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Macworld -
1 days and 4 hours ago
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JeuxOnLine - Les actualités MMORPG/MMOG -
1 days and 6 hours ago
Mortal Online, le MMORPG sand box développé par Star Vault AB, fait à nouveau
parler de lui en proposant cette semaine la description d'une fonctionnalité méconnue
jusqu'à présent : le système de f...
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BBC News | World | UK Edition -
1 days and 17 hours ago
Thieves have stolen the remains of a billionaire who died in 2006 from his vault in southern
Austria, police say.
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Listening Post -
1 days and 20 hours ago
Loyola University
professor George Howard, who interviewed SoundExchange head Jon
Simson in an entertaining video back in August, tells us he's been working on a new project:
helping Wolfgang's Vault digitize and sell live concert recordings from the MC5 and other
legendary acts.
If it owns the recording to one or more of its shows, any band with enough fan interest can sign
a non-exclusive deal to sell them through Wolfgang's
Vault. Since the band owns the sound recording in these cases, their record label has no
claim on any revenue generated from selling the live recordings. The band need only pay the
songwriter, assuming they didn't write the songs themselves.
We asked Howard a few questions about how this works in a quick e-mail interview (edited for
length and clarity) in order to find out more about these untapped resources, which have lain
dormant for too long in many cases.
Wired.com: Who made these recordings? And what should a kid do if he has a
great-sounding live recording and want to try to get it distributed? Can they sell it to
Wolfgang's Vault somehow?
George Howard, Loyola University, Wolfgang Press: These
recordings are/were made by the artists. I feel that live material has been kept under lock
and key by draconian label policies surrounding exclusive artist clauses. In essence, these are
untapped assets for artists, that -- prior to Wolfgang's Vault making this offering -- were not
being used to their highest and best purposes. Obviously, in today's market, artists need as many
revenue streams and promotional opportunities as possible. Selling live music provides a very
valuable solution to both.
As for "kids" who want to get their music up on Wolfgang's Vault, currently we're working with
artists who either have a following or are actively building one. For them, Wolfgang's Vault can
accelerate their growth and provide a new revenue stream.
Wired.com: What's the licensing situation like? I suppose you don't have
to deal with the record label, so it's just the artist and publisher who need to be on-board,
right? How have publishers reacted to this?
Howard: It is admittedly easier when we do deals directly with the artist, but
some forward-thinking labels are on board as well. These distribution deals are
non-exclusive. Wolfgang's Vault pays the full statutory rate to the publishers right off the top
then takes a 30% admin fee, and remits the remainder to the artist. Publishers are delighted.
It's another revenue stream for them; one where Wolfgang's Vault pays the statutory rate... no
issues.
Wired.com: When did Wolfgang's Vault start selling these shows?
Howard: It's been gradually rolling out material for sale over the past year.
We've built a pretty impressive little catalog of artists including Throwing Muses/Kristin Hersh,
Dirty Dozen Brass Band, Preservation Hall, Benevento Russo Duo, and, of course, the Wayne Kramer,
MC5, DKE material. In the next months we'll be making available material from Dead Confederate,
Apollo Sunshine, Steve Wynne/Dream Syndicate and more.
Wired.com: What sort of shows make the most sense to sell online? Is
this something every artist should be doing?
Howard: Every artist should be finding ways to create the social objects that
can help build -- as Mark Earls/Seth Godin say -- their tribe. These live show represent a
specific moment in time, a document that's part of a greater narrative. Artists should most
definitely be making these available both from the social object/marketing approach and the
revenue generating possibilities.
Photo: marfis75


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Gizmodo -
1 days and 22 hours ago
pimg src="http://cache.gawker.com/assets/images/gizmodo/2008/11/codecsarentgoodlkepancakes.jpg"
width="807" height="414" style="display:block;float:none;" /Once upon time, video codecs and
formats were really only the concern of AV nerds, anime freaks and hardcore not-so-legal movie
downloaders. Now, even the most part-time of geeks has to deal with them, whether they're trying to
stream a flick across their house with an Apple TV, dump some video onto their phone or just trying
to grab last night's episode of Dexter because they, uh, forgot to renew their Showtime
subscription that'll work in their media player. It's messy and annoying, but we're here to clean
it up. Take a deep breath./p pYou might recall our discussion about a
href="http://gizmodo.com/5048025/giz-explains-why-hd-video-downloads-arent-very-high-def"video
bitrates earlier/a, or how much data is packed into a file. As a general rule, more bits per second
translates into more betterer quality audio and video. The variable in thatmdash;the other part of
the equationmdash;is how the content is compressed and de-compressed. Better compression
techniquesmdash;the zen of knowing what bits of data to pull out to make big data chunks
smallermdash;make for better quality video while taking up less space on your hard drive.
