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br /What it doesbr /br /A solution that has just surfaced, sMeet can be best defined as a 3D world
that can be easily joined by anyone. This virtual environment includes live communication and
events that can be attended by users. br brThis solution is actually web-based, and it is available
both to Mac and PC users. Registration comes at no cost, and the same goes for basic usage. Some
premium services are also available, and in order to have access to them you can buy what the site
terms “sMeet Coins”. br brOnce you have registered, you will be able to create your
avatar and start interacting with others in your social network either by text chat or by using
your telephone. The actual volume users hear each other depends upon the distance in the virtual
world, and up to 70 users per room are taken into account. br brFurthermore, worlds that are
sponsored by different brands are featured, and through these worlds it is possible to access each
sponsor’s website directly. br brIt is safe to say that sMeet is going to spark the interest
of those who are always looking for new ways to communicate over the web. If you fall into that
category, you are advised to follow the link that is provided and see if sMeet clicks with you or
not.br /br /Some questionsbr /br /What are the premium services on offer? How much do they cost?br
/br /Why it might be a killerbr /br /Any development in the field of virtual communication is
certain to attract people the world over.br /br /In their own wordsbr /br /“sMeet is your 3D
world of entertainment and live events, where you meet your real-world, get to know new people and
have fun together. sMeet combines virtual 3D environments with live communications and
entertainment functionality into an innovative mixture, creating a world of rich experiences for
you and your friends (social network).”br /br /Link: a
href='http://us.smeet.com'http://us.smeet.com/abr /Our Review: a
href='http://www.killerstartups.com/Social-Networking/us-smeet-com-meet-your-friends-in-3d'http://www.killerstartups.com/Social-Networking/us-smeet-com-meet-your-friends-in-3d/abr
/br / nbsp;div class="feedflare" a
href="http://feedproxy.google.com/~f/killerstartups/BkQV?a=pZY2gmfp"img
src="http://feedproxy.google.com/~f/killerstartups/BkQV?d=41" border="0"/img/a a
href="http://feedproxy.google.com/~f/killerstartups/BkQV?a=lIEuIQ4L"img
src="http://feedproxy.google.com/~f/killerstartups/BkQV?d=52" border="0"/img/a a
href="http://feedproxy.google.com/~f/killerstartups/BkQV?a=FUQ8vlyL"img
src="http://feedproxy.google.com/~f/killerstartups/BkQV?i=FUQ8vlyL" border="0"/img/a a
href="http://feedproxy.google.com/~f/killerstartups/BkQV?a=3HPeJDYd"img
src="http://feedproxy.google.com/~f/killerstartups/BkQV?i=3HPeJDYd" border="0"/img/a a
href="http://feedproxy.google.com/~f/killerstartups/BkQV?a=qzuPFRIq"img
src="http://feedproxy.google.com/~f/killerstartups/BkQV?d=43" border="0"/img/a a
href="http://feedproxy.google.com/~f/killerstartups/BkQV?a=ld3gkPc6"img
src="http://feedproxy.google.com/~f/killerstartups/BkQV?i=ld3gkPc6" border="0"/img/a /divimg
src="http://feedproxy.google.com/~r/killerstartups/BkQV/~4/e-PSPRs9lpg" height="1" width="1"/
p—bTrion and Sci Fi staff up forthcoming game/TV project/b : MMO and virtual
world developer a href="http://www.trionworld.com/index.php" title="Trion World Network"Trion World
Network/a and The Sci Fi Channel are building out the team for their a
href="http://www.paidcontent.org/entry/419-investors-pump-1485-million-into-12-virtual-worlds-companies-in-q3"
title="as yet unnamed videogame/TV show hybrid"as yet unnamed videogame/TV show hybrid/a: Blizzard
Entertainment and Carbine Studios vet Kevin Beardslee will serve as senior development director,
and TV writer Peter Egan will pen the first episode. a href="http://www.trionworld.com/news14.php"
title="Release"Release/a. /p p —bWorld of Warcraft's new sales record/b :
Activision (a href="http://finance.paidcontent.org/paidcontent?Page=QUOTETicker=ATVI"
class="ticker" title="ATVI"NSDQ: ATVI/a) Blizzard's money-maker continues to live up to the
hype—a href="http://www.worldofwarcraft.com/wrath/" title="Wrath of the Lich
King"Wrath of the Lich King/a, the latest installment of World of Warcraft (WoW) bsold 2.8 million
copies worldwide in the first 24 hours of its release/b. At about $40 a pop, that means Lich King
could have clocked in about $112 million in sales on its first day, though that's not counting
retailer discounts or the $70 Collector's Edition (that comes with extra branded merchandise). And
let's not forget the residual income from the game's $15 monthly subscription fee. The publisher
says Lich King broke the first day sales record for PC games (which was set almost two years ago by
the first WoW expansion, a href="http://www.worldofwarcraft.com/burningcrusade/" title="The Burning
Crusade"The Burning Crusade/a). a
href="http://investor.activision.com/releasedetail.cfm?ReleaseID=349190" title="Release"Release/a.
