution of such features that ensured the game was a total success.
News Source:
De l'avis des équipes et des pilotes qui entrent dans l'année des 60 ans de la
Formule 1, 2010 sera l'une des plus excitantes. Il y a bien sûr, pour expliquer cela, la
présence de quatre champions du monde et le retour de Michael Schumacher, le pilote le plus
titré de l'Histoire de la F1. Il y a aussi l'arrivée de trois nouvelles
équipes [et non plus quatre] et de rookies aux dents longues, mais il y a surtout un train
de nouvelles règles qui risquent de modifier la physionomie des 19 Grands Prix. La saison
commence à Bahreïn le 14 mars et se termine à Abou Dhabi le 14 novembre 2010 .
ESPNF1 fait le point sur ce qui risque de changer.
Les autorités américaines de la concurrence sont en train de pousser leur
enquête sur le rachat par le géant de l'Internet Google de la société de
publicité sur téléphones portables AdMob.
MAN n'y est pas allé de main morte pour célébrer dignement le 8 mars, la
journée de la femme. Dans un dessin paru dans Le Midi Libre, il a croqué une femme
volumineuse en train de s'exclamer : « On est pas des gonzesses ! » tandis que
derrière elle, horrifiées, deux jeunes femmes fluettes par contraste
répliquaient soulagées en aparté : « Dieu merci ! » Tout est dit.
Oui mais quoi ? Une première lecture hors-contexte Le paradoxe saute, c'est vrai, à
la figure : on (...) - Tribune
Libre / Information et
Médias, Education, Humour, Femmes, yahoo publication, Article d'opinion
MAN n'y est pas allé de main morte pour célébrer dignement le 8 mars, la
journée de la femme. Dans un dessin paru dans Le Midi Libre, il a croqué une femme
volumineuse en train de s'exclamer : « On est pas des gonzesses ! » tandis que
derrière elle, horrifiées, deux jeunes femmes fluettes par contraste
répliquaient soulagées en aparté : « Dieu merci ! » Tout est dit.
Oui mais quoi ? Une première lecture hors-contexte Le paradoxe saute, c'est vrai, à
la figure : on (...) - Tribune
Libre / Information et
Médias, Education,
Humour, Femmes, yahoo publication, Article d'opinion
Le syndicat autonome des conducteurs de train
(SACT), qui dit représenter un quart des conducteurs de la SNCB, va se constituer partie
civile dans le procès de la catastrophe ferroviaire de Hal.
La Chine a averti
l'américain Google vendredi qu'il s'exposait à des "conséquences" s'il
arrêtait de filtrer les résultats de la recherche en ligne par son site chinois
Google.cn. "Nous soutenons l'expansion de (Google) en Chine", a assuré une nouvelle fois le
ministre de l'Industrie et des Technologies de l'information Li Yizhong, en marge de la
réunion du parlement à Pékin. "Mais s'il viole les lois chinoises, ce sera
inamical et irresponsable et (Google) sera vraiment responsable des conséquences". Les
autorités chinoises contrôlent étroitement les médias et exigent des
moteurs qu'ils filtrent les résultats des recherches pour ignorer les liens conduisant
à des contenus sensibles pour Pékin. Mais Google s'est dit excédé en
janvier par cette nécessité d'auto-censure et a fait part de son intention d'y
renoncer, disant même être en train de réfléchir à la suite de ses
opérations en Chine.
C'est l'incontestable surprise de cette saison en Italie. Palerme, actuellement quatrième au
classement, est en train de semer la zizanie parmi les ténors de Serie A, reléguant
même la Juventus à deux longueurs. Un collectif bien rôdé, des
artificiers bien armés, il n'en fallait pas plus aux Rosaneri pour titiller les grosses
écuries. Confirmation attendue lors de la 28e journée de Serie A avec un
déplacement sur le terrain de l'Udinese.