Basically, the part you need to know is that codecs are the software that make that magic happen./p
pstrongStandard Standards/strongbr bull; strongH.261/strong is not a term you have to worry about,
but it's the technology a href="http://www.javvin.com/protocolH261.html"that most video standards
and codecs/a were originally based on. Originating in 1990, it's the first major digital video
compression standard, and like other "H" standards, it was developed by the International
Telecommunication Union. This one was primarily for teleconferencing over ISDN lines, and as such,
it looks like ass./p pbull; strongMPEG-1 Part 2/strong is another oldie, developed by the a
href="http://www.chiariglione.org/mpeg/"Movie Picture Experts Group/a and approved in 1991. (All of
the MPEG codecs we talk about, btw, will have an associated layer, since the video section is only
part of the full standard, which includes audio and other stuff. MPEG-1 Layer 3, you probably know,
is MP3.) Based quite a bit on H.261, a
href="http://bmrc.berkeley.edu/frame/research/mpeg/mpeg_overview.html"MPEG-1 was designed to take
VHS quality video/a and squeeze it down to a bit rate of about 1.5Mbps, optimized for CD transfers.
No surprise, it's the standard used for all VCDs (which can play in most DVD players), but not a
standard you would see hanging around today./p pbull; With strongMPEG-2 Part 2/strong, approved in
1994, we're finally talking decent vid. Also known as H.262, since it was developed jointly by the
ITU-T and ISO, a href="http://www.bbc.co.uk/rd/pubs/papers/paper_14/paper_14.shtml"MPEG-2 is an
extension of MPEG-1/a that delivers better resolution and higher bit rates (3-15Mbps for standard
def and 15-30Mbps for HD). It's the video codec used by DVD and digital television, though now it's
slowly being replaced by the more efficient MPEG-4, except on DVDs, where it'll ride out that disc
format's lifetime./p pbull; bH.263/b is a
href="http://www.phonescoop.com/glossary/term.php?gid=197"designed for sending video over crappy
connections/a. So it's used to encode most Flash video and to send video over mobile networks./p
pbull; strongMPEG-4/strong is where we really stand right now. It has a much broader scope than
past MPEG standards, aiming to tackle both the low end (crappy cellphones on a crappy network) and
the high end (Blu-ray). It's still developing, so it's not-so-coincidentally a
href="http://www.m4if.org/mpeg4/"where this whole story gets messier/a. There are two relevant
parts of the MPEG-4 standard for our myopic video purposes: Part 2 and Part 10mdash;which is also
known as H.264 or Advanced Video Coding (AVC). To be clear though, even though they're both part of
the MPEG-4 standard, they're itotally different formats/i. Nevertheless, both are more efficient at
compression than past MPEG codecs, delivering better quality using less space./p pbull;Okay, so if
you've ever frequented a Torrent site, you've actually watched tons of videos that use strongMPEG-4
Part 2/strong, though it's not like they would've had a flashing sign telling you so. MPEG-4 Part 2
actually a
href="http://74.125.45.132/search?q=cache:2-AcZvq6F8YJ:www.mpegif.org/public/documents/vault/m4-out-30037.pdf+mpeg-4+profileshl=enct=clnkcd=4gl=usclient=firefox-a"has
different "profiles"/amdash;the two that matter being Simple Profile, for low bitrate, low-res
stuff, and Advanced Simple Profile. The latter profile is what's used by movies you would download
in formats like DivX or XviD or 3ivxmdash;which are all codecs that are essentially just differing
implementations of the MPEG-4 Part 2 standard./p pbull;strongMPEG-4 Part 10/strong, the other part,
was actually co-devopled by MPEG and the ITU-T, so it's also knownmdash;in fact, more commonly
knownmdash;as H.264. It's more efficient than MPEG-2 and MPEG-4 Part 2, delivering the same quality
video in as little as half the space, making it suitable for the low and high-end. Because of this,
it's quickly becoming a
href="http://en.wikipedia.org/wiki/H.264/MPEG-4_AVC_Products_and_Implementations"the standardest
standard/a. It's part of the HD DVD and Blu-ray spec, replacing MPEG-2 in digital TV (like with
satellite services and ATT's U-Verse IPTV) and supported by pretty much every portable video player
on the planet from the iPod to the PSP. Apple has a decent, if Kool-Aid flavored, a
href="http://www.apple.com/quicktime/technologies/h264/faq.html"FAQ about H.264/a./p
pbull;strongVC-1/strong is essentially a a
href="http://www.microsoft.com/windows/windowsmedia/howto/articles/vc1techoverview.aspx"Microsoft
developed alternative video codec/a to H.264 released as a standard by the Society of Motion
Picture and Television Engineers, though it descends from the same H.26X/MPEG family. (It
essentially started life as WMV9, but then a
href="http://www.eetimes.com/showArticle.jhtml?articleID=50500181"Microsoft shopped it to the
SMPTE/a to make it an industry standard, and now it is.) It too, is part of the mandatory Blu-ray
and HD DVD spec, and is the official video codec of the Xbox 360. It's pitch is the same as