/p p —bPublishers adopt Live Gamer's upgraded virtual transaction platform/b :
Acclaim Games, GoPets and IAC's Instant Action.com have all adopted Live Gamer Exhange, an upgraded
virtual goods transaction platform from in-game commerce tech firm a
href="http://www.livegamer.com/index.php" title="Live Gamer"Live Gamer/a. The new platform lets
players buy, sell and trade items like gold and other virtual merchandise using real-world money. a
href="http://www.livegamer.com/014news.php" title="Release"Release/a. /p p iMore after the jump. /i
/pp—bRealNetworks (a
href="http://finance.paidcontent.org/paidcontent?Page=QUOTETicker=RNWK" class="ticker"
title="RNWK"NSDQ: RNWK/a) relaunches GameHouse/b : RealNetworks has relaunched its casual games hub
a href="http://www.gamehouse.com/" title="GameHouse "GameHouse /a and the available payment
options: including unlimited play for $20/month and a "club" membership with discounts. The site
also features a free daily game giveaway. Of course, there are a glut of casual gaming sites, so
anything a single one can do to stand out is a plus. a
href="http://www.realnetworks.com/company/press/releases/2008/gamehouse.html"
title="Release"Release/a. /p p —bGauging the influence of in-game ads/b :
Dynamic in-game ads influence 14 percent of electronics purchases in consumers aged 18-34, beating
out satellite radio and outdoor billboard units. The stats from BIG Research and the National
Retail foundation may help electronics advertisers decide which "experimental" channels they should
stick with in the midst of budget cutbacks. a href="http://adage.com/article?article_id=132742"
title="Via AdAge."Via AdAge./a br / /p p!-- iMark Logic Digital Publishing Summit, Thursday
November 6, Westin Times Square. Insight and perspective from Outsell, Gilbane, Simon Schuster,
BusinessWeek.com, more. Evening cocktail reception. Cost is complimentary. a
href="http://content.adbureau.net/accipiter/adclick/CID=000010cb0000000000000000/SITE=PC_US/AAMSZ=PREMB_NEWS/relocate=http://marklogicdps.eventbrite.com/"Register
now!/a/i --/p pa href="http://feeds.feedburner.com/~a/pcorg?a=Ytl95I"img
src="http://feeds.feedburner.com/~a/pcorg?i=Ytl95I" border="0"/img/a/pdiv class="feedflare" a
href="http://feeds.feedburner.com/~f/pcorg?a=iYBVN"img
src="http://feeds.feedburner.com/~f/pcorg?i=iYBVN" border="0"/img/a a
href="http://feeds.feedburner.com/~f/pcorg?a=HMO4N"img
src="http://feeds.feedburner.com/~f/pcorg?i=HMO4N" border="0"/img/a a
href="http://feeds.feedburner.com/~f/pcorg?a=VJIon"img
src="http://feeds.feedburner.com/~f/pcorg?i=VJIon" border="0"/img/a a
href="http://feeds.feedburner.com/~f/pcorg?a=MAwXN"img
src="http://feeds.feedburner.com/~f/pcorg?i=MAwXN" border="0"/img/a a
href="http://feeds.feedburner.com/~f/pcorg?a=RjwDN"img
src="http://feeds.feedburner.com/~f/pcorg?i=RjwDN" border="0"/img/a /divimg
src="http://feeds.feedburner.com/~r/pcorg/~4/461342680" height="1" width="1"/
div class="image"a href="http://pixhost.ws/avaxhome/big_show.php?/avaxhome/53/cf/0009cf53.jpeg"
target="_blank"img src="http://pixhost.ws/avaxhome/53/cf/0009cf53_medium.jpeg"
id="external_img_642899"//a/divbr/ div class="center"b Drew Smith " Food Industry and the Internet:
Making Real Money in the Virtual World" /bbr/ Wiley-Blackwell | 2001-08-29 | ISBN: 063205753X | 232
pages | PDF | 1,4 MB /div
Sony will be sending out hundreds of thousands PlayStation Home beta invites today.