Un texte publié sous licence Creative Commons By NC
Pourquoi l'ESS et les syndicats doivent-ils s'intéresser aux logiciels libres ?
Le logiciel libre est un mouvement social et citoyen. Il participe au renouveau de la culture
politique en France et dans le monde. Les « libristes », comme on les nomme parfois,
développent des pratiques de coopération basées sur le partage et la
codification juridique, les licences libres, qui contribuent au renouvellement des formes de
solidarité et de transformation sociale. L'histoire de ce mouvement date des années
1970. Progressivement, les idées et les pratiques du logiciel libre se sont
diffusées dans la société, dans d'autres domaines tels que la culture, la
connaissance, la santé, la monnaie, par exemple.
Aujourd'hui, les luttes engagées sur les terrains emblématiques de l'accès
au médicament, de la préservation du savoir, du droit à l'eau et à
l'assainissement, du droit à reproduire des semences, ou encore les initiatives
économiques solidaires autour des monnaies alternatives, partagent toutes avec le logiciel
libre, un horizon d'élargissement des biens communs.
Coopération et biens communs sont devenus des enjeux de mobilisation à
l'échelle de la planète. Le logiciel libre est un des leviers de leur appropriation
massive. Le mouvement du logiciel libre a incontestablement influencé les
représentations de l'économie depuis la fin du Xxième siècle et par
conséquent un grand nombre d'initiatives solidaires qui voient le jour aujourd'hui.
C'est aussi un mouvement de défense des droits de chacun à l'information, à
la création à travers l'usage des outils de communication numériques. Il
contribue aux transformations de l'espace mondial qui ne peuvent être ignorées des
syndicats et de l'ESS aujourd'hui, notamment parce qu'une génération de jeunes
éduqués, dont un nombre de plus en plus important est confronté au
chômage, s'emparent de ces technologiques pour élaborer et mettre à profit
des cultures du réseau propices au développement des mouvements sociaux et
citoyens.
La convergence entre le mouvement du logiciel libre et les syndicats et l'Économie Sociale
et solidaire est certainement un des enjeux pour les années à venir. Ce dossier est
une des pierres apportées à ce débat par Rencontres Sociales.
Introduction
De nombreux organismes de l'économie sociale et solidaire utilisent des logiciels libres
parce que « c'est moins cher ». Les acteurs du logiciel libre se préoccupent
de pénétrer le marché de l'ESS. L'industrie du logiciel libre se
développe pour partie sous la forme de scop, d'associations ou d'entreprises solidaires.
Les informaticiens, développeurs, animateurs de réseaux et prestataires de
services, essaient ainsi de mettre en accord les valeurs qui les animent et leurs pratiques
quotidiennes. Le mouvement du logiciel libre et celui de l'ESS ont d'autres liens qui les
attachent l'un à l'autre. Ils contribuent chacun à leur manière aux biens
communs et partagent une vision alternative de l'économie au service de la transformation
de notre société et de l'émancipation des personnes. La convergence entre
ces deux mouvements est certainement un des enjeux pour les années à venir. Ils
partagent aussi une approche pragmatique qui associe réflexion et mise en pratique.
Les convergences, voir même les alliances entre ces mouvements, appelées par exemple
de ses voeux par Bastien Sibille de l'Ai2L, dans une tribune publiée sur le site de
Rencontres
sociales, s'avèrent être un vaste chantier dont peu d'acteurs sont font une
idée claire.
Comme le montre le programme des RMLL 2009 (rencontres mondiales du logiciel libre
organisées chaque année en France), les enjeux de ce chantier dépassent
largement le jeu des échanges commerciaux. Les thèmes des ateliers conomie de 2009
: « biens communs et pratiques collaboratives », « dynamiser le lien social
local », « cultures libres, réseaux d'hébergement solidaire »,
« lien social regagné par le don d'ordinateur », .... donnent une image de la
variété des approches et des pratiques à partager.
