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Silicon Alley Insider -
7 hours and 36 minutes ago
pimg class="float_right" src="/~~/f?id=4876861f796c7a8300a144d6maxX=319maxY=238" border="0"
alt="Jerry Reuters head down.jpg" title="Jerry Reuters head down.jpg" width="319" height="238"
/We're thankful the Dow closed over 8,000 this week -- just barely. Even Yahoo (YHOO) is well below
$10, with a href="http://www.alleyinsider.com/2008/11/jerry-out"the resignation of Jerry Yang/a
failing to help YHOO buck everything going south. Of course, there's a good argument to be made
that at least some stocks like Apple (AAPL) are a
href="http://www.alleyinsider.com/2008/11/buy-apple-now-get-company-free-in-7-years-aapl-"ridiculously
cheap/a right now./p pSo what else is going on? Things you may have missed:/p ul liSo in a
collapsing market, who's well positioned? Microsoft (MSFT), who's a
href="http://www.alleyinsider.com/2008/11/microsoft-s-revenge"sitting on a mountain of cash/a while
everyone else scrambles. The company a
href="http://www.alleyinsider.com/2008/11/microsoft-poaches-yahoo-s-top-search-engineer-"poached
Yahoo (YHOO) search honcho/a Sean Suchter./li liWe got a a giggle from this: Google (GOOG)
advertised its maps now feature subway directions. One problem: the subway directions are a
href="http://www.alleyinsider.com/2008/11/google-s-directions-in-nyc-subways-wrong?Haha="completely
wrong/a./li liSirius XM hit a
href="http://www.alleyinsider.com/2008/11/sirius-xm-keeps-tanking-now-14-cents"14 cents/a? Doesn't
mean it's cheap -- it can certainly a
href="http://www.alleyinsider.com/2008/11/yes-sirius-siri-can-certainly-go-to-zero"go to zero/a./li
liPC Magazine, once 600 pages thick and full of ads, is going a
href="http://www.alleyinsider.com/2008/11/pc-magazine-goes-out-of-print"out of print/a./li liThe
new World of Warcraft came out, and it's as big as everyone thought: the queues to play were
running a
href="http://www.alleyinsider.com/2008/11/world-of-warcraft-frenzy-two-hour-lines-for-lich-king"two
hours long/a./li liNot as popular as WoW: Google's Lively, a
href="http://www.alleyinsider.com/2008/11/how-google-could-have-made-lively-work"headed for the
grave/a.br //li /ul pa
href="http://feedads.googleadservices.com/~at/WmPPkkj_Jn-Gy1HadTWzr-1eeWI/a"img
src="http://feedads.googleadservices.com/~at/WmPPkkj_Jn-Gy1HadTWzr-1eeWI/i" border="0"
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DCEmu Forums:: The Homebrew & Gaming Network :: PSP Dreamcast Nintendo DS Wii GP2X Xbox 360 GBA Gamecube PS2 Forums - Dreamcast News Forum -
9 hours and 48 minutes ago
Tabula Rasa, the sci-fi MMO from NCsoft and Richard Garriott, will shut down on February 28,
according to an official message on the Tabula Rasa site. The game officially launched in November
2007, meaning that it will have lasted approximately 15 months. This brings to a close the long
saga behind the game; it began development in 2001 and encountered numerous delays.
"Last November, we launched what we hoped would be a ground breaking sci-fi MMO. In many ways, we
think we've achieved that goal. Tabula Rasa has some unique features that make it fun and very
different from every other MMO out there. Unfortunately, the fact is that the game hasn't performed
as expected. The development team has worked hard to improve the game since launch, but the game
never achieved the player population we hoped for," the post, which was attributed to the Tabula
Rasa team, read.
The post went on to add that the Tabula Rasa servers will be made free to play on January 10,
allowing anyone to experience it before it shuts down on February 28. The team says that it will
"be doing some really fun things... and we plan to make staying on a little longer worth your
while."
This certainly marks a setback for NCsoft and Garriott, even though he recently announced plans to
leave NCsoft to pursue his interests in space. Garriott, the creator of Ultima and Ultima Online
and an early pioneer in the RPG genre, was the sixth space tourist in history last October. He paid
approximately $30 million to fly aboard the International Space Station for 12 days.