This coincides with the launch of v1.0 of the virtual world, according to TedTheDog (he's probably
not a dog) on the European PlayStation forums.
Furthermore, next Thursday "another larger batch of invitations will be sent".
Those not invited - perhaps they're not loyal enough - are told an open beta will "not be far
behind".
The PlayStation Home update brings a meaty list of changes to the table, such as a tutorial,
background downloading, more dance moves, reintroduction of regional travel, and a club support
system.
Google said it would shut down Lively, its hree-dimensional virtual experience website by year end
to focus more on its core search, advertisements and applications business.
div class="rxbodyfield"p class="ArticleBody" page="1"New leaders arrive, old ones leave --
sometimes by the back door in the dead of night. And so it goes with this week's quiz, as the
country gets to know a new president elect, a longtime senator says adios, and Yahoo employees
wonder who will wear the crown (or the dunce cap) after Jerry Yang departs. Also on tap: A print
magazine and a virtual world die, while a dead ISP and an extinct mammal rise from the grave. Have
you got your finger on the tech pulse? Prove it by acing this week's quiz. Correct answers are
worth 10 points, and no looking at your neighbor's DNA for clues. Ready?/pp align="right"a
href="http://ad.doubleclick.net/jump/idg.us.info.rss/news;pos=imu;tile=6;sz=336x280;skey=patch_management;pkey=security;ord=123456789?"
target="_blank" /img
src="http://ad.doubleclick.net/ad/idg.us.info.rss/news;pos=imu;tile=6;sz=336x280;skey=patch_management;pkey=security;ord=123456789?"
width="336" height="280" border="0" alt="" align="right"//a/pp class="ArticleBody" page="1"b1. In a
move that surprised absolutely no one, Jerry Yang is stepping down as Yahoo's CEO but remaining at
the company in another capacity. What will be his new title?/b/pp class="ArticleBody" page="1"ba.
Chief Operating Officerbr/ b. Chief Vacillating Officerbr/ c. Chief Yahoobr/ d. Chief Sitting
Duck/b/pp class="ArticleBody" page="1"ba
href="http://www.infoworld.com/tools/quiz/news/NQ20081121-news-quiz.php"
class="regularArticleU"Take the InfoWorld news quiz/a/b/p/divbr style=clear: both;/ a
href=http://www.pheedo.com/click.phdo?s=8ecbf4aa8e8f1d511428364d1ea76002p=1img alt= style=border:
0; border=0 src=http://www.pheedo.com/img.phdo?s=8ecbf4aa8e8f1d511428364d1ea76002p=1//a img
src=http://www.pheedo.com/feeds/tracker.php?i=8ecbf4aa8e8f1d511428364d1ea76002 style=display: none;
border=0 height=1 width=1 alt=/
(Reuters) - Google Inc said it would shut down its three-dimensional virtual experience website by
year end to focus more on its core search, advertisements and applications business.div
class="feedflare" a href="http://feedproxy.google.com/~f/reuters/technologyNews?a=wik68x1g"img
src="http://feedproxy.google.com/~f/reuters/technologyNews?d=41" border="0"/img/a a
href="http://feedproxy.google.com/~f/reuters/technologyNews?a=7pP46hgR"img
src="http://feedproxy.google.com/~f/reuters/technologyNews?i=7pP46hgR" border="0"/img/a a
href="http://feedproxy.google.com/~f/reuters/technologyNews?a=kbwiexWj"img
src="http://feedproxy.google.com/~f/reuters/technologyNews?i=kbwiexWj" border="0"/img/a /divimg
src="http://feedproxy.google.com/~r/reuters/technologyNews/~4/eqOOXsoVTbU" height="1" width="1"/
(Reuters) - Google Inc said it would shut down its three-dimensional virtual experience website by
year end to focus more on its core search, advertisements and applications business.div
class="feedflare" a href="http://feedproxy.google.com/~f/Reuters/InternetNews?a=PMGwwJMx"img
src="http://feedproxy.google.com/~f/Reuters/InternetNews?d=41" border="0"/img/a a
href="http://feedproxy.google.com/~f/Reuters/InternetNews?a=fXqFKDWJ"img
src="http://feedproxy.google.com/~f/Reuters/InternetNews?i=fXqFKDWJ" border="0"/img/a a
href="http://feedproxy.google.com/~f/Reuters/InternetNews?a=KWseuoIt"img
src="http://feedproxy.google.com/~f/Reuters/InternetNews?i=KWseuoIt" border="0"/img/a /divimg
src="http://feedproxy.google.com/~r/Reuters/InternetNews/~4/weFEyZ23fKs" height="1" width="1"/
Ce n’est plus un mystère, je bosse dans le domaine des univers virtuels.