Les acteurs du logiciel libre seraient les bienvenus pour participer (un peu plus) aux travaux
des instances de l'ESS en train de se mettre en place, mouvement des entrepreneurs sociaux, labo
de l'ESS, ...etc. Ce dialogue renforcé pourrait avoir un impact sur la création des
standards ouverts et pérennes pour les systèmes de communication et de gestion des
données personnelles.
De tels standards dépendent précisément de la capacité des
producteurs à s'associer pour faire reconnaitre les normes qui répondent à
leurs exigences techniques mais aussi éthiques. Il pourrait aussi intervenir pour
faciliter l'émergence des infrastructures de communication, réseaux, fournisseur
d'accès, mémoire et conservation et édition numériques correspondant
à l'échelle des besoins actuels et qui font défaut en France.
Exemple emblématique, SPIP, est un logiciel libre initié en France et
largement utilisé pour publier des informations sur Internet.
SPIP est un logiciel libre de gestion de contenu parmi les plus utilisés en France
(environ 25 000 sites), à la fois par des sites d'institutions publiques, La Poste
française, certains ministères ou ambassades de France, par la presse (le webmestre
du journal Le Monde diplomatique est un des initiateurs de SPIP), des associations, des
universitaires ou des particuliers. Il est né en 2001 d'une initiative du minirézo,
un collectif défendant le Web indépendant et la liberté d'expression sur
Internet.
SPIP est un acronyme signifiant « Système de publication pour l'Internet » ;
le dernier « P » est laissé à la libre interprétation de chacun
et est souvent complété par « partagé » ou « participatif
», dans la mesure où ce logiciel permet surtout d'éditer collectivement un
site. SPIP s'attache particulièrement au fonctionnement collectif, au multilinguisme et
à la facilité d'emploi. C'est un logiciel libre, distribué sous la licence
GNU/GPL. Il peut ainsi être utilisé pour tout site Internet, qu'il soit associatif
ou institutionnel, personnel ou marchand.
Welcome to the two-hundred and fifty-first in a series of examinations of comic book legends and
whether they are true or false. Click here
for an archive of the previous two hundred and fifty.
Comic Book Legends Revealed is part of the larger Legends Revealed series, where
I look into legends about the worlds of entertainment and sports, which you can check out here, at legendsrevealed.com. I'd especially recommend you check
out this
installment of Music Legends Revealed to find out just what kind of censoring that Pat Boone
did to Little Richard's "Tutti Frutti"!
This week is a special theme week - all legends relating to one of my all-time favorite comic
book writers, Roger Stern!
Let's begin!
COMIC LEGEND: X-Men vs. Avengers had to be re-written because they
changed the ending at the last moment!
STATUS: True
Back in 2007, reader Mike wrote in the comments:
An Urban Legends that has bothered me for years, and about which there doesn't seem to be much
info out there. (It dates from an era before the net, and there was much less fan press out
there.) I'm hopping you can help me run it down:
The X-MEN vs. AVENGERS mini series, what the heck happened at the end? It was a four issue book,
and the first three issues by Roger Stern and Marc Silvestri were great--- then in the last
issue, totally different creative team, and a hard left turn in the plot and direction. It reads
like a last-minute Editorial Change-Up, and it's a train wreck of an unsatisfying, bewildering
ending. Does anybody out there know the story behind the scenes on this?
Certainly, Mike!
As you recall, X-Men vs. the Avengers was a mini-series written by Roger Stern and drawn by Marc
Silvestri.
It involved the Avengers fighting the X-Men over Magneto.
The big reveal in the last issue would be that Magneto was back to being a super-villain (in
other words, no more "conflicted anti-hero" or whatever).
However, before the series ended, the higher-ups at Marvel decided that such a story was not a
good idea, so Tom DeFalco was tapped to write the NEW ending to the series, which has the status
quo basically staying the same (Keith Pollard also took over on art for #4, but that was more
about Silvestri getting "promoted" to the regular artist on Uncanny X-Men than anything else).