Tabula Rasa is set on alien worlds, where the last remnants of humanity battle against an alien
coalition known as The Bane. Like World of Warcraft, it required a monthly subscription to
play.
http://uk.pc.ign.com/articles/932/932708p1.html

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Open"Source::critere -
17 hours and 11 minutes ago
Si Blizzard continue régulièrement de réitérer son souhait de proposer
une extension de World of Warcraft par an, il aura fallu - comme pour The Burning Crusade - deux
fois plus de temps au développeur pour mettre au point Wrath of the Lich King, soit le
|
paidContent.org -
19 hours and 15 minutes ago
p—bTrion and Sci Fi staff up forthcoming game/TV project/b : MMO and virtual
world developer a href="http://www.trionworld.com/index.php" title="Trion World Network"Trion World
Network/a and The Sci Fi Channel are building out the team for their a
href="http://www.paidcontent.org/entry/419-investors-pump-1485-million-into-12-virtual-worlds-companies-in-q3"
title="as yet unnamed videogame/TV show hybrid"as yet unnamed videogame/TV show hybrid/a: Blizzard
Entertainment and Carbine Studios vet Kevin Beardslee will serve as senior development director,
and TV writer Peter Egan will pen the first episode. a href="http://www.trionworld.com/news14.php"
title="Release"Release/a. /p p —bWorld of Warcraft's new sales record/b :
Activision (a href="http://finance.paidcontent.org/paidcontent?Page=QUOTETicker=ATVI"
class="ticker" title="ATVI"NSDQ: ATVI/a) Blizzard's money-maker continues to live up to the
hype—a href="http://www.worldofwarcraft.com/wrath/" title="Wrath of the Lich
King"Wrath of the Lich King/a, the latest installment of World of Warcraft (WoW) bsold 2.8 million
copies worldwide in the first 24 hours of its release/b. At about $40 a pop, that means Lich King
could have clocked in about $112 million in sales on its first day, though that's not counting
retailer discounts or the $70 Collector's Edition (that comes with extra branded merchandise). And
let's not forget the residual income from the game's $15 monthly subscription fee. The publisher
says Lich King broke the first day sales record for PC games (which was set almost two years ago by
the first WoW expansion, a href="http://www.worldofwarcraft.com/burningcrusade/" title="The Burning
Crusade"The Burning Crusade/a). a
href="http://investor.activision.com/releasedetail.cfm?ReleaseID=349190" title="Release"Release/a.
/p p —bPublishers adopt Live Gamer's upgraded virtual transaction platform/b :
Acclaim Games, GoPets and IAC's Instant Action.com have all adopted Live Gamer Exhange, an upgraded
virtual goods transaction platform from in-game commerce tech firm a
href="http://www.livegamer.com/index.php" title="Live Gamer"Live Gamer/a. The new platform lets
players buy, sell and trade items like gold and other virtual merchandise using real-world money. a
href="http://www.livegamer.com/014news.php" title="Release"Release/a. /p p iMore after the jump. /i
/pp—bRealNetworks (a
href="http://finance.paidcontent.org/paidcontent?Page=QUOTETicker=RNWK" class="ticker"
title="RNWK"NSDQ: RNWK/a) relaunches GameHouse/b : RealNetworks has relaunched its casual games hub
a href="http://www.gamehouse.com/" title="GameHouse "GameHouse /a and the available payment
options: including unlimited play for $20/month and a "club" membership with discounts. The site
also features a free daily game giveaway. Of course, there are a glut of casual gaming sites, so
anything a single one can do to stand out is a plus. a
href="http://www.realnetworks.com/company/press/releases/2008/gamehouse.html"
title="Release"Release/a. /p p —bGauging the influence of in-game ads/b :
Dynamic in-game ads influence 14 percent of electronics purchases in consumers aged 18-34, beating
out satellite radio and outdoor billboard units. The stats from BIG Research and the National
Retail foundation may help electronics advertisers decide which "experimental" channels they should
stick with in the midst of budget cutbacks. a href="http://adage.com/article?article_id=132742"
title="Via AdAge."Via AdAge./a br / /p p!-- iMark Logic Digital Publishing Summit, Thursday
November 6, Westin Times Square. Insight and perspective from Outsell, Gilbane, Simon Schuster,
BusinessWeek.com, more. Evening cocktail reception. Cost is complimentary. a
href="http://content.adbureau.net/accipiter/adclick/CID=000010cb0000000000000000/SITE=PC_US/AAMSZ=PREMB_NEWS/relocate=http://marklogicdps.eventbrite.com/"Register
now!/a/i --/p pa href="http://feeds.feedburner.com/~a/pcorg?a=Ytl95I"img