Aujourd’hui Lavoisier a une
fois de plus raison, sa loi
s’applique aujourd’hui. (oui j’ai pas séché tous mes cours de
physique au lycée).
Lively va fermer ses portes. Lively
était LE monde virtuel de Google, la pme californienne, qui devait mettre tout le monde
d’accord et transformer les internautes en avatars sociables. Après quelques mois en
ligne, le succès n’étant pas là, Google fait preuve de raison et décide
de débrancher la prise. Les raisons de l’échec sont simples : pas beaucoup
d’interactivité, peu de place pour l’ugc et un manque total
d’originalité. La messe est dite.
Pendant ce temps dans les caves secrètes d’Orange, pme Française, quelques
ingénieurs bossaient sur Solipsis un monde virtuel qui s’appuie sur le p2p pour
booster ses performances. Solipsis est intéressant à plusieurs niveaux, d’abord
il est OpenSource du coup il attaque de plein fouet l’industrie des mondes virtuels qui
base une partie de son business model sur la vente de la technologie ou la location de
serveurs.
Autre originalité, le support du p2p, pour faire simple, lorsque vous vous trouvez dans une
salle, plutôt que d’aller chercher les éléments qui la compose sur le
serveur distant, vous les récupérez dans le cache de vos voisins, du coup moins
d’aller/retour entre le client et le serveur. L’avantage est simple, on renverse les
rêgles actuelles de gestion de la foule, plus il y a de personnes sur une grille (espace
numérique que l’on peut apparenter à une parcelle de terrain dans la vraie vie)
plus l’ensemble est fluide.
Solipsis est dispo en téléchargement en version
Beta, uniquement pour Windows ici
Un univers virtuel de plus mais à surveiller par son ouverture et sa capacité à
sauver les ours polaires
Ce n’est plus un mystère, je bosse dans le domaine des univers virtuels.
Aujourd’hui Lavoisier a une
fois de plus raison, sa loi
s’applique aujourd’hui. (oui j’ai pas séché tous mes cours de
physique au lycée).
Lively va fermer ses portes. Lively
était LE monde virtuel de Google, la pme californienne, qui devait mettre tout le monde
d’accord et transformer les internautes en avatars sociables. Après quelques mois en
ligne, le succès n’étant pas là, Google fait preuve de raison et décide
de débrancher la prise. Les raisons de l’échec sont simples : pas beaucoup
d’interactivité, peu de place pour l’ugc et un manque total
d’originalité. La messe est dite.
Pendant ce temps dans les caves secrètes d’Orange, pme Française, quelques
ingénieurs bossaient sur Solipsis un monde virtuel qui s’appuie sur le p2p pour
booster ses performances. Solipsis est intéressant à plusieurs niveaux, d’abord
il est OpenSource du coup il attaque de plein fouet l’industrie des mondes virtuels qui
base une partie de son business model sur la vente de la technologie ou la location de
serveurs.
Autre originalité, le support du p2p, pour faire simple, lorsque vous vous trouvez dans une
salle, plutôt que d’aller chercher les éléments qui la compose sur le
serveur distant, vous les récupérez dans le cache de vos voisins, du coup moins
d’aller/retour entre le client et le serveur. L’avantage est simple, on renverse les
rêgles actuelles de gestion de la foule, plus il y a de personnes sur une grille (espace
numérique que l’on peut apparenter à une parcelle de terrain dans la vraie vie)
plus l’ensemble est fluide.