So there ya go, Mike!
COMIC LEGEND: Roger Stern stopped writing Captain America because Jim
Shooter came up with a "no more three-part stories" rule.
STATUS: True/False
Roger Stern and John Byrne had a great run on Captain America in the early 1980s, but sadly their
run was cut short after less than TEN issues!
But boy were those nine issues awesome.
In any event, for years the story has been that they left the book because first Stern quit
because Marvel had instituted a "no three-issue long stories" policy, and he and Byrne had
already submitted (and had approved) a three-issue story arc involving the Red Skull.
So Stern quit and after being offered the book himself, Byrne quit the book, as well, in
solidarity.
That's how I always knew the story (and surely the whole "Stern quit the book over an argument
with the Cap editor and then Byrne was offered the book and chose to leave instead in solidarity"
part is absolutely true), and that was how I was going to run the story in Comic Book Legends
YEARS ago.
But just as I was going to run it back then, I saw Roger Stern mention on his forum that he was
doing an interview that would reveal a different twist into the story. I then promptly forgot to
ever run the piece again. Well, now that's corrected.
In a wonderful
interview with George Khoury (the phrase "wonderful interview" and "George Khoury" tend to go
hand in hand, don't they?), Stern details, in his words, why he left the book...
George Khoury: Can you explain why John and you left Cap after #255?
Roger Stern: That gets a little complicated. Marvel was starting to crack the whip on deadlines,
and all the editors were under pressure to get their books on time. I’d had some stomach
trouble midway through our run on Cap, and John was about to get married, and Jim Salicrup was
understandably worried that we would fall further behind. I thought we could pull ahead in just a
matter of weeks – my digestion was already back to normal, and I knew that
John’s work ethic was as strong as mine – and to prove it, I sat down
and plotted the next three issues straight through. Jim was still uneasy about the deadlines, and
so he decided to schedule a fill-in by another writer. I pointed out that we already had a
fill-in underway; Frank Miller was drawing a stand-alone Cap story that I was going to script.
(It eventually saw print in Marvel Fanfare.)
"By the Dawn’s Early Light!" featured in Captain America #247 by Stern, John Byrne, and Joe
Rubinstein. The first issue with Rog and his collaborators in their short-lived classic Captain
America run.
In those days before royalties, Marvel had what was called a "continuity bonus." If you wrote or
drew six consecutive issues, you got a bonus. And so on for the next six, and the next. A fill-in
before issue #258 would set all of our bonuses back.
But beyond that, I was worried about losing sales momentum on the series. We’d been working
hard to build up the readership, and I knew from my days as an editor that fill-ins usually cost
you readers.
Back during those early days of the Direct Market, when the greatest percentage of sales still
came from the newsstand, it was a given that sales would dip after each fill-in. It could take a
book’s regular creative team as much as three issues to get the readership back up to the
pre-fill-in level.
Well, I couldn’t persuade Jim not to schedule a fill-in. And, looking back, if I had been
in his shoes, I might have done the same thing. But I wasn’t in his shoes. I was the
freelancer, and I didn’t like the way we were being treated.
I’d worked with Jim a long time and I really didn’t want to come to loggerheads with
him. So, I took back all three plots, tore up the vouchers, and stepped away from the book. I
figured, better to leave Cap on an up note with the 40th anniversary issue.
Ultimately, my take is that neither man is "wrong," and it was likely a combination of the two
events, but in Stern's case, he specifically felt that the "broken string" reason was his main
reason. It might be that had he agreed on THAT point that he would have still quit over the "no
three issue stories" deal (which we do know WAS a short-lived edict at Marvel Comics during the
early 80s), but his main reason was the one that he stated. And, as Byrne recalls, it WAS that
Stern had a disagreement with the Cap editor and quit, which is what Stern says - just a slight
variation as to the origin of the argument that directly led to Stern quitting.
Thanks to John Trumbull for reminding me to feature this one! And thanks to George Khoury and
Roger Stern for the information!