src="http://feeds.feedburner.com/~a/pcorg?i=Ytl95I" border="0"/img/a/pdiv class="feedflare" a
href="http://feeds.feedburner.com/~f/pcorg?a=iYBVN"img
src="http://feeds.feedburner.com/~f/pcorg?i=iYBVN" border="0"/img/a a
href="http://feeds.feedburner.com/~f/pcorg?a=HMO4N"img
src="http://feeds.feedburner.com/~f/pcorg?i=HMO4N" border="0"/img/a a
href="http://feeds.feedburner.com/~f/pcorg?a=VJIon"img
src="http://feeds.feedburner.com/~f/pcorg?i=VJIon" border="0"/img/a a
href="http://feeds.feedburner.com/~f/pcorg?a=MAwXN"img
src="http://feeds.feedburner.com/~f/pcorg?i=MAwXN" border="0"/img/a a
href="http://feeds.feedburner.com/~f/pcorg?a=RjwDN"img
src="http://feeds.feedburner.com/~f/pcorg?i=RjwDN" border="0"/img/a /divimg
src="http://feeds.feedburner.com/~r/pcorg/~4/461342680" height="1" width="1"/

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News Metalorgie Metal -
20 hours and 36 minutes ago
Cliquez pour lire la suite de la news sur Metalorgie.com
|
Joystiq -
20 hours and 36 minutes ago
pFiled under: a href="http://www.joystiq.com/category/meta-about-joystiq/" rel="tag"Meta (about
Joystiq)/a/pdiv align="center"img width="490" vspace="4" hspace="0" height="264" border="0"
align="top" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/11/rossmissing.jpg" /br
//div Wow, we're all pretty much playing (or wishing we could play) emLeft 4 Dead/em this weekend.
We knew it was going to be good, but the Smoker's tongue-grip it has on us is a little strong. If
you're looking for some comrades in the zombie slaughtering/surviving festivities, be sure to check
out a
href="http://www.joystiq.com/2008/11/19/joystiqs-official-left-4-dead-survivors-uber-list/"Joystiq's
official Left 4 Dead survivors uuml;ber-list/a. br / ul lia
href="http://www.joystiq.com/2008/06/05/meet-the-team-alexander-sliwinski/"strongAlexander
Sliwinski/strong/a: Playing emLeft 4 Dead/em with teammates who hopefully know not to pull the
shotgun trigger with the barrel facing me. Really want to finally beat the Mercy Hospital rooftop
on Advanced. Might do some Horde or insane campaign co-op in emGears 2/em. Perhaps a nice trip to
Northrend for relaxation./li listrongChristopher Grant: /strongI'm traveling (with my Xbox!) but
since every hotel I manage to stay at has a television dating back to the Carter administration, I
haven't cracked open this copy of emLeft 4 Dead/em that I snagged from a random GameCrazy in Texas.
br //li listronga href="http://www.joystiq.com/2008/06/03/meet-the-team-griffin-mcelroy/"Griffin
McElroy/a/strong: I'll probably be tackling the last two campaigns onem Left 4 Dead/em, making
futile efforts to sneak by witches as my fellow survivors either try to shoot them in the head or
set them on fire./li listronga
href="http://www.joystiq.com/2008/06/17/meet-the-team-kevin-kelly/"Kevin Kelly/a/strong: I'm
heading out of town for Thanksgiving, so it'll be a gaming free week... if not for the fact that I
finally decided to take the plunge into the emWorld of Warcraft/em. I've installed the new WoW
Battlechest, and Wrath of the Lich King, and I'm starting a character from zero! Whee ha! Also,
I'll be board gaming it up this weekend at the a
href="http://www.boardgamegeek.com/bggcon.php"Board Game Geek Convention in Dallas/a, hopefully
playing some Power Grid or Agricola./li listronga
href="http://www.joystiq.com/2008/06/10/meet-the-team-james-ransom-wiley/"James
Ransom-Wiley/a/strong: Oh ... Hi Mom! I almost forgot you were visiting this weekend ... What's
that? You'd like to go to the art museum? Sure, that sounds fun!/li lia
href="http://www.joystiq.com/2008/05/20/meet-the-team-jason-dobson/"strongJason
Dobson/strong/astrong: /strongCurrently driving over zombies in the road on his way back to
Oklahoma./li listronga
href="http://%20http//www.joystiq.com/2008/05/08/meet-the-team-justin-mcelroy/"Justin
McElroy/a/strong: I'm going to play some emLeft 4 Dead/em if I get the chance to play, which I
won't./li listronga href="http://www.joystiq.com/2008/05/22/meet-the-team-ludwig-kietzmann/"Ludwig
Kietzmann/a/strong: When I'm not busy making the undead deader in emLeft 4 Dead/em, I'll be
refining my time trials in emMirror's Edge/em. I mean, I'm pretty satisfied with them already, but
I do enjoy making James work even harder to catch up. What a slowpoke!br //li listronga
href="http://www.joystiq.com/2008/05/27/meet-the-team-randy-nelson/"Randy Nelson/a/strong: I too
will be attempting for the umpteenth time to escape from Mercy Hospital's rooftop in emLeft 4
Dead/em. Perhaps with my tactics and Alexander's combined we can finally pull it off on Advanced.