Solipsis est dispo en téléchargement en version
Beta, uniquement pour Windows ici
Un univers virtuel de plus mais à surveiller par son ouverture et sa capacité à
sauver les ours polaires
Ce n’est plus un mystère, je bosse dans le domaine des univers virtuels.
Aujourd’hui Lavoisier a une
fois de plus raison, sa loi
s’applique aujourd’hui. (oui j’ai pas séché tous mes cours de
physique au lycée).
Lively va fermer ses portes. Lively
était LE monde virtuel de Google, la pme californienne, qui devait mettre tout le monde
d’accord et transformer les internautes en avatars sociables. Après quelques mois en
ligne, le succès n’étant pas là, Google fait preuve de raison et décide
de débrancher la prise. Les raisons de l’échec sont simples : pas beaucoup
d’interactivité, peu de place pour l’ugc et un manque total
d’originalité. La messe est dite.
Pendant ce temps dans les caves secrètes d’Orange, pme Française, quelques
ingénieurs bossaient sur Solipsis un monde virtuel qui s’appuie sur le p2p pour
booster ses performances. Solipsis est intéressant à plusieurs niveaux, d’abord
il est OpenSource du coup il attaque de plein fouet l’industrie des mondes virtuels qui
base une partie de son business model sur la vente de la technologie ou la location de
serveurs.
Autre originalité, le support du p2p, pour faire simple, lorsque vous vous trouvez dans une
salle, plutôt que d’aller chercher les éléments qui la compose sur le
serveur distant, vous les récupérez dans le cache de vos voisins, du coup moins
d’aller/retour entre le client et le serveur. L’avantage est simple, on renverse les
rêgles actuelles de gestion de la foule, plus il y a de personnes sur une grille (espace
numérique que l’on peut apparenter à une parcelle de terrain dans la vraie vie)
plus l’ensemble est fluide.
Solipsis est dispo en téléchargement en version
Beta, uniquement pour Windows ici
Un univers virtuel de plus mais à surveiller par son ouverture et sa capacité à
sauver les ours polaires
p iMountain View, Calif./i - Google a
href="http://finance.dmwmedia.com/dmwmedia?Page=QUOTEamp;Ticker=GOOG" target="_blank"(NASD: GOOG)/a
has decided to shutter its Lively online virtual world at the end of the year, saying it wants
quot;to ensure that we prioritize our resources and focus more on our core search, ads and apps
business.quot;pa
href="http://www.dmwmedia.com/news/2008/11/20/google-shutter-%2526quot%3Blively%2526quot%3B-virtual-world-experiment"read
more/a/pdiv class="feedflare" a href="http://feeds.feedburner.com/~f/dmwmedia?a=LeZNN"img
src="http://feeds.feedburner.com/~f/dmwmedia?i=LeZNN" border="0"/img/a a
href="http://feeds.feedburner.com/~f/dmwmedia?a=vBt3n"img
src="http://feeds.feedburner.com/~f/dmwmedia?i=vBt3n" border="0"/img/a a
href="http://feeds.feedburner.com/~f/dmwmedia?a=WCXzn"img
src="http://feeds.feedburner.com/~f/dmwmedia?i=WCXzn" border="0"/img/a a
href="http://feeds.feedburner.com/~f/dmwmedia?a=tMP1N"img
src="http://feeds.feedburner.com/~f/dmwmedia?i=tMP1N" border="0"/img/a a
href="http://feeds.feedburner.com/~f/dmwmedia?a=J0zKn"img
src="http://feeds.feedburner.com/~f/dmwmedia?i=J0zKn" border="0"/img/a /divimg
src="http://feeds.feedburner.com/~r/dmwmedia/~4/460182237" height="1" width="1"/
pimg class="float_right" src="/~~/f?id=4874d7a1796c7aa60049d72dmaxX=293maxY=205" border="0"
alt="lively.JPG" title="lively.JPG" width="293" height="205" /Less than five months after launch,
Google (GOOG) is a
href="http://www.alleyinsider.com/2008/11/that-was-quick-google-kills-virtual-world-lively-goog-"shutting
down virtual world Lively/a. The a
href="http://googleblog.blogspot.com/2008/11/lively-no-more.html"reason/a it's going away: It's
useless to Google's search ad business. Which is why the company said it's dumping Lively to "focus
more on our core search, ads and apps business."/p pBut that doesn't mean that Google couldn't have
built a decent virtual world if it wanted to. If Google wasn't under the gun by a tanking economy,
and if they had real incentive to build a virtual world, here's how they could have made Lively
more successful:/p ol listrongHold up the launch of Windows- and Internet Explorer-only Lively
until it runs on Firefox and the Mac./strong A disproportionate number of the early-adopter
community uses the Mac and/or the Firefox web browser. If you throw a Hail Mary like "everyone get