COMIC LEGEND: DC did an Earth Day comic in conjunction with the U.S.
Government.
STATUS: False
Reader Shawn wrote in about this one (he actually got the info from Roger Stern himself! Go
Shawn!).
Back in 1991, DC released a one-shot called Superman For Earth...
It was a weird book in that it was not heavily promoted and quickly disappeared from the
collective comic book consciousness.
It was so odd that Shawn figured that it must have been one of those books that DC "had" to put
out, because of a deal that they made with the government to promote environmentalism, as the
book was all about that topic - it was even printed on recycled paper (a novel idea at the time)!
However, as it turned out, it was actually pretty much the opposite!
As it turned out, Jenette Kahn wanted to do a Superman book to tie in with Earth Day (a lot of
people love to tie in with Earth Day).
And that was the original name for the project - Superman: Earth Day.
So DC began work on the project, giving Stern the first crack at it as he was the senior Superman
writer on staff at the time.
But then they discovered that the Earth Day people actually wanted a lot of money to license
"Earth Day" for the comic, so DC quickly changed their approach, re-named the comic and basically
shuffled it to the back burner, which is where it remained.
It was released, eventually sold out and is currently out of print.
It's too bad, too, as it's a nice little story by Stern and his former Superman cohort, Kerry
Gammill.
Thanks to Shawn for the suggestion (and the legwork)! And, of course, thanks to Roger Stern for
the information!
Madagascar L’Union africaine et la SADC (Communauté économique de
développement d'Afrique australe) sont en train de plancher sur la liste des
personnalités malgaches issues de l’actuel régime qui pourraient faire
l’objet de sanctions à partir du 17 mars. C’est ce qu’a rappelé,
mercredi 10 mars, le commissaire à la paix et à la sécurité de l'Union
africaine Ramtane Lamamra à l’issue d’une réunion du Conseil de paix et
de sécurité de l’organisation continentale. Andry Rajoelina devant le palais présidentiel
d'Antananarivo, le 17 mars 2009. (Photo : Siphiwe Sibeko/Reuters)
Environ 33,57 millions (+ 8 % sur un an) de trajets longue distance en bateau ont été
effectués pendant la période des grands déplacements des 40 jours de la
fête du Printemps en Chine qui s'est terminée mercredi, a déclaré jeudi
le porte-parole du...
«Â Nous sommes en train de travailler sur la question d'Areva, extrêmement
complexe », a déclaré au «Â Figaro
Magazine » le président de la République. «Â Nous
prendrons des décisions en avril quand François Roussely m'aura remis son
rapport. » La question du remplacement d'Anne Lauvergeon est
posée.
La conférence Nintendo a finalement eu lieu, présidée par Sakamoto. Il se
présente lui même comme étant connu pour la série Metroid, dont il n'est
pourtant pas à l'origine - Il y tient - ainsi que pour différents jeux de niche
Japonais, inconnus dans nos lointaines contrées. Il nous apprend que Metroid Other M suit
directement Super Metroid, et précède Metroid Fusion. Il montre ensuite une
vidéo, que nous ne pouvons malheureusement pas diffuser pour le moment, dans la quelle on
voit des phases 2D et 3D.Il enchaîne sur Wario Ware D.I.Y, dont il est également en
charge. Il montre un micro jeu Wario Ware qu'il a fait lui même, en prenant pour thème
Metroid, puis enchaîne sur un autre sujet, Tomodachi Collection (Littéralement : La
collection d'amis). Rappelons que ce jeu est un genre de zoo à Mii, dans lequel il vous
faudra nourrir et habiller vos avatars préférés, mais aussi gérer leurs
relations amicales et amoureuses. De plus, il est compatible avec la Wii, donc vous pourrez
rapatrier ces représentations que vous avez mis tant de temps à créer. Il
commence par allumer le jeu, pour nous montrer une réplique Mii de Reggie Fils-Aime en train
de danser le hula-hoop avec pour seul tenue une jupe faite de feuilles. Il nous apprend ensuite
qu'il n'a pas repris le système de Mii de la Wii, mais que Tomodachi Collection traîne
en réalité dans les studios depuis environ 9 ans. Les Mii existaient donc avant la
Wii, et Miyamoto les a repris pour sa console.La conférence s'arrête ici. C'est
maigre, on vous avait prévenu, il faut attendre l'E3 2010. Notons tout de même que ce
genre de conférences est en générales suivit de quelques annonces plus
discrètes, donc n'abandonnez pas Nintendo Difference si vite, vous pourriez être
surpris...