When I'm not killing zombies, I'll be playing emPrince of Persia/em. Wait - I will. Oh yes, I
will.br //li lia href="http://www.joystiq.com/2008/05/13/meet-the-team-ross-miller/"strongRoss
Miller/strong/a: Waiting in some utility room for us to let him out./li /ulp
style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"a
href="http://www.joystiq.com/2008/11/21/wrup-meets-the-zombie-apocalypse/"WRUP meets the zombie
apocalypse/a originally appeared on a href="http://www.joystiq.com"Joystiq/a on Fri, 21 Nov 2008
18:00:00 EST. Please see our a href="http://www.weblogsinc.com/feed-terms/"terms for use of
feeds/a./pp style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin:
0; padding: 0;"nbsp;/ppa href="http://www.joystiq.com/2008/11/21/wrup-meets-the-zombie-apocalypse/"
rel="bookmark" title="Permanent link to this entry"Permalink/anbsp;|nbsp;a
href="http://www.joystiq.com/forward/1379910/" title="Send this entry to a friend via email"Email
this/anbsp;|nbsp;a
href="http://www.joystiq.com/2008/11/21/wrup-meets-the-zombie-apocalypse/#comments" title="View
reader comments on this entry"Comments/a/p pa
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DCEmu Forums:: The Homebrew & Gaming Network :: PSP Dreamcast Nintendo DS Wii GP2X Xbox 360 GBA Gamecube PS2 Forums - Dreamcast News Forum -
1 days ago
 In this round-up, we highlight some of the notable jobs posted
in sister site Gamasutra's industry-leading game jobs section, including positions from RealNetworks, TimeGate
Studios, Factor 5, and more.
Each job posted will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters,
reaching our readers directly.
It will also be cross-posted for free across its network of submarket sites, which includes content
sites focused on online worlds,
downloadable console games, cellphone games, independent games, 'serious games', and more.
Some of the notable jobs posted in each market area this week include:
Gamasutra.com - Game Industry Jobs
RealNetworks: Casual Game Designer
"GameHouse Studios is a leading provider of games serving the Casual Games market since 2000 and
has over 50 games to its credit. We have an open environment and value creativity and hard work.
GameHouse Studios is owned by RealNetworks, Inc. a rapidly growing, cutting edge technology, web
based digital music, online gaming and streaming company headquartered in Seattle, Washington. Real
provides the universal platform for the delivery of any digital media from any point of origin,
across virtually any network, to any person on any Internet-enabled device, anywhere in the
world."
Factor 5: Combat Designer
"Designers at Factor 5 are responsible for a combination of level and system design. Depending on
the specific role the balance may shift towards one discipline or the other, but each designer is
expected to have at least a basic understanding of all aspects of design and be able to learn
quickly even in areas outside their primary expertise. Designers will work with the Lead Designer
to document all game systems and levels, then work iteratively with all other disciplines to create
'AAA' quality gameplay."
AiLive: Art Director
"AiLive is a California-based company best known for its motion control products on the Wii. AiLive
has spent years perfecting a one-of-a-kind machine learning technology for behavior capture, which
will drive entirely new forms of gameplay. Earlier this year, the lead designer of Guitar
Hero and Rock Band joined AiLive as Creative Director. The Art Director will join as
another key member of a growing, world-class team that is determined to exploit their unique
strengths to create amazing new games."