avatars and move into 3D chat," you need the Firefox and Mac users on board right away. (This goes
for Google Chrome too, the company should port it to the Mac ASAP.)/li listrongScrub the virtual
world completely free of sex and violence./strong In Lively, you could use the "crush" command to
make an anvil fall out of the sky and wallop another user's avatar, or use "kick" to hit someone in
the groin. It was funny. Actually, it was so funny a
href="http://www.alleyinsider.com/2008/7/google-s-lively-is-just-like-second-life-no-one-s-there-but-perverts-and-griefers-goog-"all
anyone did in Lively was try "punch" or "choke" anyone in range/a. And some of Lively's avatar
designs -- especially the anthropomorphic animals -- were creepy enough, even without random
furries always trying to beat you up or romance you./li listrongShowcase what can be done with the
technology./strong Here Google made the same mistake with Lively that Linden Lab made with Second
Life -- it put its virtual world technology out into the public domain and thought its mission
ended there. It doesn't. Google should have hosted its own Lively rooms and held events in them,
encouraging new users to try out the service. Lively rooms would have been a great tie-in with
other Google services like Orkut or Google Groups -- but Google was content to let Lively flounder
alone at lively.com./li listrongMake Lively an extension of Google's advertising platform/strong.
It would have been relatively easy for Google to program Lively to include advertisements piped in
from elsewhere on the web, so a virtual room contains a space a few hundred pixels square that
rotates through an ad in Google's inventory. The company could then split revenue with any website
that hosts and gets traffic to an ad-enabled Lively room -- just like it does with flat web pages
via AdSense. There's probably only pennies involved, especially in this ad climate. And good luck
finding advertisers who prefer avatars to real customers. But Lively could have been much more
likely to propagate if people had financial incentive to use it./li /ol pOf course, Google did none
of these things. The point: Watchers of the fledgling virtual worlds industry -- which raised a
href="http://www.virtualworldsmanagement.com/2008/q3.html"almost half a billion dollars/a in
investment just in the first three quarters of this year -- shouldn't read Google's departure from
the game as a negative verdict on the virtual worlds idea as a whole. Google didn't even really
try./p pstrongSee Also:/strongbr /a
href="http://www.alleyinsider.com/2008/11/that-was-quick-google-kills-virtual-world-lively-goog-"That
Was Quick: Google Kills Virtual World 'Lively'/abr /a
href="http://www.alleyinsider.com/2008/7/google-s-lively-is-just-like-second-life-no-one-s-there-but-perverts-and-griefers-goog-"Google's
Lively Is Just Like Second Life -- No One's There But Perverts And Griefers/abr /a
href="http://www.alleyinsider.com/2008/7/google-no-sex-in-second-life-killer-lively-goog-"Google:
No Sex in Second Life-Killer Lively/a/p pa
href="http://feedads.googleadservices.com/~a/FS1ggcHEQwJGFTT_ZBmrcFBaArY/a"img
src="http://feedads.googleadservices.com/~a/FS1ggcHEQwJGFTT_ZBmrcFBaArY/i" border="0"
ismap="true"/img/a/pdiv class="feedflare" a
href="http://feedproxy.google.com/~f/typepad/alleyinsider/silicon_alley_insider?a=xwdkqqI2"img
src="http://feedproxy.google.com/~f/typepad/alleyinsider/silicon_alley_insider?i=xwdkqqI2"
border="0"/img/a a
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src="http://feedproxy.google.com/~f/typepad/alleyinsider/silicon_alley_insider?d=52"
border="0"/img/a a
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Lively, a virtual reality service from Google Inc., is dying. The company plans to shut down the
service at the end of the year, reflecting Lively's inability to stand out from the rest of the
virtual reality crowd. The pack of faux worlds is led by Second Life, where people deploy animated
alter egos known as avatars to pursue digital fantasies.div class="feedflare" a
href="http://feeds.feedburner.com/~f/ibtimes/tech?a=vL0YN"img
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src="http://feeds.feedburner.com/~r/ibtimes/tech/~4/460037908" height="1" width="1"/
This article is part of the Open Web
Awards, an open, international contest for the best websites and services.