Un peu plus de quinze jours avant sa disponibilité aux États-Unis, Apple serait en
train de procéder à quelques ajustements sur son iBookstore, la boutique de livres
électroniques pour ...
Last month, Jessica Clark and I explored how various Public Media 2.0 projects are
measuring their level of success in informing and engaging publics. We found that many public
media organizations are struggling to measure impact -- and some are relying only on traditional
indicators of reach, as opposed to other elements of impact such as relevance, inclusion,
engagement or influence. Some projects, however, are taking a more holistic approach that is
matched closely to their mission.
The international human rights group Witness, which
provides training, support and visibility for local groups producing documentaries about human
rights issues, has created a
Performance Dashboard that tracks more than just the number of viewers. Using "at a glance"
metrics, descriptive analysis and direct feedback from participants, the Performance Dashboard
provides a concise overview of impact.
It combines traditional metrics -- such as sales and licensing numbers, email subscriptions, blog
statistics -- with more nuanced data, including a timeline indicating progress of core
partnerships. These reports are published twice per year on the Witness website, and they are
made available to other organizations under a Creative Commons license.
Videos With a Purpose
Witness is able to efficiently track progress in large part because they begin each media project
with clear advocacy goals. According to Sam Gregory, Witness's program director, all work
"springs out of an advocacy strategy." He said Witness is focused on "making videos for a
purpose as opposed to making videos about an issue."
Each video project starts with the completion of a
Video Action Plan, which encourages partners to think purposefully about intended impact,
avenues for action, and measures of success.
Some of these measures of success are particularly striking. For example, Witness worked with the
Centre for Minority Rights Development (CEMIRIDE), a human rights organization, to create a
film about the displaced Endorois community in
Kenya. The film ended up being presented as
evidence in a landmark case in which the African Commission on Human and Peoples' Rights
ruled in favor of the Endorois community. Last month, the African Union, the highest legal
authority in Africa, ruled in favor of the earlier decision and ordered the Kenyan government to
provide the Endorois with compensation and reinstate their land.
While a direct causal link can be difficult to prove, clearly this film did its job. In a case
such as this, the element of impact that is most important is influence, not reach. Gregory
explained that even if only a few people saw the film, the film achieved its desired impact
because they were the people with the power to decide the case.
New Focus: User-Generated Video
Witness hopes to broaden its impact with a new strategic vision that addresses the exponential
growth in user-generated video. The organization is focusing on how user-generated video can be
used by human rights advocates. (MediaShift reported on the organization's earlier
experiments with viral video in 2006.) Witness currently trains about 500 people in human
rights filmmaking across the globe per year, and recognizes the need to shift to a more scalable
training approach. One of the ways that Witness will make this shift is by developing shared
virtual spaces for fostering discussion on what works and what doesn't.
Yvette J. Alberdingk Thijm, Witness's executive director, explained the strategy in a blog post:
Right now and right here Witness, with your help, can exponentially expand its impact. But the
demand for our services is far greater than our capacity. Witness's New Strategic Vision is
designed to scale our impact. So beginning in 2010, in addition to continuing to train and
support individual grassroots organizations, Witness will forge relationships among organizations
and networks, creating a broader, more interconnected global human rights community. By doing
this, we'll play a seminal role in forging coalitions that seek shared goals, with video emerging
as the common language across all types of borders. In addition, we will scale our work by
creating video toolkits and other web tools that facilitate knowledge sharing.