H.264'smdash;trying to deliver better quality using less space, like HD video in 6-8Mbps./p
pstrongFree-Floating Codecs/strongbr Okay, so all that stuff up there are industry-wide standard
video codecs. On top of emall of those/em, various entities love putting out their own spin on
those standards. As we mentioned before, DivX (a href="http://www.divx.com/"proprietary/a) and a
href="http://www.xvid.org/"XviD/a (open source), for instance, use MPEG-4 Part 2 (more
specifically, MPEG-4 ASP) compression, meaning stuff that'll natively play back MPEG-4 ASP will
also play back DivX. a
href="http://gizmodo.com/gadgets/xbox-360-divx%5Cxvid-test/xbox-360-divxxvid-tested-it-plays-almost-everything-329769.php"Like
the Xbox 360/a, for instance. There are a ton of MPEG-4 ASP-based codecs, actually, like FFmpeg,
3ivx and others, but DivX and XviD are the most common. Same deal with H.264: Some well known
codecs that use it are Apple's Quicktime H.264, x264 and Nero Digital. You've also got Windows
Media Video (WMV) codecs, which are Microsoft's proprietary twists on industry standards./p
pstrongContainers aka Wrappers/strongbr Alright, well you've probably noticed that none of your
video files have the extension .h264 or .vc1 or the like. That's because videos are packaged in a
href="http://www.doom9.org/glossary.htm#Container"containers or wrappers/a that stuff things like
the audio, navigational info, etc. along with the video in a single pretty file. Naturally, there
are about as many of them as there are codecs. To be clear, you would take a video encoded with,
say, H.264, and wrap it up as a .MP4 file./p pThe majors ones are:br bull;AVI (Audio Video
Interleave) is a href="http://www.jmcgowan.com/avi.html#Definition"Windows' standard multimedia
container/abr bull;MPEG-4 Part 14 (known to you as .mp4) is the a
href="http://en.wikipedia.org/wiki/MP4"standardized container for MPEG-4/abr ·:FLV (Flash
Video) is the a href="http://www.adobe.com/devnet/flv/"format used to deliver video through Flash
Player/abr bull;MOV is Apple's QuickTime a href="http://www.apple.com/quicktime/"container
format/abr bull;OGG is an a href="http://www.xiph.org/"open standard container/abr bull;MKV
(Mastroska) a href="http://www.matroska.org/"is another open specification container/a that you've
seen if you've ever downloaded animebr bull;VOB a
href="http://www.afterdawn.com/glossary/terms/vob.cfm"stands for DVD Video Object/a. Guess what?
It's DVD's standard container, and what you get when you rip a DVD.br bull;ASF is a a
href="http://www.microsoft.com/windows/windowsmedia/format/asfspec.aspx"Microsoft format designed/a
for WMV and WMA. (Files can end in .wmv or .asf)./p pSo, in order to play a video file, your setup
has to be able to handle both the actual video codec, and the container. It's why you can try to
play an AVI file and Windows Media Player laughs at you, even though it totally played one a minute
agomdash; the container was no problem, it didn't have the right codec. Or conversely, even though
an iPod could play back an H.264 encoded video, if it was wrapped up in MKV, it couldn't read it./p
pOkay, my brain hurts. Hopefully this will make yours hurt less when it comes to dealing with pesky
videos. If you'd like to do even more homework, Wikipedia, as always, has a
href="http://en.wikipedia.org/wiki/Video_codecs"a more in-depth discussion/a. And Doom9 a
href="http://www.doom9.org/index.html?/codecs-final-105-1.htm"is always an amazing resource/a for
all things digital video./p pemSomething you still wanna know? Send any questions about codecs,
kitties or pad thai (but not RealMedia) to tips@gizmodo.com, with "Giz Explains" in the subject
line./em/p p[Image: a
href="http://www.flickr.com/photos/siebeneinhalb-de/2385134555/"ME/a@Flickr]/p br style="clear:
both;"/ a
href="http://www.pheedo.com/feeds/ht.php?t=camp;i=8b16e36f57caf7463dda52b4758c5125amp;p=1"img
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src="http://feedproxy.google.com/~f/gizmodo/full?d=41" border="0"/img/a a
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src="http://feedproxy.google.com/~r/gizmodo/full/~4/q1B1QOVLsx0" height="1" width="1"/

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linkfilter.net - fresh links -
2 days and 1 hours ago
For 3 years you YouTubers have been ripping us off, taking tens of thousands of our videos and
putting them on YouTube. Now the tables are turned. It's time for us to take matters into our own
hands. nbsp; nbsp; We know who you are, we know where you live and we could come after you in ways
too horrible to tell. But being the extraordinarily nice chaps we are, we've figured a better way
to get our own back: We've launched our own Monty Python channel on YouTube. nbsp; nbsp; No more of
those crap quality videos you've been posting. We're giving you the real thing - HQ videos
delivered straight from our vault. nbsp; nbsp; What's more, we're taking our most viewed clips and
uploading brand new HQ versions. And what's even more, we're letting you see absolutely everything
for free. So there!
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