Since kicking off the voting round of the Open Web Awards yesterday, we’ve seen nearly
10,000 votes cast across 26 different categories. In the Mainstream Social Networks category,
Twitter has the early lead, but has some
tough competition from last
year’s winners, Facebook and Netlog. With voting open until November 30th, perhaps one
of these contenders can make a run for the award:
Dotblu –
A social network geared primarily towards teens, where users compete in various games to earn
virtual currency.
Facebook
– Became the most popular social network globally this year. Recently launched
a major re-design.
Fastpitch
– Social network for business professionals with a focus on gaining
“karma” through contributing to the site.
Koornk –
Twitter-like service offered to international audiences in 5 different languages.
Multiply
– Social network that likes to focus on “real world”
relationships. Traffic more
than doubled this year.
MyHeritage
– Lets families work together to build an interactve family tree.
MySpace
– World’s second largest social network, recently launched MySpace Music
with free streaming tracks from the major labels.
Netlog –
One of Europe’s biggest social networking sites. Recently launched support for OpenSocial applications.
Platinumlounge
– Social network with a focus on entertainment news and nightlife.
Sharenow
– Social network that includes unlimited file sharing with friends.
Smeet –
Web-based virtual world where each user gets their own avatar and can communicate with others via
text or voice.
Squidoo
– Experts create pages about their favorite topics and earn revenue.
Twitter
– Microblogging tool that lets users post 140 character updates about their
activities. Grew rapidly in
2008.
VOTE OFTEN: One Vote Per Category Per Day
Now it’s time to vote for your favorite Mainstream Social Network in the first of two
voting rounds. You can vote for one company per day until midnight on November 30th.
Feel free to embed this widget on your own blog or website by clicking the “Grab
This” button! For a timeline, rules and information on our 100 blog partners, please visit the Open Web Awards site.
Top Tip For Nominees
You got through? Congratulations! Did you know you can create a custom version of our voting
widget above to post to your company blog or website? Just visit the Open Web Awards Widget Creator and check the box
to preset a category or company. This means your fans only need to enter an email address to vote
- simple!
Start Canvassing for YOUR Candidate!
Want others to vote for your favorite site? Of course you do! Why not leave a comment here and on
any of our international partner blogs
encouraging other readers to add their support? The more you promote your candidate across these
blogs, the more likely it is for your site to proceed to the finals!
OWA Sponsors Love The Web
The Open Web Awards is made possible by our sponsors. By supporting the Open Web Awards, these
companies reward and encourage innovative web technologies. We can’t thank them enough for
sharing our passion: building great web companies.
Platinum Partner
“PartnerUp brings small business and social networking together to create
a community where entrepreneurs find the people, resources and information to grow their
businesses.”
Gold Sponsors
“iStockphoto is the world’s leading image market and a
revenue-sharing social network. Browse 3.5 million images and videos starting at $1 or become a
contributor.”
“With Quintura’s advanced visual-based search and analytics
solution, content publishers can increase site usage while creating new ad revenues”
Prize Sponsor
“Infinite and Instant, Zazzle is the only on-demand retail platform for consumers and major
brands, offering billions of retail quality, one-of-a-kind products, most of which are produced
within 24 hours.”
---
Related Articles at Mashable | All That's New on the Web:
pimg src="http://lifehacker.com/assets/resources/2008/07/livelylogo.gif" /If you've been enjoying
Google's 3D virtual experience Livelymdash;which they released a
href="http://lifehacker.com/398148/google-launches-lively-in+browser-virtual-world"in
July/amdash;we've got some bad news. By the end of December, a
href="http://googleblog.blogspot.com/2008/11/lively-no-more.html"Lively will be no more/a,
according to the Official Google Blog. Anyone here care? Commiserate in the comments. [a
href="http://kotaku.com/5093891/google-kills-its-second-life+like-lively"via/a]/p br style="clear:
both;"/ a href="http://www.pheedo.com/click.phdo?s=c2c8a7897b644fe01f9ddafd9733772cp=1"img alt=""
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