With the new focus on networked campaigns, in some ways, impact will become more difficult for
Witness to track. What is the most effective way to measure impact when the media in question
spans across so many different modes, timeframes, countries and (sometimes overlapping) networks?
In the future, Witness will likely spend more energy tracking the connections that form within
and among networks. The Witness team is currently working through the process of adding new
categories to the current Performance Dashboard.
The dashboard offers a great model for other media projects. But it's also clear that projects
without similar, specific advocacy goals will likely have a harder time making use of the tool.
Outlets and creators with more neutral goals of spurring discussion or raising awareness may have
to turn to some of the existing
impact assessment toolkits -- or perhaps even develop their own.
Product Description: ONLY THE STRONG CAN BELONG! Take to theskies as Toothless, the sleek,
stealthy, fire-breathing dragon, withhis new friend, Hiccup, the Viking teenager who doesn't
exactly fit inwith his tribe's longstanding tradition of her ...
C’est en tout cas la rumeur qui court depuis peu : Microsoft serait
d’ores et déjà en train de plancher sur un successeur du Zune
HD, tirant cette fois parti de la nouvelle plate-forme Windows Phone 7 ainsi que du XNA
Game Studio 4.0. En plus de ça, il afficherait cette dois un form-factor assez proche de
l’iPod touch d’Apple.
Evidement, tout ceci est pour le moment à prendre avec des pincettes. Mais on imagine mal
Microsoft ne pas plancher sur un successeur du Zune HD. Et ce
dernier commençant à prendre de l’âge. CQFD…
Si vous êtes utilisateurs de
GNOME et que vous vous intéressez un peu à son actualité, vous n'êtes
pas sans savoir que des changements profonds sont en train de se préparer avec
l'arrivée de GNOME 3.0. Un de ces changements majeurs est l'arrivée d'une nouvelle
interface, on pourrait même parler d'une nouvelle expérience utilisateur, tant les
différences sont marquées. Les développeurs nous ont fait le plaisir
d'incorporer une pré-version de cette nouvelle interface appelée GNOME-Shell, dans
la version courante de GNOME. A tester absolument.
Une fois lancé, vous vous retrouvez avec une seule barre, située en haut de
l'écran et tout désormais se passe par le menu "Activités". De là,
vous avez accès aux différents bureaux virtuels, et vous pouvez en ajouter ou en
supprimer à votre bonne volonté, à vos applications, que vous pouvez mettre
en raccourcis, à vos répertoires personnels et aux documents récents. Il est
possible de faire passer les applications d'un bureau à l'autre en les faisant simplement
glisser ou bien zoomer dessus grâce à la molette de la souris.
Sorti de ce menu, l'utilisation du ALT+TAB devient quasiment obligatoire pour passer d'une
application à une autre. Il est également possible d'activer une "side-bar" pour
quelques raccourcis.
Au première essai, on se demande vraiment quelle idée saugrenue est passé
dans la tête des développeurs mais après quelques temps d'utilisation, il
devient difficile de s'en passer.
Installation en ligne de commande : yum install gnome-shell
Installation avec l'interface graphique : Pas présent dans les menus
utilisez la recherche
Localisation dans le menu : Système > Préférences >
Effets du bureau > GNOME Shell
Lancement en ligne de commande : gnome-shell --replace &
Avec Aperçu d'iTunes, Apple est en train de construire une sorte de version Web de l'iTunes
Store. Si le contenu de la boutique en ligne d'Apple était jusque-là enfermé
dans iTunes, il ...
Douze militants de Greenpeace ont bloqué pendant quelques heures, dans la nuit de mercredi
à jeudi à la gare de triage de Villeneuve-Saint-Georges (Val-de-Marne), un train
d'uranium appauvri.
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