TimeGate Studios: Senior Technical Artist
"TimeGate Studios, developer of the award-winning F.E.A.R. Extraction Point and
Kohan series, is looking for talented and driven individuals to work on its current line
of next-generation products for major publishers. Projects in development include the Unreal Engine
3-powered Section 8, a team-based first-person shooter where elite powered-armor infantry
wage war on epic sci-fi battelfields."
WorldsInMotion - Online Game Jobs
Bluehole Studio: Director of Marketing
"Bluehole Interactive is seeking a Director of Marketing for its flagship MMORPG title in North
America. The title is being developed by the core members of the team that developed and serviced
Lineage II, which achieved worldwide revenues second only to World of Warcraft. The new
title is envisioned to be one of the top three MMORPGs in the world by 2011. The title has been
under development since March 2007 by 100 + developers, and it is on schedule for beta release in
the summer 2009."
SeriousGamesSource - Serious Game Jobs
America's Army Game: Artist Squad Leader
"Launched in July 2002, the America's Army game has penetrated contemporary culture and is
one of the most recognizable game brands as a result of its unique inside perspective of the U.S.
Army and its exciting game play. As the game's popularity continued to grow, the Army has expanded
its brand through a variety of products including console and cell phone games In the near future,
the America's Army brand will expand with America's Army Game version 3.0. We're looking
for an experienced, exceptionally knowledgeable, talented, and motivated Lead Artist to join our
team."
To browse hundreds of similar jobs, and for more information on searching, responding to, or
posting game industry-relevant jobs to the top source for jobs in the business, please visit Gamasutra's job board now.
More...

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Silicon Alley Insider -
1 days ago
pa href="http://www.theregister.co.uk/2008/11/21/reuters_sadville_end_of_an_era/"img
class="float_right" src="/~~/f?id=4926e724796c7a65008d8c79maxX=158maxY=187" border="0"
alt="eric-reuters-headshot-nobrand.jpg" title="eric-reuters-headshot-nobrand.jpg" width="158"
height="187" /The Register/a is reporting the a href="http://sl.reuters.com/"Reuters Second Life/a
bureau has closed, and adds about the embedded reporter there:/p p style="padding-left:
30px;"Reports of a marketing evac team swooping in a virtual huey to snatch Eric Reuters from the
firm's Sadville bureau - while harried by squadrons of flying penises and pursued by crazed locals
bent on acts of bestial sexual brutality - could not be confirmed./p pI can add details: For a year
and a half, I reported under the byline a
href="http://secondlife.reuters.com/stories/author/eric/""Eric Reuters"/a in Second Life, before
settling in at my new home here at a href="http://www.alleyinsider.com/"SAI/a./p pSo what happened?
Is Second Life dying? No, but the buzz is gone. For all the sound and fury over recent a
href="http://www.alleyinsider.com/2008/10/linden-lab-s-survival-plan-spike-second-life-user-fees"price
hikes/a and a
href="http://www.alleyinsider.com/2008/11/linden-lab-pulls-back-second-life-price-hikes"layoffs at
Linden Lab/a, Second Life has a community of fanatically loyal users. Since Linden Lab derives its
revenue from user fees, not advertisements, Second Life is much more likely to survive the Web 2.0
shakeout than most other startups./p pIt's hard to say what, if anything, Linden Lab can do to make
Second Life appeal to a general audience. The very things that most appeal to Second Life's
hardcore enthusiasts are either boring or creepy for most people: Spending hundreds of hours of
effort to make insignificant amounts of money selling virtual clothes, experimenting with changing
your gender or species, getting into random conversations with strangers from around the world, or
having pseudo-nonymous sex (and let's not kid ourselves, sex is a huge draw into Second Life). As
part of walking my "beat," I'd get invited by sources to virtual nightclubs, where I'd right-click
the dancefloor to send my avatar gyrating as I sat at home at my computer. It was about as fun as
watching paint dry./p pBut here's how Linden Lab can make Second Life more fun and a better
business:/p ol listrongBuild good newbie-oriented content./strong Linden has always taken the
position they're in the 3D platform business, and can't be expected to build anything with their
own tools or even know what others are doing in Second Life. That argument didn't fly when the a
href="http://secondlife.reuters.com/stories/2007/08/14/virtual-speakeasies-defy-second-life-gambling-ban/"gambling
scandal/a broke and it doesn't work now. Second Life has a monster learning curve, and Linden Lab
needs to hold new users' hands through every step of their first five or six hours. A big content
push isn't even that expensive: the company has proven a
href="http://secondlife.reuters.com/stories/2008/03/03/linden-lab-hiring-up-to-40-part-time-content-creators/"it
can pay Second Lifers $10/hr/a to do these things and have skilled content creators begging for the
job./li listrongAcknowledge that Second Life's reputation is now a liability./strong This isn't the
worst thing in the world, but it does mean Second Life can't sit back and hope word-of-mouth brings
in hordes of new users like it did back in 2006. Second Life needs to advertise, and the ads need
to be hip. New CEO Mark Kingdon has an ad background and should have the right r sum to pull off a
makeover./li listrongRadically simplify the user interface./strong The Second Life UI is a mess,
and there's been no major changes to it in Second Life's 5+ years. Making the Second Life
experience easy-to-use, even graceful, isn't a nice-to-have, it's a business imperative./li
listrongAbandon the idea that Second Life is a a
href="http://www.alleyinsider.com/2008/10/second-life-offers-business-teleconferencing-now-penis-free"business
app/a./strong I wasn't in Second Life to play, I was there on assignment for Reuters. The login
server would crash. I'd try to reach sources, but Second Life's IM window would hang on "waiting"
all day when trying to figure out who was online. "Teleports" -- the ability to move from point to
point anywhere in Second Life -- would stop working and I'd get locked out of my own office. These
weren't one-offs, they were my daily, first-hand, happens-all-the-time experiences. For all its
bugs, Second Life is tolerable as a playground, but enterprise users will never and should never
use it for business. Re-focus on the core mission: Keeping the hobbyists happy and converting
potential recruits into hardcore (read: fees-paying) users./li /ol pNone of these things will make
Second Life palatable to the general public, but it will draw new traffic and keep a lot more
potential users with the right temperment for Second Life from quitting in frustration on their
first day. That might be enough for the next year or two./p pThere's an incredible depth, passion,
and camaraderie to the Second Life community that more popular online experiences like MySpace or
World of Warcraft can't match. And while I didn't find it compelling, there really is something
awesome about buying be able to "buy" a grid of blank 3D space, mold it like clay into an elven
forest, a futuristic space station, or a bdsm dungeon, and then invite your friends to hang out./p
pstrongSee Also:/strongbr /a
href="http://www.alleyinsider.com/2008/10/linden-lab-s-survival-plan-spike-second-life-user-fees"Real
Estate Crashes In Second Life, Too: Linden Lab's Bailout Plan/abr /a
href="http://www.alleyinsider.com/2008/11/linden-lab-pulls-back-second-life-price-hikes"Linden Lab
Pulls Back Second Life Price Hikes, Confirms Layoffs/abr /a
href="http://www.alleyinsider.com/2008/10/second-life-offers-business-teleconferencing-now-penis-free"Second
Life Offers Business Teleconferencing, Now Penis-Free/abr /a
href="http://www.alleyinsider.com/2008/11/how-google-could-have-made-lively-work"How Google Could
Have Made Lively Work: No Sex, More Ads, Firefox /a/p pa
href="http://feedads.googleadservices.com/~at/6Ca7lLqMaVq-hTM2p0wxFd0sj0o/a"img
src="http://feedads.googleadservices.com/~at/6Ca7lLqMaVq-hTM2p0wxFd0sj0o/i" border="0"
ismap="true"/img/a/pdiv class="feedflare" a
href="http://feedproxy.google.com/~f/typepad/alleyinsider/silicon_alley_insider?a=o7Yix8mb"img
src="http://feedproxy.google.com/~f/typepad/alleyinsider/silicon_alley_insider?i=o7Yix8mb"
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src="http://feedproxy.google.com/~f/typepad/alleyinsider/silicon_alley_insider?d=52"
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src="http://feedproxy.google.com/~r/typepad/alleyinsider/silicon_alley_insider/~4/VFnMRFy9-4Y"
height="1" width="1"/

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SK Gaming Scene News -
1 days ago
img src='http://s.sk-gaming.com/image/image/38dbe91b6b34a331m.jpg' alt='Image' width='270'
height='180' align='right'/Gravitas Gaming announced today the release of four of their Warcraft
players, as well as their intention to acquire two more.
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Gamekult.com -
1 days and 1 hours ago
Si Blizzard continue régulièrement de réitérer son souhait de proposer
une extension de World of Warcraft par an, il aura fallu - comme pour The Burning Crusade - deux
fois plus de temps au développeur pour mettre au point Wrath of the Lich King, soit le
second add-on du MMORPG le plus joué au monde...
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